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I/ITSEC 1987 – 9TH I/ITSEC
Manpower, Training, and
Documentation Analyses: Not Strange
Bedfellows
Interdisciplinary
Systems Definition Model
Simulation
Fidelity: A Rational Process for Its
Identification and Implementation
Designing
Training Devices: The Optimization of
Simulation Based Training Systems
Training
Systems R&D Program: Progress and Challenges
Hybrid Ada/FORTRAN Systems for Flight Simulation
Reusing
FORTRAN in An Ada Design
Ada and the
Issue of Portability
Requirements
Definition for Ada-Based Training Systems
The Next
Generation of Trainers: Lessons Learned From the Ada Simulator Validation
Program
Experience
in Implementing an Ada Real-Time Program for Flight Simulation Operation
Ada
Implementation in Multi-Device Configuration
Instructional
Technologies for Embedded Training
Teamwork
from Team Training: An Assessment of
Instructional Processes in Navy Team Training Systems
Design of a
Generic Training Device Control Console Using Ada
A Research
Tool to Improve the Effectiveness of Performance Measurement Within the IOS
Training
Engineering: A Parametric Approach to Computer-Based Training Design
Efficient,
Production-Oriented CBT Authoring
Interactive
Video–A Project Review with Implications for Training in the British Army
Fault
Tolerant Computational Systems
A Tightly
Coupled Distributed System for Flight Simulators
The
Development of a Real-Time Ada Equipment Simulation
Learn to
Fight–Learn to Teach: Requirements for Air Combat Trainers Based on Four Years’
Experience
F-16 Flight
Control System Training Game
The Training
of Experts for High-Tech Work Environments
Automated
Flight Test Data Correlator for a Helicopter Flight Training Simulator
Computer
Aided Training Development System (CATDS)
Constructing
an Intelligent Tutoring System Using an Existing Expert System as a Base
ARTIFICIAL
INTELLIGENCE (AI) in Maintenance Training: Some Tangible Results
Low Cost
Personal Computer Rifle Marksmanship Expert Trainer (MET)
MARS: A
Target Projection System for Air Combat Simulators
Helicopter
Shipboard Landing Research at the Visual Technology Research Simulator
Effect of
Scene Content and Field of View on Weapons Delivery Training
Simulation
of the Ground Combat Environment
Photographic
Texture and CIG: Modeling Strategies for Production Data Bases
Achieving
Realism in SAR Simulation
Low-Cost
Digital Radar Generator for Comprehensive Radar Simulation
High
Fidelity Voice Simulation System
One Picture
is Worth a Thousand Pixels: The Graphical Editing of Digital Data Bases
CIG System
for Periscope Observer Training
An Advanced,
Low Cost Instructor Station
A Digital
Signal Processing Solution for Sound Simulation
MPT&S
Guidance and Control for Weapon System Acquisition
What’s
Happening at ASD Regarding MPT
Footprint–One
Small Step for MPT
Automated
Deficiency Tracking OR …
Training
Systems Life Cycle Engineering Change Support at the Trainer System Support
Activity
Life Cycle
Support for Marine Corps Multipurpose Range Complexes–Lessons Learned
RFP
Requirement Definitions for CLS and Commercial Design
A-6F/F-14D
Aircrew Trainer Suite Results of
Commercial
Acquisition of an Air Combat Simulator
Concurrent
Trainer and Aircraft Development
MIL-STD-1379:
Development of a Single Standard for Contract Training
Software
Documentation on Magnetic Media and the Trainer Computational System
Ada Compiler
Project Management Issues
The
JTCG-TSD-Organization, Interservice Products and Cooperation
Stone Age
Training in a Space Age Environment
Shuttle
Mission Training Facility Upgrade
ASAP &
MANPRINT–Will the Marriage Last?
Where Does
CBT Fit In, Now That We Know So Much? A Front End Analysis Study
Managing
Training Development as a MANPRINT Element
Army Combat
Training Centers Ten-Year Vision
CATIES An
Innovative Solution to a Training Challenge
Smarter
Logistics to Meet the Challenge of Cls and COMS
The C-5
Aircrew Training System (ATS): A User
Perspective of the Advantages and Problems
Embedded
Training: The Army’s Dilemma
Future
Training with THE Armored Family of Vehicles
training
systems: the critical advantage for the
army reserve components
Vision
Motion-Induced Sickness in Navy Flight Simulators: Guidelines
Challenges
to the Joint Services V-22 OSPREY Total Training System
Will PMS
Meet the Needs of a Universal Authoring System?
The Use of a
Part-Task Air Intercept Trainer in F-16
Aircrew Training–Research Results
Teamwork and
Communication: A Formula for Successful
Development of IVD
Role of
Human Engineering in Adaptive
Information Design for Instructors
|
Manpower, Training, and Documentation Analyses: Not Strange Bedfellows Dr. Robert S. Bloom, Dr.
Renata V. Schmidt, and William P. Hardy GP Taurio, Inc./General
Physics Corp. This paper specifies a
conceptual model for training systems development describing the
interrelationship of MPT Resource Requirements Analysis, ISD training content
development, and technical documentation for military tactical weapon systems
and training devices. It describes
how a common data base containing specific performance data drives a variety
of analytic, resource determination, and requirements decision tasks. It discusses the interface points and
impacts of the three military training system development components on each
other and on their products. It
demonstrates how military and contractor manpower and training analysts and
hardware and software engineers can coordinate their data collection,
analysis, and documentation efforts in a timely and cost-effective manner. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Interdisciplinary Systems Definition Model Dr. Gary J. Ketchie,
Ph.D. and Kristen L. Thompson Honeywell, Inc. This paper will present
information on an Interdisciplinary Systems Definition Model (ISDM) for
training design and developments which is implemented during the military
acquisition process, and which utilizes a diverse range of technical skills
and disciplines. The central theme of
the model emphasizes the need for individual technical disciplines to
coordinate not only products but processes which may affect an adjacent
discipline’s methodology. The focus
of the model is the definition and development of those aspects to be trained
which address the functional and operational aspects of the system. Functional aspects in this context deal
with the skills required to place the system into a state of functioning, or
simply, the man-machine-interface.
Operational aspects refer to activities performed by the operators(s)
in response to the changing tactical environment, including coordination and
communication with the supported echelon of deployment. In addition, this paper provides information
on the systems engineering approach used to define doctrinal deployment and
tactical applications of a system with no type classified predecessor or
similar system in the field. The
model will show how the disciplines of Mission Analysis, Human Factors
Engineering, and Training have been brought together to define user
applications. In this paper, these
factors are considered in the context of the Human Factors, Manpower,
Personnel, and Training (HMPT) model which preceded the current MANPRINT
model. This paper will describe how
the variables of the battle field environment, threat, and taskings affect
the hardware, software, soldiers, and procedures which determine the overall
contribution of the system to force effectiveness. As an example, this paper will show how the model has been
applied to the Joint Surveillance Target Attack Radar System (Joint STARS),
an evolving system in the Military Acquisition Process. By utilizing the skills of mission
analyst, human factors engineer, and training developer, concerns related to
work station layout, workload, crew size, sensor performance, and training
developments have been addressed during the validation and full scale
engineering development stages of the acquisition cycle for Joint STARS. Finally, this paper will show examples of
how the inter-disciplinary approach was applied to system and personnel
issues which affected software design, operational concepts, and training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Computer-Assisted Instructional Systems Development/Logistic Support Analysis Interface for C-17 Aircraft H. Barbara Sorenson,
Ph.D. Air Force Human Resources
Laboratory Brooks Air Force Base The development and delivery
of military training on new weapon systems is dependent on the identification
of training system requirements early in the weapon system life cycle. An automated interface between Logistic
Support Analysis (LSA) data and the Instructional Systems Development (ISD)
procedures will provide training developers with a means to assist in
identifying training requirements earlier in the weapon system acquisition
phase. This paper discusses the
design and development of such an interface for the C-17 aircraft being
developed by McDonnell Douglas Aircraft Corporation. The interface development includes three
objectives: (a) tailoring of an existing computer-aided LSA data system for
an emerging weapon system; (b) developing automated ISD worksheets; and (c)
demonstration of a prototype interface of the ISD automated worksheets with
the aircraft system LSA engineering data.
The implications of the ISD/LSA interface are twofold. First, it will aid in the development of
training by providing a more efficient method of identifying training
requirements earlier in the weapon system acquisition process, and second, it
will provide an audit trail for LSA and ISD data being utilized in training
requirements development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Simulation Fidelity: A Rational Process for Its Identification and Implementation Robert C. Bruce, Ed.D. AAI Corporation The degree of fidelity
required in simulators to effectively transfer newly acquired skills between
the classroom and the work world remains illusive and ill-defined during the
front end analysis of system design.
Frequently, fidelity specifications are inconsistent between the
ultimate users of the system, the acquisition agency, and the contractor
charged with the design and production of the final training system. Such a situation is not in the best
interest of the student and is likely to produce a device insensitive to the
directions provided by sound instructional and engineering analyses. This paper presents a technique for
allowing individual training tasks to define specific degrees of simulator
fidelity and then objectively tracking the task/fidelity relationship
throughout the design, development, and testing phases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Optimization of Simulation Based Training Systems Michael J. Singer, Ph.D. Army Research Institute Paul J. Sticha, Ph.D. Human Resources Research
Organization Effective training devices
are those that meet training requirements at minimum cost, or provide the
maximum training benefit for a given cost.
The Optimization of Simulation-Based Training Systems (OSBATS) is a model
that is designed to facilitate the investigation of tradeoffs involved in
developing effective training device concepts. The model is based on benefit and cost approximations that are
used to analyze tradeoffs between various training device features in
developing device configurations, and then conducts similar tradeoffs between
different training device configurations.
The development of OSBATS has been more theoretical than the typical
decision support system or aid, but shares many of the attributes of the
standard decision aid. The tools or
modules that comprise the model address the following activities: a) the
clustering of tasks for developing coherent training device configurations,
b) the identification of optimal instructional features for a task cluster,
c) the specification of optimal fidelity levels for task cluster, d) the
selection of the minimum training device family that meets training
requirements, and e) the allocation of training resources in the family of
suggested training devices. The final
output of the OSBATS model is a functional description of the optimal set of
efficient training devices given the tasks, training criteria, and cost
constraints. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Progress and Challenges Dr. Ronald Hofer PM TRADE Dr. Haliml Ozkaptan and
Dr. J. Peter Kincaid Army Research Institute The training device and
simulation community has achieved the technological power to simulate
military systems and operations with impressive realism. This technological strength is offset by
the fact that we do not always consider the cost and potential training
systems that we field. This paper describes a joint
R&D program between the Army Research Institute (ARI) and the Program
Manager for Training Devices (PM TRADE) to provide training developers and
engineers a set of tools to establish the capability for evaluating training
alternatives with respect to: (1) desired effectiveness at minimum cost, or
(2) maximum effectiveness at a given cost.
We are developing computerized decision aids with supporting databases
and procedures to help optimize the training development process. The program upon which we
have embarked addresses: (1) the implications of MANPRINT for developing
simulator/device based training systems, and (2) the analysis of training
requirements to determine skills and knowledges to be trained, (3) the
development of training strategies, (4) the question of how much simulation
or fidelity is enough given that a training device or simulator is needed,
and (5) the best manner of implementing embedded training. We are also examining optimal ways to
organize and present the information needed for embedded training and
electronically presented technical information. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Hybrid Ada/FORTRAN Systems for Flight Simulation Vincent F. Rich Gould, Inc., Computer Systems Division Contemporary military flight
simulators are normally programmed in the FORTRAN language. The Ada language has been mandated by the
Department of Defense and is expected to be in widespread use by 1990. Ada supports an interface to
subprograms written in other languages.
