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10th
NTEC/INDUSTRY CONFERENCE
INTRODUCTION TO THE CONFERENCE
PERFORMANCE
EVALUATION–THE KEY TO SYSTEM EFFECTIVENESS*
A PERFORMANCE
MEASUREMENT SYSTEM FOR TRAINING SIMULATORS
SIMULATOR
COMPARATIVE EVALUATION
HIGH-G
SIMULATION–THE TACTICAL AIRCRAFT SIMULATOR PROBLEM
SIMULATOR
TRAINING AND PLATFORM MOTION IN AIR-TO-SURFACE WEAPON DELIVERY TRAINING
PLATFORM
MOTION AND SIMULATOR TRAINING EFFECTIVENESS
ARMOR
TRAINING DEVICE REQUIREMENTS
PATRIOT DISPLAY
AND CONTROL SIMULATION
TOW MISSILE
SIGHT VIDEO TRAINING SYSTEM
QUALITY
ASSURANCE AND REVALIDATION– THE CHALLENGE TO MANAGEMENT
DESIGNING
DIG IMAGES FOR SYSTEMATIC INSTRUCTION 12
CIG EDGE
CONSERVATION EVALUATIN AND APPLICATION TO VISUAL FLIGHT SIMULATION
LABORATORY
DEMONSTRATION OF COMPUTER SPEECH RECOGNITION IN TRAINING
FIBER OPTICS
FOR TRAINER APPLICATIONS
F-15
AIRCRAFT FLIGHT SIMULATOR STUDENT PERFORMANCE MONITORING AND SCORING
COMMERCIAL
PARTS–NOW, LATER, OR NEVER
A PROGRAM
FOR INCREASED FLIGHT FIDELITY IN HELICOPTER SIMULATION
SECURE,
MULTIPLE-SHIP OERATIONAL EW TRAINING
CONSERVATION
OF PEOPLE, PLANES, AND PETROLEUM THROUGH OPTIMIZED HELICOPTER SIMULATION
AN APPROACH
FOR IMPROVING FLEET TRAINING THROUGH TELECOMMUNICATIONS SUPPORTED SIMULATION
TECHNIQUES
OF QUANTITATIVE PERFORMANCE MEASUREMENT FOR ASW TEAM TRAINERS
DIGITAL
COMPUTERS IN TRAINING DEVICES–TRENDS AND FORECASTS
PLANNING AND
SCHEDULING SOFTWARE DEVELOPMENT PROJECTS
THE
EFFICIENCY OF FORTRAN IN SIMULATION COMPUTERS
IMPACT OF
MICROPROCESSORS ON TRAINING DEVICES
BEHAVIORAL
VALIDATION OF THE COMPUTER ASSISTED OPERATIONS RESEARCH FACILITY
360 DEGREE
NONPROGRAMMED VISUAL DISPLAY
DESIGNING
SIMULATORS FOR PRACTICALITY
REAL-TIME
SIMULATION OF JEFF (B) AMPHIBIOUS ASSAULT LANDING CRAFT
A LOW-COST
VISUAL SENSOR SIMULATOR
MODELS FOR
LIMITING DEBUGGING RESOURCES TO SIMULATION CODING GOALS
CONSERVING
RESOURCES THROUGH TIME-DOMAIN SONAR SIGNAL SYNTHEIS
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INTRODUCTION TO THE CONFERENCE G. V. Amico Director of
Engineering Naval Training
Equipment Center Welcome to the Naval
Training Equipment Center's Industry Conference. This year's conference represents a major milestone. It is the tenth conference which the Center
has sponsored. The primary conference
goal is the same today as it was in 1966; improved communication between
government and industry. It is
gratifying to note that the number of participants has increased
substantially from all sectors of the training equipment community. In 1966, the year of the first conference,
193 attended representing 14 government agencies and 49 private
companies. In that year the Center
had just completed the FY 1966 training equipment procurement program valued
at $71 million. By comparison, the
attendance at this year's industry conference is expected to be 600 with 100
government agencies and 150 industries being represented. The Center's research, development,
acquisition, and modification program for FY 1977 totaled over $270 million. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. PERFORMANCE EVALUATION–THE KEY TO SYSTEM EFFECTIVENESS* Robert P. Fishburne,
Jr. Calspan Corporation Evaluation in a
comprehensive ISD-based program must be directed toward both formative and
summative measures. To be
operationally feasible, these measures must then be integrated into an
organized database. Finally,
evaluation must be tailored to the particular course structure and learning
strategies inherent in the system under analysis. *This research was supported
under contract N61339-77-C-0003, "E-2 Instructional Systems Development
(ISD)," for the Naval Training Equipment Center, Orlando, FL. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. A PERFORMANCE MEASUREMENT SYSTEM FOR TRAINING SIMULATORS R. D. Graves and C.
