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6th NTEC AND INDUSTRY CONFERENCE
Proceedings of the Sixth Naval Training Equipment Center
and Industry Conference
“Man–The Focus of the Training System”
13-15 November 1973
NAVTRAEQUIPCEN
IH-226
TABLE
OF CONTENTS
MAN–THE FOCUS OF THE TRAINING
SYSTEM INTRODUCTION TO THE CONFERENCE
SYSTEMS
APPROACH TO SIMULATOR TRAINING FACT OR FANTASY..
MOTION
SIMULATION ENHANCEMENT– THE DEVELOPMENT OF A RESEARCH G-SEAT SYSTEM
PROSPECTS,
PROBLEMS, AND PERFORMANCE– A CASE STUDY OF THE FIRST PILOT TRAINER USING CGI
VISUALS
A RADAR
PREDICTION CONSOLE FOR PRE-MISSION PLANNING, TRAINING AND BRIEFING
IMAGE
QUALITY IMPROVEMENT IN COMPUTED VISUAL SCENE SIMULATION..
AN
INTERACTIVE FACILITY FOR THE MODIFICATION AND UPDATE OF DIGITAL RADAR LANDMASS
SIMULATION DATA
A NEW
CONCEPT OF OPERATIONS FOR NAVAL
TRAINING EQUIPMENT CENTER..
DESIGN OF
SCENARIO GENERATOR SOFTWARE FOR REAL-TIME TRAINER APPLICATIONS
ACOUSTICAL
SIMULATION OF A SUBMERGED SIGNAL SOURCE.
THE
FORMATION FLIGHT TRAINER: AN APPLICATION OF SIMULATED TECHNIQUES
A TRAINING
ANALYSIS EVALUATION OF ASW TRAINER OCEAN MATH MODELS.
TECHNICAL
PUBLICATIONS AND TRAINING AND THEIR IMPACT ON COST.
SIMULATION
OF VISUAL AND MOTION CUES IN AIR COMBAT MANEUVERING*.
A SIMPLE
SIMULATOR AND VISUAL PRESENTATION FOR STALL-SPIN TRAINING..
VARIABLES IN
TRANSFER OF TRAINING–DEVICES AND PROGRAMS.
ELECTRONIC
WARFARE/ECM SIMULATION..
VERIFICATION
OF SIMULATOR PERFORMANCE BY FREQUENCY
RESPONSE MEASUREMENT
DIGITAL
SMOOTHING TECHNIQUES APPLICABLE TO SIMULATOR/TRAINER INTERFACES
PRODUCTION
LEVEL CAI IN THE UNITED STATES MARINE CORPS.
NEXT MAJOR
STEP FOR CAI IN IBM’s FIELD ENGINEERING DIVISION..
A NEW APPROACH
TO THE EVALUATION OF VISUAL ATTACHMENTS TO FLIGHT SIMULATORS
RELATIVE
EFFECTIVENESS OF TWO AND THREE DIMENSIONAL IMAGE STORAGE MEDIA
HOLOGRAMS IN
DICHROMATED GELATIN..
EFFECTIVE
LOW-COST SIMULATION..
ADVANCES IN
UNDERWATER ACOUSTIC MODELING..
ADAPTIVE
TRAINING DEMONSTRATIONS–LESSONS LEARNED..
TIME AND
COST EFFECTIVE TECHNIQUES IN SUPPORTIVE COMPUTERIZED TRAINING SYSTEMS
Papers published, but not presented:
IMPROVING
SOCIAL BEHAVIOR WITH PLATO IV..
A PROCESS
FOR CHOOSING COST-EFFECTIVE MEDIA FOR PROPOSED TRAINING SYSTEMS
EXPERIMENTAL
MODEL VISUAL DISPLAY FOR SHIPHANDLING TRAINERS.
IMPACT OF
AUTOMATED TRAINING UPON INSTRUCTOR STATION DESIGN..
ORLANDO
POLICE DEPARTMENT COMPLAINT DESK PERSONNEL TRAINING SIMULATOR
TRAINING–AN
ENGINEERING PROCESS.
PREDICTION
OF TRAINING DEVICE EFFECTIVENESS FROM QUANTITATIVE TASK INDICES
SIMULATION
OF A DEEP SUBMERSIBLE.
VISUAL
TOLERANCES FOR SIMULATOR OPTICS.
FFT
APPLICATIONS TO ACOUSTIC PROPAGATION AND SONAR BEAM FORMING SIMULATION PROBLEMS
HUMAN
ENGINEERING CONSIDERATIONS FOR INSTRUCTOR STATIONS.
USE OF
NON-CONVENTIONAL OPTICAL MATERIALS FOR VISUAL SIMULATION..
COMPUTER
MANAGED TRAINING CONCEPT AND IMPLEMENTATION..
|
MAN–THE FOCUS OF THE TRAINING SYSTEM INTRODUCTION TO THE CONFERENCE Dr. Hanns H. Wolff Technical Director,
Naval Training Device Center and Conference General Chairman We at the Naval Training
Equipment Center are very grateful that the Chief of Naval Education and
Training authorized this Sixth NAVTRAEQUIPCEN/Industry Conference since it
brings the Training Equipment Industry and the Naval Training Equipment
Center together to further mutual understanding and interests. As in past conferences, our aim is to
promote the cooperation between the NAVTRAEQUIPCEN and Industry and exchange
ideas on new training simulation technology.
With the goal of further improving military training programs, we will
present to Industry the very significant changes that have occurred since our
last conference and, last but not least, we will hear Industry’s problems in
their relation to the NAVTRAEQUIPCEN. As you remember, the Naval
Training Equipment Center transferred from the Command of the chief of Naval
Material to that of the chief of Naval Training, now the chief of Naval
Education and Training, the very day our last conference started. Since then we have gone through major
reorganizations and reorientation. To
a large extent this has been due to the fact that in July 1972 the Naval
Training Support command was established and became the direct Command of the
Naval Training Equipment Center and that the Naval Training Support Command
and other of its field activities meanwhile assumed several functions that
had been previously the responsibility of the Naval Training Equipment
Center. The dust, I think, has by
now sufficiently settled and we can give you an insight into our new modus
operandi, which was naturally an impact on Industry’s interfacing with the
NAVTRAEQUIPCEN. It is therefore one
of the goals of the conference to bring Industry up to speed on the new
NAVTRAEQUIPCEN/Industry interface. Another fact we like to get
across to Industry is the steady trend to increase the NAVTRAEQUIPCEN’s
responsibilities more and more beyond the plain acquisition of training
devices. For the NAVTRAEQUIPCEN is
now involved in the whole training process, especially the optimization of
the training cost for a large sector of a career-training program using the
most advanced instructional technology. For this purpose, we have to
look at a larger training time span and develop and select that training
methodology that provides us with the trained man under optimization of
training cost and time, considering, of course, simultaneously all other
restraining parameters. Advances in training device
technology play a major role in obtaining a better trained man, and this can
be and have to be achieved even at an overall training cost reduction. Latest training device
technology in the form of adaptive systems has individualized the training
syllabus and made it possible at the same time to increase the instructor’s
effectiveness multifold. Thus, we
shortened simultaneously the training time required and achieved a more
proficient Naval officer and enlisted man. On the other hand there are
many untouched or only barely touched areas that require our attention and
effort. For example, we have to
replace more training that is presently conducted in the operational
environment with training in training devices and equipment, an effort that
is often limited by the present state-of-the art in training device
technology. Foremost among the
unresolved technological problem is the wide-angle visual environment display
problem that has so far not yet found a satisfactory economic solution. Though some progress has been made,
especially in the computer-generated image area, much more effort is required
in the wide-angle visual environment display area. For here major progress will widen the application of synthetic
training and improve the training economy significantly. What we are looking for are
wide-angle visual displays for all kinds of weather conditions, for day and
for night operation for the purposes of training takeoff and landing on
carrier and on shore facilities, for training traffic pattern and approach
flying, for formation and acrobatic flying, for weapons delivery both
air-to-ground and air-to-air; in short, for all aviation exercises that
demand the visual observation of the environment. We are, of course, aware of the fact that such a diversity of
requirements cannot be met in a single system in the near future unless a
major breakthrough in the state-of-the-art occurs. Another area of technology
that deserves an all-out effort is the software problem for our training
device computer systems. For several
years we have hoped that it would be possible to develop a special training
device computer language that would reduce the cost of programming and
reprogramming of training device computers–a language that would enable a
large group of people without extensive training to undertake programming
effectively. It seems though that the
progress in the art of computer technology is always running ahead of the
software methodology. For example,
during the last few years we have had a rapid increase in the application of
minicomputers and an increased appreciation of the values of hybrid computer
systems, both areas that still require highly skilled specialized personnel
for optimal programming. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SYSTEMS APPROACH TO SIMULATOR TRAINING FACT OR FANTASY Brian A. Drissell Program Development
Manager United Air Lines,
Flight Training Center Over the past few years,
there have been major advances in airplane simulator design, in fidelity
improvement, programming power, motion and visual systems, and advanced
training features. The airlines,
working closely with the FAA and the manufacturers, have been able to make
use of these improvements by training and checking more than ever in the
simulator–because it can be done effectively. There has also been a great deal of manpower and money expended
to provide modern, state-of-the-art, simulator training. Yet, all of these efforts and improvements
notwithstanding, we are still making only limited use of the training
capabilities of the simulators, and most of our simulator training is
conducted along traditional lines. This is not a condemnation
of what we are doing, because our training is good. In many respects, airline flight crew training is leading the
way in the industrial training community.
