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I/ITSEC 1991 – 13TH
I/ITSEC
EXPERIENCES IN WRITING READABLE AND
UNDERSTANDABLE ADA
ADA
TYPES: THE CORNERSTONE OF SIMULATION
MODELS
THE
CHALLENGES OF DEVELOPING A REAL-TIME ENVIRONMENT IN ADA
DRLMS
TECHNOLOGY–A CRITICAL ASSESSMENT OF THE
STATE-OF-THE-ART
ACTIVE SONAR
CLASSIFICATION TRAINING USING RECORDED DATA
A
LOW-COST/HIGH PERFORMANCE SENSOR SIMULATION THE NEXT GENERATION
GUIDELINES
FOR EMBEDDED TRAINING DECISIONS
APPLICATION
OF A KNOWLEDGE COMPILATION MODEL OF INSTRUCTION TO EMBEDDED TRAINING
SPEECH
RECOGNITION IN REALTIME TRAINING METHODS OF RECOGNITION RECOVERY
VIRTUAL
REALITY–THEORETICAL AND PRACTICAL IMPLICATIONS
FORWARD
LOOKING INFRARED SIMULATION FIDELITY IN AIRCREW TRAINING DEVICES
RAPID-RESPONSE
IMAGING SENSOR SIMULATION
TRAINING IN
BATTLEFIELD OBSCURANTS
APPLICATION
OF THE SIMNET UNIT PERFORMANCE ASSESSMENT SYSTEM TO AFTER ACTION REVIEWS
OBJECT-ORIENTED
ANALYSIS–THE TRANSITION FROM REQUIREMENTS ANALYSIS TO DESIGN
SOFTWARE
RELIABILITY MEASUREMENT ON THE B-2 AIRCREW TRAINING DEVICE (ATD)
SOFTWARE
METRICS, ADA, AND THE B-2 ATD
ELECTROMAGNETIC
PROPAGATION MODELING FOR DISTRIBUTED SIMULATION
PACKETIZED
VOICE FOR SIMULATED COMMAND, CONTROL, AND COMMUNICATION
VOICE AND
DATA INTEGRATION IN REAL-TIME SIMULATION NETWORKS USING A MODIFIED FDDI
PROTOCOL
USING
PARALLEL ADA IN THE IMPLEMENTATION OF SIMULATION AND TRAINING SYSTEMS
EFFICIENCY
AS A PART OF SOUND SOFTWARE ENGINEERING DOES ADA NEED C?
DO YOU SEE
WHAT I SEE? INSTRUCTIONAL STRATEGIES FOR TACTICAL DECISION MAKING TEAMS
INSTRUCTIONAL
DISPLAY DESIGN FOR SUBMARINE TACTICS TRAINING
TACTICS AS
DECISION MAKING–ISSUES IN TACTICAL TRAINING DEVELOPMENT
INTEGRATED
TRAINING AND REUSABLE SIMULATIONS
RECONFIGURABLE
SIMULATORS FOR SPECIAL OPERATIONS FORCES MISSION REHEARSAL
BATTLEFIELD
SMOKE–A NEW DIMENSION IN NETWORKED SIMULATION
ANTIALIASING
WITHOUT SUPERSAMPLING
AN
EVALUATION OF DOME DISPLAY SUITABILITY FOR SIDE-BY-SIDE CREWMEMBER VIEWING
A NEW CRT
PROJECTOR WITH ISOTROPIC EDGE-BLENDING AND DIGITAL CONVERGENCE
WHY
SIMULATORS DON’T FLY LIKE THE AIRPLANE – DATA
UTILIZING A
BLADE ELEMENT MODEL FOR HELICOPTER PILOT TRAINING
THE
CHALLENGES OF SIMULATING A HOVERCRAFT OCEAN ENVIRONMENT
ADVANTAGES
OF AN OBJECT-ORIENTED DESIGN APPROACH TO THE SIMULATION OF LEADSHIP EFFECTS
SEMI-AUTOMATED
FORCES–A BEHAVIORAL MODELING APPROACH
MODELING OF
THE INTELLIGENT THREAT IN A DENSE TACTICAL TRAINING ENVIRONMENT
12TH
I/ITSC-1990–SIMNET FIGHTER AIRCRAFT APPLICATION
AN OBJECTIVE
LOOK AT THE MODULARIZATION AND STANDARDIZATION OF TRAINING SYSTEMS
A MODEL FOR
COMPUTER-BASED TRAINING QUALITY ASSURANCE
U.S. ARMY
MATERIEL COMMAND’S INTELLIGENT TUTORING SYSTEM TECHNOLOGY BASE PLAN
A GENERIC
MODEL FOR RAPID ESTIMATION OF CBT DEVELOPMENT TIME
TRAINER TEST
AND EVALUATION PROCESS REVIEW
TODAY’S NEED
FOR VIABLE TRAINING MEASURES OF EFFECTIVENESS
EMBRACING
THE DEMONS OF TRAINING DEVICE ACCEPTANCE
TESTING–THE PROCESS IMPROVEMENT LEGACY
INTEGRATED
AIRCREW TRAINING MANAGEMENT INFORMATION SYSTEMS–AN ORGANIZATIONAL PERSPECTIVE
A
DISTRIBUTED TRAINING SYSTEM FOR LARGE TRAINING MANAGEMENT ENVIRONMENTS
THE
MANAGEMENT IMPLICATIONS OF THE MODULAR SIMULATOR CONCEPT
EMPOWERMENT–A
MODEL FOR MANAGEMENT ACCOUNTABILITY
THE
CHALLENGE OF DEVELOPING A COMPLEX TRAINING SYSTEM WITH AN INTERNATIONAL TEAM
STREAMLINED
SOURCE SELECTION or WRITE YOUR OWN SPEC!
CTASC-II
TRAINING – KEEPING PACE WITH AN NDI ACQUISITION
TRAINING
ANALYSIS–PANACEA OR PLACEBO? THE US ROYAL AIR FORCE EXPERIENCE
DESERT
STAARS–SUSTAINMENT TRAINING FOR ARMY AVIATION READINESS THROUGH SIMULATION
QUICK-RESPONSE
TRAINING SYSTEM MODIFICATION AND ITS IMPACT ON ARMY AVIATION SUSTAINMENT
TRAINING
TRAINING AND
MISSION REHEARSAL FOR DEPLOYED NAVY AND MARINE AVIATION
INVESTIGATING
THE SUITABILITY OF SPEECH RECOGNITION FOR TRAINING SYSTEMS
WATERFRONT
TRAINERS–LESSONS LEARNED FROM AN EXPERIMENT
IN REMOTE TRAINING DELIVERY
DOES THE FLIGHT
SIMULATOR USER KNOW WHAT HE HAS GOT?