F. Kupiec General Physics
Corporation Unscheduled power plant outages are very costly and waste energy because that electrical energy must then be transmitted over longer distances from other plants to the locality whose power station is out-of-service. Better-trained plant operators as well as better-designed plant control and safety systems are germane in this day and age when our world's emphasis is on conservation of natural resources. This paper presents a Performance Measurement System that can be utilized for optimizing operator-training efforts along with collecting man-machine operational research data on a training simulator. This system was developed for the Electric Power Research Institute (EPRI) and further work on this project is continuing. This paper presents a basic introduction to the system, methodology incorporated in its design, data and results obtained, as well as future plans for the coming three-year term. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. SIMULATOR COMPARATIVE EVALUATION Lt. Col. Henry A.
Rivers, USAF and Riker S. Van Arsdall HQ USAF Tactical Air
Warfare Center Tactical Air Command (TAC)
requires simulation devices efficient in providing training in high-cost-of-training
areas. TAC is currently evaluating
simulation devices employing advanced visual, motion, and G-cueing subsystems
procured to meet this requirement.
This special project was conducted in order to establish base-line
information regarding other simulator systems presently used in other
government and civilian training capacities, and was directed verbally by the
Commander, TAC. This effort provided
an initial subjective evaluation of simulator systems presently available to
the United States Government, Allied air forces, and airlines and under
development by industry. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. Stanley N. Roscoe University of
Illinois at Urbana-Champaign and ILLIANA Aviation
Sciences Limited The problems of defining,
designing, and developing flight training simulators and other synthetic
ground-training devices are far exceeded by the problems encountered in their
effective use. Their acceptance
without pain by the entire aviation training and operating communities
depends not only upon the further demonstration that they do work, but also
that they can be integrated into a training program reasonably and
painlessly. Indeed, it can and must
be shorn convincingly that they are the key to levels of operational
effectiveness not attainable in training aircraft at any price, exposure to personal
hazard, or potential equipment loss. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. HIGH-G SIMULATION–THE TACTICAL AIRCRAFT SIMULATOR PROBLEM G. Kron The Singer Company, Link Division L. Young Department of Aeronautics and Astronautics, MIT W. Albery Air Force Human Resources Laboratory, Advanced Systems Division The platform motion system has been the principal motion and force simulation device in the past and over the last five years the G-seat, G-suit, and seat shaker systems have become a part of several of the Air Force's simulators. This paper presents the background behind the development of these devices and a discussion of current and future non-visual system motion and force developments. The challenge of providing high acceleration cues for the tactical aircraft simulator pilot is presented by first, looking at the need for high-G simulation and second, looking at the current development of an advanced G-cueing system, high-G augmentation devices, and bionic means for controlling simulator visual displays. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. OBJECTIVE
AND SUBJECTIVE EVALUATION OF THE EFFECTS OF A G-SEAT ON PILOT/SIMULATOR
PERFORMANCE DURING A TRACKING TASK Billy R. Ashworth, Burnell T. McKissick NASA Langley Research Center (LRC) and Dennis J. Martin, Jr. Sperry Support Services A seat cushion to provide acceleration cues for aircraft simulator pilots has been built, performance tested, and evaluated in NASA Langley's Differential Maneuvering Simulator. The four-cell seat, using a think air cushion with highly responsive pressure control, attempts to reproduce the same events which occur in an aircraft seat under acceleration loading. The pressure controller provides seat cushion responses, which are considered adequate for current high-performance aircraft simulations. An experiment was designed to evaluate the effect of the g-seat on pilot/simulator performance. The statistical analysis of data indicates that the pilot gets information from the seat, which allows more precise control of the simulated aircraft. Pilot subjective data support the conclusions of the statistical analysis. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. SIMULATOR
TRAINING AND PLATFORM MOTION IN AIR-TO-SURFACE WEAPON DELIVERY TRAINING Dr. Thomas H. Gray and Major Robert R. Fuller, United States Air Force Flying Training Division, Air Force Human Resources Laboratory, Williams Air Force Base The objectives of this research were to determine: (1) the extent to which generalized, conventional, air-to-surface (A/S) weapons delivery training in the Advanced Simulator for Pilot Training (ASPT) transferred to a specific aircraft; (2) the contribution of six degree of freedom platform motion to the transfer of training from simulator to aircraft; and (3) the differential effects, if any, of this simulator training on student pilots of different ability levels. These objectives were accomplished by selecting 24 students in the lead-in A/S training course at Holloman AFB to serve as subjects. These subjects progressed through lead-in training, receiving all training except the A/S flights, and then proceeded to Williams AFB where they were assigned into matched experimental and control groups. At Williams AFB, all of the subjects received academic training in weapons delivery techniques and procedural training on F-5B operations. At this point, the students in the control group flew two data collection sorties in the F-5B aircraft, performing 10-degree, 15-degree and 30-degree, bomb deliveries. The experimental groups received A/S weapons delivery training in ASPT on 10-degree, 15-degree, and 30-degree bomb deliveries with a fixed number of trials on each event. The experimental subjects then received two data collection flights in the F-5B identical to those received by the control group. Analysis of the results proved that simulator training significantly increased air-to-surface weapons delivery skills (e.g., approximately double the number of qualifying bombs, and a one-fourth reduction in circular error) but that platform motion was not a contributing factor in this process. It was also found that novice student pilots of greater initial ability benefit most from such simulator training when a minimum fixed number of trails are used. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. PLATFORM
MOTION AND SIMULATOR TRAINING EFFECTIVENESS Paul W. Caro Seville Research
Corporation Several recent studies reported
that simulator motion did not benefit subsequent flight performance. Other studies have reported various
effects of motion upon pilot performance in simulators. These possibly contradictory findings are
examined in the light of recent distinctions made between maneuver and
disturbance motion. The studies in
which simulator motion did not benefit transfer predominantly employed
maneuver motion cues, whereas the other group studies incorporated more
disturbance motion cues. Pilot
reactions to simulator motion also were examined in terms of maneuver vs.