But it should be apparent to everyone involved that we have an
important area of training and checking that deserves attention. There are many areas of potential
improvement, and they should be explored.
However, if the status quo is maintained, then we may at least be able
to save considerable money in simulator acquisition by not buying those
features and systems that are seldom used. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. MOTION SIMULATION ENHANCEMENT– THE DEVELOPMENT OF A RESEARCH G-SEAT SYSTEM Gerald J. Kron Simulation Products
Division, The Singer Company The methods by which man
learns have long been the subject of research; the interim findings,
observations, and theories have often been the subject of much controversy
and argument. Fundamental agreement
exists, however, that man must have contact with his environment; he must be
aware of the stimuli about him and he must interpret them and act upon their
informational content. An important
portion of learning and training research, then, is directed at obtaining and
understanding of how man relates to, and with, his environment. Man’s sensory systems are
the interface between him and his environment; through these systems travel
the raw information used in learning and in the maintenance of task
proficiency. Considerable effort has
been expended on assembling a knowledge of the operation of the various
sensory systems, with various degrees of success, depending upon which
sensory system is under consideration.
The knowledge derived from the visual sense, for instance, appears to
be more precise, more formalized, and less subject to question than that
derived from the vestibular sense and, to a greater degree, the body
awareness sense. Simulation, a
technique employed for training, depends heavily on the role sensory systems
play in the learning process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. PROSPECTS, PROBLEMS, AND PERFORMANCE– A CASE STUDY OF THE FIRST PILOT TRAINER USING CGI VISUALS Captain Francis E.
O’Connor, USN Commander, Training
Air Wing TWO, Naval Air Station, Kingsville, Texas and Dr. B. J. Shinn Manager of Advanced
Technologies Engineering General Electric
Company and Dr. W. Marvin Bunker Consulting Engineer
in the Advanced Technologies Engineering Laboratory General Electric
Company The Device 2F90 was procured
by the Navy in 1969 as an Operational Flight Trainer for use in conjunction
with the TA4J aircraft. The typical
Operational Flight Trainer at that time was designed to provide complete
systems simulation in an instrument flight environment. Thus, the device found application as an
instrument trainer and as an emergency procedures trainer. In actual practice, syllabus application
was predominantly in the instrument training area (90 percent). In late 1971 in response to
increasing pressure to achieve some “payoff” in the use of simulators by
achieving some reduction in syllabus flight hours, a series of evaluations,
in the instrument training portions of the chief of Naval Air training
Advanced Jet Syllabus was undertaken.
In very general terms, these evaluations confirmed the efficacy of the
2F90 as an instrument trainer and projected incremental reductions in student
flight time through use of simulation.
To date student flight time in the instrument syllabus has been
reduced from 44 hours to 22.5 hours with consequent substantial savings in
the aircraft operating costs associated with the training of student naval
aviators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A RADAR PREDICTION CONSOLE FOR PRE-MISSION PLANNING, TRAINING AND BRIEFING Robert A. Heartz Project Engineer of
the IR&D Digital Radar Display Simulation
Development Programs at Apollo and Ground
Systems General Electric
Company The objective of a Radar
Image Prediction System is to provide a pilot or navigator with a predicted
image of his enroute and target area radar display so that he can become
familiar with significant terrain and cultural features as depicted by his
sensor system, plan his course, and practice various approaches for achieving
his mission. The requirements of a
Radar Image Prediction System are: 1) Develop a near-real-time realistic display
simulation from a database that defines terrain and cultural features. 2) Provide a capability for quickly correlating the
computed, or simulated, image with graphic (chart or photographic) data of
the same area. 3) Provide an on-line capability to update or modify
the computed image based on graphic source information. 4) Provide an interactive display capability, so that
the operator can immediately view changes in the database. The Radar Image Prediction
System that meets the above requirements is illustrated in the block diagram
of figure 1(a). The digital database
defines terrain elevation and cultural features by lines that are
reflectivity boundaries and elevation features (ridge and valley lines) and
by target points. The image processor
reads the digital database and converts the elevation and reflectivity data
to a real-time radar image that is displayed on a PPI. The Interactive Data Base Generator
provides the capability to correlate the computed image and to modify the
data base. A sketch of the basic
laboratory Radar Prediction system is shown in figure 1(b). A 16k core memory that stores the database
and the high-speed image processor that generates the radar PPI display are
mounted in one six-foot equipment rack.
The Interactive Data Base Generator includes the displays, the
operator controls, and the logic required for generating or changing the
database. The computer image is
displayed on the vertical CRT. The
image of the map or photograph is displayed on the horizontal light
table. A 45-degree beam splitter combines
the two images. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. IMAGE QUALITY IMPROVEMENT IN COMPUTED VISUAL SCENE SIMULATION Dr. W. Marvin Bunker Consulting Engineer
in the Advanced Technologies Engineering Laboratory General Electric
Company When a simulation or
training application requires simulation of visual scenes, a number of
techniques can be used. Wide use has
been made of pictures–both still and movies–and of models, with optics alone
and with servoed television cameras for display on raster-scan devices. During the past decade Computer Generated
Images (CGI) have seen increasing application to this requirement. With CGI the scene exists as
stored numbers in the system memory.
