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I/ITSEC 1989 – 11th I/ITSEC
TRAINING
REQUIREMENTS ANALYSIS FOR SPACE STATION FREEDOM
GUARD FIST II – AN INTERACTIVE SIMULATION TRAINER FOR
FIELD FORWARD OBSERVERS
Benefits of simulated efis and mfd hardware for training
applications
DEVELOPMENT OF A FRONT END ANALYSIS TOOL
AUTOMATING THE INSTRUCTIONAL SYSTEMS DESIGN AND
DEELOPMENT PROCESS
A COST AND bENEFIT ANALYSIS OF PILOTING AND NAVIGATIONAL
TEAM TRAINERS
REAL TIME SIMULATION NETWORKING–NETWORK MODELING AND
PROTOCOL ALTERNATIVES
REAL-TIME APPLICATION OF ETHERNET™
NETWORKING IN A DISTRIBUTED REAL TIME SIMULATION SYstem
a design to support over-the-shoulder instruction at
the on-board instructor/operation
station
ADVANCED INSTRUCTOR’S WORKSTATION for MILITARY TACTICS
TRAINERS
HUMAN FACTORS IMPROVEMENT IN SIMULATOR INSTRUCTOR
INTERFACES USING SPEECH RECOGNITION
A GENERIC MAN MACHINE INTERFACE
T45TS PROGRAM VIDEODISC-BASED ANIMATION FOR TRAINING
FLIGHT MANEUVERS
PILOT SITuATION AWARENESS–THE CHALLENGE FOR THE TRAINING
COMMUNITY
DETERMINING AIRCREW COORDINATION TRAINING EFFECTIVENESS
THE EFFECT OF STATIONARY AND HEAD-DRIVEN FIELD-OF-VIEW
SIZES ON POP-UP WEAPONS DELIVERY
MULTI-SHIP AIR COMBAT SIMULATION
LESSONS LEARNED ON THE FRINGE OF ADA
ANALYSIS OF PATHS OF TRANSFER TO ADA TECHNOLOGY IN TRAINING SYSTEMS
ADA AND OBJECT ORIENTED DESIGN FOR SIMULATION IN THEORY AND IN PRACTICE
ADDING AN EXPERT TO THE TEAM–THE EXPERT FLIGHT PLAN
CRITIC
THE SURROGATE STUDENT EXPERT SYSTEM FOR TACTICAL TEAM
TRAINERS
ADVANCED TACTICAL SIMULATION–USING AN EXPERT SYSTEM TO
SIMULATE AN AIR-TO-AIR COMBAT ENVIRONMENT
NEW TECHNOLOGY REDUCES SIZE AND COST OF CoMMUNICATION
SYSTEMS
TRADEOFFS IN CREATING A LOW-COST SIMULATOR
A SYSTEM APPROACH FOR MARRYING FEATURES TO TERRAIN
THE MODULAR SIMULATOR ARCHITECTURE A TECHNOLOGY DEMONSTRATION
SOFTWARE ARCHITECTURES FOR ADA-BASED FLIGHT SIMULATORS
REALTIME TILTROTOR MODELING IN ADA
EMBEDDED TRAINING–PROPER REQUIREMENTS ANALYSIS ENSURES
QUALITY
EMBEDDED TRAINING SYSTEM COMPONENT FUNCTIONALITY
OBEWS–SIMULATION AT MACH 1 ON THE DECK DEVELOPING EMBEDDED
TRAINING
DESIGN ON AN EYE SLAVED AREA OF INTEREST SYSTEM FOR THE
SIMULATOR COMPLEXITY TESTBED
LASER SCANNING DEVICE FOR PROJECTING SIMULATED AIRCRAFT
TARGETS
DISPLAYS FOR NVG FLIGHT TRAINING
DEVELOPMENT OF A RESUABLE LIBRARY OF ADA SIMULATION
MODULES BASED ON THE USER’S NEED
REQUIREMENTS OF A TRAINING MANAGEMENT SYSTEM FOR AIRCREW
TRAINING
RECONFIGURABILITY AS A SYSTEM DESIgn FEATURE
TEAM SIMULATOR DEVELOPMENT–REUSEABLE ADA SIMULATION
INTERFACES
ASIC BASED TECHNOLOGY DESING APPROACH TO COMPUTATIONALLY
INTENSIVE TRAINERS
AUTOMATED CUE-SYNCHRONIZATION TEST–A REPORT FROM THE TEST
FLOOR
RAPID SOFTWARE DEVELOPMENT–A GENERIC TACTICAL
SIMULATOR/TRAINER
DATA BASE CONVERSION/CORRELATION ISSUES
REAL-TIME PHIGS–APPLYING GRAPHICS STANDARDS TO SIMULATION
DATABASE CONSIDERATIONS FOR RADAR SIMULATION
OBJECT-ORIENTED SOFTWARE REQUIREMENTS ANALYSIS
EXPERIENCES USING ADA AND DOD-STD-2167A
A DATA FLOW ARCHITECTURE FOR MULTI-MODE RADAR SIMULATION
SONAR SIMULATION FOR SUBMARINE CONTINUATION TRAINING
IMPLEMENTATION OF AN INTEGRATED DIAGNOSTIC SYSTEM FOR A
LARGE HARDWARE CONFIGURATION
TRANSFERRING SIMULATION DATA BETWEEN DISSIMILAR COMPUTERS
IN AN ADA ENVIRONMENT
DEVELOPMENT OF INSTRUCTIoNAL DESIGN GUIDELINES FOR
INDIVIDUAL AND TEAM TRAINING SYSTEMS
COURSEWARE CONFIGURATION MANAGEMENT
DEVELOPING ADEQUATE COMPUTER-BASED TRAINING
SPECIFICATIONS
PROBLEMS INCURRED IN INTERACTIVE COURSEWARE PROJECT
MANAGEMENT
TEAMWORK AND DATA ITEM DESCRIPTIONS–A MAP TO SOFTWARE AND
TRAINING DESIGN INTEGRATION
MANAGING COST/PERFORMANCE TRADEOFFS FOR SUCCESSFUL VISUAL
TRAINING
TRADEOFFS IN THE CONFIGURATIoN OF COMPUTER IMAGE
GENERATION SYSTEMS
BRIDGING THE INFORMATION GAP A MAJOR IMPROVEMENT IN
AIRCREW TRAINING SYSTEMS
YOUR PROCUREMENT DOCUMENT WORDS CAN LEGALLY HURT YOU
EASING THE TASK OF AUTHORING ENGINEERING DOCUMENTS
AN EVALUATION OF SOURCE SELECTION COST PROPOSALS–THE AIR
FORCE TRAINING SYSTEMS SPO PERSPECTIVE
CARRIER AIRWING TRAINING–AN INNOVATIVE APPROACH
INSTRUCTOR-MACHINE TEAMWORK IN THE USE OF INTELLIGENT
INSTRUCTIONAL SYSTEMS
AUTOMATED TOOLS, ADA AND CUSTOMER REVIEWS A CANDIDATE
APPROACH
EMBEDDED TRAINING DESIGN CONSIDERATIONS
A TEAMED APPROACH ADDRESSING EFFECTIVE OFT UTILIZATION
DEVELOPING TRAINER SPECIFICATIONS FROM TRAINEE NEEDS FOR
THE CANADIAN PATROL FRIGATE COMBAT SYSTEMS
ZEN AND THE ART OF ATS MANAGEMENT
MISSION REHEARSAL–MORE THAN JUST ANOTHER SIMULATION
ACHIEVING MISSION REHEARSAL OBJECTIVES EMPLOYING MISSION-ORIENTED SIMULATOR DEVELOPMENT
AIRCREW TRAINING DEVICES, TESTED FOR TRAINING
ISD STANDARDS–THE LEGITIMIZATION OF A PROFESSION
DEFINING SIMULATOR REQUIREMENTS BEYOND RELIANCE ON
METHODOLOGY
TRAINING REQUIREMENTS EVALUATION FOR A HELICOPTER
OBSTACLE AVOIDANCE SYSTEM STUDY
EFFECTIVE DOCUMENTATION–THE ART OF TRAINING THE USER
TRAINER CONCURRENCY–PROBLEMS AND SOLUTIONS
AN INTEGRATED TRAINING SYSTEM FOR PERSONAL ENHANCEMENT
NAVAL TACTICAL TRAINING FOR THE 2000
ARMOURED VEHICLE CREW TRAINING – A EUROPEAN APPROACH
TRENDS IN NAVIGATIONAL CHARTS AND VISUAL DATABASE
CORRELATION
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TRAINING REQUIREMENTS ANALYSIS FOR SPACE STATION FREEDOM Lee Wooldridge Barrios Technology,
Incorporated Building Space Station
Freedom is a technological feat that will be unparalleled in history. NASA has the awesome responsibility of
coordinating several large groups of contractors to produce, within an
ambitious schedule, many entirely new and modular systems that will be
transported by the Space Shuttle and assembled in space to provide a complete
and integrated space station. Many of
these systems, presently under development, are dependent on emerging
technology and can only be fully tested once assembled in orbit. Once assembled, these systems will
comprise a fully operational and integrated space station that must support a
variety of yet-to-be fully defined missions without becoming prematurely
obsolete. While systems research and
development is converging toward a viable product, crew and ground support
personnel training must be developed and in place at Johnson Space Center and
available for onboard operations to support station construction, operation,
and maintenance. The usual technical
difficulties associated with performing front-end analysis are exacerbated by
the number of new and sophisticated systems, the variety of jobs requiring
training for ground and space operation, and the absence of experience
providing academic and systems training in the onboard environment. In addition, system and mission
information from the broad spectrum of multinational partners and Government
program participants must be consolidated to provide a foundation for the
development of centralized training to support the multinational User’s needs
in all phases of the station life cycle. This paper discussed the
technical and organizational constraints imposed on the training systems
analyst by the Space Station Freedom Program, the cooperative role of the
multinational Government and industry team toward identifying user training
needs, the innovative application of computer automation for the development
of onboard and ground training systems requirements, and the present status
of the NASA crew and ground support training analysis being performed at
Johnson Space Center. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. GUARD FIST II – AN INTERACTIVE SIMULATION TRAINER FOR FIELD FORWARD OBSERVERS Alan D. White, DA Mark W. Gould Daedalean, Inc. Training Systems Division The GUARD FIST II is a
transportable procedural training system that utilizes simulated battlefield
scenarios to provide sustainment training for Field Artillery Forward
Observers (FO) and to exercise Fire Direction Specialists. The FO acts as the eyes and ears of the
field artillery and mortars, with primary responsibility for locating targets
and calling for and adjusting indirect fire support. The GUARD FIST II dynamically superimposes
computer-generated targets and munitions effects onto real background
photographs stored on videodisc to accurately simulate tactical scenes with
targets, munitions effects, and battle sounds. This paper addresses the definition, training and simulation
requirements, implementation, database production, and deployment of the
GUARD FIST II training system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. Benefits of simulated efis and mfd hardware for training applications Michael R. Skerrett Systems Engineer –
Development Hughes Simulation
Systems, Inc. There are several drawbacks
to the use of flightworthy avionics in training devices, especially in Part
Task Trainer where initial cost is a primary consideration. This paper will present a comprehensive
life cycle analysis of flightworthy versus simulated “glass cockpit” instrumentation
in FULL FLIGHT simulation, MAINTENANCE training, COCKPIT PROCEDURES training
and PART TASK training applications for devices performing equivalent
functions. Initial cost,
maintainability, reliability and orientation of the user community will be
addressed as part of the life cycle analysis. The pro and cons of breaking the link between aircraft
maintenance and trainer maintenance will be presented. The context is of a single centralized
development station for maintaining different instrument configurations in
the aircrew and maintenance training systems of a varied fleet of operational
aircraft. Currently these systems are
unique, and relate to aircraft type and avionic specific components. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. DEVELOPMENT OF A FRONT END ANALYSIS TOOL Jeffery L. Maxey Advanced Technology, Inc. Robert H. Ahlers Naval Training Systems
Center After almost 20 years,
deficiencies still exist in ISD and the products prepared for training. Analysts attribute many ISD shortcomings
to compromises made in its implementation and limitations in the available
tools. To improve the quality of ISD
products, the Naval Training System Center is developing a family of software
tools to support the ISD front end analysis process. The first of these is VISTA, the Visual
Interactive System for Task Analysis. This paper describes VISTA’s
design philosophy which incorporated the application of basic human factors
data in concert with refinement through iterative test and evaluation. The design process is discussed to include
results from system usability tests.
The paper also describes VISTA’s present state and plans for future
development and applications. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATING THE INSTRUCTIONAL SYSTEMS DESIGN AND DEELOPMENT PROCESS Barton K. Cross II Dana A. Wunderlich Dennis J. Sullivan McDonnell Douglas
Computer Based Training Systems This paper discusses
application of expert system and hypertext technology to the development of
two automated tools for instructional systems development (ISD). These tools support instructional systems
development in requirements definition, front-end analysis, and course
maintenance. The tool set described
includes the Instructional Design Assistant (IDA) and the Courseware
Configuration Management (CWCM) system.
The concepts underlying the design of the tools are outlined, and the
software architecture is described.
