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TABLE OF CONTENTS
CIG Data Bases–Where are We Headed?
Automatic
Transformation of the DMA DDB For Real Time Visual Simulation
Automation
of Data Base Development In Computer Image Generators
Effective
Antialiasing of Computer Generated Images
Distortion
Correction in Computer-Image Generation-Based
Wide Angle Visual Display Systems
Computer
Generation of Curvilinear Objects
Joining
Techniques for Optically Combined Visual Display Systems
High
Output–High Speed Video Images Projector Adapted to the Simulation Needs
Training
Techniques Using Computer Generated Imagery (CGI)
Digital
Visual Special Effects
Visual Cue
Requirements for Terrain Flight Simulation
A New Visual
SYSTEM Architechture
Realscan—A
CIG System with Greatly Increased Image Detail
Conceptual
Design of a Rotorcraft Advanced Visual System
Cost-Effectiveness
of Computer-Based Instruction For Military Training
Establishing
the Training Cost for a Complex Weapons System: An Example Using the P-3 FRS
A Total
Training System Cost Effectiveness Model
The
Relevance of Cognitive Psychology to Instructional Technology
Instructional
Factors in Modern Trainer Development
Closed-Loop
Training Systems Through the Application of Instructional Features
Instructional
Design for Aircrew Judgement Training
Student Flow
Simulation Model–Applied to U.S. Navy Consolidated Electronic Warfare Training
System
The Role of
the Prime Airframe Manufacturer as an Instructional Systems Developer
Optimizing
Simulator-Aircraft Training Mixes*
Transfer of
Training Effectiveness Evaluation for UNITED
STATES Navy Device 2B35
United
Airlines Use of CRI/CMI/CAI
The Marine
Corps Mastery Learning Project: New Directions in Training
Development
of TGTS–A Tank Gunnery Training Simulator
1200 PSI
Propulsion Plant Trainer–Device 19E22
Development
of Smartts Training Technology
An All-Software
ImplementaTion of Embedded Trainer Capability
Advanced
Fighter Avionics Simulation Design: The Simulate/Stimulate Question
Developmental
Tests For Artillery EngagemenT Simulation
The
Semi-Automatic Instructional System
Scenario
Development for the Firefinder Operator And Maintenance Trainer
Avoiding the
Pitfalls in Maintenance Simulator Design
LT-2
MAINTENANCE PROCEDURE TRAINER, F-16 AIS
E-3A
Maintenance Procedure Simulators–A New Breed of CATs
Performance
Technology in the Armed Forces: New Techniques for Maintenance Training Simulator Design
The
Simulator Data Test Instrumentation System A New Concept in Training Device
Fidelity Measurement
ASPT
G-Seat/G-Suit Optimization
Real-time
Digital Simulation of Aircraft for Training Applications–Past, Present, and
Future
Data
Acquisition and Analysis System as a Training Device for Simulated Conventional
Weapon Delivery
Visual and
Infared Ship Modeling for Computer Image Generation
Considering
People at the Point of
Simulator
Qualification Testing–Sharing the Risks
On-line
Configuration Management
Software
Development for the Multi-environment Trainer (MET)
Software
Quality Assurance Applied to Trainer System Development
Software-intenSe
Trainers: A Step Forward In Automated Software Support
Penalty/Incentive
Contractor Support for Training Devices
Cost
Effective Acquisition of Contractor Maintenance Training
Cost
Effectiveness in Data Management or Why
Buy More Than You Need?
EW Training
Using Radar Electromagnetic Environment Simulation
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CIG Data Bases–Where are We Headed? Robert W. Beck,
Program Engineer and Micheal R. Nicol,
Visual Engineer Aeronautical Systems
Division U.S. Air Force
Systems Command Wright-Patterson Air
force Base The rapid advancement in
capabilities of computer image generation (CIG) visual systems has resulted
in increased application of such systems from take-off and landing training
to full-mission simulation. These full-mission
applications dictate a need for the creation of high-fidelity databases
covering large geographical areas on the order of multiple thousands of
square miles. As a consequence, the
manual techniques employed in the past to create small, airfield vicinity
databases are not practical for generation of very large databases. Clearly, some type of automated data base
generation technique is required.
Current trends are aimed at utilizing the Defense Mapping Agency
(DMA), CIG system constraints, and training utility of the end product limit
the amount of automation possible in the data base generation process. This paper discusses the evolution of the
CIG data base generation process from total manual methods to current trends
toward full automation. Practical
limits of automation and potential future developments are examined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automatic Transformation of the DMA DDB For Real Time Visual Simulation Paul Hughett, Lead Systems
Engineer for Data Base Software Link Division, The
Singer Company This visual data base transformation
program automatically transforms the Defense Mapping Agency Digital Data Base
(DMA DDB) into a data base for real-time simulation of the B-52
electro-optical viewing system. The
user reviews the source data and specifies edge budgets, error tolerances,
and visual/infrared models for DMA planimetry feature classes. The DMA DDB is read re-blocked into
standard geographical areas; data from different manuscripts, levels, and
releases are merged into a composite source file. The user may edit the composite source. Then planimetry and terrain are
independently modeled into visual/IR representations and progressively
simplified (levelled) to meet the specified edge and error budgets at several
levels of detail. The leveled
planimetry and terrain are integrated into a combined scene model and
reformatted for real-time use.
Utility software facilitates production management and configuration
control. Significant advances include
automatic level of detail generation, terrain modeling, planimetry/terrain
integration, and a 100-fold speedup in data base generation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automation of Data Base Development In Computer Image Generators Timothy B.
Cunningham and Gino O. Picasso General Electric
Company Military requirements for
large scale training missions on computer image generation (CIG) systems have
placed increased emphasis on the CIG data base development process. General Electric produces large scale data
bases in a semi-automatic process involving the transformation and enhancement
of Defense Mapping Agency digital data bases into CIG scene descriptors. The enhancement process is the limiting
factor in the evolution of a fully automated data base development system,
and suggests a requirement for a single source data base. Future General Electric CIG systems will
incorporate automation technology to allow for low cost generation of visual
scenes meeting strategic applications of specific weapon systems trainers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Effective Antialiasing of Computer Generated Images Dr. Geoffrey Y.
Gardner and Edwin P. Berlin Jr. Grumman Aerospace
Corporation Aliasing in computer
generated image produces artifacts, which degrade training
effectiveness. A rigorous
implementation of low-pass filtering required to prevent aliasing requires
computation too extensive to be incorporated into real-time computer image
generation (CIG) systems. As a
result, current CIG systems employ poor approximations to proper filtering,
and aliasing still occurs. This paper discusses the
theory of image filtering and demonstrates a new real-time anti-aliasing
technique developed from the theory.
The new technique represents a much closer approximation to the
rigorous solution and therefore produces images of much higher quality than
current real-time techniques. At the
same time it requires less computation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Distortion Correction in Computer-Image Generation-Based Wide Angle Visual Display Systems Jerome T. Carollo
and Nathaniel D. Reynolds General Electric
Company Wide angle visual display
systems used in flight simulation systems often exhibit distortion due to the
display geometry and/or optics.