AIR NATIONAL
GUARD PART TASK TRAINERS A FLEXIBLE,
COST-EFFECTIVE ADDITION TO FIGHTER PILOT TRAINING
INTEGRATING
A FORCE-LEVEL SIMULATION SYSTEM INTO SHIPBOARD COMBAT SYSTEMS
EMBEDDED
TRAINING FOR ARMORED SYSTEMS MODERNIZATION
ELECTRONIC
WAREFARE CONTINUUM ASSESSMENT PROGRAM FOR NAVAL AVIATION
THE USER’S
ROLE IN SOURCE SELECTION
TACTICAL
MISSION TRAINING DESIGNING THE VISUAL SYSTEM TO PILOT PERCEPTUAL REQUIREMENTS
EXPERIENCES IN WRITING READABLE AND
UNDERSTANDABLE ADA
John Glaize, Staff
Scientist CAE-Link Corporation A critical and much-publicized
advantage of the Ada programming language is the potential for producing more
reliable, maintainable software by enhancing program readability and
understandability. Many people in the
programming community have wondered just how well this potential would be
realized on a large-scale Ada project.
Is it really easier to read and understand Ada code? The CAE-Link Corporation, utilizing the
actual code developed on the B-2 Aircrew Training Device, has now been
afforded the opportunity to investigate this question. This paper presents some of the issues
raised and the results discovered by this investigation. A critical issue is the recommended naming
of language components such as packages, subprograms, parameters, types, and
objects, as well as how readability is affected by the various contexts in
which the components can appear.
Other issues are program formatting, renaming of components, and the
length and understandability of the Ada statements. The system architecture, which defines the relationship and
interconnection of program components, is very important for ensuring
understandability of the systems as a whole.
Finally, the paper addresses the training that is necessary to educate
engineers in the art of writing and of reading Ada programs. The conclusion is that Ada programs are
not inherently more readable and understandable, but that successful Ada
development in this area requires special awareness of the issues and unique
programming efforts. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. ADA TYPES: THE CORNERSTONE OF SIMULATION MODELS
David
C. Gross and Lynn D. Stuckey, Jr. Boeing Defense and
Space Group Missiles and Space
Division System
simulation is the definition, control, and implementation of algorithmic
models that replicate a system’s real world behavior. Developing a useful simulation model
requires a clear abstraction of the system.
Software engineering supports abstraction by imposing a consistent
structure on objects. One structural
feature introduced by recent programming languages is strong [data] typing,
aiming at two benefits: clarification of the design and enhancement of model
verification. Strong typing clarifies
the design by controlling the characteristics of an object, and enhances
model verification by revealing errors early in the design cycle. Designers have traditionally viewed strong
typing only as over-restricting the mixture of data units (e.g., meter versus
degrees), an experience, which has left a bad taste in many mouths. However, strong typing is a multifaceted
tool, which can apply to a broad range of software design problems. Simulation model designers can use Ada
types to define, control, and implement models yielding: 1)
requirements
consistency and traceability, 2)
interface
definition/control, 3)
maintainability, 4)
reusability,
and 5)
portability. Because
designers imagine and implement complex systems in parallel, projects can
suffer from the fracturing effect of multiple visions of the final
product. Strong typing can unify the
system design; however, strong typing is only a tool – the availability of
which does not ensure its correct application. The challenge is to successfully implement it. This paper examines the successful use of
Ada types for the design of simulation models, and points out the pitfalls of
extreme approaches such as no typing and over-typing. It presents Ada types as a scheme for
enforcing a single system structure and as a foundation for generic
simulation models. Finally, the paper
discusses how types impact the software’s lifecycle. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. THE CHALLENGES OF DEVELOPING A
REAL-TIME ENVIRONMENT IN ADA
Walter E. Zink, Sr.,
and Jill M. Neebe CAE-Link Corporation With
fewer and fewer exceptions, the Department of Defense is requiring Ada to be
the sole programming language for all new software-related projects. In addition, these new projects are
expected to achieve higher levels of maintainability from a software
perspective. Experience shows that
these seemingly unobtrusive requirements manifest themselves in a very large
variety of unforeseen challenges and implicit requirements. This paper overviews an Ada real-time
flight simulation environment based on an implementation for the B-2 Aircrew
Training Device (ATD) and the challenges encountered in going from concept to
product. Three areas of challenge are
involved in building this environment.
The first concerns the control of software units distributed across
processors and groups of processors.
Another area of concern is providing input/output services to all
units in Ada, which even the operating system does not readily support. The third area covers selected obstacles
encountered in developing a pure Ada implementation of a system to support
unit interfaces. The resultant
real-time environment represents an effective blend of Ada and traditional
techniques. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. DRLMS TECHNOLOGY–A CRITICAL ASSESSMENT OF THE STATE-OF-THE-ART John D. Stengel, Jr. Science Applications
International Corporation Thomas W. Hoog United States Air
Force/Aeronautical Systems Division It
was 20 years ago that the training community stopped to make an assessment of
radar simulation fidelity and effectiveness.
An evaluation of analog systems, which had served well for many years,
identified that many of the inherent limitations could be overcome if modern
digital technology were applied.
Project 1183 and the acquisition of digital radar landmass simulation
(DRLMS) systems for the Navy A-6E Weapon System Trainer and Air Force
Undergraduate Navigation Training System helped make the transition from
analog to digital radar training systems a reality. During the last 10 years, radar simulation technology has been
significantly impacted with the introduction of training requirements for
high-resolution synthetic aperture radar (SAR) systems. Now, in 1991, we are again at a time
appropriate to reevaluate the progress we have made and the effectiveness of
today’s DRLMS systems. The objective
of this paper will be to provide a brief history of radar simulation, make an
assessment of the successes as well as specific problems and issues
associated with the simulation of high resolution radar systems, identify an
approach based on video processing of optical sources that could lead to
satisfying many current and future radar simulation requirements, and
introduce alternative approaches for specifying the performance of future
DRLMS systems based on a more rigorous assessment of training needs and the
benefits that might be anticipated. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. ACTIVE SONAR CLASSIFICATION TRAINING USING RECORDED DATADr. Leonard D. Healy
Naval Training Systems
Center M. Gette Beauvais Applied Research
Laboratories The
improved technology for quieting submarines has placed a renewed interest in
the use of active sonar in Anti-Submarine Warfare (ASW). This increases the need for training ASW
operators in the effective use of active sonar, particularly in the
classification of an active sonar contact as either a target (submarine) or a
non-target (e.g., a seamount or a school of fish). Current trainers using synthetically generated contacts do not
provide the realism needed for classification training. Operators have very little change to
practice using actual acoustic contact. This
paper describes two demonstration models of a trainer using recorded acoustic
contacts for active sonar classification training. The demonstration models were developed by Applied Research
Laboratories, The University of Texas at Austin (ARL:UT), under the sponsorship
of the Naval Training Systems Center (NTSC).