The paper also describes the impact of these tools on the efficiency
of the staff from the development of task analysis data through impact
analysis of proposed changes in existing training materials. Special attention is paid to the tools’
impact on the management and operation of large-scale instructional design
efforts. This paper is available on the I/ITSEC Compendium
CD-ROM. A COST AND bENEFIT ANALYSIS OF PILOTING AND NAVIGATIONAL TEAM TRAINERS Edward E. Buffington Cheryl A. Bitner AAI Corporation Successful Naval operations
depend on the skills of qualified CIC teams and bridge personnel for
shipboard piloting, navigation, collision avoidance, and target
detection. Actual training at sea has
potential limitations due to the low frequency of piloting and navigation exposure
and the absence of extreme conditions.
Piloting and Navigational Team Trainers are utilized by the United
States Navy to provide at-sea realism in the classroom. The presently utilized trainers provide
complete training for several team members, including radar operators,
periscope operators, plotting team members, and fathometer operators. The trainers simulate actual radar
presentations and periscope visual presentations, both correlated and
responsive to vessel positions and maneuvers. The trainers provide for part-task training in radar operation,
periscope operation, and target recognition.
As a team trainer, all members of the piloting and navigational team
interact and perform their associated navigational tasks. Training systems such as the
Piloting and Navigational Team Trainer are generally conceived as being cost
effective and beneficial. Several
questions arise when evaluating a training system such as this. They are: 1) How effective is classroom training compared with
at-sea training? 2) Is a particular type of training curriculum more
beneficial? 3) What training capacity is required to satisfy the
training requirements? 4) How cost effective are the training systems, and
specifically, how do per student-hour training costs in the classroom compare
with the cost of at-sea training? 5) Are technology improvements forthcoming that will
reduce the training cost and increase the training benefits? 6) Can additional training tasks be incorporated into
the present piloting and navigational team trainers? The answers to these
questions should be of interest to all personnel involved with Naval
navigation and Piloting and Navigational Team Trainers. This paper presents a summary of the
existing technology and training concepts associated with Piloting and
Navigational Team Trainers and provides the answers to the questions
presented above. The research
presented sets the groundwork for similar analysis that could be performed on
any trainer system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s Website. REAL TIME SIMULATION NETWORKING–NETWORK MODELING AND PROTOCOL ALTERNATIVES M. Bassiouni, Department
of Computer Science M. Georgiopoulos,
Department of Electrical Engineering J. Thompson, Institute
for Simulation and Training Graduate Student
Assistants: S. Chaterjee, M. Chiu and N. Christou University of Central
Florida In this paper, we present
the findings of a comparison study using predictive detailed simulation
models for three different network protocol access methods: Carrier Sense
Multiple Access with Collision Detection (ANSI/IEEE 802.3 STD), Token-Passing
Bus Access (ANSI/IEE 802.4 STD) and Token-Ring Access (ANSI/IEEE 802.5
STD). Discussions of network
performance, the implications of the results of the comparison study, and the
insight gained from this project for improving real-time simulation
networking are presented. This paper is available on the I/ITSEC Compendium
CD-ROM. REAL-TIME APPLICATION OF ETHERNET™ Allan Catchpole Computer Systems Reflectone Inc. Five separate flight
simulation training devices for the SH-60F helicopter are combined together
in a variety of different configurations to form multiple training
environments. Helicopter front and
back ends are linked to form Weapons Systems Trainers, which are in turn
linked together to form a two helicopter Mission System Trainer. All of these trainers are totally
independent devices until Ethernet links them together into a common tactical
environment. In the common problem
world the helicopters share sonobuoys, targets, oceans, and every other
aspect of the tactical environment.
To link the trainers together a new real-time Ethernet software
protocol was developed. This new
protocol uses the off-the-shelf hardware and introduces “Virtual Reflective
Memory”, a system which utilizes Ethernet to reflect the memory of one
trainer into the memory of each of the other trainers. The virtual reflective memory system uses
an extremely fast method of placing data into a target address within the
computer memory. This method adds a
destination address field into the conventional Ethernet header. The Destination address field overwrites
the address to which the incoming data is to be sent, resulting in the data
getting reflected into the correct memory locations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NETWORKING IN A DISTRIBUTED REAL TIME SIMULATION SYstem Amnon Katz, Ph.D. Daniel M. Allen Nagabhushan Rao McDonnell Douglas Helicopter
Company This paper describes the
networking approach being implemented in the MDHC simulation facility. The real time system consists of
distributed multi processor VME chassis and other components driving four
dome simulators and several auxiliary stations. All can be run together interactively, separately, or in
various groups. The system is
controlled by one or more System Control Stations (SCS) that themselves are
distributed systems. Two distinct
networks are used: an Ethernet for loading, starting, control, and data
collection, and a Proteon Pronet 80 high speed token ring LAN for real time
communications. One of the principles
of the system architecture is to separate the control and command functions
and make them invisible to the real time application. The same principle of separation suggests
the segregation on the command, control, and data collection traffic from
real time communications. The SCS
maintains an “open window” into memory of the real time system over Ethernet
and can read and write memory, transparently to the real time
application. The ethernet service
that makes this possible is one of the highlights of this paper. The other is the performance of the Pronet
LAN as documented by analysis and experiment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. a design to support over-the-shoulder instruction at the on-board instructor/operation station Thomas L. Seamster, Ph.D. Carlow Associates
Incorporated The scope of effort to
produce a design for the onboard instructor/operator station (IOS) at the
MV-22A Operational Flight Trainer spanned three mockups and six
configurations. These efforts serve
to illustrate the iterative process involved. Throughout the design effort we found that our task analysis
provided a consistency of purpose and a line of continuity to logically
progress in support of the specification’s attempt to quantify the concept
where; the IOS displays and controls allow the instructor to interact within
an entire crew concept of over-the-shoulder instruction. This task analysis, and the early attempt
to demonstrate the relative positions of cockpit features vis-à-vis the IOS
at our first mockup, served to focus the user community’s representatives,
and the contractor’s efforts on an appropriate design. The paper concludes with the results of
the Preliminary Design Review where the IOS mockup was accepted as having
satisfied the concept for IOS operations. ADVANCED INSTRUCTOR’S WORKSTATION for MILITARY TACTICS TRAINERS John C. Gaughan Link Tactical Simulation
Division CAE-Link Corporation As military tactical systems
have become more complex, the costs of the operational hardware and the
consequences of having inadequately trained personnel manning the equipment
have both risen dramatically. The
increased complexity of the operational equipment is reflected in the
training devices and simulators built to train the operators. The additional burdens placed on the
training device instructors and operators by this increased complexity can be
mitigated through the use of modern display system hardware and software
systems which can provide improved man-machine interface techniques and
trainee performance monitoring and evaluation facilities at costs comparable
to those of older, less effective systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. HUMAN FACTORS IMPROVEMENT IN SIMULATOR INSTRUCTOR INTERFACES USING SPEECH RECOGNITION Randy Saunders Training and Control
Systems Division Hughes Simulation
Systems, Inc. 2Lt Clayton Perce 2111 Communications
Squadron Kelly AFB Current simulator systems
utilize keyboard and touch screen interfaces for instructor input. This project pursued speech recognition as
an interface alternative to enhance instructor mobility and reduce trainer
interaction time. A prototype system
was built and a number of human factors evaluations were made. Results demonstrate areas in which
improvement can be obtained with no net system cost impact. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A GENERIC MAN MACHINE INTERFACE K. Fearn Marconi Simulation A Business Unit of
Marconi Instruments Ltd. The technology of
Instructor-Operator stations has migrated from mechanical assemblies of
meters, lamps, buttons and switches to computerized displays and controls
based on graphics systems. These
systems still seem to be produced using “one-off” techniques. This paper looks at the characteristics
that could be expected of a generic man machine interface that would be
suitable for a range of training tasks.
The difference between requirements for uses such as an Instructor’s
workstation, an Operator’s workstation and a CDT student’s workstation are
examined. In particular, this paper
considers characteristics such as: 1) Ease of
use Is this really a consideration? 2) User
efficiency How can a user get the best out of the system? 3) Context
adaptability Can the system fulfil the needs of many different
users? 4) Re-configurability
and applicability of the solution How can a system be designed which is applicable to
many different tasks? 5) Integration
with data sources How can a generic man machine interface be connected
to a training system and what services need to be provided? 6) Cost-effectiveness How can a cost-effective solution for a wide range
of tasks be provided? The paper develops
architecture for a generic man machine interface which can satisfy the
criteria discussed in this paper.
Some “standard” software and hardware is examined to see how it fits
into this architecture and how much of the solution it can provide. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. T45TS PROGRAM VIDEODISC-BASED ANIMATION FOR TRAINING FLIGHT MANEUVERS Paul M. Daugherty Douglas Aircraft Company McDonnell Douglas
Corporation This paper describes the
design and development of videodisc-based materials for training U.S. Navy
student pilots to perform complex air combat maneuvers in the new T-45A
aircraft. The problem confronting the
videodisc development team at Douglas Aircraft Company was that all training
materials had to be completed before any T-45A aircraft were delivered. Videotape of actual aircraft could not be
produced. To overcome this problem,
computer-aided design data, flight simulator X, Y, Z (pitch, way, roll),
speed, and heading data and high-resolution three-dimensional computer animation
were combined to create animated training scenarios with complete
accuracy. The inherent instructional
benefits and cost advantages of this training system are also presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PILOT SITuATION AWARENESS–THE CHALLENGE FOR THE TRAINING COMMUNITY Mica R. Endsley Northrop Corporation,
Aircraft Division The ability of the military
pilot to maintain situation awareness (SA) has been recognized in the pilot
community as crucial to mission success and survival. Traditionally, pilot training has focused
on instruction in the operation of on-board technologies, procedural
information for normal flight and emergency conditions, and deployment
tactics. These programs alone are not
enough, however. Training programs
that focus directly on the development of pilot SA are greatly needed. A cognitive model and formal definition of
SA are presented as a basis for several SA-based training approaches. The Situation Awareness Global Assessment
Technique (SAGAT), an objective measure of pilot SA, is discussed as a means
of evaluating the impact of training techniques on pilot SA. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A COMPARISON OF INTEGRATED PRIVATE PILOT/INSTRUMENT AND ACCELERATED INSTRUMENT FLIGHT TRAINING PROGRAMS Henry L. Taylor Robert H. Kaiser Sybil Phillips Ricky A. Weinberg Omer Benn Institute of Aviation University of Illinois at
Urbana-Champaign The sequence of instruction
approved by the Federal Aviation Administration (FAA) involves teaching
beginning pilots to fly using visual reference to the ground (contact);
instrument flight instruction follows the completion of contact
instruction. The Institute of
Aviation has conducted an experimental integrated contact/instrument flight
program which demonstrated that an integrated contact/instrument pilot flight
training program with a substantial concentration on instrument procedures at
the beginning of training is effective in producing instrument pilots. An experimental program
conducted over two years with 39 beginning students compared integrated
contact/instrument group, an accelerated instrument group program, and
control group. The results indicated
that the integrated contact/instrument program was effective, but was no more
effective than the contact first and accelerated instrument training
program. Based on the results of our
studies, it appears feasible to conduct either the integrated or the
accelerated flight training program in a University flight training program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DETERMINING AIRCREW COORDINATION TRAINING EFFECTIVENESS Janis A. Cannon-Bowers Carolyn Prince Eduardo Salas Gregory H. Gonos Naval Training Systems
Center Commander Jerry M. Owens,
USN Naval Air Systems Command Ben B. Morgan, Jr. University of Central
Florida Recognition of the need for
aircrew coordination training has led to the development of a number of
military and commercial aircrew coordination programs in recent years. The effectiveness of such programs is
unclear, however, due to a general lack of training effectiveness data. The purpose of this paper is to present a
set of guidelines and recommendations for evaluating aircrew coordination
effectiveness in the military. The
evaluation plan presented here is drawn from an effort by the Naval Training
Systems Center to develop aircrew coordination training for Navy and Marine
pilots. Drawing from past work in
program evaluation, training effectiveness, and aircrew coordination, this
evaluation plan has a number of distinguishing features, including: a)
multiple levels of evaluation criteria, b) pre-training assessment, c)
recognition of evaluation needs throughout the design cycle, and d) outcome
data that can be used for multiple purposes.
Such a comprehensive evaluation approach is necessary to ensure that
mission safety and effectiveness are increased, and training resources
optimized. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE EFFECT OF STATIONARY AND HEAD-DRIVEN FIELD-OF-VIEW SIZES ON POP-UP WEAPONS DELIVERY Capt. Kevin W. Dixon Elizabeth L. Martin,
Ph.D. 1st Lt.
Gretchen M. Krueger Air Force Human Resources
Laboratory, Operations Training Division Williams AFB It is commonly believed that
flight simulators capable of supporting tactical combat tasks should possess
full field-of-view visual displays with high levels of brightness and
resolution. The problem of designing
such a visual system is that the three factors (field-of-view, brightness,
resolution) are not independent. For
instance, as field-of-view is increased brightness and resolution
decrease. An attempt to overcome this
dilemma uses head-driven visual displays with limited instantaneous
field-of-view. Head-driven systems
overcome the full field-of-view problem by providing a full field-of-regard
for the head-driven instantaneous field-of-view. Important considerations for head-driven systems are the
horizontal and vertical dimensions of the instantaneous field-of-view. This study examines the effect of the
instantaneous field-of-view size on pilots’ ability to perform pop-up weapons
deliveries using both stationary and head-driven visual displays. The field-of-view sizes used were
127-degree H by 36-degree V, 160-degree H by 88-degree V, and 180-degree H by
88-degree V. A 300-degree H by
150-degree V size provided a full FOV control condition. An A-10 dodecahedron simulator configured
with a seven window color light valve display, computer generated imagery,
and a Polhemus magnetic head tracker provided the cockpit and display
apparatus. Aircraft performance
measures (altitude, airspeed, etc.) and head position data were the dependent
measures. Ten F-5 instructor pilots from Williams AFB Arizona served as subjects
for the study. The results did not
confirm initial hypotheses that performance would be better for head-driven
conditions and larger fields-of-view.
