|
Simulation
Systems and
Applications,
Inc. |
|
| Info Engineering | ||||
| Company Info | Press Releases | Simulation Resources | Tampa Bay Links | |
TABLE
OF CONTENTS
Innovation in the Development of
Space-Based Visual Data Base
Terrain
Independent Feature Modeling
Psychophysical
Approach to Visual Display Acceptance
The
Automated Systems Approach to Training (ASAT)
Recommended
Procedures for Implementing Cost-Effective Embedded Training into Operational
Equipment
A Process to
Evaluate Training Media Alternatives
Combining
Real-Time and Time-Sharing Services on a Multiprocessor
An Inter
Task Protocol for a Multi-Processor Simulator
Network
Requirements for Distributed Tactical Training
The
Standardization of Protocol Data Units for Interoperability of Defense
Simulations
Aircrew
Strategy/Intent Detection System
Reduced Crew
for Opposing Force Surrogate Vehicles at the National Training Center
Numerical
Identification and Estimation–an Efficient Method for Improving Simulation
Fidelity
The
Simulation of the Dynamic Interaction of a Hovercraft Entering a Support Ship
Well Deck
Selecting a
Geographic Interface for Air Traffic Control Radar Simulation
Mission
Rehearsal Database Requirements and Technologies
From Source
Materials to Data Bases–Higher Fidelity at Lower Cost
Modeling
Systems Software Architecture
Micro-Computer/Array
Processor System Design for Active Sonar Simulation
Weapons Team
Engagement Simulator
Automated
Adaptive Instruction for Embedded Training
Automatic
Scenario Generation and Control for Tactical Training Systems of the 1990’s
Using
ARTIFICIAL INTELLIGENCE (AI) in a Maintenance Diagnostics and Training
Simulator
Application
of FDDI/XTP Network Protocols to Distributed Simulation
ON THE ROLE
OF DISTRIBUTED ARTIFICIAL INTELLIGENCE (AI) IN LARGE SCALE NETWORK SIMULATION
Electric
Control Landing–A Low Cost, High Performance Alternative
DC
Servo-Motors for High Performance, High Reliability Control Loading in Flight
Simulators
A Midi-Based
Aural Simulation System
Two
Approached for Implementing Full color Helmet Mounted Display Suitable for
Training and Research
Advanced
Raster/Calligraphic CRT Projector
Semi-Automated
Force Simulation Using a Blackboard
The Application
of Artificial Neural Systems to the Training of Air Combat Decision-Making
Skills
The Benefits
of Desktop Rapid Prototyping
Using Speech
Recognition in Real-Time Training SystemS FiNding the Balance
Applying
Mathematical Modeling technology to the Study of Team Training and Performance
Threat
Databases–are we Repeating Ourselves?
Teamwork–An
Acquisition Management Approach for Networking Trainers
Pilot
Training for the European Fighter Aircraft–Getting it Right
B-2
Simulator Acquisition the Acquisition Strategy for the 90s
Planned
Rapid Obsolescence of Training
Organizational
Barriers to Object-Oriented Development
Proposal
Analyses by Fast Action Negotiation Group (FANG) Teams
Total
Quality Management (TQM) in the Competitive (Confrontational) Acquisition
Environment
Training
Cost Data Enhancement System (T-Codes)
Mission
Rehearsal Behavioral Research Issues
Mission
Training and Rehearsal Employing Simulation to its full Potential
Interoperability: the Key to Successful Team Training and
Rehearsal
A Computer
Based Performance Measurement System for Team Training
Developing
Measurement Within an Evolving Training
Program
Is Total
Contract Training Still Viable? An
Update on E-3 Total Contract Training
The C-17
ATS–Caballing, Kibitzing, and Cohabiting
Harrier GR
MK 5/7 Advanced Technology Mission Simulators
Effective
Air Combat Team Performance–with Bandit’s Help
Advanced
Amphibious Assault (AAA) Program–an Early Consideration of Required Training
Systems
Training
Scenarios for Space Station Freedom
Designing
Concurrency into a Training Curriculum Using Computer Based Training
|
Innovation in the Development of Space-Based Visual Data Base Steven M. McCarter and
John L. Richard McDonnell Douglas
Company When tasked with the
development of a space-based visual data base on a non Z-buffer type image
generator, engineers at mcDonnell Douglas Helicopter Company encountered
several problems. These problems
included polygon distribution, curved surface shading, texturing, and
allotment of moving models. As
always, a finite number of polygons
was available per visual scene.
Judicious use of these polygons was employed at every stage of
development, the intent being to provide the most accurate scene content
possible. Trade-offs between curved
surface shading and texturing were examined, and made when deem
appropriate. Last, but certainly not
least, the number of complexity of moving models would play an important role
in the development of the McDonnell douglas Helicopter company Visual System
Analysis and Demonstration data base. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from I/ITSEC’s Website. Terrain Independent Feature Modeling L. Charles Clark and
Michael A. Cosman Evans and Sutherland
Computer Corporation Historically, much of the
time and expense of developing visual environment databases has occurred in
the process of customizing three-dimensional features to fit properly on the
terrain skin, and this interdependence has often imposed limitations in
terrain fidelity and teature placement and density. A new Evans and Sutherland system performs this terrain/feature
marriage in real-time with special feature-comforming processes which are
implemented in the CIG hardware and which rely on depth-buffer visual
priority solution. This allows
modelers to optimize the terrain model for maximum fidelity, and create and
organize the feature overlay without regard for the topography of the
underlying terrain, greatly simplifying feature design and placement. Modelers can work at much higher levels of
abstraction, while generating visual environments which are more accurate and
realistic. This paper describes a
new set of modeling strategies which convert high-level feature
representations into displayable databases.
Broad-brush feature descriptions such as DMA DFAD or 2851 can be
rapidly transformed into compact data structures which create dense
high-fidelity visual environments.
Geo-Typical and Geo-Specific features can both be readily accommodated
where mandated by mission requirements, and advanced hardware instancing
modes allow features to be highly customized with each placement, achieving
high compression of the feature database.
The development process may be largely automated, and feature and
terrain production can be performed in parallel, greatly reducing database
development time and cost. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Psychophysical Approach to Visual Display Acceptance LCDR Michael G.
Lilienthal Naval Air Systems
Command There has been a rapid
development in photo-based generated imagery for flight simulators without an
accompanying development of knowledge, test, and acceptance criteria. Trainer design engineers have developed
visual displays based on years of previous experience rather than upon aircrew
visual phychophysical requirements.
The criterion for the merit of a display has relied heavily on the
acceptance of the visual system by a few experienced aviators and program
managers. Visual scientists and psychophysicists
have played a minor role in deciding how and what visual information must be
displayed in a simulator to ensure that the scene provides the proper cues to
accomplish the training tasks. This paper presents a
review of several Navy performance specifications for visual flight
simulators and proposes a psychophysical scaling test and acceptance approach
for visual cue requirements. The move
to photo-based systems with increased texturing fulfills part of the
requirement for visual scene cues.
However, the visual systems must not only generate the proper number
of leaves on trees, but they must give the aircrew sufficient dynamic visual
cues. The aircrew should receive the
same psychophysical cues that are needed in actual aircraft flights. These include, for example, the same depth
cues, vection, velocity cues, perceptual experience, and closure cues as
experienced in flight operations.
Highly reliable direct psychophysical measurement techniques are
proposed as part of the test and acceptance protocol for such visual flight simulators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Automated Systems Approach to Training (ASAT) W. R. MacDiarmid and
Patrice Pierce, SAIC Dr. Ray Perez, Army
Research Center This paper describes ASAT,
the Automated systems Approach to Training System, which has been designed to
automate many of the procedures involved in the Army’s Systems approach to
training. It provides information on
the background of the project, specifically addressing the problems that
heretofore confronted the training development community within the TRADOC
school system in accomplishing their training support mission. It describes the problems involved in
analyzing units and the jobs of individual soldiers and designing, developing
and producing training support materials (in both the collective and
individual training arenas) for use by commanders, training managers,
trainers and soldiers in active and Reserve Component units throughout the
Army. The functional design that
emerged to resolve those problems is then discussed and the capabilities of
the prototype system are explained.
Specific issues such as hardware suites, use of commercial-off-the-shelf
software, man-machine interface, and data base design are addressed. The paper then goes on to give the results
of the economic analysis and the formative evaluation of the prototype
system. Based on those empirical
findings, the paper then presents suggestions for making ASAT even more
responsive to the needs of those involved in collective and individual
training analysis, design and development and how the mature ASAT can be
integrated into the TRADOC TRAMOD system This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Recommended Procedures for Implementing Cost-Effective Embedded Training into Operational Equipment L. Bruce McDonald,
Ph.D., University of Central Florida JoAnn C. Rullo,
University of Central Florida With the increased
sophistication of weapons systems and the reduced funds for operating these
systems, the military is experiencing significant skill degradation, leading
to degraded combat readiness.
