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5th NTDC AND INDUSTRY CONFERENCE
Proceedings of the Fifth Naval Training Device Center and
Industry Conference
“Twenty-five Years of Training Simulation–Springboard for
the Future”
15-17 February 1972
NAVTRADEVCEN
IH-206
TABLE
OF CONTENTS
CONFERENCE THEME INTRODUCTION TO
THE CONFERENCE
WHAT’S
HAPPENING IN TODAY’S ARMY
TRANSFER OF
INSTRUMENT TRAINING AND THE SYNTHETIC FLIGHT TRAINING SYSTEM
EFFECTS OF
TRAINING SITUATION ANALYSIS ON TRAINER DESIGN
QUANTITATIVE
TASK ANALYSIS AND THE PREDICTION OF TRAINING DEVICE EFFECTIVENESS
A MODIFIED
MODEL FOR VISUAL DETECTION
SEMICONDUCTOR
LASER APPLICATIONS TO MILITARY TRAINING DEVICES
DIGITAL
RADAR LAND MASS DISPLAY SIMULATION
DESIGN AND
PRODUCTION OF ANTIREFLECTION COATINGS
140-DEGREE
CLOSE APPROACH OPTICAL PROBE FOR VISUAL SIMULATION
A NEW
ASSESSMENT OF WIDE-ANGLE VISUAL SIMULATION TECHNIQUES
CONFIGURATION
MANAGEMENT AN ASSET TO TRAINING DEVICE PRODUCTION AND NAVY SUPPORT
BUILT-IN
TEST (BIT) FOR TRAINING DEVICES
THE DRAGON
ANTITANK MISSILE SYSTEM TRAINING EQUIPMENT AND GUNNER TRAINING
INNOVATIONS
IN LAND COMBAT TRAINING
UNDERSEA
WARFARE TRAINING DEVICE REQUIREMENTS FOR THE NEXT QUARTER CENTURY
THE FERRAND
GROUND EFFECTS PROJECTOR*
ADVANCES IN
SONAR AUDIO SIMULATION
MULTIPLE
OSCILLOSCOPE TRACE GENERATION FOR ANALOG COMPUTERS
ELECTROMAGNETIC
COMPATIBILITY OF TRAINING DEVICES
NEEDED: A STRATEGY FOR THE APPLICATION OF
SIMULATION IN THE CURRICULA OF PROPOSED TRAINING SYSTEMS
TRADEOFF
CRITERIA FOR SPECIFICATION OF PRIME OR SIMULATED COMPUTERS IN TRAINING DEVICES
INSTRUCTOR
CONSOLE INSTRUMENT SIMULATION
STATUS OF
COMPUTER-GENERATED IMAGERY FOR VISUAL SIMULATION
COMPUTER-ASSISTED
INSTRUCTION (THE SFTS AS A COMPUTER-CONTROLLED TRAINING DEVICE)
SAFETY
ASPECTS IN AVIATION PHYSIOLOGICAL TRAINING DEVICES
AUTOMATED GCA-FINAL APPROACH TRAINING
Papers
published but not presented:
ROLE OF
DIGITAL COMPUTER MODELS IN TRAINING DEVICE DESIGN AND PERFORMANCE MEASURES
MEASUREMENT
OF AIR TRAFFIC CONTROLLER PERFORMANCE
USE OF
DIGITAL COMPUTERS FOR REAL-TIME SIMULATION OF TACTICAL RADAR
DIGITAL
RADAR LANDMASS SIMULATION
WIDE-ANGLE
PROJECTION TELEVISION
COMPUTERIZED
OPERATIONAL TRAINING FOR AEROSPACE SYSTEMS: AUTOMATED PROGRAMMED INSTRUCTION
(API)
A PRINTER
PLOTTER PROGRAM FOR DIGITAL SIMULATION STUDIES
REAL-TIME
SPECTRUM ANALYSIS OF SONAR SIGNALS USING A COMPUTERIZED ACOUSTIC ANALYSIS
SYSTEM
ELECTROACOUSTIC
SIMULATION OF COMBAT SOUNDS PRESENT STATE-OF-THE-ART AND FUTURE GOALS
APPLICATION
OF ADVANCED SIMULATION TECHNOLOGY TO PILOT TRAINING
SIMPLIFYING
DYNAMIC VISUAL DETECTION SIMULATIONS
VISUAL AND
MOTION EFFECTS ON AN EXPERIMENTAL WIDE-ANGLE AIRCRAFT SIMULATOR
|
CONFERENCE THEMEINTRODUCTION TO THE CONFERENCE
Dr. Hanns H. Wolff Technical Director,
Naval Training Device Center and Conference General Chairman Military training is as old
as organized society. For many
centuries, it was conducted in the real environment using real military
hardware. Gradually, however, mainly
in the first quarter of this century simulation was introduced. For example, special exercise ammunition
was developed and the new weapons platform, the tank, was simulated. The years between the two
world wars and especially World War II itself brought a basic change in
military training. It was in that
period that our Navy started to replace training in the real environment by
training in a simulated environment, by means of training devices, and
training device technology and training methodology started to develop into a
science and a technique. We, here at the Naval
Training Device Center, had, last year, the pleasure of commemorating the 30th
year of the Navy’s Training Device involvement, and the 25th
Anniversary of the establishment of the first specialized Training Materiel
Command. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. WHAT’S HAPPENING IN TODAY’S ARMYGeneral Ralph E.
