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9th
NTEC/INDUSTRY CONFERENCE
INTRODUCTION TO THE CONFERENCE
SYSTEM
DEVELOPMENT OF A SHIP HANDLING SIMULATOR
GENERATION
OF AUDIO SIGNALS FOR SONAR SIMULATION/STIMULATION WITH DIGITAL TECHNIQUES
A SYSTEM
ORIENTED BENCHMARK FOR TRAINING SIMULATORS
INCORPORATION
OF DIGITAL AVIONICS SYSTEMS IN THE B-1 TRAINING SIMULATOR
AIR-TO-SURFACE
FULL MISSION SIMULATION BY THE ASUPT SYSTEM
AN AIR
TRANSPORTABLE PROGRAMMABLE AIR-TO-AIR COMBAT SIMULATOR
VERISIMILITUDE
TESTING– A NEW APPROACH TO THE FLIGHT TESTING OF AIR FORCE SIMULATORS
COMBAT
READINESS THROUGH ENGAGEMENT SIMULATION
SIMULATION
OF A WEAPONS FIRE SIMULATOR MODELED AS AN OPTICAL COMMUNICATION CHANNEL
TANK DRIVER
AND TANK GUNNER TRAINING SIMULATORS
WIDE-ANGLE
SCANNED LASER VISUAL SYSTEM
A DATABASE
GENERATION SYSTEM FOR DIGITAL IMAGE GENERATION
A NEW VISUAL
SIMULATION TECHNIQUE FOR PILOT TRAINING
PERSPECTIVE
ERROR IN VISUAL DISPLAYS
COMPENSATING
FOR FLIGHT SIMULATOR CGI SYSTEM DELAYS
MICROPROCESSOR
CONTROL OF HIGH-SPEED PIPELINE SIGNAL PROCESSORS
A MOTION
SENSING MODEL OF THE HUMAN FOR SIMULATOR PLANNING
PILOT
PERFORMANCE MEASUREMENT SYSTEM FOR THE A-7 NIGHT CARRIER LANDING TRAINER (NCLT)
TRAINING
USING INTERACTIVE COMPUTER GRAPHICS FOR SIMULATION
PERFORMANCE
ORIENTED AIRCREW TRAINING– OPTIMIZATION THROUGH ISD*
ACTION SPEED
TACTICAL TRAINERS
SIMULATION
PROCUREMENT MANAGEMENT PROBLEMS AND PERSPECTIVES
USING CAI TO
MEASURE TEAM READINESS
AN APPROACH
TO STIMULATION OF OCEAN MULTIPATH PHENOMENA FOR SONAR TRAINING DEVICES
THE
SIMULATOR INSTRUCTOR–A READINESS PROBLEM
ESTABLISHING
TRAINING CRITERIA ON AN ECONOMIC BASIS
DD-963 CLASS
DESTROYER ENGINEERING CONTROL AND SURVEILLANCE SYSTEM TRAINER
THE VOICE
DATA COLLECTION PROGRAM A GENERALIZED RESEARCH TOOL FOR STUDIES IN SPEECH
RECOGNITION
PILOT
ACCEPTANCE AND PERFORMANCE EVALUATION OF VISUAL SIMULATION
AUTOMATED
SCORING OF INSTRUMENT FLIGHT CHECKS
SIMPLIFYING
THE MEASUREMENT OF COMPLEX SKILLS IN A TRAINING SIMULATOR
MAINTENANCE
READINESS THROUGH EFFECTIVE SIMULATION TRAINING
SIMULATION
OF MICROPROCESSOR OPERATION FOR PROGRAM DEVELOPMENT AND CHECKOUT
A PROCEDURAL
PROPOSAL FOR RELATING TRAINING DEVICES TO JOB SPECIFICATIONS
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INTRODUCTION TO THE CONFERENCE G. V. Amico Director of
Engineering Naval Training
Equipment Center The theme of this year’s
conference, “Readiness Through Simulation,” is fitting since it emphasizes
the vital role that training, and particularly training equipment, plays in a
peacetime environment. This theme not
only permits us to objectively assess capabilities and shortcomings of the
inventory of training equipment, but also enables us to project capabilities
of future systems. While previous
conferences have placed emphasis on product improvement and training
effectiveness of future training systems, I plan to assess the capabilities
of training systems already in the inventory which are located at formal
schools and fleet activities. This
evaluation of the inventory will also focus attention on those factors, which
could improve the training effectiveness and supportability of these systems. First, I would like to spend
a few moments presenting information on the capabilities, which exist in the
present inventory. This training
capability is achieved through a Navy/Marine Corps inventory of $683 million
of training equipment representing 2,844 trainers with an acquisition value
of over $1,000 each. I have
translated the extensive utilization data which are collected and processed
on 290 of the major devices by the Naval Training Equipment Center for the
chief of Naval Operations into another domain; namely, that of equivalent
operational training, including the magnitude of threat and number of
simulated weapons which are fired in synthetic training exercises. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SYSTEM DEVELOPMENT OF A SHIP HANDLING SIMULATOR T. C. Hutchison, M.