If standard TV rates are used, the computer generates 30 new scenes
per second, based on the simulated relationship between the environment and
the observer for each scene. It
immediately follows from this basic concept that the operator or trainee has
no constraints on his path or rates of motion or acceleration. Multiple moving models in the scene can be
accommodated. Special effects, such
as blinking or directional lights, limited visibility simulation, explosion
and disappearance of a target, etc., can be included. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DESCRIPTION AND INITIAL EVALUATION OF A COMPUTER-BASED INDIVIDUAL TRAINER FOR THE RADAR INTERCEPT OBSERVER Joseph W. Rigney,
Director Douglas M. Towne,
Assistant Director D. Kirk Morrison,
Research Associate Louis A. Williams,
Psychological Research Associate Behavior Technology
Laboratories, University of Southern California The Radar Intercept Officer
(RIO) is a critical element in a complex man-machine relationship which
emerges ultimately as a weapons system.
The complexity of the basic delivery device, the aircraft, and the
high speeds at which it usually operates create operational situations that
tax the maximum performance capabilities of a single individual or
pilot. Extended range weapons, such
as missiles, and high aircraft speeds render visual methods of target
acquisition virtually useless, and have led to the development of sophisticated
electronic devices for this purpose. The pilot is the first
element in this weapons control system, maintaining the precise operation of
the aircraft. The RIO is the second
integral element of control, analyzing data concerning target activity, and
transmitting to the pilot action control commands based on these data. The RIO is engaged in
multiple tasks during an air intercept.
He must: 1)
manipulate the electronic
equipment in a manner that maximizes its capabilities as an information
source; 2)
gather and integrate
electronic data with previously learned data and procedures; 3)
decide upon actions that may
be performed within the operational limits of the aircraft to meet weapons
launch criteria 4)
produce accurate verbal
commands that constitute adequate control functions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AN INTERACTIVE FACILITY FOR THE MODIFICATION AND UPDATE OF DIGITAL RADAR LANDMASS SIMULATION DATA Roger Dahlberg Digital Systems
Engineer Singer Simulation
Products Division Radar landmass simulation
for training until very recently was implemented using data stored on a film
plate and transmissively read by a CRT/photomultiplier arrangement. These systems, typified by the
AN/APQ-T10/T11 trainer built for the USAF, have the basic limitation that the
data is not easily modified or updated.
The generation of a new film plate can take six months. With the advent of new
digital memory technology it has become practical to store radar landmass
data digitally and produce video by means of special digital processing. One of the most significant
advantages to an all-digital system is the fact that the radar landmass data
can be changed. Update from new
cartographic information to incorporate the latest and most accurate
radar-significant information and to correct previous errors is easily
accomplished in an all-digital system, and presents the most compelling
reason for having such a system. A
second reason is the ability to selectively delete or modify targets and
navigation checkpoints, either in a real tactical situation or as a training
exercise. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A NEW CONCEPT OF OPERATIONS FOR NAVAL TRAINING EQUIPMENT CENTER CDR. Troy E. Todd,
United States Navy Director, Plans and
Programs Department Naval Training
Equipment Center It is often observed that
the only constant thing in life is change.
In keeping with this truism, during the past year the Center has
undergone a management overhaul.
Emerging from this process is a new concept of operation, which places
the Director of Plans and Programs firmly in control of the management of the
Center’s Technical Program. For many years the Center
has recognized the various disciplines required producing a successful
simulator or product. Accordingly,
each project was assigned to a team composed of a Training specialist,
engineer, Human Factors Specialist, Integrated Logistic support specialist
and a Contract Specialist. The
combined contributions of these teams along with their counterparts in
industry have produced a long list of successful simulators and have contributed
greatly to the readiness of the fleet. Each of these specialists
represented a segment of line management.
There was no one truly at the helm.
As the project progressed from phase to phase one specialist or another
became the dominant figure within the team.
The team concept still plays a vital role in the new concept but the
facilitating type of decision-making common to line organization management
has given way to a matrix-type organization. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DESIGN OF SCENARIO GENERATOR SOFTWARE FOR REAL-TIME TRAINER APPLICATIONS R. G. Fryer Electronic Systems
Group – Eastern Division GTE Sylvania The requirement to generate
realistic environments for use in real-time computer controlled trainers has
resulted in a need for general-purpose, easy-to-use scenario generator
software. This software provides the aids
and techniques for the definition, development, and evaluation of scenarios
for use on training systems. Scenario
generation procedures have historically taken a back seat to the physical
development of the training system itself.
Then the inability of a non-programmer to easily generate a scenario
realistically simulating the true environment leads to limited use of the
trainer. This paper describes a
highly interactive software system that provides a full file management
capability for scenario generation.
The use of prompting messages and a problem-oriented command language
makes this system easy for the non-programmers to learn and use. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ACOUSTICAL SIMULATION OF A SUBMERGED SIGNAL SOURCE Richard A. Soeldner,
Electronics Engineer and Richard W. Woolsey Naval Training
Equipment Center This paper will present a
new approach to the simulation of underwater sounds in an ocean environment
and give some of the salient advantages of this approach to the simulation of
DIFAR. The methods used to generate
the required signals will be described in detail, along with the technique
for controlling the frequency of the signals generated by the function
generators, which is most vital to the simulation of a dynamic sound
source. A full treatment of this
technique is beyond the scope of this paper; however, it is described in
enough detail to indicate the approach used.
Finally, the simulation of ocean propagation and interference effects
due to ocean conditions will be covered. All of the simulation
techniques discussed in this paper have been designed, built and tested, and
are in operation today. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE FORMATION FLIGHT TRAINER: AN APPLICATION OF SIMULATED TECHNIQUES Lt. Col. Dan D.
Fulgham Chief, Flying Training
Division Air Force Human
Resources Laboratory Williams Air Force
Base and Ian N. McLeod Project Engineer,
Formation Flight Trainer Electronics Division Goodyear Aerospace
Corporation This paper describes the
development of the first jet formation flight trainer. This trainer, which utilizes a digital
computer, a low-cost wide-angle visual scene generator, and a TV system
including raster-shrinking techniques for ranging, simulates the Air Force
T-38 jet trainer aircraft. The
concept of the formation flight trainer (FFT), which originated at AFHRL/FT,
Williams Air Force Base, Arizona is traced from its inception through its
evolution to a practical form by means of an R & D contract to Goodyear
Aerospace Corporation, Akron, Ohio.
Further development, fabrication, and installation under a subsequent
contract to Goodyear Aerospace are presented. In conclusion, the AFHRL/FT training effectiveness testing
using actual pilot trainees is described along with resultant data and
conclusions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A TRAINING ANALYSIS EVALUATION OF ASW TRAINER OCEAN MATH MODELS M. H. Aronson,
Senior Systems Analyst The Singer Company,
Simulation Products Division A fundamental purpose of the
Anti-Submarine Warfare (ASW) training effort is to train the crew of an ASW
weapon system to efficiently perform its mission–detect, classify, and when
necessary, destroy enemy submarines.
Such training is being provided by sophisticated simulators, which
create and present synthetic target information to trainees. The fidelity of this information is a
function of the continual solution of an ocean math model in a simulation
computer. Thus the ocean math model has
a major impact on ASW training effectiveness by means of its fundamental
contribution to the fidelity of displayed data from which detection and
classification decisions can be made; i.e., the cues for submarine detection
and classification in the simulated situation are the same as those for the
real world. Within the past several
years, increased capability of ASW equipment has necessitated the development
of more sophisticated ASW trainers.