The first is DEC MicroVAX based and is compatible with the hardware
available in the Passive Acoustic Analysis Trainers (Devices 21H14 and
14E40). The second is personnel
computer (PC) based and provides a much less expensive implementation. Both models provide the CRT display and
the audio signal available in the operational sonar. The result is a trainer that provides the
realism needed for classification training.
The low cost of these units should make them applicable to the full
spectrum of operator training, from classroom training to on-board refresher
training. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. A
LOW-COST/HIGH PERFORMANCE SENSOR SIMULATION THE
NEXT GENERATION John Burkley and
Andrew Gurcak Loral Defense
Systems-Akron This
paper describes a real time Sensor Simulation system that utilizes an array
of processors organized in a fine-grain multi-instruction multi-data stream
(MIMD) computer architecture. The
application described here is for a multi-mode radar simulation. The software was developed using the
structural model with coding in Ada.
The methodology for implementing a radar simulation on this
architecture, database storage, and software development approaches will be
discussed. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. GUIDELINES
FOR EMBEDDED TRAINING DECISIONS Bob G. Witmer &
Bruce W. Knerr U.S. Army Research Institute PM TRADE Field Unit While
Army policy requires training developers to consider embedded training (ET)
first and foremost among training options, effective implementation of this
policy has been hampered by the lack of specific procedures for determining
what to embed early in prime system development. This paper describes specific procedures that assist a user in
making those early ET decisions.
Although task information has traditionally been the primary criterion
used in selecting media for training, it is thought to be less important in
deciding when to use ET than are the following factors: policy; system availability for training;
the technical feasibility of ET implementation; the effects of ET on system
reliability, availability, and maintainability; the impact of ET on system
manpower and personnel requirements; the need for training-specific interface
hardware; safety; and cost-effectiveness.
These factors are incorporated in three sets of flowcharts, designed
to be used in different stages of the acquisition process. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. APPLICATION
OF A KNOWLEDGE COMPILATION MODEL OF INSTRUCTION TO EMBEDDED TRAINING Thomas F. Carolan University of Central
Florida Institute for
Simulation and Training Kent E. Williams Virginia Polytechnic
Institute and State University Management System
Laboratories Nina Chatham ORAU Postgraduate
Research Participation Program Naval Training Systems
Center Considerable
research has been directed at understanding the processes involved in
acquiring and using knowledge and skills.
One focus of this cognitive research is the application of formal
models of learning and knowledge representation to the design of computer
based instruction. Advances in
adaptive instruction and intelligent tutoring have been driven by
implementing explicit models of the knowledge to be learned, and the
strategies used to communicate that knowledge. Two recent experiments, employing Navy personnel, have
demonstrated the effectiveness of using a formal approach to instruction in
an embedded training environment. The
design of the instructional material began with a fine grain analysis to
determine the knowledge to be learned and to develop the basic structures
upon which the adaptive processes operate.
There is evidence that curriculum content, which is generated from the
results of an explicit cognitive analysis process enhances learning. In the first experiment the effectiveness
of using a cognitive analysis process to structure the information and an
adaptive process to sequence the information was evaluated for domain naïve
students. In the second experiment
the effectiveness of the knowledge compilation approach was evaluated using
Navy instructors. The results of this
research are discussed in the context of the application of current cognitive
learning research to embedded training. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. SPEECH RECOGNITION IN REALTIME TRAINING METHODS OF RECOGNITION RECOVERY Lynne M. Pusanik Logicon, Inc. Tactical and Training
Systems In
the last twenty years, speech technology has progressed from very small
vocabularies spoken with isolated speech to very large vocabularies using
continuous speech. Since the field of
speech technology is relatively new, the focus has been on achieving perfect
recognition, the “expected” result.
Unfortunately, misrecognition and inappropriate commands produce
“unexpected” results. Identification
and treatment of these results can be nearly as important during training as
achieving the “expected” result.
“Unexpected” results inherent in using speech recognition can be used
to enhance training. This paper
classifies different types of unexpected results and presents methods for
dealing with them. Emphasis is placed
on optimizing the training environment versus optimizing the operational
environment. The rejection of
recognition results with low confidence levels is discussed as well as its
applications. Examples from Logicon’s
Tower Operator Training System (TOTS) and Advanced Shipboard ATC Training
System/Shore Based Radar ATC Training System (ASATS/SATS) are presented. This paper is available
on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. VIRTUAL REALITY–THEORETICAL AND
PRACTICAL IMPLICATIONS
Richard A. Thurman Joseph S. Mattoon Armstrong Laboratory Aircrew Training
Research Division (AL/HRAU) The
concept of virtual reality and the wave of research and development
accompanying it are creating new forms of simulation that may lead to fundamental
improvements in simulation-based training.