J. Kirby, and W. Zdan Sperry Systems
Management The U. S. Merchant Fleet is
an essential element of our commerce and defense. American Flag Vessels operate under very stringent regulations
governing vessel safety and the protection of life at sea. However, collisions and groundlings
involve a significant number of vessels each year. This constitutes a problem, which warrants an organized effort
toward solution. Research to identify causes
and define solutions to problems such as collisions and groundings is a
natural application for simulation.
The conditions of an experiment can be controlled, and results
observed more accurately than if actual vessels were used. Study variables can be changed over wide
ranges. New equipments and procedures
can be investigated more easily and quickly in a simulator than in the real
world. Potential risk situations can
be investigated without endangering either the “own ship” or other
traffic. Also, the cost of simulation
is generally much less than the cost of a comparable study using full-scale
ships in an actual harbor or seaway. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. GENERATION
OF AUDIO SIGNALS FOR SONAR SIMULATION/STIMULATION WITH DIGITAL TECHNIQUES Morris H. Stephenson
and Forrest D. Suchey Honeywell, Marine
Systems Division Sonar signals are
conventionally divided into two categories:
(1) shaped, broadband components, such as ambient, ship flow and
propeller cavitation noises, and (2) narrowband components, including
machinery noise, echoes, and reverberations.
This paper will explain how Honeywell uses digital data processing to
generate these signals for use in sonar trainers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A SYSTEM ORIENTED BENCHMARK FOR TRAINING SIMULATORS P. S. Babel and Dr.
M. L. Birns Aeronautical Systems
Division Wright-Patterson Air
Force Base An important task in the
development of training simulators is determining the computing system that
is adequate for the computational task required. The definition of the simulator computational system as well as
ensuring its adequacy has been rendered more difficult by the increasing
complexity of available computer systems, the ever changing computer systems
market and the growing sophistication of the training simulator computation
requirement. Several selection tools have
been previously available, but are generally CPU rather than system
oriented. Since these computer
selection tools do not address simulation-processing parameters, they are of
limited utility in selecting computer systems for this application. Hence, the Air Force is striving to
develop a computational system selection technique which is based on training
simulator requirements and is flexile enough to be used in the various types
of computational systems presently found in training simulators. The tool required is a system benchmark,
which will measure the total capability of the computational systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. INCORPORATION OF DIGITAL AVIONICS SYSTEMS IN THE B-1 TRAINING SIMULATOR O. R. Moyen-Van
Slimming Aeronautical Systems
Division The B-1, which is intended
to replace the B-52 in the Strategic Air Command (SAC) inventory, has several
simulator requirements, ranging from study carrels to full mission
simulators. The Aircraft has a
sophisticated avionics package, similar to that in the FB-111. It controls the navigation, weapon
delivery and defensive functions for the aircraft. It utilizes a number of analog and digital computing devices
whose functions have an impact on the simulator. A detailed analysis of the avionics system was accomplished in
order to identify the problems that may be encountered in fulfilling the
avionics function requirements for the crew training simulator and indicate
which approach(es) to implementing the avionics functions would be most cost
effective over the life cycle of the B-1 simulator. There are several simulator requirements which have no
equivalents in the aircraft. One such
requirement is the capability to freeze the mission, usually with the intent
to reset the simulated aircraft to another position or to instruct the crew
concerning a portion of the mission without their having to concentrate on
aircraft status. Another such
requirement is parameter freeze, i.e., and the ability to freeze certain
parameters so that the crew can concentrate on other tasks. These requirements represent a definite
challenge to the implementation of avionics functions in the simulator. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. AIR-TO-SURFACE FULL MISSION SIMULATION BY THE ASUPT SYSTEM Eric G. Monroe Systems Engineering
Branch, United States Air Force Human Resources
Laboratory, Flying Training Division, Williams Air Force Base Air-to-surface weapons
delivery is one realm of visual flight simulation that has been rather
neglected until recent investigations were made by the USAF to determine the
state-of-the-art in this area. As
part of this investigation (Project 2235, Air-to-Ground Visual Evaluation),
the Advanced Simulator for Undergraduate Pilot Training (ASUPT) system was
expanded to include the additional capabilities required performing
air-to-surface weapons delivery.
Evaluations of the various systems under consideration have shown the
ASUPT computer image generation approach to air-to-surface visual simulation
to be the most viable. This paper
summarizes the engineering modifications made to the ASUPT system for Project
2235 and presents the operational capabilities of the new system
configuration. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. AN AIR TRANSPORTABLE PROGRAMMABLE AIR-TO-AIR COMBAT SIMULATOR Richard J. Heintzman United States Air
Force, Aeronautical Systems Division Wright-Patterson Air
Force Base The demand for increasing
use of flight simulators within the military has led to requirements for
broader application and more efficient utilization. The use of mobile simulators
is by no means new to either the Air Force or Navy. Both services have used such devices effectively for years; the
Air Force units being mounted in railcars and the Navy units being
trailerized for highway transportation. Current mobile simulators
are limited to instrument flight simulation.
