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I/ITSEC 1982 – 4TH
I/ITSEC
GETTING USER
REQUIREMENTS INTO THE DEVELOPMENT-TO-DELIVERY LOOP
ENHANCING
THE COMPUTER GENERATED ILLUSION
SIMPLIFIED
SCENE MODELING USING CURVED SURFACES AND TEXTURING
EXPLODING
TECHNIQUES FOR CIG OBJECTS*
CSI–A NEW
WAY TO REALISTIC VISUAL SIMULATION
GROUND
FORCES TRAINING DEVICES AND TECHNIQUES– WARSAW PACT COUNTRIES
MACE/MICRO-DISC–A
MICROCOMPUTER-VIDEODISC BATTLE SIMULATION SYSTEM
OVERVIEW OF
AN ONBOARD OPERATIONAL TRAINING DEVICE
THERMAL
SIGNATURE TARGETS FOR GUNNERY TRAINING
THE VIEW
FROM THE OTHER END OF THE MICROSCOPE OR I’D RATHER BE FLYING
THE USER’S
ROLE IN MAJOR TRAINING SYSTEM ACQUISITIONS AS PERCEIVED BY THE DEVELOPER
SAVE OUR
SIMULATORS (SOS) A DISTRESS CALL FROM AN OPERATIONAL USER
IDENTIFYING
NECESSARY GOALS AND OBJECTIVES FOR TRAINING SYSTEMS–A NEEDS ASSESSMENT APPROACH
THE
COST-EFFECTIVENESS OF MILITARY TRAINING
RAM AND
SUPPORT CONSIDERATIONS IN ARMY TRAINING DEVICE DEVELOPMENT
LOW COST
AIRCREW TRAINING SYSTEMS
EVALUATION
OF THE ARMY MAINTENANCE TRAINING AND EVALUATION SIMULATION SYSTEMS (AMTESS)
ARI’s
RESEARCH PROGRAM TO DETERMINE TRAINING SIMULATOR CHARACTERISTICS
IMPLEMENTATION
OF INSTRUCTIONAL FEATURES ON MAINTENANCE TRAINERS
AUTOMATED
PERFORMANCE MEASUREMENT AN OVERVIEW AND ASSESSMENT
TACTICAL
TRAINING METHODLOGIES FOR GROUND FORCES COMMAND CENTER AND THEIR IMPLEMENTATION
USE OF WORD
PROCESSING IN DATA DEVELOPMENT AND REVIEW
BASELINED
SOFTWARE CONFIGURATION MANAGEMENT– AN AUTOMATED APPROACH
USING
SOFTWARE DEVELOPMENT FACILITIES TO IMPROVE SOFTWARE QUALITY
360 DEGREES
VISUAL TARGET SIMULATION FOR OUTDOOR FIELD TRAINING
THE TREND
TOWARDS AREA OF INTEREST IN VISUAL SIMULATION TECHNOLOGY
THE TECHNICAL
CONTRIBUTIONS OF THE TACTICAL COMBAT TRAINER DEVELOPMENT PROGRAM
ANALYSIS OF
FIDELITY REQUIREMENTS FOR SIMULATED ELECTRONIC MAINTENANCE TRAINING EQUIPMENT
THE
INTEGRATION OF VISEODISC, CAI, AND 3D SIMULATION FOR SKILLS TRAINING
A
COMPUTER-BASED JOB-AID FOR MAINTAINING COMPLEX MILITARY HARDWARE
LESSONS
LEARNED IN THE APPLICATION OF SIMULATION TO JET ENGINE MAINTENANCE TRAINING
PROTOTYPE
SPECIFICATIONS TO SUPPORT HIGH RESOLUTION-SENSOR SIMULATORS
SIMULATION
METHODS FOR HIGH RESOLUTION ANALYSIS SONARS
RANGE-DEPENDENT
OCEAN ACOUSTIC TRANSMISSION LOSS CALCULATIONS IN A REAL-TIME FRAMEWORK
APPLICATION
OF INSTRUCTIONAL SYSTEM DEVELOPMENT TECHNIQUES TO TEAM TRAINING
COLLECTIVE
FRONT-END ANALYSIS–A MISSION-BASED APPROACH
UNDERSEA
WARFARE TRAINING AND READINESS ASSESSMENT SYSTEM REQUIREMENTS
ONBOARD
TRAINING PROGRAM DEVELOPMENT–LESSONS LEARNED
USER
GUIDELINES FOR DECK OFFICER TRAINING SYSTEMS
COMPUTER
PROGRAM DOCUMENTATION–WHAT IS OVERKILL?
APPLICATION
OF MICROCOMPUTERS TO THE SIMULATOR
EVALUATION
OF COMPUTER CONFIGURATIONS FOR SIMULATION
ASSESSMENT
OF SIMULATOR VISUAL CUEING EFFECTIVENESS BY PSYCHOPHYSICAL TECHNIQUES
METHODOLOGY
TO ASSESS IN-FLIGHT PERFORMANCE FOR AIR-TO-AIR COMBAT TRAINING
EFFECTIVENESS
EVALUATION FOR AIR COMBAT TRAINING
SIMULATION
AND TRAINING FOR AIRCRAFT CARRIER LANDINGS
A MODEL FOR
DETERMINING COST AND TRAINING EFFECTIVENESS TRADEOFFS FOR TRAINING EQUIPMENT
TRAINING
EFFECTIVENESS EVALUATION OF DEVICE A/F37A-T59
THE
INSTRUCTOR/OPERATOR STATION–DESIGN FOR THE USER
NEEDED–A
STATE OF THE ART INTEGRATED LOGISTIC SUPPORT ACQUISITION STRATEGY
THE
PROCUREMENT COMMUNICATION GAME
A DSMC
SIMULATION–DECISION EXERCISES
REDFLAG
SIMULATION–DEVELOPMENT OF AN INTERACTIVE,
HIGH THREAT COMBAT ENVIRONMENT
TRIAD – AN
APPROACH TO EMBEDDED SIMULATION
F-16 &
A-10A OFT SIMULATORS FLIGHT SYSTEMS DEVELOPMENT & TEST
THE MILITARY
AIRLIFT COMMAND AIRCREW TRAINING DEVICES PROGRAM
TRAINING
DEVICE SUPPORT CONCEPTS FOR THE FUTURE– A PROBLEM SOLVING APPROACH TO COST
REDUCTION
NBC TRAINING
REQUIREMENTS FOR THE INTEGRATED BATTLEFIELD
CHARACTERISTICS
OF FLIGHT SIMULATOR VISUAL SYSTEMS
FILTERING
SIMULATED VISUAL SCENES– SPATIAL AND TEMPORAL EFFECTS
TEXTURE IN A
LOW COST VISUAL SYSTEM
COMPUTER
GENERATED/SYNTHESIZED IMAGERY (CGSI)
|
ROLE OF THE JOINT LOGISTICS COMMANDERS JOINT TECHNICAL COORDINATING GROUP ON SIMULATORS AND TRAINING DEVICES (JTCG-STD) Lieutenant Colonel
George R. Winters, II, USAF Headquarters Air
Force Systems Command Doctor Ronald Hofer Project Manager for
Training Devices, U.S. Army John Schreiber Naval Air Systems
Command Willard D. Haugen Ogden Air Logistics
Center, Air Force Logistics Command The Joint Logistics
Commanders (JLC) are composed of the commanders of the US Army Material
Readiness and Development Command, Air Force Logistics Command, and Air Force
Systems Command as well as the Chief of Naval Material. The JLC meet regularly with the Deputy
Secretary of Defense. Their purpose
is to resolve common concerns and, where possible, to achieve efficiencies by
combining efforts. The day-to-day
activities of the JLC are carried out by joint panels and groups. One such group is the Joint
Technical Coordinating Group on Simulators and Training Devices
(JTCG-STD). Its purpose, as stated in
its charter from the JLC, is to identify opportunities to coordinate or
consolidate programs in research and development, acquisition, and operation
and support of training devices and to implement plans to reduce the cost
and/or increase the effectiveness of military simulators and training
devices. That is a large order. To accomplish it requires breaking it into
manageable tasks. Each year the
JTCG-STD will review proposals for efforts that have high payoffs to two or
more services. The best of these will
be chosen to be presented to the JLC as candidates for JLC sponsorship. JLC sponsored tasks will be managed by a
single command with assistance from the others. The first three tasks chosen
for JLC sponsorship are to develop (1) a standard Defense Mapping Agency
database transformation program, (2) a library of standard electronic warfare
threat databases, and (3) standard training device software acquisition
management procedures. The efforts
will commence in FY 84 and FY 85.
Future initiatives for JLC sponsorship are solicited, and the method
for submitting them to the JTCG-STD is outlined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. GETTING USER REQUIREMENTS
INTO THE DEVELOPMENT-TO-DELIVERY
LOOP Frederic W. Snyder Boeing Military
Airplane Company Many
who coordinate with military users of training systems are aware that some
trainers fail to satisfy important user requirements. Conscientious people working in the
requirement-to-delivery loop many never intentionally neglect or distort
end-user needs. However, such
oversight or misunderstanding does occur within the operations of complex
military, government, and industry organizations. The character of formal and informal information flows within
and between these organizations as they relate to identification,
establishment and communication of requirements hold the key to improved
procedures. What is recommended is
consideration for increased emphasis on the collection and use of unfiltered
need statements of lower echelon users during the system
development-to-delivery process. This
envisioned emphasis would also include information feed-back loops to the
end-user culminating in a user orientation manual covering the intended
purpose of the trainer, a brief history of the system development, and
training, logistics support, and maintenance philosophies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. ENHANCING
THE COMPUTER GENERATED ILLUSION Neal L. Mayer and
Michael A. Cosman Evans & Sutherland
Computer Corporation The
usefulness of the image produced by a CIG system is not well characterized by
just the number of edges or surfaces displayed, but is a strong function of
the effectiveness with which the scene details provide visual cues. This paper presents some examples of what
can be achieved using hardware capabilities and modeling techniques to
enhance the ability of the CIG to present useful scene detail. Previous
CIG systems changed scene details when their image size was small enough so
as not to be distracting to the observer.