This multilingual capability will allow simulator vendors to phase the
conversion to Ada over a number of projects, providing that a hybrid system
is acceptable to the end user. This
capability will also allow simulator upgrades to be programmed in Ada while
the existing software remains largely unchanged. The phased conversion of
simulator from FORTRAN to Ada can be accomplished with either a lateral, top
down, or bottom up strategy. The
lateral strategy involves the structuring of the software into a number of
operating system processes communicating via shared memory. These processes can then be programmed in
either Ada or FORTRAN. The top down
strategy involves high level Ada programs calling lower level FORTRAN
subprograms such as standard software components and math models. The bottom up strategy involves the
conversion of the standard software components into Ada, and the calling of
these components from a high level FORTRAN program. Selection of the optimum strategy will depend on a number of
factors including the computer system architecture, operating system, and
characteristics of the FORTRAN and Ada compilers. The advantages of a hybrid
system must be balanced against the possible loss of reliability and
maintainability of the software.
Potential problems exist in the areas of exception processing,
parameter passing, constraint checking, FORTRAN/Ada runtime system conflicts,
and concurrency. This paper considers the
advantages and disadvantages of each implementation strategy and discusses
the problems and difficulties that are encountered in the implementation of a
multilingual system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Reusing FORTRAN in An Ada Design William F. Parrish, Jr.
and Kent G. Trewick Naval Training Systems
Center Many simulator processes and
algorithms have been implemented in FORTRAN.
Some examples are ocean models, aircraft avionics models, and sonar
sensor models. As we begin writing
training device software in Ada, it is important that we consider reusing
existing FORTRAN code. This is particularly
true for FORTRAN based trainers undergoing major software modifications. Various techniques for interfacing Ada and
FORTRAN designs are investigated.
Benchmarks are presented comparing an all FORTRAN or all Ada
implementation to a combined FORTRAN/Ada implementation. Problems concerned with calling FORTRAN
subroutines from Ada procedures and tasks and vice versa are explored. Differences in arithmetic types between
the two languages are also explored.
Particular emphasis is placed on the effect that a combined
Ada/FORTRAN implementation has on computer resources. This consideration is of major importance
when modifying an existing trainer where spare time and memory may be very
limited. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Ada and the Issue of Portability Marianne Forsyth Cubic Corporation Maintainable and reusable
software is a benefit gained from developing training device software in the
Ada program language. Furthermore,
reusable simulator software can reduce development and life cycle costs. Previous languages for simulator software
development such as Pascal or FORTRAN have lacked the strict standardization
of a programming language like Ada.
This standardization will lead to software which is more effective,
more reliable, easier to maintain and reuse.
A cost-saving benefit of Ada contributing to reusability is the
feature of software portability. In
order to use a particular Ada compiler on a simulator project the compiler
must be validated by passing the Ada Compiler Validation Capability (ACVC)
test suite. Validation of an Ada
compiler is the process of testing the conformity of the compiler to the Ada
programming language standard, ANSI/MIL-STD-1815A. However, using a validated compiler does not ensure software
portability between different compilers and multiple computer systems or for
that matter between different compilers on the same computer system. Implementation-dependent constructs listed
in Chapter 13 in the Ada Language Reference Manual, which are tested as part
of the validation test suite, provide the primary reason for portability
difficulties and code incompatibility.
Some compiler vendors may fully implement these Chapter 13 features
while other vendors may not. In
addition, the method of implementation may differ between compilers. These implementation-dependent features
may be an obstacle in the benefit of portability. Although portability is considered to be an implementation
level issue there are issues which must be considered during design. This paper will discuss an approach to
portability, based on experience gained from the lessons learned, problems
encountered and analysis performed.
In conclusion, guidelines enhancing the prospect of developing
portable Ada code are discussed This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Requirements Definition for Ada-Based Training Systems Mike Caffey and Dr. Matt
Narotam Burtek, Inc. The importance of the
requirements definition stage in developing Ada for simulator systems is one
of the “lessons learned” on the Ada Simulator Validation Program (ASVP). The traditional approach to requirements
definition generally utilized for training systems is reviewed and some of
the problems that result are discussed.
The types of requirements that impact the design and life cycle
support of the system are defined because of their significance to the
process utilized for developing the system design. The impact that Ada and Object-Oriented Design implementations
have on the requirements definition process is examined by first addressing
the characteristics and features of Ada that satisfy software engineering
concept. Next, the decomposition and
design procedures of the method and the manner in which requirements are
utilized for generating the software design are discussed. The process involved in the establishment
of these requirements is also discussed. Finally, activities related to the
systems requirements review process are addressed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Next Generation of Trainers: Lessons Learned From the Ada Simulator Validation Program Jerry H. Hendrix Boeing Military Airplane
Company The transition to the next
generation of Aircrew Training Devices (ATD) is upon industry and
government. More sophistication of
aircraft systems, radar equipment and technical delivery systems will make
simulation even more complex.
Emphasis will be taken away from classical flight dynamics,
atmosphere, etc. and transition toward the more complex voice recognition
weapon delivery or “Darth Vader”-like helmets which allow pilots to aim
weapons by turning their heads.
Another transition to alleviate these problems of sophistication is
Ada. The Ada language has been
adopted by the Department of Defense for use on all mission-critical applications. Early in 1987, the Tri-Services made it
clear that training systems simulations shall be in Ada. But, mandating Ada is not enough. Industry must take actions to prepare for
a new transition crisis: FORTRAN “mindset” to Ada “mindset” (procedural-oriented
design vs. object-intensive design). The use of Ada and its
capabilities and attributes promises to reduce the cost and increase
productivity in the development life cycles.
This paper discusses aspects of building real-time systems in Ada from
a lessons-learned viewpoint for rehosting an existing flight trainer. Most contemporary flight simulators have
been written in FORTRAN, whereas the future promises flight simulators
written in Ada. As was done with
FORTRAN in the past, there must be software guidelines followed when doing
real-time Ada. For the most part, in
the immature Ada world, the power of the compiler and computer dictates one’s
choice for these guidelines. This paper discusses
methodologies, compilers and guidelines of the real-time Ada software
produced for the Ada Simulator Validation Program (ASVP). The characteristics of a real-time, Ada
program can be equal to, if not better than, FORTRAN. Once must realize it is extremely
difficult to produce a real-time, maintainable, reusable and loosely coupled
Ada system. One can produce a
reusable and loosely coupled system, but maintainability is sacrificed. One can also build a reusable and
maintainable system, but may lose visibility control in some areas. There are many different methods and
approaches for producing Ada code.
Some are and some are not useable for building a real-time system. This paper discusses the
advantages and disadvantages of building a real-time Ada system using the
methodology Boeing adopted on the ASVP. Comparison of FORTRAN and Ada is represented, but the emphasis
is more on real-time Ada. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Experience in Implementing an Ada Real-Time Program for Flight Simulation Operation Greco Myren Honeywell Flight
Simulation The use of Ada and reusable
software components promises to significantly reduce cost, development time,
and improve reliability. This paper
reviews the experience gained in implementing an Ada real-time software
program (a software crew station for a flight simulator implemented using the
Alsys Ada compiler on Sun-3 160M Workstation, in conjunction with a real-time
simulation on a Gould 32/8750).
First, Ada and the spirit of Ada are briefly reviewed. Then the methodologies, design problems,
desired speed and time optimization techniques, isolation of machine specific
“C” graphics primitives, compiler bugs, debugging experience is then related
to common areas of concern to industry.
Recommendation for Ada development are then given. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Ada Implementation in Multi-Device Configuration S. Ramachandran and D.
McCabe McDonnell Douglas Helicopter
Company This paper examines Ada
implementation of a multi-device configuration in an engineering
organization. The advantages and
disadvantages of Ada are examined from this perspective. System architecture, software development
environment, Ada compilers/cross-compilers and software development
environment, Ada compilers/cross-compilers and software engineering
methodologies are discussed.
Simulation architecture selected by McDonnell Douglas Helicopter
Company and lessons learned are presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructional Technologies for Embedded Training Richard E. Reynolds,
Ph.D. Naval Training Systems
Center Kent E. Williams, Ph.D. The University of Central
Florida, Institute for Simulation and Training It has been proposed that
embedded training in operational military weapon systems can aid in achieving
the goal of improved readiness. An
analysis of embedded training goals and the potential contribution of
embedded training toward enhancing personnel readiness was conducted. The emphasis in this specific project was
the instructional technology requirements for embedded training, as opposed
to the numerous engineering requirements relating to safety, reliability,
etc. This analysis indicated that the
advantages of shore-based training, particularly with respect to instructor
functions, could be compromised in the embedded training environment. On the other hand, the fidelity and
accessibility of training would be promoted by embedding training in
operational equipment. To overcome
this potential compromise of instructor function, an evaluation of four
instructional features, which could be implemented in the embedded training
software, was undertaken. The
instructional technologies under examination include: automated adaptive
instruction, automated expository feedback, intelligent platforms, and
simulation of missing team members.
This paper will discuss the completed initial analysis and describe
the research in progress. Initial
data collected shall be summarized at the conference presentation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Identification of Critical Instructional Support Features for Embedded Training In the Shipboard Environment William F. Jorgensen and
Brenda J. Hoskin Eagle Technology, Inc. Daniel J. Dwyer and
Michael Oberlin, Ph.D. Naval Training Systems
Center Embedded training has long
been considered a potentially efficient training concept which could provide
meaningful use of available time and resources to maintain skill proficiency
levels or teach new skills while on the job.
A major problem is the development of embedded training which can be
used effectively by a single user and which will provide management and
control of the training environment.
Factors such as varying levels of training complexity and measurement
of trainee performance are important training issues, and must be included in
the training design. The Human
Factors Decision at Naval Training Systems Center is presently engaged in
embedded training research using the AN/SPA-25G radar repeater as a test bed. The newly developed AN/SPA-25G radar display
is a computer controlled console which can be used to automatically compute
calculations such as intercept courses and speeds, closest points of approach
and many other similar functions formerly requiring the use of maneuvering
board procedures. This embedded
training project is using the capabilities of the AN/SPA-25G radar repeater
and innovative scenario generation software to develop both a training
process and the necessary instructional support features which will deliver
and manage the radar operator training onboard ship during routine operating
hours. Training programs currently
being developed include equipment proficiency training for newly assigned
operators and for more experienced operators, task component training
(practice of specific skills within a given task) either on the PC itself or
on the AN/SPA-25G radar display, and scenario training with multiple targets. The driving force behind the
successful implementation of embedded training lies in the reduction of
instructor workload while still providing quality training. One way that this can be accomplished is
through a judicious application of key instructional support features. This paper discusses the methodology used
in identifying 11 critical instructional support features necessary for
successful embedded training in the AN/SPA-25G radar repeater and defines
each of these important features. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Teamwork from Team Training: An Assessment of Instructional Processes in Navy Team Training Systems Albert S. Glickman Old Dominion University Ben B. Morgan, Jr. University of Central
Florida Eduardo Salas Human Factors Division Naval Training Systems
Center This paper presents findings
from a cooperative research effort between the Center for Applied Psychological
Studies of Old Dominion University, Norfolk, VA, and the Naval Training
Systems Center, Orlando, FL. These
studies of Team Evolution and Maturation (TEAM) are designed to investigate
the development of teamwork during the training of operational Navy
teams. Initial results are summarized
in terms of a general model of the phases of team evolution and maturation, a
“developmental” research perspective based on this model, prototype
procedures for measuring team development during training, and data which
provide empirical support for the model and measurement procedures. In addition, findings are presented which
help to explicate the instructional strategies and processes employed in team
training. The implications of these
studies are discussed and recommendations are given concerning interventions
for improving team training instructional technology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Are “State of the Art” Technologies overshadowing
operational training effectiveness in the development and acquisition of
training devices in TAF? TSGT. William J. White,
355TTW/LGMD A-10 OFT Development
Technician Team Davis-Monthan Air Force
Base This paper will discuss the
impact that “State of the Art” technology has on the world of simulation
training effectiveness. The
complexity of recently developed full mission simulators brings into view the
realization that the training device is taking center stage in training
systems. The focal point must center
on mission and training requirements.