Embedded Training has been proposed as a solution to this problem and
substantial research is underway to develop efficient Embedded Training
design principles. However, large
numbers of weapons systems are currently in development and the designers
need guidance now on how to design Embedded Training into those systems. This paper presents an
approach for determining the most cost-effective training capabilities to
embed into the operational equipment.
This approach is based on the consolidation of research in the areas
of Embedded Training and skill degradation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Process to Evaluate Training Media Alternatives Dr. Erik S. Hougland
and Dr. Dennis S. Duke Naval Training Systems
Center This paper describes a
process used to evaluate various types of media used in a training
organization. The process used as its
basis a training device selection model that incorporates concepts of
training effectiveness, technical efficiency and cost into an algorithm in
order to determine the most effective training device(s) to be utilized in a
training situation. This algorithm
uses weighted scores as a basis for determining an optimal rank ordering in the
three categories of training effectiveness, technical efficiency and
cost. The final determination of
which media are the most effective in training students is made by the
analysis team utilizing data provided by the model. This paper provides a description of how the process was used
by the analysis team in evaluating the training situation at the Marine Corps
Security Force battalion. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. James O’Day Hughes Flight
Simulation Operations DOD-STD-2167A is rapidly
becoming an international defacto standard for software development in the
defense industry. This is largely due
to the size of the Department of Defense market for software intensive
applications and the lack of a readily available and more widely accepted
standard for software development. At
the same time DOD-STD-2167A is on its way to becoming one of the most widely
used standards, it is also one of the least understood software development
standards in history. Misconceptions
and confusion about the application and tailoring of DOD-STD-2167A are common
and stem from a variety of factors.
This paper will discuss some of these factors as well as issues,
potential pitfalls, and approaches to applying DOD-STD-2167A. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Combining Real-Time and Time-Sharing Services on a Multiprocessor Zira Aral, Ilya
Gertner, and Dave Mitchell Encore Computer Corporation Multiprocessor systems offer
a unique opportunity to provide general-purpose time-sharing services without
sacrificing the deterministic behavior and minimal latencies required for
real-time applications. It is possible
to achieve this by partitioning the set of processors into two parts: (1) part is dedicated to time-sharing; (2)
part is dedicated to real-time computations and control. Many existing approaches to real-time
operating systems are based on modifying the base operating systems in order
to meet the real-time constraints.
The result is an environment that is both very costly to develop and
maintain. Our approach combines the time-sharing and real-time services in a
unique way; traditional time-sharing services continue to run as part of the
operating system; while real-time services are implemented at a user-level
that run on top of the dedicated set of processes called gangs. The result is a system that provides all
traditional operating services (on System V) and still provides real-time
services (for flight simulators). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Inter Task Protocol for a Multi-Processor Simulator Ken Fearn and Graham
Shanks Marconi Simulation A Business Unit of Marconi Command and Control Systems,
Limited The paper looks at the
relative merits of multi-processor and single-processor architectures and
then describes an architecture, which promises to confer the benefits of
multi-processor designs without incurring the traditional penalties. This architecture is built around an Inter
Task Protocol (ITP) which is independent of language, operating system and
hardware, and can therefore be implemented in any computing environment. The ITP provides a consistent method for
any program/task/process within a simulator to talk to any other, either within
a single processor or transparently across processor boundaries. The ITP is true to the aims of Object
Orientated Design in that it encourages the larger units of a simulator
(program/task/process) to be self-contained and only accessible through a well-defined
interface, which totally hides the implementation of the function. The second part of the
paper looks at how ITP has been applied within a large simulator employing a
mixed architecture of Ada on 68020 processors and C in MS-Windows on 80386
PCs. The problems of implementation
of the protocol will be examined, especially with respect to Ada and how this
impinges on the tasking mechanisms, the operating systems and the underlying
network. Finally an assessment is
offered of the success, or failure, of the ITP in regard to achieving the
initial objectives: ·
Provide an environment
for the development of an individual sub-system in isolation from the
remainder of the system. ·
Provide an
architecture, which imposes no software hindrances to growth over more
hardware. ·
Provide a route to simple
and pain free integration of the sub-systems into a complete system. ·
Encourage the design
of re-usable tasks. ·
Reduce the risks
involved in developing a large system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Network Requirements for Distributed Tactical Training Thomas L. Gehl and
Joseph J. Brann, Ph.D IBM Corporation The Department of Defense
(DOD) has many individual and crew trainers that provide high-fidelity full-
and part-task training for a specific element or sub-element of its weapons
system. With the exception of the Simulation
Network (SIMNET) suite of tank trainers, most DOD trainers are not
sufficiently interconnected to provide simulated battle environment tactical
training. Recently, in workshops such
as Standards for the Interoperability of Defense Simulations, the DOD
emphasized the need for interoperable training systems across the armed
services. To satisfy this demand, the
DOD and industry are currently working together to develop a real-time
network protocol standard that has major implications on the development of
future training systems. Network
simulation is an innovative and exciting solution to many training needs,
which have a broad range of network requirements. The network requirements need to be specified for each training
application to determine the implications of interoperable simulation. This paper will define some
network requirements for tactical training.
We will first discuss the user’s needs that we determined from our
involvement with the Naval Training Systems Center, the Project Manager of Training
devices, the Naval Oceans system Center, the Naval Sea systems Command, the
Integrated systems Test, and the current standards process. From the user’s needs, we will specify
network requirements that address the issues of mediums, interfaces,
bandwidths, costs, latencies, protocols, and expansion. Finally, we will discuss our experience of
integrating commercial technologies, government standards, and university
research into a network prototype to study the effects of network simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Shipboard Training Control–An Approach for Networking Multiple Embedded and Appended Shipboard Trainers Robin M. Rouleau AAI Corporation Meeting the challenge of
providing more efficient naval training requires that the effectiveness of
the existing embedded, appended, and pierside training devices be improved so
that they can provide total training to combat system personnel. By appropriate interconnection of these
trainers, combat system teams can train together in a coordinated exercise
without leaving their ships. The
approach chosen is to connect training devices associated with a particular
ship into a central shipboard node.
This node is connected to other nodes, hence other ships’ trainers,
via the Navy’s local/long haul simulation network. Hardware and software is designed so that it can be adapted to
stimulate many trainers with minor reconfiguration. Important features of the controller include the capability to
generate and run scenarios and to support shipboard display and control of
the tactical situation using touch screen displays. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Standardization of Protocol Data Units for Interoperability of Defense Simulations L. Bruce McDonald,
Ph.D., Christina Pinon, Robert Glasgow, and Karen Danisas University of Central
Florida The SIMNET program has been
a pioneer in “multi-interconnected-simulator” training for the Army. As the benefits of this training have been
demonstrated, the Department of defense (DOD) community has recognized a need
for more training of this type and therefore wants to interconnect the
current inventory of simulators in a manner similar to SIMNET. In an attempt to answer this need, a
standardization process was begun to allow greater interoperability of
defense simulations. This project is
funded by the Defense Advanced Research Projects agency (DARPA) and
administered by the Army Project Manager for Training Devices (PMTRADE). The current mission at the Institute for
simulation and Training (IST) is to develop a standard for Protocol Data
Units (PDU) on the application layer of the communications software. The simulation PDU’s of the SIMNET
protocol were considered as a baseline for this effort. This paper discusses the approach taken
for development of the Draft Standard, lists and describes the recommended
PDU’s, and discusses other requirements for interoperability of defense
simulations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Aircrew Strategy/Intent Detection System Gregory R. Smith Victory Integrated
Systems, Inc. Current generation simulator
and range aircrew/aircraft performance measurement equipment have focused on
the collection of time-space (e.g., range to target) data and major mission
event (e.g., missile launch) data.
These data, while useful in terms of providing top-level win/loss
information, lack sufficient fidelity to diagnose accurately pilot behavior
and provide inadequate feedback to effective computer-assisted aircrew
training without significant instructor post-processing. Systems and algorithms which have the
capacity to record and analyze detailed aircrew performance data to assess
aircrew tasking must be developed for the full capability of computer-based
training to be realized. This paper
reviews the work being performed at VICTORY to develop a prototype aircrew
Strategy/Intent Detection system (ASIDS).
This system is being developed as an intelligent decision aid for training
simulator instructors and operators.
While ASIDS is currently being developed for application in an
aircraft training system environment, the concepts and techniques presented
below are applicable to any complex man-machine training environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Reduced Crew for Opposing Force Surrogate Vehicles at the National Training Center David R. Baum, Ph.D. Hughes Simulation
Systems, Inc. Kevin Boettcher, Ph.D. Honeywell Systems and
Research Center Admiral S. Piper United States Army
Project Manager Training Devices Major Ben Taylor United States Army
Combined Arms Training Activity The objective of this study
was to investigate the feasibility of reducing the crew of OPFOR surrogate
vehicles at the National Training Center (NTC) from three to two through the
introduction of automation.