Haines, Jr. Commanding General,
U.S. Continental Army Command I’m happy to be here on the
Silver Anniversary of the Naval Training Device Center and gratified that
this conference offers the opportunity for the services and industry to focus
attention on the past 25 years of training simulation as a springboard for
the future. In acknowledging the 25th
Anniversary of the Naval Training Device Center, I am pleased to note that
this has been a cooperative effort with the Army participating for the last
21 years. The Army is appreciative
for the excellent support that has been provided our training during this
time. You are to be commended for
your fine work. My purpose here today is to
tell you “What’s Happening in Today’s Army”–with particular reference to the
innovations in the Army’s training programs, and later in my discussion pass
on to you information concerning the Modern Volunteer Army Program. First, I would like to say
that the Continental Army Command (CONARC), with its 13 training centers, at
which newly recruited or drafted soldiers receive their initial training, and
the 24 Army Schools, which train and educate officers and enlisted men to
various levels of skill or knowledge, has the largest training responsibility
of any U.S. Command world-wide. At
the end of FY 71, there were nearly 367,000 individuals trained in Basic
Combat Training (BCT), 291,000 in Advanced Individual Training (AIT), and
271,000 in the service schools, for a total of 928,000. So you can see CONARC’s mission, as the
Army trainer is sizeable. CONARC is
responsible for determining training aids and device requirements, and
operating the CONUS training aid center system. The Training Centers and Army Schools, which constitute the “training
base”, and the major users of training devices, today faces a dichotomy of
effort deriving from the necessity to reorient our training toward
requirements in other parts of the world, and yet continue to provide maximum
support to Vietnam. The country is
psychologically in a post-war period even though we are still heavily
involved in a shooting war. Our
training dollars have been decreased by budget constraints, with no reduction
in mission, to maintain a high-level of combat readiness. As a result, a great deal of command
emphasis from the Chief of Staff of the Army, down through major commands, is
being exerted to make maximum use of training devices in lieu of the actual
weapon or item of equipment where effective training can be accomplished, and
cost savings can be accrued. Our primary aim must be the
effective discharge of our responsibilities for the defense of our
country. By that, I mean that we
train in the skills that relate directly to military duties and employ all
means provided by science and industry toward the accomplishment of this
training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. TRANSFER OF INSTRUMENT TRAINING AND THE SYNTHETIC FLIGHT TRAINING SYSTEMDr. Paul W. Caro,
Senior Staff Scientist Human Resources
Research Organization Division No. 6
(Aviation) Fort Rucker, Alabama The Army’s Synthetic Flight
Training System (SFTS), Device 2B24, has been referenced in a number of the
papers presented here. It is assumed
at this point that the reader is generally familiar with overall SFTS design,
and the extent to which it incorporates automated training features as well
as manual features, which can facilitate the conduct of training,
administered in a non-automated manner.
The device is unique in these aspects in the Army’s history of training
device development. Army regulations require
that newly acquired equipment of the complexity of the SFTS undergo an
extensive service test prior to type classification. Type classification is a step necessary to
the introduction of such equipment on an Army-wide basis. An important part of service testing
involves a determination of the operational suitability of the
equipment. In the case of the SFTS,
the Human Resources Research Organization’s Aviation division was requested
to support the service test, to be conducted by the U.S. Army Test and
Evaluation Command, by developing and conducting an SFTS Operational
Suitability Test. The test is in
progress, and its findings are expected to be released later this fiscal
year. The present paper addresses one
portion of the SFTS suitability test that portion dealing specifically with
transfer of instrument training from the SFTS to the aircraft. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. EFFECTS OF TRAINING SITUATION ANALYSIS ON TRAINER DESIGNN. R. Holen, Group
Engineer McDonnell Aircraft
Company One of the major branches
of military training is maintenance training. In formal schools for aircraft maintenance training it is
seldom practical to train personnel in flight line and hanger procedures on
line aircraft. To aid in providing
these skills, many training devices are employed. These devices each simulate portions of the real maintenance
environment the student will encounter in his future work. The form in which the
maintenance task is simulated depends upon the particular training situation
or the “use requirements” of the trainer in supporting the overall training
course. The training situation
therefore determines the general design of the device. Trainers may take many forms, from
elaborate mock-ups of major portions of the airframe or its electronic
systems, to a simple practice stand where a student can perform a maintenance
task until the skills become automatic. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. QUANTITATIVE TASK ANALYSIS AND THE PREDICTION OF TRAINING DEVICE EFFECTIVENESSG. R. Wheaton and
Dr. A. Mirabella American Institutes
for Research Because of the enormous
costs involved in the design and development of a complex training device,
one can ill afford to adopt a “wait-and-see” attitude about the effectiveness
of training which it provides. The
primary problem confronting individuals responsible for military training,
therefore, is how to plan for, design, and develop a training device from the
very start, which will prove to be effective for a particular set of
training objectives. But, given the
requirements for training, how can one forecast or estimate how effective any
specific design will be? For example,
as designed will the device facilitate or inhibit ease of instructor
operation (i.e., presentation of problem materials, monitoring and evaluation
of student performance, provision of feedback)? Similarly, from the student point of view, will the design lead
to rapid acquisition of skills and their positive transfer to the operational
setting? This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A MODIFIED MODEL FOR VISUAL DETECTIONDr. Robert C.
Sugarman, Research Psychologist Harry B. Hammill,
Research Physicist Cornell Aeronautical
Laboratory, Inc. The requirement to predict
the human ability to visually search and detect has occurred in a wide
variety of problem areas. At Cornell
Aeronautical Laboratory, Inc. (CAL) specific areas involved both
ground-to-air and air-to-air search for aircraft against a sky background and
the search for small targets presented in simulator displays. Models to predict human
visual performance have been available for some time. The purpose of our paper is twofold: 1)
To
present a modified version of a widely known visual detection model and
2)
To
compare the predictive capability of the modified version with both the
original model and results of field-tests involving ground-to-air search for
aircraft.
This work was sponsored by
the United States Air Force under contract number F33615-68-C-1319. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SEMICONDUCTOR LASER APPLICATIONS TO MILITARY TRAINING DEVICESAlbert H. Marshall Research Physicist,
Physical Sciences Laboratory, Naval Training Device Center Systems using semiconductor
gallium arsenide lasers have been developed in-house to train military
personnel in M-16 rifle weapon firing against both pop-up targets and scaled
model aerial targets. The pop-up target system
consists of two parts: (1) a
miniature laser transmitter, which clips on the barrel of an actual M-16
rifle; and (2) detectors and a receiver to score weapon, hits. The system may be used to save ammunition
costs, and to teach the correct sight picture, trigger squeeze, posture, and
breathing techniques. The trainee
also uses his own weapon so he becomes quite familiar with its feel. Because the laser system is eye-safe, no
elaborate range safety precautions are necessary. Safe training can be accomplished in inhabited areas with these
systems. Since the simulation unit
can shoot in excess of one million shots on a small commercial battery; more
training can be accomplished at a very low cost. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. DIGITAL RADAR LAND MASS DISPLAY SIMULATIONRobert A. Heartz Senior Engineer,
Apollo and Ground Systems, Space Division General Electric
Company Simulation of radar Plan
Position Indicator (PPI) displays is a critical requirement in training
navigators, pilots, and bombardiers to identify targets and to interpret
radar return signals from terrain and cultural areas. Present radar landmass simulators use a
transparency database read by a flying spot scanner. This approach is limited by the difficulty
in preparing the transparencies to meet the required resolutions and by the
difficulties in updating transparencies to reflect cultural changes such as
new bridges, large building, piers, and other features that are prominent in
a quickly recognize his target and position. The Digital Radar Land-Mass
(DRLM) approach solves the resolution and flexibility problems. In the digital approach, terrain and
cultural features are reduced to a mathematical representation, such as line
segments, and are stored in a digital memory. A radar sweep is defined.