Recently introduced system capabilities allow scene details to evolve
in a more continuous, smooth, and independent manner. By using these capabilities, details need not
be included in the scene until they are of visual importance. A hierarchical management structure is
utilized to provide efficient database culling and level of detail
control. This enables databases with
thousands of square miles, many levels of detail, and thousands of surfaces
per square mile to be processed efficiently by the image generator. Such databases, rich in two- and
three-dimensional textural features, can be efficiently produced by using
automated generation procedures that require a minimum of modeler effort. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. SIMPLIFIED SCENE MODELING
USING CURVED SURFACES
AND TEXTURING Dr. Geoffrey Y.
Gardner, Staff Scientist Bob Gelman, Software
Engineer Research and
Development Center Grumman Aerospace
Corporation Constructing a scene
database for current computer image generation systems is a costly and
time-consuming task. Thousands of
edges must be defined by positioning the end points, or vertices, of each
edge. In addition, edges bounding a
common surface or face must be linked in a list. Data for each face must include information of a normal vector,
and data for faces representing curved objects must include information for
normal interpolation to simulate smooth shading across the object. This paper describes a more efficient
scene model that is easier to construct and yet produces a more faithful representation
of the real world. Scene geometry is
modeled by quadric surfaces bounded by planes. Scene detail is modeled by a mathematical texturing function,
which modulates surface shading intensity and translucence. The paper describes how the new model
simplifies modeling terrain, cultural features, moving targets, and special
effects. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. EXPLODING TECHNIQUES FOR CIG OBJECTS*
John Booker**, Michael
Collery, Charles Csuri and David Zeltzer Computer Graphics
Research Group The Ohio State
University This paper will present
programming techniques and mathematical algorithms for producing animated
sequences of exploding objects such as building and ship targets. The visual effect has obvious extension
for application in simulation of combat conditions. Potential applications include simulation of weapons effects on
real-time CIG visual systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. *Supported by Navy contract
N61339-8-OC-0008 **Naval Training Equipment
Center N-74, Orlando, Florida CSI–A NEW WAY TO
REALISTIC VISUAL SIMULATION Dr. Robert Stickel Honeywell GmbH
Maintal/Germany A new fully digital visual
simulation principle (computer synthesized imagery CSI) is described that
uses digitized image components as terrain, target, sight reticle pattern,
and shell tracer. By means of a
computer controlled composition unit a synthesis of the components is carried
out that leads to a realistic image of the battlefield. Outlook is given for further upgrades of
the moderate cost principle as well as hints for possible applications. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. GROUND
FORCES TRAINING DEVICES AND TECHNIQUES– WARSAW PACT COUNTRIES Helen S. Harrington United States Army
Foreign Science and Technology Center This paper reviews recently
developed training devices and techniques used by the Warsaw Pact countries
(WRC) to improve the combat readiness and effectiveness of their ground
forces. Most of these devices are
relatively simple, straightforward, and tailored to the tactical doctrine of
the Warsaw Pact forces; however, Soviet literature has recently mentioned the
use of laser simulation equipment as a training device for gunnery
training. The use of mockups and of
special simulation equipment and techniques is emphasized, particularly in
tank gunnery, chemical-biological-radiological, and air-mobile-troop
training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MACE/MICRO-DISC–A MICROCOMPUTER-VIDEODISC BATTLE SIMULATION SYSTEMDr. Lawrence T. Brekka Manager, Training
Systems The BDM Corporation Louis H. Charity Assistant Vice President,
Tactical Systems The BDM Corporation A new, effective, and
low-cost battalion (BN)-level battle simulation system, the MACE/Micro-Disc
System, has been developed under the sponsorship of the US Army Combined Arms
Training Development Activity (CATRADA) at Ft. Leavenworth, Kansas. The MACE simulation is an improved version
of the Army’s Computer Assisted Map Maneuver Simulation I (CAMMS-I),
modified to operate on a low cost personal microcomputer-videodisc
(Micro-Disc) system. Map boards are
replaced with military maps stored on a videodisc and displayed on color
monitors. Unit location, status and
action are shown in a graphical map overlay generated by the
microcomputers. Operators/analysts
can examine the simulated battle situation by scrolling the map using a
joystick. The overlay is keyed to map
coordinates and scrolls with it. In
addition, the operator can zoom to focus on a selected area. The areas displayed can range from 4 to 40
km on a side. The Micro-Disc System
employs distributed processing supported by multiple personal microcomputers
and videodisc players sharing a common hard disk mass storage unit. This distributed processing architecture
and local area networking permits graceful degradation in the event of
failure of one of the microcomputers; an exercise can continue to function
with other microcomputers in the system performing the functions of the
disabled microcomputer. Local area
networking also permits easy expansion of the system for more complex
simulations. Operational tests of the
system by the 9th Infantry Division at Ft. Lewis, Washington have
produced results exceeding expectations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. OVERVIEW OF AN ONBOARD
OPERATIONAL TRAINING DEVICE Joseph Ricci, Jr. Submarine Signal
Division, Raytheon Company In order to optimize the
capability of today’s ASW equipment, an operator must be proficient in both
the technical and operational aspects of system employment. Providing adequate training to personnel,
however, is straining present resources.
An effective onboard ASW training and readiness assessment capability
that uses available shipboard personnel and equipment is one way of meeting
future training needs. This paper
provides an overview of an onboard training device that is now installed
aboard SSBN submarines. The various
issues and lessons learned during system definition, development and fleet
evaluation will be discussed, and the system approach and implementation will
be described. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THERMAL
SIGNATURE TARGETS FOR GUNNERY TRAINING Dr. Robert T. Dybas Project Director PM-TRADE The United States Army has
achieved a significant advantage over the Warsaw Pact forces in the area of
tank gunnery under conditions of darkness, smoke, fog, and rain. This advantage has been gained through the
development of the tank thermal sight.
The ambient temperature, under virtually all environmental conditions,
including smoke and darkness. Since
the Soviets are particularly adept at fighting under cover of smoke, the
ability of U.S. gunners to acquire a high skill level in the use of the
thermal sight is imperative to allow rapid acquisition and identification of
enemy vehicles and personnel. Gunnery training under
adverse conditions of darkness, smoke, fog, and rain are now being conducted
with the aid of a thermal signature target developed through PM-TRADE. The background leading to the development
of a Thermal Signature Target as well as a detailed description of a modular,
full-scale tank Thermal target system is presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE VIEW FROM THE OTHER
END OF THE MICROSCOPE OR I’D RATHER BE FLYING Lieutenant Colonel
Stephen R. Olsen Deputy Chief, Support
Systems Division Air Force Test and
Evaluation Center Kirkland Air Force
Base For
years we have looked at the pilot, and (in our infinite wisdom), have decided
among ourselves that the more a simulator looks, feels and smells like an
aircraft the more capable a training device it will be. Granted, we have made great leaps forward
in computer, visual and motion system technology, and convinced ourselves and
many others of the great future of aircrew training devices. However, somewhere along the way to
selling ourselves and the rest of the world, we forgot to convince the
pilot. This paper takes a figurative
walk through the last 20 years in the simulator world. It looks “back through the microscope”
from the pilot’s point of view. The
accusation is that (despite our good intentions) we have l) overestimated the
simulator’s capabilities; 2) failed to plan adequately for its use; 3)
overemphasized fidelity in the place of training capability; and 4)
overcomplicated these devises by trying to incorporate too many “whistles and
bells.” In doing so we have developed
pilots who aren’t fighting to “fly” simulators. The basic recommendation is that we as developers, buyers, and
managers of aircrew training programs might better serve the pilot’s and our
needs if we did a better job looking at the simulator as part of a total
training program rather than as an end in itself. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE USER’S ROLE IN MAJOR TRAINING SYSTEM ACQUISITIONS AS PERCEIVED BY THE DEVELOPER George C. Barcus Education Specialist Naval Training
Equipment Center The purpose of this paper is
to delineate the various responsibilities and interrelationships of the
agencies involved in the acquisition of a major training system. As the title suggests, this paper will
emphasize the role of the user as perceived by the material developer. Discussed within the paper will be these
interrelationships as they exist with a major Army training system
acquisition. The participants will be
identified, the four phases of the acquisition process will be presented and
a discussion of the role of the user in this process will be
highlighted. Also covered will be the
user’s role in the development of Front-End Analysis (FEA) materials and Task
and Skills Analysis (TASA) documentation.
In addition, a common vocabulary will be included to establish a basis
of understanding and suggestions will be offered on problems which need
heightened interest and tracking during the design, development and
acquisition processes. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A
DISTRESS CALL FROM AN OPERATIONAL USER Commander Kevin M.
Smith, USNR COMFITAEWWINGPAC Staff NAS Miramar This paper discusses some of
the problems experienced by operational users in their efforts to obtain
maximum training benefit from Advanced Flight Simulators. The major shortcomings of simulation training
identified here are not the result of state-of-the-art technology
limitations. In fact, many of the
training difficulties encountered by simulator users today may have been
avoided if greater attention had been given to defining Mission and Task Requirements
during simulator design. This
suggested emphasis on Mission indicates that a change of mind-set is needed
that focuses on explicit operational requirements as well as the more
conventional technical approach.