Cooperative (blue force vehicle with beacon, transponder or reflector;
OPFOR vehicle with cueing and line-of-sight sensors) and Non-Cooperative
(Automated target Recognition) automation concepts for surveillance and
target engagement functions were developed based on an analysis of current
OPFOR crew tasks, and constraints and requirements of the NTC. Parallel hardware/software tradeoffs, and
human performance modeling efforts were undertaken. The Baseline and Reduced-Crew configurations were demonstrated
in a combat vehicle simulator. The
results show that a millimeter wave radar and Cooperative Beacon system for
target cueing, augmented with low-light-level television for line-of-sight
sensing is the preferred automation option, even though it is not a totally
on-board, sefl-contained solution.
The modeling and simulation results indicate that the use of an
automated gunner could potentially improve the OPFOR vehicle’s target engagement
performance to an unacceptably high level.
If such a system were developed, it would have to be “tuned” to
achieve realistic engagements, and implemented in such a way as to avoid the
perception of unfair advantage for the OPFOR. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Numerical Identification and Estimation–an Efficient Method for Improving Simulation Fidelity Robert A. Hess and
Bruce L. Hildreth Systems Control
Technology, Inc. The total quality of
simulation environments, measured in terms of realism, is largely a function
of the fidelity of the mathematical models incorporated within the
simulation. Modern aircraft simulations, especially high performance military
aircraft, are extremely complex. As
such, it is difficult to improve their fidelity. Modern numerical schemes
for systems identification and parameter estimation provide simulation
scientists and engineer a productive method for improving simulation
fidelity. Such techniques are capable
of extracting accurate mathematical models of aircraft from flight data with much
greater efficiency than can be realized using conventional analysis schemes
(such as analogue matching).
Numerical identification and estimation (I&E) techniques are not
only excellent means for developing aircraft aerodynamic models and propulsion
models, but I*E techniques are nearly essential for insuring the quality of
verification and validation (V&V) data collected during flight testing. This paper discusses the
application of numerical I&E techniques to math model fidelity
improvement. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Definition and Validation of the Flying Qualities and Performance Test Criteria for the Modern Operational Flight Trainer Tom Humphrey and Mark
Winters Link Flight Simulation
Division of CAE-Link Corporation Modern flight training
devices often require performance validation against actual aircraft flight
test data to help produce realistic performance and handling qualities. Prior to performing the trainer validation
task, a significant analysis and manipulation effort is required to develop
the flight test data into a complete and consistent set of test
criteria. By performing this
comprehensive data analysis early in the program development, flight modeling
validation problems can be identified, minimizing the risk of cost and
schedule overruns. This paper addresses
the data analysis and development process performed on a modern helicopter
flight trainer (AH-1W) using off-line software analysis tools, simulation
modeling feedback, and extensive customer interaction. Off-line software tools are used to
rapidly and efficiently perform such tasks as identifying and resolving
discrepancies in the test data base, performing polynomial curve fits and
data extrapolations, normalizing similar data sets, and graphically comparing
data acquired from different maneuvers and from different aircraft. The paper addresses how the trainer flight
simulation model can be used to adjust or establish trends in the data or to
resolve conflicts between similar data sets from different sources. The necessity of extensive customer involvement
in this iterative test criteria definition process is stressed. The discussion concludes with specific
recommendations on the data acquisition and analysis process, based on
lessons learned, including the application of trainer specification tolerances. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Simulation of the Dynamic Interaction of a Hovercraft Entering a Support Ship Well Deck Mark E. Donner Hughes Simulation
Systems, Inc. Training and Control
System Division, Flight Simulation Operations The Landing Craft, air
cushion (LCAC) is an amphibious hovercraft that the United States Navy uses
to transport materials from a support ship in open ocean to land. A critical part of these ship-to-shore
maneuvers is the entry/egress of the LCAC into and out of the well deck of
the support ship. The objective of
this paper is to present the algorithms used to model the dynamics of the
Landing Craft, air cushion hovercraft as it travels from open ocean, into the
support ship’s dynamic wake, and eventually docks in the well deck of the support
ship. The interaction of the LCAC and
support ship with the ocean is modeled using an animated sea state. The dynamics of the LCAC within the
support ship’s wake and well deck area are modeled using the elevation
profile of the modeled support ship. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Implementation of the Landing Craft, Air Cushion (LCAC) Full Mission Trainer (FMT) Land Dynamics Reaction to Terrain Jeanne S. Class Hughes Simulation
Systems, Inc. Training and Control
System Division, Flight Simulation Operations The Landing Craft, Air
Cushion (LCAC) vehicle is a Navel hovercraft that operates in both a sea and
terrain environment. Riding on a 5
foot pressurized cushion of air contained by a skirt system, the craft
performance is determined by the nature of the terrain beneath it. The LCAC Full Mission Trainer, produced by
Hughes Simulation Systems, Inc., simulates the craft performance over
undulating ground and obstructions on the ground. This paper presents how the terrain database is generated and
how the craft cushion dynamics is modeled.
A discussion of how the modeling of the craft cushion dynamics uses
escape areas between the skirt bottom and the ground and volumes of air
within the cushion to determine airflow and cushion pressures is
presented. The coefficient of
friction implementation for the type of terrain is also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Selecting a Geographic Interface for Air Traffic Control Radar Simulation Ralph E. Whitney, Jr. Motorola MCD Thomas B. Allen Contraves USA * SSI The 15G33 Air Traffic
Control Proficiency training System (APTS) is a desktop air traffic control
trainer currently being developed by Contraves USA – SSI. The demanding graphics requirements of the
APTS necessitate a high-performance 2D graphics interface. The G-LIB interface was developed as a
dual effort between Motorola and Contraves-SSI to optimize performance for
the APTS graphics hardware architecture.
G-LIB performance was then measured against a standard Computer Graphics
Interface (CGI) software package. This
paper presents the technical findings of a functionality and performance
comparison of the CGI graphics standard and the G-LIB interpreter interface
to the TI 34010 graphics library.
Both 2D graphical interfaces execute on the same intelligent graphics
processor board. Performance of both
graphical interfaces is compared using the same adaptive Search radar (ASR)
simulation model as a benchmark. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Mission Rehearsal Database Requirements and Technologies Kenneth B. Donovan,
Ph.D. GE Aerospace Simulation and Control
Systems Department Mission rehearsal
simulators require geographic databases, which represent the simulated gaming
area, threats, and targets. Although
these mission rehearsal databases are similar to databases created for
traditional training simulators, the unique needs of the mission rehearsal
application for database currency, fidelity, and correlation are driving the
database generation system technology of the 1990’s. In most areas, a close integration of
existing database technologies from the simulator training community and the
image processing community will address the need. In a few areas, the technologies must be improved in order to
support mission rehearsal. This paper
defines the key requirements of mission rehearsal databases and the
technologies, which are being, developed to produce mission rehearsal
databases for operation by mid-1990.
The technologies will benefit the training community as well, by
reducing the cost and schedule required to develope training simulator
databases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. From Source Materials to Data Bases–Higher Fidelity at Lower Cost Dr. Heiner D.P. Biesel Evans and Sutherland
Computer Corporation Image Generators (IG’s) of
today can produce real-time imagery of remarkable complexity and
fidelity. Databases can cover
multiple states, and can support sensor imagery as well as visual
flight. However, as the capacity of
IG’s to produce more realistic imagery has increased, training requirements
have expanded the range of tasks for which simulators are being used. The requirements of mission
rehearsal (MR) complicate matters by demanding the capability to create
complex databases in a very short time.
These requirements collectively demand a fresh look at how data bases
can be built, and how to harness new technologies to automate as much of the
data base generation task as possible. This paper briefly reviews
the history of image generators and surveys existing methods for generating
data bases, examines means by which these can be streamlined, and reviews
several technologies which can be used to automate various aspects of the
generation of visual and sensor data bases.
These techniques rely largely upon using photographic and sensor
imagery to create both the structure and the content of databases. For example, photogrammetry can be used to
create both terrain and feature geometry directly from photos, while computer
vision and image processing techniques can ease the task of identifying and
placing features in the database. The
rigid time constraints of mission rehearsal require new methods of planning
and monitoring the many tasks of turning a mission plan and a pile of
photographs and maps into a usable database.
These and related technologies will form the core of the data base
generation systems of the 1990’s. In addition, certain
innovations in IG architecture can remove some constraints that have
complicated data base creation in the past.