This may be due to an increased use of instruments in the smaller
field-of-view conditions to maintain performance levels. This conclusion is difficult to verify,
because no eye position data is available.
However, it is clear that the smallest condition (127-degree H by 36-degree
V) is inadequate to support training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EVALUATION OF THE HELMET-MOUNTED LASER PROJECTOR FOR AIR TO GROUND WEAPONS DELIVERY AND TARGET ACQUISITION TASKS Dennis C. Wightman Naval Training Systems
Center Lawrence J. Hettinger Monterey Technologies Sherrie A. Jones Daniel J. Sheppard Naval Training Systems
Center Daniel P. Westra Allen Corporation of
America Two experiments were
conducted at the Navy’s Visual Technology Research Simulator (VTRS) to
evaluate the influence of the Helmet Mounted Laser Projector (HMLP) on pilot
performance. The HMLP is a
proof-of-concept visual display systems for use in flight simulators which
employs optics mounted on the pilot’s helmet to project visual imagery onto a
screen. The HMLP provides a
wide-angle, low-resolution background display and a high-resolution inset or
Area of Interest (AOI). The system is
capable of using either head-tracking to reposition the entire display or
combined head-and-eye tracking to reposition the AOI within the display as a
function of eye movement. This
provides an unlimited field of regard with high resolution at a lower cost
than conventional systems. Both
experiments reported here were conducted to assess how the HMLP affects pilot
performance in the simulator on two different tasks. The results of the first experiment
indicated that there were no operationally relevant differences between HMLP
and fixed projection, nor were there any differences between head versus
head-and-eye tracking on the air-to-ground weapons delivery task. The results on the second experiment
indicated no significant differences between head tracking and head-and-eye
tracking in the speed and accuracy of target identification. There were also no significant effects of
altering the size of the blend region or length of delay in the eye-tracking
mechanism. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MULTI-SHIP AIR COMBAT SIMULATION Gary W. McDonald Robert R. Broeder Richard J. Cutak McDonnell Aircraft
Company McDonnell Douglas
Corporation A qualitative discussion
describes methodologies required to implement multi-aircraft, real-time
simulations. Scenarios developed
ranged from a 2 v 6 lane defense mission to a 2+4 v 4 escort mission, of
which two to six of the aircraft were manned. Two host computers, two 40-foot domes, four interactive crew
stations and two image generation systems comprise the major building blocks
of the simulation. Model fidelity is
largely determined by the number of participants, the simulation’s focus, and
the host machine’s capability.
Various performance model airframes were employed to represent the
manned and unmanned aircraft. All
major R-15 avionics packages and realistic missile models were
simulated. Unmanned aircraft were
controlled by sophisticated digital logic modules. In addition, another simulation program, located in a different
building, was networked such that a manned F/A-18 could participate in the
same missions with the manned F-15Cs.
The program has received high user acceptance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LESSONS LEARNED ON THE FRINGE OF ADA Paul E. McMahon, Staff
Scientist Link Flight Simulation
Division of CAE-Link Corporation Ada is rapidly becoming
accepted throughout the simulation industry as the government’s new standard
programming language. Although this
language holds great promise, the transition is proving to be more difficult
than originally anticipated. In a
paper entitled “On the Fringe of Ada,” to be presented at the 1989 NAECON
Conference, some of the potential Ada implementation difficulties are
identified and discussed. These
problems include Ada’s management of data, its potential impact on software
designs, limitations on using Ada in a parallel processor environment, the
impact of Ada’s elaboration rules, and the impact of Ada on managing
computational time and memory resources.
The complexities of the Ada language demand a selective and consistent
Ada management strategy to ensure that high-quality software is achieved
without risk to major program milestones.
This paper further defines the problems identified on “On the Fringe
of Ada” and focuses on the need for a close working relationship with the
target compiler vendor to achieve timely problem resolution. Lessons learned and solutions successfully
implemented on Link’s first major Ada simulation program are included. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website.
TECHNOLOGY IN TRAINING
SYSTEMS Don Law and Gary Croucher Encore Computer
Corporation The training and simulation
systems off the 1990’s will be more complex as total trainers and multiple
participant systems mature. The Ada
language offers the software engineering fundamentals needed to handle the
greater complexity and the life cycle advantages to reduce software
costs. To use Ada, training system
vendors must decide on a method to transfer to Ada. There are two basic
approaches for transfer to Ada technology.
At one end of the spectrum is the “generic” approach, which uses the
generic, standardized Ada structures for the implementation. This path promises the benefits of modern
software engineering, easier maintenance, and greater portability. This path also requires the cost of
quality Ada training, the risk of using a new technology, and possible
performance degradation. At the other end of the
spectrum is the “proprietary” approach, which depends on other non-Ada, more
traditional support systems for the real-time implementation. This approach promises a more appealing
transition since risk of new technology is lowered, but there are tradeoffs
such as the predicted higher life cycle costs and the loss of the software
engineering advantage offered by Ada. Neither approach is superior
in all cases, but each has its advantages and disadvantages, which are
classified and weighed in this paper.
Analysis is based on the application speed, efficiency, portability,
determinism, software training, and maintainability. A survey of the philosophy of some of the
real-time Ada systems currently available on the market is presented. Systems are evaluated based on the
cost/benefit areas established in the paper.
Developers of Ada real-time training and simulation systems can use
these guidelines to plan their approach early in the project to ensure that
the requirements will be met in a cost-effective manner. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADA AND OBJECT ORIENTED DESIGN FOR SIMULATION IN THEORY AND IN PRACTICE P. Baker Marconi Simulation A Business Unit of
Marconi Instruments Ltd. For any software development
group attempting to establish its future strategy for major software
projects, there has never been a greater range of languages and techniques
from which to choose. For those with
major defense industry commitments there is overwhelming pressure to conform
to standards, and in particular to standardize on the use of Ada. In this paper the particular
experience of one group of engineers who followed this path for the
development of an avionics sub-system Simulator and Test Rig are
discussed. The objectives and key
decision points are highlighted and, although the project has not yet reached
its completion, there are significant conclusions that have been identified
during the development process. Consideration is given to: Primary
Objectives Clear representation of the
Requirement and its reflection in the Design. High level of software component
re-use. Efficient development process. Maintainability of the product. Methodology The Codes of Practice used in each
phase of the software LIFECYCLE. Development
Environment Ada products used. Software tools. Workstations and support equipment. The
Development Process Reactions from the software team. Training needs. The Results Costs and Benefits. Achievement of objectives. In conclusion, this paper
summarizes the degree of success encountered with this approach to Ada and
reviews plans for “next time”. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADDING AN EXPERT TO THE TEAM–THE EXPERT FLIGHT PLAN CRITIC Andrew S. Gibbons Randy Waki Peter G. Fairweather Wicat Systems, Inc. This paper reports the
development of a practical tool that provides expert feedback to students
following an extended simulation exercise in cross-country flight
planning. In contrast to the
development for laboratory settings, the development of an expert
instructional product for everyday use posed some interesting challenges,
including dealing with a larger content scope, less ideal and controllable
content structure, greater emphasis on the completeness and continuity of the
student experience, and more stringent limits on time and money. Moreover, the transition from laboratory
to real world caused the developers to think more critically of the
principles of instruction embodied in the product and to place less emphasis
on computer and technique questions. The product, which will be
used in the context of routine ab
initio pilot training, is described in terms of how these problems were
solved and what lessons were learned that can be applied to the development
of future instructional systems involving expertise. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE SURROGATE STUDENT EXPERT SYSTEM FOR TACTICAL TEAM TRAINERS Adil K. Soofi Sanders, A Lockheed
Company Information Systems
Division The quality of the large
tactical team trainers, ranging from embedded trainers to classroom trainers,
will be enhanced by the inclusion of expert system tools that ease the burden
on the instructors. Such tools will
increase both the quality and efficiency of training exercises by freeing up
the instructor’s time previously spent role playing for the missing
students(s). We present an
architecture for an expert system-based tool, the Surrogate Student, which
replaces missing teams or team members.
A prototype version of the Surrogate Student has been developed to
model a generic passive Towed Array Sonar (TAS) operator in a Naval
Anti-Submarine Warfare (ASW) training scenario. The system analyzes raw sensor data and emulates the action and
thinking processes of a human sonar operator. The prototype has been interfaced to a complex distributed
training/simulation environment by simply adding another node to the existing
Ethernet network. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ADVANCED TACTICAL SIMULATION–USING AN EXPERT SYSTEM TO SIMULATE AN AIR-TO-AIR COMBAT ENVIRONMENT Mark Partridge Loral Defense Systems In response to demand for
increasingly complex tactical environment simulation, Loral is developing a
system to support an interactive, multi-threat environment providing
n-versus-n air combat training. This
system is designed to be integrated with existing simulators/trainers
providing a tactical environment involving both intelligent threat and assist
platforms. An embedded expert system
based on a commercial expert system development shell independently directs
the friendly and hostile forces in the tactical environment providing
students with realistic combat and mission scenarios. The expert system utilizes conventional
rules and heuristics, as well as frame based representation (classes and
objects) which support inheritance and pattern matching. Reasoning is accomplished by an inference
engine using both forward and backward chaining. Default reasoning strategies permit real-time decision making
when data is uncertain or incomplete.
A menu-driven graphical interface enables the tactical knowledge base
to be quickly updated as threats and tactics change. Dynamic, real-time response
is achieved by using a distributed architecture of networked processors. Included in the equipment suite is a
graphics workstation serving dual functions.
A graphical editor using DMA terrain data provides capability for
rapid generation of the tactical scenarios within the gaming area. The workstation also presents instructors
with a real-time graphical representation of a currently executing tactical
training exercise. Current work involves
expanding the domain of the tactical knowledge base to support multiple
intelligent contacts (hostile and friendly) and the integration of a natural
language interface. The natural
language is based on a pilot-oriented tactical vocabulary and employs a voice
recognition/synthesis system for simulation of two-way communication during a
simulated air combat mission. NEW TECHNOLOGY REDUCES SIZE AND COST OF CoMMUNICATION SYSTEMS Kevin Cahill, Design
Engineer Reflectone Incorporated A communications system’s
function in a training environment is twofold. It must provide the necessary audio links among the students
and instructors, and it must model the characteristics of real world
devices. This has typically resulted
in considerable amounts of hardware dedicated to specific processing tasks
and an unwieldy dedicated line distribution system. A few companies have developed digital audio systems to take
advantage of a time division multiplexed distribution system and to perform
the primary mixing function. A
natural extension of this is complete digital cost effective means to
implement signal processing algorithms and achieve the audio processing
necessary to model a variety of communication devices. This paper presents a
communication system architecture that uses this new technology to cost
effectively meet the processing and performance requirements encountered in
the training and simulation environment.
Prototype results have indicated a hardware reduction ratio on the
order of 10 to 1 circuit boards for a typical (four person) operational
flight trainer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRADEOFFS IN CREATING A LOW-COST SIMULATOR Henry H. Rich Consultant Star Technologies, Inc. Creating a low-cost visual
system for training starts with deciding what features it will provide. Real-time training needs high scene
content, photo-derived texture for realism, antialiasing, and careful
attention to level of detail to avoid distracting the trainee; map-base CCCI
needs fast access to large map databases; software and database development
need integration into a workstation with full support for networking and
windowing, including the ability to display training scenes under control of
the windowing system. A visual system
has three main components: a front end to manage the database, a geometric
processor to compute the views of each element of the scene, and a shading
processor to display the views. The
design of each of these components provides a challenge to the system
architect, with many old and new algorithms to be evaluated in the light of
current technology. The most
difficult problems are in shading, where the computational requirements of
texturing call for parallel processing: we opted for processing full polygons
in parallel, using MIP maps for texturing and a hybrid approach to
hidden-surface removal. The front-end
and geometry subsystems use easily-programmable processors to take advantage
of coherency in the models and to provide flexibility for special effects. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A SYSTEM APPROACH FOR MARRYING FEATURES TO TERRAIN Michael A. Cosman Evans & Sutherland
Computer Corporation Current image generation
systems employ visual models in which the marriage of features to terrain is
performed during the model-building step.