The Air Force during the 1960s added visual attachments; however, this
effort was unsuccessful. Recent
advancements in mini-computers, microprocessors, and in computer image
generation (CIG) make mobile simulators in general and visual mobile
simulators in particular more feasible. Aerial combat simulation is
potentially a high payoff application of mobile simulation. This paper attempts to define a minimal
cost, low-risk approach to Air Transportable Programmable Air-to-Air Combat
Simulators (ATPAACS). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SIGNIFICANT FEATURES OF THE UNDERGRADUATE PILOT TRAINING-INSTRUMENT FLIGHT SIMULATOR (UPT-IFS) VISUAL/FLIGHT SYSTEM Thomas S. Melrose Aeronautical System
Division, Wright-Patterson Air Force Base The USAF Undergraduate Pilot
Training-Instrument Flight Simulator (UPI-IFS) System design combines several
state-of-the-art improvements that promise to provide a highly realistic and
effective training alternative to actual flight training. A significant part of the UPT-IFS system
is its Visual Subsystem and its relationship to the total simulator
complex. Limitations of previous
visual systems dictated the need for establishing minimum image quality
requirements and associated test procedures for the UPT-IFS system. These included the utilization of image
detail criteria in terms of image contrast as a function of resolution levels
of modulation transfer function (MIF), the employment of raster
transformation to achieve the required low eye-height, the use of a high
resolution color Cathode-Ray Tube (CRT) in an infinity image display,
optimized terrain modeling, and depth-of-field criteria. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A NEW APPROACH TO THE FLIGHT TESTING OF AIR FORCE
SIMULATORS Major James A.
Richmond, USAF, Aeronautical Systems Division Wright-Patterson Air
Force Base The purpose of this paper is
to explain the mechanics and rationale of an improved approach to simulator
flight testing that the Air Force has been taking with its most recent
simulator procurement. The goals have
been to fly and test the simulator so as to identify problems that it may
have had in performance and handling qualities. Problem identification has been done in a scientific manner and
“tweaking” has been avoided. The test
method that has been developed and used, I call verisimilitude testing. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. EVALUATION OF THE SYNTHETIC FLIGHT TRAINING SYSTEM (DEVICE 2B24) FOR MAINTAINING IFR PROFICIENCY AMONG
EXPERIENCED PILOTS D. O.Weitzman, M.
Fineberg, H. Ozkaptan United States Army Research
Institute for the Behavioral and Social Sciences and CW4 G. L. Compton United States Army,
Fort Campbell Since the early days of
flying, flight simulators have been in use and their value has been amply
demonstrated. Flight simulators have
evolved from the Link Trainer, which was widely used for pilot training in
the Second World War, into precisely engineered devices capable of accurately
computing the aerodynamic responses of an airplane to control inputs, and of
reproducing realistic cockpit instrument indications for all flight
situations. It was realized, as Adams
(1957) points out, that flight simulators have many advantages over the
operational situation. First, the
simulator provides its users with greater control over ambient conditions. Whereas the “real” world is subject to
unpredictable variations, a simulator can provide planned variation of
various elements of the real situation with unessential elements in the real
situation omitted. Second, the
simulator can represent dangerous elements in flight more safely. Emergency procedures that would be too
dangerous to teach in the air may be taught safely in ground-based
simulators. Third, a major advantage
offered by simulators is their low operating costs in comparison with the costs
of operating aircraft. For these
reasons, simulators continue to play an important role in pilot training
during initial acquisition, transition training, and for maintenance of
established flying skills. The
importance attached to simulators in meeting training goals is; of course,
predicated on the assumption that training given in the simulator will
transfer to the aircraft. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. COMBAT READINESS THROUGH ENGAGEMENT SIMULATION LTC George J.
Stapleton, United States Army Program Manager,
Engagement Simulation US Army Training
Support Center, Fort Eustis For nearly three years the
US Army has been experimenting with, refining, and implementing a series of
training techniques which employ engagement simulation mechanisms, along with
proven instructional models, to improve unit tactical training. Some see the advent of engagement
simulation as merely another step along the Army’s path toward increased
realism in training. Others see
engagement simulation as a near perfect simulation of combat, while still
others believe engagement simulation is nothing new, and that in one form or
another, “we have been doing this kind of thing for years.” Probably none of
the foregoing opinions on engagement simulation are entirely right, nor are
any totally incorrect. More properly,
the techniques at issue certainly simulate the violent interactions of
weapons in combat, although imperfectly, and in so doing add much realism to
our tactical training. While we can
point to excellent training with conventional techniques, some of the aspects
of engagement simulation are truly new, or are at least substantial revisions
of earlier ways of doing things. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SIMULATION OF A WEAPONS FIRE SIMULATOR MODELED AS AN OPTICAL COMMUNICATION CHANNEL J. Cormack, B.
Petrasko, and R. Phillips Department of
Electrical Engineering, Florida Technological University and A. Cannon Naval Training
Equipment Center This paper presents a method
of simulating various noise sources in a Weapons Fire Simulator System that
has been modeled as an Optical Communications Channel. This Weapons Fire Simulator System is
composed of laser transmitters mounted on weapons that fire blank cartridges,
and laser receivers mounted on targets.
The laser transmitter sends out “kill” beam pulses to the target
whenever blank cartridges are fired.
