TRAINING SYSTEMS: CONCEPTS, TECHNOLOGIES AND APPLICATIONS

BATTLE FORCE TACTICAL TRAINING AFTER ACTION REVIEW... 118

USE OF DIGITAL VIDEO TECHNOLOGY FOR REAL-TIME EXERCISE MONITORING AND DEBRIEF OF COLLECTIVE TRAINING APPLICATIONS.. 119

INNOVATIVE TRAINING TECHNOLOGIES IN AVCATT-A.. 120

TEAM LEARNING MODEL; A CRITICAL ENABLER FOR DEVELOPMENT OF EFFECTIVE AND EFFICIENT LEARNING ENVIRONMENTS.. 121

BUILDING TOWARDS COALITION WARFIGHTER TRAINING.. 122

UNITED STATES – CANADA JOINT TRAINING RESEARCH.. 123

COST EFFECTIVE VIRTUAL REALITY.. 124

F-15E VIRTUAL REALITY INTERACTIVE COURSEWARE SIMULATION, ARMAMENT MAINTENANCE TRAINING SYSTEM    125

A WEB-BASED DISTRIBUTIVE SIMULATOR FOR THE ALVIN DEEP SUBMERSIBLE VEHICLE – INNOVATIVE APPROACHES AND EARLY EXPERIENCES.. 126

DEFINING SIMULATED TEAM MEMBERS: GUIDELINES BASED ON AN EMPIRICAL APPROACH.. 127

SHIPBOARD SIMULATION SYSTEM FOR NAVAL COMBINED ARMS TRAINING.. 128

COLLABORATIVE TRAINING AND OPERATIONS PLANNING SYSTEMS.. 129

THE MIGRATION OF CLOSE COMBAT TACTICAL TRAINER TO LINUX.. 130

MIGRATING LEGACY SKILLS-BASED SIMULATION SYSTEMS TO A DISTRIBUTED TRAINING-BASED INFRASTRUCTURE  131

MICROFLIGHT SIMULATOR.. 132

USING RECONFIGURATION TO PROVIDE EFFICIENT USE OF RESOURCES.. 133

SIMULATED INSTRUMENT PANELS FOR MULTI-PLATFORM/RECONFIGURABLE SIMULATION.. 134

RECONFIGURABLE SIMULATION DEVICES.. 135

DATA INTEGRATION TO SUPPORT COLLABORATIVE JOINT FORCES TRAINING MANAGEMENT.. 136

JOINT TRAINING INFORMATION MANAGEMENT SYSTEM (JTIMS) SUPPORTING REQUIREMENETS, PLANNING, EXECUTION, AND ASSESSMENT OF THE JOINT TRAINING SYSTEM... 137

DEFINING MISSION-BASED TRAINING REQUIREMENTS: CONNECTING THE DOTS.. 138
TRANSITIONING AN ITS DEVELOPED FOR SCHOOLHOUSE USE TO THE FLEET –TAO ITS,A CASE STUDY

A COMMON COCKPIT TRAINING SYSTEM... 140

APPLYING A GENERIC INTELLIGENT TUTORING SYSTEM (ITS) AUTHORING TOOL TO SPECIFIC MILITARY DOMAINS   141

OBJECTIVE BASED TRAINING AND THE BATTLE FORCE TACTICAL TRAINING SYSTEM; FOCUSING OUR FLEET TRAINING PROCESSES.. 142

AFLOAT TRAINING, EXERCISE, AND MANAGEMENT SYSTEM (ATEAMS) ENABLING OBJECTIVE-BASED TRAINING   143

AFLOAT TRAINING, EXERCISE AND MANAGEMENT SYSTEM (ATEAMS) HAND-HELD DEVICE (HHD) 144

INTEGRATION OF COMMON M&S RESOURCES FOR TEST AND TRAINING RANGES.. 145

CONCURRENT DEVELOPMENT: THE C-130J STORY.. 146

SOFTWARE INSTRUMENTATION FOR INTELLIGENT EMBEDDED TRAINING.. 147

A UNIQUE AIR FORCE C2 TRAINING SOLUTION FOR
MODULAR CONTROL SYSTEMS.. 148

USAF SECURITY FORCES TRAINING NEEDS.. 149

PROTOTYPE AUTOMATED PERFORMANCE MEASURES
FOR FUTURE BATTLE STAFFS.. 150

EVALUATION OF TRAUMA TEAM PERFORMANCE USING AN ADVANCED HUMAN PATIENT SIMULATOR FOR RESUSCITATION TRAINING.. 151

 

 

 


 

BATTLE FORCE TACTICAL TRAINING AFTER ACTION REVIEW

 

Sean McGaughey

Digital System Resources, Inc.

Fairfax, Virginia

 

The goal of the BFTT system is to provide training opportunities for Navy fleet personnel to achieve and maintain combat readiness by providing a dynamic, interactive war-fighting environment that includes all naval force elements. This is achieved by tying US Navy vessels into a virtual battle space that includes other live participants as well as synthetic entities. Leveraging recent advances in cognitive learning research, the BFTT system wraps around the combat system and immerses the trainee in a synthetic theater of war, providing a closed loop learning experience. The debrief portion of BFTT is a training tool which closes the loop in assessing the performance of participants in BFTT training exercises. The training is accomplished through the use of graphical displays that provide rapid feedback on the performance of the exercise participants. A realistic replay of combat events in a familiar and highly customizable environment is provided, as well as highly customized reports to the user upon completion of the exercise.

 

By leveraging the BFTT scenario generation environment, replay is familiar to the operator in terms of map appearance, controls, and track features. It is also an extremely powerful learning tool, displaying both the ground truth and perceived tracks from one or more exercise participants. This enables the trainee to compare what he or she observed with the ground truth, or what was stimulated by BFTT. This comparison can expose tracking or identification successes or deficiencies in the individual operator. In addition, relay can be used to determine if the force commander placed forces in an optimal way to obtain the greatest defensive coverage. With full control over time, speed, point of view, focus range, track filtering and symbology, as well as other replay options, the trainer is able to tailor the replay to the training audience, from a single watchstation operator to a battle group commander, allowing one system to be used for multiple learning opportunities for a range of training audiences. In the same vein, the reports generated by Debrief can be used to train any user from an individual to a force commander. Each level in the training hierarchy has a set of reports and other products that are applicable to that audience, all easily accessed through the use of the Debrief tool. Identification of the appropriate information to include in these reports and the automated gathering of this information was an exercise that required extensive research with trainers and trainees at all levels. Through the use of this research, the Debrief program has evolved from a product for analysis of exercise data into a powerful training tool that continues to develop as more feedback is solicited and received by the BFTT Program Office.

 

BFTT Debrief s ability to plan and begin an exercise review that is focused on the training audience and rich in information within a few minutes after the completion of the exercise enables the training to occur much more effectively. In the same timeframe as a hot wash up, but with the level of information that one may expect from an in-depth analysis, the enhancements to Debrief represent an application of technology to improve the training experience.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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USE OF DIGITAL VIDEO TECHNOLOGY FOR REAL-TIME EXERCISE MONITORING AND DEBRIEF OF COLLECTIVE TRAINING APPLICATIONS

 

George Gazzam

L-3 Communications Link Training and Simulation

Arlington, Texas

 

Sam Knight

L-3 Communications Link Training and Simulation

Orlando, Florida

 

As simulation evolves from single cockpit trainers to integrated multiple cockpit configurations, the need to provide real-time exercise monitoring and debrief capabilities becomes critical to a complete training environment. This paper examines the current state of the art in video compression and storage to solve problems related to monitoring an on-going training session in real-time and provide playback capabilities for debrief. A case study of the Sensor Video Recording System (SVRS) developed by L-3 Communications Link Simulation and Training in the U. S. Army s Aviation Combat Arms Tactical Trainer — Aviation Reconfigurable Manned Simulator (AVCATT-A) is discussed. The SVRS uses digital video compression and network streaming to solve monitoring/debrief requirements. The current resolution limitations, image artifacts, and storage requirements of video compression techniques are analyzed. Video regeneration is also examined as an alternative to video compression and storage. The limitations and latencies involved in network streaming are summarized along with lessons learned in developing a multi-channel digital video system.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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INNOVATIVE TRAINING TECHNOLOGIES IN AVCATT-A

 

Sam Knight

L-3 Communications Link Training and Simulation

Orlando, Florida

 

William C. Reese

United States Army Simulation, Training, and Instrumentation Command (STRICOM)

Orlando, Florida

 

William H. Durham

L-3 Communications Link Training and Simulation

Arlington, Texas

 

Gary R. George P. E.