A range-buffer architecture simplifies modeling of features by
eliminating separating planes, while the introduction of global texture
coverage provides a convenient means of mapping large photo-mosaics to the
terrain shape. By treating features
and terrain as separate entities, and merging the two automatically in the
IG, level-of-detail management and the conformance of features to terrain
shape are greatly simplified. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Modeling Systems Software Architecture William C. Roach and
John N. Callen Evans and Sutherland
Computer This paper describes a new
modeling systems software architecture designed to achieve substantial
reductions in cost and lead time for the development and maintenance of
visual and sensor simulation databases, and of modeling tools
themselves. Components of the
architecture include device-independent data formats and an application tool
kit supporting a flexible and user-friendly human interface. The approach allows modular software
functionality to be bundled and flexibly scaled over a wide range of modeling
platforms to suit customer needs and budgets. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Micro-Computer/Array Processor System Design for Active Sonar Simulation T.P. Magnani and C.J.
Paroskie Link Simulation
Operations, CAE-Link Corporation The active acoustic
simulation was implemented for the AN/SQS-53C Hull Mounted Sonar System using
simulation models and signal generation algorithms completely implemented in
software and executed on general purpose array and data processors. The software requirements are hosted by a
VME-bus based system comprised entirely of commercial-off-the-shelf units
featuring 60 MFLOPS/3 MIPS of processing power, over 21 Mbytes of memory,
standard interfaces, a real-time multi-tasking operating system, and spare
provisions for future growth. The
system is a common modular design having potential for reuse in the
simulation of other acoustic and non-acoustic sensors, of multiple
contact/multiple sensor systems requiring relative positioning, and of many
other computationally intensive software systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Weapons Team Engagement Simulator Albert H. Marshall,
Robert T. McCormack, Edward J. Purvis, Ronald S. Wolff, Naval Training Systems
Center The Naval Training Systems
Center is developing a Weapons team engagement trainer that will allow up to
nine people to practice and rehearse close combat training exercises such as
low-intensity conflict, light infantry, SWAT and security operations. Typical events might include security
operations, hostage rescue, shoot-no-shoot, ambush training situations and
routine law enforcement operations in a common team scenario
environment. The trainer requires no
live ammunition or aggressor actors and is safe. This paper highlights new
technology that was developed to make this trainer more realistic than
similar currently available trainers.
Improved realism is achieved in this trainer by causing the targets to
interact when killed. Killed targets
disappear from the scenario and permit branching of the video scene, based on
the teams performance. Targets
shoot-back at the trainees who wear infrared sensors to detect if they took
sensible cover when the aggressor shoots.
If a trainee is wounded or killed by the aggressor, an alarm warns him
and his weapon is disabled.
Interactive targets and aggressor shoot back serve to increase
training realism and stress. To
eventually accommodate up to nine shooters, a high-speed infrared spot
tracker was developed to allow all nine team shooters to operate in a common
threat scenario. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Meeting the Avionics Maintenance Training Objectives with Simulation–The E-6 Integrated Avionics Trainer Pamela P. Valdez Boeing Aerospace and
Electronics Norman Coombes and
Stephen Mellors Rediffusion Simulation,
Ltd. Simulated flight deck
avionics training equipment provides a realistic, safe, controllable
environment required to meet sophisticated avionics maintenance training
objectives. The E-6 Integrated
Avionics Trainer is a fully modeled, high fidelity, three dimensional, simulated
and stimulated actual equipment trainer providing maintenance training for
the United States Navy’s E-6 avionics and electrical maintenance
technicians. Flight simulator
technology provided the baseline for this sophisticated maintenance simulator
to meet the concurrent trainer, aircraft, course curriculum and technical
manual delivery schedule. The trainer
provides integrated on-ground maintenance training for 29 flight deck
avionics systems, at any airport, with the capability of simultaneously injecting
up to 10 of a possible 300 faults.
This paper will address the design issues associated with simulating
the vast dichotomy of flight deck avionics and support equipment technology
found on the derivative Boeing 707 aircraft, as well as the design considerations
necessary for a flexible maintenance training environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automated Adaptive Instruction for Embedded Training Thomas F. Carolan and
Kent E. Williams University of Central
Florida Richard E. Reynolds Naval Training Systems
Center Empirical evidence from
cognitive learning research suggests guidelines for structuring instructional
information in a manner which is consistent with the way people process
it. A cognitive engineer5ing process
based on these guidelines was used to restructure the content of an existing
embedded training lesson. A heuristic
was developed to select and adaptively sequence the most appropriate
exercises for the individual trainee based upon the individual’s history of
performance. An experimental
evaluation of the effectiveness of the cognitively engineered instructional
content and the adaptive sequencing strategy was conducted. Trainees using the cognitively engineered
lesson made 65 percent fewer errors on a performance test than the control
group. The results also demonstrate
that adaptive exercise sequencing will increase both the effectiveness and
efficiency of computer based training.
These results are discussed in the context of the application of
intelligent tutoring system research to embedded training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automatic Scenario Generation and Control for Tactical Training Systems of the 1990’s Dr. Robert H. Ahlers,
LCDR Richard Campbell, and Barbara J. Pemberton Naval Training Systems
Center New concepts are required
for effective utilization of tactical training systems of the 1990’s. A ten-fold increase in the number of tracks*
currently simulated for tactical training systems is a requirement. However, no corresponding increase in the
number of training system instructors to generate or control training system
scenarios using this increased number of tracks is anticipated. This paper presents the results of a
research study, and describes ongoing development activities, that address
two new concepts to meet the increasing demands on tactical training system
instructors: automatic scenario
generation, and automatic scenario control (Figure 1). Specific topics presented include fleet
requirements for training systems scenarios of the 1990’s, followed by a
discussion of recommendations for automation of the scenario generation, and
scenario control processes to achieve these requirements. *track – information
displayed and controlled at a training system instructor console, i.e.,
ships, aircraft, missiles, electronic warfare data, etc. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Using ARTIFICIAL INTELLIGENCE (AI) in a Maintenance Diagnostics and Training Simulator Frances L. Grant, Ed.D. Lockheed Artificial
Intelligence Center Robert G. Main, Ph.D. California State
University, Chico Issues regarding
maintenance skills acquisitions are vital to the development of competent
technical personnel. This
presentation discusses a model for an embedded training component for
equipment operation, maintenance, diagnostics and repair. Embedded in the equipment, the system
model uses automated diagnostic equipment, relational data bases and an
expert system to provide a multi-level training system for operators and
maintenance technicians for emergency trouble shooting, repair, and periodic
maintenance. The model uses an
inference engine with a knowledge base of data from technical manuals,
procedures and rules used by experts required for operation, maintenance, and
trouble shooting. The system will
receive a dynamic input from equipment sensoring devices (or from a fault
producing program for the training mode) and will respond interactively with
the operator/technician. The system
will learn from experience and change the maintenance procedures based upon
computed statistical probabilities.
Issues regarding state-of-the-art in expert systems applications,
intelligent tutoring systems, machine learning and human machine communication
needed for the model will be discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Application of FDDI/XTP Network Protocols to Distributed Simulation M. Bassiouni Department of Computer
Science University of Central
Florida Jack Thompson The Institute for
Simulation and Training (IST) University of Central
Florida Recent breakthroughs in
communications technology have led to the emergence of new network protocols
with unprecedented high speeds. Two
such protocols are the Fiber Distributed Data Interface (FDDI) and the eXpress
Transmission Protocol (XTP). In this
paper, we present the results of an ongoing performance evaluation project to
study/assess the evolution of real-time training networks (e.g., SIMNET) to
FDDI and XTP. Both the long-range and
short-range design policies for the integration of these high-speed protocols
into simulation networks are considered.
Gatewaying methods specially tailored for FDDI backbones connecting
multiple local-area simulation networks are discussed. The implications of the results and the
insight gained from our project for improving the networking of real-time
simulators are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Implementations of Ethernet-Like Protocols Utilizing ETHERNET Technology for Real Time Simulation Networking Nicos Christou and
Michael Georgiopoulos Department of
Electrical Engineering University of Central
Florida Yousuf C. H. Ma Department of Computer
Engineering University of Central
Florida Jack Thompson The Institute for
Simulation and Training (IST) University of Central
Florida Recent advances in computer
and communication technologies have made possible the interconnection of a
large number of real-time simulators via local area networks. One of the most popular network access
protocols is Ethernet. In this paper
we discuss some of the limitations of the Ethernet protocol when it is used
to interconnect real-time simulation devices. We also introduce two modifications of Ethernet called
Ethernet-1 and Ethernet-2 that remedy some of the shortcomings of the
Ethernet protocol. It is worth noting
that Ethernet-1 and Ethernet-2 are implementable in hardware. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. ON THE ROLE OF DISTRIBUTED ARTIFICIAL INTELLIGENCE (AI) IN LARGE SCALE NETWORK SIMULATION Hung T. Le, Ph.D. International Business Machines Corporation Federal Sector Division In this paper, we look at
the possible role for a Distributed Artificial Intelligence (Distributed AI)
concept to be applied in a large scale networked training environment. Here a battle conditions environment would
consist of many intelligent simulators, each of which is equipped with
different, but possibly overlapping expertise. The goal is to coordinate these battle forces in such a way as
to carry out an offensive attack. The
motivation for developing and applying a distributed AI concept seems clear
since the problem of a large scale network simulation is, itself, inherently
distributed. We will first introduce the
critical role of Distributed AI in a large-scale simulation environment in
terms of knowledge, goals, skills, and coordination for the intelligent
simulators. Some basic concepts in
Distributed AI will be presented together with a number of ongoing research
studies in distributed intelligence.