After analysis of typical simulator training problems, it is concluded
that simulation training could benefit substantially through greater
consideration to front-end analysis during simulator design, and by providing
training personnel with well designed instructional programs that includes an
objective Performance Measurement System. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. IDENTIFYING NECESSARY GOALS AND OBJECTIVES FOR TRAINING SYSTEMS–A NEEDS ASSESSMENT APPROACH Charles A. Beagles Analysis and Design
Division Naval Training
Equipment Center Dee H. Andrews Human Factors
Laboratory Naval Training
Equipment Center This paper introduces a
candidate needs assessment model that has unique potential for identifying
military training needs. During the
training planning process, planners frequently and inadvertently confuse training
strategies (means) with training results (ends). One reason for this confusion is the inherent difficulty in
accurately specifying military training needs. The complex nature of military training needs is explored and
the potential benefit of the Organizational Elements Model as a planning tool
is presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE
COST-EFFECTIVENESS OF MILITARY TRAINING Jesse Orlansky and
Joseph String Institute for Defense
Analyses Captain Paul R.
Chatelier, USN Office of the
Secretary of Defense The use of flight
simulators, computer-based instruction and maintenance training simulators
for training is evaluated on the basis of their effectiveness and cost. Flight simulators are cost-effective,
compared to the use of aircraft, for training; so are maintenance training
simulators compared to actual equipment trainers. Computer-based instruction is as effective as conventional
instruction; comparable cost data are not yet available, so one cannot say
whether it is also cost-effective.
These three methods of training are not more effective than the methods
to which they were compared, except for small improvements in a few
cases. It is possible they could be
made more effective if cost savings were not a major goal, but this remains
to be determined. The goal of
analyses of training should be an ability to perform trade-offs of the
effectiveness and costs of new methods of training, but no such trade-offs
have yet been made. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. RAM AND SUPPORT
CONSIDERATIONS IN ARMY TRAINING DEVICE DEVELOPMENT Phillip E. Sprinkle Chief, Product
Assurance and Test Branch United States Army, PM
TRADE Keith H. Gardner Product Assurance Test
Engineer United States Army, PM
TRADE Francis King Manager, Support
Engineering Science Applications,
Inc. Although reliability,
availability and maintainability (RAM) and system support policies for Army
equipment in general are fairly well defined in such documents as AR 700-127
and AR 702-3 or various MIL STD’s, there is little that recognizes unique RAM
and support considerations that apply to training systems. The authors identify some of these considerations,
which, though largely unique to training systems, are generic to most
training systems. They then discuss
the impact of these considerations, with emphasis on how RAM specification
and growth and support management differ from that of the combat systems
around whose needs AR 702-3 and the MIL STD’s are principally modeled. The authors develop specific conclusions
as to policy and practice distinctions from the combat systems model that
should be made in training systems development programs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LOW
COST AIRCREW TRAINING SYSTEMS Arthur S. Blaiwes,
Ph.D. Naval Training
Equipment Center Two prototype low-cost systems have been
developed for aircrew training. These
systems provide instruction in cockpit procedures and various flight tasks at
approximately one quarter the cost of conventional training approaches. Savings are estimated to be $1.5 million
for one of the low-cost systems, a cockpit procedures trainer for the SH-3H
aircraft; $3.2 million savings are estimated for the other low-cost system, a
part task trainer for the EA-3B aircraft.
This report discusses the cost-saving approaches and the acceptability
and cost effectiveness associated with these two developments. Efforts to translate the low-cost
approaches to several “follow-on” production systems are discussed. Research and development plans for further
improving low-cost training technologies also are described. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TACTICAL GROUND ATTACK; ON THE TRANSFER OF TRAINING FROM FLIGHT SIMULATOR TO OPERATIONAL RED FLAG RANGE EXERCISE Ronald Hughes,
Rebecca Brooks, Douglas Graham, Ray Sheen, and Tom Dickens Operations Training
Division Air Force Human
Resources Laboratory Williams Air Force
Base A-10 pilots who rehearsed
surface attack skills under high threat conditions in a flight simulator
survived a significantly higher proportion of total RED FLAG missions than
did pilots who did not receive the simulator training. These data support the notion that
simulator training may have a significant influence upon aircrew survivability
in high-density ground threat environments. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EVALUATION OF THE ARMY MAINTENANCE TRAINING AND EVALUATION SIMULATION SYSTEMS (AMTESS) Robert A. Evans, Ph.D.
and Angelo Mirabella, Ph.D., Research Psychologists US Army Research
Institute for the Behavioral and Social Sciences AMTESS is the Army’s attempt
to develop an operational model and framework for acquiring modularized,
generic simulation systems for maintenance training. More broadly, the AMTESS program is
designed to lead toward a proven, systematized, institutionalized approach to
task analysis, training requirement analysis, and fidelity analysis in
support of training device acquisition.
It is also designed to produce a model hardware configuration, which
includes a common two-dimensional display subsystem and a unique three-dimensional
hardware subsystem. Two prototype
versions of the hardware model which vary along a number of significant
dimensions (e.g., passive vs. interactive use of video) are currently being
evaluated for their transfer of training effectiveness at Aberdeen Proving
Ground, Maryland. Transfer of
training is being assessed on operational equipment using specially modified
versions of current performance tests, versions designed to provide a rich,
detailed data based. The database
will support assessments of overall prototype effectiveness as well as
preliminary assessments of the effectiveness of specific prototype
features. The results of these
efforts will support initial implementation of AMTESS and at the same time
will contribute towards a longer-range objective of developing an operational
model of device acquisition. In this
paper, the AMTESS prototypes will be described, along with plans and
procedures for their evaluation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ARI’s RESEARCH PROGRAM TO
DETERMINE TRAINING SIMULATOR CHARACTERISTICS Robert T. Hays, Ph.D.,
Research Psychologist US Army Research
Institute for the Behavioral and Social Sciences The Army Research Institute
for the Behavioral and Social Sciences (ABI) is developing a database on the
relationship between training simulator characteristics – in particular
fidelity and training effectiveness.
In order to guide and organize the collection of empirical data for
the database, a two-factor definition of simulator fidelity was chosen. The definition was limited to physical and
functional similarity to the actual equipment. Several research efforts, using this definition, are currently
being conducted or have just reached completion. This paper presents the results, to date, of completed research
efforts, the anticipated results of ongoing efforts, and plans for future
efforts. The goal of these efforts is
to produce a database, which may serve as the foundation for the development
of systematic guidance to support the specification of training device characteristics. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. IMPLEMENTATION
OF INSTRUCTIONAL FEATURES ON MAINTENANCE TRAINERS Larry Rude, Chief
Engineer Honeywell Inc. SMSgt. William Lippke Research and
Development Engineering Technician F-16 System Program
Office, Wright Patterson Air Force Base Automated instruction aids
on a training device can significantly enhance the effectiveness of the
device. However, the requirements for
these aids (Instructional Features) must be consistent with the intended use
of the trainer. If they are not
consistent, the system implemented may be either more complex than required,
or totally inadequate. This paper
describes the development of Instructional Features where this inconsistency
did exist. In this case the general
processing requirements for student monitoring, student feedback, instructor
reports and instructor controls were established. However, the specific in-classroom use of each was not. When the specific requirements were
established, they were significantly less than the general processing
requirements implied. The system
design did meet both the general and specific requirements. However, a simpler approach would have
satisfied the actually used Instructional Features. This clearly shows the need to consider the specific classroom
use of Instructional Features not just the general processing requirements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATED PERFORMANCE MEASUREMENT AN OVERVIEW AND ASSESSMENT Joseph L. Dickman Sperry Systems
Management This paper presents a case
for greater utilization of automated performance measurement (APM) in flight
simulators. The paper mentions the
beginnings of APM, and describes in some detail the current variations, such
as checkrides, automissions, parameter recording, procedure monitoring, and
others. It discusses the attitude
toward APM of different users, with particular reference to each of the
identified variations. Finally, it
presents conclusions designed to improve users’ understanding of APM and
increase appreciation of how it can assist instructors. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TACTICAL
TRAINING METHODLOGIES FOR GROUND FORCES COMMAND CENTER AND THEIR
IMPLEMENTATION Arie Leider Head, Trainers and
Simulators Department Elbit Computers Ltd. This
paper deals with four methodologies for the tactical training of commanding
officers and their staff officers at the regimental and division levels. It is also possible to extend the training
methodologies to the corps level. Three models for the
system structure are discussed, models with which it is possible to implement
the training methodologies. Training methodologies include: 1) Field training while
using real command centers or their replicas. 2) Two training methods
which include usage of rooms representing command centers. 3) Interaction of the
training staff with a computer-based system which includes only tactical and
data displays. Among the described models are: Model A: A model based on preplanned master
programs, and integrated with a bank of master events. Model B: Controlled dynamic battle model,
unequivocal (i.e., no “haze” of battle). This model includes more freedom on
the part of the training management in exercise execution, especially at the
stage of battle conduct. Model C:
Controlled dynamic battle model, with
statistical “modulations”. This model
is more complex, and allows the introduction of more realism regarding the
manner in which data is received from the field. It is more useful in two-sided exercises. Important factors that influence the
implementation and selection of the models are the purpose of the training
device, problematical subjects, type of the specific exercises, the device
staff and their level. For example,
if use of the system is to be made only for training within the divisional
framework, or if training is done in a larger framework, are the exercises
mostly one-sided wherein exercise management plays the role of the enemy, or
are they two-sided? This paper analyzes the advantages and
disadvantages of the models according to a number of parameters specifying
the training requirements. In
addition, a description for possible implementation of the models is discussed
to specifically describe the realization for Models A and B. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USE OF WORD PROCESSING IN DATA DEVELOPMENT AND REVIEWRichard W. Woolsey,
Acquisition Director Naval Training
Equipment Center Frederick F. Beck,
Training Systems Engineering Manager Honeywell Inc. With the widespread
availability of word processing within businesses, the government and the
homes of many Engineers, it has become increasingly apparent that this tool
could be used effectively to reduce the high costs of contractual data
preparation and review while simultaneously improving the quality of this data. This paper addresses the use of word
processing on an NTEC program. The
primary objective is to reduce the total cost and elapsed time of the
preparation-through-acceptance (PTA) cycle of the contractual documents. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. BASELINED SOFTWARE CONFIGURATION MANAGEMENT– AN AUTOMATED APPROACH Mark M. Hargrove Software Support
Facility Branch (Code N-401) Naval Training
Equipment Center Software intensive training
equipment has become the normalcy for current and foreseeable future training
equipment procurements. Software support
for these software intensive devices is an ever-increasing burden, which must
be undertaken by the most efficient managers possible. Aid for modification software support has
been addressed by software development tools that facilitate modifications,
testing and baseline configuration management of these software intense
devices. This paper addresses the
phase of software support, configuration management, which is often neglected
or given too little priority until the day of reckoning arrives; the software
configuration loss or error. A
tightly controlled software configuration of a software intensive device is
perhaps as important as the configured software itself. Software configuration control is
addressed in this paper as a crucial element of the life-cycle support
effort. A configuration control
methodology which maintains visibility and complete software modification
audit capabilities is discussed. An
automation of this methodology is presented which affords complete and
accurate control for modification processing of a baseline software
configuration. The entire automated
process extends from the receipt of a modified software component to the
installation and tracking of a newly configured and tested software
release. Additionally, the
capabilities for multiple device software configuration tracking with a
centralized procedure and support environment is explained based on actual
procedures currently in use at the NTEC Software Support Facility (SSF) which
is located at the NTEC Annex at Herndon, Orlando, Florida. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USING SOFTWARE
DEVELOPMENT FACILITIES TO IMPROVE SOFTWARE QUALITY S. J. Trencansky, D.