Areal and lineal features are broken up to accommodate the terrain
subdivision and level-of-detail strategy, and each occurrence of every scene
detail is customized to reflect the orientation of the underlying terrain facet. These processes are complex, time
consuming, and expand the data base storage and paging requirements
significantly. These in turn impose
limits on total data base size, content and density, and set limits on the
maximum speed the viewer can travel through the data base. This paper discusses an
alternate approach which would keep the feature model and the terrain model
separate, merging them in real time in the image generator to support the
instantaneous scene. The features
would be modeled as if they were all on a flat, infinite plane, and the
terrain would be modeled without regard to the features which would
eventually be placed on it. This
strategy would allow each data base to be modeled in its most efficient form,
allowing high data compression, fast paging, and the freedom to explore new
level-of-detail strategies. The
creation of these data bases from DMA source material would be very fast, and
final data base storage requirements could be reduced by factors of 20 or
more. This approach would result in
much higher total data base content, feature density and allowable flight
speeds. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE MODULAR SIMULATOR ARCHITECTURE A TECHNOLOGY DEMONSTRATION Terry D. Snyder Grumman
Simulation/Trainer Products The military flight trainer
industry is inefficient. Flight
trainers are costly and take several years to develop. The reason for this is clear enough –
modern trainers are extremely complex, they are custom made and are usually
produced in limited quantities. To
address these difficulties, the industry has attempted to scale up a very
conservative simulation technology in a brute force fashion. This has led to the use of high-powered
computers in tightly coupled, one of a kind architectures. This pattern has caused the cost of
today’s sophisticated flight trainers to increase exponentially. Some years ago it was
proposed that a modular approach, a loosely coupled network of
microprocessors, might offer a better solution to the problem. The simulation industry has been slow to
get behind this concept. Early
studies show this technology to be high risk and immature. In this highly competitive industry there
is little incentive to pursue risky technology as long as the conventional
technology will suffice – especially when there is no clear payoff. Grumman Simulation/Trainer
Products has continued to follow the modular technology and two years ago
began to build a technology demonstrator.
The demonstrator, which is now operational, is based on realistic
trainer requirements and existing off-the-shelf components. It has been thoroughly tested for data
throughput and transport delay.
Grumman has found that the modular concept is not only technically
feasible but has the potential to deliver a payoff in the form of better
trainers at lower cost. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SOFTWARE ARCHITECTURES FOR ADA-BASED FLIGHT SIMULATORS Michael E. Caffey FlightSafety
International Simulator Systems
Division This paper presents
information gained during the rapid proto-typing effort for the Roto Wing
Blade Element Simulator Program being conducted by the Simulator Systems
Division of FlightSafety International.
In this project, a full-flight simulator will be developed for a Bell
22/412 helicopter. Software for the
device will be developed in Ada and hosted on a dual-processor Harris Night
Hawk Computer System. The software is
computationally intensive and includes a 200 Hz finite-element rotor-blade
simulation. The goal of the project
is to investigate the use of Ada on a production simulator with stringent
real-time processing requirements. This paper will address many
of the architectural issues considered in the rapid prototyping phase of the
development effort. The discussions
will focus on the application of Object Oriented Design (OOD) Techniques in
the design of software for critical real-time systems. The discussions will highlight some of the
advantages afforded by Object Oriented Architectures as well as some of the
key problems encountered when using Object Oriented Design in large real-time
applications. In addition, the
discussions will address many of the operating system capabilities that will
be required in order to make optimum use of Ada and Object Oriented
programming in future simulator systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. REALTIME TILTROTOR MODELING IN ADA Charles E. McCain, Jr. Hughes Simulation System,
Inc. The flight dynamics mathematical
model of the MV-22A tiltrotor aircraft is highly complex. It will be used to simulate the light
dynamics of a new type of aircraft that has not yet completed full scale
development. The NV-22A simulation
software will be written in Ada and executed in a distributed computer
environment. The challenges facing
the design and coding team include implementing a MV-22A flight dynamics
model in Ada with a high degree of fidelity to the existing benchmark model –
the Bell Generic Tiltrotor Model, make the Ada software efficient enough to
run in real time, and building in the flexibility to easily modify the
software as flight tests reveal the characteristics of the actual
aircraft. Ada software is being developed
based on an Object Oriented Design approach.
The goal is to isolate objects in highly cohesive packages that
contain a simulation of an object associated with the aircraft. This will allow the characteristics of an
object to be changed with minimal impact on the other packages. It will also result in modules that can be
easily distributed among the processors in the computer. A description of the MV-22A flight
dynamics model and its Ada implementation is presented. Observations made during the development
of the software, to this date, are also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EMBEDDED TRAINING–PROPER REQUIREMENTS ANALYSIS ENSURES QUALITY Jerry H. Hendrix Boeing Military Airplanes Simulation and Training
Systems The next generation of
tactical equipment will include embedded trainers. The concept of embedded training is for a part of the tactical
hardware, whether aircraft avionics, shipboard electronics, or ground-based
electronics, to be used to provide training to an operator. The operator will be trained in a variety
of tasks to enhance his proficiency in target recognition, equipment
procedures, kill tactics and others.
The requirements for the embedded trainer are specified in a contract
systems specification. Embedding a
trainer within tactical hardware poses new considerations in developing the
tactical hardware. The embedded
trainer requirements may dictate an interactive photo-based imagery to the
digital map generator vendor and impose unique weight considerations for the
mechanical design teams just to allow proper procedural or operations training. Since the embedded trainer is provided on
tactical hardware, the tactical hardware vendors receive the
requirements. Who should develop the
embedded trainer, the tactical hardware developer or a training simulator
manufacturer? If the tactical hardware
developer builds the embedded trainer, he must understand the training
requirements provided by the government training organization. If the simulator manufacturer develops the
embedded trainer, he is faced with new concerns of limited memory and processor
speed, tactical equipment weight restrictions, and ruggidized
requirements. This paper will offer
candidate criteria (Strap on vs. Embedded, host hardware to Mission Planning
hardware commonality) to determine proper embedded training requirements,
will address how technology advances like the Ada programming language will
enhance the embedded training development and will present, from a
lessons-learned viewpoint, the interfacing requirements between the tactical
hardware and software and the embedded trainer software. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EMBEDDED TRAINING SYSTEM COMPONENT FUNCTIONALITY Ronald K. Munzer Ball Systems Engineering
Division Timothy C. Lawrence Ball Systems Engineering
Division Current and future air
superiority aircraft crews must continually practice their skills in order to
maintain a high degree of operational readiness. Mobile training systems which are embedded in the aircraft
avionics suite proved a readily available method to improve training
proficiency in a realistic mission environment. Embedded Training System (ETS) capabilities provide a viable
adjunct to the current training approach and expand the means to maintain
peak aircrew proficiency throughout the crew’s operational employment. This paper describes the
components of an ETS which will maintain the aircrew proficiency in
beyond-visual-range (BVR) engagement tactics within the constraints imposed
by the operational environment. The
research presented herein derives from numerous studies and independent
research projects related to Air Force and Navy programs. A key in the derivation of ETS
requirements stems from the survey and analysis of operator needs. These operator needs help to specify the
design requirements of an operational ETS. This paper identifies
operational needs which must be used to focus ETS system design efforts. The paper then describes a preliminary set
of functional performance characteristics which must be contained within the
ETS to satisfy the user needs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. OBEWS–SIMULATION AT MACH 1 ON THE DECK DEVELOPING EMBEDDED TRAINING Ed Rektorik AAI Corporation Embedded training is the
mechanism by which training capabilities are combined with actual combat
systems capabilities to provide training during routine use of the combat
systems. With embedded training,
effective training can be realized with a modest investment if the unique
requirements for the development of embedded training are properly
considered. Many elements of embedded
trainers are similar to those usually considered for ground trainers while
some elements may be vastly different.
In an embedded trainer, the training scenario, operational requirement
of the systems with their embedded simulators, the system design and
integration, and the situational awareness of the student may be quite
different from those of a ground trainer.
Though many ground trainers have superb fidelity and realism, they
cannot replace the experience gained from actual flight training. While gaining the required flight
experience, operators using embedded training acquire the extra edge to
maintain proficiency as they become acclimated to the multi-stress combat
environment. This paper explores some
of the unique requirements that have been uncovered on the On-Board
Electronic Warfare Simulator (OBEWS), one of the first embedded trainers, now
being test flown on an F-16. The
subjects that are covered include aspects of the training requirements such
as fidelity of simulation and ground requirements; system design, (i.e., can
you add onto existing systems or do you need to design it in); the growth of
the concurrency problem now including the system and the aircraft; a look at
integration and adaptability for designing into a pod or for internal
carriage; and the environmental constraints, (e.g. how to produce the
equipment to withstand the environment on the wing of a fighter). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DESIGN ON AN EYE SLAVED AREA OF INTEREST SYSTEM FOR THE SIMULATOR COMPLEXITY TESTBED Dr. Thomas Longridge US Army Research
Institute Aviation R &D
Activity Andrew Fernie & Terry
Williams CAE Electronics, Ltd. Mel Thomas US Air Force Human
Resources Lab Operations Division Williams AFB Dr. Paul Wetzel University of Dayton
Research Institute The Simulator Complexity
Testbed (SCTB) is a highly modular flight simulator for experimental research
focused on US Army Aviation advanced rotary wing combat. A major component in the development of
the helmet mounted fiber optic display media for this device is an eye slaved
area-of-interest (AOI). In order to
provide for an accurate, reliable, and robust helmet mounted eye tracker to
support proper system operation, the engineering development of competing eye
tracking designs was initiated under a cooperative US Army/US Air
Force/Canadian cost shared development program. This paper describes the overall design of the SCTB eye slaved,
servo driven optical system and discusses the issues involved in its
development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. LASER SCANNING DEVICE FOR PROJECTING SIMULATED AIRCRAFT TARGETS Terry G. Thomas Senior Engineer Raymond E. Brown Staff Manager – MCD
Fellow Flight Simulation Technology McDonnell Aircraft
Company McDonnell Douglas
Corporation In 1988, a breakthrough
occurred in the configuration of laser scanning optical components in an
existing target projection system.
This even has led to the ability of McDonnell Aircraft Company Flight
Simulation Technology Department to provide, in a cost effective manner, the
aircraft imagery necessary for air combat simulation. The system, referred to as the Laser
Target Projector (LTP), can now generate and project aircraft images throughout
the air combat visual envelope. The projector utilizes laser
scanning technology to produce a calligraphic image which is projected
against the background out-the-window display. Until now, there had been an inherent lack of image resolution
because of the size relationship between the laser beam and an effective
aperture established by the deflecting galvanometers. This paper contains a
general discussion of the LTP system as an image generator and projector as
well as the new optical design that is responsible for its greatly improved
image qualities. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DISPLAYS FOR NVG FLIGHT TRAINING Mark Green and Lane
Grayston Evans & Sutherland
Computer Corp. The widespread use of Night
Vision Goggles (NVG) by military pilots has increased interest in utilizing
flight simulators for NVG training.
The usual benefits of flight simulators apply to NVG training. These include: increased safety, reduced
costs, controlled environment, etc.
The NVG simulator should let pilots fly using their own NVGs during
nighttime flight and allow daylight flight too. This places unique constraints on the simulator display. Light valve and CRT projectors have been
developed in an attempt to meet these requirements, but certain tradeoffs
must be made. All attempts have used
multiple projectors to create images from 180-degree x 60-degree to full
spherical images. CRT projectors have
higher dynamic range (1000,000:1 vs 100:1 for light valves) and can
demonstrate NVG effects such as smearing, blooming, and AGC shifts, but they
have smaller FOVs. The type of aircraft being simulated and the kinds of
training tasks the simulator will be used for can ease some
requirements. Field-of-view,
resolution, brightness, the aircraft being simulated, and training mission
tradeoffs must be taken into account when designing the real display. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DEVELOPMENT OF A RESUABLE LIBRARY OF ADA SIMULATION MODULES BASED ON THE USER’S NEED Lynn D. Stuckey, Jr. and
Alan J. Hicks Boeing Military Airplanes Simulation and Training
Systems The existence of so-called
reusable modules does not necessarily indicate a correct or even desirable
design. However, the design of a
reusable Ada module implies an organized attempt to design a reusable
simulation. It is this organized
approach that must be addressed before a reusable library can be
developed. The approach must deal
with certain questions: 1) What are the goals that guide the development and
use of the reusable library? 2) What is the structure of the reusable software? 3) What is the structure of the reusable simulation? 4) What are the priorities for the development of
software for the library? An attempt at developing a
reusable library without answering these questions is futile. Trade-offs must be performed between such
goals as readability, maintainability, genericism, speed, and
efficiency. The structure of the
reusable software will facilitate the efficient implementation of the
software into a new project. A plan
for the development of software must be prioritized to allow development
based on importance and usefulness.
This paper addressed the requirements and the design approach of such
a user based reusable simulation software library. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. REQUIREMENTS OF A TRAINING MANAGEMENT SYSTEM FOR AIRCREW TRAINING Dr. Michael Reakes Hughes Training Systems This paper reviews the
functional requirements of a Training Management System (TMS) for a typical
Aircrew Training System (ATS).
Requirements include: to maintain all appropriate records for
students, instructors, training equipment, and curricula; to manage the
progress of individual students as they undertake training, and progressively
confirm that students acquire the required skills and knowledge; to identify
any deficiencies of individual students, and recommend appropriate corrective
action (remediation), to perform optimal scheduling of students, instructors
and training equipment, resolve scheduling conflicts, and cope with the
inevitable short-term reassignments; to evaluate the overall ATS by analyzing
student data, establishing meaningful trends, and to generate reports, so
that the overall ATS can be improved.