Distortion correction in the image generator permits the use of a wide
variety of display systems with the assurance that the correct perspective of
the environment is always presented to the viewer. The paper will address the definitions of geometric and optical
distortion followed by a discussion of some parameters relating to Computer
Image Generation (CIG) and display system performance. Several kinds of displays including domes,
on-or-off axis infinity systems, will be considered, together with the image
projection devices used in these displays, including unshapeable light value
projectors with f-tan 0, f-0, or anamorphic lenses, laser displays, or
dynamically changing projectors. Some
discussion of the distortion correction implemented on the Aviation Wide
Angle Visual System (AWAVS) and Visual Technology Research Simulator’s (VTRS)
two flight simulators CTOL and VTOL at the Naval Training Equipment Center
(NTEC), Orlando, Florida will be presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Computer Generation of Curvilinear Objects Johnson K. Yan Link Division, The
Singer Company This paper surveys
alternative approaches to curvilinear object generation by computer. These alternative approaches are compared
in terms of ease of generation of silhouettes of objects, ease of intensity
computation, ease of texture generation, image quality, data base compactness
and flexibility of modeling free-form curvilinear objects. The alternative approaches surveyed are
planar surface approach, quadric surface approach and parametric surface
approach. Other techniques within the
class of parametric surfaces, which appear to be promising, but have not yet
been tried are also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Joining Techniques for Optically Combined Visual Display Systems Jerry L. Bentz McDonnell Douglas
Electronics Company Since the introduction and FAA
certification of VITAL in March 1972, computer generated image display
modules containing a spherical mirror, beamsplitter, and cathode ray tube
(CRT) have become very familiar to flight simulator visual system users. Increased utilization of simulators has
created the need for expanded visual system fields of view. CGI techniques and creative variations to
these basic display modules are satisfying this need. In less than one decade,
visual display systems have progressed from single module, single channel to
multiple channels using optically combined modules. To provide for these broader requirements, McDonnell Douglas
Electronics company (MDEC) has developed three separate approaches employing
optical combining techniques. They
are modular, wide field of view and zero gap. All are capable of being optically joined into multiple module
configurations with overlapping imagery, and each exhibits a different set of
tradeoff considerations. This paper
discusses field of view (FOV), and describes the joining characteristics for
each technique. It concludes by
presenting photographs of imagery from our latest configurations, the wide
Field of View and Zero Gap overlapped displays. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. High Output–High Speed Video Images Projector Adapted to the Simulation Needs Francois Desvignes
et Jean R. Huriet Societe Anonyme
d’Etudes et Realisations Nucleaires (SODERN) France The main specifications, for
the visual displays associated with military aircraft simulators are first
recalled; they take into account the eye properties for spatial resolution,
color and speed of response. These
specifications are examined from the point of view of simulator design and
video-to-visual image converters. The
features of a new projector developed by SODERN are then briefly described and
their adaptation to simulator needs are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Behavioral Bases for
Determining Vehicle Detailing In Simulation Displays Dr. Brian L. Kottas
and Dr. David W. Bessemer United States Army
Research Institute for the Behavioral and Social Sciences Effective representation of
armored vehicles in simulation displays demands a careful evaluation of human
perceptual capabilities. This holds
especially true for computer generated target displays, which must provide
sufficient detail to allow vehicle identification within limitations of
computer processing time and display resolution. Even in image generation and display systems not incurring such
limitations, the image detail need not exceed human perceptual and cognitive
information processing capabilities.
Providing excessive detailing of targets may, in fact, produce
negative training by allowing those being trained to depend on information
unavailable in combat for target identification training and its implications
for target displays are discussed.
Estimates are presented for the visibility of features of threat and
friendly main battle tanks, based on analysis of past empirical research done
under ideal visibility conditions and visibility data from past research. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Techniques Using Computer Generated Imagery (CGI) David B. Coblitz McDonnell Douglas
Electronics Company Aircraft simulators have in the
past been designed and used primarily as substitutes for aircraft. CGI provides the flexibility to enhance
training in ways not normally possible in an aircraft. This research conceived and demonstrated
training approaches to take advantage of this flexibility. Rather than duplicate the real world
cockpit environment, this study considers other objectives attainable. This requires a change from thinking of a
simulator as an airplane substitute to thinking of it as a training device
that can complement “real world” training from text through actual
aircraft. Another change requiring
consideration is the expected change in military use of simulators from
teaching initial, simple flight skills and procedures, to teaching and
maintaining complex combat skills involving interactions among several
aircraft and ground systems. Scene elements were
incorporated into a computer generated visual presentation which did not
represent “real world” objects, but which were there solely for instructional
purposes. Hopefully, these techniques
will be used to improve the effectiveness of actual aircraft hours spent in
training rather than replace them. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Digital Visual Special Effects Frank P.
Lewandowski, David Hinkle and William Tucker Advanced Products
Operations, Link Division, The Singer Company Link has developed techniques
that significantly improve the usefulness and appearance of visual scenes
without expending an undue amount of visual system capability. Much of this work used face or object
substitution, real time data base manipulation, and further frame and field
logic to produce extremely realistic sea scenes including sea state, bow and
stern wakes, and land scenes such as smoke, steam, rotor blades, weapons
effects, etc. These techniques will be
discussed and a short movie illustrating some of the most dramatic effects
will be shown. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Visual Cue Requirements for Terrain Flight Simulation George H. Buckland Air Force Human
Resources Laboratory Operations Training
Division Williams Air Force
Base Three types of visual scene
cues were varied in order to determine their effect on pilot performance
during simulated low altitude flight.
The three types of visual cues consisted of three sizes of ground
texture patterns, the presence or absence of vertical object cues, and the
presence or absence of an aircraft shadow.
The pilots who flew the simulated missions reported that all three
visual cues were useful, however the vertical object cues and texture
patterns were more useful than the aircraft shadow. Both the texture patterns and the vertical object cues produced
statistically significant differences in quantitative measures of pilot
performance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A New Visual SYSTEM Architechture Robert A.
Schumacker, Director Advanced Visual
Systems Evans and Sutherland A new generation of daylight
computer image generation (CIG) equipment, based on technology known as CT-5,
employs some architectural concepts that depart substantially from previous
practice. A broad range of simulation
requirements can be met efficiently by simple, modular configurations of
equipment. Some interesting
characteristics of this architecture include modularity of resolution and
capacity, graceful response to overloads, channel expansion with
corresponding total capacity growth, and comprehensive treatment of image
quality issues. This paper provides
an overview of CT-5 technology and system characteristics relative to visual
simulation tasks. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. W. Dichter, K. Doris
and C. Conkling Gould Inc.,
Simulation Systems Division A new approach to CGI
systems: A new approach to CGI visual systems is presented which has distinct
advantages over conventional systems.