However, because virtual reality is a relatively new concept within
the training community, there seems to be a few misconceptions concerning
what virtual realities are, how they are created, and how they can be
used. In an effort to clarify
readers’ understanding concerning virtual realities, this paper examines
three dimensions that will describe virtual reality’s role and effectiveness
in simulation-based training. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. FORWARD LOOKING INFRARED
SIMULATION FIDELITY IN AIRCREW
TRAINING DEVICES Peter M. Crane Armstrong Laboratory Aircrew Training
Research Division Williams Air Force
Base Simulating
FLIR imagery requires integration of visual simulation technology with IR
modeling and prediction. Analyses of
simulated FLIR and consideration of training needs indicates that high
fidelity simulation of all FLIR components is not required for many aircrew
training applications. The different
components of FLIR simulation i.e., predicting IR exitance from surface
features, modeling atmospheric attenuation, and simulating sensor effects,
are independent and an appropriate level of simulation complexity for each
component must be selected for a particular application. Effective combinations of component
fidelity for various training applications are described. Simulating sensor and atmospheric effects
on FLIR imagery will have a high training payoff for many applications at
relatively low cost. Developing a
FLIR simulation system which will support thermally accurate IR predictions
for any user specified mission scenario will require extensive development
and data base support; the training applications which require such systems
are limited. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. RAPID-RESPONSE IMAGING SENSOR
SIMULATION
Budimir Zvolanek and
Erwin W. Baumann McDonnell Douglas
Training Systems Simulation
of infrared, radar, and other imaging sensors plays an important role in the
planning and rehearsal of military missions and in the training of mission
personnel. The challenge is to
develop technology that can use recently acquired intelligence information to
quickly simulate cockpit sensor displays that accurately represent the real
world while insuring correlation with the out-of-the-window displays and
among the sensors. This
paper describes a novel, neural-network-based technique for infrared and radar
image simulation directly from multi-spectral imagery. Source imagery, its processing using
neural networks, and infrared and radar image simulation results are
presented. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. SENSOR DATA BASE CORRELATION
Dale H. Fawcett Loral Defense Systems-Akron As modern aircraft become
more dependent upon sensors, sensor correlation presents a growing challenge
for modern mission rehearsal devices and multi-sensor training devices. The crew members are learning to perform
full mission functions using a variety of sensors. These sensor displays must appear realistic and correlate
correctly to provide for low level flight and sensor discrimination
tasks. This is especially important
in crew coordination tasks in mission rehearsal devices. The correlation problem can exist in
training devices since sensor data bases are often procured from different
vendors or generated from different source material. Technology limits of the image generators
compound this problem by reducing the number of features that can be
represented in the scene. Developers
must construct sensor databases carefully, with certain compromises, to
assure realistic training while maintaining sufficient correlation and
accuracy. This paper describes how
Loral is applying this critical technology, learned on the F-15EWST, to the
Special Operations Forces (SOF) Aircrew Training System (ATS). Loral is generating a set of databases to
support visual, EO/IR, and various radar sensor simulations with a high
degree of correlation. These
databases also meet a high accuracy specification to the digital, map, and
photo source data, while being produced in only 48 hours. In addition, the interactive threat
simulation entities correlate with all of these databases. The result is highly realistic training
and mission rehearsal devices, which overcome the sensor correlation
problems. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. TRAINING IN BATTLEFIELD OBSCURANTSRudolph R. Gammarino Loral Electro-Optical Systems James W. Surhigh U.S. Army, PM TRADE A laser training system
entitled Shoot Through Obscuration MILES (STOM) is being developed to operate
with the Forward Looking InfraRed (FLIR) system during battlefield
exercises. The STOM system is capable
of ranges in excess of 6 km and can penetrate battlefield obscurants such as
fog-oil, smoke, and dust. It is
designed to complement the existing Multiple Integrated Laser Engagement
System (MILES), which cannot successfully penetrate obscurants that limit
visibility but can be penetrated by the FLIR. STOM employs a rf excited
CO2 laser which operates in the center of the FLIR’s spectral window at 10.6
um. The laser is sealed, non-cooled,
and can generate 9mJ laser pulses at relatively high repetition rates
consistent with laser safety requirements.
The STOM system uses a newly developed non-cooled pyroelectric
detector receiver. A prototype STOM system has
been tested with various battlefield obscurants through which hit(s) can be
obtained on targets that are visually obscured but can be seen with a FLIR. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. STANDARD PROTOCOL DATA UNITS FOR ENTITY
INFORMATION AND INTERACTION IN A DISTRIBUTED INTERACTIVE SIMULATION L. Bruce McDonald, Ph.D. and Christina Pinon Bouwens Institute For Simulation and Training Ronald Hofer, Ph.D., Gene Wiehagen, and Karen
Danisas Army Project Manager for Training Devices Colonel James Shiflett OSD Defense Models and Simulations Office PM TRADE and DARPA have
funded the University of Central Florida Institute for Simulation and
Training (UCF/IST) to develop a Draft Standard for the Interoperability of
Defense Simulations at the protocol data unit level. The second Draft of the standard was
completed in February 1991. The
consensus of government and industry opinion was that the document
represented a major step forward toward interoperability of dissimilar
simulations. Based on inputs from
government, industry and academia at four workshops, IST has developed a
final draft standard for submittal as a DOD standard. This paper presents the contents of this
standard, its intended use and its anticipated impact on the simulation and
training industry. Discussion of the
standard’s contents includes the protocol data units, their intended use and
the underlying communications architecture.
The paper also addresses future revisions of the standard and the
attendant expanded capabilities. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. THE CAPABILITY OF THE DISTRIBUTED
INTERACTIVE SIMULATION NETWORKING STANDARD TO SUPPORT HIGH FIDELITY AIRCRAFT
SIMULATION Edward P. Harvey BMH Associates, Inc. Richard L. Schaffer BBN Systems and Technologies How will U.S. tactical
aviation forces train for future conflict?
The prevailing budgetary climate will force a reduction in the
frequency of training operations using actual equipment for some time to
come. One cost-effective means for
U.S. combat forces to conduct training is through the application of
distributed simulation technology. A
large scale simulation network which is based on the new Distributed
Interactive Simulation (DIS) draft military standard for simulator networking
and is accessible by the components of all three services will be the likely
medium for conduct of this type training. DIS networking protocols
evolved from ground vehicle networking protocols developed during the U.S.
Army/DARPA SIMNET program. It is
therefore understandable that some misconceptions may exist over the
capability of DIS to provide sufficiently accurate vehicle position and
orientation data for high performance aircraft simulation. High performance tactical aircraft
simulation requires a high degree of vehicle position and orientation
accuracy for conduct of fully effective training. Operational community acceptance is dependent upon the
capability of a DIS network to support all potential high performance
aircraft combat interactions including air-to-air missile engagements and
air-to-air gunnery. This paper will
quantitatively detail DIS vehicle position and orientation accuracies
throughout the potential range of simulated aircraft maneuvering
capability. Entity State
(position/orientation) Protocol Data Unit (PDU) transmission frequencies for
differing order Dead Reckoning (DR) algorithms will be empirically derived
for the F-16 fighter aircraft performing the dynamic Paris airshow flight
routine. Average Entity State PDU
transmission frequencies will be presented as a function of dead reckoning
algorithm threshold values. This data
will show the capability of the DIS networking standard to support high
fidelity aviation training tasks, even those requiring precise real-time
position updates such as air-to-air gunnery, while achieving significant
network bandwidth reductions. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. APPLICATION OF THE SIMNET UNIT PERFORMANCE
ASSESSMENT SYSTEM TO AFTER ACTION REVIEWS Larry L. Meliza U.S. Army Research Institute PM TRADE Field Unit Seng Chong Tan University of Central Florida Institute for
Simulation and Training Simulation Networking
(SIMNET) provides a means to supplement collective field training, but
research is needed to develop a SIMNET training strategy. The U.S. Army Research Institute (ARI) and
Perceptronics developed a prototype PC-based Unit Performance Assessment
System (UPAS) to collect time-tagged data on firing events and vehicle status
from the SIMNET network and display data summaries. The UPAS is intended to assist in preparing unit performance
summaries necessary to provide units with feedback during After Action Reviews
(AARs) and conduct training research.