The TMS must be utilized by a variety of user classes, while ensuring
appropriate data security. A proposed
TMS system architecture is described which includes a UNIX computer system,
terminals, optical mark readers, and modems for communicating across the
bases, and between sites. Application
code is written in a fourth generation database language supplemented by C
code where required. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. RECONFIGURABILITY AS A SYSTEM DESIgn FEATURE Sam R. Hollingsworth,
Susan B. Hollingsworth, and Daniel W. Miles Hughes Simulation System,
Inc. Advanced Systems Facility Weapon systems and their
associated training devices must be reconfigured periodically to meet
evolving threats and take advantage of new technologies. Changes can be expensive, and can lead to
difficulties in maintaining training system and weapon system
concurrency. Such problems can be
reduced if the need for reconfigurability is planned for early in system
development. This paper presents a
general approach to providing user interface reconfigurability as a system
design feature, describes a specific architecture for the reconfigurable
interactive systems (ARIS) that supports reconfigurability requirements, and
discusses applications and benefits of the approach. Under ARIS the appearance and behavior of
a user interface are defined in a database that can be created and modified
without changing or recompiling underlying software. ARIS has been used in the development of
combat vehicle command and control simulations, an intelligence and
electronic warfare console, and an embedded training delivery system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TEAM SIMULATOR DEVELOPMENT–REUSEABLE ADA SIMULATION INTERFACES Gary M. Kamsickas Boeing Military Airplanes Simulation and Training
Systems The team development of a
flight simulation device requires interfaces which contain enough detailed
information and stability to allow each team member to independently develop
and test their portion of the simulation device. The interfaces must be easy to understand and interpret in
order to provide a high level of system maintainability and minimize
interaction among team members. This
paper discusses a methodology, developed as part of the Modular Simulator
Design Program, a Tri-Service research and development project administered
by the United States Air Force, which illustrates the steps involved in
creating generic, reusable interfaces that can be used in a team development
effort. This methodology uses
features of the Ada programming language, such as strong typing and specific
data structures, to solve problems encountered in reusable interface
development. By using such a
methodology in the development of standardized, reusable interfaces, a more
cost-effective system can be provided for the user. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ASIC BASED TECHNOLOGY DESING APPROACH TO COMPUTATIONALLY INTENSIVE TRAINERS Glenn Gruenberg CAE Industries Link Tactical Simulation
Division Many operator training
simulators require extensive use of external processing hardware to
supplement the simulator computer complex in achieving real-time
operation. The sheer quantity of
integrated circuit (IC) chips required (along with their necessary supporting
hardware, power and cooling requirements) greatly contribute to the high
development, acquisition, and maintenance costs of the training devices. Application Specific Integrated Circuit
(ASIC) technology is advancing rapidly and offers impressive potential
benefits in reducing trainer system complexity. This paper describes the
results of an IR&D program which evaluated the potential of ASIC
technology for reducing wiring, packaging, power, cooling, reliability,
maintainability, logistics and cost problems associated with large electronic
systems in simulators. An ASIC ship
was designed to implement a filter function commonly used in simulator
digital signal processing operations.
To provide a firm basis for evaluation the ASIC benefits, a number of
the ASIC chips were then used to reimplement a complex filter function used
on previous simulators. The ASIC based
subsystem was thoroughly tested and evaluated utilizing the original
subsystem’s testbed facility. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATED CUE-SYNCHRONIZATION TEST–A REPORT FROM THE TEST FLOOR Robert J. Sawler and Gary
R. George Link Flight Simulation
Division of CAE-Link Corporation The validations of dynamic
response and cue synchronization performance are very difficult and
time-consuming tests which require special test equipment and trained
personnel. These tests require the
entire simulator complex in full operation and constitute a very important
measure and validation of the entire simulator. They are further complicated by the fact that they must be
performed at training sites all over the world by many different user and
contractor engineers. It is therefore
desirable and necessary to design tests and procedures that are simple and
automated, which is the purpose of the Automated Cue-Synchronization
Test. This paper describes the use of
software inputs through the aircraft control trim circuits and the
elimination of the pilot from the testing by using freeze parameters and
special initializations. Advantages
of the test as applied in the field and potential advantages of its use in
the total simulator development process are also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. RAPID SOFTWARE DEVELOPMENT–A GENERIC TACTICAL SIMULATOR/TRAINER Randal E. Holl SYSCON Corporation John R. Cooke Naval Underwater Systems
Center New London Laboratory A Rapid Prototyping approach
to software development has been refined over the past five years. Rapid Prototyping allows the designer to
explore a wide range of design concepts, tailor system features to end-user
needs, and install a supportable working product within a short time at low
cost. A case in point is the Tactical
ASW Interim Trainer (TASWIT). TASWIT provides a
significant upgrade to the 14A6 Team Trainer at the Fleet ASW Training
Center, Norfolk, VA. The system
provides a flexible, distributed architecture for real-time wargaming based
on low cost simulation stations.
TASWIT went from concept to initial operating capability in one year
for under $3.2 Million. TASWIT has
received high marks from the user community for its training capabilities and
user friendliness. Using TASWIT as an example,
we review the Rapid Prototyping methodology and the project characteristics
critical for its successful application. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DATA BASE CONVERSION/CORRELATION ISSUES Maureen Hrabar, John
Joosten, and Patricia A. Widder McDonnell Douglas
Helicopter Company A full mission simulator,
just as the device it simulates, consists of many different subsystems, each
of which requires a uniquely formatted data base. Creating each of these data bases individually can be expensive
and time consuming. Another problem
to be solved is the correlation or interoperability of data bases. Although the formats for each subsystem (e.g.
visual, sensor, moving map, etc.) are different, the data in each must
correlate to some degree with all other simulation subsystems. Just as each simulator must correlate the
various subsystems, a simulation facility must provide the capability to simulators. This paper will discuss the methodology
used at McDonnell Douglas Helicopter Company to handle data base conversion
between our many simulation systems.
We will also examine many questions and issues that need to be
discussed prior to developing correlatable (interoperable) data bases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website.
Brian S. Heaney Star Technologies,
Incorporated Graphicon Products
Division The increasing cost of
simulation software development and visual database generation is threatening
to offset the dramatic cost reductions of image generation hardware. Sharing software and databases between
simulator programs, through the use of a standardized graphics language,
clearly reduces program cost and development time. This paper describes applying the PHIGS standardized graphics
language to simulator database and software development. PHIGS (Programmer’s Hierarchical
Interactive Graphics System) is a well-architected graphics language which
provides a consistent framework for database creation, editing, and
archival. Key features include
database hierarchy, model instantiation, a rich set of primitives and
attributes, powerful database editing, and standardized archival methods. PHIGS does not, however, support some
important real-time simulator features such as level of detail, overload
management, texturing, and mission functions. The Real-Time PHIGS (RTP) implementation described in this
paper supports real-time simulator applications through several extensions to
the PHIGS standard. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DATABASE CONSIDERATIONS FOR RADAR SIMULATION Karl A. Spuhl Senior Principal
Technical Specialist Raymond E. Brown Staff Manager –MDC Fellow
Flight Simulation Technology McDonnell Aircraft
Company McDonnell Douglas
Corporation Requirements for visual
scene simulation are the primary driver of database content and fidelity,
while radar simulation requirements generally take a secondary role. Using visual simulation criteria directly
in radar databases produces marginal imagery. Radar has it own unique characteristics and must be considered
separately from the visual problem.
This paper focuses on minimum radar database requirements necessary
for radar simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. OBJECT-ORIENTED SOFTWARE REQUIREMENTS ANALYSIS Howard Lessey Jerome Hengemihle CAE-Link Corporation Link Tactical Simulation
Division This paper describes a
process used for the specification of training device software. The primary goal of the process is to
insure that the software requirements as understood by the software engineer
meet the user’s needs. This goal is
achieved through the development of a structured specification using the
graphical notation of data flow diagrams.
The technique is object-oriented in that it focused engineering effort
toward identifying requirements based on real world objects. The object-oriented specification is an
ideal starting point for the development of an object-oriented software
design. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Marianne Forsyth Tracy York Cubic Corporation Defense Systems Division Over the years, more
functionality and requirements have been implemented in the software of
training devices. This has resulted
in an increase in the percentage of software required. Since software development is labor
intensive, this increase in software increases the cost of training devices. The concept of lowering
software development costs through reusable software has long been a goal of
software producers. Three prominate
reasons account for the increased achievement of software reusability. First, there now exists a set of generally
recognized software engineering practices used in the development of new
training systems. These practices
which cover all phases of software development including requirements
analysis, design, coding, testing, integration and provide documentation
standards are established by DOD-STD-2167A.
Software now is being developed with the same set of standards. Second, the creation of Ada has provided a
language which supports good software engineering principles and provides
widely accepted body of knowledge of Ada principles and reusable
concepts. These factors have created
an environment conducive to the development of good reusable software. However, software must be developed with
reusability as a requirement. This paper will discuss the
cost benefits of reusable software, the criteria for selection of candidates,
design criteria for reusable software, and the characteristics of a reusable
software component. While the
principles for the creation of reusable software explained in this paper are
based on the implementation in a current training device, the concepts can be
generalized to many software development programs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EXPERIENCES USING ADA AND DOD-STD-2167A James O’Day Hughes Simulation
Systems, Inc. This paper will discuss
various experiences gained during the first year of the MV-22A OFT/AST
program. The MV-22A OFT/AST program
is one of the first programs to require the use of both Ada and DOD-STD-2167A
for software development. The focus
of this paper will be on lessons learned and observations during the first
year of this program. The areas to be
covered include DOD-STD-2167A, training, APSE issues, the concept of a
software structural model, and prototyping applications in simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A DATA FLOW ARCHITECTURE FOR MULTI-MODE RADAR SIMULATION Peter Hunt, Senior Staff
Scientist Curt Carlson, Senior
Staff Engineer Link Flight Simulation
Division of CAE-Link Corporation Advanced Products
Operation Radar systems have become
complex, exhibiting a great diversity of behavior. To accurately simulate such radars and provide the correct
training cues at all points in the performance spectrum, a radar simulator is
needed that can exercise many different algorithms, each optimized over a
particular range of performance. This
paper describes a programmable, multiprocessor approach to radar
simulation. The processing hardware
consists of an array of transputers.
Onto this network a framework has been built that can support many different
algorithmic solutions, each decomposed to satisfy a message-passing,
data-flow architecture. This approach
results in a cost-effective training system that also provides fault
tolerance, excellent diagnostics, and low life-cycle costs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. SONAR SIMULATION FOR SUBMARINE CONTINUATION TRAINING Lieutenant Commander John
H. Hall, Royal Navy Office of the Flag
Officer Submarines Fort Blockhouse It has long been recognized
that a man’s performance deteriorates with the time away from his operational
task, and that the level of knowledge at any particular point can be related
to time spent in the current activity.
The Submarine Flotilla of the Royal Navy has for some years
established Continuation Training schemes in order to maintain and improve
the knowledge base of operators. This
has prove to be particularly effective when men are landed during refits or
routine harbour periods, and when drafted to support tasks in shore-side
Naval Bases. The provision of regular
training schemes utilizing aural tape and hard copy of contact signatures
obtained from previous patrols still only partly satisfies the problem as the
training does not fully reflect the on-board situation. The ultimate solution would be to give
each operator a complete sonar simulator suite into which pre-recorded
signatures could be played. Besides
the unacceptable cost, the size of the equipment precludes its installation
in the shore training centres. The Royal Navy has achieved
real-time training for its sonar operators by creating a complex signature
Toolbox programme loaded into a modified desktop AT PC Contact signatures are created without the
need for real recordings and new effects can be instantly demonstrated. The system, being of generic design, is
not equipment specific. The sonar
ratings therefore receive continuation training in the analysis and
classification on a high fidelity, real-time, low cost, part-task trainer. The presentation will
describe and demonstrate the technical innovations of the real-time training
schemes. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. OPERATIONAL AND TRAINING ANALYSIS; THE DEVELOPMENT OF TRAINING DEVICES CONCURRENTLY WITH THE DEVELOPMENT OF AN AIRCRAFT SYSTEM Dr. Bruce A. Smith and
Robert J. Stolle Link Flight Simulation
Division of CAE-Link Corporation Historically, aircrew
training devices were developed after the aircraft were well into production
and after the requirements for the training devices were well
established. These requirements often
reflected aircraft capabilities and failed to take training considerations
into account. Currently, aircrew
training systems demand the design and manufacture of training devices while
the aircraft they replicate are still in development. As a result, training requirements that
drive the development of aircrew training devices as well as contribute to
aircraft and training systems designs must be determined before the first
production aircraft becomes operational.
The traditional Instructional Systems Development (ISD) approach,
which assigns training objectives to existing training media or to the
capabilities of existing training devices, does not readily apply to the
concurrent development of training devices with aircraft systems. This paper describes an approach used for
the development of air crew training deices concurrently with the development
of an aircraft system. This
forward-looking approach defines training requirements, which in turn drive
the design of the aircrew training devices.
These training requirements establish the training capabilities of the
devices as well as the operational threat environments those devices fly
into. Included are the process for
the integration of training requirements into engineering design
specifications, the resolution of technical and cost factors, the
establishing interfaces between the training analysts, engineers and the
users, and the traceability and currency of the training device. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. IMPLEMENTATION OF AN INTEGRATED DIAGNOSTIC SYSTEM FOR A LARGE HARDWARE CONFIGURATION Donald Carpenedo and
Jared E. Shapiro Link Flight Simulation
Division of CAE-Link Corporation Diagnostics have
historically been a low-priority feature of large systems containing numerous
hardware components. Consequently,
the diagnostics designed for these systems were not integrated in any manner:
to execute diagnostics, operators were required at multiple locations;
several different formats were used to report errors; failures at a singe
hardware component often resulted in error messages being reported for tests of
properly functioning equipment. Most
importantly, it took an excessive amount of time to correctly isolate
failures. This paper describes the
features and an Ada implementation of an integrated diagnostic system that
alleviates these deficiencies for a large hardware configuration. It is an integrated system that allows an
operator to select, from a menu display, any or all tests at one central
terminal. As a result, the system is
easy to utilize and efficient. A
priority scheme supports automated sequencing of groups of tests in a
hierarchical fashion. Consequently,
misleading error messages are eliminated because hardware components are not
diagnosed until all equipment on which they rely has been tested. Tests can execute concurrently, greatly reducing
the time required to isolate failures.