W. Meehl and H. C. Romine The Singer Company,
Link Flight Simulation Division A major problem exists in
the development of current state-of-the-art weapons system trainers in the
quality of the software provided.
Since the software for a given trainer is typically generated on the
deliverable computer system for the trainer a wide variance in the tools
available to support the design and development of the software exists from
project to project. The specification
requirement of a high order language (FORTRAN) has led to the evolution of
software development facilities at various simulator manufacturers. While these have immediate impact in
reducing the ongoing programs, their most significant impact is that the
software delivered using them is significantly improved. The paper explains what was
experienced when the SDF concept was applied to some current contracts. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. 360 DEGREES VISUAL TARGET SIMULATION FOR OUTDOOR FIELD TRAINING Sean Amour, Program
Manager Brunswick Corporation Joseph A. LaRussa, VP
Advanced Engineering Farrand Optical Co.,
Inc. A
dynamic target simulation system design is described which uses the real
world as background scene. An
instructor driven threat scenario is projected on a beamsplitter
combiner. A collimating lens system
makes the target appear as part of the real world viewed through the
beamsplitter. High-resolution target
signatures are obtained by shrinking 525 raster lines down to a minimum
area. A 360-degree visual hemisphere
is provided by synchronization of gunner’s line of sight and location of the
simulated target in space. The
gunner’s line of sight is fed to the microcomputer control via an
electromagnetic sensor. An
occultation system is provided for the target to disappear as it moves behind
trees or mountains. Scoring
capability is also provided, and events may be stored and played back for
training/review at a later date.
Since the system is portable and relatively inexpensive, it will
readily lend itself as a visual target simulator for outdoor field training
in antiarmor (e.g., DRAGON and TOW) and air defense weapons (E.G., STINGER
and CHAPARRAL). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE TREND TOWARDS AREA OF INTEREST IN VISUAL SIMULATION TECHNOLOGY Dr. A. Michael
Spooner, Head Advanced Simulation
Concepts Laboratory Naval Training
Equipment Center The
challenge of providing a cost and training effective wide field of view, high
detail density visual environment to the trainee in a flight simulator is
being answered by developments in both the generation and display of visual
imagery. To overcome the inefficiency
and cost of filling the large field of view using multiple television
projectors giving butted images, various techniques are being developed for
concentrating high image detail in an area of interest (AOI) which is usually
of high resolution and set within a larger field of view of low
resolution. This paper reviews the
advantages and disadvantages of the various AOI techniques including an AOI
that is tracked with a target, tracked with head attitude, and eye
tracked. Particular reference is made
to recent Navy, Air Force and Army developments. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE TECHNICAL
CONTRIBUTIONS OF THE TACTICAL COMBAT TRAINER DEVELOPMENT PROGRAM James D. Basinger and
John M. Wilson Aeronautical Systems
Division Wright-Patterson Air
Force Base Robert A. Fisher,
Singer Company Link Division Project 2360, the Tactical
Combat Trainer (TCT), was an Air Force Engineering Development Program to
develop two prototype Weapon System Trainers (WST) for training A-10, F-15,
and F-16 pilots for combat. Each
prototype was to consist of two visual simulation systems integrated with two
previously manufactured Operation Flight Trainers (OFT) to form single WST. The two separate cockpit stations would
permit two pilots to “fly” mutual support missions or as opponents in
air-to-air combat. The WST was
designed to provide full mission training for air-to-air and air-to-surface
combat tasks. The TCT prototypes were
being developed under contract by the General Electric Company and the Singer
Company for a “fly off” to select a production contractor. Approximately two years into the program,
these contracts were terminated due to USAF budget problems. Before termination, however, important
studies and developments were completed in the visual simulation area by each
contractor. Both Singer and GE
proposed an Area-of-Interest (AOI) visual system and used Computer Image
Generation (CIG). The General
Electric approach was based upon a head-slaved AOI infinity image
display. The Singer-Link approach was
based upon an eye-slaved AOI projected on a dome. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DATABASE GENERATION SYSTEM FOR COMPUTER GENERATED IMAGES AND DIGITAL RADAR LANDMASS SIMULATION SYSTEMS Lt. Col. Manfred
Haas Diether Elflein and
Peter Gueldenpfennig This paper deals with a
semi-automatic, interactive system to generate databases from Digital
Landmass System (DLMS) Data, for Computer Generated/Image Visual Systems
(CGIVS) and for Digital Radar Landmass Simulation (DRLMS) Systems. Terrain information and
certain culture features can be gained from DLMS data automatically for CGIVS
and DLRMS databases. Additional
information is prepared by interactive methods, including the use of model
library for CGI databases developed by batch procedures. Databases can also be developed solely by
batch procedures. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ANALYSIS OF FIDELITY REQUIREMENTS FOR SIMULATED ELECTRONIC MAINTENANCE TRAINING EQUIPMENT Dr. L. Bruce
McDonald Grace P. Waldrop McDonald &
Associates, Inc. Dr. Richard Reynolds Human Factors
Laboratory Naval Training
Equipment Center Maintenance training
simulators have proven to afford equal or superior training at a lower life
cycle cost than actual equipment, trainers when teaching troubleshooting
based on front panel indications, failure symptoms and some in-drawer visual
indicators. The purpose of the study
was to determine the effects of two-dimensional and three-dimensional
fidelity of simulation and three levels of reduced accessibility to test
points during training, on student trouble-shooting performance while
locating faults at the component level.
A total of 186 students were observed and tested in the ET Splice
modules of a Navy Basic Electricity and Electronics course. Conclusions are drawn about the relative
training effectiveness of simulated and actual boards and recommendations are
made in selecting active test points on simulated printed circuit boars. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE INTEGRATION OF VISEODISC, CAI, AND 3D SIMULATION FOR SKILLS TRAINING James R. Stonge,
Instructional Systems Engineer Grumman Aerospace
Corporation Training in maintenance
skills has become increasingly more important as the cost of replacement
parts and expenditures for maintenance personnel have risen. More effective and efficient skills
training has been identified as a means to limit costs through fewer false
repairs, shorter down time, and decreased number s of personnel required for
maintenance. Advocates have
championed various systems and devices for this training, to include in
different forms: actual equipment, flat panel simulators, three-dimensional
simulators, videodisc, and computer assisted instruction. This paper discussed the integration of
interactive videodisc; computer generated images, and three-dimensional
simulation in a total system concept for maintenance skills training. Different types of maintenance skills are
identified, along with the methods and techniques for training those
skills. Implementation of the methods
and techniques in an integrated system is presented, to include the means for
providing modeling, drill and techniques in an integrated system is
presented, to include the means for providing modeling, drill and practice,
cueing and prompting, feedback, and evaluation. Two different systems are identified, rationale for the
differences is provided, and the advantages each ahs in intended use is
specified. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A
COMPUTER-BASED JOB-AID FOR MAINTAINING COMPLEX MILITARY HARDWARE David Stone, David
Mudrick, and Lois Wilson Hazeltine Corporation The
task of maintaining complex military hardware in the field has become a major
problem facing all the military services.