More simply put, the trainee/instructor accomplishments are the
measure of an effective training device. Today’s full mission
simulators are technical marvels.
Acquisition and developmental agencies are getting a product that
matches or exceeds the required design criteria. The operational users however, tend to end up with a machine
that is often difficult to effectively operate and will not satisfy the need
for effective training accomplishment.
There is a growing division between operational elements and
development/logistics agencies. The
training device is moving into the focal point of training systems. As training devices evolve there is an
underlying tendency of the training device to become a burden to the training
system. This paper will examine
solutions to the over development of training devices. State of the art technology can be used
effectively if it is used practically.
Operational requirements are not as complete and foolproof as is
desired. The user must be included in
all phases of development. The United
States Military has been in the training business for a long time. Operational units have defined training
requirements and identified areas of attention. An experienced pilot knows what he wants out of a flight
simulator and all too often this insight is lost in the shuffle or is
identified at an inappropriate time.
Training devices must be concentrated at the greatest level of
effectiveness, the user. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Design of a Generic Training Device Control Console Using Ada Victor Faconti and Dr.
Bruce McDonald, Ph.D. Harris Corporation Several factors set the
stage for control console designers who wish to compete in today’s training
environment. Chief among these are
various DoD initiatives to reduce the costs and increase effectiveness of
training systems. The DoD mandate to
use Ada is a good example. This paper
documents a program of research aimed at developing a design approach to
realize the DoD cost-effectiveness goals in the training device control
console area. This approach features
increased use of modular generic software solutions which can be applied over
a wide range of situations. At the
same time, the approach allows for modification to accommodate specific
requirements as needed. A functional
baseline was developed based upon reported console design studies and then
expanded through developmental testing and user surveys. User reactions and Ada lessons learned are
also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Research Tool to Improve the Effectiveness of Performance Measurement Within the IOS Amanda M. Williams, Ph.D. Tactical and Training
Systems Division Logicon, Inc. Gary S. Thomas, Ph.D. Air Force Human Resources
Laboratory Operations Training
Division Williams Air Force Base Functions of the
Instructor/Operator Station (IOS) include the display of information
necessary for the instructor to monitor and assess student performance and to
provide the student with diagnostic feedback. To support these functions, reliable, valid and useful measures
of student performance are necessary along with graphic capability to display
relevant information. The Air Combat Maneuvering
Performance Measurement System (ACM PMS) is a prototype research device
developed to address monitoring and debriefing requirements of the IOS. The ACM PMS includes state-of-the-art
graphics display capabilities and traditional and innovative measurement
algorithms to support ACM training. The device has been
interfaced with the Simulator for Air-to-Air Combat (SAAC) and the Air Combat
Maneuvering Instrumentation (ACMI) range and is capable of collecting,
displaying, storing, analyzing, and replaying ACM performance information
gathered from training exercises conducted in both the simulator and on the
range. The co-location of the SAAC
and the ACMI provides a readymade environment for ACM operational training
research. With the implementation of
the ACM PMS, automated data collection from both simulator and airborne ACM
training is possible. The ACM PMS was designed to
support a program of research intended to develop, refine, and validate
useful measures of performance and to develop ways of presenting this
information to both the instructor and the student. High resolution, real-time, interactive graphics are expected
to yield innovative approaches to providing measures of student progress and
to supplement and replace methods of debriefing. The paper describes the ACM
PMS development to satisfy SAAC and ACMI user requirements, the system’s
capabilities, and plans to use the device for measurement validation and
performance monitoring and debriefing research. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Parametric Approach to Computer-Based Training Design Mary Stoddard Trainor and
Andrew E. Andrews Los Alamos National
Laboratory Training engineering, a new
model for computer-based training (CBT), has been devised and put into use by
the Cognitive Engineering Design and Research Team (CEDAR) at Lost Alamos
National Laboratory. Training
engineering is the application of scientific principles to the design,
construction, and operation of efficient training systems. Such an approach is necessary because of
the level of complexity CBT design and development has reached with the new
advanced technologies. Instructional
designers are under pressure to implement these new technologies more rapidly
than has been required in the past, yet few models have emerged to aid
designers in this process. Training
engineering is such a model. It
provides techniques for design and development that are derived from
successful engineering techniques.
This paper begins with a discussion of the engineering approach and
then applies this approach to training.
Examples from prototype CBT projects at Los Alamos are used throughout
to illustrate the training engineering concept. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Efficient, Production-Oriented CBT Authoring Kevin J. Parks Ford Aerospace and
Communications Corporation Computer based training is
no longer an experimental method of training in the military. It has been used on a very large number of
programs, either as initial training to precede simulator training or as
standalone training. There has,
however, been much controversy over how best to produce computer based
courseware. The training community
has realized that a major cost in the use of CBT is the development of the
courseware. The goal is to develop
the most effective courseware for the least cost. The controversy has been between whether to use an authoring
system, which speed production and is easy to use but has restrictions, or to
use an authoring language, which is more difficult to use but provides more
capability and flexibility. This presentation will
describe a solution to that controversy, the use of an authoring package that
combines both an authoring system and an authoring language. The package was designed to be multilevel
so that ease and power would both be available to the courseware developer. The first level of the
authoring package is designed to be easy to learn and quick to use. It is intended for the beginning author
and the development of simple courseware interactions. It consists of a series of menus and forms
that the author uses to specify how the courseware will work when the student
interacts with it. The next level is designed
to be used when the author needs more sophisticated tools than are available
in the first level. The difference is
that there are more menus and more choices. The third level is an
authoring language that provides extremely powerful tools for developing
sophisticated part-task training and simulations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Interactive Video–A Project Review with Implications for Training in the British Army Major Tony Croucher MSc
RAEC Royal Army Educational
Corps Centre The concept of Interactive
Video (IV) is examined in the light of the training requirements of the
British Army. The reasons for the IV
project are detailed, together with the basis for the selection of the
system, project implementation, subject identification and the courseware
design processes. Difficulties in the
project management and in interactive design are discussed and a structured
approach to the design process presented.
This approach was based on the combined use of structured design
methods, flow charts, and screen layout documents. The results indicated that the approach was valid, that
effective interactive design was difficult, and team stability vital. The knowledge gained from the study
suggests that in view of the extent of initial and continuing resource
overheads, the military use of IV is likely to focus on such applications as
simulation where cost benefits may be more easily identified. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Fault Tolerant Computational Systems Jeffrey Pulcini Concurrent Computer
Corporation Over the years, the use of
trainers has become more vital in ensuring operational readiness. Because both training and personnel time
are in short supply, the training device should be operational both when
scheduled and during the entire training session. This latter requirement has become more important as long,
simulated missions are increasingly utilized to insure full crew/mission
training. The objective of this paper
is to introduce the engineer to the concepts of availability and fault
tolerance. It does so by addressing
the topic in three parts. Part one describes levels of
fault tolerance and works to put bounds on the problem. This is vital since various fault tolerant
concepts might include costly and unnecessary components such as
uninterruptible facility power and full fault detecting software and
hardware. Part two describes example
hardware and software systems that will achieve the designated levels of
fault tolerance. By utilizing
examples, key system elements of the hardware, as well as system and
application level software can be highlighted and discussed. Each of these entities must have attributes
that will map into a fault tolerant philosophy, thus determining the approach
and cost of the resulting system. Finally, part three examines
some of the end user implications of fielding a fault tolerant simulation
system. This section highlights such
considerations as sparing, maintenance philosophy, and quality of
maintenance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Tightly Coupled Distributed System for Flight Simulators John R. Bocskor and
Robert J. Cichon, Sr. Gould Inc. Computer Systems Division To attain the realism
necessary for simulation today, higher and higher system fidelity is
required. Initially, all simulation
software was controlled and executed on a monolithic processor that had to
complete execution of all software modules within a specific time frame. As simulation requirements increased, it
became evident that portions of the simulation software could be executed in
parallel. To meet the requirements
for increased fidelity in simulators being designed today, the software has
been divided into several cooperating modules. These modules generally lead and execute in a number of
computers connected by a portion of common physical memory referred to as
shared memory. These conventional
shared memory systems are typically used in cases where true parallel
processing takes place. The shared
memory system allows for high-speed coupling of computers which in turn
allows higher frame rates thus better fidelity. A new method of tightly coupling multiple computer systems
without the inherent deficiencies of conventional shared memory was
needed. In addition, a new hardware
implementation that utilizes gate array technology and a means of controlling
such a system from a designated Host System are required. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Development of a Real-Time Ada Equipment Simulation Scott L. Waldron AAI Corporation This paper will describe the
software development effort that was made in the development of a receiver
simulation using bare-machine Ada.
First a description of the host system will be given. After this concept is presented, the model
selection and specification will be discussed. A brief explanation of the tools and methodologies (i.e. Ada
compilers, bare-machine Ada, object-oriented design, DOD-STD-2167 waterfall
model, simulation approach, ADADL design tool) will then be given. The software design phases will be presented
next, which include preliminary design, detail design, code and unit test,
and hardware/software integration.
Finally, a later addition to the model followed by various techniques
developed will be outlined. Assuming
the reader may someday be involved in a similar endeavor, it is hoped that
this start-to-finish style approach of presenting the software development of
a real-time receiver simulation will be exceedingly beneficial. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Learn to Fight–Learn to Teach: Requirements for Air Combat Trainers Based on Four Years’ Experience A.G. Barnes and R.D.
Armour British Aerospace PLC The twin dome Air Combat
Simulator at British Aerospace, Warton has been in regular use by the Royal
Air Force to provide pilot training in Air to Air Combat. The training is given both at TWU
(Tactical Weapon Unit) level, and are taught the basic skills and
disciplines. OCU pilots are
experienced squadron pilots who are taught the optimum deployment of their
weapon system, and its capability against likely threats. The simulator standard is
described, with emphasis on the hardware requirements to provide high
availability in rugged use. Features
have evolved, particularly in the area of the instructor/operator station, to
maximize training benefit. These include
rapid access to performance data, immediate selection of new configurations,
efficient monitoring of performance, and instant replay. The organization of courses
also contributes to training effectiveness.
An environment is created to produce close instructor/student
involvement. Students not
participating in the actual combat benefit considerably by monitoring peer
performance. The courses are short
and intensive, without distraction. Recommendations emerge
relevant to the specification of training devices of this type. In particular, the cost aspects, and the
technology trade-offs, are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Development of Design Guidelines for Maintenance Training Simulator Instructor and Student Stations Daniel J. Dwyer Naval Training Systems
Center Robert J. Carroll Applied Science
Associates Trainer-critical features
(e.g., performance monitoring, student recordkeeping, etc.) for maintenance
training simulators (MTSs) are typically derived during the front-end
analysis phase of the acquisition process.
The critical features (i.e., functional capabilities) are then
designed into the MTS instructor station (IS) or student station (SS) by
incorporation these requirements in the procurement specification. Although many of these features are common
to most MTSs, a lack of standardization in their implementation has led to
vastly different operating formats despite the same instructional
intent. This paper discusses the procedures
and the results of a research effort to develop a tool for acquisition
personnel and design engineers to ensure the standardization of critical IS
and SS features during the design of the MTS. The procedures used during this research effort included (1)
developing a classification scheme for categorizing the various types of
MTSs, (2) developing a MTS attribute taxonomy to identify and categorize MTS
features, (3) performing a commonality analysis to assess the degree of
functional similarity of features across and within MTS categories, and (4)
conducting a survey of instructors to determine users’ perceptions of the
effectiveness of the various features.