We will then give a few domain examples in battlefield simulation, and
describe how Distributed AI methodologies may be explored in such diverse
environments. Finally, we will look
at the advantages and disadvantages of Distributed AI as a viable technology
for distributed training. A large
conceptual framework will be used in the analysis of difficulties and
possibilities of Distributed AI as
applied in the distributed training system environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Electric Control Landing–A Low Cost, High Performance Alternative Stephen A. Baigrie Reflectone, Inc. The simulation industry’s
conventional solution to the problem of providing flight control feel forces
in a training device is based on hydraulic loading systems. The current state of the art in such
control loading systems consists of a hydrostatic actuator controlled by a
closed loop digital system. While the
performance of these systems meets all training requirements, the cost of
such systems remains high. Today’s
highly competitive simulation marketplace demands reduced costs. Considering current digital control
loading systems, the hydraulic components (hydrostatic actuators, hydraulic
plumbing, pumps, and valves) are a major recurring cost. Replacing these hydraulic components with
an alternative active loading system has the possibility of significantly
lowering recurring costs. In addition
there has been an increasing trend in the industry to non-motion based
specialty trainers, in which case a non-hydraulic solution is an advantage. An electric motor based
approach to the control loading problem is presented in this paper. Several systems using this approach have
been developed to date, but have not exhibited the performance and fidelity
to warrant consideration in most high fidelity training devices. The paper discusses an electric control
loading system with performance that rivals current hydraulic systems. Particular emphasis is placed on the
design considerations, the mechanics of the loader design, the electronics
required, and the software algorithms developed. System performance is appraised against FAA PHASE II
standards. The cost advantages and the
applicability to various training devices is also examined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DC Servo-Motors for High Performance, High Reliability Control Loading in Flight Simulators Roger E. Eyermann,
Bruce L. Hildreth, and Dr. Thomas Trankle Systems Control
Technology, Inc. Nearly all piloted aircraft
training simulations currently in use employ hydraulic control loading
systems. Recent advances in DC
servo-motor technology from the robotics industry, however, have resulted in
systems that provide the performance of hydraulic actuators at a reduction in
life cycle costs. The system
performance requirements are met using pilot force feedback,
microprocessor-based closed loop pilot force control, and a model following
control algorithm. The cost
reductions are a result of lower part count, lower manufacturing tolerances,
lower moving part count, and no hydraulic fluid. This paper discusses
features of DC servo-motor systems applicable to the flight simulation
control loading problem. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Midi-Based Aural Simulation System James Mazanowski Reflectone, Inc. An aural simulation system
which takes advantage of the standard Musical Instrument Digital Interface
(MIDI) provides improved performance and greater flexibility in recreating
the sound environment of a device being simulated. Traditional methods of generating aural cues using additive
synthesis techniques have proven to be costly and often ineffective in
accurately simulating complex sounds, due to a limited number of
harmonic-producing elements and envelope shapes available for each sound. In the MIDI-based approach, aural cues are
produced by digital sampling modules under the control of a dedicated
microcomputer with built-in MIDI controllers. The sampling modules have a large amount of memory, and are
capable of playing back loops of actual recorded sounds, as well as loops
produced from mathematically generated waveforms or synthesizers. The MIDI interface, which was originally
designed as a communications link between electronic musical instruments, is
also well suited to aural simulation tasks, since it contains all the
commands necessary for sound effects activation and manipulation in
real-time. These commands, which
include note on and off (used for enabling and disabling playback of
samples), pitch bending, and channel pressure (used for amplitude changes),
allow any type of aural cue to be generated.
Cross-fading among multiple samples is used to reproduce dynamically
varying aural cues with great accuracy.
Transient and steady state aural cues are programmed quickly and are
reproduced with relatively short samples.
This paper describes the hardware and software implementation of the
MIDI-based aural simulation system, and how it provides a more realistic and
cost-effective reproduction of the simulator sound environment. Emphasis is placed on the integration of
sound analysis and sample manipulation tools into the system, and on details
of managing MIDI command transfers in real-time. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development and Evaluation of Eye Tracker Performance for Use with the Fiber Optic Helmet Mounted Display Melvin L. Thomas Air Force Human
Resources Laboratory Dr. Paul A. Wetzel University of Dayton
Research Institute Terrence T. Williams CAE Electronics To quantitatively evaluate
the performance of eye tracking systems for use with the fiber Optic Helmet
Mounted Display, eye movement experiments were conducted in both the
laboratory and in the helmet and the results were compared. Experimental methods for evaluation of an
eye tracker system are described and data are presented which characterize
the present performance of the eye tracker system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Two Approached for Implementing Full color Helmet Mounted Display Suitable for Training and Research William S. Beamon,
Ph.D. General Electric
Company Russell V. Parrish NASA Langley Reasearch
Center The use of monochrome
Helmet Mounted display (HMD) systems is becoming prevalent in today’s complex
flight mission environment. These HMD
systems are often implemented in flight vehicles as integrated multifunction
displays for flight, weapon, and sensor systems information. The display formats have been primitive in
terms of graphic capabilities, being confined by the stroke, with limited
raster-fill, technology employed.
However, many of the emerging concepts for advanced displays are predicated
on raster formats, with full color, high resolution images, to be presented
with stereoscopic cueing in wide Field of view (FOV) displays, fused with
sensor imagery or sensor-based information.
Full color capability is utilized not only as an additional
information coding process, but also for increased image realism and for
display declutter. Moreover, the use
of stereopsis cueing for enhanced situational awareness and display declutter
is often an integral part of these advanced concepts. This paper will describe
the derivation of two methods to achieve a high resolution, full color, wide
FOV, stereopsis HMD system. The first
method provides a near-term, inexpensive and practical design for a color upgrade
to an existing monochrome HMD, and the second method provides a longer term
approach using a laser-scanned, fiber coupled system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Advanced Raster/Calligraphic CRT Projector J. Page and E. Sims General Electric
Aerospace Simulation and Control
Systems Department M. McCormack Link-Miles, Limited Technical Development
Department GE and Link-Miles, Ltd.
have jointly developed an advanced CRT projector for use in wide field of
view (FOV) flight simulators. The
projector has a very high resolution raster, supplemented with a calligraphic
point light capability. An
all-digital correction system was developed to provide the necessary
flexibility, accuracy, and stability.
Included are geometric and shading corrections necessary to accurately
match and blend channels during installation and maintenance activities. This paper reviews the decisions made
during the design of the projector and presents the results of the
development. Particular attention is
given to constraints in using CRT projectors in wide FOV visual systems that
require numerous projectors to be mounted inside a done. Maintainability, as well as performance
features, is reviewed since they are of major importance in training system
applications. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Semi-Automated Force Simulation Using a Blackboard Frederick Frantz and
Kermit Gates PAR Government Systems
Corporation Simulation of opposing and
ancillary forces is a critical issue in training environments such as SIMNET
and the Combat Training Centers. This
paper addresses a general architecture for developing semi-automated force
simulations, based on expert system and blackboard technology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Application of Artificial Neural Systems to the Training of Air Combat Decision-Making Skills Michael X. Crowe Ball Systems
Engineering Division The Air force Human
Resources Laboratory (AFHRL) has established a program to design, develop,
and validate an expert model of pilot decision-making in Air Combat
Maneuvering (ACM) to be used in the training of fighter aircraft pilots. The intent of this program is to create a
computer-based simulation, which can encapsulate the expertise of combat
pilots in ACM strategy, tactics, and offensive and defensive
decision-making. The resulting expert
system is to be incorporated into a flight simulation package to support the
training of these ACM skills to student combat pilots. The development of the ACM Expert System
is based on the latest advancements in the technology of Artificial Neural
systems (ANS). To effectively train
student combat pilots in ACM skills, it is desirable to move beyond the
textbook, allowing the student to interact with a simulated adversary
aircraft via computer. Unfortunately,
it is difficult to capture ACM expertise in computer software, which will
provide the student with realistic and reasonable adversary behavior. Most existing systems are “pre-canned”
profiles or simple trajectory generators.
The more advanced adversary simulators are rule-based expert systems
to represent and recall pilot expertise and create a more reactive
system. However, traditional expert
systems suffer from major inadequacies, which have limited their
success. By using an ANS approach to
this problem, actual human ACM performance data is being used to “train” an
expert system in ACM decision-making skills.