L-3 Communications Link Training and Simulation

Binghamton, New York

 

In 2000 an I/ITSEC paper (George et. al. (2000)) was published that provided a description of the systems, subsystem components and functionality of the Aviation Combined Arms Tactical Trainer –Aviation Reconfigurable Manned Simulator (AVCATT-A). The intent of this paper is to expound on the numerous technical innovations that are being incorporated in AVCATT-A to facilitate improved training and a higher level of warfighter readiness. A primary objective is to explain to users how the innovations provide training advances over previously available technologies (in terms of training effectiveness and/or cost effectiveness). The paper will discuss the advances in reconfigurability that have been achieved using new products and innovative designs. Innovations in exercise initialization and control will also be discussed including a cost effective methodology for transferring avionics initialization data from real-world Aviation Mission Planning Systems (AMPS). Innovations will be discussed that relate to advances in the synthetic environment being provided to support the aviator’s combined arms training, including modifications to facilitate and enhance the first use of OneSAF Test Bed Semi Automated Forces (OTBSAF) in a major training system. Advances in virtual-to-virtual and virtual-to-live interoperability technologies will be described including the development of correlated databases from Synthetic Environment Data Representation and Interchange Specification (SEDRIS) source data and a Federation Object Model (FOM) Agile Distributed Interactive Simulation/High Level Architecture (DIS/HLA) gateway. The paper will also describe the use of state-of-the-art products for distributed processing, networking, displays and digital sensor video recording, monitoring and playback.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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TEAM LEARNING MODEL; A CRITICAL ENABLER FOR DEVELOPMENT OF EFFECTIVE AND EFFICIENT LEARNING ENVIRONMENTS

 

James Brewer

NOVONICS Corp.

Arlington VA

 

Victoria Baldwin-King

Wiliamstown Technical Services

Newport Victoria, Australia

 

Drew Beasley

DB & Associates LLC

Purcellville, VA

 

Mike O’Neal

Naval Sea Sys. Command

Washington, D. C.

 

With the on-rush of the information age and ready access to “faster, smaller and cheaper” devices, there has been a tendency for defense acquisition programs to chase the technology dragon. As a result of developing technology for technology’s sake, training systems, for example, have been developed that neither met the need nor the user's expectations. These systems failed to create an effective/efficient team-learning environment. Up-front development of appropriate learning models would provide the acquisition process with a valuable framework to ensure technology met the needs of the trainee. A learning model is necessary for the development, evaluation, and appropriate technology upgrades through out the life cycle of a training system.

 

The Battle Force Tactical Training (BFTT) system was perhaps the first acquisition programs to develop an up-front “team learning model. ” This served as a framework in the development phase for the system design, M&S application, technology infusion and evaluation. Based on this learning model, the BFTT requirements incorporated not only technology capabilities but concepts of team facilitation, contextual immersion, collective critical thinking (problem solving), non-intrusive, data collection, relevant & timely after action review and reflective learning supported by active team dialogue as well. The learning model has served as a valuable aid in raising the Naval Joint and Coalition community awareness regarding the learning process dynamics and how it can enhance the readiness profile of forces preparing to go in harm’s way. Discussions of the educational, industry and business communities indicate that the BFTT learning model has broader applications and can serve as a valuable function in stimulating dialogue and cooperative learning efforts in a number of venues.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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Building Towards Coalition Warfighter Training

 

Peter Clark, Peter Ryan, and Lucien Zalcman

Def. Sci. & Tech. Org.

Melbourne, Australia

 

Michael O’Neal

Naval Sea Sys. Command

Washington, D. C.

 

Jim Brewer

NOVONICS Corp.

Arlington, VA

 

Drew Beasley

DB & Assoc. LLC

Purcellville, VA

 

The Battle Force Tactical Training (BFTT) program brings distributed team training to the U. S. Navy (USN). This program has many similarities with the Royal Australian Navy’s (RAN’s) Maritime Warfare Training System. Therefore, USN and RAN collaboration is mutually beneficial. A key near-term goal of such collaboration is to enable rehearsal for joint exercises such as the RIMPAC. In the long-term, the overarching goal is to enable conduct of coalition training and mission rehearsal between multiple ships at sea.

 

This paper will discuss initial connectivity trials between USN and Australian Defence establishments. Research and operational training issues will be discussed including scenario generation, database requirements, connectivity issues, interoperability among dissimilar simulators, exercise management, coordination, and control, network traffic and latency issues, and use of Computer Generated Forces (CGFs) to enrich the synthetic training environment. Further, this provides the backdrop for conduct of a live coalition training demonstration at I/ITSEC 2001 including training planning, conduct and after action review (debrief). USN personnel manning a Fleet representative combat system emulation on the I/ITSEC convention floor will conduct a coalition training event with the Royal Australian Navy (RAN) manning a Fleet representative combat system configuration at HMAS Watson, Sydney. A human-in-the-loop research simulator (aircraft cockpit) being flown from the Defence Science Technology Organisation Melbourne will augment the event.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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UNITED STATES – CANADA JOINT TRAINING RESEARCH

 

Ian Mack

Defence R&D Canada, Defence and Civil Institute of Environmental Medicine

Simulation and Modelling for Acquisition Rehearsal and Training Section

Toronto, Ontario

 

Herbert Bell

Air Force Research Laboratory, Human Effectiveness Directorate

Warfighter Training Research Division

Mesa, Arizona

 

The United States Air Force Research Laboratory, Warfighter Training Division (AFRL/HEA) developed the Multi-Task Trainer (MTT) technology for advanced training research. Defence R&D Canada has recently joined in a partnership with the United States Air Force, under an international Project Arrangement. to develop a CF-18 MTT at AFRL/HEA, Mesa, AZ. An associated research program is being conducted in both countries. Upon completion of the CF-18 MTT, it will be used for joint training and mission rehearsal research and development (R&D) efforts involving the two countries’ sponsoring R&D agencies. This paper presents a review of the joint U. S. -Canada program and a proposed plan for joint training research. The current R&D objectives of the program are described, along with how they support the Canadian and United States Air Forces. The challenges encountered putting together a joint international training research program are reviewed, and some lessons learned are presented. The potential to expand the relationship to include other countries is also addressed. Joint training R&D programs such as this one significantly enhance R&D efforts for the participating nations, and will help lay the groundwork for joint international training using advanced simulation facilities.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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COST EFFECTIVE VIRTUAL REALITY

 

Ken Levi, Ph. D.

Air Education and Training Command (AETC) Studies and Analysis Squadron

San Antonio, Texas

 

Stephen W. Klein

AETC 363 Training Squadron

Wichita Falls, Texas

 

Dean L. Schneider, Ph. D.

AETC, Technology Requirements Branch

San Antonio, Texas

 

David S. Jeffery, MBA.