disturbance motion, and it was noted that judgments of the training value of
simulator motion were related to the maneuver-disturbance distinction. It is concluded that maneuver motion may
be of little potential training value, under many circumstances, and data
necessary to an adequate simulation of disturbance motion may not be
available. An analysis of the
training requirements associated with disturbance motion is needed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ARMOR TRAINING DEVICE REQUIREMENTS Captain Steven O.
Vandal United States Army
Project Officer, Training Devices United States Army
Armor School, Fort Knox The training environment in
Armor Units, as in other units, appears to be fairly hostile in the eyes of
the unit commander. To varying extents,
they are faced with shortages of time, money, space, equipment, operating
resources of fuel and ammunition, and trained leaders. Personnel turnover complicates the already
serious situation. These problems
make it difficult for Armor leaders to live up to the now familiar, but
critical, imperatives in those slogans: 1)
Win the first battle
of the next war! 2)
Fight outnumbered and
win! 3)
Fire fast, first! Progress is being made in
training. New Army Training and
Evaluation Programs, Soldiers Manuals, and Skill Qualification Tests, to name
a few things, have been produced and fielded. These are based on critical missions and tasks with
corresponding conditions and standards that units must meet year round. Yet the realities of range availability,
time, ammunition, and dollar constraints still force Armor units to cyclic
participation in and evaluation of main gun firings and combined arms
tactical exercises. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PATRIOT
DISPLAY AND CONTROL SIMULATION P. Williams, G.
Kurtz, and J. Gombash United States Army
Human Engineering Laboratory This paper presents a
description of the United States Army Human Engineering Laboratory (USAHEL)
simulation and operator performance testing of the display and control
subsystem of the PATRIOT Missile System. During the last three years
an effort was undertaken by the Human Engineering Laboratory (HEL) to develop
a Command and Control Simulation Facility for the purpose of evaluating a
variety of Display and control (D&C) concepts and designs which are a
vital part of today’s complex military systems. The PATRIOT D&C subsystem is one of those systems currently
being studied. To begin with (Figure 1), I
will give you an unclassified overview of the PATRIOT Missile System
currently in development. Then I plan
to talk about the PATRIOT’s Display and Control Subsystem with HEL has
simulated, the operator performance testing conducted for improving the
D&C operator-machine interface design.
Then I will describe how we are currently using the PATRIOT simulator
and some future tests that we plan to do. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TOW MISSILE SIGHT VIDEO TRAINING SYSTEM Norman Gutlove and
John Stanfield Imaging Systems
Division Federal Systems
Group Fairchild Camera
& Instrument Corporation Maintaining a high first
round weapon system kill probability through effective gunner training has
become increasingly important with escalating cost per round. Recent advances in the state-of-the-art in
video cameras employing all solid-state, charge-coupled device (CCD)
technology have prompted a reevaluation of current training techniques and devices. This paper discusses the application of
this new technology in a training environment. The Fairchild TOW Missile
sight video Camera System (TMSVCS) provides a capability for real-time
monitoring and assessment of gunnery performance and immediate post-mission
playback and analysis of gunner-aim point during live or simulated firings of
the TOW Weapon System. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. D. El Tucker,
Director of Logistics Link Division, The
Singer Company This paper presents an
overview of Logistics Support problems in Simulation Programs and discusses
the impact of Design to Cost and Life Cycle Costs in the Logistics
discipline. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. QUALITY ASSURANCE AND REVALIDATION– THE CHALLENGE TO
MANAGEMENT K. Larrabee Naval Education and Training Program Development Center The training device Quality Assurance and Revalidation Program (QA&R) as operated by the United States Navy represents a unique approach to assuring adequate training device performance. This program applies to training equipment ranging from flight and weapon systems simulators to aviation physiological training systems such as ejection seat trainers and altitude low-pressure chambers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. P. Marr and L.