This system is capable of simulating human ACM performance by learning
to associate the recognition of a tactical situation with the selection of
the proper course of action. The
objective of this paper is to describe current efforts to apply ANS
technology to the training of ACM decision-making skills. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Benefits of Desktop Rapid Prototyping Cynthia Hubbell, Tony
Mancuso, and Dale Wainwright Hughes Aircraft Company Ground System Group Navy combat system users
have experienced an information explosion as the end of product of recent
technology advances. The by-product
is an increase in the complexity of operation of these systems. Accordingly, a requirement has surfaced to
provide an advance disclosure of the man-machine interface approach to
illustrate a selected subset of the operator input and display
capabilities. However, the use of
custom design hardware and software can be prohibitively expensive in today’s
defense environment. Fortunately,
with the improved processing capabilities of today’s desktop computers,
combined with the availability and affordability of commercial software
demonstration packages, an engineer can now be provided the tools necessary
to mockup and demonstrate significant portions of a system’s man-machine
interface design in very short time, as significantly less expense. This paper describes the
advantages of using desktop computer systems to provide a low-cost rapid
prototyping capability for the evaluation of the man-machine interface design
of complex training systems. The
example presented in this paper provided cost savings of 75 percent over the
cost to program the target hardware.
Furthermore, the cost savings were achieved despite delivery of a
significantly more complete disclosure of the man-machine interface. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Using Speech Recognition in Real-Time Training SystemS FiNding the Balance Lynne M. Pusanik and
Robert A. Rejent Tactical and Training
Systems Division Logicon, Incorporated Many new technologies are
being implemented to enhance training system effectiveness, particularly in
phraseology applications such as air traffic control (ATC). One of these technologies, speech
recognition, provides both unique challenges to the developer and unique
benefits to the user of the system.
This paper shows that requirements for good speech recognition and for
good overall training are not mutually exclusive. Specific issues will be addressed, including the development of
an appropriate training phraseology as well as common concerns of the
user. Guidelines for attaining
acceptable recognition accuracy will be provided along with some different
methods for quantifying accuracy.
Examples of air traffic control phraseology are used in this
presentation with specific references to the Shore Based Radar ATC Training
System (SATS), the Advanced Shipboard ATC Training system (ASATS), and the
Tower Operator Training System (TOTS). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Applying Mathematical Modeling technology to the Study of Team Training and Performance Michael D. Coovert, Department of
Psychology, University of South Florida Janis A. Cannon-Bowers
and Eduardo Salas Naval Training Systems
Center Mathematical modeling
technologies hold promise as an approach for providing training system
designers with critical information regarding human behavior in complex
systems. Such information is useful
in researching training principles, defining instructional strategies,
developing performance measures and establishing diagnostic and feedback
mechanisms. An area that is
particularly complex for training system designers involves multi-operator
systems, where an understanding of individual human performance must be augmented
by an understanding of team performance and functioning. To date, several approaches have been
proposed to model team performance, but further methodological advances are
needed. The purpose of this paper is
to describe the use of Petri nets, a mathematical modeling technique, as a
means to model complex team functioning and as a basis to develop team
performance measures. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Threat Databases–are we Repeating Ourselves? A. Edward Dietz AAI Corporation Threat databases are a
recurring problem in the training industry.
Many trainers need them. Many
agencies have them. Unfortunately the
agencies that have them often are not the agency buying the trainer. And the agency that has the electrical
characteristics is different from the one that has missile models and
aircraft performance characteristics.
Also, there is a different set of agencies for native versus other
types of threats. Nor is the database
likely to be oriented to trainer needs. This paper provides an
organized tutorial on threat database problems and some practical suggestions
for users, agencies, and contractors on using them. Steps are addressed for pre-proposal, development, and testing
phases of a program. Some practical
examples of solutions to parts of the problem (e.g., incomplete data and
limited test time) are supplied.
Approaches for the composition of threat list requirements are
suggested. Methods to overcome the
administrative headaches are also included.
The necessity for close cooperation and coordination between industry
and Government is discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Teamwork–An Acquisition Management Approach for Networking Trainers Craig R. Bradenbaugh AAI Corporation Recent trainer development
programs have provided our forces with a number of good combat system and
subsystem trainers. With the
increased capabilities in microprocessors and protocols, Government and
industry now face the technical and management challenge of networking
trainers of varying levels of fidelity to increase our total training
capability. This requires teamwork
from the government, sponsors, users, and industry. This was recently accomplished with the successful, low cost
integration of the Device 20B5 Combat System Team Trainer and the AN/SQQ-89
ASW On Board Trainer. This paper
presents the important management issues and processes for successfully
networking these two major United States Navy training systems. Four Government agencies and two major
industry contractors established a realistic technical approach, a budget,
and a process to meet the programmed requirements. The process included defining a low cost approach, conducting a
proof-of-concept demonstration by rapid prototyping, and establishing
disciplined rules for tradeoffs utilizing each trainer’s existing processing
methods, thus avoiding the temptation to redesign or elevate the design. Cooperation and good communications made
these principles stick throughout the program via progress review formats
that established achievable action items, and defined responsibility for each
organization to keep the program objective.
As a result, the users were satisfied with the tradeoffs made, the trainers
were integrated within 14 months, and performance, schedule, and cost
objectives were met. This approach
and lessons learned provide some guidelines and direct applications for
future networking of existing training systems as relatively low costs. It is a management challenge as well as a
technical challenge. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Pilot Training for the European Fighter Aircraft–Getting it Right Alan Parfitt Science 3 (Air) Ministry of Defense,
United Kingdom EFA is the first major RAF
aircraft program where training issues have been systematically from an early
stage. Analysis studies, using
Government and Contractor effort, have been conducted to define EFA pilot
training needs and identify and assess options for meeting them. The studies have provided
means for generating a series of Training Packages. For each Package the contribution made by aircraft hours and
synthetic-training devices has been determined and the Package evaluated in
terms of resource needs, training effectiveness and likely user acceptance. Results are being used, to
assist RAF decisions on the shape of the final training package and during
discussions with EFA partner nations. The views expressed in this
paper are those of the author and not necessarily those of the United Kingdom
Ministry of Defense. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. B-2 Simulator Acquisition Major Edward J.
Higgins, Jr. Aircrew Training
Devices Program Manager B-2 System Program
Office Wright-Patterson Air
Force Base With the dramatic increase
in aircraft complexity, the high cost per hour to fly these complex aircraft,
and continued resistance to low altitude military training, a major change in
the development of aircrew training devices is required. No longer can the simulator serve as a
procedural trainer; it must do much more.
The question is how best to procure a trainer that does do more. Recently, there has been much written on
the acquisition of weapon system trainers through the prime weapon system
contractor. Aside from the increase
in cost, this approach can preclude the acquisition element and the user from
making direct inputs into the training system development. This can result in the delivery of a very
expensive; capability limited training system to the user. The associate contractor arrangement that
CAE-Link has with Northrop on the B-2 program combined with some innovative
training development concepts had made the B-2 Aircrew Training Device (ATD)
procurement the model for future training system acquisition. We in the B-2 program are in the process
of building not only the most complex aircrew trainer yet, but at the same
time, the best device for training crews.
The complexity of the B-2 Bomber requires nothing less. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Planned Rapid Obsolescence of Training LCDR Edward L. Sullivan United States Navy,
Office of the Chief of Naval Operations The rapid advance of
electronic and information processing technology has shortened the effective
life span of an increasing number of systems across all mission areas of the
Navy. Electronic micro-processors
have become more prominent in systems, such as mechanical and steam systems,
which have not traditionally been considered as affected by the electronic
revolution. Additionally, materials
are in the early stages of a similar revolution. Ceramics, and stronger, lightweight plastics, fiber optics and
super-conductors all promise to radically change the way the Navy
operates. Traditional Navy life
cycles of twenty years or more for weapons systems are likely only to be seen
in big-ticket items such as hulls and airframes. Systems smaller than these (including ship propulsion systems)
are headed for more rapid technological obsolescence. Technical Training Equipment (TTE), actual
Fleet equipment used for training and Training Devices (TDs), systems which
simulate fleet or adversary equipment, must be updated or modified frequently
to maintain currency with fleet systems or advances in potential opponent
technology. This paper examines the
impact upon training effectiveness of deliberately planning on rapid change
in combat systems. Alterations,
updates and modifications to keep training equipment (or the related Fleet
systems) operating, beyond a nominal five year life, may be more costly and
less effective than planning (before system introduction) to replace with new
equipment on a predictable near-term basis.