AETC Studies and Analysis Squadron

San Antonio, Texas

 

Air Education and Training Command (AETC) Studies and Analysis Squadron (SAS) in conjunction with the 363d Training Squadron (TRS) at Sheppard AFB, Texas, evaluated cost effective virtual reality (CEVR), an innovative application of virtual reality imaging without the headset. This Education and Training Technology Applications Program (ETTAP) funded initiative supports the Mark 84 Bomb portion of the Munitions Systems Apprentice course. The study focused on the effectiveness of CEVR as a supplement to individual training equipment. The initiative seeks to augment maintenance bay assembly and disassembly of munitions with group presentation of scanned real-world images. Constant assembly and disassembly of the training hardware causes wear and failure of the equipment. Further, it is difficult for students to adequately view parts and associated positions within the training equipment, resulting in less than optimum training. Finally, training with heavy munitions in the maintenance bay environment has inherent safety implications that use of VR may alleviate. CEVR mitigates some of the dangers and drawbacks of training with hardware.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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F-15E VIRTUAL REALITY INTERACTIVE COURSEWARE SIMULATION, ARMAMENT MAINTENANCE TRAINING SYSTEM

 

David Jeffery, MBA.

Air Education and Training Command (AETC) Studies and Analysis Squadron

San Antonio, Texas

 

Rollin Greene, II

AETC Studies and Analysis Squadron

San Antonio, Texas

 

Ken Levi, Ph. D.

AETC Studies and Analysis Squadron

San Antonio, Texas

 

Dean Schneider, Ph. D.

AETC Technology Requirements Branch

San Antonio, Texas

 

Previously, the F-15E Weapons Block of the Aircraft Systems Apprentice (F-15) Mission Ready Technician course was taught in eight hours to students slated for F-15E bases. The delivery method used for F-15E Safe for Maintenance (SFM) task training was lecture and student handouts only. In accordance with Standard Instructional System Design, a hardware-training device is needed due to the hands on nature and safety aspects of this task. In the early 1990s, the Armaments Apprentice School programmed funding for a hardware trainer but the device was rejected due to a cost of approximately $4M. By this time, negative feedback from the using commands on F-15E weapons training was growing. The Schoolhouse spent $425,000 to develop a “virtual ” F-15E aircraft equipped with both cockpit and aircraft wing weapon pylons to fill the need for hardware-like skills training. The new Virtual Reality Interactive Courseware (VR-ICW) was devised to increase training quality, and decrease cost by using the “reference” F-15C/D SFM task performed on the real aircraft coupled with the “virtual” F-15E SFM task to provide a seamless learning experience. In general, students of the F-15E VR-ICW course, based on 1 st generation VR hardware, were pleased with course content and thought the course was well organized and easy to follow. However, a few students experienced varying forms of headache and nausea during their interaction in the virtual world. About 9% of the target population did not complete the course due to VR Sickness. The pointing device drew mixed reviews. Many responded they had trouble selecting some of the switches due to their location and very small targeting areas. Surveys indicated the majority of graduates believed VR-ICW positively impacted their job performance and the supervisors spent under four hours on aircraft training time. This is a saving of 22 hours, based on the provided estimate of 26 hours per student to reach the “go” proficiency level. Recommend augmenting other aircraft maintenance courses with VR-ICW technology.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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A Web-based Distributive Simulator for the ALVIN Deep Submersible Vehicle – Innovative Approaches and Early Experiences

 

L. Miguel Encarnação, Robert J. Barton III, Jan Jungclaus

Fraunhofer CRCG, Inc.

Providence, Rhode Island

 

 

Multi-mission proficiency training is a growing DoD-wide issue, with new technology and systems being deployed at an accelerated pace. Furthermore, accomplishing mission goals with minimal manpower will continue to push forward training requirements. In part to address this problem, we present a system and approach to team training for deep submersibles which uses the flexibility of the web, and the interactive media content available today on the average personal computer.

 

The Woods Hole Oceanographic Institution's "ALVIN" research submersible is used for civilian scientific research at extreme ocean depths for oceanographic research. Pre-operational system familiarization and rehearsal is critical for successful missions. In particular, scientists need to be able to plan a mission which takes into account battery capacity and duration, in order to accomplish desired tasks before surfacing. What is needed is a tool that affords both familiarization and mission planning prior to underway research operations. The ALVIN Distributed Simulator is a web-based, interactive environment which allows users, either in stand-alone or collaboratively, to perform mission planning and rehearsal over the Internet. In this paper, we describe this system and discuss its migration into reusable learning objects based on Fraunhofer CRCG's M5 training and learning object management system, to allow for cost-efficient maintenance of the simulation interface, such as when replacing panels in the original ALVIN. Upon acceptance, the paper presentation will include a demonstration of the ALVIN simulator run over the Internet.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website

 

 

 

 

DEFINING SIMULATED TEAM MEMBERS: GUIDELINES BASED ON AN EMPIRICAL APPROACH

 

Alma M. Schaafstal, Ph. D.

TNO Human Factors

SOESTERBERG, The Netherlands

 

Denise M. Lyons, Ph. D.

Naval Air Warfare Center Training Systems Division, AIR 4962

Orlando, Florida

 

Team training increasingly takes place in synthetic environments. However, team training in synthetic environments is often modeled after live team training without removing some of the disadvantages that occur in live training, such as instructor-intense performance monitoring, and the fact that all appropriate teammates have to be available. Simulated teammates are a promising alternative to human teammates, because they are always available, may be modeled after experienced training personnel, and may be more cost effective.

 

The Netherlands Organization for Applied Scientific Research (TNO) Human Factors and the Naval Air Warfare Center Training Systems Division are working jointly towards defining the requirements for synthetic teammates (SYNTHERs). The goals of this research effort are twofold: (1) to define the requirements for SYNTHERS and (2) to develop validated guidelines for the use of SYNTHERS in team training. In our approach to empirical validation of requirements a set of psychological experiments will be carried out, utilizing scripted humans as simulated teammates in a well-controlled simulation of a military command-and-control task using a modified version of the Dynamic Distributed Decision-Making (DDD), while taking a variety of measurements. Two experiments have been conducted so far. This paper relates the results of those experiments to an empirical validation of requirements, and provides guidelines for the design and use of SYTNHERS for team training.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website

 

 

 

 

SHIPBOARD SIMULATION SYSTEM FOR NAVAL COMBINED ARMS TRAINING

 

Steve Zeswitz

The MITRE Corporation

Camp Lejeune, North Carolina

 

This paper describes the Deployable Virtual Training Environment (DVTE) Program. It outlines the program's concept, operational requirement and development approach. DVTE is a United Stated Marine Corps and the United States Navy initiative to sustain readiness of deployed Marine units by improving shipboard training capabilities on amphibious ships. The program capitalizes on previous training technology investments to develop a system of training systems that help Marines keep an edge on critical warfighting skills. The program focuses on improving and maintaining combat decision making and communication skills; and, to improve command and staff actions within the Amphibious Ready Group (ARG), the Navy-Marine Corps combined arms team.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website

 

 

 

 

 

COLLABORATIVE TRAINING AND OPERATIONS PLANNING SYSTEMS

 

Dennis D. Wikoff.

Global Information Systems Technology, Inc.