Shaffer Ground Systems Department,
General Electric Company In today's visual technology
there are many parameters, the values of which must be correctly chosen, to
achieve an effective visual training simulator. Some of these parameters are resolution, brightness, contrast ratio
real image versus infinity image, collimation, field of view, field of view
gaps, realism, target and area of interest fields of view, detectability and
aircraft discernibility relative to slant range. True perspective and scene continuity across juxtaposed
channels also are important parameters and are the subject of this report. If single displays are used,
scene continuity and true perspective is not usually a problem but most
wide-angle visual systems today are composed of several optical windows,
projectors or monitors to form a wide field of view while retaining good
resolution. When a specification
requires juxtaposed displays, the designer must solve the problems of scene
continuity with distortion-free perspective. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DESIGNING DIG IMAGES FOR SYSTEMATIC INSTRUCTION Edward A. Stark,
William S. Bennett, and George M. Borst The Singer Company,
Link Division Digital image generation
systems can provide most of the visual information needed in performing and
learning flight tasks. This paper
discusses a methodology applicable for the selection of visual information
for DIG representation. The
methodology is designed to produce scenes that optimize learning through
various stages and complexities, by identifying minimal cues for each task,
subtask, and trainee level. Added
capabilities of DIG systems include enhancement of the performance feedback
cues normally available in the real-world task and facilitation of learning
by the provision of synthetic feedback where it is normally deficient in the
real world. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CIG EDGE CONSERVATION EVALUATIN AND APPLICATION TO VISUAL FLIGHT
SIMULATION Eric G. Monroe and
Warren E. Richeson Air Force Human
Resources Laboratory, Flying Training Division Williams Air Force
Base This paper addresses a new approach
to the visual scene presentation within a Wide-angle optical mosaic display
of computer-generated imagery, and a means of determining and analyzing the
visual system processing and display capacities being utilized. An area of interest (AOI) presentation
concentrates visual detail in that portion of the entire display to which the
pilot's immediate attention is directed.
The AOI transverses the display in real-time in coordination with the
movement of the pilot's head. The
result is a more efficient and effective utilization of system processing
capacities, which can be measured with the system's visual parameter monitor
(VPM). An operational description of
the VPM and AOI, together with an example of their integrated application
constitutes the body of this report. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LABORATORY DEMONSTRATION OF COMPUTER SPEECH RECOGNITION IN TRAINING Robert Breaux Naval Training Equipment Center The Naval Training Equipment
Center's Human Factors Laboratory seeks to identify and measure those
behaviors which, when improved through training, result in superior
performance on the job. Thus, the
laboratory seeks to combine new technology developments with current advances
in learning/training theory and techniques. One such technology
development is computer speech recognition.
The advantage brought to training by this technology is the capability
to objectively measure speech behavior.
Now, traditional training techniques for jobs which are primarily
speech in nature require someone who can listen to what is being said. Otherwise, no measure of the speech
behavior is possible. In the United
States Navy, jobs which are primarily speech in nature include the Ground
Controlled Approach (GCA) and Air Intercept (AIC) controllers, as well as the
Landing Signal Officer for carrier operations, various Naval Flight Officer
positions such as the Radar Intercept Officer, and the Officer of the Deck in
ships operations. In addition to the
requirement of having an instructor listen to the speech behavior, training
in these situations often requires another person to cause changes in the
environment which correspond to the trainee’s commands. For the GCA and AIC tasks, this takes the
form of “pseudo” pilots who “fly” a simulated aircraft target. This 2:1 ratio of support personnel to
trainee results in a relatively high training cost. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. FIBER OPTICS FOR TRAINER APPLICATIONS Dr. Orin E. Marvel Honeywell Marine
Systems Division and W. H. Lunceford, Jr. Naval Training
Equipment Center A new era is upon us; down
with copper wire cable proliferation (Figure 1); the age of cool bright
optical communications is here.