Although conventional systems have provided the simulation community
with a high level of sophistication, they are costly and lack the modularity
required for low-cost, limited requirement trainers. The new CGI approach
capitalizes on recent advances made in modern semiconductor technology coupled
with double-buffered refresh memory, video lookup tables, and modular design
techniques. The advantages of this
new system (GVS-1) are reduced system cost, minimal development risk, high
modularity, and high reliability. The basic components of this
system (general-purpose computer, geometric processor, display generator,
illumination control) are described in this paper. In addition, texturing capability of the system is briefly
discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Realscan—A CIG System with Greatly Increased Image Detail Dr. A. Michael Spooner, Denis R. Breglia Naval Training
Equipment Center and Dr. Benjamin W. Patz University of
Central Florida Computer image generation
(CIG) successfully provides images for a large proportion of visual
simulation tasks, using polygon models of the environment. However, for close approach to terrain,
e.g., for air/ground weapon delivery, confined area maneuvering and harbor
navigation, the image detail is insufficient and the cost of generating the
high detail data bases is becoming increasingly prohibitive. The authors are developing a
new form of CIG – the Real Environment Algorithm for Line Scanning (Realscan)
System, using a uniform grid type digital data base of contoured, textured
terrain semi-automatically generated from Defense Mapping agency (DMA) and stereo
photo data. The system will use video
disc bulk storage, potentially visible data (for a given position and
attitude of the simulated vehicle) being read into random access memory and
then addressed in accordance with an algorithm giving correct perspective
mapping into the display in real time with automatic elimination of hidden
areas of terrain and without aliasing (sampling artifacts). The image detail in a system
of this type can be limited only by the display resolution, giving a very
large increase in scene detail over what is likely to be available for many
years with polygon modeled CIG. The
application of the system to IR is being studied with the aim of producing
coordinated visual/IR/radar displays generated from a common data base. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Conceptual Design of a Rotorcraft Advanced Visual System Arlin Deel, Colonel, United
States Army Aeromechanics
Laboratory USARTL (AVRADCOM) Robert J. Rue Boeing Military
Airplane Company A conceptual design is presented
of a large field-of-view, high resolution visual system with an integrated
flexible cab configuration that can be procured with a high degree of
confidence in the 1982-84 time period.
The mission requirements are defined for the Army rotocraft system
Integration Simulator (RSIS) which incorporates this Advanced Cab and Visual
System (ACAVS). A brief description
is provided of the NASA-Ames Vertical Motion Simulator as it will be
configured with ACAVS installed.
Major ACAVS system requirements are addressed and some attention is
given to their relationships to the intended mission. Four existing visual display technologies
and computer generated imagery approaches are identified and their potential
application to ACAVS is described.
The ACAVS conceptual design is presented and a comparison is made of
major requirements and goals to final system specifications. The paper closes with a
brief discussion of potential applications of the RSIS to future helicopter
systems design, integration, product improvement evaluations and safety
analysis. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cost-Effectiveness of Computer-Based Instruction For Military Training Jesse Orlansky and
Joseph String Institute for
Defense Analyses The cost and effectiveness
of computer-based instruction for military training are evaluated on the
basis of about 30 studies conducted since 1968. Four methods of instruction are distinguished and
compared. They are: Conventional
Instruction, Individualized Instruction, Computer-Assisted Instruction (CAI)
and Computer-Managed Instruction (CMI).
Student achievement at school is about the same with all methods of
instruction. CAI and CMI save about
30 percent (median) of the time required by students to complete the same
course given by conventional instruction.
Individualized instruction (without computer support) also saves
student time; the addition of CAI or CMI to courses taught this way saves
little additional student time.
Student attrition appears to increase with CMI compared with conventional
instruction, but changes in student quality may also account for this
increase. No such data is available
on CAI. Students prefer CAI or CMI to
conventional instruction; attitudes of instructors, considered in only a few
studies, are unfavorable to CAI and CMI.
Direct comparisons of the cost and effectiveness of different methods
of instruction are not now possible because of incomplete cost data. Most so-called cost savings attributed to
CAI and CMI are based on estimates of pay and allowances of students for the
time saved by these methods of instruction; data for other costs, such as for
CAI or CMI equipment, courseware and instructors must also be considered. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Establishing the Training Cost for a Complex Weapons System: An Example Using the P-3 FRS Dr. Richard A.
Walker Courseware, Inc. and Walter F. Thode Navy Personnel
Research and Development Center This paper describes an
approach of establishing the training cost for a complex weapons system. The Navy P-3 Training Program in VP-30 and
VP-31 was used as a model in establishing the cost parameters. In this program over 5,691 training
objectives were developed stretching over sever crew positions and a
multitude of training tracks. This paper
will show how costs were developed for each crew position describing the costs
for learning center, for weapon system trainer, for cockpit procedure
trainer, for position trainer and for the aircraft itself. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Total Training System Cost Effectiveness Model R. J. Strohl and J.
R. Milligan North American
Aircraft Division Rockwell
International Rapidly increasing costs and
military requirements now dictate a total system life cycle approach to
training system design and development.
Quantitative evaluation of training system concepts and acquisition
alternatives requires the use of a rational procedure or model which defines
the relationships between all elements of the system. A first generation training system cost
effectiveness (TSCE) model has been developed which allows media designers,
instructional psychologists, and system analysts to integrate their concepts
on a total system life cycle basis.
This model uses the Instructional System Development (ISD) process to
derive media mix and syllabus.
Terminal learning objectives (TLOs) and syllabus are linked to
design-oriented media characteristics and performance. Application of the TSCE model to
undergraduate pilot training system concept evaluation provides a detailed
understanding of how the major system variables interact in addition to
quantitative definition of total system performance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Relevance of Cognitive Psychology to Instructional Technology Gary G. Miller Instructional
Psychology Northrop Corporation This paper discusses the
recent shift in emphasis in psychology from behaviorism to cognitive
psychology and the relevance of this development to the field of instructional
technology. Several problem areas in
the application of instructional psychology are discussed. They include: (a) the development of prescriptive handbooks/guidelines and
(b) a preoccupation with hardware technology at the expense of instructional
processes. Recent research is cited
which suggests that the basis for many of the instructional designs
incorporated in DOD and industry wide training systems may not be as firm as
once thought. Adoption of some of the
recent findings in cognitive psychology and a union of behaviorism and
cognitive psychology are suggested as a partial solution of some of the above
identified problem areas. Some of the
advantages of adopting a decision-oriented approach to the design of training
systems are also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructional Factors in Modern Trainer Development John F Schlyer Crew Systems
Technology, Boeing Military Airplane Company and Robert K. Knapp* Department of
Psychology Wichita State
University *Staff consultant,
Crew Systems, Technology, Boeing Military Airplane Company Trends in simulation
training are reviewed, highlighting both the technological advances and the
recurrent problem areas, which have encouraged and plagued instructional
system developers. These trends are
expected to persist into the 80’s. In
general, the paper draws from the simulation literature of the late
1970’s. It clarifies and diagnoses
the fundamental human factor issues in simulation training. Viewpoints of industry and military
researchers are evaluated and integrated.