The results of the survey indicated that instructors gave high
(perceived effectiveness) ratings to 13 of the 17 features assessed. These results were relatively consistent
across the different types of MTSs indicating that the features were a
function of instructional requirements rather than peculiar to specific MTS
types. The findings were then used to
derive a set of design guidelines for developing maintenance training
simulator instructor and student stations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. F-16 Flight Control System Training Game Lea T. Adams and Charles
E. Thomas, III Honeywell, Inc. Research in diagnostics
demonstrate that a critical difference between expert and non-expert
technicians is experts have a good conceptual device model similar to the
actual device structure while non-experts have inaccurate models generated
from inferential misconceptions. Our
goal was to bypass the novice-expert continuum by eliminating the novice’s
generation of misconceptions. Our
approach was to develop a computerized adventure game whose underlying
“world” was isomorphic to a specific device, (i.e., F-16 Flight Control Pitch
Trim Subsystem [FCS]). Adventure game
players develop maps or diagrams of adventure game environments. By taking advantage of this game strategy,
novices can generate device structures by playing an adventure game with an
environment isomorphic to the device.
The statistical results of a pilot study showed that the adventure
game training medium (1) facilitated learning of the structure, function and
troubleshooting of the FCS, (2) decreased the probability of misconception
generation, and (3) was a highly motivating learning environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Application of Expert System Technology to Aid Controller/Role Players in a High Realism Training Environment Gary J. Pasewark, Staff
Engineer The Singer Company Link Simulation Systems
Division Many current command and
control training devices use a role player concept. In this concept the target students interact with the device
through personnel who play the role of superior, adjacent, and subordinate
groups. The role players receive information
from the training device and communicate it to the student staff as they
would in real life. The credibility
of the information flow to the student staff is as dependent on the role
players as it is on the fidelity of the device. Problems arise from excessive role player workload, role player
gamesmanship and the use of personnel with minimal training as role
players. These problems increase as
the complexity of the training requirements increase. The solution to these
problems is to provide the controller/role players with aids to ease their
workload and allow them to concentrate more fully on responsibilities that
their played roles require. One such
aid is the application of expert systems technology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Knowledge-Based Simulation–An Approach to Intelligent Opponent Modeling for Training Tactical Decisionmaking Azad M. Madni, Ph.D. and
Yee-Yee Chu, Ph.D. Perceptronics, Inc. Robert Ahlers, Ph.D. Naval Training Systems
Center Modern weapon systems have
greatly expanded the range of options that can be exercised by trained
tactical decisionmakers. However,
tactical training environments today are unable to create the different
opponent behaviors necessary to challenge the decisionmaking skills of
tactical commanders. Since the use of
human opponents is clearly not cost-effective, this training requirement
falls under the purview of computer-based simulation. This paper presents a knowledge-based
simulation approach for tactical adversary modeling along with an interactive
user interface that allows non-programmers to modify simulation models
on-line. A laboratory application
that addresses a set of training objectives appropriate for surface warfare
officer training is also included.
The suggested approach is directly applicable to meeting current
training simulation requirements generated by the surface Navy. Both the simulation approach and the
software implementation are upward-compatible with the modeling of
coordinated adversaries and supporting team members. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Training of Experts for High-Tech Work Environments Sherrie P. Gott, Ph.D.
and Robert Pokorny, Ph.D. Air Force Human Resources
Laboratory Brooks AFB When a training program
fails to markedly influence the development of high-tech complex skills (such
as electronic troubleshooting), the failure can generally be traced to two
sources. First, failure occurs when
training is not based on clear and explicit models of the desired
expertise. For problem solving
expertise, specifications of the expert’s internal strategic processes for
handling complex problems and the particular forms of knowledge and skill
that support the strategies are especially critical. Secondly, failure occurs because the
training of complex mental skills often fails to consider the conditions that
are needed for the development of cognitive expertise, though similar
conditions for the development of advanced physical skills are well
known. They include extensive,
constructive practice sessions where “the game is played” (i.e., authentic
problems are solved) under realistic conditions. For such practice to be constructive, the trainee needs
commentary and guidance from a coach who, among other things, can model the
desired (problem solving) performance and carefully sequence problems
according to the trainee’s progress, while at the same time providing
external support in the form of problem solving hints and instructional
information. This set of conditions
requires the learner to adopt an active role in skill development and
situates learning and extended practice in the context of real world
problems. This instructional approach
is in contrast to traditional, more passive skill training where the
instruction amounts to telling students about a domain such as
electronics rather than providing learning experiences for doing
electronic problem solving. A large research and development
program is underway in the Air Force to train technicians for complex work
environments in a manner that seeks to avoid these pitfalls. The Air Force Basic Job Skills (BJS)
Research Program is examining the performance of technical experts in dozens
of occupations to establish models of expertise as targets for training.
Advances in knowledge engineering procedures such as those used in developing
expert systems are being applied to specify in great detail the technical
expert’s strategies and supporting skill and knowledge bases. Of particular interest are dimensions of
expert performance that cut across Air Force jobs and can thus be
characterized as basic to expertise in complex work environments. In some sense these common dimensions can
be viewed as modern day basic skills or the skills needed for a
technologically advanced world. In
addition, applications of artificial intelligence in the form of intelligent
tutoring systems are being utilized to create the desired conditions for
active, problem-oriented learning. In
this paper, work done with over 15 experts in four related electronic and
computer maintenance jobs will be highlighted to illustrate the “engineering”
of expert knowledge. Also, a
successful training study conducted with apprentice electronic technicians
will be reported. Automated Flight Test Data Correlator for a Helicopter Flight Training Simulator Susan C. Garing and
Michael L. Brychcy The Singer Company Link Flight Simulation
Division This paper discusses an
accurate, semi-automated method for increasing the performance fidelity of a
helicopter flight training system’s aerodynamic model. The method employs an automated
correlation algorithm known as AUTOCOR for systematic adjustments of the
quasi-static mathematical model using fundamental aerodynamic model
parameters. The AUTOCOR algorithm is
divided into two phases. The first
concerns calculation of the incremental forces and moments necessary to
modify the vehicle’s static trim attitudes and pilot control positions to
match those of the actual helicopter throughout its entire flight maneuver
envelope. The second phase centers on
optimal incorporation of these forces, moments, and other empirical
adjustments into the simulators model data tables by judicious use of numerical
techniques. The AUTOCOR algorithm
provides satisfactory results even with an incomplete flight test data set. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Experimental Analysis of Critical Visual Display Parameters for Computer-Based Training and Job Performance Aiding Rosemary D. Garris,
Daniel J. Dwyer, Patrick J. Moskal, and Christopher P. Mulligan Naval Training Systems
Center The growing reliance on
video display units to present graphic information support of both military
training and job aiding, is expected to continue. Empirical research has provided guidelines for display
parameter associated with alphanumeric (textual) information, however
research concerning graphics (particularly line drawings) is limited. This paper discusses the results of recent
experiments which explored the effect of critical visual display parameters
on task performance using line drawings as stimulus materials. The results suggested that in many cases,
very low levels of graphics detail may be sufficient to produce adequate
response times in locator task performance.
Additionally, it is noted that, production of graphics with low levels
of detail result in dramatic cost savings. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Computer Aided Training Development System (CATDS) J.D. Jared Boeing Military Airplane
Company The newly designed
Computer-Aided Training Development System (CATDS) is an innovative approach
to reducing the time and expense inherent in the Instructional Systems
Development (ISD) process. CATDS is
unlike other systems in its flexibility of applications, support of user
definitions and ability to interface with Logistics Support Analysis (ISA)
databases. The overall goal for the
system was to provide better training to DoD customers at a lower cost. CATDS was written in Turbo
Pascal to take advantage of its data manipulation speed and practical use on
standard PCs. The system currently
uses five major files to support task and training requirements analyses. These are: Task File, Definitions File,
Index File, Equipment File, and Reference File. These are a combination of user-modified and system-modified
files and form the main database for CATDS.
In addition to the five main files, CATDS supports the concept of task
planning matrices to be used during the task identification phase. The analyst inputs and manipulates data
through a series of screens. CATDS generates management
and contractual reports through the successive stages of ISD, and from
proposal analysis, to final deliverable courseware and training device
requirements, including CDRL items.
It provides analytical documents and audit trail documentation for any
portion of the ISD process.
Information available to management enables them to track progress and
identify potential problems quickly. CATDS has been used effectively
to support contractual requirements and proposal efforts for aircrew and
maintenance training. CATDS has been
used to support the A-6 Replacement Wing program, where over 3,000 tasks were
analyzed. CATDS has supported the
Egyptian and Italian 707 Tanker programs with approximately 1,500 and 1,200
tasks analyzed. CATDS has been
proposed for the Advanced Tactical Fighter, the Army’s Light Helicopter (LHX)
family, the Space Station, the Facility Intrusion Detection System (FIDS) and
additional tanker programs for Brazil, Australia, and Spain. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Constructing an Intelligent Tutoring System Using an Existing Expert System as a Base Ruth M. Hawkins, Robert
W. Ensey, and Sue Kemner-Richardson Douglas Aircraft Company Military research organizations
(e.g., HRL, DARPA, ARI) have been funding efforts to design and build expert
systems to aid in the maintenance and operation of weapon systems. As the technology matures and these expert
systems become more practical, it may in some instances be possible to use an
existing expert system knowledge base as the expert module in an intelligent
tutor/coach. The authors begin by
providing a brief introduction to Expert Systems (ES) and Intelligent
Tutoring System (ITS), including a discussion of the advantages derived from
using an existing ES as the basis for an ITS expert module. They go on to discuss the degree of
cognitive fidelity that exists in the expert system as a factor to consider
when designing the ITS. Finally, they
describe a specific example where this approach may be feasible–the Pilot’s
Associate. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ARTIFICIAL INTELLIGENCE (AI) in Maintenance Training: Some Tangible Results David J. Sykes and L.C.
Keskey P.E. Honeywell, Inc. This paper describes the
implementation of an AI system that can perform the dual role of Job
Performance Aid (JPA) and Intelligent Tutor (IT) for use in On-the-Job
Training (OJT). It is well known that
the best human experts possess a mental model of internal equipment operation
and a good trainer will teach this conceptual knowledge as well as the usual
diagnostic skills. The Intelligent
Tutor portion is aimed at building this mental model through interaction with
a simulation of the equipment. The
student interface employs high resolution graphics and a mouse. The simulation is a qualitative causal
model which is much simpler than a full mathematical model yet retains all
the important distinctions between system states. The Job Performance Aid is an Expert System (ES) which is automatically
derived from the qualitative simulation model. This is accomplished by using the model to predict the behavior
of the equipment and the propagation of effects under all conceivable
conditions. The ES rules are then
induced from the fault symptom pattern produced by exercising the model. By taking this approach, the ES provides
“deep reasoning” as opposed to the “shallow reasoning” often found in an ES
based solely on externally observable features. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Low Cost Personal Computer Rifle Marksmanship Expert Trainer (MET) Albert H. Marshall,
Robert T. McCormack, Edward J. Purvis, and Ronald S. Wolff Naval Training Systems
Center The Naval Training Systems
Center has developed a low cost marksmanship expert trainer, MET, that allows
low cost marksmanship training without an instructor, real weapon or rifle range. The system is safe and does not use costly
ammunition. As part of this program,
a special long range light pen was developed. The U.S. Navy is currently contemplating the use of this system
to teach marksmanship in the Navy’s Recruit Training Centers. Teaching marksmanship has required live
rounds, special ranges, and a large number of instructors. At present, Navy investment in real estate
in close proximity to recruit training centers to construct rifle ranges
would be difficult. Also, a large number
of experienced instructors would be needed and the high cost of live rounds
will add greatly to the Navy’s training budget. This paper describes the MET system and the technology applied
to this new rifle marksmanship training device. An expert system has been developed to alleviate both the cost
and shortage of instructors. The
expert trainer is controlled by a personal computer, the Zenith 248. The MET collects real-time shooter
performance data or facts, and then executes rules that analyze the trainee
performance. Trainee feedback is
provided on the computer monitor and by a computer generated voice. The feedback describes the source of
shooting errors including improper sight picture, poor shooting position,
incorrect trigger squeeze, and incorrect breath control. Through detailed guidance, the novice is
able to transition to marksman. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MARS: A Target Projection System for Air Combat Simulators Pierre Rapp Thomson-CSF Division
Simulateurs The operational experience
and technical know how acquired in air combat simulation has led THOMSON-CSF
Simulator Division to develop a new simulator projection system. This equipment called “MARS” for Multiple
Aircraft Raid Simulation, provides combat pilots with better perception of
their targets for multi aircraft training by overcoming the limitations of
light valve projectors. In
particular, the use of laser and acousto-optical techniques provides high
contrast images without halo. The
images displayed by MARS are usually ground or air targets, missiles in flight
and the sun, but it is also possible to display gunnery effects such as
tracers and countermeasure decoys. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Helicopter Shipboard Landing Research at the Visual Technology Research Simulator Daniel P. Westra Essex Corporation Dennis C. Wightman and
Joyce J. Madden Naval Training Systems
Center Simulator design and
instructional issues for helicopter shipboard landing operations are
presently under investigation at the Navy’s Visual Technology Research
Simulator (VTRS) following the recent installation of a Vertical Take-Off and
Landing (VTOL) simulator. Research
strategy at VTRS to provide answers for applied problems has employed
economical multifactor experimental design to deal with the many factors
which may influence performance and an iterative three phase process to deal
with “transfer of training” as the ultimate issue. The first phase of this process consists of performance studies
in which the effect of various design features on experienced pilots are examined
in the simulator. The second phase
consists of in-simulator transfer-of-training experiments in which pilots
novice to the task are trained under various simulator configuration. The third phase employs the
transfer-of-training experimental paradigm with training in the simulator and
testing at an operational site.