Presently, there are large performance advantages (bandwidth, noise
immunity, signal attenuation, size, weight, and total electrical isolation)
associated with fiber optics data communications. In the very near future, there will also be cost advantages. This paper gives an
introduction to fiber optics and shows how to apply this exciting technology
to trainers for RESOURCE CONSERVATION THROUGH SIMULATION. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. F-15 AIRCRAFT FLIGHT SIMULATOR STUDENT PERFORMANCE MONITORING AND
SCORING James T. Dorsey Goodyear Aerospace Corporation Simulators, or trainers,
have been available for years. These
devices have developed from ingenious mechanical gear, to electrical-analog controlled
equipment, to the present sophisticated, digital computer-controlled designs
of today. Simulators now exist that
help train personnel to operate virtually any mechanism invented. These include ships, airplanes, trains,
automobiles, orbiting vehicles, advanced radar, etc. Much effort has been expended in defining
and refining trainer hardware and software to develop a simulator of greater
and greater fidelity to the performance of real-life equipment. This is only fitting and has resulted in succeeding
generations of simulators performing in increasingly compatible performance
to their models. The F-15 simulator,
itself, is a technical marvel in synthesizing the characteristics and
capabilities of this high-performance jet aircraft. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMMERCIAL PARTS–NOW, LATER, OR NEVER Franklin W. Rozell Naval Training
Equipment Center Events of the past few years
have forced government contractors to exert greater efforts on reducing their
costs of operations. Cost for
materials has naturally been one of the principle areas of concentration. Many contractors have concluded that these
costs are needlessly high because of the government's insistence on using
military type parts. A strong
movement is, therefore, afoot to promote greater use of commercial parts. Papers have been circulated extolling their
advantages; speeches are being made by political, business, and military
leaders suggesting serious consideration by given to using available
off-the-shelf type equipment and contractors are dismayed that requirements
to use military type parts still exist. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A PROGRAM FOR INCREASED FLIGHT FIDELITY IN HELICOPTER SIMULATION Lt. C. Woomer, United States Navy, Project Pilot and D. Carico, Project Engineer Rotary Wing Aircraft Test Directorate, Naval Air Test Center Increased emphasis has been placed
on the need for and usefulness of major aviation training devices - flight
simulators. A description of a modern
trainer and the status of current simulation is provided. High Fidelity is necessary to achieve high
training transfer to the aircraft.
The authors describe the need for and a proposed basic approach to
technical simulator flight-testing designed to achieve high fidelity. Ideas were formulated as a result of the
authors' participation in the development and validation of the SH-2F Weapons
System Trainer, Device 2F106.
NAVAIRTESTCEN participates in the program as a technical advisor on
flight fidelity. Major contributions
are aircraft testing for the establishment of criteria data followed by
simulator evaluation; both performed by engineering test pilots and flight
test engineers. These evaluations
used established and disciplined flight test techniques and should be
commonplace in the development and validation of flight trainers. An extensive table of criteria data tests
is provided for reference. Typical
instrumentation tables for both the aircraft and trainer are included. Specific comments are made concerning
trainer are included. Specific
comments are made concerning trainer testing problems and the priorities of
tests. A discussion is included on
simulator data-gathering techniques, appropriate parameters, and equipment
needed. Finally, the scope of a
visual system evaluation is presented, along with a description of its
usefulness in additional testing of the basic trainer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SECURE, MULTIPLE-SHIP OERATIONAL EW TRAINING David L. Adamy Antekna, Incorporated It is now possible to perform realistic, multiple-ship area EW defense training for a task force of ships, or even a full fleet, without transmitting threat signals and without going to see. The principle involves the use of on-board threat simulators and radar target simulators, which reproduce a full, dynamic multiple-threat environment and are controlled and synchronized from a single command position via narrowband radio links. The individual ships can be in port, or underway for reasons totally unrelated to EW training during the exercise. The simulators aboard each ship reproduce the signal and radar environment as it would be seen by that ship, including consideration of:: 1) all types of threats (ships, aircraft, missiles), 2) friendly emissions, 3) modulation and antenna scan characteristics of each signal reproduced, 4) range and azimuth of each threat relative to that individual ship, 5) appropriate changes in the modes of threat signals as functions of time and distance from the ship, and 6) maneuvering of the ship on which the EW receiver and radar equipment is located. A multiple-ship,
multiple-threat simulation, such as that shown in simplified form in Figure 1
is analyzed by a computer to yield the moment-by-moment signal environment
from the point of view of each of the ships.