Recommendations are based on existing data, which support concrete
problem-solving strategies. Research
approaches are suggested for areas where knowledge gaps exist. The following topics are discussed: 1) Persisting issues in motion, fidelity, and user
attitudes; 2) Interaction of training device instructional
features, traditional instructor functions, and clarity of behavioral goals; 3) The psychosocial culture of simulator instructors; 4) Training effectiveness and transfer–The problem of
evaluation; 5) Simulator sophistication and instructor workload. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Closed-Loop Training Systems Through the Application of
Instructional Features James D. Bell Honeywell, Inc.,
Training and Control Systems Center Training effectiveness requires
that the training “devices” be closed-loop systems with properly applied and
integrated instructional features.
This paper presents a generic approach to the application of
instructional features based on the perspective gained through two diverse
development efforts. The paper
emphasized the systematic application of the techniques such as cues,
prompts, feedback and measurement to enable an objective and appropriately
controlled training environment. It
presents for comparison the results of two separate efforts to develop
programmed instruction and automated performance measurement features on a)
the 14A2 ASW Tactical Team Trainer and b) the ASN-118 Navigation Computer
system (NCS) Maintenance Procedure Simulator (MPS). A comparative analysis describes the difference in an
instructional features approach as governed by the training situations that
are supported. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructional Design for Aircrew Judgement Training Dr. F. Brecke Veda Incorporated Aircrew training design has
made significant progress during recent years. However, significant gaps exist, both in design methodology and
existing programs with respect to systematic training of higher level
cognitive skills. Training in
decision-making and judgment is currently haphazard at best. After a brief review of recent literature,
the paper presents a conceptual model of judgment performance. The theoretical model is an extrapolation
from Jensen (1977) and unites the variables of cognitive complexity, time
availability, uncertainty, and stress in one coherent model. The model is used to examine current
aircrew training and to develop new training strategies for improving
judgment performance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Student Flow Simulation Model–Applied to U.S. Navy Consolidated Electronic Warfare Training System Chan S. Park, Ph.D.,
P.E. Assistant Professor Department of
Industrial Engineering Auburn University and Gary E. Whitehouse,
P.H.D., P.E. Department of
Industrial Engineering and Management Systems University of
Central Florida and Ted E. Pearson, EW Project
Team Leader Training Analysis
and Evaluation Group Naval Training and
Equipment Center This paper describes an
applied training research study in the use of computer simulation being
conducted for the chief of Naval Education and Training (CNET) by the
Training Analysis and evaluation Group (TAEG) of the United States Navy. The study is a part of the consolidated
Navy Electronic Warfare School (CNEWS) training system program. A computer simulation model has been
developed to model the complex student flows and training resource
utilization patterns through a multi-track, mixed group-paced and self-paced
training curriculum which exists in the electronic Warfare School (EW) at the
Naval Technical Training Center. This
paper also describes the effectiveness of using SLAM as a simulation language
to model the network-oriented structure of this simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Role of the Prime Airframe Manufacturer as an Instructional Systems Developer Dr. Jay R. Swink,
Branch Chief, Richard T. Goins,
Training Analyst, and Stanley M. Aronberg,
Training Specialist Instructional
Systems Development Human Factors
Engineering, Douglas Aircraft Company Instructional Systems
Development (ISD) in the military has traditionally either been performed in-house
or by an independent contractor.
Historically, prime airframe manufacturers have neither had the
interest or the technical capabilities to provide this service. Based strictly upon the technical
requirements for conducting ISD for an emerging weapon system, however, the
airframe manufacturer is in a unique position to concurrently design and
develops training in parallel with the aircraft. He has ready access to the technical data, engineering
specification and design inputs much earlier than any outside agency. His ability to collect performance data
and determine system configuration can expedite the development of training
device specifications thus insuring that devices are delivered in time to
begin initial aircrew training.
Additionally, training requirements can be considered early enough to
be integrated into the design process and actually impact the final system
configuration. With the emergence of
a “total systems approach” mandated by OMB Circular A109 and DOD 5000.1 and
.2, this ISD capability is being developed by the airframe industry and
should be considered as an integral part of the prime’s responsibility during
Full Scale Development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Optimizing Simulator-Aircraft Training Mixes* William R. Bickley United States Army
Research Institute Field Unit at Fort Rucker Under the assumptions that
(1) as simulator training increases, required aircraft training decreases to
some non-negative minimum and that (2) at any point, the rate at which
required aircraft training decreases is a fixed proportion of the difference
between present required training and the minimum required training
achievable, the function relating x, the simulation training received,
with y, the subsequent training required in the actual aircraft to
attain criterion, will be of the form y = ae –bx + c. This formulation has tremendous utility in
allowing the training analyst to calculate the most cost-effective mixes of
simulator and aircraft training. This
approach was applied in the United States Army’s acceptance tests of the AH-1
flight simulator (AH1FS). Non-linear
regression analysis of data collected on some 30 individual maneuvers
indicates the methodology is viable.
A straightforward methodology for incorporating these results into
analysis of the combined cost and training effectiveness of the AH1FS and
similar training devices is presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. * The views, opinions, and/or findings contained in
this report are those of the author(s) and should not be construed as an
official Department of the Army position, policy, or decision, unless so
designated by other official documentation. Transfer of Training Effectiveness Evaluation for UNITED STATES Navy Device 2B35 William V. Hagin,
Wallace W. Prophet Seville Research
Corporation and Edwin P. Durall Control Data
Corporation Training effectiveness of Navy
Device 2B35, a computer image visual system used in Navy Advanced Jet Phase
UPT, was evaluated utilizing a transfer of training design. Comparisons were made for two simulator
groups and a control group for the Familiarization, Night Familiarization,
and Carrier Qualification stages of training; for the Weapons stage training,
comparisons were made for a single simulator group and a control group. Results are presented separately for the
various training stages. Implications
for Navy UPT, the Navy VTXTS procurement, instructor training, and for visual
simulation in general are drawn. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. United Airlines Use of CRI/CMI/CAI David A. Kolakowski Staff Flight
Training Program Development Specialist United Airlines Since January, 1978, United
Airlines has been using the PLATO computerized system to manage an
individualized, criterion referenced instructional (CRI) program for newly
hired pilots. This program was
designed utilizing the CRI concept to take advantage of trainees’ existing
knowledge repertoires, the different rates at which trainees learn, for for
scheduling flexibility. Criterion
tests, used to measure expected performance, are presented on the PLATO
Computer Managed Instruction (CMI) system; learning resources are printed
materials, slide-tapes and video-tapes.
The next program that was developed and implemented in January, 1980,
Initial First Officer, utilizes both the CMI and Computer Assisted
Instruction (CAI) features of PLATO.