Currently, the VTRS helicopter shipboard landing research program is
in the second phase. This paper
presents results from two major performance experiments already completed,
and show how the results were used to progress from the first experiment to
the second and then to the current in-simulator transfer-of-training
experiment, which will also be discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Effect of Scene Content and Field of View on Weapons Delivery Training Lt. Kevin W. Dixon and
Capt. David G. Curry Air Force Human Resources
Laboratory Williams AFB Two of the issues faced by
designers of modern high-performance aircraft simulators are: (1) the level
of visual scene realism required to adequately train complex tasks within the
simulator; and (2) the field-of-view required for such training. The experiment discussed in this paper was
designed to study both of these problems as they relate to the training of
manual dive bombing in the F-16 aircraft.
The experiment was performed in two separate simulators using the same
visual image generators and data base.
The first simulator was a Fiber Optic Helmet Mounted Display (FOHMD)
System with a full 360-degree field of regard; the second used Wide Angel
Collimated (WAC) Windows to provide a more restricted field-of-view (FOV). Subjects with no previous fighter aircraft
experience were trained to perform 10-degree, 20-degree, and 30-degree dive
bomb attacks on either a simulated bombing circle, a low detail airfield
target scene, or a high detail simulation of the same scene. The transfer/test condition was a second
different high detail airfield scene. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Simulation of the Ground Combat Environment Allen T. Irwin Science Applications
International Corporation Modern weapon systems, as
exemplified by the M1 tank and AH-64 attack helicopter, are placing new
demands on simulators. Because of the
increased costs and hazards associated with training using actual equipment,
a demand is emerging for combat simulators that can train tactical commanders
and crews to operate and fight in the ground combat environment. This paper examines the background of
combat simulation, the specific requirements generated by the emerging
demand, the present technical capabilities to support such requirements, and
a brief look at the future growth needs of technology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Richard S. Johnston BBN Delta Graphics, Inc. The SIMNET System, developed
by the Defense Advanced Research Projects Agency, allows for collective team
training of military personnel. Using
a network of multiple simulators, the initially fielded system trains armored
vehicle crews in the land battle environment. Trainees engage in two-sided, free-play, tactical exercises on
terrain matching real world locations. The SIMNET program
necessitated developing a new visual system.
This system required a sufficient number of independent viewports for
full crew training, a large number of various moving models, and a database
capable of providing adequate detail.
Also, these requirements had to be met with an extremely low cost
device. A visual system with eight
independent viewing channels was designed. Each can display up to 1000
visible, four-sided, textured, antialiased polygons at a 15Hz rate. Using a hybrid depth buffer architecture,
the program can process over 150 moving models. Pixel throughout meets the higher depth complexity typical of
ground based simulation. Dynamic
database techniques allow training over large areas. And, automated database generation
software rapidly creates databases which closely match real location. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Modeling Strategies for Production Data Bases L. Charles Clark and
Thomas C. Brown Evans and Sutherland
Computer Corporation The addition of texture to
Computer Image Generation (CIG) systems has increased the potential for
realism and cueing effectiveness in visual data bases used for flight
simulation. While the visual
simulation industry has already embraced texture technology, most of its
attention has been focused on synthetic or statistical patterns. The use of photographic texture has been
demonstrated and shows great promise, but it has not yet been thoroughly
exploited in the production environment.
Although photographic texture can significantly enhance the realism of
a data base, its indiscriminate use often introduces unrealistic visual
anomalies into the scene. However,
when it is applied correctly, photographic texture can improve the efficacy
of current and future CIG systems.
The enhanced realism in flight simulation which accrues from the
proper use of photographic texture provides a critical advantage in training effectiveness. This paper discusses the
scope of usefulness for photographic texture in production data bases,
particularly for constructing self-repeating texture patterns. The results of new modeling strategies
which mitigate or eliminate some of the visual anomalies inherent in the use
of photographic texture are also described.
Finally, examples are given of how photographic texture can be
exploited to meet some specific training requirements for current and future
simulators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Achieving Realism in SAR Simulation Peter Hunt, Staff
Scientist The Singer Company–Link
Flight Simulation Division Synthetic-aperture radar
(SAR) is becoming an integral part of modern airborne warfare and
reconnaissance. One of the roles of
SAR simulation is to present imagery realistic enough to convey the visual
clues needed for training for these tasks.
This paper describes a SAR simulation approach that achieves the
required realism by modeling the physical properties of the radar
illumination process. Central to this
approach is the interpretation of all features in the data base as
three-dimensional objects. Complex
objects can be constructed from several layers of primitives. If ground truth is absent, appropriate synthetic
objects are created (houses, trees, roads, and cars) in real time, and are
illuminated as normal data base features.
To take full advantage of this approach, the format and scope of the
data base have been extended to describe complex and moving objects and to
include the clues needed to perform real-time synthetic breakup. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Low-Cost Digital Radar Generator for Comprehensive Radar Simulation Dr. George L. Bair and
Wayne C. Greaves Merit Technology
Incorporated A new approach to radar
simulation is described. It is based
upon emerging hardware and software technologies and is suited to many applications
including training, engineering analysis, radar prediction, and systems
integration. The Digital Radar
Generator (DRG) is capable of simulating all air-to-air, air-to-ground,
surveillance/command/control, navigation, and air-to-surface (i.e., ocean
surveillance) radar modes including high resolution coherent ground map modes
and Inverse Synthetic Aperture Radar (ISAR).
Low cost is achieved through the use of innovative radar modeling and
multiprocessor hardware/software architectures. The hardware architecture evolves from the emerging
technologies of: (1) VMEbus, (2) high capacity monoboard computers, and (3)
high density RAM boards. The DRG uses
Defense Mapping Agency (DMA) standards and special products for data bases to
support conventional ground map and high resolution map modes. The paper provides an overview of our
design methodologies and concludes with a discussion of a prototype DRG
system developed during the previous year and an advanced development DRG
system currently under development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. High Fidelity Voice Simulation System Terry J. Schmidt McDonnell Aircraft
Company McDonnell Douglas
Corporation The Digital Voice Response
System (DVRS) is a totally integrated system which was developed in the
Flight Simulation Subdivision of the McDonnell Aircraft Company (MCAIR), a
division of McDonnell Douglas Corporation (MDC) at St. Louis, Missouri. The system was designed to simulate
Automatic Terminal Information Services (ATIS) broadcasts and
Ground-Controlled Approach (GCA) instructions for real-time man-in-the-loop
flight simulators and trainers.
Consisting of a single printed circuit card integrated into a
commercially available personal computer, the DVRS achieves a high degree of
realism by digitally recording, during nonreal-time, the voice of an
experienced controller of ATIS broadcast (along with associated radio and
environmental noise) as a series of messages and then playing back the
appropriate message or messages, as selected by the simulation host computer,
during real time. In addition to
voices, other sounds typically heard in the pilot’s environment can also be
reproduced by the DVRS. Missile
launch, gun fire, engine noise, and aural tones associated with crewstation
cautions and warnings are common examples of aircraft sounds. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. One Picture is Worth a Thousand Pixels: The Graphical Editing of Digital Data Bases J.L. Costenbader The Singer Company, Link
Flight Simulation Division The ability to create and
modify data bases for digital image generators on graphical devices is not a
new technology. Early tablet digitizing
programs, however, were cumbersome and difficult to use. Today’s advanced graphics workstations
have undergone such rapid and significant improvements that it has been
difficult for the user community to stay abreast of technology advancements,
and the data base generation requirements have advanced almost as rapidly as
the improvements on the workstations.
Larger data bases, texture, increased data base densities, more
complex models, photographic source material, automatic digitizing
capabilities, and other features have contributed to the need to marry the
new data base requirements to a new generation of workstations. This results in increased productivity,
less training time, and better data bases.
This paper examines the use of graphical devices in the development of
data bases for visual and radar simulation systems. It presents a brief overview of older systems that have served
as a springboard to newer technology.
Then it examines, in detail, the current state of the art in graphics
workstations and modeling systems and how new capabilities are being utilized
on these workstations to create data bases for total training systems. Finally, speculation is offered on future
modeling systems as workstations continue to improve. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CIG System for Periscope Observer Training Peter E. Sherlock and
Richard J. Cant Ferranti Computer Systems
Ltd. This paper will describe a
training system for the cost-effective, real time simulation of periscope
visuals using Raster Graphic, Computer Image Generation Techniques. The design is optimized to present high
definition target images against a realistic background, with emphasis on
sufficient detail and realism to allow periscope observer training in target
detection, observation, and classification.
A channelized architecture is employed in which target data bases are
separately processed to form individual target images. Dynamic background images are generated by
a background channel. Unlike
conventional approaches, targets and background do not form part of an
overall data base; outputs from the channels are mixed together on a priority
basis in real time. Target detail is
thus maintained independently of overall scene complexity. Smooth edges and motion are sustained by
incorporating sub-pixel area antialiasing throughout. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Advanced, Low Cost Instructor Station Peter M. Tutko Honeywell Flight
Simulation Operations The advanced instructor
station design is based on a systems modularity concept that requires an
intelligent IOS whose processing capacity and graphics capability be directly
proportional to the training requirements.
In identifying the future growth path for instructor station
capability, this effort has produced a single IOS design concept that meets
this growth potential by isolating the IOS functions and connecting them with
a high-speed bus. The identified
functions are the graphics engine, an intelligent graphics processor, a CPU
for IOS specific functions, an intelligent disk controller, and an
intelligent communications interface.
This design not only allows flexibility to meet changing trainer
requirements, but also gives the designer a flexibility to design to
production cost. Application software
is written in the Ada programming language and the graphics engine supports a
standard software interface library, such as GKS or PHIGS. In short, off-the-shelf hardware (board
level) and software components are used to reduce the recurring development
effort to the integration of the specific vehicle application. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Digital Signal Processing Solution for Sound Simulation Brian P. Leger McDonnell Aircraft
Company McDonnell Douglas
Corporation The design of sound
simulators for aircraft and other vehicles has often presented a variety of
problems in areas of integration, flexibility, maintenance and life cycle
cost. Recent developments in digital
signal processing (DSP) technology have provided a powerful and cost
effective solution to these problems by way of a special device known as a
single-chip digital signal processor.