In order to effectively simulate/stimulate the newer, more sensitive
equipment, the trainers have had to correspondingly generate more accurate
ocean acoustic phenomena. The demand
for greater ocean acoustic fidelity in ASW trainers has raised a familiar
debate as to how much simulation fidelity is needed to produce effective
training. This paper reports on the
methods developed by The Singer Company’s Simulation Products Division (and
the progress to date) to evaluate various ocean math models (in terms of ASW
training effectiveness) by means of a unique computer simulation approach. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TECHNICAL PUBLICATIONS AND TRAINING AND THEIR IMPACT ON COST Frank E. Winship Director, Support
Data Engineering McDonnell Aircraft
Company Last spring, when I first
saw the list of proposed agenda topics for this meeting, I was disappointed
at the apparent lack of attention to the interrelationship of technical
publications and training and their impact on the cost of ownership. Much emphasis seemed to be placed on new
training hardware, primarily audiovisual systems. It seemed to me that far too little interest was displayed in
the data, which necessarily forms the basis for the primary training on any
individual weapon system, namely the technical publications. I certainly do not mean to downgrade the
advantages or the advances made in the training field by these and other
proposed mechanical aids. I am sure
that most are calculated to enhance training and in the process reduce
costs. However, whatever the method
employed in any training program, the basis for that training is found in the
technical publications. It is,
therefore, my firm belief that the training community and the publication
community must work more closely together than has been my experience in the
past. Improvements in technical data
meant to enhance its use in training have been excruciatingly slow. Demands from the training community that
improvements are made in publications have been very low-key or
non-existent. True, the Training
Commands of both the Navy and the Air Force are represented at numerous
logistic support meetings, conferences, etc.
During which the contractors are given guidance and direction. Seldom, however, are their requirements or
desires permitted to influence the publications program one way or another. What are we, the so-called
“Military Industrial Complex,” doing to ourselves as a result of all
this? Our combined efforts, at
present, are doing very little to significantly reduce the exorbitantly high
cost of maintaining weapon systems in their operational environment. The annual tab for all DOD maintenance is
in the order of magnitude of $20 billion, and more than half of that figure
is spent for personnel and their training and the rest for hardware and
equipment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE EASTERN AIRLINES “TRIM” PROGRAM (A NEW APPROACH TO
PILOT TRAINING) Captain T. G. Barry Manager, B-727
Flight Standards and Robert E. McEmber Manager, Training
Techniques Eastern Air Lines
Flight Training Center In the past, pilot training
has not always been responsive to the needs of the individual pilot. All pilots received the same training, at
the same rate, whether they needed it or not. Acutely aware of the deficiencies inherent in this “lock-step”
training concept, the Eastern Airlines flight training staff had developed a
totally new method called “TRIM” –short for Task Related Instructional
Methodology. The “TRIM” concept
recognizes that individual differences are wide and real, and that these
differences are magnified by individual learning rates, experience levels,
motivation, and inherent aptitudes and abilities. In the “TRIM” ground school program, only relevant subject
matter is presented in a realistic cockpit mockup that is the ultimate
learning carrel for this type of individualized instruction. Here, the student is exposed to all of the
operational procedures for each phase of flight, and he must respond to
frequent test situations by making decisions and executing the actions
required to handle cockpit tasks in a particular phase of flight. This “learning-by-doing” method has given Eastern
Airlines a training program that is 100% oriented to the job requirements of
the pilot and is responsive to individual differences, making it possible for
every pilot to attain a maximum level of competence in a shorter period of
time. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION OF VISUAL AND MOTION CUES IN AIR COMBAT MANEUVERING* Dr. Edward A. Stark and John M. Wilson, Jr. The Singer Company,
Simulation Products Division The Simulation Products
Division of The Singer Company is currently developing a Simulator for
Air-to-Air Combat (Figure 1). The
major components of the Simulator are two F-4 cockpits and two 8-window,
wrap-around visual systems mounted on six-degree-of-freedom motion systems
and two-target image generating systems.
Each pilot will see an electronically generated representation of the
terrain, horizon, and sky. His field
of view will be limited only by the aircraft structure. The target image generator will provide
each pilot with a closed-circuit television image of the aircraft flown by
the other pilot, inset in the general visual scene. The target will be seen in the proper attitude and bearing and
at the proper range, and in the configuration established by its pilot. Working hardware on the televised model
will represent the status of speed brakes and afterburners. Proprioceptive cues will be
provided to each pilot by the cockpit motion system, and by an operating
G-suit, a seat vibration system and a G-seat system. During the spring, summer
and fall of 1972, three systems considered especially critical to the
simulator were evaluated, integrated and re-evaluated. These systems were the motion, terrain
visual and G-suit systems. The
results of the re-evaluation, the subject of this paper, have been
incorporated in the simulator, and other systems are being developed and
tested. When the simulator is
delivered it will be the result of a series of design, integration,
evaluation, modification and re-evaluation efforts conducted within a
well-defined and highly structured task context. Further, it will be the result not only of intensive
engineering and human factors analyses, but of the extensive, intimate and
skillful participation of a number of current F-4 pilots. *This evaluation was
conducted under USAF Contract F33657-72-C-0639, and was sponsored by the
Aeronautical Systems Division of the Air Force Systems Command,
Wright-Patterson Air Force Base, Ohio. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A SIMPLE SIMULATOR AND VISUAL PRESENTATION FOR STALL-SPIN TRAINING Frederick D. Newell Principal Engineer Calspan Corporation A fixed ground-based flight
simulator with a television projected visual display has been developed at
Calspan and used successfully to reproduce the departure, stall and spin
characteristics of a high performance attack airplane. A description of the simulator, computer
and display system complex, and its adaptability as a training aid is the
subject of this paper. As an
introduction to the complex, refer to Figure 1 from which it is seen that the
complex is divided into two areas, the simulator room and the computer room. Within the simulator room
are a 1000-line high intensity television projector, a translucent screen
that is 6 feet by 8 feet, the simulator cockpit and the feel system
electronics. Within the computer room
are two Comcor Ci 5000 analog computers, a Pace 16-31R analog computer and
two Honeywell DDP-116 digital computers.
An interface exists for direct connection to the IBM 370/168 digital
computer. Thus there is a vast
potential for enhancing the basic system should such computer power be
required for a more complex situation.
The physical layout of this complex is shown in Figure 2. The IBM 370/168 is behind the far wall
shown in this cutaway view. The
remainder of this discussion is concentrated upon descriptions of the
individual subsystems of the simulator complex and uses the simulator as a
training tool. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. VARIABLES IN TRANSFER OF TRAINING–DEVICES AND PROGRAMS Dr. Paul W. Caro Senior Staff
Scientist and Wallace W. Prophet Director Division Number Six
(Aviation) Human Resources
Research Organization (HumRRO), Fort Rucker, Alabama For many years now engineers
and psychologists have struggled to increase the training benefits of the use
of training devices, and the results of their efforts have been
impressive. Or, at least, their
efforts have produced some impressive devices. But, have the training results lived up to our expectations as
to the devices’ potential? For the
moment, we wish to answer this question in the negative. If one accepts our negative
response, he must be concerned with the reasons why our expectations have not
been realized. Briefly, the thesis we
wish to develop in that regard, one we have expounded on many occasions, is
that the manner in which the device is used is the principal factor in
determining its benefit, and that our R&D efforts have paid too little
attention to this factor. What is
wrong in the training device business is that training seems to be
forgotten. It is in this area,
training program design, that the key to achieving real gains in training
efficiency lies. Knowledge of how to
use devices effectively is the critical ingredient that all too often is missing
in both the design and the utilization of devices. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ELECTRONIC WARFARE/ECM SIMULATION Richard P. Oberlin Manager, Training
and Simulation Operations AAI Corporation The importance of Electronic
Warfare (EW) to a nation’s survival is well known today, even to the man on
the street. However, the critical
need for training of EW operators is less well known being essentially
confined to those who are associated with companies and Government agencies
working in the EW area. This
particular situation is further compounded by the fact that it generally takes
one experienced electronic warfare operator to train one student. If all the experienced EW types were
pulled out of the field and brought back as instructors, there still would
not be enough of them to turn out the number of operators required to meet
current needs. The question that
naturally arises then is: “Can’t EW
trainers be designed and built to alleviate this situation?” The answer is a definite “yes” and this
paper will address itself to how this can and is being done and what can be
expected in the future. Before doing
that, however, basic trainer approaches will be defined and EW trainer
background reviewed. There are three basic
approaches that can be taken in formulating an EW trainer. These are the recorder approach, the
stimulation approach, and the synthetic approach. Each of these types of trainers is described briefly below. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. VERIFICATION OF SIMULATOR PERFORMANCE BY FREQUENCY RESPONSE MEASUREMENT Leonard D. Healy and Fred R. Cooper Computer Laboratory Naval Training
Equipment Center The usual method for
verifying the implementation of airframe dynamics in a flight trainer is
transient response tests. These tests
have the advantage of requiring both less test time and less data reduction
effort than the alternate technique of measuring the frequency response of
the system. However, this saving in
time and effort is made at the cost of less information about the performance
of the simulator. The addition of visual
systems to flight trainers creates the need for more critical testing of the
simulated aircraft dynamics. One
reason for more stringent testing is that the visual system magnifies
differences between the simulator and the actual aircraft performance. Shortcomings in the simulator that were
not noticed in instrument flying become obvious with the addition of the
visual system. Another reason for
trenchant examination of the simulator with a visual system is the different
mode in which a pilot flies such a device.