Champaign, IL

 

Lieutenant Colonel Mike Prevou

Chief, Tactical Commanders Development Program

School of Command Preparation

Fort Leavenworth, KS

 

The leader in the 21st Century will face a very complex, technologically driven operational environment. Tomorrow’s leader will have to be adaptive, creative, and resourceful in an ambiguous, rapidly changing environment. For military education to reflect the demands of contemporary and future warfare institutional instruction must move away from process-centric instruction to an execution-centric curriculum that focuses more on how to think vs. what to think, and how to make decisions during execution – not just during planning. To achieve this change requires shifting much of the knowledge and comprehension level curriculum into distributed format and focusing classroom curriculum on higher cognitive learning. In an effort to increase execution-centric opportunities a tool or set of tools is needed that will allow students to complete planning outside of class but in a collaborative environment if possible and provide dynamic execution of small vignettes up to larger exercises. Initial demonstrations conducted at the Command and General Staff College indicate that the Digital Command and Staff (DiCAST) and Collaborative Training and Operations Planning System (CTOPS) provide distributed collaborative mission planning capability integrated with a robust execution model. CTOPS provides an Internet or LAN distributed, multi-user planning tool that is interfaced to Raytheon’s Command and Staff Trainer (RCAST) family of battlefield simulations. Within the CTOPS program students can receive distance learning, collaborate with other students on developing plans, or work individually on a plan or plan overlay to be worked collaboratively with other students at a latter time, or to submit as a final product. Complete plans can be exported to an RCAST simulation for execution. DICAST-CTOPS allows headquarters staff to collaboratively mission plan and train at their respective home base. Mission plans can then be downloaded to the DICAST simulation for realistic battle results. Intermediate “time slices” of the battle progress can also be fed back into CTOPS for evaluation of effectiveness and re-planning. Re-planning can then be downloaded back to DICAST to quickly update the simulation.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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THE MIGRATION OF CLOSE COMBAT TACTICAL TRAINER TO LINUX

 

Cristie Kern – Lockheed Martin Information Systems, Orlando, Florida

John Foster – STRICOM, Orlando, Florida

Bob Callahan – Synesis, Inc. , Lock Haven, Pennsylvania

 

One of the goals of the Close Combat Tactical Trainer (CCTT) program has been to find ways to maintain and increase training effectiveness at a lower acquisition and life cycle cost. While performing major upgrades to the CCTT system can be a monumental undertaking, one way to make CCTT less expensive is by the insertion of new hardware and software technology. Major factors driving system improvements are the underlying operating system, the price/performance ratio for the family of aging processors currently in use, and the cost of the required software development tools. STRICOM believes CCTT can be made less expensive by replacing the current Motorola PowerPC (dual-processor 604 technology) running the AIX operating system with Intel PCs running the Linux operating system.

 

STRICOM has formed a team to migrate the CCTT system to the Linux operating system. The effort requires modifications in computer platform, operating system, compiler, and supporting software libraries. Previous efforts to port portions of CCTT to Linux provide a glimpse into challenges that can occur. Software development plans and architectural/performance studies are now based on the analysis of these efforts. The technical challenges and lessons learned in performing the Linux porting Phase I demonstration and performance testing is the topic of this paper.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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MIGRATING LEGACY SKILLS-BASED SIMULATION SYSTEMS TO A DISTRIBUTED TRAINING-BASED INFRASTRUCTURE

 

Mark Falash, Senior Staff Software Engineer

Eytan Pollak, Ph. D. , R&D Technical Director

Lockheed Martin Information Systems

Training and Simulation Solutions

Orlando, Florida

 

Skills-based training systems tend to be standalone systems, or are networked to a small number of like platforms through reflective memory or Scramnet-like devices. Architecturally, skills-based and collective training systems share several attributes, some of which can conflict with attributes required to migrate to a distributed collective training environment. Emerging programs are rapidly moving away from expensive, proprietary hardware solutions to commercial-off-the-shelf solutions based on commodity PC-based products. This paper examines the architectural differences between existing, tightly coupled skills-based training systems and loosely coupled distributed collective training systems. In addition, the approach used to migrate an existing skills-based simulation system to a distributed infrastructure environment and the attendant lessons learned are reviewed.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website

 

 

 

 

MICROFLIGHT SIMULATOR

Dean Schneider, Ph. D.

Air Education and Training Command (AETC),Technology Requirements Branch

San Antonio, Texas

 

Rollin Greene II

AETC Studies and Analysis Squadron

San Antonio, Texas

 

Ken Levi, Ph. D.

AETC Studies and Analysis Squadron

San Antonio, Texas

 

David S. Jeffery ,MBA.

AETC Studies and Analysis Squadron

San Antonio, Texas

 

The Air Education and Training Command (AETC) conducted a proof of concept test of Commercial-Off-The-Shelf (COTS) PC flight simulators in undergraduate pilot training. Based on the successful employment of this technology in the Navy,the Air Force tested it’s own version of the “Microflight Simulator” at Laughlin AFB TX.AETC compared 55 undergraduate pilot trainees who used Microflight to 209 students who did not. The students using Microflight achieved individual “Time-to-MIF ” (Maneuver Item File) sooner and these same students’classes had an average of 33 percent less dispersion among their individual “Time-to-MIF” scores. This paper presents the study results and provides lessons learned and conclusions from the study that can be directly applied to implementation.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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Using Reconfiguration To Provide Efficient Use Of Resources

 

David Uhlar

Lockheed Martin Information System

Orlando, Florida

 

The Close Combat Tactical Trainer (CCTT) is a simulation system wherein various elements replicating actual combat vehicle weapon systems along with command and control elements are networked together providing real-time, fully interactive collective task training in a virtual environment. The M1 Variant [M1 (V)] design was conceived to provide improved efficiency and a reduction in resources required in supporting the Army’s training needs. The CCTT M1 design consists of a Crew compartment; containing the Commander, Gunner, and Loader stations; a separate Driver compartment and three electronic racks. Each original M1 Simulator requires 224 square feet of floor space and supports only one configuration of an Abrams Tank.

 

The newly designed M1 (V) simulator is designed to make better utilization of assets within a training site by using kits. These kits support the use of multiple configurations within one unit. Currently, four kit configurations have been designed: the Abrams M1A1, the M1A1-Digital (D), the M1A2, and the M1A2 System Enhancement Program (SEP). The number of different types of kits is expandable to as many Abrams configurations as needed. This is accomplished through the use of a base or common simulator unit design, to which reconfiguration kits are added to customize the trainer to the unique requirement. Each kit is stored in standard supply cabinets, requiring less than 5% of the unit space.

 

Additionally, the reconfiguration ability of the M1 (V) allows for the rapid development of new configurations to support concept development and analysis of changes to the tactical vehicle. Design changes can be incorporated into the trainer and vehicle simultaneously. This allows the simulator to be used to train the soldiers required tosupport tactical evaluation milestones.

 

In designing the M1(V), the original four stand-a-lone M1 simulator designs were analyzed for commonality and to identify areas for design improvement. This paper discusses the analysis and development work to improve Usability, Maintainability and Life Cycle Cost of the CCTT Abrams simulator for the Army.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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SIMULATED INSTRUMENT PANELS FOR MULTI-PLATFORM/RECONFIGURABLE SIMULATION

 

Gary Wehrfritz

L3 Communications Link Simulation &Training

Arlington, Texas

 

 

This paper will discuss the design issues encountered during the creation of simulated instrument panels for a reconfigurable training device. The paper will draw on the experience of the AVCATT-A program team addressing both hardware/software design and integration. It will focus on what we have named the IPDG (Instrument Panel Display Generator), the tools used to create the displays, sensor image integration and the use of hardware "overlays" to provide a display screen with Man Machine Interfaces (MMI) providing a positive training experience for the operator. This in itself would appear to be a routine task for seasoned simulation engineers until one introduces the dimension of reconfigurability for different aircraft types within an essentially "generic" set of hardware. This placed an added effort into the hardware design. Maintaining the relative positioning of eye points to critical flight instruments, controls and crewmembers. Specifically we required a hardware design requiring little or no interaction on the part of a technician allowing for a swift reconfiguration of the device between aircraft types, minimizing prime time expense for reconfiguring the simulator. Software issues were also driven by having to accommodate different sensor display video sources, resolutions and sizes.

