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I/ITSEC 1982 – 4TH
I/ITSEC
GETTING USER
REQUIREMENTS INTO THE DEVELOPMENT-TO-DELIVERY LOOP
ENHANCING
THE COMPUTER GENERATED ILLUSION
SIMPLIFIED
SCENE MODELING USING CURVED SURFACES AND TEXTURING
EXPLODING
TECHNIQUES FOR CIG OBJECTS*
CSI–A NEW
WAY TO REALISTIC VISUAL SIMULATION
GROUND
FORCES TRAINING DEVICES AND TECHNIQUES– WARSAW PACT COUNTRIES
MACE/MICRO-DISC–A
MICROCOMPUTER-VIDEODISC BATTLE SIMULATION SYSTEM
OVERVIEW OF
AN ONBOARD OPERATIONAL TRAINING DEVICE
THERMAL
SIGNATURE TARGETS FOR GUNNERY TRAINING
THE VIEW
FROM THE OTHER END OF THE MICROSCOPE OR I’D RATHER BE FLYING
THE USER’S
ROLE IN MAJOR TRAINING SYSTEM ACQUISITIONS AS PERCEIVED BY THE DEVELOPER
SAVE OUR
SIMULATORS (SOS) A DISTRESS CALL FROM AN OPERATIONAL USER
IDENTIFYING
NECESSARY GOALS AND OBJECTIVES FOR TRAINING SYSTEMS–A NEEDS ASSESSMENT APPROACH
THE
COST-EFFECTIVENESS OF MILITARY TRAINING
RAM AND
SUPPORT CONSIDERATIONS IN ARMY TRAINING DEVICE DEVELOPMENT
LOW COST
AIRCREW TRAINING SYSTEMS
EVALUATION
OF THE ARMY MAINTENANCE TRAINING AND EVALUATION SIMULATION SYSTEMS (AMTESS)
ARI’s
RESEARCH PROGRAM TO DETERMINE TRAINING SIMULATOR CHARACTERISTICS
IMPLEMENTATION
OF INSTRUCTIONAL FEATURES ON MAINTENANCE TRAINERS
AUTOMATED
PERFORMANCE MEASUREMENT AN OVERVIEW AND ASSESSMENT
TACTICAL
TRAINING METHODLOGIES FOR GROUND FORCES COMMAND CENTER AND THEIR IMPLEMENTATION
USE OF WORD
PROCESSING IN DATA DEVELOPMENT AND REVIEW
BASELINED
SOFTWARE CONFIGURATION MANAGEMENT– AN AUTOMATED APPROACH
USING
SOFTWARE DEVELOPMENT FACILITIES TO IMPROVE SOFTWARE QUALITY
360 DEGREES
VISUAL TARGET SIMULATION FOR OUTDOOR FIELD TRAINING
THE TREND
TOWARDS AREA OF INTEREST IN VISUAL SIMULATION TECHNOLOGY
THE TECHNICAL
CONTRIBUTIONS OF THE TACTICAL COMBAT TRAINER DEVELOPMENT PROGRAM
ANALYSIS OF
FIDELITY REQUIREMENTS FOR SIMULATED ELECTRONIC MAINTENANCE TRAINING EQUIPMENT
THE
INTEGRATION OF VISEODISC, CAI, AND 3D SIMULATION FOR SKILLS TRAINING
A
COMPUTER-BASED JOB-AID FOR MAINTAINING COMPLEX MILITARY HARDWARE
LESSONS
LEARNED IN THE APPLICATION OF SIMULATION TO JET ENGINE MAINTENANCE TRAINING
PROTOTYPE
SPECIFICATIONS TO SUPPORT HIGH RESOLUTION-SENSOR SIMULATORS
SIMULATION
METHODS FOR HIGH RESOLUTION ANALYSIS SONARS
RANGE-DEPENDENT
OCEAN ACOUSTIC TRANSMISSION LOSS CALCULATIONS IN A REAL-TIME FRAMEWORK
APPLICATION
OF INSTRUCTIONAL SYSTEM DEVELOPMENT TECHNIQUES TO TEAM TRAINING
COLLECTIVE
FRONT-END ANALYSIS–A MISSION-BASED APPROACH
UNDERSEA
WARFARE TRAINING AND READINESS ASSESSMENT SYSTEM REQUIREMENTS
ONBOARD
TRAINING PROGRAM DEVELOPMENT–LESSONS LEARNED
USER
GUIDELINES FOR DECK OFFICER TRAINING SYSTEMS
COMPUTER
PROGRAM DOCUMENTATION–WHAT IS OVERKILL?