Contributing to this problem are the mass of highly technical and
instructionally inadequate manuals and the low reading ability and inexperience
of many military technicians. Solutions
have been attempted in several areas, mostly at high cost and with little
success. One promising solution
appears to be the use of computer-based job-aids for the technician in the
field. One such system is NOMAD (Navy
On-board Maintenance Aiding Device), a prototype computer-based job-aid
developed by Hazeltine Corporation’s TICCIT division and U.S. Navy personnel
for shipboard maintenance of the Navy’s MK-86 fire-control system. NOMAD has proved very successful in its
initial tryout. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LESSONS
LEARNED IN THE APPLICATION OF SIMULATION TO JET
ENGINE MAINTENANCE TRAINING T. J. Stillings and J.
D. Riley Honeywell Training
& Control Systems Operation M. T. Wagner, MSGT,
USAF Hill Air Force Base Technical Training and the
isolation and diagnosis of jet engine malfunctions has traditionally been
accomplished using operational engine hardware, which has limited malfunction
training. Simulated aircraft
maintenance training (SAMT) devices are being increasingly employed by the
military to achieve more efficient and controlled instruction in maintenance
procedures. The F-16 engine
diagnostic SAMT is comprised of simulated aircraft cockpit and test equipment
control panels, an instructor station, and a computer simulation of the Pratt
& Whitney F-100 engine. The math
model, which consists of a database of engine variables, with transients
provided by simple algorithms, was found to provide completely realistic
engine performance for maintenance training.
Through the model, students can practice trimming procedures, and
diagnosis of a variety of engine component failures. Valuable lessons were learned in regards
to sources of data for database and algorithm development, database fidelity,
and approaches to malfunction model development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE FEASIBILITY OF EMPLOYING AN IN-COCKPIT DEVICE TO PROVIDE MOTION CUES TO THE PILOT OF A FLIGHT SIMULATOR Frank M. Cardullo State University of
New York Steve K. Butrimas Naval Training
Equipment Center A study was undertaken to
investigate the feasibility of providing motion simulation with an in-cockpit
device rather than an external motion platform. The conventional wisdom has deemed that it would not be
feasible to provide the necessary stimulation of the vestibular apparatus
because of insufficient excursion inherent in an in-cockpit device. This paper addresses that issue in light
of recent research that begins to clarify this interrelationship between the
visual and vestibular systems in the perception of motion. A novel approach is suggested which relies
heavily on the coordination of the visual and vestibular systems. In addition, experimental protocols are
suggested by which the approach can be verified. This study was originally performed for helicopter simulators
but the technique is applicable to fighters as well and perhaps even to
transport aircraft. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PROTOTYPE SPECIFICATIONS TO SUPPORT HIGH RESOLUTION-SENSOR SIMULATORS Ronald J. Pierce Defense Mapping
Agency Aerospace Center The Defense Mapping Agency
is developing a follow on Prototype Product Specification for Digital Data to
support High-Resolution data requirements in the DOD. The computer hardware technology is
growing faster than the software technology to enable simulators to portray
realism. Both these technologies and
the DOD requirements are growing much faster than DMA’s ability to produce
the digital products required for the multiple applications. The Prototype specification is an effort
to narrow the gap of these technologies.
This paper will discuss the
development of the High-Resolution data Specifications; define and compare
parameters of the current and Prototype data; describe the geographical area
of coverage; and, discuss user evaluation and validation of the data content. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION METHODS FOR HIGH RESOLUTION ANALYSIS SONARS J.A.H. Shaw and T.J.
Hunter Ferranti Computer
Systems Ltd. Training simulators for
modern analysis sonar and sonobuoy processing equipment demand high accuracy
target generators for maximum training value. The essential requirement is for high frequency stability and
resolution and a wide range of frequencies, whether these be representing
discrete signals or forming modulating envelopes. This requirement is due to the high resolution of such sonars
where any instability or steps in the generated signals show on the analyzed
signal and can confuse trainees. A
“Passive Acoustic Target” module has been developed which satisfies the above
requirement. The paper describes the
features and the method of realization of the modules to satisfy the
requirement. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. RANGE-DEPENDENT OCEAN ACOUSTIC TRANSMISSION LOSS CALCULATIONS IN A REAL-TIME FRAMEWORK John F. Miller,
Senior Systems Engineer Link Simulation
Systems Division of The Singer Company Most anti-submarine warfare
(ASW) trainers for either airborne or seaborne platforms require the
simulation of ocean acoustic transmission loss to model the submarine signals
received by sonobuoys or towed/hull arrays.
Current trainer software usually employs transmission loss
calculations based on acoustic theories, which assume the ocean environment
to be range-independent. That is,
these theories assume that such variables as water depth and the sound speed
profile (ssp) do not change along the path of acoustic transmission. Although such ocean modeling is not
realistic, the final calculations have often been acceptable due to their
high predictability. With operational fleet
equipment gaining in sophistication, the ocean acoustic software, which
stimulates this equipment, must be refined.
The introduction of range-dependent transmission loss calculations is
one of the most important refinements.
However, the associated theoretical problems are complex, and their
solutions are difficult to implement practically, especially in simulators
that require real-time software. This paper discusses some of
the complications that range-dependent ocean acoustic modeling introduces and
uses a prototype model, the Multiple-Profile Configuration (MPC) Ocean Model,
developed by the Link Simulation System Division of the Singer Company, to
present specific methods of resolving these complications. The MPC Ocean Model includes
both off-line and on-line modules.
The former pre-calculates those databases that depend only on the
gaming area to be used, and the latter calculates, in real-time, the
transmission loss of specific range-dependent acoustic paths. The on-line module includes such features
as selective ray tracing for deep ocean calculations, normal-mode
calculations for shallow ocean areas and simulation of seamount
shadowing. All are used within the
framework of range-dependent sound speed, water depth, and bottom type. This model is presently incorporated into
a P3-C Orion, Weapon System Trainer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE INTEGRATION OF MODELS USED FOR TRAINING EQUIPMENT REQUIREMENTS DERIVATION–THE INSTRUCTIONAL SYSTEM DEVELOPMENT, RESEARCH DESIGN, AND SYSTEMS ENGINEERING PROCESSES Annette L. Gnagy Boeing Military
Airplane Company Presently, no set of
algorithms has been developed which assesses all variables involved in
deriving training device requirements.
While the Instructional Systems Development (ISD) process provides
useful information for deriving requirements for those aspects of the trainer
which are specific to aircraft configuration, it provides insufficient
information for deriving “best method” of simulation and instructional
feature requirements. The Systems
Engineering Process, on the other hand, is a generic guide and does not consider
training variables. If these processes
are used concurrently, two separate databases–one training-related, one
engineering-related–will evolve without any seeming correlation. By adding research design, the effect of
the training device design upon training effectiveness can be assessed. By collecting the needed data based upon
individual feature characteristics, rather than implementing a single process
or set of algorithms to derive all feature requirements, the training
equipment contractor can develop equipment maximizing training and
cost-effectiveness. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. APPLICATION OF INSTRUCTIONAL SYSTEM DEVELOPMENT TECHNIQUES TO TEAM TRAINING Dr. Frederick M.
Ball Principal
Analyst/Group Manager Analysis &
Technology, Inc. Current instructional
systems development (ISD) techniques are not well equipped to identify and
effectively provide for team training requirements. While much research aimed at extending the ISD model to team
training development is in progress, a systematic approach to meet near-term
team training development needs is necessary. This paper provides an overview of an approach we have
formulated and used successfully to this end. The approach is based on a functional analysis of the system
goals/objectives, which the team performance in question supports. The results are then represented
systematically in a process model designed to capture the dynamic
relationships between system conditions, and categorical team
performances. The model is used to
develop scenario-based exercise guides, similar to instructor guides for
classroom use, but designed to provide instructor guidance regarding training
device employment in the administration of effective team training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COLLECTIVE FRONT-END ANALYSIS–A MISSION-BASED APPROACH Bryan E. Brett Senior Staff
Scientist Applied Science
Associates, Inc. Collective
front-end analysis is the process by which the critical missions and
collective tasks of a battalion are specified. Collective tasks are units of work requiring two or more people
for their completion. A mission-based
approach is employed in CFEA. The
CFEA process begins with specification of a battalion mission, proceeds to
specification of battalion element missions, and ends with delineation and
description of collective tasks. The
mission-based approach to CFEA is advantageous because it helps ensure a
thorough listing of a unit’s collective tasks and provides a means of
relating task criticality directly to a unit mission. In order to reduce the workload on the
user and help organize the massive amounts of data involved; user job aids
were prepared. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. UNDERSEA WARFARE TRAINING AND READINESS ASSESSMENT SYSTEM REQUIREMENTS Bradford A. Becken,
Manager of Engineering Submarine Signal
Division, Raytheon Company Manpower and resource
constraints over the next decade will force a reexamination of Navy training
methods. One change that can be
predicted is a shift in emphasis from maintenance to operational training as
advancing technology leads to more maintenance-free systems with greatly
enhanced functional capabilities. To
assist in training approach trade-off, a better definition of the overall
training system is required as well as a statement of training system
operational requirements by warfare area.
To illustrate, an operational requirement is suggested for undersea
warfare and the conclusion is drawn that increased emphasis should be placed
on organic, onboard approaches to training as substitutes for current
shore-side training methods. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ONBOARD TRAINING PROGRAM DEVELOPMENT–LESSONS LEARNED David A. Scheiwe,
DirectorSubmarine and Air Programs General Physics
Corporation Since 1973, General Physics
Corporation has been developing operational training program materials for
use on board surface ships, submarines, and aircraft of the United State
Navy. These programs have been
oriented toward providing an individual ship or squadron the capability to
increase its operational performance in a particular warfare area through a
series of scenario-based exercises, utilizing the unit’s own inherent
training assets and capabilities.