 

This integration proved to be the most interesting problem we had to solve. The individual component selection/design was challenging especially when one considers the quantities of products assessed. Many components would prove to be perfectly suited for solving problems encountered for one or two of the aircraft types and impact solutions for others. The integration showed that each component had far reaching impacts into other components of the design. The paper will emphasize the coordination and integration of these associated activities, as well as applied innovations to obviate compromise in critical areas.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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RECONFIGURABLE SIMULATION DEVICES

 

Parker R. Goodwin

L-3 Communications, Link Simulation & Training

Arlington, Texas

 

Gary F. Wehrfritz

L-3 Communications, Link Simulation & Training

Arlington, Texas

 

The requirement to reconfigure all six of the Aviation Combined Arms Tactical Trainer - Aviation Re-configurable Manned Simulator (AVCATT-A) Manned Modules in a relatively short time interjected numerous problems for the design engineers. The paper will discuss the innovative hardware solutions developed for the many problems encountered during the design of the AVCATT-A. We will discuss basic design issues encountered in accommodating all of the aircraft configurations in a generic hardware solution. Generic hardware solutions were deemed critical to our exploitation of soft solutions for the reconfiguration. We will discuss the "generic" Manned Module design and the problems and solutions associated with maintaining a positive training environment for the different aircraft types. Specific problems, including the establishment of a single Manned Module eye point, accommodating the relative position of critical flight instruments and controls, and the on-board storage of required parts will be delineated. Solutions such as reversible panels, overhead Instrument Panel storage, Instrument Panel Overlays and use of projected video will be discussed. Related considerations such as a low power Control Loading System, main instrument panel designs, and COTS obsolescence / versatile packaging designs will also be examined.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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DATA INTEGRATION TO SUPPORT COLLABORATIVE JOINT FORCES TRAINING MANAGEMENT

 

Ronald Smits and Bruce Harris

Dynamics Research Corporation

60 Frontage Road

Andover, Massachusetts

 

As part of the effort to implement the requirements-based Joint Training System (JTS), the Joint Staff, J7, and the United States Joint Forces Command-Joint Warfighting Center support and maintain an integrated automated system for managing training exercises and related events, the Joint Training Information Management System (JTIMS).  JTIMS is an automated system specifically designed to assist users in developing the key products related to each of the four phases of the JTS. JTIMS provides a Web-based, Graphical User Interface for developing and viewing the JTS product data and is specifically designed to support the task-based, closed-loop features of the JTS. More specifically, JTIMS facilitates the development of an integrated, task-based, "thread"to guide the application of all four JTS phases.

 

The Defense Modeling and Simulation Office (DMSO) Knowledge Integration Program has been sponsoring the Unit Order of Battle Data Access Tools (UOB-DAT) project. UOB-DAT is designed to provide simulation developers with consistent and authoritative order of battle information. UOB-DAT consists of three main components: a data interchange format, a data extraction tool, and a set of authoritative data sources.

 

This paper will describe the ongoing efforts by the Joint Staff J-7 and DMSO to integrate the UOB-DAT, part of the Functional Description of the Mission Space (FDMS) Toolset, with JTIMS. UOB-DAT's intended purpose is to automate the start exercise data load process, while JTIMS provides the integrated automated system for managing training exercises and related events.

 

The integration of the two tools makes authoritative sources for military units available to the exercise planners and developers in JTIMS. The objective of the project is to develop a round-trip interface between JTIMS and UOB-DAT. This interface will enable users to view, extract, and store UOB data to the JTIMS data structure for JTS products development. This interface should also enable to JTIMS users to locate UOB data in JTS products and extract that data to the UOB Data Interchange Format (DIF) and associated data coding specifications. Based on exercise scenarios and identified task forces within JTIMS, the round-trip interface can greatly facilitate the start exercise data load requirements for simulations.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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JOINT TRAINING INFORMATION MANAGEMENT SYSTEM (JTIMS) SUPPORTING REQUIREMENETS, PLANNING, EXECUTION, AND ASSESSMENT OF THE JOINT TRAINING SYSTEM

 

Thomas Bravo, Dynamics Research Corporation (DRC)

Mark Cooney, Joint Staff J7-JDETD

 

 

The Joint Training Information Management System (JTIMS), a Web-based system designed to provide automated support to the Joint Training System (JTS). The Joint Staff and major commands managing all large scale, military training exercises and operational events are using the JTIMS. These events involve thousands of people and cost millions of dollars per year. The JTS provides a multi-phase methodology for aligning training strategy with assigned operational missions while optimizing the application of scarce resources. JTIMS is designed to be task-based, closed-looped by facilitating the development of an integrated task-based thread to guide all four JTS phases. Mission requirements, plans, events, and assessments are all linked to mission tasks.

 

JTIMS employs the latest in Web-related technologies and graphical user interface (GUI) design. JTIMS is a multi-user collaborative system. JTIMS employs an integrated database that provides real-time information updates to users all over the world. JTIMS employs a browser-based and platform-independent GUI.

 

The Department of Defense Modeling and Simulation Office recently awarded JTIMS the Training Functional Area Award for 2000 for the Joint Training Information Management System (JTIMS) software the company developed. The award was presented to a government and industry team at the 10th Annual Executive Forum for Modeling and Simulation May 30-31 in Vienna, Virginia.

 

The system, developed ahead of schedule in a highly compressed six-month development cycle, supports the task-based, closed-loop features of the Defense Department's Joint Training System, which enables commanders to plan, schedule, de-conflict, review and analyze joint training exercises across the armed services.

 

``The capabilities of the JTIMS system reflect the results of many years of research on training needs of the armed forces,'' said Lawrence O'Brien, DRC vice president and general manager of systems engineering. ``This outstanding product was the result of a complete team effort to understand and respond to the needs of the joint training community. ''

 

This paper is available on the 2001 I/ITSEC CD ROM.
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DEFINING MISSION-BASED TRAINING REQUIREMENTS: CONNECTING THE DOTS

 

Mr. Robert Guptill  and Mr. John Cipparone

Dynamics Research Corporation

Andover, Massachusetts

 

Conducting effective individual and collective training that is based on mission and job requirements is the overall goal of all training. Only when this occurs can there be assurance that individuals and units will be “ready ”to perform their mission and associated task requirements. However, attaining this training readiness state has been difficult due to a lack of validated, constructive models that represent: (1) how missions are performed and measured; (2) how units and systems function; and (3) how individuals, crews, and teams perform work. Moreover, there is a lack of integration tools and accepted processes for building these mission-to-task linkages and managing the data.

 

This paper describes a top-down and bottom-up Mission-based Training Requirements Methodology that evolved from numerous training requirement analyses. This approach initially focuses on missions that are analyzed and defined using the Universal Joint Task List –Joint Mission Essential Task List (UJTL-JMETL) process. This process uses Service-approved taxonomies of strategic, operational, and tactical tasks as well as a comprehensive set of task conditions and performance measures to model mission task requirements. Using the Joint Training Information Management System (JTIMS), an automated capability for developing operational templates of these task requirements is provided.

 

Central to this methodology is the use of the Military Domain Representation Framework (MDRF) modeling developed by the Defense Modeling and Simulation Office (DMSO) and employed by the Joint Simulation System (JSIMS) program. The MDRF’s Functional Descriptions of the Mission Space (FDMS) process models provide the means for modeling unit and system functional operations and, most important, provide the basis for linking mission task performance requirements to human task performance requirements. Human task requirements are identified using task analysis techniques that have been long-used by training analysts. Task analyses developed using these Instructional Systems Development/Systems Approach to Training (ISD/SAT) techniques constitute the bottom in the overall task analysis hierarchy and provide the basis upon which individual and collective training is developed.

 

This mission-to-individual task analysis approach provides a means for specifying, acquiring, developing, operating, and managing training systems that directly achieve mission and job task performance requirements. Beyond the training benefits of this approach, the methodology products have implications for supporting simulation-based systems acquisition, live-fire test and evaluation, doctrine development, manpower and personnel requirements analysis, logistics support analysis, business process improvement, and job, unit, and organizational development. Ultimately, the application of such a mission-focused analysis methodology specifies the level of unit and individual “readiness” necessary to accomplish those warfighting task requirements deemed essential by Commanders-in-Chief (CINCs) and their Service component commanders.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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TRANSITIONING AN ITS DEVELOPED FOR SCHOOLHOUSE USE

TO THE FLEET –TAO ITS,A CASE STUDY

 

Dick Stottler

Stottler Henke Associates,Inc.