Status of all tests is maintained, and a common scheme is provided to
report failures. Finally, the system
is designed for portability and maintainability. It can be easily moved to another hardware configuration and
tests can be added/deleted from the system by updating a database and some
data packages. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRANSFERRING SIMULATION DATA BETWEEN DISSIMILAR COMPUTERS IN AN ADA ENVIRONMENT George A. Allen, Staff
Scientist Link Flight Simulation
Division of CAE-Link Corporation In order to meet
requirements for an Ada-based training system, a Silicon Graphics-based
instructor’s station was connected to a host Concurrent Computer Corporation
main simulation computer complex via a smart shared-memory interface. The
Silicon Graphics system performed all necessary processing required for the
instructor’s station and generated displays on the graphics CRT and flat
panel displays. This paper describes
techniques used to transfer data between the two dissimilar computers in an
Ada environment. These techniques
were incorporated into an Ada code generation program that generated the Ada
code necessary to transfer simulation data between the two systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DEVELOPMENT OF INSTRUCTIoNAL DESIGN GUIDELINES FOR INDIVIDUAL AND TEAM TRAINING SYSTEMS Robert W. Swezey, Ph.D. Science Applications,
International Corporation Eduardo Salas, Ph.D. Human Factors Division Naval Training Systems
Center Both the research literature
and practical experience indicate that persons involved in the design and
development of individual and team training programs have inadequate access
to human factors and instructional design principles during the development
process. This paper discusses a
project that has resulted in the identification and classification of over
500 guidelines which address issues relevant to training program and training
device development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. 89-OBT: EXPANDING THE NAVY’S ASW/ASUW TRAINING CAPABILITIES USING STATE-OF-THE-ART STIMULATION TECHNIQUES Mary Kanarian Zahm, Ph.D. Raytheon Company,
Submarine Signal Division James H. Hammond Naval Ocean R&D
Activity, Stennis Space Center Within the past decade, some
of the congestion in the Navy’s sonar operator training pipeline has been
relieved through the used of on-board front-end-stimulated strainer such as
the, DS-1210, AN/BQR-T4, and AN/SQS-T5.
These evolutionary trainers have been enthusiastically accepted by the
fleet because they support controlled, realistic individual and team training
both dockside and at sea. Recently,
advances in microprocessor development and display design technologies have
enabled the further evolution of the AN/SQS-T5 design to a sophisticated, new
generation, embedded training system designated as the AN/SQQ-89(V)-T( )
On-Board Trainer (89-OBT). This
training system is currently being installed onboard all major surface ASW
ships including AEGIS Cruisers and Destroyers, Perry class Frigates, and
Spruance class Destroyers. This paper
describes the major capabilities and features of the 89-OBT design as well as
the types of individual and team training supported by it. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COURSEWARE CONFIGURATION MANAGEMENT Debra Ann McFee Allen Division, CAE-Link Robert Luckett Link Training Services
Division, CAE-Link In the past there has been
no standard configuration management methodology for the management of
education courseware. This paper
discusses the approach taken by the C-130 Aircrew Training System project
team to develop the methodology required to maintain total Training System
currency and system technical integrity in a constantly changing environment
due to aircraft modification, tactical mission changes, technical changes,
etc. Following baseline
establishment, Courseware Configuration Management, in concert with the
Courseware Support Team, evaluates change requests. The evaluation identifies the potential modification
requirements on the total training program, schedule impact, system
performance and cost/benefit of the change.
Additionally, the unique aspects of conducting the Functional and
Physical Configuration Audits of course ware lessons are presented. This approach to Courseware Configuration
Management offers considerable potential benefits on the life cycle costs
associated with maintaining courseware concurrency because of the ease of
lesson identification, tracking, and updating for any reason. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DEVELOPING ADEQUATE COMPUTER-BASED TRAINING SPECIFICATIONS Dwayne H. Rogers, Ph.D.
and Ellen M. Le Vita, M.A. Allen Corporation of
America One of the most troublesome
problems in developing Computer-based Training (CBT) is inadequate
specification of the desired end product.
This is a problem that plagues all phases of a CBT project but is most
critical in the initial phases. It is
in the project definition phases encompassing the Statement of Work, the
Request for Proposal, the Proposal, and the contract that clarity and detail
are needed. CBT requires many more
development decisions than other media and can be done at many different
levels of complexity. Because CBT
courseware is so much more complex, it must be more extensively specified beyond
what is sufficient for other media.
This article discusses several common problems that result from
inadequate specification of CBT efforts and twenty-two important
considerations that routinely should be included in project definition
documents. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. PROBLEMS INCURRED IN INTERACTIVE COURSEWARE PROJECT MANAGEMENT Kevin J. Brown, Ph.D.,
Marye Ann Kovatch, M.A., Nina Selz, Ph.D. Analysis &
Technology, Inc. Interactive courseware (ICW)
development poses many challenges to Department of Defense (DOD) and civilian
contractors. This paper addresses ICW
in respect of managerial issues associated with ICW development and not its
viability as a training aid or medium. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. COLLABORATION–THE KEY TO LAYING DOWN A FRAMEWORK TO ASSIST INDUSTRY IN MEETING USER NEEDS RAPIER (SAM) FSC MAINTENANCE TRAINING Lt. Col. R.O. Macdonald
CEng MIMechE MOD (A) Maj. (Retd) D.R. Quilter
BA MEd – Training Consultant Mr. G.C. Osborn – British
Aerospace plc Fast moving technology now
being incorporated in military equipments has prompted a radical rethink of
the way in which we train our maintainers. No longer can prime
equipments in isolation adequately meet the requirements and they are now
being supplemented or replaced by part task trainers and simulators. Financial constraints
increasingly demand that the training equipment purchased represents “good
value for money”. The requirement
must be properly identified, the technical feasibility properly assessed and
the cost of the options considered.
To achieve this there must be close co-operation between the user and
industry throughout all stages of the procurement. This paper details the steps
that were taken to provide a maintenance full fidelity simulator for Rapier
(SAM) FSC and highlights the co-operation that exists between the user and
industry. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TEAMWORK AND DATA ITEM DESCRIPTIONS–A MAP TO SOFTWARE AND TRAINING DESIGN INTEGRATION Cathrine E. Snyder, Ned
E. Clapp, Fr., David E. Smith, Michele Terranova Martin Marietta Energy
Systems, Inc. Julie Davis, Joyce L.
Finney, Pamela G. Guthrie, Gail B. Payne, Sheila Webster The University of
Tennessee A team of training
technologists has developed an acquisition structure to help the Navy
Airborne Weapons Training Program in managing the development of desk-top
training systems by the private sector.
The goal of the structure is to meet the special requirements of the
users: NAVAIR managers, Navy trainers, and the fleet. Developing interactive training systems
requires the application of three engineering disciplines: software
engineering, instructional design, and human factors engineering. Each discipline has an associated set of
military standards and Data Item Descriptions (DIDs), but these usually have
not been applied together in the acquisition of training systems. The cost involved in using three sets of
standards and DIDs becomes prohibitive, especially for procuring desk-top
computer-based systems. The alignment
of the three development processes is not specified by existing
guidelines. This paper offers a way
to specify the objectives of training and to ensure that they are met during
the software development process; it also suggests how to integrate human
factors engineering up-front at an affordable level that includes the
recognition of cognitive and affective factors in the training process. Ultimately, it specifies software
documentation and development that should lead to generic programs that can
be maintained and supported by the procuring organization. The acquisition structure is summarized in
a matrix that aligns the review of documentation supporting each engineering
process in an integrated development cycle.
The matrix is a map of the planning, analysis, design, and development
phases that coordinates the data deliverables for training, human factors,
and software development. Only
through the successful integration of the three disciplines – software
engineering, instructional design, and human factors engineering – can future
training goals be reached. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MANAGING COST/PERFORMANCE TRADEOFFS FOR SUCCESSFUL VISUAL TRAINING Bradley H. Wyckoff Star Technologies, Inc. Critical to many successful
training systems is the selection of a visual subsystem which both meets the
requirements for representing real-world phenomena accurately and achieves
the cost objectives. The level of
performance and features required is heavily dependent on the
application. Out-the-window flight
simulation, military vehicle driver training, sensor simulation and heads-up
displays all require different levels of performance and functionality. Potential users must carefully consider
both the requirements for training today and the forecasted needs of
tomorrow. Expandability and upgradability
of current systems, thus, become important considerations. Performance requirements top
the list of things to consider when selecting a visual subsystem. In most cases real-time updates are a
must. Relatively complex scenes
usually require updating at 60 Hz for applications such as part-task training
and target generation. Other
applications depending on the realism and visual cues are required. Aside from basic performance
requirements there are many features to look for, depending on the
application. Users must consider
whether anti-aliasing, level-of-detail culling/blending and haze/fog are
important. Mission features such as
collision detection, height above terrain, and laser rangefinding may be
required depending upon the simulated scenario and level of realism needed. Successful training systems
must not only incorporate the required performance and features but also meet
cost constraints. Successful
management of cost/performance tradeoffs is the key to effective visual
training subsystems that meet the user’s needs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRADEOFFS IN THE CONFIGURATIoN OF COMPUTER IMAGE GENERATION SYSTEMS Rick D. Bess BNN Systems and
Technologies Corporation This paper analyzes the
tradeoffs involved in Computer Image Generation (CIG) system configuration
and their implications for the developers of training systems. Most CIG visual system products have
important interrelationships between system parameters and performance. An understanding of these
interrelationships and their application to training systems will provide the
basis for tradeoff decisions. These
tradeoffs will permit proper alignment of CIG system parameters to training
application requirements, resulting in cost reductions and improvements in
training effectiveness. This paper includes a
comprehensive discussion of the important CIG parameter and performance
interrelationships. For example, it
discusses how viewing range, field of view angles, polygon throughput, and
database density relate to provide different levels of image
effectiveness. This paper also
discusses how optical magnification, screen resolution, and antialiasing
combine to influence the users'’ ability to detect, identify and recognize
object in a scene. In the past, high fidelity
CIG’s have been used for aircraft out the window (OTW) views for training
military and commercial pilots. The
simulator “crew” had a common view and common task. Today, systems simulate tanks and helicopters training multiple
“crew” members, each having different views of the scene and different
tasks. The visual simulation must
support multiple OTW views, periscopes, magnified optical sights, thermal and
TV sensors within the same vehicle.
In this paper, visual system requirements of different training
applications such as ground vehicle driving, and precision gunnery are
reviewed. The paper will conclude with
examples of how to use this analysis of interrelationships and trade-offs to
reduce CIG costs, and to prevent underachievement of training objectives or
excessive specification for visual performance. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A MAJOR IMPROVEMENT IN
AIRCREW TRAINING SYSTEMS Mr. J.J. Shaw Director, Test &
Evaluation SIMTEC, Inc. Mr. William Lloyd Acquisition Manager Directorate of Training
Systems Development Training Systems SPO ASD/YWB Wright-Patterson AFB The design, test, and
operation of aircrew training systems and aircrew training devices rely
heavily upon source information describing the weapon system. In the last 10 years the size of weapon
system source information has exploded into millions of pieces of information;
however management approaches for acquiring and implementing the source
information are virtually unchanged in 30 years. These traditional approaches contain little or no quality
standards, are severely inadequate in today’s environment, and cannot meet
future training needs. Major program problems stemming from these
inadequacies include: extended development time, lack of training program
concurrency with the weapon system, substandard technical quality, higher
program costs, and reduced supportability. This paper presents an
innovative approach to dealing with the source information issue. The Simulator Data Integrity Program,
after documenting existing inadequacies in a 1988 research report, is
proceeding with the development of a source information process
standard. This process standard
abandons the traditional approach of treating source information as an
elusive by-product and instead treats it as an integrated life-cycle
process. When fully implemented, this
new approach will change the way the Air Force, the weapons system contractors,
and the training system contractors do business. It will remove risk from training system programs by putting
the weapon system source information which drives training system design and
testing on a much more stable and predictable basis. This, in turn, will yield benefits in
schedule, cost and technical performance. This first paper to industry
presents the background of the ongoing Simulator Data Integrity Program, the
present status of the program, future program objectives and the challenges
to both industry and Government, to bridge the information gap. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. HOW THE AIR FORCE-LORAL TEAM MANAGED TO ACHIEVE CONCURRENCY OF THE F-15E WEAPON SYSTEM TRAINER (WST) PROGRAM Lt. Col. Charles F.
Smith, Jr. Aeronautical Systems Division Wright-Patterson AFB L. Eugene Frazier Loral Defense
Systems-Akron In October 1988, a
dedicated team of professionals from the U.S. Air Force Aeronautical Systems
Division (ASD), Tactical Air Command (TAC) and Loral Defense Systems-Akron
succeeded in delivering to TAC an F-15E Weapon System Trainer (WST) at the
same time that McDonnell Aircraft Company delivered the first operational
aircraft. In order to achieve this,
many complex real-world problems – technical, management, procurement, financial,
logistic – had to be overcome.