The experience of industry in dealing with rapid improvements in
system capabilities and reasonable rapid decreases in unit costs point the
way towards planning for change. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Organizational Barriers to Object-Oriented Development John Glaize, Staff
Scientist Link Flight Simulation
Division of CAE-Link Corporation The Defense Department has
instituted an aggressive initiative to cut software costs by requiring
contractors to build reliable, maintainable, and reusable software. The STARS program and the Ada programming
language are an outgrowth of this initiative. An effective software development methodology for meeting these
requirements is Object-Oriented Development (OOD). However, experience has shown that the adoption of OOD is not
only a technical issue but an organizational issue as well. There can be significant barriers to
successful Object-Oriented Development if the engineering organization is
structured along functional lines, as many companies currently are. Examples of these barriers are in the
areas of software ownership and management, cost accounting and work
breakdown structure, and geographical considerations. In order to overcome these barriers and to
exploit the full benefits of OOD, a company ma y need to analyze its
structure and be open to potential changes to its culture, its engineering
policies, and its software organization. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Paul E. McMahon, Staff
Scientist Link flight Simulation
Division of CAE-Link Corporation Tools and processes used
with Ada are new and the related issues frequently demand timely action. Many of these issues involve both
management and technical factors.
This results in an increasing necessity for a close working
relationship between software management and technical personnel. In some cases, we have found that new
software positions are required and in other cases responsibilities of
existing positions are changing to more effectively respond to Ada
issues. Close working relationships,
new software positions, and changing roles all play important parts in
meeting the challenge of Ada. This
paper presents experiences and lessons learned from our first major Ada
simulation project at Link, with a focus on software management issues and
changing software roles with Ada in the 90’s. The paper identified key areas of Ada that need to be managed
closely today and also steps ahead in time to look at how Ada may effect us
in the next decade. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Proposal Analyses by Fast Action Negotiation Group (FANG) Teams William G. Callaway,
Jr. Aeronautical Systems
Division (ASD) Trainer Systems System
Program Office (YW) Wright Patterson Air
Force Base Douglas E. Woodson CAE-Link Corporation
Link Flight Simulation
Division This paper highlights
team-building and how FANG Teams accomplish the following four tasks: (1) recognize opportunities for expedited
analyses (workarounds) that simultaneously negotiate multiple change
proposals; (2) plan team assignments and build agendas that harness technical
fact-findings into proposal baselines; (3) execute, translate price
fact-findings into quality contracts; and (4) motivate individual team member
performance to overcome challenges by sharing strategies and rewarding
professionalism. Benefits gained from
using the above tasks during July 1989 through January 1990 include the
following: enhanced reliability of proposal management information;
eliminated wasteful duplications of negotiations; accelerated awards of
contract modifications; and reduced acquisition costs. Groupings of negotiations for nine
modifications having a cumulative bid value of $47 million led to cost
efficiencies wherein nine change proposals were awarded in the time normally
needed to complete one award.
Consolidations of equipment purchases into economic order quantities
avoided over $7 million of nonrecurring costs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Total Quality Management (TQM) in the Competitive (Confrontational) Acquisition Environment Major Andrew J. Courtice United States Air Force
(Retired) While the Total Quality
Management (TQM) movement in the United States has led to significant
advances in the internal processes and products of hundreds of major
corporations and government agencies, very little evident change has been
realized from the application of TQM to the products and processes which
transcend organizational interaction, and especially those processes and
products which exist at the most painful, potentially most wasteful and often
the most confrontational negative interface anywhere–the interactions of
government and industry within the Acquisition and Logistic Support
Processes. Given, (1) the severe
budgetary and projected manpower cuts facing the military today, (2) the
rapidly declining interest of corporate leaders in pursuing a business arena
that has resisted sufficient profit margins without the presence of major
program, big ticket hardware items, and (3) the continuing evidence of
increases in the worldwide threat capability (requiring continuing investment
in new technologies and combat capabilities) despite a lessening of
geopolitical military pressures. TQM
is the only current, proven and available intermediary with the capability of
turning each of these constraints into a positive environment for all of the
training industry’s players. It is
time for senior management leaders in both the government and industry to
turn their collective attentions from the relatively immediate, internal benefits
of TQM and look applying these proven principles to the very survival of all
agencies required to exist and profit within the Acquisition and Logistics
processes. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Cost Data Enhancement System (T-Codes) A.J. Boudreaux Training and
Performance Data Center Richard H. Insinger,
III United States Army
Project Manager for Training Devices This paper describes the
development, structure and operation of the Training cost Data Enhancement
system (T-CODES) used to support cost data collection, storage and retrieval
for the Project Manager for Training Devices. T-CODES is a cost database providing access to training device
cost data and the supporting schedules and contracts information. The data set contains training equipment
cost and man-hour data by work breakdown structure (WBS), cost breakdown
structure, functional category and labor category. T-CODES supports cost
estimating and analysis functions; the development of cost estimating
relationships (CER) and cost factors; normalization of data; graphic
presentation of information; and the generation of ad hoc/standard reports. T-CODES also supports both the
justification of program decisions and the training community requirement for
the collection and retrieval of training equipment cost information to the
configuration level. The T-CODES
concept and structure is valid in accomplishing costing functions in any of
the Military Services. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Mission Rehearsal Behavioral Research Issues Dee H. Andrews, John H.
Fuller, Jr., and Robert T. Nullmeyer Operations Training
Division Air Force Human
Resources Laboratory Air Force Systems
Command We have entered the era of
simulator-based Mission Rehearsal (MR).
The capability will soon exist to provide real world mission rehearsal
and practice to mission qualified aircrews before they leave the ground. The engineering capability to provide MR
will undoubtedly improve as time goes on.
However, a variety of behavioral issues need to be addressed before we
will be confident about effectively using this new technology for training or
practice purposes. In this paper we
list and discuss some of those issues with the goal of setting forth a
research agenda. Plans for MR
research, at the Operations Training Division of the Air Force Human
Resources Laboratory are described. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Mission Training and Rehearsal Employing Simulation to its full Potential CW4 Robert Monette United States Army,
Fort Rucker Gary George and Samuel
Knight Link flight Simulation
division of CAE-Link Corporation Potentially one of the most
significant applications of today’s simulator technology is the employment of
advanced training systems to accomplish mission rehearsals. The initial challenge in this pursuit has
been finding an acceptable definition for the term “mission rehearsal.” Until recently, available literature on
mission rehearsal provided a diverse and often inconsistent and confusing
collection of definitions and terminology.
However, in 1989 a paper was published which offered concise
definitions of mission preparation, mission preview, combat mission training,
and mission rehearsal. With these
definitions, concepts relating to the performance of mission rehearsals can
be considered. Furthermore, the
interaction of the subfunctions of preview, preparation, and mission training
and how they support the end result can be analyzed. Pursuing this analysis, however, quickly
leads to the realization that it is counterproductive for the military to
consider mission rehearsal as a stand-alone function. This assessment is further supported by
studies of mission training and rehearsal concepts employed in the space
program. Accordingly, this paper
recommends an integrated mission training rehearsal program to effectively
and efficiently prepares our aviation crews for today’s complex military
missions. Interoperability: the Key to Successful Team Training and Rehearsal CW3 Charles Fullmer,
United States Army AH-64 Standardization
Instructor Pilot Fort Rucker Ron Matusof, Staff
Engineer Link flight Simulation
Division of CAE-Link Corporation Pamela Woodard,
Electronics Engineer Naval Training Systems
Center In the past decade,
tremendous advances in training concepts and training technologies have
occurred. These advances have raised
the available training capabilities to levels well beyond the state of the
art of ten years ago. The challenge
now is to integrate these varied systems to permit combat forces to rehearse
collectively in a real-time environment.
Current literature provides an increasing set of requirements
necessary to provide proper team interactions during mission rehearsal, and
these requirements consistently point toward training system
interoperability. Interoperability,
however, is not clearly defined. The
networking of existing and newly procured training systems, with the intent
of rehearsing a specific mission, requires that many facets of the
environment be common to all team members.
Real-time events, communications weapon effects, threat, weather, and
terrain portrayals are a sampling of these facets. Additionally, the subject of controlling a set of interoperable
training systems must be addressed.
This paper discusses interoperability between training systems and how
such systems can be used to improve the scope of successful training
currently available. It them
addresses the requirements for interoperable training systems and proposes a
set of design requirements which are necessary to provide training system
interoperability. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Computer Based Performance Measurement System for Team Training Janell Jures General Physics
Corporation The inclusion of a build-in
performance measurement system as a formal part of combat system team
training requires a structured approach for relating individual tasks to the
accomplishment of team training objectives.
The requirement leads to several considerations for performance
measurement for a large team training system. The set of training objectives must provide the structure to
(1) collect data for performance assessment, and (2) provide effective and
informative feedback. This report
will discuss how the training objectives for the ASW Tactical Team Training
system, Device 20A66, were developed and how they were implemented in the
device software. It will include a
discussion of the software tools provided to the instructor to assist in
Performance Measurement. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Developing Measurement Within an Evolving Training Program William A. Ross BDM International, Inc. Colonel John P. Schmidt Combined Arms Training
Activity, Fort Leavenworth This paper previews the
development of a measurement and feedback system using a systems approach to
design in an evolving training setting.