San Mateo,California

 

Nancy Harmon

MARCORSYSCOM,PMTRASYS

Orlando,Florida

 

Phil Michalak

Stottler Henke Associates,Inc.

San Mateo,California

 

This paper describes our experiences in transitioning the Tactical Action Officer Intelligent Tutoring System (TAO ITS), designed and developed specifically for use by students at the Navy ’s Surface Warfare Officers School (SWOS), to fleet use.  PMS-430 recognized that while they were fulfilling the needs of integrated team training, the Battle Force Tactical Trainer system required a major portion of the shipboard Combat Information Center (CIC)to be manned in order for the TAO to practice tactical decision-making  .Experts and instructors agree that the most important factor for maintaining a TAO’s tactical decision-making skill is the opportunity to practice making decisions and timely feedback.  SWOS has found that the TAO ITS increased the amount of such practice by ten times.  Both PMS-430 and SWOS have deemed it beneficial to transition the TAO ITS to the fleet for shipboard use.The TAO ITS and the benefits realized by students at SWOS are described in [Stottler and Vinkavich 2000 ].Transitioning the TAO ITS to shipboard use would realize several benefits.  Since TAO ITS is PC based and requires no extra human players or support personnel, it enables TAOs and prospective TAOs much greater opportunities to practice their tactical decision-making skills anytime/anywhere. One of the primary limitations to free-play simulated scenario training out in the field or onboard ship is the need for evaluation of the student ’s actions.  Tactical decision-making practice is almost worthless without knowing whether the decisions were good or bad.  The TAO ITS provides automatic debriefing capabilities, giving the student the important feedback as to which decisions were made correctly versus the omitted or bad ones.  There were several considerations in planning the transition of the TAO ITS to fleet use due to the differences between SWOS and the ship ’s environment and mission.  Individual ships would want to train the TAOs with data specific to their ship and with scenarios appropriate for their geographical area.  The TAO ITS already possessed this ability, but the existing interface was built to be used by only a handful of SWOS instructors.  These capabilities had to be made far more user-friendly.  The TAO ITS was alpha-released to the Fleet in January and beta-released in April,2001.Recommended enhancements were made, and it will be released for general fleet use in August,2001.The results and lessons learned from this process are described in this paper.

 

 

A COMMON COCKPIT TRAINING SYSTEM

 

Jeremy Ludwig

Stottler Henke Associates, Inc.

San Mateo, California

 

CDR Henry Jackson

Naval Air Systems Command

Patuxent River, Maryland

 

The Naval Air Systems Command is introducing a new helicopter, the MH-60R (Romeo), for anti-submarine warfare and other uses. There are three crewmembers: the pilot, the airborne tactical officer (ATO), and a sensor operator (SO). The SO will be responsible for interpreting and managing a large variety of sensors. These sensors will be used to detect and track all ships, submarines, and possibly planes in the helicopter’s vicinity, as well as friendly and enemy missiles and torpedoes. It is imperative to maximize the skills of both the ATO and SO, both operationally and tactically, as they must handle large amounts of information under stressful time critical situations.

 

However, carrying out anti-submarine warfare (ASW) at expert levels of proficiency requires extensive practice in real or simulated tactical situations under the guidance of experienced instructors. To train sensor operators more rapidly and cost-effectively, the Navy needs advanced software which complements traditional training methods. This software would provide a learning environment where students can practice ASW via free-play simulated tactical situations while receiving feedback and instruction customized to their experience and competency level. The intelligent tutoring and simulation system software being developed duplicates the Common Cockpit Mission Display and includes free play simulation capability to maximize training.

 

This intelligent tutoring system (ITS) will observe the operator's interaction with their equipment in the context of the ongoing mission situation, and provide appropriate reactive or proactive feedback to the operator in real time. The system is based on an individualized proficiency model of an operator, developed and updated throughout the operator’s use of the ITS. This model will allow the software to provide feedback that is customized to the specific operator.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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APPLYING A GENERIC INTELLIGENT TUTORING SYSTEM (ITS) AUTHORING TOOL TO SPECIFIC MILITARY DOMAINS

 

Dick Stottler, Daniel Fu, and Sowmya Ramachandran

Stottler Henke Associates, Inc.

San Mateo, California

 

Terresa Jackson

Air Force Research Laboratory

Brooks AFB, TX

 

This paper describes our experience in applying a generic Intelligent Tutoring System (ITS) authoring tool to specific training applications. The Internet ITS Authoring Tool (IITSAT) was developed to decrease the time to develop tactical decision-making ITSs and was based on the experience from several previous ITS projects. IITSAT allows ITS authors to organize course principles, articulate teaching methods, specify courseware, and develop a case base of scenarios for students along with a specification of how the student’s actions will be evaluated and his mastery of the required knowledge assessed. Evaluation of the correctness of actions and inference of the student’s knowledge may be performed by external code, or with libraries supplied with IITSAT. They support both the use of finite state machines (FSMs) to evaluate a student’s actions in a free play simulation, or comparison to correct and likely incorrect solutions for each scenario. Different instructional methods can be chosen including who should control the sequence of instructional events - the student, the author, or the ITS, and what that sequence should be. The FBCB2/Tactical Decision-Making ITS prototype teaches armor company commanders by presenting course material and examples, then testing the commander in tactical situations displayed as FBCB2 overlays or in a commercial tank simulator interfaced to the actual FBCB2 software and the ITS. IITSAT’s comparison libraries successfully evaluated a student’s battle plan with the addition of domain-specific code. The next ITS to be developed with IITSAT was an F/A-18 Air Tactics ITS prototype which intelligently evaluated a pilot’s actions during mission rehearsal to practice perishable skills. IITSAT was interfaced to ACM, a commercially available flight simulator which was altered to output a log of actions and events. FSMs evaluated the correctness of the pilot’s actions and inferred mastery of different principles. The Air Tactics ITS was developed in a small fraction of the normal time and IITSAT did not need to be modified, but FSMs were less general than planned. An authoring tool was very helpful since it could be modified to increase its generality and flexibility.

 

 

 

OBJECTIVE BASED TRAINING AND THE BATTLE FORCE TACTICAL TRAINING SYSTEM; FOCUSING OUR FLEET TRAINING PROCESSES

 

Bruce J. Acton, ATEAMS Systems Engineer

Novonics Corporation

San Diego, CA.

 

Barry J. Stevens, BFTT System Engineer

Collaborative Technologies Branch Head (DN 21)

Combat Direction Systems Activity, Dam Neck,

Virginia Beach, VA

 

Historically, many of our Modeling and Simulation (M&S) training systems were developed as a result of technology-push rather than requirements-pull. The challenge that confronts M&S based training system developers is gaining an accurate understanding of the individual and team training requirements to be satisfied by a training system.

 

The United States Navy is installing a Battle Force Tactical Training (BFTT) simulation-based system in ships in an architecture which wraps around sensors, weapons and command and control systems -- allowing the ships themselves to be used by the crew to conduct multi-warfare training. Until recently, however, the Navy had little in the way of processes to quantify fleet training requirements at the team, sub-team and operator levels for use in at at-sea simulation environment.