This paper describes a project by ARI and the Institute for Simulation
and Training (IST) involving the design and software implementation of
procedures for combining network data with non-network data within the UPAS
to support the preparation of improved AAR aids. These aids may be applied to future generations of networked
simulators such as the Close Combat Tactical Trainer (CCTT). This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. OBJECT-ORIENTED ANALYSIS–THE TRANSITION FROM
REQUIREMENTS ANALYSIS TO DESIGN Jerry H. Hendrix Boeing Defense and Space Group Simulation and Training Systems Software development in
today’s complex technological society is becoming the “tentpole” for trainer
program slides and cost overruns. The
Department of Defense has recognized this crisis and built stringent software
standards such as DoD-STD-2167 and DoD-STD-2167A and required a common
computer software language.
Contractor approaches are needed to minimize software development
complexity and provide the training customer with a concise software
development methodology to produce concurrent training equipment. The next generation of training equipment,
built concurrently with the aircraft, such as ATF and LH trainer programs,
must provide a thorough software development approach to provide maximum
reusability of software from the air vehicle to the training equipment. This paper discusses an
approach that allows simplicity when building software in a complex
environment. It presents a way of allowing software contractors to develop
simpler, more precise software specifications that map directly to
preliminary software designs. For
many years, software developments have focused on the transition between
design and implementation due to inadequate software development
methodologies and software languages that don’t portray design
understanding. Specifications have
been written too early in development, resulting in the loss of all mapping
of requirements to design. During
implementation phases, developers lose sight of program and software
requirements. The use of
object-oriented principles, automated tools, Ada, and flexible company
standards can result in flexible, concurrent software projects. Specifically, this paper will give a
candidate approach to transition from object-oriented requirements analysis
to object-abstracted design within the guidelines of DoD-STD-2167A
principles. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. SOFTWARE RELIABILITY MEASUREMENT ON THE B-2 AIRCREW TRAINING DEVICE (ATD) Bruce R. Bedford, Senior Staff Engineer CAE-Link Corporation As the developer of the B-2 ATD,
CAE-Link was tasked with building a very complex, software intensive training
device. The development of the
software was directly influenced by many leading edge technologies and
philosophies. The B-2 ATD was the
first project at CAE-Link to use Ada, object-oriented design, DOD-STD-2167A,
and modern software reliability techniques.
Specifically, our customer requested that we address software
reliability measurement issues with creativity and innovative
techniques. We chose to use McCabe’s
Cyclomatic Complexity Metric and Musa’s Basic Execution Time Model. This paper covers the history of the
B-2ATD startup with software reliability measurement, our research in the
area, the plan that we employed, and our experiences as the plan was implemented. It also includes data gathered through the
use of automated tools, as well as remaining planned activity. Complexity, testability, maintainability,
mean time between failures, education, and practical application all impacted
our first real experience with software reliability measurement and are
included in this paper. As the size
and complexity of the software within aircrew training devices continue to
grow, we must strive to find methods to measure its reliability. This paper is presented, in the words of
software reliability pioneer John Musa, “in order that others may stand on
our shoulders, rather than our feet.” This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. SOFTWARE METRICS, ADA, AND THE B-2 ATD Paul E. McMahon, Staff Scientist Dennis W. Meehl, Section Head CAE-Link Corporation Many believe the greatest benefit
of Ada is that it encourages software engineers to explore new design
appr5oaches leading to higher quality software. However, Ada’s primary goal is to reduce the life cycle cost of
software. Furthermore, the
relationship between cost and modern software techniques is not always
evident. This paper addresses the
cost of Ada software. How long does
it take an engineer to develop software when using Ada and modern software
engineering techniques? How much
computational capacity does Ada require?
This paper provides answers to these questions based on data from the
B-2 Aircrew Training Device (ATD).
Lines of code, development time, and computational resources are
provided for selected B-2 ATD software systems. Key contributing factors include the cost of training engineers
in modern software techniques and the impact caused by developing and using
more modern software tools. This
paper identifies key factors found on the B-2 ATD to be influential in
affecting today’s software cost and explains what we are doing to reduce this
impact in the future. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. ELECTROMAGNETIC PROPAGATION MODELING FOR DISTRIBUTED SIMULATION James J. Gonzalez BBN Systems and Technologies Advanced Simulation Bolt, Beranek and Newman, Inc. As the training industry
converges on standards for Distributed Interactive Simulation, the next
critical need is for better representations of electromagnetic propagation
phenomena. Realistic radio simulation
is essential for proper representation of command, control and communication
functions. Accurate radar simulation
is critical for the representation of various sensor and weapon systems for
many types of platforms. Electronic
countermeasures and counter-countermeasures must also be incorporated to
adequately reflect the growing complexity of the modern battlefield. This paper describes some
electromagnetic propagation models that have been implemented for simulations
commissioned by the U>S> Army Communications-Electronics Command (CECP)
and the Defense Advanced Research Projects Agency (DARPA) and discusses the
“lessons learned” from those efforts.
An approach for the efficient computation of radar intervisibility and
target detection is described.
Finally the DIS protocol extensions that will be needed to support and
extend these models are discussed. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. PACKETIZED VOICE FOR SIMULATED COMMAND, CONTROL, AND
COMMUNICATION Thomas L. Gehl International Business Machines Corporation To improve its military readiness
in today’s budget environment, the Department of Defense needs advanced
techniques that provide effective command control, and communication (C3)
training of its personnel with fewer resources. Government, industry, and academia are working to specify the
distributed interactive simulation (DIS) environment, which consists of
protocol data units (PDUs) that contain information about the simulated
entities, a communication architecture that provides the necessary services
for networked simulation, image generation databases to represent the
physical environment, and performance measures for evaluation of both the
simulation and training processes.