These programs have been evolutionary and as the programs have
matured, many problems have arisen which have complicated program
organization, development, Fleet implementation, and overall use of the
materials. These problems include:
confusion and lack of understanding of the nature of onboard training; lack
of documentation for combat systems; conflicting or non-existence operational
guidance; limitations of imbedded training modes and systems; inability to
keep pace with system upgrades and modifications; difficulties in
implementing programs and materials; and difficulties in sustaining interest
and use in Fleet units. Each of these
problems has been encountered and dealt with, with varying degrees of
success. These “lessons learned” and
other recommendations are presented for the consideration of others embarking
on development of onboard training efforts.
Navy policy toward onboard training and funding are discussed and
recommendations made. Finally a list
of thumbrules for onboard training program and material developers is
presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USER GUIDELINES FOR DECK OFFICER TRAINING SYSTEMS Dr. T. J. Hammell
and J. W. Gynther Eclectech
Associates, Incorporated J. J. Puglisi Computer Aided
Operations Research Facility U.S. Maritime
Administration The ship bridge/shiphandling
simulator, with a large visual scene, is a relatively new development for the
training of deck officers. The U.S.
Coast Guard and U.S. Maritime Administration have jointly sponsored the
Training and Licensing Project to investigate the role of the ship
bridge/shiphandling simulator in the training and licensing of deck
officers. A major product stemming
from this multi-year research is a set of guidelines for the development of
deck officer training systems. The
guidelines address the simulator/training device, the training program, and
the instructor. The guidelines are
intended for use by operational organizations to assist in determining the
adequacy of available simulator-based training programs to fit their specific
needs, and to assist in specifying training systems for procurement. The guidelines have a generic structure to
address all levels of deck officer training.
The specific content of the guidelines was initially developed to
address masters-level training. The
initial direct application of the guidelines, however, was for the design of
a simulator for Maritime Academy cadet training. Each of these is briefly discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Philip J. Fisch,
Program Manager Cubic Corporation Larry H. Nowell,
Project Director MATHETICS, INC. Computer Aided Instruction
and Computer Managed Instruction (CAI/CMI) provide training systems with a
wide assortment of capabilities. These
capabilities range from simple recording a student’s progress to eliminating
the need for a full time instructor.
This paper explains the methodology used to determine the amount of
CAI/CMI necessary to support the needs of the user. It also discusses the management of the interaction and
coordination of the CAI/CMI design with other trainer design elements. The NTDS Laboratory Trainer–Device 20F17
is referred to as a quantitative example of managing CAI/CMI development. In the development of Device 20F17, the
courseware developer’s involvement allowed for the early definition of the
amount of CAI/CMI needed and the degree of automation required. This timely input in the proposal phase
influenced the hardware and software design to accommodate the CAI/CMI needs,
thus minimizing the cost of including these features. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPUTER PROGRAM DOCUMENTATION–WHAT IS OVERKILL? Karen B. Bausman,
Computer Resources Systems Engineer Wright-Patterson Air
Force Base Millions
of government dollars are being spent on documentation of the computer
program systems of Aircrew Training Devices every year under the premise of
life cycle support. As the costs of
Aircrew Training Devices increase, it becomes imperative that a complete
evaluation be done to decrease documentation costs. This paper discusses the following components of the
documentation issue. 1)
What
documentation is necessary for development and acquisition tracking? Do we use it? 2)
What
documentation is necessary for three major manning levels during support? 3)
How
much is “blue suit” maintenance costing as part of ATD? 4)
Commercial
Practices Documentation – is it any good? 5)
Will
computerization save us? 6)
Where
can dollars be shaved? This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. APPLICATION OF MICROCOMPUTERS TO THE SIMULATOR “LINKAGE” PROBLEM Steve Seidensticker Logicon, Inc. Tactical and
Training Systems Division Part of every modern cockpit
simulator is an interface between the analog world of the cockpit and the
digital world of the central simulation computer(s). This has traditionally been a complex
system of analog/digital conversion circuitry commonly called the “linkage”. This linkage is expensive to
build and requires modification to both the hardware and central computer
software whenever changes are made to the cockpit instruments and
controls. It also imposes a
significant processing load on the simulation computer in that much polling
of input and formatting of data are required. This paper describes a new approach that solves the problem by
replacing the linkage with a microcomputer attached to each major instrument/control
and small groups of minor instruments/controls. These instrument/control computers (ICC) functionally become
part of the instrument/control and assume all simulation of that device that
is independent of other activity. The
ICCs pass data to the central computer and receive data from it only as
necessary. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EVALUATION OF COMPUTER CONFIGURATIONS FOR SIMULATION Leonard D. Healy and
Gerald A. Wyndle Naval Training
Equipment Center Bruce Baker Servos and
Simulation, Incorporated This paper provides an
evaluation of computer configurations that might be applied to a single large
simulator or a complex of simulators.
The analysis indicates that minicomputers or the recently introduced
super minicomputers offer the best approach to implementation of most
simulators. The very large computer
designed for high throughput in a multiprogramming environment is not cost
effective for the simulator application, and the yet unsolved problems in
partitioning the simulator computations for use in a distributed
microprocessor network outweigh the saving in hardware cost. More important than the results of this
study is the method of analysis developed for evaluation of computer
configurations in simulator systems.
The procedure presented can be used to address other configurations
and different values of such variables as reliability, mean time to repair
and cost. The method is recommended
for use in evaluating computer implementation for specific simulator
procurements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ASSESSMENT OF SIMULATOR VISUAL CUEING EFFECTIVENESS BY PSYCHOPHYSICAL TECHNIQUES Joe De Maio and
Rebecca Brooks Growing emphasis on
simulation of low altitude and air-to-air tactical scenarios has greatly
increased the requirement for simulator visual systems capable of providing
the pilot high-fidelity out-of-the-cockpit cues. Evaluation of visual system performance through simulator
flying studies has been the primary measure of system quality. However, such studies can be costly and
time consuming, and often they provide equivocal results. The present study investigated the use of
psychophysical measurement methodology to provide a quick, low-cost
evaluation of the altitude cues provided by five visual system displays. Thirty Air Force pilots made
estimates of the altitude above ground level (AGL) shown in slides of visual
system displays varying in object density and object detail. Slides showed a 90 degree field-of-view
scene taken in the F-16 cockpit of the Advanced Simulator for Pilot
Training. Eight altitudes (range
50-400 ft AGL) were presented for each visual scene condition. A random sequence of 40 slides (8
altitudes x 5 scenes) was presented three times. Power functions relating perceived to actual altitude were
determined. Reliable differences were
found between the displays, which accorded well with differences found in a
simulator flying study using the same display environments. Results are discussed in terms of display
features and the measurement methodology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. METHODOLOGY TO ASSESS IN-FLIGHT PERFORMANCE FOR AIR-TO-AIR COMBAT TRAINING Anthony P.
Ciavarelli, Jr. Cubic Defense
Systems The Navy’s Tactical Aircrew
Combat Training System (TACTS) provides the instrumentation necessary to
record in-flight performance of aircrews during air-to-air combat
training. Data recorded on TACTS has
been an important source of information for the development of objective
flight performance criteria. This
paper discusses research related to the development and application of
in-flight measures of air combat performance. Procedures for systematic
development of aircrew performance measures are identified and discussed. A generic methodology is proposed which
will eventually lead to a prescriptive model for performance measurement
system development. Some of the many
applications of objective flight performance criteria include training
progress evaluation, training methodology and effectiveness studies, and
learning acquisition and transfer studies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EFFECTIVENESS EVALUATION FOR AIR COMBAT TRAINING James McGuinness,
Ph.D. and John H. Bouwman Person-System
Integration Joseph A. Puig Naval Training
Equipment Center This paper addresses methods
developed for evaluating factors involved in Air Combat Maneuvering (ACM)
training. In the course of selecting
and applying evaluation techniques, a unique situation for a
transfer-of-training study was presented: a newly installed ACM simulator
co-located with an ACM range. A
common, objective performance measurement system was developed for the Air
Combat Maneuvering Simulator (ACMS), designated Device 2E6, and the Tactical
Aircrew Combat Training System (TACTS) range. The TACTS range was planned as the setting for studying
transfer from the simulator to an operational situation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SIMULATION AND TRAINING FOR AIRCRAFT CARRIER LANDINGS Daniel P. Westra,
Staff Scientist Canyon Research
Group, Inc. The Visual Technology
Research Simulator (VTRS) at the Naval Training Equipment Center was used to
study the effects of six factors on carrier-landing training. An in-simulator transfer design was
chosen, in which students were trained under various conditions, and then
tested under a standard condition that represented maximum realism. The experimental design permitted a
relatively large number of variables to be studied, using a relatively small
number of student subjects. The
subjects were pilots who had no prior carrier-landing experience: 16 recent
graduates of Air Force T-38 training, and 16 highly experienced Navy P-3
pilots. Factors investigated were
field-of-view, scene detail, platform motion, descent-rate cueing and
training task (straight-in approaches vs. Circling approaches). Turbulence was included as a factor and
pilot type (Navy P-3 vs. Air Force T-38) was also included as a factor to
control this source of subject variability.
After training under a certain factor-level combination, students were
tested on the day, wide field-of-view, circling task with motion and without
descent-rate cueing. Results showed
that the simulator and training factors generally produced either small
differences or no differences at all in transfer effectiveness. There were some advantages of the wide
field-of-view and high-detail conditions, but these effects were small and/or
short-lived, generally disappearing after a few transfer trials. Training with straight-in approaches
resulted in transfer performance that was equal to or better than that
produced by training with circling approaches. There were no motion or descent-rate cueing effects on the
transfer task. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A MODEL FOR DETERMINING COST AND TRAINING EFFECTIVENESS TRADEOFFS FOR TRAINING EQUIPMENT Dr. Ruth A. Wienclaw Honeywell Inc. Colonel Frank E.