In instrument flying, the pilot tends to make small, careful corrections. With a visual system, he makes large, more
abrupt changes in the control settings, leading to higher-amplitude and
higher-frequency inputs to the simulator program. This may result in discrepancies in the simulation, which do
not occur for the instrument flight mode. When a contract was let to
add a visual system to the TA-4J Aircraft Operational Flight Trainer (OFT)2,
Device 2F90, frequency response testing of both the simulated aircraft
dynamics and the visual system operation were made part of the test
requirements. This paper presents the
result of those tests. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DIGITAL SMOOTHING TECHNIQUES APPLICABLE TO SIMULATOR/TRAINER INTERFACES Dr. Fred O. Simons,
Jr., Associate Professor of Engineering and Richard C. Harden,
Professor of Engineering Florida Technological
University and Barney L. Capehart Associate Professor of
Industrial and Systems Engineering University of Florida The concept of large-scale
weapon system simulators for the purpose of training the required highly
skilled military operating personnel has been influenced considerably by the
advent of the modern economical digital minicomputer which not only lends
itself to conveniently handling all the centralized bookkeeping operations
required for large-scale simulations, but it can also function to generate
dynamic variables for simulated subsystem components. In fact, in almost all cases the latter
function will represent a large majority of the digital processing required
to service large-scale simulators.
Since interfacing techniques can influence the digital processor load
for this latter function by several hundred percent, it is of prime
importance to exercise careful consideration for the manner in which all
dynamic subsystem variables are interfaced.
To this end, the purpose of this presentation is to present analog
hardware, digital hardware, and digital software interfacing techniques,
which can be traded off with digital processing requirements to realize
economical savings in a proposed simulator/trainer system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PRODUCTION LEVEL CAI IN
THE UNITED STATES MARINE CORPS Captain W. G. Kemple Computer Aided
Instruction Project Officer, S-3 Section Marine Corps
Communication-Electronics School, Marine Corps Base Twentynine Palms,
California and R. J. Modell Systems Analyst,
Navy Programs Federal Systems
Division, Sperry Univac and Dr. F. J. Blaisdell Educational
Consultant, Navy Programs Federal Systems
Division, Sperry Univac At the end of the last
decade, technological developments in education, psychology, and the computer
sciences probably reached their highest point of integration up to that time
in a technique called computer-aided instruction. The demand placed upon military and civilian educational
systems to produce skilled personnel for various occupations put
stresses on these systems to furnish the necessary trained manpower
output. At the same time, however,
this demand lent an impetus to finding ways of automating some of the highly
monotonous and inefficient tasks required of instructors. Instructing had become a very laborious,
intensive, and expensive process in some cases. CAI came along just in time. CAI Systems were largely in
a research stage during the period from 1957 to 1969. In fact, available early CAI systems were
mainly used to perform exploratory research on learning or to compare CAI with
conventional instruction (CI). Later
CAI systems, which used teletype student terminals and dedicated computers,
were employed to teach short courses or lessons to test the feasibility of
CAI in practical situations. Several
major problems arose in the practical setting: 1)
Only a few students could be
trained at any one time with CAI because available dedicated CAI systems
could not service more than 12-16 student terminals 2)
Teletypes produced a noisy
classroom, accumulated paper, and were inefficient in correcting simple
typing errors. 3)
Requirements for computer
programmers were high and related costs were prohibitive. 4)
A simple author language that
did not require computer-programming experience was not available. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NEXT MAJOR STEP FOR CAI IN IBM’s FIELD ENGINEERING DIVISION Larry R. Duffy, Cape
Kennedy Facility IBM Corporation From the early 1960’s, IBM’s
Field Engineering Division has maintained a very strong commitment toward
individualized learning. Initial
efforts addressed the application of programmed instruction. Extensive research in the mid-1960’s led
to the implementation of a nationwide CAI system in 1968. In the early 1970’s the IBM World Trade
Corporation extended CAI to some one hundred countries throughout the world
over a sophisticated telecommunications network which included the use of a
satellite. Approximately 20 percent of
IBM’s maintenance training in the United States is presently being
accomplished via individualized instruction administered from a centralized
computer through IBM 2740 terminals located at branch offices throughout the
country. The present system
incorporates a wide variety of media in the form of microfiche, films,
filmstrips, and actual devices. A
good deal of the material is presented at the terminal, although the
direction has been toward use of the terminal for more complex learning
situations, for example, simulation.
The existing system has provided a substantial base from which design
efforts for a future CAI system could proceed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A NEW APPROACH TO THE EVALUATION OF VISUAL ATTACHMENTS TO FLIGHT SIMULATORS Moses Aronson, Head,
Electronics & Acoustics Laboratory Naval Training
Equipment Center Present methods of measuring
the performance characteristics of a visual attachment to flight simulators
do not indicate whether the visual cues which a pilot uses to perform a
visual flight task, such as landing, are adequately presented to him. Parameters such as optical resolution,
depth of field for the optical probe, field of view, bandwidth of the television
system and highlight brightness are definitions of the image storage,
transmission or display components of the visual attachment. Working values of these parameters were
presented at the Fifth Naval Training Device Center and Industry Conference by
this author. Since these parameters are
obvious and susceptible to scientific measurement, it was presumed then that
specifying enough details on the terrain model, a certain level of optical
resolution, bandwidth or brightness, would provide the pilot with as many
visual cues in the simulator as in the real world. But how are the subtler cues such as egocentric distance
localization, depth perception and depth discrimination, for example,
determined except by dynamic man-in-the-loop tests? This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. RELATIVE EFFECTIVENESS OF TWO AND THREE DIMENSIONAL IMAGE STORAGE MEDIA Barry C. King, Jr.
and Daniel B. Jones Martin Marietta
Aerospace This paper describes
experiments conducted to evaluate the ability of subjects to perceive the
dimensionality of source material presented under dynamic conditions on a TV
display. This source material
includes a series of simulated military–type targets that are viewed in dive
approaches and along selected constant altitude paths. Key results, which summarize subject
performance, are presented, together with a discussion of the relative
importance of motion-dependent cues to apparent depth. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. HOLOGRAMS IN DICHROMATED GELATIN Denis R. Breglia and
Alfred H. Rodemann Physical Sciences
Laboratory Naval Training
Equipment Center I am sure everyone is
familiar with holography and a hologram’s property of displaying a
three-dimensional image. This
property is a consequence of a hologram’s more general property of recording
and reconstructing wavefronts. It is
this more general property which will be discussed today. The holograms, which will be described,
are meant to be used as image relaying or imaging devices rather than as
image storage and displaying devices. A hologram, which is the
recorded interference pattern produced by two mutually coherent wavefronts,
has the ability to reconstruct or recreate either of the two recorded wavefronts
upon illumination by the other. This
is illustrated in the first figure.