This technology allows fixed hardware to be highly flexible by using
software algorithms to perform functions that would normally require analog
oscillators, noise generators, filters and amplifiers. This approach eliminates recurring
hardware design, simplifies integration, increases system reliability and
provides better quality and control of sound parameters. This paper describes the features and
advantages of a DSP-based sound simulator prototype that is capable of
generating complex tone scenarios such as those found in avionic systems and
other sounds such as those developed by a vehicle and its surrounding
environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MPT&S Guidance and Control for Weapon System Acquisition Robert W. Stephenson,
Ph.D. Plans and Operations
Office (AFHRL/XO) Air Force Human Resources
Laboratory Lt. Col. Frank C.
Gentner,USAF Manpower, Personnel, and
Training Directorate (ASD/ALH) Headquarters,
Aeronautical Systems Division The need for manpower,
personnel, training, and safety (MPT&S) guidelines and constraints can
originate at both the specific weapon system and aggregate system levels –
whereas the typical Government acquisition team specializes only in
information at the first (weapon system design) level. The amount of organizational support
provided them is also not adequate to their task. In order to help integrate MPT&S factors during weapon
system acquisitions, the Government needs: (a) enhanced analytic capabilities
to analyze total system tradeoffs between man and machine in the performance,
maintenance, and support of system tasks; (b) interactive communications with
experts in system utilization policy and aggregate system constraints; (c)
MPT&S-oriented incentive systems for Government, as well as for
contractor personnel; and (d) a strong centralized headquarters advocate for
MPT&S factors with the authority to establish policies and procedures for
acceptable MPT&S guidance and control.
Specific control guidance is also needed by Government acquisition
teams and teams of contractor personnel.
For this purpose, recent case studies of Government guidance and
control were analyzed, and two lists of “do’s” and “don’ts” were developed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. What’s Happening at ASD Regarding MPT Lieutenant Colonel Frank
C. Gentner, USAF Manpower, Personnel, and
Training Directorate (ASD/ALH) Acquisition Logistics
Deputate, Aeronautical Systems Division Air Force Systems
Command, Wright-Patterson AFB More emphasis needs to be
place on manpower, personnel, and training (MPT) factors earlier in weapon
system acquisition. To accomplish
this, a new directorate was created at the Air Force Systems Command’s
largest product division, Aeronautical Systems Division (ASD). The MPT Directorate was chartered as a
model organization to study and recommend ways in which the Air Force’s most
expensive asset, people, can more fully affect weapon system design,
particularly in the early phases of the acquisition process when design
adjustments are made most economically.
This paper discusses the MPT Directorate’s implementation plan and the
progress made to date. Included are
(I) a brief summary of why the Directorate was established, (II) MPT
integration problems to be solved, (III) MPT process objectives, (IV) the
Directorate’s mission and functions, (V) its proposed concept of operation,
and (VI) time-phased actions that must be taken to meet program
objectives. The procedures and analytic
tools could be applied by other Air Force organizations in pursuit of similar
objectives. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Footprint–One Small Step for MPT Maj. Joseph Fil Armored Family of
Vehicles Task Force, Ft. Eustis Kris Hoffman and Don
Johnson Defense Training and
Performance Data Center Dennis Collins Soldier Support Center –
National Capital Region Each of the military
services are implementing new forecasting methods for Manpower, Personnel and
Training (MPT) requirements of major new systems. The primary aim is to make better trade-offs in weapon system
design and control MPT resource increases.
Footprint is a project under the direction of the Soldier Support
Center, in support of Manpower and Personnel Integration (MANPRINT)
objectives. An integrated data base
has been developed which will enable combat developers to quickly assemble
pertinent MPT information early on in the weapon system acquisition process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automated Deficiency Tracking OR … “Open is a Four Letter Word” Ruth E. Roppe, Test
Assistant Deputy for Training
Systems Wright-Patterson AFB During development,
production and deployment of training systems, an efficient manner of
tracking the deficiencies discovered during test and evaluation to their
satisfactory closure is needed in order to provide a training system that
will serve the user to the fullest extent possible. This paper covers the automated deficiency tracking system in
effect and currently implemented in the Deputy for Training Systems at
ASD. This system utilizes the
Information Central (Infocen) mainframe system which has a data base
management software system that handles fields and data–Battelle’s Automated
Searching & Indexing System (BASIS). A real-time status is
available during test by automating the deficiency data input in-plant as
well as on site. Through the use of
read-only capability, all users of the data are able to tie into the system
via a personal computer, utilizing a read-only password, and look at their
respective areas on a real-time basis. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Systems Life Cycle Engineering Change Support at the Trainer System Support Activity Gerald T. Taylor Naval Air Systems Command Robert L. Stiegler Naval Training Systems
Center As the degree of
sophistication of military weapon systems has increased, there has been a
corresponding increase in the complexity of weapon systems training
devices. The most explosive increases
in complexity have occurred in those training devices which are software
intensive. Increases in the amount
and rate of change of weapons system software, coupled with increased trainer
unique software, has resulted in inadequacies in trainer system configuration
management and prime weapons system/training system concurrency. Many of the Naval Aviation front line
aircrew and maintenance simulators have fallen one to three years behind the
configuration of the weapon system they were intended to support. As a direct result, optimum utilization of
these training systems has become difficult, eliminating or seriously
reducing the Navy’s ability to improve fleet combat readiness on prime weapon
systems through training system use.
After in depth analysis of practicable support options to solve these
problems, the concept of providing on-site organic technical support for both
the software and hardware of major weapons systems trainers was
formalized. This program has been
recently implemented for the AV-8B and F/A-18 programs. The on-site support organization is
entitled the Trainer System Support Activity (TSSA). This paper will focus on the role of the
TSSA in Engineering Change Support.
This role includes providing: (1) a single point of contact on-site
with technical knowledge of weapon system software/hardware as it relates to
trainer systems; (2) rapid response to requests for trainer impact analysis,
system engineering of proposed changes and cost-and-lead-time estimates; (3)
timely design and installation of modifications to trainer systems; (4)
trainer system configuration management and status accounting. To examine the TSSA role in context with
the weapon system it supports, this paper will also describe the interface
between the Navy activities supporting the aircraft weapon system software,
those supporting only the trainer and the relationships that exist on the
trainer site. The TSSA is located on
site as is the Trainer Tactical Software Activity (TTSA). Also involved is the operational software
controlling laboratory called the Weapon System Support Activity (WSSA) and
the Naval Training Systems Center (NAVTRASYSCEN) with its subordinate
Regional Offices. The involvement of
the WSSA, NAVTRASYSCEN, TSSA, and TTSA provides a flow of information that is
essential to implement aircraft software changes into trainers in a timely
manner. With the WSSA, TSSA and
weapons system contractor operating together, the lag time between changes to
the aircraft and the trainer is minimized and optimum utilization of the
trainer is attainable. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Life Cycle Support for Marine Corps Multipurpose Range Complexes–Lessons Learned Gordon Steven Dow Naval Training Systems Center The U.S. Marine Corps is
procuring two Multipurpose Range Complexes (MPRC) for combined arms, tank,
and armor vehicle training. The need
for both live and simulated fire capability ranges has increased dramatically
due to a greater awareness of the need to train to standards, the costs of
live ammunition, dangers inherent when using live ammunition during training,
procurement of automated ranges was a new venture for the Marine Corps, with
little in-house knowledge of such procurements. In addition, interservice agreements for joint procurement (to
effect economies of scale) for similar training equipment required procuring
the MPRC using multiple contractual vehicles (equipment procurement, range
construction, ILS data and supplies procurement, and operation and
maintenance life cycle support services procurement). The initial lack of definition of which
parts of a range actually made up the training system added to confusion
during this procurement effort. This
paper documents lessons learned in logistics planning for the MPRC’s. This include the ILS elements which must
be analyzed in the planning stage, unique ILS consideration discovered during
procurement, and the operation and maintenance support strategy
selected. The Marine Corps MPRC’s are
unique training systems with unusual (but not unsolvable) logistics support
problems. This paper documents the
joint approach taken by the Marine Corps and the NAVTRASYSCEN in solving
these problems. This paper concludes
that the modern automated range is experiencing a technical evolution and
that the lessons learned in this procurement should be valuable to Marine
Corps and Army range development and logistics personnel in the years ahead. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. RFP Requirement Definitions for CLS and Commercial Design Robert Buss Boeing Military Airplane
Company In recent years, there has
been a growing trend toward including Contractor Logistics Support (CLS)
option and commercial design requirements in acquisition contracts. Both of these changes are being
implemented to provide life cycle cost savings. However, both changes are defined in Request for Proposals
(RFPs) using previous military requirements.
This paper addresses potential additional cost savings concepts using
alternate requirement definitions to accomplish the same tasks. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A-6F/F-14D Aircrew Trainer Suite Results of “Buying Through the Prime” Robert E. MacLeod Grumman Electronics
Systems Division CDR William M. Jarrott,
USN NAVAIRSYSCOM The topic of the acquisition
of Aircrew Training Devices through the Weapon System Prime Contractor (“Buy
Through the Prime”) has been addressed frequently in the past few years. The intent of this paper is to provide an
objective analysis of this concept by utilizing the Navy’s acquisition of the
A-6F/F-14D Aircrew Trainer Suite (ATS) through Grumman as a case study. The paper will present an integrated
Navy/Grumman assessment of the acquisition planning process starting with the
Training System Requirements Analysis, proceeding through the
Specification/Procurement Package Development, Competitive Solicitation, and
ATS Program implementation. Special
emphasis will be place on the primary program goals of achieving delivery of
the ATS concurrent with the Fleet introduction of A-6F and F-14D aircraft, as
well as maximizing hardware and software commonality throughout the ATS
Program. Other significant acquisitions
issues relative to Weapon System Contractor Furnished Equipment, Weapon
System technical data, pre-planned configuration updates, and Integrated
Logistics Support will be addressed in detail. The paper will compare the ATS Program progress to date versus
both the initial acquisition plan as developed by Navy/Grumman and a
projected acquisition plan that would have resulted if the ATS Program was
being implemented by conventional non buy through the prime
techniques. The analysis will provide
“Lessons Learned” for potential future program application. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Commercial Acquisition of an Air Combat Simulator Dorothy M. Baldwin General Dynamics/Fort
Worth Division Considerable emphasis is
being placed on resolving cost and schedule problems associated with military
procurements. Commercial acquisition
of military type equipment can often result in significant cost and schedule
saving, with little or no compromise in performance. This paper describes strategies which can
be used to reduce risk, schedule and cost factors during a commercial
acquisition. Some of the techniques
which will be discussed include: early communications of details of the
requirements including extensive technical reviews prior to contract award;
definition of acceptance test criteria prior to contract award, clear
definition of the buyer/seller interface including all facility requirements;
procurement of major subsystems separately; use of commercial quality rather
than military standards, deletion of in-plant acceptance test, and
utilization of proven systems. The specific procurement of
a dual-dome air combat simulator environment will be used as an illustration
of the techniques discussed. The
acceptance testing for the first dome was completed thirteen months after
contract award. The acceptance
testing for the full dual dome system was completed within twenty months
after contract award or two months ahead of schedule. No cost overruns occurred during this
procurement. Typical schedules for
delivery of government procured Weapon System Trainers have been 36 to 48
months. In the case described here,
the simulator buyer was also the airframe manufacturer and therefore had
strong economic and technical interest in the simulator procurement. Also, the ownship cockpit simulation was
done by the buyer. The paper is
written from the buyer’s perspective. While all strategies
employed in this commercial acquisition may not be applicable to government
training system acquisitions, the author believes that a review of some of
the pertinent details of this procurement may provide concepts of interest to
simulation manufacturers, as well as to the government procuring agencies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Concurrent Trainer and Aircraft Development Michael A. Frankie MCAIR Training Systems,
McDonnell Douglas Corporation The current requirements to
deliver Aircrew Training Devices concurrently with aircraft weapon systems
development has placed major issues in front of trainer manufacturers. There are various documents (MIL-Specs,
DIDs, Specifications, etc.) that describe the approach as to how training
devices will be procured, however, implementation of these approaches is not
as simple as it has been. Previously,
trainers were considered after the weapon system had been developed
permitting several issues to have been resolved. This paper will look at these issues from the contractor’s
point of view and present some areas that the customer, contractor and weapon
system prime need to be fully cognizant of during concurrent trainer and
aircraft development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development of a Single Standard for Contract Training Dr. Leonard Courchesne Naval Air Systems Command Dr. Richard Eddings Naval Sea System Command This paper discusses recent
developments in the evolution of Department of Defense Standard 1379 (series)
and associated data item descriptions.