Detection of these pulses at the target signifies a “hit.” The entire system along with the optical
communication channel is simulated in a general-purpose computer program
called SCEPTRE. This analysis package
is an efficient means of modeling the communication channel characteristics
and determining signal-to-noise ratios as functions of various electrical and
physical parameters. Also the SCEPTRE
program is a versatile tool for circuit noise calculations. The main advantage is a single SCEPTRE run
computes the total noise output from a large number of noise sources
distributed throughout the circuit. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. TANK DRIVER AND TANK GUNNER TRAINING SIMULATORS Jean Baradat LMT Simulators We are witnessing a growing
interest from utilizers in classroom training for tank crews. Simulators exist, or are being developed,
which provide efficient training. The
purpose of this paper is to specify the concept of tank crew training and to
isolate the functions of each new member, the features of the simulators to
be used for their training. Analysis of the interworking
of the members of a tank crew shows that coordination is provided entirely by
the tank commander; there is practically no direct relationship between the
gunner and the driver. It is true
that their actions are coordinated–reducing speed, or taking up a suitable
firing position–but the information, especially visual, which they
individually use and the actions they undertake are either totally
independent or only slightly correlated.
Tank crew training can thus be broken down into independent and specialized
phases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. WIDE-ANGLE SCANNED LASER VISUAL SYSTEM Carl R. Driskel U.S. Army Office of
Project Manager for Training Devices and Dr. A. M. Spooner Redifon Flight
Simulation, Limited An experimental
investigation is being conducted to determine the feasibility of using
scanned lasers to generate and display real world scenes for military
training applications. The technical
objective is to provide high resolution tactical scenes over a continuous
wide field of view. The United States Army and
Air force are supporting the development of a breadboard laser camera and
display system to investigate the capability of the system and applicability
of this approach to military training requirements. Completion of the breadboard system is scheduled for third quarter
1978. The prime contractor is American
Airlines Incorporated. Redifon Flight
Simulation, Limited, as subcontractor, is conducting the main body of the
work, and the Sira Institute, England, is providing expertise on optical and
electronic systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A DATABASE GENERATION SYSTEM FOR DIGITAL IMAGE GENERATION Arthur P. Schnitzer The Singer Company,
Link Division In the last ten years, we
have witnessed a fortyfold increase in the edge processing capability of
real-time digital image generation (DIG) systems. While it would appear unlikely that the next decade will product
another fortyfold increase in capacity, one thing, at least, seems
clear. Like some insatiable science
fiction monster, today’s DIG system is devouring databases at a prodigious
rate that promises to be ever increasing.
To satisfy this gargantuan demand, as well as the desire of users for
more detailed and realistic simulation, greater emphasis will have to be
placed on the database generation process.
Indeed, we have already seen the beginnings of this trend in recent
procurement specifications. The DIG
for the BF-111 simulator not only specifies a total database storage capacity
several times the size of the deliverable database, but also requires the
delivery of a database generation facility, thus hinting at the Government’s
intent to fill up this spare storage capacity after delivery. In recognition of the substantial effort
required to generate visual simulation databases, there is even a
quantitative specification of database generation speed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A NEW VISUAL SIMULATION TECHNIQUE FOR PILOT TRAINING Carl J. Vorst McDonnell Douglas
Electronics Company Visual simulation has become
a major factor in replacing aircraft hours with simulator hours for pilot
training. Rapid increase in visual
use, made possible by computer generated imagery (CGI) technology, is in turn
a major factor in increased simulator use.
Generally replacing television model and film approaches, CGI has
demonstrated training flexibility and low cost when properly applied. This paper presents application of a new
CGI technology particularly suited to the problem of pilot training that
technology being the heart of the VITAL system developed by McDonnell Douglas
Electronics Company. A general CGI characteristic
is that equipment complexity is directly related to instantaneous scene
content. Of the two general CGI
categories, raster and calligraphic (stroke written) scan, both require
similar size data base storage and processing capability. An important difference is that raster
scan requires a significant amount of parallel processing while calligraphic
processing is serial. This translates
to the potential for considerable hardware savings with calligraphic use. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PERSPECTIVE ERROR IN VISUAL DISPLAYS Robert Entwistle and
Neil Mohon Naval Training
Equipment Center Perspective in photographic
reproductions is one of the most important visual cues to a human observer
primarily because it is almost always used subconsciously to make some
determination about the photographed subject. Many photographs, especially in the advertising industry,
introduce significant errors in the perspective of the object but that error
is rarely detected by the conscious mind of the observer. Consider the example
photographs of an automobile shown in figure 1. The two pictures were made with the automobile in exactly the
same location relative to the background scene. However, quite a different impression is relayed to the mind
from figure 1a than figure 1b. Figure
1a was made using a 200-mm focal length lens on a 33-mm camera, while figure
1b was made using a 33-mm focal length lens on the same camera. Advertising photographs are often made
using short focal length lenses in order to make the car appear longer, more
attractive, or to emphasize some particular detail. One basic anomaly in our
“advertising oriented” mind is that we accept the erroneous perspective of
figure 1b without question. Maybe we
expect it. The next time you see an
automobile advertisement, or any advertisement, consciously look for the
errors in perspective. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPENSATING FOR FLIGHT SIMULATOR CGI SYSTEM DELAYS G. L. Ricard, D. A.