Also based on CRI design, this program is presented on PLATO as CAI
lessons yet still contains the advantages of CMI record keeping. In addition, no external media is
necessary, the trainee is provided immediate feedback, and appropriate
learning material is given on the spot. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Marine Corps Mastery Learning Project: New
Directions in Training Colonel J. Deprima, USMC, Director Marine Corps
Communication-Electronics School Marine Corps Air
Ground Combat Center The Mastery Learning Project
at the Marine Corps communication-Electronics School in Twentynine Palms,
California is the Marine corps’ test bed for the development of a self-paced,
mastery-learning strategy. This
strategy is viewed as the way to improve personnel and training readiness by
providing complex technical instruction in less time, with less academic
attrition, and with no degradation in quality. The key to success lies in the emphasis placed on offering
closer, more personalized instructor attention to those students who require
it. A computer-based management
information system provides essential automated support for instructional
personnel as well as for all the administrative and managerial functions
within the school, thereby permitting substantial reductions in training
overhead costs. Experience gained
thus far has shown that students are achieving mastery of all learning
objectives in 70% of the conventional training time, with academic attrition
approaching zero. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development of TGTS–A Tank Gunnery Training Simulator John B. Keegan Singer (U.K.)
Link-Miles Division Link-Miles has carried out a
Student Program to develop a Tank Gunnery Training Simulator (TGTS). The Program was carried out in
consultation with many armies worldwide, and in close collaboration with a
European army. A survey of Armour
training methods and User requirements was made, to define the features,
which should be provided in the simulator.
There followed an Engineering investigation, to establish the design
of a cost-effective device, which meets the identified training
requirements. This paper describes
the Study Program, and the conceptual design of the TGTS. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. 1200 PSI Propulsion Plant Trainer–Device 19E22 LCDR Daniel R.
Bowler Surface Warfare
Officers’ School Command and Albert Vaskunas Gould, Inc.,
Simulation Systems Division The ability of today’s
surface Navy to carry out its mission depends not only on advanced weapons
systems and highly sophisticated electronics countermeasures, but also on the
reliability of the steam propulsion plants which generate electrical power
and propel the ships around the world.
Reliability of a propulsion plant depends upon a crew, both enlisted
men and officers, who are well trained in equipment maintenance and the
ability to operate the plant safely both under normal and casualty
conditions. To achieve this required
expertise through training is the function of the 1200 PSI Propulsion Plant
Trainer, Device 19E22. This paper will discuss how the
1200 PSI Propulsion Plant Trainer executed its training mission through the
following major elements: 1) A full-scale mockup of the engineering spaces including: a)
Engineer room b)
Fire Room and Forced
Draft Blower Room c)
Auxiliary Machinery
Spaces, consisting of Auxiliary Machinery Room
Number 1, Auxiliary Machinery room Number 2, and
Electrical Central. 2) A high-speed digital computer and associated real
Time Interface and peripheral equipment. 3) Computer programs including: a)
Executive program b)
Math Model programs c)
Input/Output programs 4) Instructor Station This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Nuclear Submarine Machinery Control Room Training Simulators And Their Use in Training Engineering Watchkeepers J. A. Waterfield Rolls Royce and
Associates Limited and K. Wells Marconi Space and
Defense Systems Limited The training requirements
for the nuclear submarine engineering watchkeeper are stringent. The royal Navy uses simulators for initial
and continuation training. A typical
submarine propulsion system is described.
A typical simulator is also described with reference to the hardware
provided, the degree of simulation and the training facilities provided. Training on the simulator is compared with
training on actual plant, and the relative advantages and disadvantages are
highlighted. The use of the
simulators in the overall training program is described, commencing with ab
initio training where the use of the simulator is complementary to classroom
instruction, through qualification and licensing of operators when operation
of the simulator constitutes part of the qualifying examination, to
continuation training where the simulator is used for coordinated team
training. The program of development
of a family of simulators and their use by the royal Navy is described. Some of the lessons learned during this
program are discussed with pointers for future simulators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development of Smartts Training Technology Dr. Thomas J.
Hammell Eclectech
Associates, Incorporated and LT Thomas Crosby Naval Training
Equipment Center The Submarine Advanced Reactive
Tactical Training system (SMARTTS) will be the “training subsystem” of the
21A Series Submarine Combat System Trainers.
SMARTTS is the result of a series of research and development
investigations directed by the United States Naval Training Equipment Center
investigating the application of advanced training technology to submarine
tactics training. SMARTTS is expected
to greatly enhance the tactics training process by improving the quality and
quantity of tactics training and by correcting current deficiencies of the
tactics training system. The advanced
training technology embodied under SMARTTS will present emerging concepts and
capabilities that should be initially developed as an integral part of every
simulator-based training system. The
paper summarizes the SMARTTS program placing particular emphasis on the
development of the SMARTTS characteristics as a result of a modified
instructional systems development analysis.
The SMARTTS characteristics, which are primarily implemented via
software additions to the simulator programs, are applicable to virtually
every simulator-based training system.
SMARTTS will be a major addition to the Submarine Combat System
Trainers; it represents a milestone in that it is a major subsystem,
emphasizing advanced training technology as in integral part of the training
device. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An All-Software ImplementaTion of Embedded Trainer Capability Richard P. Gagan Raytheon Company,
Missile Systems Division For certain weapons systems,
an all-software implementation of the operator proficiency trainer is
possible. The prospective benefit is
reduction of unit production costs.
Suitable systems for this approach are generally identifiable by their
use of computer display and control consoles as operator stations. The system’s basic equipment configuration
may appear to impose limitations for training usage. Such as lack of an instructor station or a
computer memory with insufficient capacity for storing the data of a
realistic simulation scenario, but in a cost-effectiveness appraisal of the
all-software approach, the possibilities for software solutions to these
hardware limitations should be considered.
This paper reviews these considerations and the design decisions for a
specific case, the Troop Proficiency Trainer of the United States Army’s
PATRIOT Air Defense System. In this
trainer, simulation driver software is combined with tactical computer
programs to produce highly realistic training exercises, and considerable
flexibility is achieved for scenario selection and other aspects of exercise
control. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Advanced Fighter Avionics Simulation Design: The Simulate/Stimulate Question R. Bruce McCreary Air Force Human
Resources Laboratory Operations Training
Division Williams Air force
Base In the real-time simulation
of advanced fighter avionics systems, a critical design decision is the
choice of stimulating the actual aircraft hardware subsystems or simulating
the subsystem function via general purpose computer. This case study of a design decision
addresses the effects on many aspects of the aircraft training or research
device; training features/research capability, reliability and
maintainability as well as major impact on the development/delivery schedule. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Developmental Tests For Artillery EngagemenT Simulation Earl S. Stein United States Army Research
Institute for the Behavioral and Social Sciences and Francis King Science
Applications, Inc. Engagement Simulation (ES)
has filled a training need for maneuver forces by realistically assessing
casualties and by replacing fixed scenario exercises with free play
interchanges where opponents’ actual behavior determined exercise
results. Artillery was not integrated
into ES, however, and the goal of this research was to develop a realistic
and inexpensive ES method for training artillery units. A computational system, which used the
data actually set on the guns and employed standard fire direction equipment,
was designed to select the probably impact point of artillery rounds. This meant that the behavior of
artillerymen directly affected the placement of artillery simulators on the
ground. Thirty-six simulated missions
were “fired” by an artillery battery during a developmental test. Targets on the ground were assigned to a
forward observer and simulators were placed based on the computer impact
points. Feedback on mission effects
was provided. Results indicated that
the artillery system improved its speed and accuracy. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Semi-Automatic Instructional System William S. Reese and
Robert A. Hansen Link Division, The
Singer Company This paper outlines Link
Division’s approach to the general training requirements of the B-52 WST, and
the specific requirements of the Instructional System. A review of the analysis and design
approach is presented, as well as an overview of the resulting Instructional
System, including several of the factors, which influenced the design and
development of the system. Several
design goals were established for the Instructional System and, at this
writing, the system has undergone several months of limited qualification testing
by the air force test team, culminating in a production contract award to
Link. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Firefinder Operator And Maintenance Trainer Rhea J. Hackler and
Robert A. Severino System Engineers Hughes Aircraft
Company Ground Systems Group This paper analyzes the
methodology used for scenario development as learned from the firefinder
Radar Trainer. First, an overall
concept of the operational and maintenance trainer is given with special
emphasis on the scenario-training package.