This paper discussed an innovative method of integrating voice for
command, control, and communication into the DIS environment. The radio communication and digitized
voice characteristics that affect the C3 training architecture will be discussed. A packetized voice architecture will be
proposed that provides functional radio capabilities such as (1) selecting
channels of a radio communication device, (2) receiving and listening to
multiple voices on one radio channel, (3) selecting filters to emulate the
radio communication signatures, and (4) providing environmental effects on
voice communications. The performance
issues of prototyping the packetized voice architecture and a proposed DIS
PDU for packetized voice will be presented. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. VOICE AND DATA INTEGRATION IN REAL-TIME SIMULATION NETWORKS USING A MODIFIED FDDI PROTOCOL M. Georgiopoulos*, N. Christou*,
M.A. Bassiouni**, M. Chiou**, J. Thompson*** Department of Electrical
Engineering University of Central Florida* Department of Computer Science University of Central Florida** Institute for Simulation and
Training*** We
investigate the issue of simulation networking using a modified FDDI
protocol. The simulation devices
generate data (state information) and voice (FM radio). Special emphasis is focused on the
reconstruction of speech of acceptable quality from voice packets. Statistical results are collected that
provide us with the average data delay, the standard deviation of the data
delay and the histograms of the voice packet lengths. The average data delay is useful in
determining the maximum number of data stations that the protocol can
support, while the histograms of the voice packet lengths are utilized to
design a successful reconstruction process at the receiver site. Statistical results are provided for the
case of nonsuppressed, as well as the case of suppressed silence periods of
the speech signals. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. USING
PARALLEL ADA IN THE IMPLEMENTATION OF SIMULATION AND TRAINING SYSTEMS Gary Croucher and Don Law Encore Computer Corporation As simulation and training
systems become more complex, vendors must rely on the ability of the target
system to meet the processing needs of the application. The ever-increasing complexity of today’s
training systems has exceeded the processing capabilities of many single CPU
systems. As an alternative, more and
more vendors are now considering multi-processor systems. The Ada language is the logical
choice as a software environment for developing these large-scale
applications. The Ada tasking mechanism
can be extended to schedule and distribute tasks over multiple
processors. This resulting parallel
Ada runtime is capable of executing Ada tasks in parallel, while upholding
the rules of the Ada language. The decision to migrate to a
parallel Ada environment is an important one involving many important
factors. The intention of this study
is to provide the applications developer with an insight into the specific
features available in parallel Ada environments, and which features will be
most useful throughout the life cycle of his application. With this information, the decision-maker
should be able to determine if a parallel Ada target environments provide the
individual features most essential to the success of his application. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. EFFICIENCY AS A PART OF SOUND SOFTWARE ENGINEERING DOES ADA NEED
C? Marc L. Howell and Lynn D. Stuckey, Jr. Boeing Defense and Space Group Missiles and Space Division As high-level computer languages
(e.g. FORTRAN) became the required standard for new software implementation,
simulation contractors began to seek exceptions for certain high utilization
procedures. The contractors protested
that they simply could not meet the customer’s execution efficiency
requirements if the language requirement was rigidly enforced. Customers frequently agreed to a marriage
of convenience mixing FORTRAN and assembly language. The resulting problems of language mix
helped lead the Department of Defense to develop a next generation language
as the basis for all embedded systems are even more stringent than real time
simulation, one might have expected that Ada would fulfill the real time
simulation speed requirements.
However, as Ada has become the required simulation language in recent
years, new contractor complaints about execution speed and memory usage have
arisen. Contractors have sought
waivers for these systems to implement certain procedures in the C language
(the next generation assembly language) to improve efficiency. The accepted truism has been that
since a low level language executes so much faster and requires less memory
than high level languages, then the loss to the customer of the desired
features of the high order language is worth the gain in efficiency. Does this idea equally apply to applications
using Ada? Is an Ada-C marriage convenient,
much less in the customer’s best interest?
This paper presents a contrasting experience in two software
applications that have traditionally been targets for language waivers: low
level interface drivers and multi-dimensional interpolations. The paper discusses the specific benefits
and costs of developing such applications in Ada and in C. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. INSTRUCTIONAL STRATEGIES FOR TACTICAL
DECISION MAKING TEAMS Janis A. Cannon-Bowers, Ph.D. Eduardo Salas, Ph.D. Catherine V. Baker, M.A. Naval Training Systems Center Military tasks often require the
coordinated effort of a team of operators for successful execution. In tactical decision making situations,
team members must gather, integrate and communicate crucial information in
support of decisions where an incorrect response can have catastrophic
consequences. Therefore, a viable
goal of training for tactical decision making teams must be to improve the
quality of teamwork and team coordination.
It has been argued recently that the nature of teamwork and
coordination behavior can be understood in terms of mental model theory. The notion of “mental models” has been
invoked as an explanatory mechanism by those studying skilled performance and
system control for a number of years.
With respect to training, several researchers have suggested that the
goal of instruction should be to foster accurate mental representations of
the task. It is contended in this
paper that the understanding the nature of teamwork. Specifically, the ability of teams to
coordinate activity and adapt to task demands in absence of overt
communication opportunities may be hypothesized to be a result of shared
mental models of the task and team among members. A rationale for adopting the shared mental model hypothesis is
presented, along with the implications of such a position for training
design. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. INSTRUCTIONAL DISPLAY DESIGN FOR SUBMARINE TACTICS TRAINING Dr. Thomas J. Hammell Paradigm Associates Dr. Robert H. Ahlers Naval Training Systems Center Instructional features, such as
performance measurement and feedback, are widely accepted as integral
elements of instructional systems, although their effectiveness is often
compromised by inadequate use. This
investigation focused on the design of feedback displays used to convey
information to students during debriefing following a team tactics training
exercise. Such feedback displays are
essential components of tactics training but must be designed to motivate
use. Operational system displays and
capabilities, which are familiar to instructors and students, were evaluated
to determine if they could provide the basic mental model foundation on which
to build instructional enhancements.