APPLICATION
OF MICROCOMPUTERS TO THE SIMULATOR
EVALUATION
OF COMPUTER CONFIGURATIONS FOR SIMULATION
ASSESSMENT
OF SIMULATOR VISUAL CUEING EFFECTIVENESS BY PSYCHOPHYSICAL TECHNIQUES
METHODOLOGY
TO ASSESS IN-FLIGHT PERFORMANCE FOR AIR-TO-AIR COMBAT TRAINING
EFFECTIVENESS
EVALUATION FOR AIR COMBAT TRAINING
SIMULATION
AND TRAINING FOR AIRCRAFT CARRIER LANDINGS
A MODEL FOR
DETERMINING COST AND TRAINING EFFECTIVENESS TRADEOFFS FOR TRAINING EQUIPMENT
TRAINING
EFFECTIVENESS EVALUATION OF DEVICE A/F37A-T59
THE
INSTRUCTOR/OPERATOR STATION–DESIGN FOR THE USER
NEEDED–A
STATE OF THE ART INTEGRATED LOGISTIC SUPPORT ACQUISITION STRATEGY
THE
PROCUREMENT COMMUNICATION GAME
A DSMC
SIMULATION–DECISION EXERCISES
REDFLAG
SIMULATION–DEVELOPMENT OF AN INTERACTIVE,
HIGH THREAT COMBAT ENVIRONMENT
TRIAD – AN
APPROACH TO EMBEDDED SIMULATION
F-16 &
A-10A OFT SIMULATORS FLIGHT SYSTEMS DEVELOPMENT & TEST
THE MILITARY
AIRLIFT COMMAND AIRCREW TRAINING DEVICES PROGRAM
TRAINING
DEVICE SUPPORT CONCEPTS FOR THE FUTURE– A PROBLEM SOLVING APPROACH TO COST
REDUCTION
NBC TRAINING
REQUIREMENTS FOR THE INTEGRATED BATTLEFIELD
CHARACTERISTICS
OF FLIGHT SIMULATOR VISUAL SYSTEMS
FILTERING
SIMULATED VISUAL SCENES– SPATIAL AND TEMPORAL EFFECTS
TEXTURE IN A
LOW COST VISUAL SYSTEM
COMPUTER
GENERATED/SYNTHESIZED IMAGERY (CGSI)
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ROLE OF THE JOINT LOGISTICS COMMANDERS JOINT TECHNICAL COORDINATING GROUP ON SIMULATORS AND TRAINING DEVICES (JTCG-STD) Lieutenant Colonel
George R. Winters, II, USAF Headquarters Air
Force Systems Command Doctor Ronald Hofer Project Manager for
Training Devices, U.S. Army John Schreiber Naval Air Systems
Command Willard D. Haugen Ogden Air Logistics
Center, Air Force Logistics Command The Joint Logistics
Commanders (JLC) are composed of the commanders of the US Army Material
Readiness and Development Command, Air Force Logistics Command, and Air Force
Systems Command as well as the Chief of Naval Material. The JLC meet regularly with the Deputy
Secretary of Defense. Their purpose
is to resolve common concerns and, where possible, to achieve efficiencies by
combining efforts. The day-to-day
activities of the JLC are carried out by joint panels and groups. One such group is the Joint
Technical Coordinating Group on Simulators and Training Devices
(JTCG-STD). Its purpose, as stated in
its charter from the JLC, is to identify opportunities to coordinate or
consolidate programs in research and development, acquisition, and operation
and support of training devices and to implement plans to reduce the cost
and/or increase the effectiveness of military simulators and training
devices. That is a large order. To accomplish it requires breaking it into
manageable tasks. Each year the
JTCG-STD will review proposals for efforts that have high payoffs to two or
more services. The best of these will
be chosen to be presented to the JLC as candidates for JLC sponsorship. JLC sponsored tasks will be managed by a
single command with assistance from the others. The first three tasks chosen
for JLC sponsorship are to develop (1) a standard Defense Mapping Agency
database transformation program, (2) a library of standard electronic warfare
threat databases, and (3) standard training device software acquisition
management procedures. The efforts
will commence in FY 84 and FY 85.
Future initiatives for JLC sponsorship are solicited, and the method
for submitting them to the JTCG-STD is outlined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. GETTING USER REQUIREMENTS
INTO THE DEVELOPMENT-TO-DELIVERY
LOOP Frederic W. Snyder Boeing Military
Airplane Company Many
who coordinate with military users of training systems are aware that some
trainers fail to satisfy important user requirements. Conscientious people working in the
requirement-to-delivery loop many never intentionally neglect or distort
end-user needs. However, such
oversight or misunderstanding does occur within the operations of complex
military, government, and industry organizations. The character of formal and informal information flows within
and between these organizations as they relate to identification,
establishment and communication of requirements hold the key to improved
procedures. What is recommended is
consideration for increased emphasis on the collection and use of unfiltered
need statements of lower echelon users during the system
development-to-delivery process. This
envisioned emphasis would also include information feed-back loops to the
end-user culminating in a user orientation manual covering the intended
purpose of the trainer, a brief history of the system development, and
training, logistics support, and maintenance philosophies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. ENHANCING
THE COMPUTER GENERATED ILLUSION Neal L. Mayer and
Michael A. Cosman Evans & Sutherland
Computer Corporation The
usefulness of the image produced by a CIG system is not well characterized by
just the number of edges or surfaces displayed, but is a strong function of
the effectiveness with which the scene details provide visual cues. This paper presents some examples of what
can be achieved using hardware capabilities and modeling techniques to
enhance the ability of the CIG to present useful scene detail. Previous CIG systems changed scene details when their image size was small enough so as not to be distracting to the observer. Recently introduced system capabilities allow scene details to evolve in a more continuous, smooth, and independent manner. By using these capabilities, details need not be included in the scene until they are of visual importance. |