The standard is used contractually to state requirements and the data
item descriptions provide industry with format and content requirements for
the preparation and delivery of training materials. The military services
previously have used a myriad of source documents, loosely developed around a
nebulous instructional systems model, to contract for development of training
materials. Several inspector generals
have stated that the instructional systems development process is too
expensive and too subjective, MIL-STD-1379 (series), the Department of
Defense “single” standard for development of training materials, recently has
been promulgated in a new, interim revision, MIL-STD-001379C, for use by the
Navy. The emphasis of this paper is
on the usefulness of the latest standard.
This new single standard and its successor, DOD-STD-1379D, should
reduce the conflicts, redundancies, omissions, and inefficiencies of previous
military training material. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Software Documentation on Magnetic Media and the Trainer Computational System Steven R. Prince AAI Corporation As trainer systems become
more complex, the amount of software required to implement these systems
increases. Consequently, the amount
of documentation necessary to support the trainer software also increases. It is now typical for initial trainer
system documentation to number over 50,000 pages. Over the life of the system, due to change activity and
resubmittals, this number can increase ten-fold. At the outset of the EF-111A Operational Flight Trainer (OFT)
Program, the heavy burden that this paper volume could place on both
contractor and customer was recognized. A suggestion was made to
maintain the EF-111A software documentation on the trainer computational
system and deliver the documentation to the customer on magnetic media. Both the customer and contractor
determined that potential cost savings as well as capabilities not available
under the present paper system were attainable. Consequently, a change was incorporated into the contract to
allow magnetic media delivery of software documentation, and modifications
were made to documentation in such a way as to minimize the need for new
tools, software, or hardware. This paper describes the
system that was developed to provide the creation, maintenance, and delivery
by magnetic media of the software documentation on the trainer computational
system. The lessons learned, problems
encountered, and successes realized from the effort are detailed. Topics include methods used for documenting
changes resulting from software element changes, incorporating methods used
for documenting changes resulting from software element changes,
incorporating subcontractor documentation, providing text editor capabilities
to the customer, incorporating source file data into documents, interrogating
configuration management files to determine software and documentation
status, handling illustrations and special characters and maximizing
resources. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Ada Compiler Project Management Issues Wendy J. Hudson Concurrent Computer
Corporation The use of the Ada language
in a development project impacts the traditional approach to project
planning. The experience at
Concurrent Computer Corporation in the development of an Ada compiler,
written in the Ada language, showed that the design phase of the project was
longer than anticipated. The
increased design time significantly decreased the system integration
time. In addition, the time spent
learning coding rate was not unusual and the overall project schedule was
only 10% greater than the original plan.
Initial results also indicate that the resulting product is more reliable
when written in the Ada language. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The JTCG-TSD-Organization, Interservice Products and Cooperation Joseph T. Cianfrani Naval Air Systems Command Susan P. Cash Navel Sea Systems Command In 1976 the Joint Logistics
Commanders formed a committee to foster interservice integration of trainer
development projects; the Joint Technical Coordinating Group for Simulators
and Training Devices (JTCG-STD). The
committee’s title was subsequently changed in 1986 to the JTCG for Training
Systems and Devices (JTCG-TSD) to encompass the scope of complete training,
rather than hardware components. The committee initially met
with only limited success but in the last two years it has renewed service
enthusiasm. Contrary to current
management approaches, the enthusiasm has occurred by imposing an additional
layer of oversight into the process.
This oversight is accomplished by a 0-6 level steering committee to
review its efforts. This additional
tier of management, the steering committee, is composed of six members–the
Army’s Program Manager to Training Devices, three Air Force members
representing the Aeronautical Systems Division, the Logistics Command, and
the Human Resources Laboratory. The
two Navy members are represented by NAVAIR’s Air Program Coordinator for
Training and the Naval Training Systems Center’s Director. Because of the right
personal chemistry and commitment for real changes shared by the group and
emphasized by its steering committee, the JTCG-TSD has been able to achieve
extensive communication and cooperation between the services in the training
arena. The chartered mission of the
JTCG-TSD is to maintain technical and management oversight of all activities
within the four services which involve joint research and development and
acquisition or support of training systems and devices. A project must offer a pay-off to two or
more services before it can be sponsored by the JTCG-TSD. This paper will discuss the
management structure of the JTCG-TSD and provide status on its products. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Stone Age Training in a Space Age Environment Lt. Col. Rowland H.
Worrell, III Air Force Space Command,
Peterson Air Force Base, Colorado Air Force Space Command was
established in September 1982 to conduct operational missions in space. The need to support those missions with
well-trained personnel led to the creation of Undergraduate Space Training,
an organization tasked with providing its graduates with a broad base of
space fundamentals, and the 1013th Combat Crew Training Squadron,
a unit which provides system specific operational crew training. The courses provided by both schools were
designed using Instructional System Development technology and utilize a
media mix which includes lecture, computer based training systems and
simulation. This paper addresses the
problems of developing training programs and acquiring simulation capability
to support training personnel stationed at more than 30 sites worldwide with
missions that vary from flying satellites to warning of missile attack. The paper also discusses the use of networked
desk-top computers to provide space operations center simulation and explores
the management decisions required to determine proper media mix. It compares training results of the
previous on-the-job training programs with new, full fidelity simulation. The paper closes with comments concerning
training programs and simulation as an integral part of new space system
acquisitions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Shuttle Mission Training Facility Upgrade Kurt Frevert and Dr.
Riley McCafferty The Singer Company–Link
Flight Simulation Division The Shuttle Mission Training
Facility (SMTF) consists of three Shuttle Mission Simulators (SMS) and
several lesser training devices. The
SMTF Upgrade program is required to improve the capability of the SMTF to
train shuttle flight crews and mission support personnel without impacting
current capabilities. In partial
satisfaction of this requirement, the SMTF Upgrade Step 1 program will
replace and upgrade the three SMS computer complexes and rehost the existing
software to the new computers using off-the-shelf products where
possible. Fundamental to the Upgrade
Step 1 task is the need to maintain the existing training capability until
the computer upgrade concepts and implementation plan to show how current
training capabilities are preserved during development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ASAP & MANPRINT–Will the Marriage Last? Anne S. Sicilia Advanced Technology, Inc. Over the years there has
been a great deal of discussion about the length and quality of the
acquisition process. Plans have been
developed to improve the management of this complex process, sharpen its
focus, and shorten the time it takes to complete it. Definitely yes. This article addresses
recent attempts to improve the Army acquisition process, the problems
associated with the current process, and suggests that methodologies exist
that can improve the acquisition process.
These methodologies are the Army Streamlined Acquisition Process
(ASAP) and the Manpower and Personnel Integration (MANPRINT) program. The premise of this paper is that when
properly used together, the result will be an abbreviated yet more efficient
time line. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Determining the Implementation Costs and Benefits of an Automated Training System: Problems and Solutions John J. O’Connor VERAC, Inc. Bergstrom Air Force Base,
Texas Capt. Martin W. Pellum Air Force Human Resources
Laboratory Brooks Air Force Base,
Texas This paper addresses the
cost-benefit dilemma encountered with the Air Forces’ Advanced On-the-job
Training System (AOTS) prototype development effort underway at Bergstrom
AFB, TX. Since AOTS is a prototype
computer based training system, there is much to be decided before a final
operational deployment configuration can be derived. The dilemma involves the
trade-off between alternative computer architectures and the resulting
training benefits each alternative will yield. The paper discusses the development of a microcomputer based
cost model to assess alternative deployment scenarios of the AOTS into the
operational Air Force. A methodology
to assess the benefits derived from an AOTS implementation is presented. The description of the methodology
includes a description of surveys and questionnaires that were administered
to representative Air Force enlisted members at operational bases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Where Does CBT Fit In, Now That We Know So Much? A Front End Analysis Study Andrew W. Andrews and
Mary Stoddard Trainor Los Alamos National Laboratory Computer-based training
(CBT) has now been in existence for over two decades. It has been implemented in both the
private sector and government organizations at an exponential rate. Nevertheless, many institutions,
particularly educational institutions, have not yet introduced CBT. Our knowledge of what works and what does
not, as well as hardware and software advances, has greatly increased in the
past few years. This paper addresses
many management considerations with respect to CBT. First, we consider the generic environment in which CBT might
be used and then issues that affect costs and benefits, including lessons
learned by the Cognitive Engineering Design and Research Team (CEDAR) of the
Los Alamos National Laboratory in its assessments. The final section gives some “how-to” guidelines on increasing
the probability of successfully introducing CBT into the training
environment. The underlying theme of
the paper is that management should be guided by what we now know about costs
and benefits in its decisions regarding CBT and fight the lure of “high tech”
glitter. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Managing Training Development as a MANPRINT Element Grace P. Waldrop HAY Systems, Inc. The Manpower and Personnel
Integration (MANPRINT) initiative has generated numerous concerns and issues
in all of the affected disciplines (human factors engineering, manpower,
personnel, training, health hazard assessment, and system safety). Unique technical approaches must be
developed to integrate the multi-disciplinary data elements within
traditional analytical procedures.
Equally important is the management of the initiative, between and
within those elements. Training and
training devices (training systems), while an integral part of the MANPRINT
program for the weapon system development, necessitate special consideration
as a “system within a system.” This
consideration requires industry to carefully plan, manage, and integrate
their approach to training system design as part of the overall weapon system
design. This paper will address the
issues surrounding organization, planning, and management of training system
development as a MANPRINT element.
Unique management approaches and examples will be provided rather than
a technical review of training development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Army Combat Training Centers Ten-Year Vision Colonel Walter C. Zaremba US Army Training Support Center Fort Eustis, Virginia The Army’s Combat Training
Centers (CTC) include the National Training Center (NTC) at Fort Irwin,
California; the Combat Maneuver Training Complex (CMTC) at Hohenfels,
Germany; the Joint Readiness Training Center (JRTC) at Fort Chaffee,
Arkansas; and the Battle Command Training Program (BCTP) at Fort Leavenworth,
Kansas. Their purpose is to provide
Army units the most realistic combat training possible. The NTC opened in 1981 and
since then has afforded Army units the opportunity to train in a realistic
combat environment to include a live fire exercise area. The CMTC, when completed, will provide a
similar realistic, stressful training experience of a 4-day exercise for close
combat heavy battalion task forces in Europe. The CMTC will not have a live fire capability. As a CTC, the JRTC will fill a void for
training non-mechanized infantry battalions of the Active Army, Reserve
Component, and National Guard. This
training will prepare units for war under low-to-mid-intensity combat
conditions. Directorate of Army Ranges
and Targets (DART)/CTC, as the instrumentation acquisition manager for these
CTC, develops acquisition plans and documents for instrumentation and manages
the instrumentation procurement effort from concept to fielding. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Innovative Solution to a Training Challenge James B. Hollis, Jr.,
LTC, (Retired) LB&M Associates, Inc. Joseph R. Miller Motorola, Inc.,
Government Electronics Group Problem:
U.S. ground combat forces currently have no way of rapidly and accurately
simulating and assessing the effects of artillery and other indirect and
area-effects weapons during training exercises. Solution:
The Combined Arms Integrated Evaluation System – (CATIES) simulates and helps
measure the effects of conventional and tactical nuclear indirect fire
support, nuclear – biological – chemical (NBC) contamination, and mine
warfare. CATIES was developed to meet
the Army’s longstanding need for an indirect fire training device which would
complement and interface with the direct fire Multiple Integrated Laser
Engagement Simulation System (MILES).