Feedback displays designed in accordance with instructor and student
operation system mental models were found to facilitate user acceptance
retrieval tasks performed by, twenty-one active duty submarine tactics
instructors showed strong approval of the mental model feedback display
design approach and superior information processing performance. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. TACTICS AS DECISION MAKING–ISSUES IN TACTICAL TRAINING DEVELOPMENT Jerome Bresee and Michael Naber Delex Systems, Inc. Military training system designs
are typically optimized for the demonstration and practice of operational
procedures, and seldom focus specifically on tactical decision making. The normal approach for training systems
design consistently suggests the maximum use of physical fidelity, while
leaving the user to decide how to make use of that fidelity. This is usually done by training the
performance of tactical procedures in the environment that was used for the
training of operating procedures. This paper is based on the
premise that training in tactical decision making has certain fundamental
differences from procedural training and therefore different requirements for
training strategies and media. The
paper offers som3e observations on the tasks that make up tactical decision
making behavior, and identifies some related training requirements. A set of guidelines for implementing these
requirements is offered, followed by a description of some suggested training
environments. Positions advanced in the paper
are supported by experience gained through the development of tactical
instruction and tactics-oriented training devices in naval submarine, surface
and air warfare. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. INTEGRATED TRAINING AND REUSABLE SIMULATIONS David G. Fish Robert H. Harter Loral Aerospace Corporation Although electronic simulations
are effective training tools for many different applications, they often
exhibit two significant limitations: 1) they do not provide an integrated
training environment; and 2) they are based on a concept that is not reusable
for the implementation of additional systems. During the development of courses used to train operators in
the use of prime equipment, we developed an approach to overcome these
limitations. The approach involved a
simulation methodology that would be reusable for different systems, in which
each simulation would encompass features similar to those found in commercial
computer-based training software. A team of software engineers and
instructional designers developed an environment in which students progress
naturally from novice to advanced operator.
This progression is accomplished by providing the beginning student
with many instructional prompts, helps, and supports; moving the student
through incremental stages of less help and more independence; and ending the
course with exercises are made possible by the use of table-driven data
structures within the simulation software.
This technique allows instructional designers to create countless
versions of a simulation exercise. This paper describes the common
limitations of training simulations, the methodology we used to overcome
those limitations, and the table-driven data structures at the heart of the
simulators we built for a DoD program called GUESTMASTER. Additionally, we describe refinements we
made after the initial implementation of this concept. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. APPROACHES TO AIR TRAFFIC CONTROL/AIR DEFENSE WORKSTATION SIMULATION AND TRAINING (CATEGORY: TECHNICAL)Walter Sobkiw A commonly desired approach to
supporting air traffic control (ATC)/air defense (AD) embedded training and
simulation activities is to provide the equivalent of a fielded system with
additional hardware and software to support scenario generation and target
generation functions. The problem
with this approach is that the ATC/AD workstations are costly subsystems and,
during the later stages of the systems life cycle, organizations attempt to
meet increasing training needs with low cost solutions that are not
equivalent to the fielded systems.
Further, the training and simulation requirements of the organization
tend to merge and simulators used for system upgrades and system studies are
tasked with also providing training services. This paper presents two
contrasting approaches to providing generic ATC/AD training and simulation
workstations. The first approach was
implemented by the FAA at the FAA Technical Center in the early 1980’s using
workstations with removable bezels and shelves. This was a hardware intensive approach with custom software to
duplicate the existing En Route and Terminal Radar Approach Control (TRACON)
ATC consoles. The second approach is
based on current technology using Reduced Instruction Set Computer (RISC) workstations,
Rapid Prototyping MMI Software, and variable function keys (buttons) on the
monitor(s) to simulate the “knobology” of target workstations. Both systems are contrasted from cost,
complexity, and operational efficiency points of view. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. RECONFIGURABLE SIMULATORS
FOR SPECIAL OPERATIONS FORCES MISSION REHEARSAL Richard Vestewig Perceptronics, Inc. Carl Bergsneider Loral Defense Systems Capt Scott Richardson ASD/YWSA The Special Operations Forces
Aircrew Training System (SOF ATS) is facing the challenge of providing
Mission Rehearsal capability to SOF crews, for any complement of aircraft
that the mission demands. To meet
this, SOF ATS is developing reconfigurable Mission Rehearsal Devices with the
capability, through software and hardware changeout and modification, of
providing simulators which look and act like any SOF aircraft. The development of the reconfigurable MRDs
required extensive analysis of aircraft commonality, mission requirements,
and a unique concept of virtual displays coupled with working physical
components. The operational context
for mission rehearsal in the SOF community is discussed. Finally, research questions and how they
may be answered in the SOF ATS mission rehearsal suite are addressed. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. BATTLEFIELD SMOKE–A NEW DIMENSION IN NETWORKED SIMULATION Rick D. Bess Brian T. Soderberg BBN Systems and Technologies Division The use of atmospheric obscurants
such as battlefield smoke to modern day tactics is critical. Recent military activity in the Middle
East Gulf Conflict has highlighted the impact of reduced visibility on manned
vehicle and smart weapon system effectiveness. Battlefield smoke is used for tactical cover and concealment,
to silhouette targets, and to cause enemy disorientation and confusion. The simulation of this feature will ensure
faithful and comprehensive tactical team training for armor, and airborne
vehicles. The technical challenges
presented by the simulation of volumetric atmospheric obscurants have
hindered prior implementation of battlefield smoke in tactical trainers. This paper considers technical limitations
associated with simulation of visual effects of smoke using real-time
computer image generation, as well as less obvious problems such as the
effects of smoke on various sensors (e.g. thermal sensors). Further, emphasis is given to challenges
associated with creating a consistent and realistic simulation of smoke for
trainers that are networked together in a distributed simulation
environment. Recent advances in
real-time computer image generation and simulation system technology can now
be applied to solutions for simulating battlefield smoke. This paper provides an overview
of the issues associated with the visual simulation of atmospheric obscurants
(e.g., battlefield smoke) in tactical team training. First, it reviews the training
requirements for atmospheric obscurants in training systems by providing
background on the tactical significance.
Secondly, the problems associated with simulating obscurants such as
smoke in tactical trainers are discussed.
Finally, solutions to these problems are proposed. Photographs and videotapes will be used to
illustrate the benefits of proposed solutions. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. ANTIALIASING WITHOUT SUPERSAMPLING Walter Gish and Allen Tanner Terabit Computer Engineering Computer generated visual images
can exhibit a variety of artifacts known collectively as aliasing. These artifacts are distracting and
counterproductive to the training process.