The training effectiveness of the system is demonstrated by reviewing
the transfer of knowledge tests conducted with the actual system. The management of the scenario data base
is described, stressing the use of the Chief Programmer concept, the
reusability of the data elements, and the adherence to an effective
configuration control plan. The
characterization of three levels of training complexity as designed in the
scenarios is also given. Next,
several training schemes are suggested that make the maintenance trainer a
cost-effective device. Emphasized are
special CAI/CMI techniques used to transform the simulator into an effective
trainer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Avoiding the Pitfalls in Maintenance Simulator Design Nicholas A. Siecko Vice President,
Instructional Systems Development Educational Computer
Corporation Simulators are now generally
accepted and even sought to support maintenance training; especially
troubleshooting. This paper deals
with the problems that are encountered by relying solely on a task analysis
for establishing simulator design specifications and how these problems can
be avoided through the use of a functional engineering analysis of the prime
equipment. It explains how a
functional engineering analysis can alleviate the problems of determining how
much front-end analysis is necessary for simulator design, aspects of the
configuration, such as, three-dimensional versus two-dimensional simulators,
and the depth of the cost analysis.
The necessity of conducting a functional engineering analysis in order
to prepare viable simulator design specifications is elaborated with an
example. This necessarily leads to a
description of the increasing role of a new breed of engineer in designing
simulators for maintenance training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LT-2 MAINTENANCE PROCEDURE TRAINER, F-16 AIS Art Mason, Principal
Engineer, Ken J. Gibson, Senior
Software Engineer–WDSC, and Richard J. Bonar,
Manager of Off-Site Operations General Dynamics
Corporation As Automatic Test Equipment
(ATE) for Avionics becomes increasingly costly it becomes prohibitive to
provide enough test stations to allow adequate individual hands-on training
for maintenance personnel. The LT-2
Trainer for F-16 Aircraft Immediate Shop (AIS) helps alleviate this
problem. The LT-2 trainer consists of
a mini-computer system identical to that of the full F-16 AIS stations without
the actual stimulus and measurement hardware. The trainer is thus about one tenth of the cost and complexity
of the full test station. An
Innovative Software Package allows test data captured on a full test station
to be played back on the trainer. This
provides the student with a realistic simulation of actual test runs. All the keyboard inputs and CRT responses
are identical to those of a full test station. A Library of test programs and captured data sets allow both
test station Maintenance Programs and Avionics Test Programs to be
simulated. The captured data sets can
be for good or faulty test runs.
Faults can also be inserted into good data sets to artificially create
simulated test failures. The
techniques used on the LT-2 trainer allow cost-effective individual hands-on
training for complex ATE. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. E-3A Maintenance Procedure Simulators–A New Breed of CATs David L. Winter,
Senior Research Scientist American Institutes
for Research in the Behavioral Sciences and Michael Sturm, AWACS
Engineering Manager Honeywell, Incorporated,
Training and Control Systems Center Computer-Aided Trainers
(CATs) for mission avionics subsystems on the E-3A “Sentry” aircraft simulate
BITE outputs to support self-paced practice in flight line maintenance
procedures. They represent a new
breed of CATs evolved through application of the Instructional System
Development (ISD) process and a unique synthesis of hardware, software and
“courseware” to satisfy organizational maintenance training
requirements. This paper is in two
parts. Part I summarizes the
application of the ISD process used to identify requirements for training and
training equipment. Part II
concentrates on the evolution of the maintenance trainers, emphasizing the
system development using as a case study the E-3A Maintenance Procedure
Simulator (MPS) for the AN/ASN-118 Navigation Computer System. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Performance Technology in the Armed Forces: New Techniques for Maintenance Training Simulator Design Edgar A. Smith,
Ed.D. Human Resources
Laboratory Lowry Air Force Base This presentation describes
a portion of the Human Resources Laboratories continuing investigation of
simulators for use in maintenance training.
The increasing complexity of
modern Air Force weapon systems and a decreasing Air Force training budget
have combined to produce a maintenance training problem that demands
cost-effective improvement in maintenance trainer design and
acquisition. The project was designed
to address four objectives: 1) To document the existing Instructional System
Development (ISD) Process, particularly those procedures directed toward
designing maintenance training equipment and documenting training equipment
requirements. 2) To document the existing System Program Office (SPO)
procedures for acquiring maintenance trainers. 3) To develop new training technology and tools to
assist the ISD analysts to identify training equipment requirements (e.g.,
the level of fidelity) and to develop a procedure or mechanism to communicate
these to SPO personnel. 4) To develop procedures to assist the Acquisition
Manager and his support personnel prepare a procurement specification
suitable for distribution to vendors and contractors. Two of the objectives were
directed toward the ISD side of the acquisition process, while the remaining
two objectives were directed toward the SPO side of the acquisition process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. The Simulator Data Test Instrumentation System A New
Concept in Training Device Fidelity Measurement William L. Curtice,
III Aeronautical Systems
Division Wright-Patterson Air
Force Base The Air Force recently
completed in-house development of an instrumentation system designed to
measure flight simulator cue correlation, aero model fidelity, and dynamic flight
handling characteristics. The
Simulator Data Test Instrumentation System (SDTIS) represents a significant
advance in the state of the art for flight simulation instrumentation. The SDTIS hardware is configured as a
field transportable “mini-system” using composite video recording techniques
to concurrently record over 180 channels of analog or digital signal data,
voice audio, and television camera acquired video information. It provides immediate, n-field, automated
data reduction and analysis. It
permits data acquired during simulator test to be directly compared to flight
test data as a measure of simulation fidelity. The air force intends to use SDTIS techniques as an integral
part of future simulator test and specification procedures. This paper will address the SDTIS
capabilities, functions, and operation in conjunction with its application to
future training equipment procurements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Aircrew Information Requirements in Simulator Display Design–The
Intergrated Cueing Requirements Study Kenneth R. Boff, Ph.D.,
Engineering Research Psychologist Human Engineering
Division, Air Force Aerospace Medical Research Laboratory Wright-Patterson Air
Force Base and Edward A. Martin,
Technical Advisor Simulator
Engineering Division, Aeronautical Systems Division Wright-Patterson Air
Force Base Problems involved in the
design of flight simulator displays have received insufficient
attention. Simulator utilization and
training problems have a basis in the design process. It is generally left to the simulator
designer to use “best judgement” in translating training requirements to
display software/hardware specifications.