The ships and threats are moved at realistic rates; and the signal
environment is reanalyzed often enough to provide realistic dynamic
performance on the displays of the EW equipment in the ships. Naturally, the faster moving missile and aircraft threat signals must be updated more often than the slower moving ship related threat signals. The computer then generates a simulator command cassettes tape for use in each of the individual on-board simulators, with synchronizing file markers at pre-established points in the program to simplify later synchronization of the simulation on the individual ships. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. CONSERVATION
OF PEOPLE, PLANES, AND PETROLEUM THROUGH OPTIMIZED HELICOPTER SIMULATION H. Kingsley
Povenmire and CDR Paul D. Russell United States Coast
Guard, Aviation Training Center and CDR Dale Schmidt United States Coast
Guard Liaison Officer Navy Flight Training,
NAS Pensacola The Variable Cockpit
Training System in use at the U.S. Coast Guard Aviation Training Center in
Mobile, Alabama represents a drastic departure from traditional military
pilot training. Through the use of a
highly sophisticated flight simulator and several advanced training
techniques the Coast Guard has realized dramatic savings in both training
time and training costs. In addition,
thousands of aircraft hours previously used in training have been released
for use in other Coast Guard missions.
Some of the new techniques were used in a pure aircraft-training
program prior to the delivery of the simulator. This allowed separate analysis of savings derived from certain
facets of the program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AN APPROACH FOR IMPROVING FLEET TRAINING THROUGH TELECOMMUNICATIONS
SUPPORTED SIMULATION William E. Woods and
Kenneth A. Polcyn PRC Information
Sciences Company Maintaining fleet readiness
in light of today's resource constraints and approaches to operational
training is extremely difficult. Time
spent at sea is minimal, individual ship training is not well structured or
integrated and joint ship training exercises are few relative to need. Continuation of this condition may not be
necessary, if the U.S. Navy takes advantage of telecommunication and computer
technologies. With these technologies
and a common centralized data base, most United States ship crews located in
port could train as if at sea.
Individuals could be trained to operate their respective equipment,
train as a team; and train as a weapon system. Further, ships in port throughout the U.S. could be aggregated
as a task force and trained as if in a fleet exercise. In addition, ships at sea or a combination
of ships at sea or in port could be pooled to train together. Such a system has the potential for saving
millions n operating, maintenance and munitions costs, but still produce a
fleet trained and ready to neutralize any attack by an adversary. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TECHNIQUES OF QUANTITATIVE PERFORMANCE MEASUREMENT FOR ASW TEAM TRAINERS Bernard W. Yaeger
and James D. Bell Honeywell Marine
Systems Division Rapidly escalating costs in
operating weapon systems, coupled with energy shortages, has drastically
affected at-sea combat team readiness training. Simulator/trainers are increasingly depended upon as the only
economically effective alternative to provide this training. The increasing dependence on simulators,
along with the availability of advanced computer technology, has led to
higher computer technology, has led to higher demands for proof of training
effectiveness. Team trainers, in
particular, due to problem complexity, need validation of effectiveness. This
need for proven effectiveness has placed an unparalleled demand on the
instructor's ability to objectively and comprehensively evaluate individual
subteam and team performance. Evaluation of complex
interrelated and interdependent performances in time exercises is extremely
difficult at best. This difficulty
has resulted in elevated interest in the application of CAI/CMI. But the use of CAI techniques requires the
capability to effectively evaluate the current performance level of trainees
as well. (Goldstein, 1974). This evaluation is necessary so that
appropriate courseware logic can be brought to bear as the driving function
in the control of exercise content, complexity, and difficulty. Therefore, the development of objective
performance measurement techniques is a prerequisite to the use of CAI as
well as for proof of training effectiveness. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DIGITAL COMPUTERS IN TRAINING DEVICES–TRENDS AND FORECASTS George T. Kirby Naval Training Equipment Center The role of the digital
computer is greatly increasing in both weapon systems and the training
equipment used to simulate those weapon systems. The astonishing advances in computer technology over the past
few years have multiplied the capability of effectively simulating the many
weapon systems used by the modern military forces. The objective of this paper is to being into focus the impact
of the digital computer technology on training equipment and to present
trends and forecasts of computer hardware and software used in training
equipment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PLANNING AND SCHEDULING SOFTWARE DEVELOPMENT PROJECTS Dale H. Fawcett Simulator Systems Engineering Department Goodyear Aerospace Corporation The planning and scheduling of the resources for a project is one of the most critical activities for the success of a project. It is necessary for management to spend considerable time on this activity for a large software development project. This time is well spent as good planning and scheduling is a requirement for a successful project. The schedule, together with a reporting scheme, ensures that the project is progressing as expected or quickly informs management if it isn't. The schedule provides a primary communication channel between the technical and managerial personnel. The schedule must, therefore, be correct and meaningful to both the technical and managerial teams. The monitoring of project progress when compared to the schedule informs management of the project status. If problems develop, management can be quickly informed so that corrective action can be initiated. The plan and schedule provides a specific guideline for the technical personnel to assist in visualizing the relationship of specific tasks to the total project. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. THE EFFICIENCY OF FORTRAN IN SIMULATION COMPUTERS Frank A. Sigmund Simulator Systems Engineering Department Goodyear Aerospace Corporation The task of initially selecting and sizing computer systems for training simulators is becoming more difficult. Current Air Force and Navy simulator specifications state that the software shall be programmed in FORTRAN to the maximum degree technically feasible. Although the use of a higher level language such as FORTRAN is desirable in many respects for both simulator user and contractor, it entails an extensive new effort for the contractor during computer selection and sizing. Previously, software for simulators was programmed in assembly language. A thorough understanding of the adverse impact of FORTRAN on computer loading is necessary to reduce the risk involved with computer selection. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. IMPACT OF
MICROPROCESSORS ON TRAINING DEVICES Gerry C. White Naval Training
Equipment Center Simulation has long been
accepted as a cost-effective training method and is becoming more valuable
due to the energy crisis. By
simulating operational systems, trainers reduce the use of operational
equipment and contribute to fuel savings.