Norman, and S. C. Collyer Naval Training
Equipment Center Modern flight training
simulators are usually equipped with digital computers that measure the
pilot’s control activities, determine the simulated aircraft’s responses, and
provide student performance data for the instructor. Recent developments have made it possible
to extend digital processing techniques to the generation of visual images,
allowing an entirely computer-controlled training environment where a flight
dynamics processor calculates the responses of a simulated aircraft and a
computer generated imagery (CGI) system presents the changing visual scene to
the pilot via a graphics display. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MICROPROCESSOR CONTROL OF HIGH-SPEED PIPELINE SIGNAL PROCESSORS Dr. Orin E. Marvel
and Mr. Darrel K. Hadley Honeywell Marine Systems
Division Schedule constraints, availability
requirements, functional equipment modularity, and costs are driving the
design of high-speed pipeline processors.
This paper describes the evolution of signal processor products for
radar and sonar trainers that have led to the adoption of microprocessor
controlled implementations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A MOTION SENSING MODEL OF THE HUMAN FOR SIMULATOR PLANNING L. R. Young and R.
E. Curry Department of
Aeronautics and Astronautics Massachusetts
Institute of Technology and W. B. Albery Advanced Systems
Division, Air Force Human Resources Laboratory Wright-Patterson Air
Force Base The conventional use of
simulators for flight research, be they moving base or fixed base, has
involved an attempt at reproducing some aspects of face validity without
determining either the requirements for such validity or the aspects of the
simulation which are really important in either research or training. Limited knowledge of the physiological
sensing mechanisms, especially for the perception of motion, has forced upon
the simulation community an acceptance of “expert pilots” opinions as the
sine qua non of simulator design and acceptability. Yet, very rarely do two pilots agree on all aspects of a
simulator’s fidelity. With the development
of better models of physiological processing of sensory signals and a framework
for their use based upon modern control theory, we are now in a position to
improve upon this situation for simulator planning. This paper describes a number of parallel research efforts
(Ref.1), which are being carried out by the Air Force Human Resources
Laboratory, to (1) improve the basic physiological subsystems descriptions
and (2) integrate these subsystems into a model for simulator planning. It is anticipated that such a model will
not only aid in the planning of simulators but also possibly become a major
portion of the simulator’s drive logic. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PILOT PERFORMANCE MEASUREMENT SYSTEM FOR THE A-7 NIGHT CARRIER LANDING TRAINER (NCLT) Thomas J. Klein and
Carl E. Mattlage Vought
Corporation–Systems Division Vought Corporation–Systems
Division, is under contract to NAVAIR (4131) to develop a pilot performance
measurement system that will aid the Landing Signal Officer (LSO) during
training in the A-7 Night Carrier Landing Trainer (NCLT). This paper discusses (a) how parametric
performance data (lineup and glideslope error, sink rate, airspeed, etc.) are
collected on categories I and II A-7 replacement pilots during NCLT and night
carrier qualifications, (b) how the data will be statistically analyzed to
determine those factors that indicate student progress, (c) how these factors
will be combined into a single predictive index, and (d) how the program
products can be applied as training aids.
Finally, the results of preliminary analyses are presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRAINING USING INTERACTIVE COMPUTER GRAPHICS FOR SIMULATION Alice M. Crawford
and Richard E. Hurlock Navy Personnel
Research and Development Center Conventional military
training of performance-oriented skills generally requires that students
study concepts in an individualized learning module and then practice on
actual equipment or a high-fidelity simulator. Not only are these training programs costly, but considerable
research has shown that, for certain skills, such hands-on practice with
operational equipment may not be necessary for adequate transfer of training
(Hageman and Stockton, 1975). Rather than high fidelity
appearance, the critical component in determining the effectiveness of a
training device may be the degree to which students are allowed to practice
behaviors crucial to performance in the operational situation (Analysis of
the Transfer of Training, Substitution, and Fidelity of Simulation of
Training Equipment, 1972). Thus,
researchers are beginning to focus more attention on the underlying
principles of learning as opposed to concentrating on creating exact
replications of the actual equipment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MAXIMIZING
FLIGHT FIDELITY; INTEGRATION OF NAVAL AIR TEST CENTER CAPABILITIES INTO THE
PROCUREMENT OF MAJOR AVIATION TRAINING
DEVICES R. T. Galloway Naval Air Test
Center Flight test engineers and
test pilots from the Naval Air Test Center (NATC) have recently become
involved with evaluating the flight fidelity of new Operational Flight
Trainers (OFT) and Weapon Systems Trainers (WST) being procured by the U.S.
Navy and Marine Corps. The purpose of
all NATC flight fidelity evaluations is to answer the question: Does this
Device fly like the airplane? To
formulate such an answer, these engineers and test pilots compare OFT/WST
simulated flying qualities, performance, engine systems, and weapons/avionics
systems characteristics to those of the actual airplane. The major component of NATC testing is the
application of quantitative test techniques to identify fidelity deficiencies
and eliminate dependence on purely subjective analysis. The quantitative test techniques applied
here are generally identical to those routinely utilized by NATC during
aircraft flight test programs. The extent
of NATC involvement in OFT/WST testing is outlined in table 1. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PERFORMANCE ORIENTED AIRCREW TRAINING– OPTIMIZATION THROUGH ISD* W. M. Hinton, Jr.
and R. P. Fishburne, Jr. Calspan Corporation Traditionally, training
programs within the military have been generated in-house by a number of
instructor personnel tasked with the difficult problem of sorting through all
available information and developing an approach to the classroom
presentation of an assigned content area.