At present, human factors data needed to accomplish this are either
not available or simply not accessible in a form useful to the designer. Basic sensory and perceptual data,
principles, and models exist or can be derived which could serve as a
valuable resource for the designer in the specification of display
requirements. The Integrated Cuing
Requirements Study is a current Air Force sponsored effort to consolidate and
publish these data in a format, which will enable designers to rapidly access
and apply this information. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ASPT G-Seat/G-Suit Optimization Richard L. Engel, Major, USAF Advanced Simulator
Research Flight Test Officer Air Force Human
Resources Laboratory Williams Air Force
Base and Dan C. McGuire,
Airforce Engineer Air Force Human
Resources Laboratory Williams Air Force
Base Research was conducted to
optimize, in terms of both hardware response and software driving
philosophies, the effectiveness of pneumatically operated g-seat and g-suit
flight simulation subsystems for high performance aircraft, such as the
Advanced Simulator for Pilot Training (ASPT) F-16. Results indicate that drive philosophies should be a dynamic
function of g-range, ground or air operation, maneuver, and task. In some cases logical and satisfactory
philosophies for T-37 training were improved by reversing their effect for
high g maneuvers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Real-time Digital Simulation of Aircraft for Training
Applications–Past, Present, and Future G. V. Amico and C.
E. Lindahl Naval Training
Equipment Center The early use of special
purpose analog computers in flight trainers faced many problems. These difficulties along with the
recognition that the then emerging digital computer technology might be
applied to training systems led to investigations of this area. The purpose of this paper is to trace the
research and development of high-speed digital computers for real-time
operations in solving the flight equations in real time through the current
state-of-the-art digital systems used in flight trainers. Three basic aspects of real-time digital
computer systems for flight trainers are reviewed; namely, computer system
architecture, iteration rates required and programming. In addition, a forecast of future systems
architecture and programming concepts based on research currently underway is
offered. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Data Acquisition and Analysis System as a Training Device for Simulated Conventional Weapon Delivery C.F.G.M. Hofman National Aerospace
Laboratory, NLR Amsterdam, The
Netherlands The tasks to be performed by
the pilot during conventional weapon delivery in high-speed fighter aircraft
depend on the systems available aboard the aircraft and on the type of weapon
used. Presently the main part of
the air-to-ground training method in the Netherlands consists of the delivery
of training bombs at training ranges.
The disadvantages of this method are: 1)
The site of weapon
delivery (and in many cases also the direction from which the attach is
initiated) is often the same (learning effect!) 2)
The performance of the
pilot is expressed in one quantity only: the score. The release conditions are not measured 3)
The high consumption
of weapons (expensive!). In order to avoid these
disadvantages, a simple system, called:
“Delivery and Impact Analysis System” (DIAS) has been developed and
tested by the National Aerospace Laboratory NLR, under contract for the Royal
Netherlands Air Force (RNLAF). This
system, based on a photogrammetric method, yields release conditions, the
nominal weapon impact position and the weapon time of flight. Simulated attacks on a great variety of
realistic targets can easily be evaluated and validated as these is no need
to drop training weapons.
Furthermore, no ground-based instrumentation is the target area is
needed. The system consisting of an
airborne data acquisition system installed in the aircraft and a ground-based
processing and analysis system at the airbase allows a debriefing of the
pilot within half an hour after completion of the mission. This paper gives a description of the
system. Attention is paid to the
system requirements, the system evaluation and the implementation in an
operational NF-5 squadron of the RNLAF. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Visual and Infared Ship Modeling for Computer Image Generation Richard J. Mitchell
and Anthony J. Stenger Technology Service
Corporation and John L. Booker Naval Training
Equipment Center Programs for generating
simulated visual and far-infrared imagery of Soviet combatant ships were
implemented on a computer system at the Naval Training Equipment Center. These programs were used in a system
definition study to determine the characteristics that a real-time computer
image generation system must have in order to satisfy trainer performance
requirements for processing capacity and resolution. The implemented system consists of data
bases at various levels of detail, visual and far-infrared sensor models, and
image generation capabilities that include a flexible set of options for
various viewing conditions and special features. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. User Acceptance of R&D in Navy Training: The Problem, Major Constraints, and an Initial Model of the Acceptance Process Dr. Gerald R. Stoffer, LT, MSC
and Dr. Arthur S. Blaiwes Naval Training
Equipment Center and Dr. Clyde A.
Brictson Dunlap and
Associates, Inc. The problem of operational
user acceptance of naval training R&D studies and training devices is
presented. A number of constraints on
acceptance are described, including deficiencies in motivational conditions,
deficiencies in social role assignments, deficiencies in official
organizational policy and structure, inadequate defense R&D contracting
methods, lack of integration of the user into the trainer system acquisition
process, other-than rational user responses to R&D studies in training,
and deficiencies in training device design.
A preliminary model of the acceptance process is presented. Finally, the degree of physical fidelity
necessary for operational acceptance and training effectiveness is
discussed. It is concluded that this
paper and related recent work form a basis for the development of alternative
approaches to solving the user acceptance problem. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Considering People at the Point of “MENS” Makes the Difference W. W. Jordan Head, Analysis and
Design Hughes Aircraft
Company The classical consideration
of people requirements “after the fact” in weapons systems or simulator design
instead of during concept definition is posing ever increasing threats to the
survival of new programs. Systems in
a military environment composed of manpower shortages and reduced skill
levels are being fielded with an inadequate provision for tailoring
equipment/software which minimize skill requirements or ease of performance
training. People are at the heart of
any system. The Personnel Subsystem
is one of the major system components which must be considered at the point
of defining the Mission element Needs Statement (MENS). Hardware and software are designed to
extend the reach of the available manpower pool to meet a mission need;
therefore, OMB A109 clearly requires that the definition of the personnel
subsystem, including the training and training equipment requirements to
develop the personnel, must commence at system concept formulation and
continue through subsequent development of integrated logistic support. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Joseph R. Zaleski,
Major, UAF Technical Director
of Program Control Wright-Patterson Air
Force Base and Gregory L. Grice, Lt.,
USAF Financial Manager in
Simulator Program Office Wright-Patterson Air
Force Base This article deals with the
“buying-in” syndrome. Buying-in
describes the contractor’s actions in trying to win a contract award. In short, the government sets a trap for
itself. Then the contractor bids
below the actual costs in anticipation of being awarded a sole-source
contract where losses are recovered.
Government funding characteristics even encourage this action. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Simulator Qualification Testing–Sharing the Risks David P. Glenn and Major Lester
H. Baer Aeronautical Systems
Division Air Force Systems
Command United States Air
Force The qualification testing of
most Air force aircrew simulators has stretched out far beyond the original
test schedule estimates. The result
has been additional costs and extensive delays in getting the simulators into
the field in a ready-for-training status.