Hines Office of the
Secretary of Defense This paper reports the
status of Phase I of an ongoing project to develop a macro model describing
the decisions involved in developing training equipment. The purpose of the model is to assist
managers in making such decisions by providing information concerning the
tradeoffs between cost and training effectiveness caused by different
configurations and choices of equipment.
After the development of a preliminary model, field research was
conducted to determine the feasibility of testing such a model and to collect
information to expand the preliminary version into a more pragmatic tool. Results of the fieldwork led
to several conclusions. First, many
of the types of data needed to validate such a model are available, hence
making such a project feasible.
Second, an examination of the available data led to an expansion of
the preliminary model to include training value of the various trainer
characteristics. Third, much work is
needed to develop longitudinal databases of job performance before sound predictions
can be made concerning the impact of trainer characteristics on technical
performance after graduation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. TRAINING EFFECTIVENESS EVALUATION OF DEVICE A/F37A-T59 Captain James Kotora,
USAF, Pilot Program Manager Captain William
Siebert, USAF, Navigator Program Manager 34th Tactical
Airlift Training Group Little Rock Air Force
Base The 34th Tactical
Airlift Training Group (TATG) at Little Rock AFB provides initial and
tactical mission qualification training to C-130 crewmembers. One of the new features of the newly
delivered simulators is the inclusion of Stationkeeping Equipment (SKE). A complex set of procedures for proper
utilization of SKE during formation airdrops forms a large portion of the
tactical mission qualification-training course. The Training Programs Branch of the 34 TATG conducted a study
to explore the application of the IFS to pilot and navigator training. The study was conducted using four test
classes. After a standard academic
course, classes of pilots and navigators were divided into test and control
groups. The test groups were trained
using a pre-designed simulator syllabus and their performance was measured in
the aircraft. The control groups
received their training only in the aircraft before completing the same
performance measurement. The study results
in terms of subjective and objective data showed that the IFS could
reasonably support a training effectiveness ratio of approximately 0.5. The best training strategy appears to be
an integration of IFS missions among flying missions and ground training
rather than in one block. We
recommend inclusion of the IFS in mission qualification training. We also recommend a re-evaluation of the
mechanics of the proficiency advancement concept. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE INSTRUCTOR/OPERATOR STATION–DESIGN FOR THE USER William T. Harris Head,
Aviation/Electronic Warfare Analysis and Design Branch Naval Training
Equipment Center and Dr. William M. Hinton,
President Walter M. Komanski,
Vice-President Spectrum of America The Instructor/Operator
Station (IOS) of a simulator is the focus of user control of training
Exercises. Design of the IOS is,
therefore, crucial if the user is to carry out his training roles and
responsibilities efficiently.
Unfortunately, IOS designs have often been poorly human engineered and
have been based on insufficient training and human factors data. This paper (1) assesses IOS designs for
current-generation Operational Flight Trainers (OFT) and Weapon Systems
Trainers (WST), (2) identifies strengths and weaknesses, (3) develops an
approach to improved IOS design, and (4) develops alternative IOS
configurations. The alternatives are
comparable in training capability.
They differ in their primary methods of control–fixed-function
console-mounted electronic touch pads versus variable-function CRT touch
panels. The primary conclusion of the
paper focuses on the importance of systematic application of training data
with the resultant potential for improvement in IOS design and operations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NEEDED–A STATE OF THE ART INTEGRATED LOGISTIC SUPPORT ACQUISITION STRATEGY Thomas E. Gwise Assistant Project Director Helicopter Training
Systems Naval Training
Equipment Center and Maurice Winsor Logistics Element
Manager Training Acquisition
Branch Naval Training
Equipment Center If logistics concepts are to
maintain pace with the constantly changing hardware and software spheres,
innovative state of the art logistics acquisition strategies must be
conceived, defined, and implemented.
Logistic acquisition concepts in the past have served well those
devices for whose support they were designed. They cannot, however, meet the challenges occasioned by rising
costs, the increasing demand for more reliable life cycle support, and ever
more sophisticated training device systems.
These challenges, as well as others, can best be met by developing a
best value, performance based, functionally oriented logistics acquisition
strategy. Such an evolution will
focus attention on the product, not the process, of the logistics support
acquisition effort. In turn, this
shift in focus will require both Government and contractor to relinquish
certain traditional roles and to assume some unfamiliar
responsibilities. The authors
recognize that such an approach will cause some degree of discomfort to both
Government and contractor personnel.
However, they submit that just as technology has advanced from the
vacuum tube to the integrated circuit, so must logistics advance from
emphasis on the acquisition process to concentration on acquiring logistics
products which will provide reliable life cycle support to training device systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SOME ANALYTICAL THOUGHTS ON ONE ANSWER TO THE ARMED SERVICES TRAINING MANPOWER CRUNCH–TRAINING BY CONTRACTORS Dr. Jack Ballard Martin Marietta Numerous studies and
discussion sessions have focused on the military personnel shortages
extending through the year 2000. The
manpower problem promises to be acute, according to demographers, as
government, industry, and the military compete for a share of the shrinking
pool of young work-age personnel.
Military personnel and training planners face an increasingly
difficult dilemma on how to stretch their manpower to meet pressing combat
unit requirements and, at the same time, to deal with greater training loads
brought about by new weapons systems and high personnel turnover. The Services, particularly the Army,
believe they need to reduce the number of personnel committed to the training
function in order to free skilled and experienced key NCOs and officers for
field duty. This paper offers analysis
suggesting one answer to this serious training manpower problem–more training
performed by contractors. Training by
contractors is certainly not new but it has been largely utilized in the past
for limited, highly specialized, often one-time, training efforts associated
with the introduction of new weapon systems.
A broader-scaled contractor training effort might offer better
training continuity, more professional staffing, ways to meet capital
investment costs involving new sophisticated computer-based training
equipment, and yet produce a quality trained technician in a cost effective
and expeditious manner. A pertinent,
limited case study provides illumination in this area. The paper also addresses the disadvantages
and problems, such as inflated costs, associated with a contractor-developed
and run training program and suggest contractor responsibilities in this
regard. The anticipated manpower
crisis demands a search for solutions.
An increased training role for contractors might ease the armed
services manpower crunch while reducing the expected industrial competition
for some of the same manpower resources. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE PROCUREMENT COMMUNICATION GAME Mona J. Crissey,
Ed.D. Program Management
Analyst, Sr. Northrop Services,
Inc. Stella K. Sherman Education Specialist
Naval Training
Equipment Center Effective communications between
Government and Industry, so necessary for a successful procurement effort,
have often been missing in the past.
This has resulted in cost overruns, unrealistic approaches and
expectations, missed schedules, and finally unusable and inadequate deliverables. In this, the Age of Atari, the training
community has used the game approach to successfully train personnel in many
areas. This paper uses that same
approach to reach both Government and Industry in an effort to remedy the
communication situation. The game is
based on some of the milestones, which occur during procurement. The rules are the policies and guidelines,
which both players must consider to progress toward the game’s end. Both Government and Industry win through
the exchange of information, increased communication, and team effort. In conclusion, it was found that effective
communications are an essential key to success in the game. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A DSMC SIMULATION–DECISION EXERCISES George R. McAleer,
Jr. Director,
Acquisition Management Laboratory Defense Systems
Management College In order to create a
realistic learning environment for future acquisition managers at the Defense
Systems Management College, a series of 20 case studies and 3 decision
exercises have been developed to provide a scenario as close as possible to
the real world of weapons systems acquisition management. A “womb-to-tomb” approach is taken: i.e.,
a mythical weapon system, System X, begins its life in mission-area analysis;
has a gestation period culminating in a Justification for Major System New
Start; then a development, production and deployment life; and finally is
retired and disposed of. The system
acquisition life cycle is the background structure on which the story line
for these cases is maintained. The
Decision Exercises utilize the same story line as the cases; they provide the
student an opportunity to make systems acquisition decision, then live with
the consequences of these decisions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. REDFLAG SIMULATION–DEVELOPMENT OF AN INTERACTIVE, HIGH THREAT COMBAT ENVIRONMENT Clarence W.
Stephens, Computer Specialist Thomas M. Dickens,
Singer Company Patricia A. Widder,
Computer Specialist Capt. Raymond L.
Sheen, Aerospace Engineer Air Force Human
Resources Laboratory Williams Air Force
Base Flight simulators are being
used to an ever-greater degree to train combat related skills. Thew Air Force Human Resources Laboratory
(AFHRL) has been tasked with determining the effectiveness of simulator
training and providing guidance as to how to train for combat in a simulator. In order to provide these answers, high
fidelity, realistic combat simulation must be accomplished. Using the Advanced Simulator for Pilot
Training (ASPT), techniques have been developed for the generation of
realistic combat environment scenarios.
These techniques were u8sed to develop an environment that closely
models the Tonopah range at Nellis AFB, Nevada, a range that is often used
for REDFLAG exercises. Advanced
database modeling techniques were used to create the geographical features,
cultural features, and provide low-level cues utilizing the maximum
capability of the ASPT image generating system. The environment had numerous threats including surface-to-air
missiles and anti-aircraft artillery.