Not only do savings result from reduced energy consumption, but also
from fewer operational units being required and from a decrease in potential
accidents during training. The computer system in
training devices must be capable of performance necessary to meet system
requirements. Generally, this will
mean a high degree of complexity at both the hardware and software levels. Maintenance and reliability require that
the system architecture be the simplest that will meet system performance
requirements, yet the complexity of the simulation demands the most mature
design within the state-of-the-art. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPUTER ASSISTED
OPERATIONS RESEARCH FACILITY Dr. Thomas J. Hammell Eclectech Associates, Incorporated and Joseph Puglisi Maritime Administration The Computer Assisted Operations Research Facility (CAORF) is a highly sophisticated ship-maneuvering simulator owned and operated by the National Maritime Research Center. It was designed primarily as a high fidelity simulator to conduct a broad spectrum of applied maritime research. A secondary role has emerged for CAORF for the specialized training of VLCC masters in ports such as Valdez, Alaska. The cost of CAORF training for Valdez, in terms of resource conservation and other factors, has been demonstrated to be much less than the cost of comparable at-sea training. Recent interest by the maritime industry for the increased use of simulator training will require prototype development; CAORF is the ideal facility for this type of maritime training research. Hence, multiple roles have emerged for this facility: 1) to conduct research on operational maritime problems; and, 2) to develop maritime training programs and identify training device characteristics. Both of these roles exemplify aspects of the goal of resource conservation through simulation. The effectiveness of achieving this goal is addressed in this paper in terms of CAORF validation, the extent to which mate behavior on CAORF is similar to mate behavior at sea. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. 360 DEGREE
NONPROGRAMMED VISUAL DISPLAY Frank J. Oharek Naval Training
Equipment Center For several years the Naval
Training Equipment Center (NAVTRAEQUIPCEN), its numerous contractors, and the
Air Force and it's numerous contractors have been developing wide-angle
visual systems for training. Many
approaches have been tried with varying degrees of success. These approaches can be divided into two
broad categories, namely, single channel systems and multiple channel
systems. Because of the limited
information capacity of single channel, real-time display systems; the
limiting resolution of such systems is quite low which results in poor image
quality. In multiple channel systems,
the problems become those of color, luminancy, and edge matching so that the
wide-angle display has a continuous, uninterrupted appearance. Another problem for multiple-channel
systems is that a wide-angle probe capable of close approach to model boards
(on the order of a few millimeters) is not available. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DESIGNING SIMULATORS FOR PRACTICALITY Dr. Chriss Clark and Dr., James A Gardner Honeywell, Inc. Exploiting Simulation in
Maintenance Training The Trend: There is a growing trend to exploit the potential benefits
of simulation technology in the maintenance-training environment. The Air Force, for example, is currently
contracting for a simulator system designed to train organizational-level
(0-level) maintenance procedures for ten subsystems of the F-16 aircraft. Procurement of simulators for training
F-16's intermediate-level (I-level) maintenance procedures is under
advisement. Current plans call for
using simulators to train E-3A and selected F-15 maintenance as well. These procurements signify a fundamental
change in the philosophy of maintenance training, which has relied almost
exclusively to date on actual equipment trainers. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. REAL-TIME SIMULATION OF JEFF (B) AMPHIBIOUS ASSAULT LANDING
CRAFT David Yih Naval Training Equipment Center Two prototype Amphibious Assault Landing Craft (AALC) designated JEFF (A) and JEFF (B) are being developed by Aerojet General Corporation, Tacoma, Washington and Bell Aerospace Company, New Orleans, Louisiana, respectively (figure 1). The craft are designed to ride on air contained by the flexible skirt systems and pressurized to slightly higher than the ambient pressure by the fan systems. The missions of the craft are to ferry troops and supplies from supply ships to a landing beach and return. The ships are usually cruising off-shore to avoid attack by the shore batteries and surface-to-surface missiles. In performing the missions, the crafts must enter or back out from the well of the supply ships or come alongside the ships for reloading or unloading. The craft must be able to ride on the waves at sea state 2, travel across deep water, shallow water and surf zone, land on a sloping beach, and drive inland. The craft are designed to be able to negotiate approximately 12% slope at 120,000 pounds normal payload. This report presents the feasibility study of developing a real-time AALC simulator for JEFF (B) craft covering the over water operation and planning the over land operation. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. A LOW-COST VISUAL SENSOR SIMULATOR Dr. William