 

The U. S. Navy’s Afloat Training Organizations (ATOs) have implemented a process that quantifies training requirements, established clear training goals and associated metrics, and provides diagnostic training feedback. This systematic approach adapts accepted schoolhouse practices of curriculum development by creating a hierarchical structure of objectives tied to individual and team measures of performance linked to Naval Mission Essential Tasks. The process facilitates automated scenario generation and focuses smart systems on evaluation of performance and remediation. This paper provides an overview of the BFTT system, defines the development status of training objectives, and establishes a basis for related papers that detail how fleet training goals will be realized through the application of new training management & M&S based systems.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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AFLOAT TRAINING, EXERCISE, AND MANAGEMENT SYSTEM (ATEAMS) ENABLING OBJECTIVE-BASED TRAINING

 

Milton L. Stretton

Sonalysts, Incorporated

Dahlgren, Virginia

 

Over the past 7 years, collaborative efforts by various Navy afloat training organizations, and by personnel in the training research, Battleforce Tactical Training (BFTT), and joint training programs have defined a formal “train by objective” process to facilitate shipboard training. Central in these efforts was the need to formalize the links between training requirements, events, performance measurement capabilities, and subsequent feedback. As these Fleet and research program efforts matured, results were extremely encouraging. The new processes allowed trainers to formally quantify readiness and performance in a manner previously unavailable. However, it was apparent that these processes were administratively burdensome and required technological solutions.

 

Execution of the Objective-Based Training (OBT) process across training audiences required a variety of tools to support both trainers and trainees. OBT planning tools had to determine what needed to be trained, for whom. Context information had to be provided to set the stage for trainers and trainees to efficiently and effectively use time and resources. OBT also required tools ranging from paper-based products to machine-aided collection of performance data. Data entry/archive tools were required to ensure raw data was categorized into meaningful performance information. Reporting tools were needed to provide short and long term analysis products in support of training and readiness decisions. Finally, technology had to be applied to ensure the conduct of OBT was not cumbersome and administratively burdensome.

 

Afloat Training, Exercise, and Management System (ATEAMS) is the Fleet’s initiative to provide an automated process to manage OBT that supports conducting training based on pre-defined objectives that are both measurable and traceable. Commands can use several paths for selecting objectives to rapidly identify the desired training focus. In addition, it provides a simplified means to develop training scenarios that are traceable to selected objectives, as well as providing standardized methods to measure team and individual performance. The results of ATEAMS related exercises support BFTT Debrief and provide objective-based feedback both to the chain of command and to the Navy training facilities supporting fleet readiness. The ATEAMS functional states include Initialization, System Administration, Data Administration, Training, Reporting, Print Management, and Periodic Update. Three States are described in this paper, the Data Administration State, the Training State and the Reporting State. This is followed by an overview of the data architecture for ATEAMS. ATEAMS automation will increase the effectiveness and efficiency of afloat training. This process will improve fleet training and assessment, and support timely and relevant feedback to the chain of command and other activities. As important, this architecture can be adapted to other training requirements.

 

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AFLOAT TRAINING, EXERCISE AND MANAGEMENT SYSTEM (ATEAMS) HAND-HELD DEVICE (HHD)

 

Mr. Paul J. Hession, John J. Burns, Ph. D. , & Mr. Geary Boulrice

Sonalysts, Incorporated

Orlando, Florida

 

The Shipboard Mobile Aid for Training Evaluation (ShipMATE) effort to pair advanced performance measurement methods with state-of-the-art hand-held PC technology supporting training in a scenario-based environment has produced numerous lessons learned. It is time to review findings and prepare for transition of methods, tools, related trategies, and technologies to the user community. One ready target for transition is the Afloat Training, Exercise And Management System (ATEAMS). ATEAMS seeks to provide an automated process to manage Objective-Based Training (OBT). As originally envisioned, ATEAMS required use of cumbersome and error-prone paper-based data collection tools. Once data was collected, it had to be reduced and stored in a format and medium that would support useful reporting functions and allow future training evolutions to be informed by historical performance trends. These factors represent formidable obstacles to using behaviorally anchored performance measurement methods to enhance performance. While ShipMATE-like technology provides a potential solution to this challenge, hand-held PCs (HPC) are prohibitively expensive. The advent of increasingly capable, less expensive hand-held devices (HHDs) provides a technology-based solution that enables a digital data collection, reduction, and storage process. The HHD affords the developer the ability to transform a static measurement tool into an interactive performance measurement tool that can be tailored to an individual’s level of expertise, check input, prompt for actions, and generally increase the consistency with which a methodology is administered. This paper details research into the use of emerging hand-held computers and associated software development environments to assist trainers in the measurement of performance, specifically, in support of the development of a prototype HHD for ATEAMS. Integration of the HHD with ATEAMS will significantly increase the usability of this software, and hence, increase the training potential of ATEAMS and BFTT.

 

This paper is available on the 2001 I/ITSEC CD ROM.
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INTEGRATION OF COMMON M&S RESOURCES FOR TEST AND TRAINING RANGES

 

R. H. Taylor

Dynetics, Inc.

Fort Walton Beach, Florida

 

Guidance from the Office of the Secretary of Defense (OSD) in the form of the Joint Test and Training Range Roadmap (JTTRR) attempts to merge and leverage test and training range efforts where feasible. A multi-year effort being performed under the Office of the Director, Operational Test and Evaluation (DOT&E) CROSSBOW program is providing for the concurrent integration of common weapon simulations into architectures which support real-time live-fly exercises on the open air ranges (OARs) and into a high fidelity integrated air defense system (IADS) model. The real-time surface-to-air missile (RTSAM) models, which are being developed and validated under the cognizance of the Defense Intelligence Agency/Missile and Space Intelligence Center (DIA/MSIC) in Huntsville, Alabama, are related to those being developed under OSD’s Joint Modeling and Simulation System (JMASS) Program.

 

Information regarding the mission and purpose of the CROSSBOW committee is provided, followed by a description of the RTSAMs and their specific relation to the JMASS Program. The individual integration efforts are then discussed in detail, with primary emphasis upon the integration in support of real-time OAR exercises. Topics discussed include system and subsystem requirements definition, concept of operations (CONOPS) development, porting/verification of software to the selected computer platform, development of software utilities necessary to represent site-specific operation, and comparative validation efforts following integration.

 

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CONCURRENT DEVELOPMENT: THE C-130J STORY

 

Jim Caylor, CAE USA Inc.

Military Simulation and Training

Tampa, Florida

 

In 1994, the UK Ministry of Defense ordered a suite of C-130J simulators for the Royal Air Force. The aircraft development effort was in the critical design phase – with First Flight still two years away. The aircraft design included a  highly integrated, quad-redundant avionics architecture, with nine 1553 Busses linking six Bus Controllers and more than one hundred Remote Terminals. Nearly all the latest communication, navigation, surveillance, control and display systems were utilized. The suite of simulators was to include full flight, part task, and maintenance trainers. Producing these simulators concurrent with the aircraft development posed unique challenges for both the aircraft and simulator manufacturers. This paper describes those challenges, with primary emphasis on the concurrency issues surrounding the avionics systems development. It describes the decisions made, the logic behind those decisions, and lessons learned. This paper also discusses the need for industry guidance, and suggests a process for use on future concurrent development programs (new aircraft and major upgrades).

 

This paper is available on the 2001 I/ITSEC CD ROM.
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SOFTWARE INSTRUMENTATION FOR INTELLIGENT EMBEDDED TRAINING

 

Brant A. Cheikes and Abigail S.Gertner

The MITRE Corporation

Bedford, Massachusetts

 

Software applications play a critical role in many work environments. These applications may be general purpose, such as word-processing and spreadsheet tools, or tailored to specific mission functions, such as systems for air-traffic management and military command and control (C2). End-user training is critical if these applications are to be adopted and used effectively. With operations tempo up, and training budgets under constant pressure to do more with less, it is more important than ever to bring training to the users and enable them to learn whenever they have time, wherever they may be. One way to accomplish this is to embed a training system in the mission application itself. Such embedded training systems (ETSs) have been used to varying degrees throughout the military services, and the United States Army has mandated the use of embedded training techniques for all new systems it procures.