It also has the potential to simulate the lethal and suppressive
effects of Navy and Marine sea and air delivered munitions and Air Force
munitions delivered during close air support and air interdiction missions. Application: CATIES applies to all combined arms, force-on-force training from
small unit exercises to major joint training exercises worldwide. With CATIES, the total Army and Marine
Corps forces – combat, combat support and combat service support units, will
be able to train to doctrine in a more realistic indirect, as well as direct
fire training environment. Technical Approach: CATIES uses modern spread-spectrum radio frequency
technology, employing pseudo-ranging, time-division multiplexing and surface
acoustic wave signal processing techniques.
The system can simulate up to 50 different effects per second which
allows the replication of a multitude of indirect battle field effects. Variable “hit” and “near miss” area sizes
and shapes, in conjunction with expected fractional damages and casualties
from approved munitions effects manuals, and unique audio-visual effects,
ensure realistic battlefield training.
Direct interface with MILES-type direct fire simulation systems
provides an integrated solution to the indirect fire training problem. CATIES consists of three basic elements;
1) a Master Station, which receives voice or digital data from a fire
direction or support element and transforms it into digital timing and weapon
data. This data is transmitted to 2)
Actuators which in turn retransmit this data at precise time intervals to 3)
Appliques located on vehicles, personnel and/or terrain features. The Player Detection Devices respond to
the arrival time of the transmitted pulses, the weapon-munitions type, and
the target type and size. The
capability to relay data through other Actuators and electronic line-of-sight
technology assure wide area coverage, with optimal message routing determined
by the Master Station This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The New Technology of Large Scale Simulator Networking: Implications for Mastering the Art of Warfighting Lt. Col. Jack A. Thorpe
(Ph.D.), USAF Defense Advanced Research
Projects Agency Advances in several core
technologies, particularly local and long haul networking, open up a new area
in simulation: Large scale simulator networking (SIMNET). This has important implications for
training warfighting skills as well as providing tools for other areas. These are discussed along with a
description of new capabilities and future directions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Smarter Logistics to Meet the Challenge of Cls and COMS Brian J. Williams Burtek, Inc. Contractor Logistic Support
and Contractor Operation and Maintenance Support contracts are becoming
widely used for the upkeep and maintenance of Government Training Systems,
replacing traditional organic support maintenance methods. Users are benefiting from this transition
because of the increase in trainer availability that has resulted; but it has
placed an extra responsibility on the manufacturer to provide the required
support at a competitive cost. The
cost of support has become an evaluation factor in the procurement process,
making it essential to properly evaluate and control all the factors that
influence support costs from conceptual design to the development of the
maintenance concept. This paper
discusses the role logistics plays in the design and how it is responding to
the challenge of contractor supported programs, including the development and
greater use of computer programs, and the influence these tools should play
in future training system procurement programs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. C-130 Aircrew Training System (ATS) Acquisition: Using and Supporting Command’s Lessons Learned (assuring the critical advantage) Lt. Col. Ronald E. Dukes,
USAF Headquarters Military
Airlift Command Scott AFB, Illinois Ms. Jo D. Voeller Ogden Air Logistics
Center Hill AFB, Utah As the number and complexity
of training programs converting to total training systems increases, the role
of the using and supporting commands in the source selection process is
becoming larger and more vital than ever.
This expanded role is required as each training program has its own
associated training objectives and integration requirements whose expertise
resides in the operational and logistics management arena. This is different than previous
acquisitions where only equipment was being procured and the required
expertise resided in the engineering arena within the procurement agency. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The C-5 Aircrew Training System (ATS): A User Perspective of the Advantages and Problems Major Jonathan D.
Baethge, USAF Headquarters Military
Airlift Command Scott Air Force Base,
Illinois Military Airlift Command’s
(MAC) first aircrew training system (ATS) becomes fully operational this
year. As we implement the C-5 ATS, we
are keenly aware of the significant advantages of contractor provided
training. Best commercial practices
provided MAC new FAA Phase II Weapon System Trainers ready for training 23
months after contract award and an integrated ATS with formal and
continuation training (24 courses, from initial qualification through flight
examiner) in less than three years.
Both acquisition and life cycle operation are at a substantial cost
savings over in-hours methods. As we
begin training students, we can better define potential problem areas and
user concerns. Crew members and
leadership alike need to understand the training system and the key role they
play in life cycle feedback. Quality assurance evaluation plans must be
drafted and coordinated early to assure Air Force and contractor plans
complement each other. Air Force
procedures to approve, fund, and proceed with modifications must be
streamlined to facilitate concurrency of the training system This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Embedded Training: The Army’s Dilemma Captain Alvie Johnson Combined Arms Training Support Directorate Fort Leavenworth, Kansas The requirement to train in
peace and war continues to exist.
Soldiers and units that deploy to combat with equipment which contains
an embedded training capability will possess the tools necessary to sustain
proficiency in conjunction with combat operations. Further, peacetime constraints on individual and collective
training caused by time, space and resource shortfalls are expected to continue. Therefore, the Army must pursue the
operational systems trainers in the development and product improvement
programs for operational systems. The
acquisition of hardware systems that have an embedded training capability
will offer the Army an opportunity to train at all echelons while in garrison
or in the field. This paper will examine how
senior Army leadership/guidance has identified the need for embedded trainers
in operational systems and will provide the insight into why this need has
not been fulfilled. Embedded training
will then be defined from a military perspective, and will identify the four
essential categories of embedded training that must be considered to ensure
operational readiness can be maintained. The Army’s materiel acquisition
process, and Training Developers role will be examined. Finally, this paper will
conclude with a listing of actions which must occur during the acquisition
process. The ultimate goal of this
paper is to ensure embedded training becomes the first alternative for
training by the materiel, combat and training developer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Future Training with THE Armored Family of Vehicles MG (Ret) Robert J.
Sunell, USA, and MAJ (P) Thomas R. Rozman,
USA Armored Family of
Vehicles Task Force Fort Eustis, Virginia The Armored Family of
Vehicles (AFV) is programmed to replace the current fleet of armored vehicles
beginning in the late 1990’s. The AFV
will consist of at least two chassis (medium and heavy) that will accommodate
appropriate modules for combat mission requirements. Significant features of the AFV are
commonality and advanced technology which will provide a once in a lifetime
opportunity to develop, test, and validate a mature and coherent training
subsystem simultaneously with the new equipment. This envisioned training subsystem offers a potential to
maintain high training readiness at less cost than in the past. As systems become more complex and costly,
this objective becomes more critical. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. training systems: the critical advantage for the army reserve components Steven L. Funk National Guard Bureau Since the advent of the
Total Force policy, the Army Reserve Components (Army National Guard and U.S.
Army Reserve) have become a prime potential beneficiary of current and future
technology applied to training. The
Total Force policy has significantly reduced the mobilization time for the
Reserve Components while placing those forces in a combat environment of
rapidly increasing intensity. These
conditions have converted the Reserve Components from a reserve army to an
army in reserve. In spite of the
similarity in mission between the Active Component and the Reserve
Components, the Reserve Component training environment little resembles that
of the Active Component and is little understood by the Active Component or
industry. The Reserve Components’
widely dispersed and constrained in training time, terrain, facilities, and
equipment. Technology offers the
potential to overcome many of these training difficulties. However, for the Reserve Components to
benefit from technological potential, both the Active Component proponents
and industry must educate themselves about the uniqueness of the Reserve
Component training environment and commit to new development and marketing
strategies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USACMLS Training Devices and Simulations Program: Training for the NBC Battlefield’s Tempo, Scope, and
Uncertainty Cpt. William R. Bowlin,
Thomas F. Carroll, and Lee H. Hayslette US Army Chemical School Fort McClellan The U.S. Army Chemical
School (USACMLS) has initiated an innovative training device development
program designed to revolutionize nuclear, biological, and chemical (NBC)
training at both institutional and field levels. This task-/mission-oriented training device program trains soldiers
with cues (signals designed to trigger specific actions or reactions)
expected to be experienced on actual NBC battlefields, and provides realistic
simulation in an area of training heretofore neglected because of troop and
environmental safety constraints. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Vision Motion-Induced Sickness in Navy Flight Simulators: Guidelines LCDR Michael G.
Lilienthal Naval Training Systems
Center Robert S. Kennedy, Ph.D.
and Kevin Berbaum, Ph.D. Essex Corporation LT James Hooper Naval Air Systems Command Since 1982 the Naval
Training Systems Center, with support from the Office of Naval Technology and
the Naval Air Systems Command, has been investigating the occurrence of
simulator sickness in Navy flight simulators. Simulator sickness is defined as that group of symptoms experienced
by crew members in connection with maneuvers in flight simulators which would
not be experienced by those same crew members in aircraft. Symptoms include nausea, dizziness,
general discomfort, eyestrain, headache, disequilibrium, and pallor. In rare cases there have been aftereffects
(e.g., visual flashbacks and disorientation) that have occurred up to 12
hours after exposure to the simulators.
This paper reviews results of the Navy’s research and subsequent
recommendations that have been provided to Navy trainer acquisition managers
who formulate specifications for future flight simulators. The rationale for these suggestions is
derived from literature review, field observations, laboratory
experimentation, and results of a biomedical panel convened to address the
simulator sickness problem This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Challenges to the Joint Services V-22 OSPREY Total Training System Major Daniel C. Schultz,
USMC Commander Jerry M Owens,
USN Naval Air Systems Command Lieutenant Commander
Steven D. Harris, USN Naval Air Test Center The V-22 Osprey aircraft is
envisioned as a versatile and complex weapon system that will offer
unprecedented mission flexibility for the Army, Navy, Air Force and Marine
Corps well into the next century. The
V-22 will incorporate advanced technology in its composite airframe,
aerodynamics, avionics, and cockpit design, and will provide the United
States with a highly mission capable aircraft. Along with the system’s unique flight characteristics and
advanced technology underlying its system construction and suite of mission
systems, an expanded set of challenging new requirements for training system
design is rapidly emerging. The
degree to which the services and the training industry can successfully
anticipate, identify and address the requirements for optimal training will
largely determine the ultimate effectiveness of the V-22. This paper reviews major considerations in
the V-22 training system development to date, examines some of the more
salient training issues, and challenges the training systems community to
develop innovative solutions that capitalize on advanced technology and
maximize training effectiveness. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Strengths, Successes and Lessons Learned in the Use of Computer-Based Training by the S-3A, F/A-18 and F-14A Naval Aviation Training Programs Ellen M. LeVita, M.A. ManTech Mathetics
Corporation Amanda M. Williams, Ph.D. Logicon, Inc. The role of computer-based
training (CBT) is growing in support of high-technology aircrew training
systems. As the potential of CBT
continues to grow, it is expected to play a more significant role in highly
sophisticated training applications.
The advantages of CBT are many.
It is a medium for both cognitive and procedural training; it is
currently the most flexible medium for maintaining concurrency with modern,
rapidly changing aircraft and weapons systems; and it can be used as a
vehicle to manage instruction. The
self-paced capabilities of the medium ensure that students meet criterion
levels of performance even when used within the context of lock-step
programs. CBT is being applied in
three Navy aircrew training programs.
It has been used in the S-3A and F/A-18 programs for several years and
is currently being implemented to train F-14 aircrew. Future programs, including the F-14D,
A-6F, E-2C and SH-60F, will also use CBT in aircrew training systems. This paper will describe the
strengths, successes and lessons learned in the use of CBT by the S-3A,
F/A-18 and F-14A programs and how the use of the CBT in these programs can
serve the building blocks for new CBT and training system development. The general conclusions of the authors is
that a means to communicate these experiences will allow training of the
authors is that a means to communicate these experiences will allow training
systems managers and planners to build programs on a sound basis of
experience. In this age of rapid
technological advancements, training systems designs based on experience will
offer the critical advantage. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |