EDUCATION

‘Open-Source’ Exploitation: The Real Cost of Effective Learner Management

Implementing New Educational Technology for 21st Century DoD Leadership Development

Taskonomy vs. Taxonomy: Human-Centered Knowledge Management Design

A Companion Agent for Automated Training Systems

Learning Styles Again: Where is Empirical Evidence?

Instructional Environments - Characterising Training Requirements and Solutions to Maintain the Edge

Singapore Armed Forces Core Values Storytelling Project

"The Play's the Thing" Teaching High Level Skills through Dramatic Simulations

Using Digital Storytelling to Stimulate Discussion in Army Professional Forums

Competency-Based Training and Grading for the RNLAF Fighter Controllers

Leadership Development Through the Singapore Armed Forces (SAF) Competency-Based Learning Project

 

Tools to Help Prepare Soldiers for the Contemporary Operating Environment

Overcoming Decision Making Bias: Training Implications for Intelligence and Leadership

The Training and Retention of Selected FBCB2 Operator Skills

The Impact of Combat Identification Training on Combat Identification Skills

British Army E-Learning: Mathematics Skills Revision – Game On!

Intelligent Tutoring for Interpersonal and Intercultural Skills

 

Simulated Tutors in Interactive Learning Environments: Empirically-Derived Design Principles

 

A Web Service Architecture for Integrating Didactic and Experiential Learning

Integrating Didactic and Experiential Training: Round Pegs in Square Holes?

Implementing Individualized Instruction using SCORM 2004 Sequencing and Navigation

 

Integrating Training through a Bonded Star Knowledge Information Network – The Influence of Learning Theory on Portal Structure

 

Army Learning Model for Professional Military Education

 

Modeling Instructional Content

 

U.S. Army Lifelong Learning:  Program Assessment Metrics and Initial Results

 

Systems Engineering of Modeling and Simulation for Acquisition Curricula

 

 

‘Open-Source’ Exploitation: The Real Cost of Effective Learner Management

2007 Paper No. 7069

 

Major Chris Edwards

Educational and Training Services (Army)

Upavon, United Kingdom

Major Tony Charles

Educational and Training Services (Army)

Aldershot, United Kingdom

 

In the networked learning environment, where interoperability poses significant challenges, it is accepted that a ‘one size fits all’ Learning Management System (LMS) is unlikely and the landscape is a network of interoperable systems, delivering content and gathering data to common standards.  Despite the complexity of the training environment, a single need prevails:  Cost-effective learner management that delivers courseware to a distributed population, which gathers data and provides collaborative environments.  Open-source software is distributed under licence and allows end-users to run the software, modify and re-distribute the source code.  Defence is justifiably hesitant about adoption of open source and this paper acknowledges that this concept remains in its infancy.  However, the requirement to deliver content and record achievement is now upon us:  In short, our appetite to develop and invest in courseware has raced ahead of our ability to deliver effectively to the end user.  The UK training community is justifiably impatient to realise the economic benefits ADL, but continues to invest in development, with little evidence to base continued optimism.  The authors conclude that costs must be minimised to attract training sponsors to ADL and as such the predominant expense should be the courseware, rather than expensive learner management with spiralling licence fees.  A model for sustainable courseware delivery via open source is proposed.  This is scalable; however the pilot is restricted to delivering SCORM Courseware, with data managed by a single training sponsor.  Costs of maintaining an open-source system are identified and skills to develop expertise for thorough-life exploitation.  Although this paper is aimed at Defence, the authors provide an overview for the cost-conscious organisation to develop courseware and manage the learner: fully harnessing the opportunities of ‘Open Source’.

 

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Implementing New Educational Technology for 21st Century DoD Leadership Development

2007 Paper No. 7408

 

Laurel K. Davis

Next Generation Leaders, Inc.

Culver City, California

Dan M. Davis

Information Sciences Institute, USC

Marina del Rey, California

 

In educating emerging leaders to meet the challenges of tomorrow’s non-traditional conflicts, the DoD must take advantage of new pedagogical and technological methods and venues that provide the learner with perceived risk reduction during education processes. The authors discuss how budding commanders must deeply and effectively experience geopolitical, historical, sociological and psychological material to improve their risk analyses and management to produce decisiveness in complex, diverse situations. An environment is described where they can engage regularly with lower thresholds for taking risks: emotional, intellectual, social and (virtual) physical. This will drive them to truly expand their “live” knowledge base. This paper sets out how High Performance Computing (HPC) is the catalytic enabler for creating complex innovative learning environments in which young leaders can most thoroughly engage with the dynamic situations that they must master to be most effective. The ability of HPC to manage manifold complex factors will allow the DoD to create learning modules that recognize and ameliorate the elements of risk-taking that the learner undergoes when faced with new knowledge. Didactic instruction should be almost entirely provided by this advance in computer-aided education, with the live instructor focusing on the role of coach and guide for the preparation before, and reflection after, the use of the virtual learning environment. There is a valuable cadre of highly experienced leadership instructors who are skilled in integrating didactic material with successful field experience. The DoD can develop the technology to leverage the capabilities of those few instructors to make their talents universally available by capturing their input for HPC-enabled virtual learning environments.  The goal is to radically alter instructional interfaces to enhance vital pedagogical processes and thereby improve educational outcomes in fundamental and transformational ways. Documented support for the stated propositions and detailed analyses based on experience are set forth.

 

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Taskonomy vs. Taxonomy: Human-Centered Knowledge Management Design

2007 Paper No. 7295

 

Ms. Janet J. Cichelli

SI International, Inc.

Rockville, Maryland

Mr. Upton R. Shimp

US Army Defense Ammunition Center

McAlester, Oklahoma

 

The main goal of knowledge-based systems is to provide workers with actionable information in support of real-world activities. This includes connecting people with answers, experts with less experienced workers, and delivering knowledge to help solve problems, make decisions, or complete critical work tasks. Many knowledge-based systems and tools, including knowledge portals and performance support systems, have been developed but are simply underutilized because users are unable to locate the information they need. This is largely because these systems are organized more like an encyclopedia structure—alphabetically or thematically—and less like a human activity structure.   What is needed is an organizational and design method to effectively capture, store, and deliver actionable information. Taxonomic structures are appropriate when there is no context. In a hardware store, for example, hammers are in the hammer section, and nails are in the nail section. This organization is based upon a taxonomy. It works well for stores, libraries, dictionaries, and most Web sites. But once a goal has been established and an activity has begun, then a task-based taxonomy, or a “taskonomy”, is more effective. This is why, in the real world, carpenters keep their nails with their hammers.  This paper discusses the concepts and framework of a taskonomy and how it is being applied at the Army’s Defense Ammunition Center to enable mission performance and information superiority. The paper describes how a taskonomy categorizes tasks into a common format and language. It discusses how this approach serves as the foundation for learning, exercise, and workforce performance objectives to ensure that targeted, timely and relevant training and knowledge resources are in place. Finally, the paper addresses how a taskonomy serves as an important framework for evaluation and assessment of performance.   

 

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A Companion Agent for Automated Training Systems

2007 Paper No. 7121

 

Eric F.T. Buiël PhD and Jan Lubbers MSc

TNO Defence, Security and Safety

The Netherlands

 

TNO Defence, Security & Safety has a long history of applied research in the area of automated simulator-based training by means of Computer-Assisted Instruction (CAI). Traditionally, a CAI system does not enable a true dialogue between the learner and the virtual instructor. Most frequently, the system acts like a human expert, and authoritatively provides feedback and ways to improve the task performance. In this paper, we describe an educational agent that enables a dialogue between the learner and the agent. The agent is called the companion agent. It acts like a virtual co-learner, for example by deliberating about new operational measures after a situation-change. The agent operates on the same authority level as the learner, and is therefore less threatening than a traditional virtual instructor. We believe companion agents are typically useful in modern, constructive learning situations where learners can take control of their own learning process. Potential applications of companion agents lie within the civil area (for example a civil tunnel operator during tunnel surveillance training) and the military area (for example embedded training in tactical surveillance).

 

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Learning Styles Again: Where is Empirical Evidence?

2007 Paper No. 7426

 

Ellen S. Menaker, PhD, CPT Susan L. Coleman, PhD, CPT

Intelligent Decision Systems, Inc.

Centreville, VA

 

The purpose of this review was (a) to distinguish what has been empirically proven about learning/cognitive styles from what has popular appeal alone, and (b) to discuss implications for the design of effective and efficient learning experiences for all potential learners.   Lack of Empirical Evidence No single theory unites the literature on learning styles (BECTA, 2005; Coffield, Mosley, Hall,& Ecclestone, 2004a; McLoughlin, 1999; Stahl, 1999). While it is likely that learners differ in many ways, there is question as to whether these style differences are stable across all situations or whether they vary according to task and environment; and how or if addressing these styles has an impact on learning.  The issue of matching a learner to a particular instructional strategy has been fraught with a lack of research demonstrating a relationship between instruction design of learning materials or teaching styles and learning outcomes (BECTA, 2005; Evans & Sadler-Smith, 2006; Hattie, 1999; McLoughlin, 1999; Spoon & Schell, 1998). These issues have further been clouded by commercialization efforts that focus on intuitive appeal of models and instruments over psychometric rigor (Coffield et al., 2004b).   Conclusions The lack of empirical evidence linking learning/cognitive styles to learning outcomes suggests a rethinking of this topic. The impact of prior knowledge of the learner and nature of the subject matter are stronger partners in the decisions relating to what and how to provide instruction. Opponents and proponents of learning/cognitive styles research have suggested that efforts should focus on examining (a) constructs rather than models and (b) the impact of associated strategies on learning outcomes. Research on prior knowledge, cognitive load, motivation, and metacognition offers promising insights into how to prepare learners to achieve desired learning and performance goals and to become lifelong learners.

 

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Instructional Environments - Characterising Training Requirements and Solutions to Maintain the Edge

2007 Paper No. 7497

 

Jonathan Pike, Dr John Huddlestone

Cranfield University

Bedford, England

 

With the ever increasing complexity of warfighting systems in the Network Centric Warfare era, and the changing nature of the threats we face exemplified by the emergence of asymmetric warfare, maintaining the edge and achieving force transformation is ever more challenging.  One of the many aspects of this challenge is ensuring that we identify the most appropriate training solutions for our warfighters.  Current models provide guidance at the lower levels of individual training episodes but are found wanting in critical areas such as collective training and when trying to inform choices and make business cases when developing new capabilities.  To address this problem we are developing a comprehensive and rigorous model of instructional environments, instructional methods and the nature of training tasks themselves in order to elicit a rigorous yet accessible method for identifying training solutions which meet the key characteristics of the demanding training problems that we face, whatever their scale. This paper reports on the outcome of the first stage of this work, which is the development of a comprehensive and robust model of the instructional environment.  The model embraces actors, communication modes and channels, methods of encoding of stimuli and responses and the characterisation of key resources used in the instructional process. It forms the foundation for the characterisation of instructional methods and media, essential for the determination of key correspondences to the requirements of training problems which have to be supported if force transformation is to be achieved.  

 

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Storytelling for Operationalising Shared Values: Singapore Armed Forces Core Values Storytelling Project

2007 Paper No. 7061

 

Quek Pek Noi, LTC Karuna Ramanathan

SAFTI Military Institute

Singapore Armed Forces

 

Alex Bennet, Ph. D.

Mountain Quest Institute

Frost, West Virginia

 

This paper introduces Singapore Armed Forces (SAF) Core Values Storytelling Project, which aims to develop a systematic storytelling approach in order to operationalize Singapore Armed Forces Core Values (SCV) across the three Services of SAF.  SAF is a largely national service military force.  Therefore, it is critical for SCV to be rationalised and embraced by SAF leaders as they entered SAF with personal values developed during their civilian lives and nurtured over years of personal experience.  Under the project, key themes on SCV are identified and extracted based on interpretations from senior SAF leaders and personal stories of real-life operational experience from SAF field personnel using a generic SCV storytelling template jointly developed by SAF and Mountain Quest Institute.  A storytelling methodology is conceptualized and developed to provide processes, tools and methods to facilitate thematic knowledge mobilization and knowledge transfer of SCV embedded in the stories.  Plans are in the pipeline to develop generic lesson plans for SAF instructors and trainers in SAF Schools and SAF Units to deliver SCV in training and education, and to translate the key themes into a storyboard for an electronic application to automatically elicit and categorize more personal stories on SCV in the long-term.  As personal stories on SCV are continuously created and shared throughout their period of service, SAF leaders as citizens of Singapore are understanding and embracing core values that will help build and sustain the nation-state in the future.

 

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"The Play's the Thing" Teaching High Level Skills through Dramatic Simulations

2007 Paper No. 7280

 

Dr. Jacqueline Haynes

Intelligent Automation, Inc.

Rockville, Maryland

 

Dr. Michelle Zbylut

US Army Research Institute

Fort Leavenworth, Kansas

 

Dr. Thomas D. Wason, Preetam Maloor

Intelligent Automation, Inc.

Rockville, Maryland

 

Teaching a complex skill set, such as leadership, requires interaction with realistic environments. LEED (Leadership Education through Evolutionary Design) is a training simulation in which platoon leaders learn and practice leadership skills through interactive dramas related to crowd management.  LEED uses Interactive Pedagogical Drama and autonomous agents to create interactive instruction.  The learner interacts with simulated characters in a story-based setting where the plot changes as the learner’s actions affect the story. LEED builds on previous research using an intelligent agent-based simulation infrastructure to model role-playing characters simulating crowd behavior and military responses during MOUT (Military Operations on Urban Terrain) operations. This paper will describe the use of agent-based crowd simulation architecture as an instructional medium, as well as provide a detailed description of the instructional design.  

 

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Using Digital Storytelling to Stimulate Discussion in Army Professional Forums

2007 Paper No. 7043

 

Dr. Anna T. Cianciolo

Command Performance Research, Inc.

Champaign, IL

 

Mr. Dominic Cianciolo

Auteur Media

Los Angeles, CA

LTC (Ret) Michael Prevou, Ph.D.

Strategic Knowledge Solutions, Inc.

Leavenworth, KS

Dr. Rick Morris

Computer Sciences Corporation

Leavenworth, KS

 

Online communities of practice cannot achieve organizational impact without member activity – discussion that leads to knowledge sharing, social network development, and strengthening of the professional community (Cianciolo, Heiden, Prevou, & Psotka, 2005; Schwietzer, 2003). Several guidelines exist for facilitating ongoing, “organic” discussion, which stems from requests for information made by forum members. However, there do not exist formal guidelines for designing and using “built” opportunities to participate in conversation (Dixon, Allen, Burgess, Kilner, & Schwietzer, 2005). Built opportunities for discussion, such as book reviews, storytelling, and polling, may foster the impact of online discussion forums through tacit knowledge sharing and shared learning experiences (Dixon et al., 2005). The present research explored the design and development of digital stories as built opportunities for discussion in Army professional forums. Digital stories are the combination of narrative, visuals, and audio in a short vignette that communicates a particular message, such as one’s values, knowledge, or visions for the future (Denning, 2005; Freidus & Hlubinka, 2002). Lessons learned about the characteristics of effective digital stories, how to support the storytelling process, and the type of discussion generated from digital stories will be presented.

 

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Competency-Based Training and Grading for the RNLAF Fighter Controllers

2007 Paper No. 7340

 

Jelke van der Pal, Berber Nicolai

National Aerospace Laboratory NLR

Amsterdam, The Netherlands

 

Capt. Roman van Rooijen

Air Operations Control Station, RNLAF

Nieuw Milligen, The Netherlands

 

The Fighter Controller training staff of the Royal Netherlands Air Force (RNLAF) regularly seeks to improve training to enhance the transfer of training to the operational environment and to reduce attrition of students. Recently the Fighter Controller training has been redefined using a competency perspective. The competency-based approach, as tailored for the RNLAF, ensures that the competencies identified are consistent to the Four Component Instructional Design (4C/ID) model. This approach provides a hierarchic model of competencies and skills, enabling a close relation to training design decisions, including performance assessment and grading. The paper will describe and discuss the competency analysis, the method, the results and its practical applicability. 

 

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Leadership Development Through the Singapore Armed Forces (SAF) Competency-Based Learning Project

2007 Paper No. 7063

 

Lieutenant Colonel Karuna Ramanathan, Colonel Sukhmohinder Singh

SAF Center of Leadership Development, SAFTI Military Institute

Singapore Armed Forces

 

Instructors in the Singapore Armed Forces (SAF) use the Competency-Based Learning (CBL) Methodology to provide feedback to their trainees on their leadership skills through coaching. The recording and transfer of such feedback is also facilitated through the use of mobile technologies such as Personal Digital Assistants.  The paper presents how SAF schools use CBL methodology, as it outlines the recently completed SAF Competency-Based Learning Project. The paper also highlights a trial implementation carried out by the SAF instructors in using mobile technology to assist them to develop their trainees’ leadership skills through this project. 

 

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Tools to Help Prepare Soldiers for the Contemporary Operating Environment

2007 Paper No. 7074

 

Gary E. Riccio, Michael Lerario, Blaise Cornell d’Echert

The Wexford Group

Columbus, GA

 

Frederick J. Diedrich, Jason Sidman, Alexandra Geyer, Tad Brunyé

Aptima, Inc.

Woburn, MA

 

The contemporary operational environment (COE) is rapidly evolving – what worked recently may not work now and probably will not work next week. As the Army operates increasingly as an expeditionary force, it will become even more important to share lessons learned quickly and to promulgate best practices widely. Training requirements are therefore also becoming increasingly dynamic and complex.  Instructors must develop timely teaching points that rest on solid doctrinal foundations while addressing current issues. Accordingly, through the sponsorship of the Army Research Institute and the Office of the Secretary of Defense, we are exploring educational strategies and technologies that can close the gap between the classroom and the operational environment. The goal is to provide capabilities that support interactions between students and outside experts in the Contemporary Operational Environment under the control of a Small Group Instructor. The central idea is to enable students to relate classroom concepts to current issues through the guidance of outside experts. In this manuscript we describe the problem, the theoretical background for our approach, and results from our efforts to identify requirements.

 

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Overcoming Decision Making Bias: Training Implications for Intelligence and Leadership

2007 Paper No. 7103

 

Robert Hubal

RTI International

Research Triangle Park, NC

James Staszewski

Carnegie Mellon University

Pittsburgh, PA

Stephen Marrin

Mercyhurst College

Erie, PA

 

Recent military and homeland security events have made public officials, the media, and the public skeptical of the conclusions produced by intelligence analysts. Expert panels investigating the causes of intelligence failures some-times list biases in judgment and decision making during analysis as a contributing factor. Experimental findings from cognitive and social psychology and decision science are typically cited to make this inference. Decision making or analytic biases may indeed influence intelligence products, but findings from the bias literature may be over-generalized. Given that individuals can easily be biased, are flawed thinking and judgments inevitable? Conversely, can analysts be trained to understand and detect their biases, and use that knowledge in applying heuristics capable of counteracting biases, to minimize mistakes in judgment? This paper addresses training approaches that can influence the mental processes that decision makers follow during the intelligence-producing task. After a brief literature review of decision making bias, analytic methods are described and training interventions outlined that might mitigate biases in real-world analytic situations. Finally, the training approaches that have influenced development of leadership training are described where, again, awareness of potential biased reasoning is necessary for decision makers engaged in critical warfighting tasks.

 

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The Training and Retention of Selected FBCB2 Operator Skills

2007 Paper No. 7210

 

Gregory Goodwin, Jean Dyer

U.S. Army Research Institute

Fort Benning, Georgia

Bruce Leibrecht, Richard Wampler

Northrop Grumman Corp.

Columbus, Georgia

 

It is commonly believed that digital skills are highly perishable, yet little empirical data exist to document just how perishable these digital skills are.  Skill decay for Force XXI Battle Command Brigade and Below (FBCB2) was investigated with 54 infantry captains who attended a two-day FBCB2 familiarization course.  Operator knowledge and skills were measured immediately after the course and again eight weeks later.  During the eight-week retention interval, none of the participants had an opportunity to practice with an FBCB2 system.  At baseline, individuals did not do as well on the knowledge test (avg. score 40%) as they did on the hands-on test (avg. score 72%).  After the eight-week retention interval, there was no significant overall decline in performance on the knowledge test, but this may have been due to a floor effect.  On the other hand, there was a small (10%) but significant forgetting of operator skills.  Decay of knowledge and skills was not uniform across individual items.  On the knowledge test, forgetting was most acute for a specific fact (the packet mode message size limit in bytes – 45% decline).  On the operator skill test, auto-centering the icon on the map, creating a route, and creating an address group all showed significant declines of 20% or more while creating and sending free-text messages and using the line-of-sight tool showed virtually no decay.  Measures of training, experience, and knowledge were all examined as possible mediators of skill decay but were not found to have a very large impact on proficiency scores.  In summary, these findings suggest that digital skills are not uniformly prone to decay and therefore training can be made more effective and efficient by targeting the most perishable skills.  Different methods for improving skill retention are discussed.

 

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The Impact of Combat Identification Training on Combat Identification Skills

2007 Paper No. 7252

 

David Bellamy

DT Media Limited

Totnes, Devon

Nick Keen, Mark Oberley and Brian Moum

NATO ACT

Norfolk, Virginia

 

US Joint Forces Command has listed prevention of fratricide and combat identification as one of their top five most urgent unfulfilled operational concerns.  In recognition of the urgency of this training shortfall, NATO Allied Command Transformation embarked on an investigation into the effectiveness of a prototype computer-based combat identification training system under the Coalition Combat Identification (CCID) Advanced Concept Technology Demonstrator (ACTD).Under the cognizance of Joint Experimentation Evaluation and Analysis (JEEA) staff officers from NATO ACT, the prototype combat identification training system (CITS) completed an operational evaluation during a live exercise, Exercise Urgent Quest, in September 2005.  Derived from commercial-off-the-shelf software, CITS is a multi-lingual, multi-spectral, distributive training system that embodies recognition training as well as operational applications in facilitating intelligence gathering, surveillance and target tracking. Under this evaluation initiative, the participating nations included Canada, Denmark, France, Italy, Sweden, UK and USA.  Following the success of Exercise Urgent Quest, CITS evaluation was extended to cover pre-deployment training to Spanish and French units of the land component of the NATO Response Force in 2006. In this paper, the authors will briefly review the charter of NATO ACT and methodology employed in the assessment process, provide an overview of the technology employed in CITS, and highlight the results of the evaluation.  This 2-year controlled, independent study provides coalition commanders with an objective assessment as to the benefits to be gleaned from recognition training. 

 

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British Army E-Learning: Mathematics Skills Revision – Game On!

2007 Paper No. 7272

 

Dr David Swift

Directorate of Individual Training (Army), Trenchard Lines,

Upavon, Wiltshire, UK

 

This paper describes a synchronous e-Learning Mathematics Skills Revision (MSR) course, developed for students of the Royal Electrical and Mechanical Engineers (REME). The courseware takes about 10 hours to complete and is SCORM conformant. MSR has 2 parts: in the first, students work individually, but with optional on-line instructor (e-Moderator) support, at courseware comprising 9 remedial tutorials, each incorporating multiple choice practice and assessments; in the second, students work in a collaborative and competitive game format, again facilitated by an on-line instructor, where they apply their recently revised mathematics skills to a virtual world simulation of a military logistics problem. MSR has been evaluated with some 240 students with positive results. Drawing upon this detailed quantitative and qualitative evaluation, an number of issues are explored, including: (1) the locus of learning efficacy, with particular reference to student self-esteem and motivation; (2) instructional design constraints imposed by SCORM conformancy; (3) e-Moderator skills and on-line facilities; (4) e-Learning courseware production, using a combination of in-house and out-sourced suppliers; (5) e-Pedagogy and Serious Games, where it is argued that the latter actually add little or nothing to e-Pedagogy, notwithstanding the success of MSR in particular, and current worldwide interest and heightened expectations for Serious Games in general.

 

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Intelligent Tutoring for Interpersonal and Intercultural Skills

2007 Paper No. 7417

 

H. Chad Lane, Mark G. Core, David Gomboc, Ashish Karnavat, & Milton Rosenberg

Institute for Creative Technologies University of Southern California

Marina del Rey, CA  USA

 

We describe some key issues involved in building an intelligent tutoring system for the ill-defined domain of interpersonal and intercultural skill acquisition. We discuss the consideration of mixed-result actions (actions with pros and cons), categories of actions (e.g., required steps vs. rules of thumb), the role of narrative, and reflective tutoring, among other topics.  We present these ideas in the context our work on an intelligent tutor for ELECT BiLAT, a game-based system to teach cultural awareness and negotiation skills for bilateral engagements. The tutor provides guidance in two forms:  (1) as a coach that gives hints and feedback during an engagement with a virtual character, and (2) during an after-action review to help the learner reflect on their choices. Learner activities are mapped to learning objectives, which include whether the actions represent positive or negative evidence of learning. These underlie an expert model, student model, and models of coaching and reflective tutoring that support the learner. We describe several other cultural and interpersonal training systems that situate learners in goal-based social contexts that include interaction with virtual characters and automated guidance. Finally, our future work includes evaluations of learning, expansion of the coach and reflective tutoring strategies, and integration of deeper knowledge-based resources that capture more nuanced cultural aspects of interaction.

 

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Simulated Tutors in Interactive Learning Environments: Empirically-Derived Design Principles

2007 Paper No. 7012

 

Natalie B. Steinhauser

Jardon & Howard Technologies, Inc.

Orlando, FL

Leslie A. Butler

Psychology Dept. FAU

Boca Raton, FL

Gwendolyn E. Campbell

Naval Air Warfare Center Training Systems Division

Orlando, FL

 

The technical capability to design interactive and adaptive learning environments is maturing rapidly.  In this paper, we report on an empirical investigation that used a variant of the wizard-of-oz methodology to identify guidelines for the design of effective simulated tutors within this type of environment.  Thirty-six subjects completed a 4 hour curriculum on simple direct current (D.C.) circuits while interacting with an unseen human tutor via a chat interface. Student learning, calculated using pre-test and post-test scores, were significantly correlated with the amount that the students talked, as measured by the average number of words per student turn.  Also, the use of open-ended questions resulted in a statistically significant increase in the length of student utterances.  Tutor strategies that were significantly positively predictive of student learning gains included reinforcing correct responses by restating the answer and remediating incorrect responses by proposing activities likely to help the student figure out the correct answer by him or herself.  We suggest that the strategies that proved effective for human tutors are good candidates for incorporation into a simulated tutor.  The paper ends with a discussion of the implications for the design of simulated tutors, the limitations of the current research, and additional research requirements. 

 

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A Web Service Architecture for Integrating Didactic and Experiential Learning

2007 Paper No. 7201

 

Virginia Travers, R. Bruce Roberts, Jacob Marks

Joint ADL Co-Lab

Orlando, FL

Christopher Guin, Ray Tomlinson

BBN Technologies

Cambridge, MA

 

In recent years, the training community has shown an increased interest in techniques for integrating distributed learning and simulation-based training. BBN, together with its sponsor, the Joint ADL Co-Lab, has implemented an architecture that supports both traditional, SCORM-based training, and experiential, simulation-based training. This architecture allows integration of traditional didactic and experiential content, makes it easier for content developers to integrate new training content, improves ease-of-use for the student, and improves training value. The architecture focuses on two components: the SCORM Run-Time Environment, and a new Distributed Training Event Coordination Service (DTECS). While the SCORM Run-Time Environment launches and records student performance on traditional, didactic content, the DTECS coordinates configuring, launching, and reporting results from simulation-based training systems. This separation of function allows the DTECS to handle the unique requirements of simulation-based training. The architecture uses the W3C web services standards (including XML, SOAP, and Web Services Description Language) to provide communications among the SCORM Run-Time Environment, the DTECS, and the training systems. The use of web services provides an open, reliable, and extensible distributed architecture. This architecture supports the development of independent components, such as user databases, content repositories, and assessment engines, which can be easily integrated with existing components through web services. The integration of didactic and experiential training is supported not only in the architecture, but also in the selection and configuration of training content. A student’s performance on didactic content informs the selection and configuration of experiential training systems. Likewise, the student’s performance in experiential training drives the selection of new or remedial didactic content. This coupling improves the training value for students by providing opportunities to practice what they have just learned…

 

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Integrating Didactic and Experiential Training: Round Pegs in Square Holes?

2007 Paper No. 7066

 

Shawn A. Weil, Gilbert Mizrahi

Aptima, Inc.

Woburn, MA

Dean Marvin

Joint ADL Co-Lab

Orlando, FL

Virginia Travers

BBN Technologies

Cambridge, MA

 

Training is a fundamental activity for military readiness. To reach and maintain a high level of performance, individuals must be taught the information and then offered the opportunity to practice the skills critical to their roles and responsibilities. In many instances, didactic instruction (either classroom or computer-based) is provided separately from experiential instruction. Warfighters today have the benefits of computer technology that can be used to facilitate instruction—both didactic and experiential—in the same environment. However, the separation between these two types of training—now exemplified by e-learning (didactic) and PC-based simulation (experiential)—remains largely divided. This is an unfortunate circumstance that does not allow warfighters to “train as they operate.” To address this apparent gap, the Joint Advance Distributed Learning (JADL) Co-lab is exploring ways in which didactic and experiential learning approaches can be synthesized. The current version of SCORM (Sharable Content Object Reference Model) supports many types of curriculum sequencing, but has a number of architectural and pedagogical limitations when didactic/experiential integration is the desired end result. This is in part a consequence of the differences between e-learning and simulation, including the overall objectives of training, the clarity of performance measurement, the necessity of “roles” in instruction, and the degree of non-linearity implied by the instructional technique. The incongruity of the approaches requires careful thought as to effective integration. This paper presents a number workflows (or templates) which illustrate the variety of instructional possibilities inherent in integrated didactic/experiential training. These contextually-anchored use cases are intended to guide instructional designers as they increase the degree of integration in computer-supported instruction. The implications of these workflows onto the SCORM 2004 standard and the JADL 2010 Integrated Prototype Architecture (IPA) are discussed.

 

This paper is available on the 2007 I/ITSEC CD ROM.

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Implementing Individualized Instruction using SCORM 2004 Sequencing and Navigation

2007 Paper No. 7471

 

Reva Freedman

Northern Illinois University

DeKalb, IL

 

Ruth Ross

Learnitec, Inc.

Madison, WI

 

The Sequencing and Navigation module of SCORM 2004 (3rd edition) is one of its most powerful features, but also one of its most complex. With the addition of the extended sequencing capability, SCORM (Sharable Content Object Reference Model) has become suitable for the design and implementation of complex and realistic training systems. With its new sequencing and navigation features, it has become easier to build systems to teach technical topics such as mathematics where a highly sequential approach is required.  However, the system must be carefully designed and implemented for each content object to be delivered at the right time based on the student’s performance. Many users have been unable to benefit from the full generality of the Sequencing and Navigation standard due to the number of options available for each SCO, the complex interrelationships between options, and the need to provide appropriate sequencing criteria not only for individual SCOs for but for higher-level aggregations of SCOs.  In this paper, we attempt to provide a new level of understanding of the Sequencing and Navigation standard through the use of a top-down diagram-based approach, concentrating on procedural topics. We give a comprehensive set of examples showing a variety of cases that occur in procedural systems.

 

This paper is available on the 2007 I/ITSEC CD ROM.

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Integrating Training through a Bonded Star Knowledge Information Network – The Influence of Learning Theory on Portal Structure

2007 Paper No. 7008

 

Alex Hoover

US Joint Forces Command

Suffolk, VA

Jeff Krinock

Concurrent Technologies Corporation

Suffolk, VA

 

The Joint Knowledge Development and Distribution Capability has the responsibility to integrate the various individual training services with other knowledge, education, and training services. This integration enables Joint training to be managed as a continuum by allowing different content sources to be used by trainers to reinforce and amplify each other.  There are two semantic loci around which the Joint content can be organized – the individual warfighter and the tasks the warfighter carries out within the battlespace. Each locus supports a star-topology information network. Around the individual warfighter, we organize characterizing information such as, “What is my job?”  “What are my roles and responsibilities within my unit?”  “Where am I in my career?”  “What is my experience?”  Around the tasks, we organize information such as, “What training is available for this task?”  “Who is supposed to carry it out?”  “What is the corporate knowledge about this task?”  JKDDC has characterized this learning in three areas – on the job experience, collective training, and individual training – to merge the information networks.  The resulting structure supports the integration of the different knowledge services to develop individual training solutions for the warfighter. Additionally, this network allows crosswalking requirements against capabilities. Examples of the types of integration that are supported by the information network are:  • When a new lesson learned is published, we can identify which personnel have been recently trained in that area and forward it to them. • If a commander has to cross-fill a Joint billet, he can identify who are the best trained people for that billet within his organization. • When a warfighter receives new orders to a Joint billet, they can determine what training they need and from where it is provided. • Exercise planners can select prerequisite or post-exercise mitigation training options from a list targeted to the training objective of concern.   

 

This paper is available on the 2007 I/ITSEC CD ROM.