This paper examines the historical data, identifies the persistent
problem areas, assesses the inherent risks, and offers some recommendations
for reducing the risks to both the government and the contractor. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. On-line Configuration Management Wynn Gaylor and
Ronald Murphy Gould Inc.,
Simulation Systems Division On-Line Configuration
Management: Configuration Management is covered in many books and articles
and is described in detail for development and test of systems which are
either all software or all hardware.
In real time simulation which involves integrated and, many times,
interactive hardware and software, plus human interaction with instructor
and/or students, a new level of control is required called hardware software
integration/test. In addition,
subjective customer evaluation and acceptance may extend this period
indefinitely. This period of test and
evaluation could result in elapsed time of half the project schedule and is
usually where all the budgets/schedules go down the tubes. This paper describes an approach to
on-line system configuration management, starting with a prototype baseline
system ready for hardware software integration. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Software Development for the Multi-environment Trainer (MET) Robert J. Brousseau Manager of
Simulation Systems Software CUBIC Defense
Systems Division The MET system is a tactical
team trainer designed to simulate multiple-ship tactical operations. The functions being simulated span the under
sea, surface, and air environments and include operations in the Bridge,
Combat Information Center and sonar areas.
The MET training system is designed about the use of eight computers
configured in two groups of four.
Each group of four computers simulates the functions of a PCG (patrol
craft gunboat) class ship. The MET software development
will result in the generation of approximately 150,000 computer instructions,
a portion of which reside in each of the four computers which simulate
tactical ship operations. Management
control and technical development of the MET has been characterized by the
development and adoption of meaningful software development practices and
procedures and adherence to the fundamental concept that software design must
precede coding. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Software Quality Assurance Applied to Trainer System Development Terry Tierney,
Senior Quality Assurance Engineer Link Division, The
Singer Company This paper will discuss the
application of software quality assurance techniques to trainer software
development, taking into consideration military standards and specifications
and the unique characteristics of trainer development programs. Because military customers are paying
greater attention to software development and software documentation,
software quality assurance has become an increasingly important management
objective. Although there are no
quick recipes for adapting software quality assurance techniques and
standards to trainer development, this objective can be met by analyzing the
software specifications and standards along with the software quality
assurance specifications and standards, by considering the unique aspects of
the trainer development, and by considering the aspects of applying and
adapting software standards to trainer development. First, the various specifications and standards that apply to
software development must be analyzed with particular attention paid to their
interrelationships and to their relationships with deliverable data
items. Then, this conceptual
framework must be related to the software quality assurance standards and
specifications. Differences and
similarities between the standards and specifications written by different
military customers will also be considered.
Given this overall picture of the requirements for software
development and quality assurance, the unique aspects of trainer development
may be considered. Among these are
shortened schedules, abbreviated data requirements and the application of
weapon system standards to trainer development. Once the various requirements and the peculiar constraints of
trainer development have been analyzed, the next step is to consider the
meaningful application of software standards and quality assurance techniques
to trainers. Among these
considerations are cost effectiveness, who should accomplish the various
quality assurance tasks, applicability of internal standards, whether tasks
are best handled on a company or program basis, tailoring quality assurance
functions to program needs, and the problem of assuring quality of software
when there are no specific software data item requirements. In conclusion, this paper will present an
approach to developing a software quality assurance program for trainer
system development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Step Forward In Automated Software Support Dr. Roger W. Johnson Software Systems
Department Grumman Aerospace
Corporation and John R. Ruckstuhl,
P.E. Engineering Change
Support Naval Training
Equipment Center A Software Support Facility (SSF)
designed initially for the A-6E Weapon System Trainer (WST) and located at
the Naval Training Equipment Center (NAVTRAEQUIPCEN), Orlando, is seen as a
significant advance in capability for updating software-intense trainers. This paper describes a software support
environment that facilitates the modifications, testing, and baseline
configuration management of software used in sophisticated trainers. The software support environment
consolidates a variety of techniques into an effective capability for
managing the implementation of modifications. Baseline configuration management is founded on the
implementation of operational procedures that make it easy to adhere to
configuration guidelines but difficult to get changes into the system by
other means. Automated identification
of global symbol generation and usage greatly reduces the risk of unforeseen
change impact on other routines. A
trainer software structure is described that permits modification of source
code without patches and without the normal complete link-edit
procedure. A communication link
facilitates rapid turnaround in the modification and test cycle. Potential support of trainers with
different computers is identified.
Further, the SSF reality makes possible the overall integrated
environment of “man” and “machine” for management, control and visibility for
software support. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Penalty/Incentive Contractor Support for Training Devices Mark Scaramella,
Director ILS Engineering,
Simulation Systems Division Gould, Incorporated As budget limitations
continue and shortages of experienced military personnel persist, more and
more attention is being given to alternative support concepts, particularly
when they offer potential cost savings or cost avoidance while meeting
equipment availability requirements.
This paper examines current alternatives to conventional training
device support concepts with emphasis on Fixed-Price, Penalty/Incentive
Contractor Support (FPPICS). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cost Effective Acquisition of Contractor Maintenance Training Thomas E. Gwise and
William F. Cavitt Logistics Element Managers Training Acquisition
Branch, Naval Training Equipment Center This paper suggests that
contractor maintenance training acquisition procedures used by Government are
often not cost effective and suggests a paradigm for the development of
acquisition procedures that will increase training effectiveness and reduce
costs. Government often levies
excessive and unnecessary restrictions on contractors by insisting that
certain military standards and data item descriptions be followed even in
those circumstances when such standards are both inappropriate and
undesirable. This approach results in
increased training acquisition costs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cost Effectiveness in Data Management or Why Buy More Than You Need? Beverly S. Heroy Naval Training
Equipment Center This paper suggests that
data management acquisition procedures used by government are often not cost
effective. All sorts of military
standards are deemed “the thing” when contractors’ formats would suffice at
substantial savings. Data management
acquisition procedures need an overhaul.
The Naval Training Equipment Center (NAVTRAEQUIPCEN) has developed a
Recommended List of Approved Data Item Descriptions (DID's) and DID numbers
for a major weapon buy. This list
must be tailored to the requirement.
In addition, Data Management, Technical (DAMTEC), an automated system
for tracking the Contract Data Requirements List (CDRL) items in contracts,
has been developed to monitor the progress of the deliverable data and to
serve as a data bank for use by project team members. This data bank provides cost comparison
information based upon the cost of data previously bought for various
training equipment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Alternate Paper:
EW Training Using Radar Electromagnetic Environment Simulation John F. Michaels and
William W. Kestenbaum Republic
Electronics, Inc. This paper describes what is
necessary in a simulator to achieve a high degree of operator competence in
interpreting a radar display in a threat environment. The achieved level of operator competence
is a function of the degree of realism and complexity created. The models used for the generation of the
signatures of aircraft/missile/ship targets, chaff, sea clutter, rain and
jammers, operating in a dynamically controlled environment, are described in
detail. The hardware/software
implementation and equipment installation, together with problems encountered
during the simulator design is also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
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