The pilot could interact with this environment in the same manner that
he would interact with a real combat environment. Through the use of Radar Homing and Warning System (RHAWS) and
the visual environment, the pilot could determine the location of potential
threats and targets. The pilot could
attack and destroy any target or threat within the environment and he could
be “killed” by any threat. The
environment simulation techniques that have been developed are very flexible
and therefore the REDFLAG simulation can be quickly adapted to provide new
scenarios. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRIAD – AN APPROACH TO EMBEDDED SIMULATION Peter Cross,
Director Advanced Applications Andy Olson, Product
Manager, Triad Rediffusion
Simulation, Inc. Embedded simulation embraces
the concept of using the real vehicle, artificially stimulated in a
controlled manner, for the purpose of training operators in the use of the
vehicle equipment. All the advantages
of a controlled training environment, safety, malfunction training, etc.
associated with dedicated simulation apply, together with greatly reduced
capital costs and added operational flexibility. The paper describes TRIAD, a prototype simulation complex
developed for helicopter pilot training that incorporates embedded simulation
principles. TRIAD comprises three
major components; a computer/linkage/peripheral complex, an out-the-window
CIG visual display system and a Bell 206 Helicopter, each integrated together
to demonstrate the feasibility of embedded simulation for pilot training
while maintaining certification on the aircraft configuration. The total system is described and includes
the certification on the aircraft configuration. The total system is described and includes the technical
approach; an assessment of achieved performance, cost summary and suitability
for training applications. A
description of the aircraft modifications is presented detailing how they are
achieved without compromising aircraft performance, reliability, or
availability. The problems solved and
lessons learned during this program are discussed together with an outline of
future goals aimed at complete system simulation with minimum aircraft
hardware adaptation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. FLIGHT SYSTEMS DEVELOPMENT & TEST K. L. Johnson and M.P.
Bogumill This paper discusses flight
systems development and test issues of the Air Force’s F-16 and A-10
Operational Flight Trainers (OFT) for flight controls, performance, and
stability and control. Brief
descriptions of the aircraft, simulators and their hardware, and flight
systems software are presented. The
basic design database is described; simulator test techniques are presented;
and some of the more interesting flight system simulation test problems and
their resolutions are discussed.
Probably the more basic reason for many of the A-10 OFT flight systems
initial problems relates to the minimal involvement of user pilots during
data development and flight system logic design operation. Conversely, the success of initial
government flight systems testing of the F-16 OFT was aided by early user
pilot involvement in system design and operation. This paper also contends that the greatest amount of transfer
of training (simulator to aircraft) for flight systems operation and
performance is obtained with a design philosophy, which replicates cockpit
features, visual cues, and the performance of the actual aircraft. The paper concludes with suggested future
methods to improve simulation performance and test efficiency. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE MILITARY AIRLIFT COMMAND AIRCREW TRAINING DEVICES PROGRAM Major John J. Orler Major Joe T. Burch Headquarters
Military Airlift Command Scott Air Force Base This paper discusses the
Military Airlift Command’s (MAC’s) current and future aircrew training
programs. Emphasis is placed on the
aircrew training program structure, the use of simulation, and the benefits
derived from simulations. This
paper’s purpose to provide a brief history of MAC simulation and discuss the command’s
training philosophy. Current programs
and their problems are outlined with a brief look at MAC’s future plans. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. VTXTS–A COOPERATIVE EFFORT BETWEEN THE USER THE CHIEF OF NAVAL AIR TRAINING, AND THE CONTRACTOR, MCDONNELL DOUGLAS CORPORATION Jerome J. Schuck Douglas Aircraft
Company Eldon W. Riley CNET Code N4A Chief of Naval
Education and Training William D. Jones,
USN CNATRA Code N221 Chief of Naval Air
Training VTXTS is the totally
integrated training system designed to satisfy the U.S. Navy’s Undergraduate
Jet Flight Training requirements for the 1990s and beyond. The acquisition of the VTXTS to replace
the current Intermediate and Advanced Strike Flight Training programs of the
Naval Air Training Command will climax several years of intense effort on the
part of the Naval Air Systems Commands, McDonnell Douglas Corporation and the
ultimate user, the Naval Air Training Command. VTXTS is one of the first major defense acquisitions wherein
the entire training system is being designed, developed and produced by a
single contractor. This process is
affording the Navy the opportunity to explore innovative ideas and advances
in technology in all areas of the training system. In this paper we will demonstrate
how the operational and instructional inputs by the Chief of Naval Education
and Training (CNET) and its major functional command, the Chief of Naval Air
Training (CNATRA), have been and will continue to be significant factors in
ensuring that VTXTS will be responsive to the needs of the Navy for a
state-of-the-art jet training system through the next twenty years. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRAINING DEVICE SUPPORT CONCEPTS FOR THE FUTURE– A PROBLEM SOLVING APPROACH TO COST REDUCTION Robert E. LeVan Robert A. Cross Harry E. Roscoe Integrated Logistic
Support (ILS) Sperry Systems
Management This
paper addresses training device logistics support problems encountered by
both the customer and the contractor.
It describes specific support area problems, and secondary problems
created by implementing short term solutions. Many of the problems were initially caused by a rapidly
changing technology, and an environment beyond the control of the concerned
parties. As the paper traces through
attempted solutions, it endeavors to extrapolate post and present efforts
into a projected support concept for the future. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NBC TRAINING REQUIREMENTS FOR THE INTEGRATED BATTLEFIELD Gary E. Harvey Training Aids Project
Officer United States Army
Chemical School The United States had paid
little attention to nuclear warfare, biological warfare, and chemical warfare
in the last decade. Meanwhile, the
Soviet Union initiated an expansion of its chemical warfare program, which
has continued to grow at a greater rate than any aspect of their military
force. Soviet policy closely follows
the words of Marshal Zhukov who said in 1956, “Future wars will not be won
with nuclear weapons and massed air power alone. Biological and chemical weapons will be used to augment
conventional and atomic warfare.” The
Soviets and their surrogates have used lethal agents in Afghanistan, Laos and
Kampuchea. It is clear the Soviets
have the capability and willingness to fight in a biological and chemical
environment. Soviet training programs
integrate chemical weapons systems with conventional and nuclear
operations. Since conducting training
in one or any combination of these three special environments is not
possible, United States preparedness to fight on a chemically, biologically,
or nuclear contaminated battlefield requires the development of special
training equi0pment, devices and procedures which simulate these conditions
as realistically as possible. To
accomplish its mission, the US Army must train in peacetime, as it will fight
in war. This paper summarizes the
needs of the US Army’s requirements for training equipment and simulation to
train in an NBC environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CHARACTERISTICS OF FLIGHT SIMULATOR VISUAL SYSTEMS B. L. Welch CAE Electronics Ltd. Some of the findings of
AGARD FMP WG10 are discussed. Image
detail and resolution are two characteristics of visual simulation systems,
which seem to be significant in determining pilot performance in a
simulator. MTFA has been found to be
a reliable metric for predicting target acquisition performance; however,
present measurement techniques are not suitable for moving imagery. Reliable techniques for the measurement of
both image detail and resolution need to be developed. Apparent motion as opposed to real motion
is also discussed. Neither the effect
of visual simulation characteristics on apparent motion nor the effect of
apparent motion on pilot performance are well understood and require further
research. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. FILTERING SIMULATED VISUAL SCENES– SPATIAL AND TEMPORAL EFFECTS W. Marvin Bunker General Electric
Company In computer image generation
(CIG) “spatial filtering” refers to the combining of tonal information from
scene features inside and in the vicinity of a pixel to form the video for
that pixel. Several investigators
have recently proposed improved filters, validating their choices with
pictures of sensitive test scenes. It
can readily be shown that filters, which produce the best static scenes,
generate serious artifacts when applied to dynamic field-rate update
CIG. The investigations in the
literature have not explored this topic.
When some necessary conditions imposed by the temporal effects of
interlace-scan systems are applied to the algorithms, the differences between
simple filters and the more complex filters become quite minor, even on the
status test scenes. On CIG training
scenes, designed to simulate the real world, the differences in results of a
variety of filters become imperceptible. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TEXTURE IN A LOW COST VISUAL SYSTEM Philip T. Skolmoski Evans &
Sutherland Computer Corporation and Michael Fortin Rediffusion
Simulation, Inc. This paper describes the
basic applications of texture in a low cost visual system. Texturing, as applied in this paper, is
defined as the modulation of the intensity of a color on a surface. This gives a more natural appearance to
the surface at a relatively low cost to the system. The use of texture to produce realistic movement, to create
spacial effects, and to give the viewer a realistic feeling of perspective
greatly improves the training capabilities of visual simulation systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COMPUTER GENERATED/SYNTHESIZED IMAGERY (CGSI) Carl P. Graf Senior Principal
Research Scientist Honeywell Inc. Dorothy M. Baldwin Physicist, Advanced
Simulation Concepts Division Naval Training
Equipment Center Feasibility has been
demonstrated for a hybrid simulation approach, which merges two technologies,
Computer Generated Imagery (CGI), and Computer Synthesized Imagery (CSI), to
form Computer Generated Synthesized Imagery (CGSI). This approach holds promise as a cost-effective, attainable
method of providing real-time, high detail imagery for visual and/or other
sensors, such as FLIR. A videotape
for a nap-of-the-earth flight was generated, demonstrating the fidelity and
mobility that can be achieved using this CGSI hybrid approach. A description of the approach will be
provided along with selected video frames.
Critical features which were demonstrated include: merging of the two
technologies, vertical movement for target acquisition and landing,
horizontal movement towards and away from objects, dynamic occulting of 3-D
objects, dynamic smoke and dust, and color visual and IR imagery. This paper is available on the I/ITSEC Compendium
CD-ROM. |
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