The resulting instructor guides (outlines) and student handouts are,
by necessity, based on information within each individual’s realm of
experience. This experience is
largely based on prior instruction and specialized operational missions. Of particular significance in such an
approach to training is a failure to conceptualize the entire system in
perspective. This results in a piecemeal,
poorly coordinated buildup of instructional units with retrofitting as the
method of necessity for curriculum development. Furthermore, the Subject Matter Experts (SMEs) approaching the
task usually do not have the benefit of expertise in the principles and
application of instructional technology.
The problem is complicated by the rapid turnover in instructor
personnel. Often too, an attempt is
made to piece together the in-house training materials, typically instructor
guides (outlines), with separately developed technical materials provided by
a contractor to complement existing hardware. The classroom instructor is ultimately left with the task of
integrating the curriculum while performing within the confines of the
existing policy and procedure of the training command. *This research was
supported under contract N61339-75-C-0101, “E-2C Systems Approach to
Training,” for the Naval Training Equipment Center, Orlando, FL. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ACTION SPEED TACTICAL TRAINERS Captain R. H.
Graham, Royal Navy (Retired) Ferranti Limited This paper demonstrates the
requirement for a shore-based Naval tactical trainer; outlines the types of
training that can be conducted and the disciplines in which training can be
given. It explains how the trainer
can be used for tactical investigations; lists the principal features of a
low cost ASTT, and concludes with a short example of a tactical game. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION PROCUREMENT MANAGEMENT PROBLEMS AND PERSPECTIVES Capt P.S. Daly and
CDR G. R. Norrington Aviation Training
Devices Branch Aviation Manpower
and Training Division Office of the Chief
of Naval Operations “Our job is to fool
you.” This statement by a senior
executive of a simulator-manufacturing firm neatly summarizes the accepted
essence of training through simulation.
Such a succinct statement, however, tends to mask the enormity of the
tasks of synthesizing the training environment realistically enough to ensure
a positive transfer of training, while keeping costs within reason. Industry has risen to the technological
challenge by developing training media which, for the most part, faithfully perform
according to our specifications.
Although a portion of the quantum jump in training technology resulted
from a wartime economy and the national space effort, most military
applications were fostered by the energy crisis. In 1974 and 1975, there was an unprecedented infusion of funds
into our simulator acquisition program.
During this period, the Congress cam to the realization that
simulators could be used for substitution of flying hours, rather than simply
supplementing them as in the past.
The airlines had been doing it for years! Why was the military so far behind? All required forces were not acting simultaneously to create
the utilization paradox that presently confronts simulator procurement
managers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USING CAI TO MEASURE TEAM READINESS Norman Copperman Honeywell Marine
Systems Division and Paul ASA Dorian FLEASWTRACENPAC COMNAVSURFPACINST C3590.1
requires for all ASW platforms a four-phase ASW training and readiness
improvement program, with the first three phases conducted at FLEASWTRACENPAC
and the fourth phase conducted at sea. This instruction requires that “All training conducted . . .be
evaluated and assigned a numerical grade.
In addition, the ship will be provided copies of detailed grading sheets
on each team member.” Phase I, Basic Attack Team
Training consists of two days for ships equipped with AN/SQS-23 and three
days for ships equipped with AN/SQS-26.
It involves classroom instruction in terminology, plotting, tracking,
classification, search, localization, and single ship attach procedure. It also includes trainer problems that
begin with single ship/single target and progress to dual ship/aircraft
coordinated operations (including CZ and LAMPS), culminating with graded
attach exercises. The 14A2 ASW team
trainer is the backbone of the training program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AN APPROACH TO STIMULATION OF OCEAN MULTIPATH PHENOMENA FOR SONAR TRAINING DEVICES Michael F. Sturm and
Irwin S. Frost Honeywell Marine Systems
Division To meet the increasing
threat imposed by well-equipped, modern submarines, active and passive sonar
systems with highly sophisticated signal processing and display subsystems
must be developed. Training of sonar
operators to use these systems effectively requires simulation of actual
operations whenever possible. This
can be achieved by providing a training system that: (1) simulates operational equipment, or
(2) stimulates the actual tactical hardware.
The trainer must present the trainee with the same operating situation
that he will encounter in real-world combat conditions, including the ocean
acoustic model. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE SIMULATOR INSTRUCTOR–A READINESS PROBLEM Dr. John P. Charles Appli-Mation, Inc. The increasing pressure to
extend utilization of simulator training, the continuing increase in
sophistication of weapon systems, and the accelerating application of
advanced simulator technology are creating new sets of problems for the
simulator training system. Many of
these problems are centered on one of the key sub-systems–the
instructor. Most of these problems
which will be discussed in the following paragraphs, stem from the failure to
treat simulation training as a system, and in particular, the failure to
adequately structure the role of the instructor and to design the required
interface. Thus, while wide-angle
visual systems, complex motion platforms and sophisticated CRT’s have been
added, the functions and interface for the instructor have been largely
ignored and the resultant instructor console becomes a victim of design
“fall-out.” To complicate the
problem, the characteristics of the instructor pilot and the operational
training concept are also changing significantly. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ESTABLISHING TRAINING CRITERIA ON AN ECONOMIC BASIS Steven L. Johnson Calspan Corporation The training community has
toiled for many years in an attempt to establish exactly what is meant by the
phrase “training effectiveness.”