The WarFighter Feedback System is a prototype automated feedback
system developed for the Battle Command Training Program. The goal of the development was to provide
a means to prepare and present diagnostic feedback on unit performance to
training audiences during After Action Reviews and to support the Army’s
requirement for systemic feedback on planning and decision making for
Division and Corps headquarters. The
intelligence slice of division operations was selected for the evaluation and
demonstration of the principles associated with training performance
measurements of collective tasks. The
Intelligence Battlefield Operating system is a subset of Command and control
(C2) comprised of several interdependent collective and small group
tasks. The nature of these tasks and
the measures of performance associated with them can be organized to support
analysis and feedback in various training settings. Change management approaches and extension of this applied
research to the broader context of C2 are the major reported findings. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Is
Total Contract Training Still Viable? Major Cameron A.
Shontz, Chief, Training
Research and C3 Training Devices Branch Tactical Air Command,
Langley Air Force Base The United States Air Force
Tactical Air Command (TAC) E-3 TCT program has had a chance to grow and
mature in the last four years. Its
successes have led TAC to continue the program under another
five-year-contract. The smooth
transition between contracts without negative impacts to training or student
throughput attests to the system’s inherent stability. But the success has not been free of
charge. Going TCT was new to TAC and
required new ways of thinking—and some hard lessons learned. I believe this is an excellent time to
review both E-3 TCT accomplishments and the problems keeping the program on
track. By doing so, I hope to
demonstrate TCT practicality, while ensuring that it remains a workable
system for future training programs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The C-17 ATS–Caballing, Kibitzing, and Cohabiting Major Don Barton HQ MAC/DOT, OL V Mr. Clem Wehner McDonnell Douglas
Training Systems The Air Force’s Military
Airlift command has, over the last seven years, transitioned most of its
weapon systems training to civilian contractors under the Aircrew Training
system (ATS) concept. One of the
lessons learned is stationing Air Force subject matter experts (AFSMEs) in
plant with the contractor is beneficial to the development effort. This paper records the history of AFSME
involvement on one such ATS effort, the C-17, and details some of the
benefits that have resulted from their efforts. It also offers some considerations for government and industry
officials who may want to use government SMEs on other training system
development efforts. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Harrier GR MK 5/7 Advanced Technology Mission Simulators Brian R. Clifford United Kingdom Ministry
of Defense Paul M. Jackson Link-Miles Limited In 1985, in anticipation of
the phased replacement of the Harrier GR Mk 3 by the Harrier GR Mk 5, the UK
version of the AV8B, the UK Air Staff issued a requirement for two Mission
Simulators capable of fulfilling a comprehensive pilot training and
evaluation task. It identified the
need for simulators which would provide a wide range of psycho-physical cues
with accurate flight and systems simulation, integrated with a high
resolution, wide field-of-view visual system compatible with the Harrier’s
operational roles and inherent speed and agility. It became apparent that this would require the utilization of
new technology, particularly in the area of head and eye-slaved visual
displays; studies within the UK MOD confirmed this and concluded that
although innovative, the application of such technology was feasible. This paper reviews some of the background
and selection process and briefly describes the Mission Simulators selected
to meet the Royal Air Force’s training needs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Effective Air Combat Team Performance–with Bandit’s Help Ronald D. Vraa, Manager
of Operational Training Analysis Link Flight Simulation
Division of CAE Link Corporation Success in air combat is a
product of effective teamwork–the modern air battle is waged in two- and
four-ship flights. Because of
numerous operational and safety constraints, considerable attention is
currently being given to developing realistic “Bandit” simulation
environments in which to train air-to-air combat teams. To maximize potential air combat training
benefits, emphasis is needed to identify and fulfill requirements for air
superiority team performance assessment in these environments. Operational analysis needs to focus on a
thorough understanding of relevant teamwork components and developing ways to
exploit Bandit simulation capabilities for performance assessment of those
teamwork components. Ultimately,
friendly “Blue” flights should train within the Bandit combat environment and
then be capable of extracting from the simulation feedback to identify key
factors which contributed to mission results. The payoff is the capability for realistic team combat training
and the wherewithal to measure effectiveness of that training. To that end, this paper provides an
initial definition of air superiority teamwork and team training performance
metrics and suggests potential means to employ emerging tactical simulation
technologies as a powerful tool to support team performance assessment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Multiship Air Combat Team Mission Trainer (TMT) Concept Meeting a Tough Continuation Training Requirement David P. Dion, Ph.D.,
Manager of Training Systems Design Irving R. Bardeen,
Senior Staff Scientist Link Flight Simulation
Division of CAE-Link Corporation This paper describes a team
training approach and a required ground-based TMT to provide Continuation
Training (CT) for teamwork skills in Beyond visual Range (BVR) air
combat. The TMT will overcome many
in-flight and ground-based team training limitations by providing multiship
training for the multitask, high-threat tactical BVR environment. The integrated multiple-cockpit TMT has
high-fidelity functional characteristics, a realistic/robust threat environment
simulation, and a building-block instructional strategy to include dynamic
combat training scenarios. This will
provide pilots squadron-level team training to meet two essential
requirements. First, integrate pilot
cognitive skills, habit patterns, and team tactics for coordinated multiship
BVR air combat–in peacetime or war.
Second, support long-term growth of pilot teams as they strive for
teamwork expertise in CT with challenging training that pilots won’t outgrow. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Advanced Amphibious Assault (AAA) Program–an Early Consideration of Required Training Systems LtCol James M. Feigley United States Marine
Corps Dr. Charles A. Beagles
and Dr. David J. Daly Naval Training Systems
Center A recurrent criticism of
most major weapon system acquisition programs has been that training system
requirements have been an afterthought.
The result has often been catch-up, shotgun approaches to training
development, which often do not respond to the total training requirement. Extensive support funding is often
expended on the use of actual equipment for training and many key operator
and maintenance tasks are never thoroughly trained. As part of a more timely
attention to training matters, this paper presents an initial view of the
future training requirements for the Advanced Amphibious Assault (AAA)
Program. Since the program is in the
Concept Exploration Phase, it is clear that the training system requirement
will evolve and be further refined.
However, the intent of this paper is to start the training industry in
the design of efficient and cost-effective solutions to the future AAA
training challenge. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Scenarios for Space Station Freedom Ankur R. Hajare and
George E. Stark MITRE Corporation A new training facility,
call the Space Station Training Facility (SSTF), is being built to provide
training to the astronauts who will be on board Space Station Freedom. This training facility will also support
the training of ground support personnel.
The SSTF will contain several trainers, including Module Systems
Trainers, Node Systems Trainers, a Proximity Operations Trainer, and Ground
Systems Trainers. A network simulator
will provide the capability for integrated training with the Space Station
Control Center (SSCC), and for joint-integrated training sessions that
involve remote facilities. To support
the wide variety of training requirements, the trainers in the SSTF will
operate in the following five modes: 1) Stand-alone 2) Combined 3) Joint-combined 4) Integrated 5) Joint-integrated These modes of operations
are presented with examples of operational scenarios that illustrate team
training not only among astronauts but also with support personnel in the
ground facilities that participate in the Space Station Freedom Program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Designing Concurrency into a Training Curriculum Using Computer Based Training Ellen M. Le Vita, M.A.
and. R. Craig Richards, M.A. CAE-Link Corporation,
Link Training Services Division How do you design a program
that will be able to deliver quality training for a weapon system that is
technically complex, requires a high level of operational mastery, and will
change in six months? To add to the
challenge, the objectives and procedures used to create the training system
will change before the training can be delivered. At first glance, training
for the Navy’s EA-6B aircrew appears to have the same basic requirements as
for other multicrew tactical Navy aircraft.
However, unlike other types of aircraft, three general-purpose
computers and multiple special-application microprocessors drive the EA-6B’s
weapon system. The extensive software
required to drive these computers provides optimal flexibility for the
EA-6B’s evolving mission. Because of
the rapidly changing nature of electronic warfare, the EA-6B’s hardware and
software are constantly being updated to meet the challenges of newly
developed detection technology. Major
system changes and updates occur every six to eight months. The expending system capabilities require
continuous training restructuring to maintain operator proficiency. The secret to conducting
successful training under these circumstances is to rely heavily on
Computer-Based Training (CBT), ensuring that management and programming
techniques efficiently handle changes and updates. This paper will discuss CBT development techniques used in the
EA-6B program and raise some training concurrency issues associated with
weapon systems designed to be updated on a frequent basis. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. |
© 1999, 2000, 2001 Simulation Systems and Applications, Inc. All Rights
Reserved.