Sharing the details here with the defense simulator/training community
is significant not only because it marked the first time that a major
aircraft training device was delivered to TAC concurrent with the delivery of
the aircraft; and not only because this achievement allowed training to begin
despite a sharply reduced number of aircraft available for training; but also
because the lessons learned from this experience may be translated to similar
programs, and help make concurrency the rule rather than the exception. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. YOUR PROCUREMENT DOCUMENT WORDS CAN LEGALLY HURT YOU Frank J. Sammer Naval Training Systems
Center In this era of “sue first,
ask questions later”, the words used in procurement documents can be used
against the government in support of contractor’s claims. When engineers state the specifics of what
they want they usually do not worry about the “what if someone interprets
these words differently” problem. Contract
cost and schedule impacts may arise when the contractor’s interpretation of
the imprecise language is not the interpretation the government
intended. The Naval Training System
Center is developing ProtectUS, a computer program that can review a document
and identify words and phrases in the document that may be subject to multiple
interpretations. The words and
phrases compose the database ProtectUS uses.
This paper discusses the methodology for the development and
maintenance of that database. It also
presents examples of the “sensitive” words and phrases in the database and
explains how they can be subject to multiple interpretation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EASING THE TASK OF AUTHORING ENGINEERING DOCUMENTS John Oriel Naval Training Systems
Center Over the past twenty years,
the job of preparing the engineering documents for government acquisitions
has become increasingly difficult.
Where a document of fifty pages might have sufficed in1969, two
hundred or more are needed in 1989.
This has happened largely because of extremely rapid technological advancement,
and the accompanying proliferation of specifications, standards, rules and
regulations. It has long since
reached the point where it is unrealistic to expect that government
engineering personnel will have sufficient knowledge at their fingertips to
develop high quality documents in the amount of time that is usually available. Furthermore, it is even more unrealistic
to expect new engineers to build and retain such a vast store of knowledge in
the three or so years that it takes to advance from entry to journeyman
level. Realizing this, The
Engineering Department of the Naval Training Systems Center has set out to
apply the personal computer to the authoring problem in ways that go beyond
its normal use as a word processor and electronic spreadsheet. The overall aim of the effort is to use
the personal computers not merely as labor saving devices, but rather as
instruments to enhance the power of our already-sharp engineering minds. In pursuing the department’s goal, the
author has developed two types of software tools: the first aimed at the
synthesis (authoring) task, and the second aimed at the analysis (reviewing)
task. This paper deals with the
design philosophy and development methods for the synthesis tools. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AN EVALUATION OF SOURCE SELECTION COST PROPOSALS–THE AIR FORCE TRAINING SYSTEMS SPO PERSPECTIVE Thomas Arnett and Captain
Carl E. Fox Training Systems System
Program Office Aeronautical Systems
Division Wright-Patterson AFB The emphasis at Aeronautical
Systems Division (ASD) is to execute a source without discussions or written communication,
i.e., deficiency requests, clarification request, or best and final
offers. This initiative to conduct a
“streamlined” source selection demands the receipt of quality cost proposals. However, the requisite quality has not
always been present for recent training system source selection. Each Training Systems
Request for Proposal (RFP) results in the receipt of a wide variety of cost
proposals. Some provide much more
documentation/information that can possibly be evaluated under the streamlined
process while others are deficient or noncompliant as to content or
procedures. A common problem is the
application of the full (production) funding concept. The move away from
discussions and deficiency reports makes it essential for the offeror to
submit a properly structured cost proposal on the first submission. This paper will describe the key elements
of a minimally acceptable cost proposal and the make-up and operation of the
source selection cost panel. An
analysis of past source selection cost proposal deficiencies will be provided
along with examples and corrective actions.
These past deficiencies come from the historical records of training
system deficiency and clarification requests sent out by ASD along with the
personal experiences of many cost panel chairmen. The intent of this paper is not to decrease or increase the
official government requirements but to give insight on how these
requirements can be met in an efficient and sensible way. Our desire is to communicate this information
in order that offerors will not repeat past mistakes. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CARRIER AIRWING TRAINING–AN INNOVATIVE APPROACH Edward P. Harvey and John
P. McGinn, Jr. BMH Associates, Inc. J.C. Williams Sanders Associates, Inc. A central theme in modern
naval warfare is the ability to conduct joint operations which combine the
tactical aviation elements of two or more carrier task forces. Unfortunately, due to operational
constraints and the complex nature of such operations, carrier airwings are
seldom afforded the opportunity to conduct training activities which
emphasize joint operations. This
paper will highlight how the use of distributed simulator networking
technology can be directly applied to the conduct of carrier airwing
training. It will also show how
simulation networks for carrier airwing training can provide the capability
to conduct joint operations training involving two or more carrier airwings
in a simulated real-world tactical environment. The implementation of such a network will serve to multiply the
effectiveness of shore-based pre-deployment airwing training and will provide
a heretofore unavailable capability to conduct simulated joint airwing
tactical operations in a battle group environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. INSTRUCTOR-MACHINE TEAMWORK IN THE USE OF INTELLIGENT INSTRUCTIONAL SYSTEMS Denis Newman BBN Systems and
Technologies Corp. Cost effective use of
artificial intelligence (AI) in training systems depends on teamwork between
the instructor and the intelligent device.
While AI-based systems are exceptional at providing detailed feedback
within narrowly defined tasks, human instructors are exceptional at dealing
with trainees’ misunderstandings on the task and its scope and at motivating
trainees. Research and development of
an intelligent instructional system, the Intelligent Conduct of Fire Trainer
(INCOFT) demonstrates that an AI system can provide a powerful tool to assist
instructors in producing proficient graduates. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AUTOMATED TOOLS, ADA AND CUSTOMER REVIEWS A CANDIDATE APPROACH Jerry H. Hendrix Boeing Military Airplanes Simulation and Training
Systems In today’s fast-track
technology explosion, the productions of software for real-time systems is
enhanced by the availability of technological advances such as automated
tools and the Ada programming language.
The use of these advances offers increased productivity and shorter
schedules when used properly. The use
of automated tools is helpful but may lead to a systems design that is
decoupled from the software product.
Some tools force users to use a methodology which leads to structures
which may not directly translate to a higher order language software
structure (for example, open ended if statements). Not using tools in tight-scheduled programs may lead to a
paper-intensive development increasing schedules and cost. There are many tools available today that
offer design and documentation assistance in every development phrase
(Automated Requirements Analysis Tools, Graphical Object Oriented Design
Tools, Boeing’s own Automated Software Engineering). A proper Ada development methodology can
offer assistance in every developmental phase. The dilemma facing software developers today is how to
integrate the proper toolset and Ada approach to allow the best product and
give the customer a full understanding of the development. The customer must assure correctness,
completeness and consistency although he may not fully understand the target
software and complexity of the Ada language.
It is up to the contractor to expose the customer to the development
in such a way as to allow him to properly critique the development
activities. This paper will offer a
candidate approach to coupling automated tools with Ada developments and
customer reviews. It will present
criteria for developmental tools selection, such as commonality of tools host
to software development host, user interface considerations and methodology
consideration. The paper will also
present how these tools are integrated in a common environment, how an Ada
development is enhanced by automated tools and how the customer can benefit
from the proper mix. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EMBEDDED TRAINING DESIGN CONSIDERATIONS Stephen A. Leishman Training Analyst Boeing Military Airplanes Embedded Training (ET) has
the potential to increase the expertise of system operators in accomplishing
their primary mission. ET is
currently viewed as a complement to the total training media. Training requirement design
considerations, from a user’s viewpoint, include the need for operator
control, performance monitoring and recording, dialog with the operator and
ET scenario generation. Hardware and
software design requirements include safety; weight, power, cooling and space
considerations; the use of existing system capacities, and growth. These design considerations must be
addressed as early as possible to produce a training effective and cost
effective system capability. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A TEAMED APPROACH ADDRESSING EFFECTIVE OFT UTILIZATION Lt. Col. C.C. Martindale Luke Air Force Base Dr. W.W. Hosler CAE-Link Corporation Link Flight Simulation
Division A teamed effort from 1985 to
the present involving the user, procuring agency, and the contractor has
resulted in a 90% improvement in OFT utilization. Besides significantly improved utilization, issues have been
addressed which have resulted in documented user acceptance of the training
device. The application presented in
this paper is for “school-house” training of USAF pilots at Luke AFB. The structured methodology utilized by the
user to achieve improved OFT effectiveness included problem definition, a
literature review, and a needs/requirement survey of more than 500
pilots. The results of the user
analysis led to changes in the training devices design, training philosophy,
and training syllabus. Also, the
issues of concurrency and user validation were explored. The problem definition was initiated in
1985 by a General Office Review. The
user’s literature review, requirements analysis, and survey validated the
initial problem definition.
Off-the-shelf technology was selected for a limited-field-of-view
visual system and totally redesigned instructor station. Also, task-specific training replaced the
mission training approach. A
three-tier training device syllabus was used to assure that fundamental tasks
were learned prior to being practiced in the aircraft. The outcome of these efforts has been
enhanced OFT utilization through user-initiated and defined
requirements. The teamed effort was
instrumental in addressing these issues in a timely manner. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DEVELOPING TRAINER SPECIFICATIONS FROM TRAINEE NEEDS FOR THE CANADIAN PATROL FRIGATE COMBAT SYSTEMS Tom Hay, Ph.D.,
Behavioural Team, A Corporation, Gord Forbes, Thomson CSF
Systems Incorporated Robert Bloom Ph.D., JWK
International Corporation Cost-effective military
training devices are based on trainee needs not technological
capabilities. This project developed
specifications for training devices for Combat Systems operators,
maintainers, and teams for the Canadian Patrol Frigate (CPF). An integrated training systems model
included (a) determining resource requirements and (b) developing training
content, methodology, and technical documentation based on task and
performance data. Such models can
guide the use of trainee requirements as the basis for trainer design and
functionality. This paper provides an
example of how to make the models work.
Trainee tasks determined functional specifications for the hardware
and software, in terms of (a) training media, (b) fidelity and simulation
requirements, and (c) essential and desirable trainer characteristics. A resource requirements analysis indicated
(a) the number of trainee positions needed in peak and steady-state
conditions, and (b) the annual training input, instructor billets, and
lab-loading requirements for the training devices in the Canadian Forces
Fleet School setting. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ZEN AND THE ART OF ATS MANAGEMENT Major David C. Johnson
ASD/YWSA Wright-Patterson Air
Force Base William A. Reed CAE-Link Corporation C-130 ATS Program Since 1984 the Military
Airlift Command (MAC) has moved to improve aircrew training through the use
of Aircrew Training Systems (ATS).
ATS’s represent a radical departure from MAC’s traditional training
approach because of the autonomy given the ATS contractor in creating and
operating these training programs – an autonomy given the contractor in
exchange for a qualitative guarantee of ATS graduates. Reliance on this guarantee, however has
limited utility in defining the relationship between the using command and
the contractor during ATS development.
ATS success requires an acknowledgement by the using command, the
acquisition command, and the contractor that ATS development, and operation,
is an integrated, long-term venture.
That acknowledgement must occur from the outset of the ATS
program. A cooperative managerial
approach dedicated to fostering a sense of mutual ownership among all participants
is paramount. The ATS concept
necessitates modification of traditional management functions, modifications
derived from “lessons learned” and a modicum of intuitive insight. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. MISSION REHEARSAL–MORE THAN JUST ANOTHER SIMULATION Randy Wiggers, CW4, AH-64
Instructor Pilot Fort Rucker Leonard K. Hiteshew and
Ron Matusof Link Flight Simulation
Division of CAE-Link Corporation A battle commander, in
planning and accomplishing a mission for today’s battlefield, must consider
an infinite number of variables and uncertainties, including a complex
combination of individuals, equipment, terrain, and environment. With these myriad decisions by individuals
and crews, the need for training in decision making and tactical operation
has become critical. However, without
prior preparation and an in-depth and timely rehearsal, dealing with this
combination of complex variables can lead to disaster. Mission rehearsal is required by all crews
to be fully qualified for today’s complex battlefield. Rehearsing missions utilizing fielded
mission equipment fulfills only a part of the requirement. A full system that could evaluate
situational awareness, decision making, team coordination, and employment of
units in combat is needed to bridge this gap. With simulation, the environment would represent crucial
aspects of the real world by properly preparing the crew and weapon system to
complete specific missions. This
paper discusses the definition of mission rehearsal, mission training, and
mission simulation. It further
addresses mission rehearsal from a training standpoint, makes a comparison
and subjective analogy between the mission and mission rehearsal, and
proposes a set of requirements necessary to provide simulation systems
capable of supporting mission rehearsal. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ACHIEVING MISSION REHEARSAL OBJECTIVES EMPLOYING MISSION-ORIENTED SIMULATOR
DEVELOPMENT Robert Monette, AH-64
Instructor Pilot Fort Rucker Samuel Knight and Gary
George Link Flight Simulation
Division of CAE-Link Corporation The key to facilitating an
“adequate” Mission Rehearsal capability lies in the training system
itself. The challenge to the military
and the simulation industry is to judiciously and cost-effectively apply
today’s technology to create the simulated aircraft and mission environment
fidelity required to meet Mission Rehearsal performance objectives. Traditional development concepts, however,
may be inadequate. We are no longer
concentrating on training specific tasks, but rather are now involved with
complex performance objectives such as tactical awareness, interpretation,
anticipation, and prioritization, crew and combined team coordination; and
tactical decisionmaking. The criteria
for such objectives are not readily definable and in actuality can vary from
crew to crew and situation to situation.