Representative radar return signals are calculated, based on the
digitally stored data, and then are displayed on a PPI radarscope. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. DESIGN AND PRODUCTION OF ANTIREFLECTION COATINGSDenis R. Breglia Research Physicist,
Physical Sciences Laboratory Naval Training
Device Center Multilayer thin films are
widely used in science and industry for control of light. Optical surfaces having virtually any
desired reflectance and characteristics may be produced by means of thin film
coatings. These films are usually
deposited on substrates by high vacuum evaporation. The applications range from high reflectance laser mirrors to high
transmittance optical systems including interference filters, hot and cold mirrors,
broad band reflectors and narrow band reflector, all of which are used in
visual simulation systems and training devices. This paper will be concerned with the design and production of
multilayer, dielectric, antireflection coatings for use in the visible
spectrum from 400 to 700 nanometers. Everyone who has seen
colors exhibited by films of oil on water, and by soap bubbles, has observed
the striking phenomena of interference in thin dielectric films. Interference in layers having fractional
wavelength optical thickness remained a scientific curiosity until the 1930’s
when methods were developed for depositing one or more layers of solid
dielectric of controlled thickness.
The most common technique consists in vaporizing the dielectric in an
over, placed in a highly evacuated vacuum chamber, and condensing the vapor
on the relatively cool surface of the substrate. Layer after layer of different materials of any desired optical
thickness can be deposited in this way.
The performance of dielectric thin film coatings is predicted well by
a theory to be described later, which treats each layer as a homogenous
medium, with sharply defined plane boundaries. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. 140-DEGREE CLOSE APPROACH OPTICAL PROBE FOR VISUAL SIMULATIONA. Nagler Sr. Optical Systems
Designer Farrand Optical Company,
Inc. Optical pickups for flight
simulators using TV displays have depth of focus limitations at close
approaches to the model surface. Tilt
focus corrected optical probes have been developed in recent years to
overcome this problem while maintaining relatively large entrance
pupils. Thus diffraction limitations
and lighting problems associated with the pinhole approach are avoided. A new 140-degree circular
field tilt-focus (Schiempflug) probe has been developed that can operate to
0.2 inches altitude with an entrance pupil of 1-mm diameter. The single channel device has a 17-mm
diameter sensor format. High-resolution levels have
been obtained over most of the field and altitude range with a relative
aperture of T/10.5. The engineering
feasibility model developed has full functional capability using
hand-operated controls. The study and development
was performed by the Farrand Optical Company, Inc. New York, under the
auspices of the USAF Human Resources Laboratory, Wright Patterson Air Force
Base, Dayton, Ohio. A fully automated model is
currently under development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A NEW ASSESSMENT OF WIDE-ANGLE VISUAL SIMULATION TECHNIQUESM. Aronson Head, Visual
Simulation Laboratory Naval Training
Device Center Though two flight
simulation techniques conferences took place in 1970 (the AIAA at Cape
Canaveral, Florida in March and the RAeS at London, England in October), no
objective appraisal of wide-angle visual simulation techniques was
presented. William Ebeling provided a
brief examination of narrow field of view visual systems at the Second Naval
Training Device Center and Industry Conference in 1967 and at an AIAA
Conference in Los Angeles in March 1968.
The AIAA Simulation for Aerospace Flight Conference at Columbus, Ohio
in August 1963 produced two extensive assessments of Visual Simulation
Techniques, which are still referenced.
Since 1963, there has been some research accomplished on wide-angle
visual system components, and also acquisition of operating experience in the
military services, airlines, and aircraft manufacturing companies with 1962
state-of-the-art narrow angle FOV (Field of View) visual systems. It therefore appears to be the time for
another look at the stable of systems available. The question to be answered
is–What are the advantages or disadvantages of the various systems and
components available now? This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CONFIGURATION MANAGEMENTAN ASSET TO TRAINING DEVICE PRODUCTION AND NAVY SUPPORT
J. J. Regan Modification and
Maintenance Engineering Department Naval Training
Device Center Configuration Management! The terminology in itself is enough to
foster apprehension when found to be specified as a proposal
requirement. Just what is this
requirement that the Office of the Secretary of Defense has labeled “a
complex, massive and detailed undertaking?”
Is it a revolutionary breakthrough in the field of management? The Navy has defined
configuration management as a discipline applying technical and
administrative direction and surveillance to identify and document the
physical characteristics of a configuration item; control changes to those
characteristics, and record and report change progressing and implementation
status. Configuration Management
new? Eli Whitney in the early 1800s
introduced techniques for the production of firearms with interchangeable parts. The technique! Identify in detail each part and hold manufacture to that
identity. Of course, those were the
days when life and weaponry were simpler. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Donald E. Reed Electrical and Mechanical Trainers Division Naval Training Device Center The purpose of this paper
is to present the latest technology in the development of backlighted
animated display panels. By using new
industrial components, the design of animated display panels has produced a
new breed of programmable training devices.
The new Universal Display Panel provides a programmed animated panel
with both flexibility and simplicity of operation, which has not been
obtained before. The new Universal
Panel actually increases training effectiveness, and provides student participation,
at reduced training costs. The Universal Display Panel
is a backlighted vertical panel that can light up any section of an attached
illustration (see figure 1). The
attached illustration is made to appear to operate by an internal programmer
than controls the lights behind the illustration. Almost any illustration can be presented on the face of the
panel, such as, electrical, electronic, hydraulic, system block diagrams, and
Pert charts. The internal programmer
is removable and changeable (see figures 3 and 4). The programmer can be controlled from the device control panel,
remote control, from the face of the illustration and from a cassette
recorder. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. REAL-TIME PROJECTED DISPLAYSR. E. Thoman,
Manager, Display Systems Engineering Electro Dynamic
Division, General Dynamics Corporation There has long been a need
for a real-time dynamic projected display for large screen applications
involving group viewing. The majority
of the present systems utilize a form of slide projection or an oil film
light valve. Slide projection makes
use of silver film, Kalvar film, or a
coated glass slide. These systems
provide the brightness required and are near real-time. The film systems suffer from the problems
associated with chemical development, film transport, and consumable costs if
the system is frequently updated for real-time operation. Coated glass slides are utilized in a
system where the image is scribed onto the slide in the projection gate. This provides the capability for
continuously updating the current position on a given frame. A new frame must be generated when the
viewer wishes to change the display content, for relocation of target tags,
and when the historical data grows to the magnitude that tends to confuse
rather than aid the viewing audience.