In the recording process, wavefronts or beams A and B illuminate the
recording material. After processing,
the recording material has the ability to reconstruct A upon illumination by
B or vice-versa with some losses due to less than 100% diffraction efficiency
and aberrations due to a variety of reasons.
In the most familiar holograms the two recorded wavefronts are the
wavefronts formed by light scattered from a three-dimensional object and the
unperturbed referenced wavefront.
Figure 2 illustrates the recording and reconstruction of such a
hologram. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Dr. Elmo E. Miller Senior Scientist Human Resources
Research Organization In developing weapon system
simulators, it has become common practice to strive for as high fidelity as
possible. Generally the simulator is
indistinguishable from the real thing, both in general appearance and in the
necessary task cues. But sometimes we
question seriously whether high fidelity is really critical for effective
training. We pay for fidelity not
only with money, but also with development time and personnel to maintain and
operate the system. We actually know a great
deal about what cues are critical for effective training through the
technology of task analysis. Mere
mockups proved to be extremely effective in several training experiments 1,
2, 3, 4, 5, 6, 7, 8, and 9. We know
that mockups, and low-fidelity trainers generally, are especially effective
for learning procedures and for early stages of other skills. Today, I am going to discuss
development of a low-cost trainer for the tactical control officer (TCO) in
the Hawk missile system, and the various techniques and materials we
developed to use with it. This is a
rather complex decision-making task, and it seemed doubtful whether a simple
trainer would still be effective with a task this complex. I also want to discuss some other
practical considerations in using such a trainer, compared with a
high-fidelity trainer which it was designed to supplement. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADVANCES IN UNDERWATER ACOUSTIC MODELING E. F. Meyer, Project
Engineer Naval Training
Equipment Center The major purpose of a
training device is to provide simulated experience in order to obtain skill
and understanding in an operational situation. Training in the actual environment has a number of
disadvantages. It is expensive, the
danger element is never eliminated, and instructional supervision is limited
in the actual environment. These
considerations reflect the desirability for training devices, which simulate
not only the weapon system but also the environment. It is possible to simulate the behavior of
the environment by a mathematical model.
The obvious first step in modeling is to gain an understanding of the
phenomena in the ocean environment. As sound travels through the
ocean, the pressure associated with the wavefront diminishes. This decrease in pressure is referred to
as propagation loss. There are
basically three factors, which contribute to this loss. First, spreading of the
wavefront causes the total energy associated with the wavefront to be
distributed over a larger area, resulting in a decrease in intensity. As the energy travels away from the
source, it spreads in the form of a spherical shell. The decrease in intensity is exactly
proportional to the increase in the surface area of the sphere. Second, the reduction in
sound pressure level due to absorption and scattering is usually termed
“attenuation loss.” Absorption is
essentially the conversion of acoustic energy to hear. Scattering occurs when sound rays strike
bubbles, fish, and suspended matter.
Although scattering is a component in the attenuation of sound, its
contribution is not as important as that of absorption. Third, the surface of the
ocean is rarely smooth; therefore, sound energy striking it is seldom
reflected specularly (mirror reflection).
Since the ocean surface is constantly changing, the sound energy is
reflected in many directions. Surface
reflection loss is a function of both sea state and frequency. The ocean bottom may also
reflect sound waves. Sound reflected
from the ocean bottom usually suffers a significant loss in intensity. The amount of energy, which is lost at the
bottom, will vary with the composition of the bottom, roughness of the
bottom, frequency of the sound wave, and the angle at which the sound wave
strikes the bottom. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADAPTIVE TRAINING DEMONSTRATIONS–LESSONS LEARNED Dr. John P. Charles
and Robert M. Johnson LOGICON, Inc. Over the past few years,
LOGICON has conducted a series of studies for the Naval Training Equipment
Center concerned with exploiting and applying advanced training technology to
weapon system trainers. The first
study included a review of an existing Airborne Weapons System Trainer (AWST)
and a survey of training and related digital computer technology. Three subsequent studies demonstrated
advanced technology applications to a basic, intermediate, and advanced
air-training task. Much was learned
in these technical demonstrations and will be summarized in the succeeding
paragraphs. First the nature of each
of the demonstrations will be reviewed and then some of the major “lessons
learned” will be discussed. The first study was
conceptual in nature and began with a brief review of a typical fighter
AWST. The review revealed that in
large: 1)
AWSTs were being used as
procedure trainers 2)
There was no integrated
training plan or syllabus 3)
There was no objective
performance or criteria measurement 4)
The instructor’s role was ill
defined. The last part of the study
was a survey of training methodology and trainer computer technology. The conclusions exceeded initial
expectations. It was pointed out that
even routine state-of-the-art technology, if applied, could conceptually
improve training significantly and unburden and aid the instructor. Furthermore, existing technology could
permit effective implementation of advanced developments in training
methodology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TIME AND COST EFFECTIVE TECHNIQUES IN SUPPORTIVE COMPUTERIZED TRAINING SYSTEMS Harvey Pollack Director Learning Management
and Resources Center New York Institute of
Technology The computer that will
respond to a raised eyebrow or a quizzical expression, carry on an
interactive intelligent discussion with its human user, or recognize the
difference between nervousness and lack of knowledge is yet to be invented. This is the stuff of which a teacher is
made. These are the precious talents
of the man or woman who stands in front of a class and nurtures the student’s
latent ability to reason. Such
responsive activities still lie in the realm of human relationships and there
they will remain for a long time to come. Developmental efforts to
find an appropriate place for the computer in the educational process have
been gathering momentum for a number of years. Although no one has succeeded in endowing the computer with the
facilities it needs to assume full tutorial stature; much progress has been
made in utilizing it successfully in a supportive role. Even in such applications, however, it has
not received the acceptance it merits.
Aside from the resistance of the teaching fraternity to the
introduction of impersonal educative devices and the unavailability of good
course material in many disciplines, high costs account for the relatively
sparse usage of computer assisted instruction (CAI) throughout the nation. In order to evaluate the
techniques and procedures we have developed at the New York Institute of
Technology for improving cost effectiveness, let us look briefly at the
principal factors which have thus far made computerized instruction
prohibitively expensive for most school systems and training centers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Papers
published, but not presented: IMPROVING SOCIAL BEHAVIOR WITH PLATO IV Dr. Arthur S.
Blaiwes, Research Psychologist Human Factors
Laboratory, Naval Training Equipment Center The PLATO IV computer-based
education system and some of the rationale and approach with respect to its
evaluation are described briefly.