Although no one can precisely define it, the concept of effective
training is of interest to psychologists and managers alike. The question is continuously being posed
by managers: “is our training program
cost-effective?” Subsequently,
training psychologists begin expounding on the multitude of factors that
comprise the known principles of learning (reinforcement, habit patterns,
immediate feedback, etc.). At the end
of the discussion, the managers conclude that they know (viscerally) that
training is necessary but they recognize that the psychologists cannot
convince each other, let alone “laymen.”
Thus, the schism between the “shrink” and the “bean counter.” The
goals of the present paper is to develop a quantitative and, more importantly,
a communicable framework for establishing training effectiveness criteria
that can be used and understood by both the training specialist and the
manager. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. ENGINEERING CONTROL AND SURVEILLANCE SYSTEM TRAINER H. C. Robinson, Jr. The Singer Company,
Link Division, Silver Spring Operation The Navy requires trained
crews for operation and maintenance of the DD-963 Destroyer Engineering
Control and Surveillance System (ECSS).
Engineering crew training onboard ship is not optimum in terms of
personnel safety, equipment readiness requirements, fuel conservation,
environmental considerations, manpower assignment, and other logistical
considerations. The new and highly
automated design of the DD-963 Class destroyer and the limited availability
of these ships for training engineering crews emphasize the use of an
alternative training approach. The
DD-963 Class destroyer ECSS trainer provides effective operation and
maintenance training in a wide spectrum of situations that cannot be
practically performed under normal operations on board ship. Capabilities of software simulation models
create a trainer that can accurately duplicate ship conditions from cold
steel to cruising. With a versatile
training device of this type, ECSS crews–through practical experience in
operations and maintenance–can be thoroughly prepared for virtually every
aspect of their particular assignments onboard ship. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE VOICE DATA COLLECTION PROGRAM A GENERALIZED RESEARCH TOOL FOR STUDIES IN SPEECH RECOGNITION Robert Breaux Naval Training
Equipment Center and Michael W. Grady Logicon, Inc. The technology of machine
speech understanding, integrated with advanced instructional technology, has
demonstrated the capability to automate training for tasks, which are
characterized by the use of restricted, stylized speech. Such a training system for the GCA
Controller has been described at NTEC/Industry Conferences in 1974 and
1975. This paper discusses the
development since that time of a more generalized laboratory research system
designed to support speech recognition studies for evaluation of essentially
any vocabulary set. Moreover, the
program provides the experimenter with sufficient flexibility to investigate
training the student on the vocabulary itself; that is, the critical task of
teaching proper phraseology to the student. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PILOT ACCEPTANCE AND PERFORMANCE EVALUATION OF VISUAL SIMULATION Conrad L. Kraft,
Charles L. Elworth, and Charles D. Anderson Boeing Aerospace
Company and William J. Allsopp Boeing Commercial
Airplane company The primary value of the
effort, which is the subject of this report, is that it represents a novel
application of research techniques usually reserved for more academic
pursuits to simulation system procurement.
The requirement for this test was specified in the document provided
to prospective suppliers of the visual simulation system sought by the Flight
Crew Training organization of the Boeing Commercial Airplane Company for
installation on its moving base simulators for the 707, 727, 737, and
747. The more common approach appears
to be limited to reliance on opinions of a few senior flying personnel and
members of management. The present
study (while not permitting the rigor attainable in the more narrowly
circumscribed laboratory experiment) is an example of the extension of
research techniques to equipment procurement involving the display of complex
perceptual stimuli. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATED SCORING OF INSTRUMENT FLIGHT CHECKS H. Kingsley
Povenmire and LCDR Kent M. Ballantyne United States Coast
Guard, Aviation Training Center United States Coast Guard
helicopter pilots receive annual instrument and emergency training in the
Variable Cockpit Training System simulator.
Many portions of initial aircraft transition training are also
conducted in the simulator. Initial
instrument ratings as well as annual instrument renewals are given on the
basis of simulator checkrides, which are automatically scored by the
computer. Scores are kept for as many
as 12 parameters at a time. This
paper discusses the first three years of experience with automated
scoring. Moderate correlations were
found between subjective instructor scores and automated scores. Although not useful for individual
pass-fail decisions, normative comparisons of the automated scores are
responsive to changes in the training program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMPLIFYING THE MEASUREMENT OF COMPLEX SKILLS IN A TRAINING SIMULATOR Brian D. Shipley,
Jr. United States Army
Research Institute William V. Hagin and
Vernon S. Gerlach Arizona State
University Student pilots must learn to
operate a complex system in an unstable, frequently dangerous
environment. These operational
factors make stringent demands on an instructor pilot (IP) as he evaluates
student pilot (SP) performance in an aircraft. The IP must monitor SP behaviors, unsafe performance
conditions, and dangers in the airspace.