Several modulated oil film light valve systems have been developed and
are in use. Because of the nature of
the modulation mechanism, it is necessary that these systems be operated in a
scanned mode, thus limiting their application to those where scan or
television type data is readily available, or can be made readily
available. Most of the systems
operate at a 525-line television standard, although a few of the older
systems have been modified to operate at a 945-line standard. The resolution overall in either case
fails in the 400-600 line range. The
newer systems have the advantage of a considerably simplified tube not
requiring continuous vacuum pumping. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. BUILT-IN TEST (BIT) FOR TRAINING DEVICESL. A. Whalen and M.
P. Gerrity Aerospace Engineer
and Electronics Engineer, Respectively Naval Training
Device Center As trainer electronics
grows in scope and complexity, a similar growth is required in the equipment
needed to check it out. The
importance of speeding the repair of trainer systems is being accentuated by
the increasing complexity of computer systems, microminiaturization,
incorporation of operational equipment and GFE, and the demand for realistic,
cost-effective training. Many
approaches are being investigated; including sophisticated off-line test
equipment, built-in test (BIT), and fault-analysis systems that isolate the
fault to a single black box. For some
applications, automatic test equipment (ATE) are being considered that can be
used to isolate the fault within a black box, indicate the needed repair, and
check out the required unit for proper operation and adjustment. Little thought and time
were devoted in the past to the design of test and checkout equipment. It is now evident that the same
consideration should be given to the design of a test equipment system as we
give to the design of the trainer system.
A thorough analysis must be made of the training requirement and of
the mission of the test system and its environment. Trade-offs must be made between the constraints of cost, time,
operator skill levels, accuracy, repeatability, and user confidence to arrive
at an optimum test system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE DRAGON ANTITANK MISSILE SYSTEMTRAINING EQUIPMENT AND GUNNER TRAINING
J. Whitman Supervisor, Training
and Field Service McDonnell Douglas
Astronautics Company TI-CO The requirement for a
medium range antitank/assault weapon that would provide the infantryman with
an improved capability against tanks and hard targets over that provided by
its predecessor, the 90MM recoilless rifle, was stated in a Qualitative
Development Requirement Information document released by Ballistic Research
Laboratories in October 1962. A United
States Army Combat Developments Command Small Development Description, dated
October 1968, identified the requirement for a Conduct-of-First Trainer to be
used with this system. To meet these
requirements, McDonnell Douglas Astronautics Company, TI-CO, developed the
DRAGON Weapon System and its allied training equipment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. INNOVATIONS IN LAND COMBAT TRAININGB. L. Sechen, Deputy
Director Army Training Device
Agency Since the last Industry
Conference, we, at the Army Training Device Agency, have been getting a good
deal of exposure throughout the Army.
In the last 12 months we have had most of the CONARC Training Center
Commanders visit us; in addition, General Westmoreland attended a
demonstration of our Synthetic Flight Training System prior to its installation
at Fort Rucker. On 1 July of last year,
we changed our name to be more descriptive of what we do. (See figure 1.) Getting General Haines and
General Hunt here today is indicative of the command interest in training
devices and simulators. Fortunately,
I had some prior knowledge of General Haines’ presentation so I intend that
my paper be considered an extension of General Haines’ remarks with emphasis
on the need for training devices and simulation techniques for land combat
training. I have divided my paper
into several parts. Initially, I
would like to tell you a little about the Board for Dynamic Training;
secondly, what I saw in Europe at several foreign training centers last
September; thirdly, a discussion of cost-avoidance on a trainer in use in
Europe; and lastly, what the future looks like for land combat training
device developments. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. UNDERSEA WARFARE TRAINING DEVICE
REQUIREMENTS FOR THE NEXT QUARTER CENTURY Alan J. Pesch Chief, Man/Machine
Systems Electric Boat
Division of General Dynamics Reasonably accurate
projections of the result of any multivariate, dynamic process are generally
difficult to perform and are rarely made without recourse to large remnant
terms. So it is with regard to
forecasting training device requirements for the next twenty-five years. What is possible, and perhaps more
meaningful, is the projection of current trends in naval missions, hardware,
technology, training techniques, and personnel, and relating these trends to
training device requirements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE FERRAND GROUND EFFECTS PROJECTOR*Joseph A. La Russa Vice President,
Advanced Engineering Farrand Optical Company,
Inc. The Farrand Ground Effects
Projector is an outgrowth of the Mission Effects Projector, which we designed
and built for the Apollo Mission Simulators.
Mission Effects Projectors were used to provide full color visual
simulation for the NASA Apollo Simulators from the launch pad out to and
including earth orbit, translunar trajectory and lunar orbit through the use
of strip film. From lunar orbit to
lunar touchdown a LEM Visual Simulator was used which the Farrand Optical
Co., Inc. also designed and manufactured for NASA. The Ground Effects Projector, however, is specifically designed
to provide real worldviews for aircraft flight simulation. The Mission Effects
Projector and the new Ground Effects Projector have very much in common in
that they both utilize very wide full color strip film in multiple cassettes
and their optical systems, as well as their functioning, bear a close
resemblance to each other. The basic
difference between the two systems lies in the fact that the Mission Effects
Projector, in simulating orbital flights utilizes two-dimensional
ortho-graphic color strip film and distorts the imagery to provide a
spherical earth view whereas the Ground Effects projector utilizes continuous
full color strip film to provide a full color presentation of simulated
aircraft flight and rather than the generation of a spherical earth’s view we
now provide a perspective generation with vanishing points at the horizon. *Patents Pending This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADVANCES IN SONAR AUDIO SIMULATIONJ. Wrobel, Project
Engineer Naval Training
Device Center In order that students
accept a training device, it is imperative that such a device provide
realism, or else it will be merely treated as a sophisticated toy. This is particularly true when the
training device patterns specific operational equipment. Such things as the response to control
movement, color of displays and readouts and the “feel” of the trainer
contribute to the Aesthetic relationship between the trainee and the
device. This has manifested itself in
the past, where because of the in-depth realism provided, enlisted naval
personnel were willing to sacrifice liberty hours in order to spend more time
with the training device. What better
index of favorable acceptance could one find? One area of simulation,
that has always posed problems, is that of audio sonar simulation. The human ear is an extremely sensitive
sensor and very difficult to fool.
The human ear is responsive to transients of very short durations, in
the order of tens of milliseconds.
Compound this with the wide variations in hearing response–both in
amplitude and frequency–that occur between individuals by virtue of heredity,
age, and history effects. Thus, if
one generates an audio signal, that is not authentic, it will be evaluated as
non-realistic by experienced listeners, but in-turn, differently by each
individual. To rely on a collection
of personnel in evaluation of sonar audio simulation realism can be an
extremely frustrating experience. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MULTIPLE OSCILLOSCOPE TRACEGENERATION FOR ANALOG COMPUTERS
Klaus W. Lindenberg,
Assistant Professor of Engineering Paul E. Speh, Senior
Analog Computer Programmer College of
Engineering, Florida Technological University In many training and
simulation situations, which utilize analog computers, it is desirable to
have the option of viewing multiple, independent displays on a single cathode
ray tube. However, most small analog
computers are equipped only with a single trace capability oscilloscope and
the added expense of purchasing a multitrace unit often cannot be justified. Furthermore, general-purpose multitrace
oscilloscopes are limited in the number of traces, which can be produced and
do not usually permit one to generate simultaneous X-Y and X-t displays. At Florida Technological
University the analog computer system consists of an Applied Dynamics Corporation
model AD-5 computer equipped with four remote, timeshared terminals, each of
which is equipped with a single trace storage oscilloscope for display. While investigating a manual tracking
problem we found that at least three independent traces were required at each
of the four terminals. Therefore, a
multi-trace display system operating under computer control and utilizing the
existing single trace oscilloscopes was designed. The main design requirements for the system were first, that is
provide maximum applications flexibility since the computer is used by a
number of individuals for research as well as instruction. Second, the tracking problem being studied
called for a minimum of three traces, each to be independent of the others
with respect to amplitude, position, and timing. Third, the limited computing power of the machine necessitated
a design, which would not decrease the machine’s computing capability
significantly. The figure depicts the
system, which was finally chosen.
This system is completely under machine control and requires neither
external circuitry nor machine integrators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ELECTROMAGNETIC COMPATIBILITY OF TRAINING DEVICESR. N. Hokkanen Electromagnetic
Compatibility Engineer Naval Training
Device Center Whenever a training
device containing electronic equipment is operated in its intended
operational environment, at designed levels, without degradation due to
interference, it is called electromagnetically compatible. This paper will give some background
history on interference specifications, their application to training
devices, several problems that have occurred, present status of trainer EMC,
and a forecast of what contractors may expect in the EMC (Electromagnetic
Compatibility) area in the future. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NEEDED:
A STRATEGY FOR THE APPLICATION OF SIMULATION IN THE CURRICULA OF
PROPOSED TRAINING SYSTEMS Richard Braby, Ed.D. Land/Sea Trainers Applications Division Naval Training Device Center During the past year
Naval Training Device Center personnel have been reviewing curricular
materials which have established how the major Navy training simulators are
used. This experience has convinced
me that simulators are making a significant contribution to Navy
training. Yet as I have studied
simulator use patterns, it has become apparent that modern simulation
technology has provided training capabilities that have yet to be absorbed
into the working curricula of training activities. Tradition, rather than analysis, remains the prime rationale
for designating which training objectives should be accomplished in
simulators. The study of simulator
curricula is a part of a continuing device utilization measurement program,
established under OPNAV Instruction 10171.4A. Within this program we are attempting to identify the purposes
for which training devices are being used, the instructional methods being
employed, and the relative cost of these various employment patterns. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRADEOFF CRITERIA FOR SPECIFICATION OF PRIME OR SIMULATED COMPUTERS IN TRAINING DEVICESA. E. Mergy Manager, Training
Equipment Engineering Hughes Aircraft
Company Prior to the establishment
of a simulator specification of r a new system, a comprehensive analysis of
the training requirements and the intended utilization environments must be
accomplished in order to assure the training effectiveness of the resulting
hardware design. Too frequently the
exigencies of time and budgets result in shortcuts or guesstimates replacing
the required analysis and budgets result in shortcuts or guesstimates
replacing the required and planning.
The result is an underestimate of the required training requirements
and the functional performance capability of training equipment. Similarly, we tend to forget that each new
weapon system and its integral subsystems must be significantly different in
capability and performance, than its predecessor, in order to exist in
today’s restrictive and highly competitive defense budget environment. For a program to have survived requires,
not only, a significant step function improvement, but also requires that the
threat environment, in which it is to perform, must have achieved a similar
increase in sophistication or complexity.
Unfortunately, we have not been able to re-design the man to achieve
step function increases in capability and performance. The logical alternative has been to imbed
in almost every system highspeed computational elements to perform those
logical and analytical functions, which man has found himself incapable to
perform, in the increasingly more complex tactical environment. By design intent, each system’s resultant
utilization or employment is significantly different than its most similar
predecessor. Similarly, the training
requirements are significantly different.
For the same reason that shortcuts are not taken in prime equipment
design, shortcuts must not be taken in the analysis of training requirements
upon which equipment specifications are to be based. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. INSTRUCTOR CONSOLE INSTRUMENT SIMULATIONI. Golovcsenko and
J. L. Booker Computer Laboratory,
Naval Training Device Center The application of
computer-generated displays to training device instructor consoles was until
recently a relatively unexplored area.
The traditional use of digital computers for control of instructor
console instrumentation, such as repeater instruments, pushbuttons and
indicator lamps, is well known in the training device industry. Several introductory attempts at improving
speed of simulation response and extending the content of instructor
communication, with the simulation computer, have utilized computer generated
alphanumeric display. However,
utilization of highly interactive, computer-generated graphic displays in
instructor console applications have not yet been developed. The objective of the
aircraft instrument simulation on the Naval Training Device Center’s in-house
display system was to verify the capability of using interactive,
computer-generated graphic displays in instructor console applications. The concept was verified by satisfactorily
simulating the instructor console instruments for the F4 Phantom flight
simulation on the TRADEC display system.
(TRADEC) is an acronym for the in-house Training Device Computer
facility at the Naval Training Device Center (NAVTRADEVCEN). The F4 flight instruments
cover the full range of complexity and diversity found in modern simulator systems. In addition to the feasibility
demonstration, the display programs developed for simulating the individual
instruments will provide facilities to perform experiments in man-machine
interface, instructor console design, display format, and instructor
communications. Availability of the TRADEC
display system interfaced to the sigma 7 computer provided an excellent
opportunity to accomplish a complete simulation of the TRADEC F4 instructor
console on the display system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. STATUS OF COMPUTER-GENERATED IMAGERY FOR
VISUAL SIMULATION M. G. Gilliland Apollo & Ground Systems Department, General
Electric Company The basic task of visual
simulation for training is the provision of out-the-window scenes for the
pilot, which respond realistically to his control movements. Many requirements are placed on the visual
scene so produced, the most important being that the scene respond in real
time and that it provide the appropriate visual scene to the pilot to make
him think that he is actually traveling through the simulated environment. Computer Generated
Imagery (CGI) technology approaches the task of providing suitable
out-the-window scenes by using special purpose digital computing hardware to
scan a mathematical environment model.
The scene so produced is presented on a television output device, with
the picture being updated thirty times per second. CGI systems possess
certain significant capabilities not easily attainable with other visual
simulation techniques. Among these is
the ability to move in the environment with full six degrees of freedom,
availability of an extensive operating area within the environment, and
freedom from optical or mechanical system limitations. Because the environment is really a
mathematical description in computer memory, there is no limitation on where
the pilot can go or on what attitude he can get into. Since the mathematical scanning process
used to present the scenes on the display device is performed with a
theoretically infinitely small aperture, there are no depth-of-field
problems. The image is in focus
throughout the scene. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPUTER-ASSISTED INSTRUCTION(THE SFTS AS A COMPUTER-CONTROLLED TRAINING DEVICE)
E. Trundle Senior Training
Analyst, Training and Education Processes Department The Singer Company,
Link Division I would like to open by
giving credit to John Walsh who is now working for the General Counsel’s
Office of the FAA. John was primarily
responsible for the conceptual development and implementation of Automated
Training in the Link Synthetic Flight Training System, (SFTS). Many training devices
utilize computer driven equipment to provide training in tasks related to the
operation of aircraft, locomotives, and spacecraft or weapon systems in a
total system called a simulator. The SFTS is more than a
simulator. It is a total training
system, which utilizes four UH-IH helicopter simulators as a part of the
training system. The other parts of
the system use feedback response from each of the four simulators to
determine what the system should indicate to the instructor, the simulator,
and the student(s). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SAFETY ASPECTS IN AVIATION PHYSIOLOGICAL
TRAINING DEVICES Hans W. Windmueller Land/Sea Trainers Modification Division Naval Training Device Center This topic has been
selected for discussion because of the rather unique problems associated with
safety, when dealing with a group of devices, which we commonly refer to as
Physiological Trainers. Safety, of
course, is a subject that is written, shown, talked, and even preached about
by virtually every segment of our society.
However, in these trainers safety becomes the primary design criteria
with all required hardware acting to support this one goal. In this paper, it is
intended to discuss this “safety as a design goal” by first briefly
discussing Physiological Trainers and their training objectives, and then
give a summary of a few of the more “notorious accidents” which bear directly
on engineering design as applied or, in these instances, misapplied to
physiological training environments. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATED GCA-FINAL APPROACH TRAINING J. P. Charles and R. M. Johnson Logicon, Inc. Recognizing that recent results
from training research and development programs as well as from advanced
digital technology could contribute to the solution of training problems, the
NAVTRADEVCEN in 1969 initiated a program to test the feasibility of
implementing some of these advances. As part of this effort,
Logicon, Inc. analyzed the feasibility of automating portions of weapon
system trainers (WST) and prepared some design guides to illustrate
implementation on selected flight profile segments. The F-4 trainer was chosen as a sample case. The initial effort involved a survey of
typical trainers in operational use.
This review of on-going training utilizing WSTs concluded that in
large: 3)
WSTs
were being used primarily for cockpit orientation and procedures training.
4)
There
was a lack of a well-defined approach for utilizing WSTs.
5)
There
was a lack of performance criteria and measurement.
The instructor’s role was
not well defined and their approach to training varied widely, especially in
student evaluation. 1)
The
study indicated that the major technical problems in automated training
involve:
2)
The
development of computer programs to evaluate student performance and
restructure the training courses in real-time.
3)
The
implementation of computer control of all training steps and functions.
The next effort undertaken,
by LOGICAN, INC. was to demonstrate technical feasibility, the problem being
stated as one of implementing sufficient automated weapon system training to
demonstrate technical feasibility in terms of computer programs and crew
station development, within realistic and practical constraints. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Papers published but not presented: ROLE OF DIGITAL COMPUTER MODELS IN TRAINING DEVICE DESIGN AND PERFORMANCE MEASURESC. F. Asiala McDonnell Douglas
Astronautics Company–East The need to evaluate
student and instructor workload with more precision during training device
design increases with the cost and complexity of new systems. Paper and pencil methods are adequate to
evaluate total student and instructor workload early in the design, but have
weaknesses when applied to task distributions, probability effects, and
simultaneous evens. Computer methods
have been developed to given equipment designers early quantitative data on
student and instructor workload capability (Asiala, 1969; Chubb et al, 1970;
Clausen et al, 1968; Nelson and Jackson, 1968: Siegel and Wolf, 1969; and
Topmiller, 1968). This paper
describes a model which provides more realistic student and instructor workload
data. The model has these advantages
compared to other available models in that it: 1)
Provides
required core independent of the number of requested replications
2)
Supplies
visual, right and left hand, feet, communication, and auditory and visual
information processing loadings besides the total task loading
3)
Considers
simultaneous tasks
4)
Provides
task distribution
5)
Simulates
human failure rates and learning curve variations.
Analytical and computer
techniques are combined in the model to aid in determining student and
instructor display and control requirements, station configurations, and
allocation of tasks. In addition, it
provides the effect of automated and manual operations on task loading,
queuing delays and reliability, the impact of diverse add-on requirements,
and the performance measurement criteria. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MEASUREMENT OF AIR TRAFFIC CONTROLLER PERFORMANCEDr. R. Biser and H.
Mencher Avionics Laboratory,
USAECOM Fort Monmouth, New
Jersey S. Berg, W. Patterson, J. Mikula American Electronic Laboratories, Inc. To supply technical
support for the concept formulation of an Air Traffic Management System, a
test vehicle was developed to evaluate certain automated enroute air traffic
control concepts in a tactical environment.
Designated the Semiautomatic Flight Operations Center (SAFOC), it was
evaluated by its ability to control simulated Army air traffic, flying
according to realistic tactical scenarios.
The target simulators at the National Aviation Facility Experimental
Center (NAFEC) provided the air traffic input, and automatic data collection
techniques gathered the output. One of the primary
purposes of the evaluation was to test the ability of air traffic controllers
to work with automated equipment while retaining the final decision on any
control commands. It is felt that the
data collection, reduction, and evaluation techniques to be described in this
paper are of general interest in establishing and quantifying human
performance measures in a semi-automated environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USE OF DIGITAL COMPUTERS FOR REAL-TIME
SIMULATION OF TACTICAL RADAR C. J. Blanding The Singer Company, Link Division Tactical radar training
devices have historically been restricted to the use of multiple
servomechanisms to mechanize the radar antenna scan and stabilization
equations for use in target and landmass simulation. It is now possible (and, in fact,
preferable) to perform the complete antenna simulation using a small
general-purpose digital computer and a small amount of special digital
hardware. A recent training device
has demonstrated the outstanding advantages of this approach. Before discussing this new technique, we
should establish the system requirements and discuss some of the previous
simulation techniques. Typical radar training
devices are operated as a sub-system within an aircraft-training device. The radar simulator will receive
information defining the aircraft position (latitude and longitude), the
aircraft attitude (pitch, roll, heading, etc.), the gyro attitude, and the
radar mode of operation. The radar simulator
must then provide accurate positioning of the landmass data (a photographic
filmplate), simulate the motion of the antenna, as performed in the actual
aircraft system, and provide accurate real-time antenna position information
to the target generator (in aircraft reference), the landmass video
generation subsystem (in earth reference), and the radar indicator (in gyro
reference). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DIGITAL RADAR LANDMASS SIMULATION Alexander J. Grant Electronics Engineer, Computer Laboratory, Naval
Training Device Center What is landmass
radar? Landmass radar may be defined as any radar that scans the
ground for the purpose of navigation and or target identification. Landmass radar may be either airborne or
shipboard (surface). The airborne landmass
radar, which is used only for navigation purposes, provides the aircraft
navigator with information about the terrain and reflectivity of the scanned
area of a more or less gross nature.
For example, the outlines of cities, hydrographic features, ridge
lines and shadows caused by intervening peaks are observed, and by comparison
to the maps and charts, the flight of the aircraft is navigated. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. WIDE-ANGLE PROJECTION TELEVISIONE. F. Kashork Visual Simulation
Laboratory, Naval Training Device Center This paper will discuss, in
general, wide-angle projection television as a tool for producing visual
displays for training devices. It
will describe the defining parameters and provide two solutions to the
problem of using wide-angle projection TV for providing a visual display of
the real world-both methods of which exist here at the Center. Two other potential solutions will be
briefly discussed. Typical applications
will be offered. A feasibility study
performed for the Center (1) on the use of wide-angle television for visual
simulation indicated the following as requirements for the display: 1)
Observer
should see an image which appears at optical infinity, and
2)
Field
of View (FOV) must be adequate to take care of head motion, and
3)
Brightness
must be at least five FTL, or greater, and finally
4)
The
image should subtend an angle of 180 degrees horizontally and 90 degrees
vertically.
The study went on to say
that it is known that the eyes are accommodated at infinity, when seeing
objects at 100 feet, or more, and a simulated display should present an image
at infinity. A second, more recent study
(2), agreed that a scene focused at infinity was one focused at 50 feet. The study further found that an image at
10 feet distance cannot be distinguished from one at infinity is it is
displayed on a screen of sufficiently large angle, and if there are not
connecting structures between the observer and the screen to give distant
cues. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPUTERIZED OPERATIONAL TRAINING FOR AEROSPACE SYSTEMS: AUTOMATED PROGRAMMED INSTRUCTION (API)R. T. Murray Air Operations
Division, System Development Corporation This paper concerns the
Automated Programmed Instruction project developed and produced for the
United States Air Force Aerospace Defense Command by the System Development
Corporation. In 1965, the System
Development Corporation commenced a project to determine the feasibility of
implementing the concept of computer-assisted instruction into an operational
air defense computer. This early
research was conducted on the BUIC Air Defense System computer. BUIC, an acronym for Backup Intercept
Control System was then in the BUIC II phase. This early SDC research culminated in a determination that the
concept of computer-assisted instruction could effectively be implemented
into an operational system. In
essence, the determination that individualized training based on accepted
concepts of computer-assisted instruction could be accomplished, using a
military air defense operational computer, as the teaching medium. Following this
feasibility study, the Aerospace Defense Command requested that SDC undertake
a project to implement this type of training into the BUIC III advanced air
defense system. The air Force termed
this training concept automated Programmed Instruction, or API. The reason for using the term API rather
than the acronym CAI which stands for Computer-Assisted Instruction was that
API was totally based on the teaching concepts of programmed instruction, as
developed during the 1950’s. The SDC
Automated Programmed Instruction training vehicle therefore was an
application of proven training concepts and advanced computer
technology. In API training the computer
presents instructional information to the student, quizzes him as to how well
he learned the information, presents an immediate feedback as to the
correctness of his response, and when he makes an error, provides remedial
instructions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A PRINTER PLOTTER PROGRAM FOR DIGITAL SIMULATION
STUDIES K. L. Prime and C. S. Bauer Department of Industrial Engineering and Management
Systems Florida Technological University Many computer simulation
experiments involve the generation of large quantities of output data,
resulting in extensive tables of numerical information. These tables are often difficult to
interpret without considerable effort on the part of the reader, particularly
with respect to the detection of variable trend perturbations in long strings
of data. To alleviate this difficulty,
a computer subroutine was developed to provide immediate printer plots of
data arrays generated in simulation program runs. These plots allow the immediate examination of experimental run
results, and provide the user with an easy-to-read tool for determining
requirements for additional computer runs. The program will plot up
to five simultaneous data curves, with automatic plot variable scaling on
each curve to achieve maximum output resolution in each instance. If the user wishes to plot any number of
curves less than the five maximum allowed on a given set of axes, it is only
necessary to fill the unused arrays appearing in the call statement with some
common constant value, and the curve for this array or group of arrays will
not be plotted. Similarly, simulation
program outputs with more than five variables can easily be accommodated with
multiple calls to the plotting program. The plot routine was
written in IBM 1130 FORTRAN, but should be acceptable to any FORTRAN compiler
with an alphanumeric capability and provisions for a DATA statement. In fact, the authors use the same program
deck on both IBM 1130 and IBM 360/65 computer runs, with the only change
required being the appropriate selection for the FORTRAN logical unit number
for the output printer. A complete
listing of the program appears in Figure 1. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. REAL-TIME SPECTRUM ANALYSIS OF SONAR SIGNALSUSING A COMPUTERIZED ACOUSTIC ANALYSIS SYSTEM
F. A. Ryder Hydrospace Research
Corporation, South Florida Laboratory For some time, the
sea-going computer has been proving its worth in a wide variety of
applications. In this presentation,
we describe an acoustic analysis system built around a small general-purpose
computer, and consider the role it has played, and the influence it has
exerted in extensive at-sea tests of a sophisticated sonar system. Particular attention is paid to the use
and value of on-line acoustic data in improving operator effectiveness in
Research, Development, Test and Evaluation (TDT&E). The acoustic analysis
system, Hydrospace Research Corporation System 1360, is shown in its
shipboard installation in figure 1.
The system is a specialized hybrid of analog and digital subsystems
organized so as to provide effective acquisition, on-line processing and
output of acoustic data in standard format, for immediate use by the
operator. This capability is of
obvious value in field experimentation as well as in operational usage. Based on the on-line spectral data, the
operator or experimenter can verify overall acoustic system performance over
the frequency range of interest, detect abnormalities, modify procedures,
etc. In addition, the ability to
acquire, present, and compare data under changing conditions in the course of
exercises, constitutes an effective mechanism for training and
familiarization of new personnel with sonar information in general and with
specific characteristics of acoustic gear. To illustrate the
benefits of a rapid on-line analysis capability from the standpoint of
operator effectiveness, we should first outline certain unique aspects of the
sonar evaluation program referred to above. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ELECTROACOUSTIC SIMULATION OF COMBAT
SOUNDS PRESENT STATE-OF-THE-ART AND FUTURE GOALS Allan P. Smith Head, Audio Test and Evaluation Facility, Naval
Training Device Center Electroacoustic simulation
of combat sounds is of considerable interest in military training. The cost of weapons and ammunition,
personnel required to operate the weapons, and danger to the trainee, are
some of the reasons why the use of operational weapons for training
activities is undesirable. The
electroacoustic simulation of combat sounds such as rifle or artillery fire
is a two-part process that requires recording the sound of the weapon to be
simulated, and the electroacoustic reproduction of the sound recording. Advantages of the electroacoustic
recording and reproduction of combat sounds are as follows: 1)
Once the master
recording of a weapon sound is made, unlimited copies of the recording can be
made to supply numerous users as well as the establishment of a library of
combat sounds, which would serve many training locations. 2)
After the initial
equipment investment, operation of a combat sound reproduction system is
economical. Automation of the
reproduction system can free instructors for other training functions. Before the state-of-the-art
technology in electro-acoustic recording and reproduction systems can be
discussed, it is necessary to define the nature of combat sounds, and the
goal to be achieved in the electro-acoustic simulation process. The sound produced when a rifle is fired
is essentially a high intensity pulse of energy, which has a steep wavefront
and rapid decay. Peak sound pressure
readings of 180 decibels have been measured at the muzzle of a rifle as it is
fired. Because of the sharp wavefront
of the pulse, it is estimated that the bandwidth of the sound is from d.c. to
beyond audibility (15 kHz). The
sub-audible component of the pulse produces a pressure wave that is felt
rather than heard. The exact degree
of electro-acoustic simulation of combat sounds will largely depend on the
end use of the simulation. To
simplify the establishment of acoustic requirements for an electro-acoustic
simulator of combat sounds, three categories or degrees of simulation are
defined as follows: This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. APPLICATION OF ADVANCED SIMULATION TECHNOLOGY TO PILOT TRAININGJ. F. Smith and D.
W. Simpson The Singer Company, Link Division For many years flight
crew training followed a very traditional pattern; pilots were required to
practice maneuvers in an aircraft for the purpose of developing skill levels
sufficient to pass a rating check.
Each new training program was modeled after those preceding; changes
were minimal. Later, as a result of the
ingenuity of personnel concerned with training problems, the use of ground
training devices was introduced into pilot training programs. These trainers were first used for
instrument flight training and later for procedures training. After several evolutions of ground-based
trainers, each possessing increased training capability, managers of pilot
training programs became increasingly aware that simulators provide a
suitable training environment and achieve many training objectives in a more
efficient manner and with greater safety than the aircraft they simulate. At the present time, flight simulators
have progressed to a point where airline training center managers foresee
using little or no aircraft time in upgrading pilots to new equipment
qualification. Even with increased
emphasis on the use of ground training devices little attention was given to
the role of the instructor. Simulator
flight instructors were also burdened with such tasks as problem control and
simulator operation, and thus were too overburdened to apply their
instructional talents effectively.
The result was less than maximum effectiveness in the use of modern
ground training devices. With the advanced digital
computers and programming techniques now available, solutions to these
instructor problems exist. Automated
instructor aids such as problem initialization, malfunction insertion, and
objective performance evaluation can relieve the instructor of much of his
auxiliary workload, allowing him to assume his unique role as a manager of
training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMPLIFYING DYNAMIC VISUAL DETECTION SIMULATIONSDr. Robert C.
Sugarman, Research Psychologist Harry B. Hammill,
Research Physicist Jerome N.
Deutschman, Principal Engineer Cornell Aeronautical
Laboratory, Inc. As part of a larger program
at Cornell Aeronautical Laboratory, Inc. (CAL), it became necessary to use
empirical data for the validation of a mathematical visual detection model,
but more importantly to gain insight into the nature of visual detection of
aircraft having a fragmented variation in brightness. The study of structured targets is of
great interest because their detection cannot be validly derived by
considering them to be equivalent to an unstructured target with uniform
brightness equal to the average brightness of the structured target. Particular attention was paid to glint)
specular reflection of the sun) and to brightness patterns caused by shadows
cast by aircraft structures.
Specifically, we were studying the detection of aircraft by ground
observers. The required data were the
instantaneous probabilities of visual detection of the aircraft at every point
along its flight path. In our search for such
data, we found that previously reported laboratory studies used unpatterned
(or unstructured) targets while field studies, using real aircraft, generally
had poor documentation of the brightness variations of the target and the sky
background. Hence, it was decided
that a very basic experimental effort was needed. Essentially it consisted of the acquisition of data in the laboratory
using human observers and simulated aircraft. The subsequent use of the data to make quantitative comparisons
within two families of structured targets with arbitrarily chosen parameters
and to spot check the predictions obtained for the CAL visual detection model
for unstructured targets. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. VISUAL AND MOTION EFFECTS ON AN EXPERIMENTAL WIDE-ANGLE AIRCRAFT SIMULATORE. Swiatosz Visual Simulation
Laboratory, Naval Training Device Center Traditionally the piloting
of an aircraft was considered essentially a visual process. This is because the eye, coupled with the
computational ability of the brain, provides the human with his most powerful
sensor. Although much information is
available on an n individual area, such as visual, much of the information on
the various sensory cues are fragmentary.
(Cues being defined here as information which is useful to the
operator in controlling a vehicle and in making decisions as to the state of
the vehicle). It was due to the
prohibitive and complicated nature of combining cues that little information
had been obtained on the interaction of visual and motion cues in the control
of aircraft. For this reason past
motion system performance and pilot’s vestibule reaction to motion were not
adequately defined nor fully understood.
The early trainers were limited to attempts to create realism effects
such as engine induced vibration or low intensity rough air. These movements were not correlated with
pilot control, or with the visual display.
Hence, false or conflicting motion cues would be introduced with
resulting negative training effects.
One of the objectives of continuing research would be to consider
techniques, which would avoid conflicting or false cues imposed by the
limitation of simulation equipment.
However, as described in recent Human Factor reports, (1,2), the
subject of the interaction of visual and motion cues is complex and
difficult. This difficulty stems
partly from the limitations of the hardware, but to a great extent it stems
from the complexity of the human factor elements, and lack of information on
their interactions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
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Reserved.