Consequently, a system to meet such objectives cannot be easily
specified. This paper addresses the
challenge imposed by Mission Rehearsal performance objectives and fidelity
requirements and discusses an effective solution to supplement traditional
specification; Mission-Oriented Simulator Development. This concept, demonstrated on the AH-64
Combat Mission Simulator, provides techniques incorporating military and
developer teamwork to assess and refine the evolving system throughout the
development cycle, based on the user’s evolving “mission” requirements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AIRCREW TRAINING DEVICES, TESTED FOR TRAINING Peter Kilger, Wendell
Morgan, and David Thomas CAE-Link Corporation,
Link Flight Simulation Division Lt. Col. John Clapp, USAF
RET. Kirtland AFB Now that the industry has
acknowledged that training requirements must drive training device design, it
makes sense that the training device should also be tested against these same
requirements. From extensive front-end
analysis through device design, training requirements are a major
consideration, yet traditionally contractor test is limited to hardware and
software specifications. In many
cases this has led to a device that, although technically compliant with
contract specifications, was unable to accomplish the training for which it
had been purchased. On a current Link
ATD (Aircrew Training Device), final contractor verification test objectives
and customer acceptance test objectives are being oriented toward a fully
integrated system and the training that the device is designed to accomplish,
in addition to the contract’s technical specifications. Link’s approach on this ATD is to
include “Mission Test” as a phase of
the contractor testing. This mission
test is being designed and accomplished by company personnel with operations,
training, and engineering backgrounds, in close coordination with the Air
Force users. This cooperative
approach is critical, particularly with a concurrent development program
where aircraft design and its mission are changing. Mission Test will ensure that the training system can
accomplish the user’s training objectives by flying “real world” sorties in
the ATD that incorporate all the tasks the user intends to train in the device. The combined Link-Air Force team will test
the interaction of the entire system, including crew and instructors, for all
tasks under a variety of conditions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ISD STANDARDS–THE LEGITIMIZATION OF A PROFESSION Linda G. Jensen Electronics Systems
Division of the Grumman Corporation Simulation/Trainer
Products Because it is an arcane
discipline, rife with jargon, subdisciplines, varied approaches to
application, and seemingly capricious costing techniques, the field of
computer-based instructional design is commonly viewed with a mixture of
suspicion and awe. Instructional
designers often lament that they cannot convince
management/administration/the customer that what they propose is necessary,
cost-effective, and generally useful.
The customer has difficulty evaluating proposals because terminology,
applications and methods vary widely from one bidder to the next. Attempts to impose order have been made by
customers including increasingly detailed requirements in their requests for
proposal, but this has become part of the problem, too. Standards are the key to banishing the
users’ perceptions of haphazard or unscrupulous business practices while
ensuring that their needs and ours are met.
Among the tools required to establish ISD as a true professional
discipline are standard terminology, applications guidelines, performance
criteria, and quality control. This
paper will detail why we need standards, the types of standards necessary,
and address some strategies and methods for creating and implementing such
standards. The discussion of types of
standards will be organized by the relative importance of each standard, and
will include details of some suggested guidelines and explore the strengths
and weaknesses of some existing policies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DEFINING SIMULATOR REQUIREMENTS BEYOND RELIANCE ON
METHODOLOGY Samuel F. Bass AAI Corporation The definition of simulator
requirements does not happen by chance; it is a process requiring
comprehensive planning, critical thinking, and close teamwork among training
specialists, specification developers, subject matter experts, and
engineers. The process, however, is
not the subject of this paper, which takes a more practical case study
approach to (1) present some examples of necessary simulation features that
run counter to our expectations and therefore may not be identified in a
carelessly conducted analysis, and (2) examine the impact of various training
philosophies (often unarticulated) on the utility of simulation systems. Emphasis is placed on the facts that
simulators are intended to train, not simply simulate; that engineering
elegance is not synonymous with training effectiveness; that simulation
fidelity is not the measure of simulator utility; and that simulators that
don’t actively assist in the evaluation of trainee performance waste time and
money. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRAINING REQUIREMENTS EVALUATION FOR A HELICOPTER OBSTACLE AVOIDANCE SYSTEM STUDY P.H. Cerchie McDonnell Douglas
Helicopter Company This paper describes a case
which utilized simulation during the requirements phase of system definition
to insure the best possible operator-machine interface while minimizing the
acquisition cost. Part task and full
man-in-the-loop simulations were run at various points during the course of
the study. The objective was to
evaluate obstacle sensor/display system parameters in a realistic flight
simulation. This activity was
conducted by the McDonnell Douglas Helicopter Company under contract to the
U.S. Army Center for Night Vision and Electro-Optics (C2NVEO). The Obstacle Avoidance
System (OASYS) study focused on the evaluation of four sensor systems
intended to provide obstacle warning information during night condition
flight using the Pilot Night Vision System (PNVS)/Integrated Helmet and
Display Sight System (IHADSS) as the only source of visual information. The study requirements
called for the use of current AH-64/PNVS qualified, non-simulator pilots as
subjects. All pilots performed the
task using the new sensor/warning systems as modeled in the simulation
facility. To avoid severe learning
effects during experimental data collection, certain procedures were
evaluated to optimize the training requirements. These included: 1) determining the best approach to equipment
familiarization; 2) the transfer of training from an out-the-window visual
display to a helmet-mounted display (IHADSS); 3) determining performance
criteria to establish subject readiness; 4) when to discard a subject as a
result of excessive training time (cost-effective use of simulation time). A general description of the
study will provide a context for the various trade-offs and decisions which
are documented in the paper. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. EFFECTIVE DOCUMENTATION–THE ART OF TRAINING THE USER Lieutenant Colonel Bob
Ewell (USAF), Ed. D. Commander, 3423d
Technical Training Squadron Peterson Air Force Base This paper promotes effective
user documentation through an integrated approach and training-based
process. When user documentation is
integrated into the system development process, the results include better
quality systems, enhanced testing, less maintenance cost, and better user
acceptance. A training model for
developing user materials consists of five steps: identify requirements,
analyze the target population, develop objectives, develop materials, and
evaluate the training. The first two
steps define the training as the difference between what the system requires
users to know or do and what they know and can do now. The third step addresses instructional
level and domains of learning: cognitive, affective, or psychomotor. Once the preliminary analysis is done, the
user materials need to be developed with proven communications and packaging
principles. Well-designed user
materials developed along with the system are critical to the success of CBT. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRAINER CONCURRENCY–PROBLEMS AND SOLUTIONS Dr. Eric C. Haseltine Training and Support
Systems Group Hughes Aircraft Company Military training simulators
frequently do not faithfully represent prime vehicles and systems. Simulated avionics and weapons systems,
for example, commonly lag those of the prime vehicle by 18 to 24 months,
greatly reducing the effectiveness of many trainers. In the future, as the complexity and
flexibility of weapons systems increase, the difficulty of maintaining
trainer concurrency will grow. Recent attempts to solve the
concurrency problem have focused on a greater involvement of prime vehicle
manufacturers and more timely dissemination of vehicle data to simulator
vendors. However, these measures
alone cannot achieve trainer concurrency unless simulators are properly
designed form the start to handle instructional features such as freeze and
record/replay in conjunction with on-board processors, sensors, and
weapons. Furthermore, designs to
achieve concurrency must recognize that budget constraints will pose a continuing
threat to realizing concurrency over the life of a trainer. This paper presents a
methodology for making up-front design decisions to achieve trainer
concurrency in the most cost effective manner. The methodology is a trade-off analysis that considers a)
number of trainers to be procured, b) frequency of update or modification of
each vehicle subsystem, c) recurring and non-recurring costs of candidate
simulation, emulation and stimulation techniques for each subsystem, and d)
fidelity achievable for candidate simulation, emulation, and stimulation
techniques in comparison to training requirements for fidelity. The methodology is
illustrated through a design trade-off analysis for a fighter radar
simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. AN INTEGRATED TRAINING SYSTEM FOR PERSONAL ENHANCEMENT Deborah Lawson McCormick,
Ed. D. Paul L. Jones, Ed. D. Chief of Naval Technical
Training The major goal of Navy
training is to produce a well-trained sailor in the shortest possible
time. Accomplishing this goal means
optimizing the sailor’s experience at the training command, i.e., providing
maximum opportunity for learning.
Optimization of training time becomes even more critical in the face
of an increased number of students with basic academic deficiencies – poorly
developed math, reading, and study skills.
With these ideas in mind, the Naval Construction Training Center,
Gulfport, Mississippi, in conjunction with the Chief of Naval Technical
Training and the Navy Personnel Research and Development Center, initiated a
project known as the Personal Enhancement Program (PEP). This project was designed to provide
students with increased opportunities for learning through the establishment
of an integrated learning center supporting seven technical fields taught at
the commands. PEP is fundamentally
computer-based, using inexpensive microcomputers. Courseware is, for the most part, developed by schoolhouse
personnel using the Computer-Based Education Software System (CBESS), a
family of Navy-owned authoring programs.
The paper discusses conceptualization and implementation of the
program and presents future plans for the project, which include the
establishment of “satellite” centers at various locations at the command. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. NAVAL TACTICAL TRAINING FOR THE 2000 Commodore Eli E. Rahav MARTEAM, Inc. Senior Maritime
Consultant Elbit Computers, Ltd. The trend toward development
of better naval weapon systems longer range and more sophisticated missiles,
electronic warfare and computer based command & control, direct naval
planners to invest in bettering the tactical command performance –The ability
to draw the right conclusions and make correct decisions in much shorter time
frame. The proliferation of modern
weapon technology is such that naval tactical doctrine can not rely solely on
technological superiority of the weapon systems and combat commanders have to
employ good tactics to win. Training
for taking the right decisions in time in the unpredictable and rapidly
changing modern naval combat requires a lot of prior mental investment. A most valuable tool required to achieve
effective and efficient tactical training is the naval tactical trainer. The trainer’s design must encompass an
integral tactical training philosophy defining the requirements from it and
ensuring its values as a cardinal training aid and as the ideal setting for
tactical creativity and development. This paper outlines the
requirements from a tactical trainer emphasizing essential issues and
supporting them with an overall concept of trainer utilization and
possibilities for introducing Artificial Intelligence in the trainer. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ARMOURED VEHICLE CREW TRAINING – A EUROPEAN APPROACH Jean Baradat Thomson-CSF Simulator
Division Two major factors are
influencing the efficiency of armoured vehicle crew training: separate versus
or complementary to crew training at various levels and simulator performance
necessary to meet the training objectives. The paper stresses the
specific requirements, or acceptable limiting factors attached to each
function, and how they can influence the organization of the trainer, the
training scenarios, the modelling level, and the nature and quality of the
simulated environment (mainly visual and motion). Cooperation/coordination are also required when groups of
people are to be trained. The
training efficiency largely depends on the monitoring of the exercise and the
tactical credibility of the manoeuvers taking advantage of the terrain relief
and vegetation, etc. Artificial
intelligence is a good way to provide the scenario with the necessary
tactical realism. This paper reviews the major
approaches taken in these areas. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TRENDS IN NAVIGATIONAL CHARTS AND VISUAL DATABASE CORRELATION Ali Davoudian General Dynamics
Corporation Correlation is quickly
becoming an important topic in the simulation community. The need for improved processing speed for
correlated visual scene data is becoming more critical. With the increased demand for correlated
data, more attention will have to be devoted to correlation methodologies so
that efficiency and productivity can be improved upon. Mission Planning requires
significant cultural and terrain features used as navigation way-points, to
be accurately depicted on paper navigation charts. Because simulated worlds do not exactly match the real world, a
process developed at General Dynamics provides the capability to generate
paper navigation charts, which provide 100% correlation to the
Out-Of-The-Window visual scene. The
importance and usefulness of correlation between Out-Of-The-Window visual
database and various types of sensors has led to the design and
implementation of correlated topographical charts by utilizing converted
visual database to Defense Mapping Agency (DMA) formatted database, as
primary source of data. This report addresses the
methodology used for the navigation chart development by identifying and
defining those parameters that characterize database correlation and its
fidelity. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE APPLICATION OF EXPERT SYSTEMS FOR USE IN FRONT END ANALYSIS DURING TRAINING PROGRAM ACQUISITION AND DEVELOPMENT Richard T. Goins, Walter
W. Marshall, Ed.D., Stanley L. Levine, Ed.D. Douglas Aircraft Company McDonnell Douglas
Corporation Expert system tools used at
Douglas Aircraft Company are presented to aid a subject matter expert in
preparing a front-end analysis for instructional systems. Rules are given for selecting tasks for
initial training and for refresher training.
In addition, another automated tool used for the front-end analysis
and selection of acceptable media is discussed. Decisions for selecting tasks for initial and refresher
training and for identifying acceptable media are presented as major cost
drivers of a program. The expert system tools,
tasks selected for training, and tasks selected for recurrent training were
embedded in the copyrighted data base.
After testing, they were conventionally programmed and now reside on
an IBM mainframe and as personal computer tools. However, media selection is independent of the copyrighted data
base because this tool has found additional uses in data bases of other
systems with different requirements. These
expert system tools are all rule-based and utilize various expert system
shells for their development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
© 1999, 2000, 2001 Simulation Systems and Applications, Inc. All Rights
Reserved.