PLATO IV will be evaluated in its application to the training of
factors related to the optimization of social influence; specifically, that
influence exerted between company commanders and recruits at recruit training
commands. Current approaches to
teaching social skills are inadequate to meet the needs for such skills. Computer-administered instruction offers a
novel and potentially effective medium through which to improve, through
training, the quality of social influence. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A PROCESS FOR CHOOSING COST-EFFECTIVE MEDIA FOR PROPOSED TRAINING SYSTEMS Dr. Richard Braby,
Ed.D. Team Leader, TECEP
Project Training Analysis
and Evaluation Group Naval Training
Equipment Center Choosing a mix of
instructional media for a proposed military training program has proven to be
a complex task. One of the factors
contributing to this complexity is that military training programs cover a
wide range of skills. Included are
such things as recalling facts and principles, procedure following, signal
recognition, decision making under stress, leadership, vehicle control, and
many other types of learned behavior.
Job level proficiency is a frequent requirement for graduation, and
the cost of poor training is measured in terms of accidents, lost lives, and
failed missions. Another factor is that a
wide range of instructional media and methods are available today. Still more are about to emerge from the
research and development efforts of training laboratories. Techniques significantly more efficient
and less expensive than traditional techniques are being developed. Promising innovations include
computer-driven systems such as the Advanced Instructional System being
developed by the Air Force, TICCIT, PLATO IV, and machine adaptive
simulators. An inexpensive
long-playing videodisc system with random access using laser techniques will
probably become available during 1975. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EXPERIMENTAL MODEL VISUAL DISPLAY FOR SHIPHANDLING TRAINERS Francisco Chea Project Engineer Visual Simulation
and Electronics and Acoustics Laboratory Naval Training
Equipment Center This paper is a digest of a
final technical report, which resulted from an in-house investigation to
define visual simulation parameters and to identify design criteria for a
proposed shiphandling trainer. The
investigation had involved the following: 1)
Assembly of an experimental
destroyer mooring system consisting of a wide-angle television system, mockup
bridge and projection area, three-dimensional harbor model, TV camera
transport/motion device, and analog computer. 2)
Performance testing of the
system’s equipment. 3)
Subjective evaluation of the
system’s training potential. 4)
Establishment of a
specification for the trainer. The following information,
which was extracted from the final technical report, will be described in
this paper. 5)
Functional and operational
concept of an experimental destroyer mooring trainer. 6)
Equipment used and its
performance. 7)
Subjective evaluation of the
system’s training potential which was performed by active-duty destroyer
officers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. IMPACT OF AUTOMATED TRAINING UPON INSTRUCTOR STATION DESIGN Edwin Cohen, Ph. D. Simulation Products
Division, The Singer Company Complex training devices,
such as operational flight trainers (OFT’s) and weapon system trainers (WST’s),
are advanced evolutionary forms of the archetypal Link “blue box.” Early training devices were primarily
concerned with simulation of the cockpit instruments and controls; simulator
training paralleled, as closely as the device’s limitations would permit,
training given in the aircraft: takeoff, climb, airwork, descent, approach,
and landing. The earliest trainers
had necessary controls for operating the device, but no instructor station as
such. The instructor station evolved
as an instructor-operator station (IOS) incorporating operator functions,
such as those relating to ground radio facilities, aircraft conditions (e.g.,
center of gravity), environmental conditions (e.g., wind velocity), and
simulated malfunctions; information provided to the instructor, located away
from the cockpit, was of the kind he would have if he were instructing from
the aft seat of a trainer aircraft, with the trainee in the front seat–i.e.,
repeaters of the trainee’s instruments. As training devices
continued to develop, there was an increasing appreciation of their
superiority, compared with the aircraft, in allowing precise control of
conditions of practice, and in providing reliable and valid measures of
trainee performance. This
appreciation led to the imposition of more and more tasks, such as
malfunction insertion, upon the instructor. The instructor in the
typical OFT or WST in the field today has two kinds of duties–those relating
to instruction per se, and those concerned with simulator operation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ORLANDO POLICE DEPARTMENT COMPLAINT DESK PERSONNEL TRAINING SIMULATOR Robert D. Doering,
Ph.D., P.E. College of
Engineering Florida
Technological University In most police departments,
the Communications Center is the focal point of all public calls and other
inputs to the system. It houses the
personnel and equipment necessary to receive and integrate all information
pertaining to routine or emergency situations and control and coordinate the
men and equipment needed to respond to the situation. Personnel typically include Dispatch
Officers who receive the incident calls, assess the force status situation,
and assign the necessary response, and Radio Operators who communicate with
the field forces. It must be recognized that
both Dispatch Officers and Radio Operator are key positions in fulfilling the
mission of the Department. The
Dispatch Officer is many times the first and only contact of the citizen
seeking help from the Department. On
the other hand, the Radio Operator may be the only link the field officers
have with his source of help.
Personnel manning these positions must be carefully selected for their
job related abilities and further trained in their duties to the required
proficiency, or rejected as unacceptable.
The Communications Center personnel should be trained as an elite
group comparable to special uniformed units. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EOSS–A DYNAMIC REAL-TIME SIMULATOR FOR EVALUATION OF ELECTRO-OPTICAL GUIDANCE IN A MAN/MACHINE ENVIRONMENT* Scott Haselwood Technical Director
of Electro-Optical Simulation System (EOSS) Martin Marietta
Aerospace Dorwin L. Kilbourn,
Physicist, Advanced Sensors Directorate U.S. Army Missile
Command, Redstone Arsenal The Electro-Optical
Simulation System (EOSS) to be completed in early 1974 will be one of the key
elements of the U.S. Army’s Advanced Simulation Facility located at Redstone
Arsenal, Alabama. As one of three
major simulation laboratories, the EOSS provides realistic and precisely
controlled spectral and dynamic environments for the non-destructive testing
of a wide variety of ultra-violet, visible and near infrared seeker
systems. This precision test tool
will be used by scientists and engineers for developing and evaluating
guidance components, subsystems, and major assemblies throughout the design,
development and prototype cycles. In
addition, the laboratory will permit the testing of the actual missile
guidance hardware in a real-time simulation.
The facility has been designed so that growth can be easily
accomplished. Addition of a Weapons
Delivery System Simulation (WDSS), for example, extends the EOSS’s capability
to encompass a total weapons system simulation by providing the
man/machine/target interface. Thus,
the interaction between a fire control system, the missile, the carrier, the
pilot/gunner, and the target are analogous to those experienced in the real
world and are effected without segmenting the simulation. The main difference here is that a large
variety of electro-optical concepts can be tested nondestructively and
repeatedly over a wide range of parameter variations and precision controlled
flight environments. *Work performed under
contract DAAHO1-71-C-0587, U.S. Army Missile Command, Huntsville, Alabama. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRAINING–AN
ENGINEERING PROCESS Andrew Klemmer Branch Manager of
Military Customer Training and Training Devices The Douglas Aircraft
Company The Training Specialist has
historically found himself in the predicament of Mark Twain’s Juggler,
peddling an act at which almost everyone considers himself an authority and
critic. Everyone has extensive
experience with the process; everyone understands the task; sooner or later
everyone tries it for themselves.
Simply keep several items in motion–all at the same time. Juggler and Training
Specialist share another method of operation–the system approach. Based on experience with Training Specialists,
it would be no surprise to find that a good portion of the discussion among
Jugglers, when and if they gather at meetings and conventions, would center
on charts and models of their chosen or proposed system of keeping more and
more and moving faster and faster. The Juggler however is
“one-up” on the Training Specialist.