 

Application-operation skills are learned best when trainees are given extensive hands-on , interactive coached practice on the mission application to be used on the job. Our research focuses on developing ETSs that approximate the advantages of one-to-one expert human tutoring through the use of intelligent computer-assisted instruction (ICAI) techniques. For ICAI-based ETSs to support interactive coached practice, they must have some means of observing both the trainee s actions on the mission application, and the application s response(s) to those actions, and also a way to take control of the mission application for the purpose of demonstration or to set up the initial environment for training.

 

To provide this service, we have developed a technique called software instrumentation, whereby we non-invasively modify the mission application s computing environment (rather than the application itself) and thus gain the required forms of access for our ETS. We discuss this general technique and our implemented software instrumentation tools for X-Windows and standalone Java applications.

 

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A UNIQUE AIR FORCE C2 TRAINING SOLUTION FOR MODULAR CONTROL SYSTEMS

 

Susan Pegg

Major Richard A. Breitbach 

 

Lt. Col. , Robert Steffes 

SMSgt. 133d Air Control Squadron, IA. ANG

Fort Dodge, Iowa

 

Rebecca B. Brooks, Ph. D.

Air Force Research Laboratory (AFRL)

Mesa, Arizona

 

Gary R. George P. E. *

Air Force Research Laboratory

*L-3 Communications Link Simulation and Training

Binghamton, New York

 

 

A number of solutions have recently been proposed to provide effective training for the Air Force (AF) battle management crews responsible for tactical-level command and control (C2) in the in the Theater Air Control System (TACS) Modular Control Equipment (MCE). Some proposed solutions include intelligent tutors and stand-alone systems. Stand-alone systems currently do not provide training for he complete TACS MCE functionality. The most effective way to provide TACS training is to have the trainees employ the equipment they actually use, interfaced with other TACS entities, and all operating in a realistic synthetic battlespace. The immediate problem with the stimulation of the MCE to provide “in box training” concerns the difficulty and expense in integrating to the Military Standard (MIL STD) Naval Tactical Data System (NTDS). There are two alternatives to provide this type of MCE stimulation: (a) Reengineer a proprietary gateway to translate standardized simulation data  to NTDS format, or (b) Use a remote radar port with an existing gateway to access the MCE. The first option, which proved costly, was prototyped and reported in other papers. The second option became available through the Joint Expeditionary Forces Experiment (JEFX) 2000, where Distributed Interactive Simulation (DIS) data from several simulations was integrated to real-world, next-generation C2 systems. Use of this existing translator from real-world experiments was then applied to solving the training deficiencies for TACS with emphasis on the MCE. This paper will report the success of a demonstration of that reusable interface and the future plans for this innovative approach to provide expanded MCE training.

 

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USAF SECURITY FORCES TRAINING NEEDS

 

Joseph L. Weeks , USAF Research Laboratory, Mesa, Arizona

Lt Col Jorge S. Garza , USAF, Security Forces Center, San Antonio, Texas

Capt Mark A. Archuleta , USAF, Force Protection Battlelab, San Antonio, Texas

L. Bruce McDonald , McDonald Research Associates, Winter Park, Florida

 

 

Security forces ensure USAF combat capability by providing force protection. The Air Force Research Laboratory and McDonald Research Associates have launched a research and development project dedicated to exploring affordable strategies for security forces distributed mission training — known as SecForDMT. The current approach consists of the design, development, and evaluation of distributed interactive simulations. Expert assessments indicate the potential of this technology for support of instructional objectives involving command and control, decisionmaking, and team coordination. To ensure emerging technology supports warfighter needs, technology assessments must be considered in combination with training requirements. The purpose of this paper is to review empirical data that describe training needs of security forces enlisted and officer personnel and to discuss implications for SecForDMT.

 

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PROTOTYPE AUTOMATED PERFORMANCE MEASURES FOR FUTURE BATTLE STAFFS

 

May Throne and William Holden

Human Resources Research Organization

Fort Knox, Kentucky

 

The transition to the Objective Force is characterized by challenges, such as how the Army will train, maintain, and operate as an information-age force. A key aspect of the Objective Force is commander-centric command, control, communication, computers, and intelligence (C4I) systems. One of the Army’s immediate needs in the effort to utilize C4I capabilities is an approach for ensuring that the capacity of digital information systems is fully exploited in combat units, especially among staffs. To achieve that objective, staff members must acquire and maintain the skills required on the digital battlefield. Closely linked to the training requirement is the need for assessment, both to allow for feedback and performance improvement, and also to support the design and development of training programs.

 

Digital C4I systems offer an exceptional opportunity for efficient and objective methods for staff performance measurement. Digital C4I systems have organic capabilities that should allow us to automatically collect, analyze, and portray data. For example, the instrumentation of a C4I system records a system log of all soldier-computer interactions. The graphic portrayal of the battlefield depicted on soldiers’ C4I displays is the result of individual and collective soldier-computer interactions, and these interactions can be empirically captured in the system log.

 

Accessing the logged information and making it intelligible to observers or to the unit in training is not currently a routine process. Recent studies have examined what information can or should be accessed and how it should be aggregated and portrayed to support performance improvement. Additional research and development efforts are being undertaken to help the Army achieve effective and efficient methods for automating staff performance assessment and feedback. This paper describes an effort to develop prototype samples of graphical performance information that exemplify the potential of digital systems to provide that feedback. Topics covered include a definition of automated measures and how they relate to measuring skills that staffs and teams need to possess to be successful. The methodology used to design and develop automated measures is discussed, and finally, representative results obtained on these automated measures during U. S. Army concept experiments will be presented, along with lessons learned during this research effort.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website

 

 

 

 

EVALUATION OF TRAUMA TEAM PERFORMANCE USING AN ADVANCED HUMAN PATIENT SIMULATOR FOR RESUSCITATION TRAINING

 

Russell D. Dumire MD, FACS

Michael E. DeBakey Dept. of Surgery, Baylor College of Medicine, Ben Taub General Hospital

Houston, Texas

 

John W. Crommett MD

Michael E. DeBakey Dept. of Surgery, Baylor College of Medicine, Ben Taub General Hospital

Houston, Texas

 

John B. Holcomb MD, FACS

Michael E. DeBakey Dept. of Surgery, Baylor College of Medicine, Ben Taub General Hospital

Houston, Texas

 

Background: Human patient simulation (HPS) has been utilized since 1969 for teaching purposes. Only recently has technology advanced to allow application to the complex field of trauma resuscitation. The purpose of our study was to validate the advanced HPS as an effective evaluation tool of trauma team resuscitation skills. Methods: The pilot study evaluated ten 3-person resuscitation trauma teams from non-trauma centers that participated in a 28-day trauma rotation. Each team consisted of physicians, nurses, and medics. Using the HPS, teams were evaluated upon arrival and again upon completion of the rotation. Two standardized trauma scenarios were utilized, representing a severely injured multiple trauma patient with an Injury Severity Score of 41. Performance was measured utilizing a unique human performance assessment tool that included 5 scored and 8 timed tasks universally accepted as critical to the initial assessment and treatment of a trauma patient. Scored tasks included organizational skills, in addition to airway, breathing, circulation, and disability assessments. Statistical analysis was accomplished with a paired two-tailed t-test. Results: All ten groups demonstrated significant improvement in the 5 scored (p <0.05) and 6 of the 8 timed (p <0.05) tasks during the final scenario. This improvement reflects the teams’cumulative didactic and clinical experience during the 28-day trauma experience as well as some degree of simulator familiarization. Improved final scores reflect efficient and coordinated team efforts. Conclusion: No studies have validated the use of the HPS as an effective teaching or evaluation tool in the complex field of trauma resuscitation. These pilot data demonstrate the ability to evaluate trauma team performance in a reproducible fashion, and a significant improvement in team performance following the 28-day trauma experience in groups with varying degrees of prior trauma experience.

 

This paper is available on the 2001 I/ITSEC CD ROM.
Order it from I/ITSEC'S Website