McCormick, Richard Kinney and Walter Mason Technology
Incorporated and Dr. Tony DeThomas Air Force Flight
Dynamics Laboratory Wright-Patterson Air
Force Base Pilot acceptance studies of Digital Avionics Information System (DAIS) concepts, conducted by the Air Force Flight Dynamics Laboratory, required cockpit presentation of typical forward looking sensor imagery. The objectives of the studies were to verify that the DAIS concepts do not jeopardize safety-of-flight integrity, measurably degrade performance of flight control configurations, nor degrade the pilot effectiveness. At the same time, the resulting system must not only be usable but also be fully acceptable to the pilot. The AF Flight Dynamics Laboratory DAIS Simulation Facility was developed to accomplish these objectives through subject testing, using a replication of a Close Air Support aircraft cockpit. The program plan for the DAIS Simulation Facility includes both a stand-alone capability and integrating with the FDL Terrain Board Facility which will provide a projected televised view of the simulated flight path terrain for direct pilot viewing through the cockpit window. To enhance the realism of the cockpit environment, typical visual sensor imagery was required which would be representative of forward looking radar, low-light-level television and forward looking infrared sensors, corresponding, in real-time, to the projected scene. A Visual Sensor Simulator, described in the following sections, was developed by Technology Incorporated to provide a low-cost solution to this requirement. By processing the terrain board video signal in real-time through the use of analog circuit techniques, simulated radar and electro-optical sensor imagery was generated which has been highly acceptable to experienced pilots. The Visual Sensor simulator was designed to present representative imagery and not actual target signatures. The design study was based on various target signature data but the correlation of sensor return for comparison of target signatures was not included in the initial program plan. Future studies are planned to investigate these requirements in conjunction with other programs. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. MODELS FOR LIMITING DEBUGGING RESOURCES TO SIMULATION CODING GOALS Robert Cuykendall Honeywell Marine Systems Division Models characterizing the step-wise decreasing failure rate associated with the software debugging process are applied to a past computer program development in novel ways. In these applications, the initial number of errors in the program, and the step-size constant, are determined from the error detection rates observed during an initial period of debugging. Formal manipulation of maximum likelihood equations permits estimation of debugging time to achieve a code with specified residual error content. (In any sizeable program it is impossible to remove all errors.) This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. SIGNALING TONE SIMULATION IN AN EMERGING COMMUNICATIONS
SYSTEM–IMPLICATIONS FOR TRAINING AND UTILIZATION Larry A. Peterson United States Army Human Engineering Laboratory The implications of early simulation of emergent electronics systems are discussed. The effect of simulation on training programs and system usage in the field is illustrated by a recent experiment involving a new military communications system. Potential savings in money and time are identified, as well as increased system effectiveness as a result of early system evaluation. Early simulation is shown to significantly contribute to: 1) more cost-effective training 2) identification of problem areas within the system 3) a realistic appraisal system performance 4) possible improvement of overall system effectiveness; and 5) savings in time throughout the systems life cycle. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. CONSERVING RESOURCES THROUGH TIME-DOMAIN SONAR SIGNAL SYNTHEIS Dr. Robert T. P. Wang Honeywell Inc., Marine Systems Division Energy, time, fuel, manpower,
and the price of maintaining equipment are all resources exhibiting rising
cost curves, and in some cases, also shrinking reserves. To use these resources indiscriminently to
train new recruits and upgrade experienced operators is a luxury that all
nations can no longer afford.
Fortunately, for some applications, cost effect alternatives that
conserve our valuable resources are now available. Training sonar operators on real-time simulation equipment in a
ground-based school is one such application.
Recent advances in computational and storage hardware have made it
possible to produce complex signals in real-time to simulate the diverse
sounds that are picked up by hydrophones in sonar systems. Early sonar simulation systems had to
produce audio sounds that imitate those heard through the sonar headphones as
received from the real world environment.
Through advancements in sonar and signal processing technology, the
Fourier spectrum of received acoustic signals are also displayed. A viable simulation trainer must,
therefore, follow suit and produce stimuli to the student that must not only
"sound" right, but also have the same salient spectral features as
the acoustic signals received by sonar hydrophone arrays in the real world. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
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