Once the Juggler has designed his system and implemented it, before an
audience, he has resolved all his responsibilities to his patrons and to his
art. His system is in fact contained,
and while it might be blended into a total circus, the juggling activity is
distinct, with a starting point and a conclusion that are of no particular
consequence to the performance of those appearing prior or subsequent. In short, the system is not part of a
larger system. The event of the components
of the Training system being put into motion simply marks a point in a
process whose beginnings are entwined in larger systems, or non-systems, and
whose conclusions cannot be accurately determined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PREDICTION OF TRAINING DEVICE EFFECTIVENESS FROM QUANTITATIVE TASK INDICES Dr. Angelo Mirabella and George R. Wheaton Senior Research
Scientists American Institutes
for Research The problem of task fidelity
is one that continually faces designers of training devices. Early during conceptualization of the
device, decisions must be made concerning those features of the operational
task, which should be incorporated into the trainer in order to make the
device optimally effective for both the acquisition and transfer of
skills. Complementary divisions are
needed concerning those features of the operational task that can be
cost-effectively eliminated. Yet,
objective means for making such decisions on an a priori basis (i.e.,
before the device is actually built) have never been developed. In particular, quantitative methods have
been lacking with which to relate variations in trainer task characteristics
to variations in skill acquisition and skill transfer. The pragmatic consequence of this lack of
a predictive methodology has been incorporation into training devices–and, in
particular, simulators–of as much realism as the state of the art and
available dollars will permit.
Increasingly, the cost effectiveness of such a response to training
needs has been questioned. A major stumbling block to
the development of more objective and reliable approaches to device design
has been the lack of a widely accepted and generic methodology for
quantitatively analyzing and describing trainee tasks. It was the desire to work toward such a
methodology, which prompted NTEC to undertake a program of research on
trainee task quantification and prediction of training effectiveness. Two major issues had to be addressed in
the course of this program. First,
would measures of training effectiveness (i.e., rate of skill acquisition,
level of transfer) vary in some predictable manner as features of a training
device were manipulated? Unless there
was a relationship between these two sets of variables, prediction of
effectiveness would not be feasible.
Second, and even more basically, would it be possible to describe the
critical features of a device reliably and along a number of quantitative
dimensions? Unless such descriptions
were possible, there would be no way of investigating the relationship of
interest. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION OF A DEEP SUBMERSIBLE Emmanuel S. Psarakis Naval Training
Equipment Center Barney L. Capehart Associate Professor
of Industrial and Systems Engineering The University of
Florida A number of deep
submersibles have been used by the United States Navy recently in various
operations, such as for research in Marine Biology, Oceanography, Underwater
Rescue Missions, and Underwater Terrain Reconnaissance. Deep submersibles are slow
moving, blunt-body shaped, small submarines manned, usually, by a crew of two
to four men. They lack the plane
control surfaces which conventional submarines use for control. Instead, most deep submersibles use side
thrusters (propellers) mounted symmetrically with respect to the vertical
plane and above the center of gravity. Currently, crews to man and
operate these deep submersibles are trained by making actual dives in these
vehicles. This method of training,
besides being costly, possesses a certain factor of risk. A more effective and safer method of
training could be provided by a simulator, which would simulate all the
functions of an actual deep submersible, as well as its motion
characteristics through water. Such a
simulator was designed and built for the United States Navy Training Equipment
Center (NAVTTAEQUIPCEN). The simulator
consists of a spherically shaped structure (control cab) which is mounted on
top of a motion system. This
structure contains all the controls and instruments necessary for the
operation of the simulator and provides room for two trainees and an instructor. The motion system provides for movement of
the control cab in longitudinal, lateral and vertical directions, as well as
for roll, pitch and yaw. The signals
necessary to drive the motion system are generated in a digital computer by
solving the equations of a mathematical model. The computer signals are transformed to electrical impulses and
accepted by the hardware of the motion system in a specially designed
interface. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. VISUAL
TOLERANCES FOR SIMULATOR OPTICS Joseph A. Puig Research Psychologist Human Factors
Laboratory, Naval Training Equipment Center This paper discusses
problems associated with the determination of tolerances for optical systems
that are directly coupled to the human eye.
Adequate total performance of the combined physical and physiological
optical systems is shown to be dependent upon modifications of the optical
image by the eye and processing of the retinal image by the brain. Physical, physiological, and psychological
interactions are considered for application to simulator optical design. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. FFT APPLICATIONS TO ACOUSTIC PROPAGATION AND SONAR BEAM FORMING SIMULATION PROBLEMS R. F. Rice and M. D.
Griffin The Singer Company,
Simulation Products Division The development and
subsequent application of the Fast Fourier Transform (FFT) is a matter of
such extensive record that it need scarcely be mentioned here. The FFT has revolutionized many aspects of
computational mathematics, not the least of which is the field of digital
signal processing. Indeed, progress
in this area has been of such magnitude as to diminish the significance of
the FFT as a computational tool in other areas; many users have, in fact,
come to equate the term “FFT” with a time-to-frequency transform and “IFFT”
(Inverse FFT) with a frequency-to-time transform. That this is only one of many potential uses has been pointed
out in the past; we will here discuss two, which have relevance to the Navy
because of their possible application to advanced ASW training devices. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. HUMAN
ENGINEERING CONSIDERATIONS FOR INSTRUCTOR STATIONS Clark Roberts Human Engineer General Electric
Company’s
Apollo and Ground Systems Division This paper presents a
current Human Engineering problem and explores a practical approach to
solving the problem. Experience in the design of
training device instructor stations (consoles and workspaces) has shown that
each training situation has unique instructor/operator requirements. Since the equipment and spatial
arrangements are a direct function of the operational (training)
requirements, standard console design concepts are not only more costly but
also less effective when all training aspects are considered. The steps required to optimize an
instructor station will be discussed with photographs and sketches as
examples. Hopefully, this discussion
will stimulate interest and lead to the exploration of new approaches to the
problem of training device instructor stations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USE OF NON-CONVENTIONAL OPTICAL MATERIALS FOR VISUAL SIMULATION Dr. Gottfried R.
Rosendahl Research Physicist Naval Training
Equipment Center Since this presentation
shall be restricted to refractive optics at this time, it may be best to
state first what conventional optical materials are. The most conventional materials is, of
course, glass. For special
applications and refractive virtual displays are part of it, certain plastics
have worked themselves slowly but surely into a conventional position. With respect to visual
simulation, two types of displays have to be considered virtual image
displays and projection or screen displays.
The latter will necessitate some remarks at the end of this discourse,
while our main emphasis will be on virtual image or infinity displays. They can be considered to represent giant
magnifiers, eyepieces, or ocular systems imaging a relatively small
projection screen or large CRT into optical infinity which can be looked at
from a viewing area of between 6 to 18 inches diameter (the avoidance of the
term “exit pupil” is intentional) at a distance from the “lens” as large as
reasonably possible. (See figure 1.) This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CONCEPT AND IMPLEMENTATION A. J. Whitehurst Training Systems
Engineering Hughes Aircraft
Company In 1970, some innovative
U.S. Navy personnel involved with the F-14 Program established a
Navy/contractor team under COMFAIRMIRAMAR at NAS Miramar, California. The specific purpose of this team was to
establish an integrated state-of-the-art training system to implement the
aircrew and maintenance personnel training mission of the F-14 Readiness
Squadron. This on-site team concept
provided a continual transfusion of Navy fleet operational experience and
contractor training/technical expertise.
As such, the underlying precepts of Instructional System Development
(ISD) technology were focused upon the unique training situation of the F-14
Readiness Squadron. This situation
was unique in the involvement of a new, highly sophisticated weapon system
with training requirements ranging from complex tactics to very basic
maintenance procedures. This
application of ISD technology was conceptually oriented toward a training
system component model such as depicted in Figure 1. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website.
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