Observations in all relevant areas of performance must be remembered
or recorded and then used to arrive at a meaningful evaluation of performance
skill. Clearly, the IP must process
large quantities of information. As
training tasks become more complex or dangerous, demands on the IP tend to
increase and IP’s tend to be less and less able to ad4quately process all the
essential information. As the
information processing load increases, the integrity of safety procedures,
training effectiveness, and evaluation methods may be compromised. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MAINTENANCE READINESS THROUGH EFFECTIVE SIMULATION TRAINING Nicholas A. Siecko Educational Computer
Corporation Prepare maintenance
technicians to be job-ready. That is
the goal of maintenance training. As
it exists today, it works with varying degrees of proficiency. Much of it could work better if all the
necessary training aids and devices were available to the training facility:
Audiovisual devices, Maintenance Training Units (MTU’s), Actual Equipment
Trainers (AET’s), Simulation Models, etc.
How and what devices are selected for a particular application is an
exercise in itself, and as such is often the reason why many training
facilities don’t have the necessary training aids. Effort is spent evaluating and determining which or what device
best suits a particular need. In the
meantime the training facility is making do with whatever it has. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION OF MICROPROCESSOR OPERATION FOR PROGRAM DEVELOPMENT AND CHECKOUT D. L. Trimble and B.
E. Petrasko Electrical
Engineering and Communication Sciences Department Florida Technological
University This paper is part of work
done for the National Science Foundation under Grant GK 42071 titled
“Investigation of the application of a hardware parsed recursive string
processing language to graphical systems.”
The aim of this grant is to firmware parse a certain class of input
strings in the development of an extensible string processing language
similar to text reckoning and compiling (TRAC). During this grant, a full operating language called TOSCL was
developed to run on a Data General NOVA 1220. The second phase was to implement the parse on the Intel 3000
system. The primary aim of this
paper is to describe the implementation of microprograms using a sixteen bit
minicomputer and to show some of the software developed to support
microcoding, assembling of microcode, loading the microcontrol store, and the
debugging of the microprograms. The development of Intel’s
Schottky Bipolar LSI microcomputer elements has brought microprogramming to
the field of microprocessors. These
devices allow almost infinite variety of design applications, control word
size, and control word configuration.
This versatility makes the development of support software a difficult
if not impossible task. The emphasis in design and
construction of the TOSCL microprogramming system was to be able to
microprogram with the least amount of effort. Since the major programming effort was to be the development of
TOSCL, only a minimum of software was developed. The minimum support required was: 1) A symbolic editor, 2) A microcode assembler, 3) A loader for microcontrol store, and 4) Microprogramming debugging aids. This paper shows how these
programs combined with hardware functions allowed simulation and debugging of
the Intel 3000 microprocessor system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION TESTING OF LAUNCH CRITICAL SHUTTLE GROUND SUPPORT EQUIPMENT AT THE LAUNCH EQUIPMENT TEST FACILITY– KENNEDY SPACE CENTER R. T. Uda, S. R.
Dandage, and D. C. Macdonald Planning Research
Corporation The National Aeronautics and
Space Administration (NASA) is currently developing an economical space
transportation system known as the Space Shuttle. Various ground support equipment (GSE) has to perform critical
functions to assure a successful launch of the Shuttle vehicle. In order to test this equipment under
simulated launch conditions, NASA is activating a Launch Equipment Test
Facility (LETF). This facility will
simulate effects such as vehicle deflections and oscillations at the pad,
rain, cryogenic shrinkage, vehicle lift-off, and solar heating. A physical description of the LETF and its
cost-effective utilization is provided in this paper. Test articles, test categories, and test
descriptions are detailed. Particular
emphasis is placed on simulation equipment and conditions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A PROCEDURAL PROPOSAL FOR RELATING TRAINING DEVICES TO JOB SPECIFICATIONS Lowell C. Yarusso Naval Education and
Training Support Center For a number of years, the
related problems of establishing training device requirements and evaluating
the ability of a device to deliver the improvements in students performance
expected of it, have been widely discussed.
The Chief of Naval Education and Training Support (CNETSUPPORT)
Instruction 1551.5 identifies approved procedures for conducting a training
situation analysis to establish the training specifications and/or military
characteristics (MCs) of a device. Efforts to develop and systematize
Transfer of Training Effectiveness Evaluation (TTEE) procedures have already
been documented and are continuing with technical reports expected
shortly. Despite these and related
efforts, there appears to be within the device procurement/validation
process, a noticeable paucity of effort directed toward the goal of assuring
that a device fills a viable fleet need.
And yet, within the available literature, there exists a common
thread, specific behavioral objectives (SBOs), which, properly recognized and
seized upon, will yield a systematic approach and provide documentation of
each device’s validity in terms of the needs of the fleet. Recently, Naval acceptance of the
Interservice Procedures for Instructional Systems Development (IPOSD),
NAVEDTRA 106A, has added new and consolidated familiar procedures for
systematic curriculum development and, hence, for coordinated device
procurement. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
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Reserved.