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Army Learning Model for Professional Military Education

2007 Paper No. 7501

 

COL James C. Markley, Dr. Millie J. Abell HQ,

US Army TRADOC

Fort Monroe, VA

 

As the Army moves forward with implementing the Army Force Generation (ARFORGEN) Model, the US Army Training and Doctrine Command (TRADOC) must respond to the Army Force Generation (ARFORGEN) Model, the changing requirements of the operational force for trained Soldiers and leaders.To better position TRADOC to meet the requirement for trained and adaptive leaders, GEN Wallace, Commanding General (CG) TRADOC, directed his staff to look at hoe TRADOC could take advantage of the latest developments in proven adult learning strategies and training technology to shorten the time leaders spend in TRADOC schools.  As a result, TRADOC is in the process of piloting a learning model that has the following components: (1) an increased use of technology-based instruction; (2) Saturday training: (3) fast tracking, and (4) use of Guided Experimental Learning (GEL) as the instructional design and delivery strategy. Use of technology, Saturday training, and fast tracking provide greater efficiency in training, while GEL ensures training will be at least as effective as existing instruction despite a reduction in training time. In addition, CG TRADOC directed his staff to ensure the model incorporates strategies that make students more powerful learners. TRADOC is now identifying learning-how-to-learn strategies for integration into the learning model’s pilot courses. TRADOC is piloting the new learning model within two Captians Career Courses in fiscal years 07-08, with the TRADOC Analysis Center serving as its independent evaluator.

 

This paper is available on the 2007 I/ITSEC CD ROM.

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Modeling Instructional Content

2007 Paper No. 7400

 

James A. Hadley

Consultant

 

In order to help learners acquire strong knowledge structures or mental models of performance and systems, they must be exposed to instructional messages and environments which convey the complexity of the models they are intended to assimilate. Many instructional strategies and media focus on helping learners build and develop these mental models. However, before strategies and media can be selected, instructional designers must analyze content into structures which are similar to the mental models the learner will build.   Key to analyzing and building these structures is identifying the relationships between systems, environments and performance. The common structures for defining these relationships are task and learning objective statements.  These structures identify a performance requirement for a system within a given environment. These statements, by their very nature though, are static and discrete and do not encompass all the dynamic relationships which exist in real-world operation.   Modeling approaches can be used to help instructional designers develop strong and complete knowledge structures of content. The very essence of modeling helps identify key relationships between systems and the environments they exist within. Unfortunately, modeling methods are not commonly associated with traditional instructional systems design. Rather, modeling skill sets are more associated with systems analysis, intelligent tutoring and computer science. This paper identifies and introduces modeling methods for instructional designers to capture the relevant performance, systems, and environmental knowledge for representations in training.

 

This paper is available on the 2007 I/ITSEC CD ROM.

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U.S. Army Lifelong Learning:  Program Assessment Metrics and Initial Results

2007 Paper No. 7044

 

Dr. Anna T. Cianciolo

Command Performance Research, Inc.

Champaign, IL

 

The same factors that create a greater need for U.S. Army Soldiers and leaders to learn quickly make it more difficult to receive instruction via the traditional Army education system. Lifelong Learning Centers (LLCs) leverage advanced technologies to enable anytime, anywhere learning throughout the career of Army personnel (Wilson & Helms, 2003). In the present research, a comprehensive, generalizable framework was developed to conceptualize the effectiveness of LLCs and was used to conduct a formative evaluation of a pilot LLC situated at the U.S. Command and General Staff College. The framework, based on public sector program evaluation techniques, was a useful tool for capturing LLC functioning, from the acquisition of resources to the achievement of organizational impact. The evaluation findings indicated that although the pilot LLC was technologically stable and cost-effective, system adoption rates were lower than criterion due to human factors involved in collective information management and organizational change. Recommendations for further validating the LLC assessment framework and enhancing LLC implementation are provided.

 

 

This paper is available on the 2007 I/ITSEC CD ROM.

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Systems Engineering of Modeling and Simulation for Acquisition Curricula

2007 Paper No. 7283

 

David H. Olwell, Jean M. Johnson, Jarema M. Didoszak

USN Naval Postgraduate School

Monterey, California

 

LCDR Joseph Cohn

Chief Of Naval Operations (N1ZC)

Washington, DC

 

The Defense Modeling and Simulation Coordination Office presented the Naval Postgraduate School with an enormous challenge in 2006:  design and deliver an educational program by 2008, segmented by career specialties, for 20,000 or more acquisition professionals, focusing on the effective use of modeling and simulation in acquisition.  The acquisition workforce is central to force transformation, and education is the key to transforming that workforce.  This paper describes the processes, lessons learned to date, and assessment plan for this project.  We applied a systems engineering approach to the problem of curricular design.  The resulting solution consists of four spirals. The first spiral focused on defining the problem and ascertaining requirement.  We developed our analysis based on factors such as our market segmentation of the acquisition workforce, the current resources available, the state of the modeling and simulation body of knowledge, the desired educational outcomes for each market segment, and the gaps that existed between those outcomes and the existing resources.  At each step in the process, we involved key stakeholders from the acquisition, test and evaluation and training communities.    The results of the first spiral are the requirements generated, and subsequent lessons learned; they will be the focus of our discussion herein.  We will also briefly summarize the other spirals, which are currently underway, that involve architecting the curricula in spiral two, course design and testing in spiral three, and delivery and assessment of the curriculum for spiral four. 

 

This paper is available on the 2007 I/ITSEC CD ROM.

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