Thus removing these artifacts through antialiasing has become an
important characteristic of every modern image generator. While a variety of antialiasing
techniques exists, image generator manufacturers have settled on a technique
called supersampling. Supersampling
computes very high-resolution images and filters them down to match the
resolution of the display. The cost
of computing these higher resolution images is significant. This paper introduces a new
approach to antialiasing that operates at the displayed resolution, without
resorting to the added burden of generating a higher resolution image. The ramifications for an emerging generation
of compact, low cost display generators and visual simulators are discussed. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. AN EVALUATION OF DOME DISPLAY SUITABILITY FOR SIDE-BY-SIDE CREWMEMBER VIEWING Edward A. Martin Aeronautical Systems Division An evaluation was conducted to
determine whether the distortions introduced when a dome display system is
used with a cockpit configured for side-by-side seating would significantly
impact the operational effectiveness of the simulator. Specifically, the parallax and size
distortion which arises due to the dome geometry were addressed. Evaluators generally agreed that there are
some problems involved in coping with the distortions produced in the dome
display, but that they are not insurmountable. All evaluators thought that the distortion presented to the
pilot and copilot with the eyepoint set for the center position (midway
between the pilot’s and copilot’s eyepoints; i.e., the flight engineer’s
eyepoint when looking out the window) was acceptable. On the other hand, the majority felt that
the worst case situation, with the eyepoint set for the left seat (pilot) and
viewed from the right seat (copilot), posed significant problems. There were a number of reported symptoms
of “simulator sickness” incidental to this evaluation efforts; these, and
some possible reasons for their occurrence, are also presented. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. A NEW CRT PROJECTOR WITH ISOTROPIC EDGE-BLENDING AND DIGITAL CONVERGENCE Paul Lyon Evans & Sutherland Computer Corporation Evans & Sutherland have
developed a new CRT projector for flight simulators. The approaches used for edge blending,
convergence, and geometry correction are different from those used for
previous CRT projectors, providing a low-cost solution to multichannel
wide-field-of-view display systems.
The projector uses impregnated-cathode nine-inch CRTs to achieve
bright and very high-resolution rasters. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. WHY SIMULATORS DON’T FLY LIKE THE AIRPLANE – DATA William G. Schweikhard and Daryl J. Schueler Kohlman Systems Research The hardware and software
technology for simulators and flight training devices have advanced
enormously over the past ten years.
We have been able to create very realistic visual scenes with high
resolution, brightness and field of view; motion systems that provide the
cues that give the feeling of actually flying in the airplane; high fidelity
sounds that represent the operating environment inside the airplane; and
computers that are capable of mathematically modeling the equations that
represent the various components and systems being simulated. The quality of the data that is used to
mechanize the flight dynamics and systems of the airplane being simulated is
lagging. This paper focuses on the
traditional approach for generating simulator design and verification data,
and then describes a flight test approach for improving the quality of the
data. Data developed by the traditional
approach are compared with data developed by the flight test approach. Comparisons are made of simulated versus
flight test 4restults for operational maneuvers, one employing traditional
data and the other employing flight test generated data. The need for high quality flight-test data
that exceeds those of current Development Test and Evaluation (DT&E) and
Operational Test and Evaluation (OT&E) results is emphasized. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. UTILIZING A BLADE ELEMENT MODEL FOR HELICOPTER PILOT TRAINING Martin T. Jakub, Leonard Richmond, Allen Tracy Eyring, Inc. The simulation of rotorcraft
flight is difficult. One especially
difficult challenge is to model the aerodynamics in the nonuniform wind
environment near the ground. The rotor
map or rotor disc aerodynamic models must be replaced by a more sophisticated
blade element model, and there needs to be a way of modeling the complex
airflow around solid objects. This
paper shows a model of airflow around ship superstructures, which is
important in pilot training for shipboard operations. We show a method of describing the
velocity field in the vicinity of the rotors, suitable for communication to
dedicated blade element computer systems. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. THE CHALLENGES OF SIMULATING A HOVERCRAFT OCEAN ENVIRONMENT Mark E. Donner Hughes Training, Inc. A critical part of the development
of a hovercraft simulator is accurately representing an ocean
environment. Unlike traditional
aircraft simulators, the dynamics of a hovercraft are driven by the forces
produced by the sea medium in an ocean environment. The importance of correctly depicting such ocean entities as a
sea state, a plunging surf, and a support ship wake becomes evident when one
considers that the methods used in modeling these environments directly
affect the judgment and actions of the crew. Not only must the details of these ocean entities by readily
identifiable, but their dynamics must accurately represent the real world as
perceived by the crew. This was
accomplished on the Landing Craft, Air Cushion Full Mission Trainer (LCAC
FMT) which has the capability of displaying realistic ocean
environments. The objective of this
paper is to present how sea states 0 to 4, dynamic surf and a support ship
dynamic wake were modeled and how some of the limitations of these models
were overcome. By enhancing the
characteristics of these models and developing creative methods of
implementation, Hughes Training, Incorporated, is meeting the Navy’s need to
provide a realistic ocean training environment. This paper discusses some of the design considerations required
to provide a real-world ocean environment as perceived by the users of the
Landing Craft, Air Cushion Full Mission Trainer. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. ADVANTAGES OF AN OBJECT-ORIENTED DESIGN APPROACH TO THE SIMULATION OF LEADSHIP EFFECTS Jerome M. Weiss and Ruth E. Korba CAE-Link Corporation The B-2 Aircrew Training Device
(ATD) employs object-oriented design (OOD) accompanied by the Ada programming
language. The task of choosing
objects to simulate vortex, bow wave, and engine exhaust effects of a leadship
on the B-2 is presented from an OOD perspective. The B-2 software architecture of the leadship effects model
created from an OOD approach is analyzed and compared to previously used
software architecture at CAE-Link.
These comparisons are made against architectures used in other military
trainers. The trainers are evaluated
in terms of maintainability and reusability.
Conclusions are drawn as to which architectures are most efficient
from a data concurrency/subjective evaluation and future applications
perspective. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. SEMI-AUTOMATED FORCES–A BEHAVIORAL MODELING APPROACH Hung T. Le, Ph.D., Stephen E. Phinney, and Vernon C. Seward IBM Corporation This paper briefly reviews the
problems and challenges faced by training communities in providing a
realistic opponent for tactical training in a battlefield environment. A functional model for simulating
semiautomated forces (SAFOR) is defined.
Behavioral modeling using a motor schema approach is introduced for
adversarial planning and navigation.
A mathematical formulation using ellipsoid model is described. This is followed by a scenario developed
for battlefield planning to reflect the applicability of motor schema
instantiations for controlling semiautonomous agents. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. MODELING OF THE INTELLIGENT THREAT IN A DENSE TACTICAL TRAINING ENVIRONMENT Stephen J. Hunter and H. Reed Puckett AAI Corporation The proper training of aircrews
requires a wide variety of subsystems such as visual, radar, g-cuing,
etc. A subsystem gaining more and
more emphasis in today’s trainers is the tactical training environment
simulation. Within that subsystem has
emerged the realistic modeling of the intelligent threat. The simulation required includes a
representation of the threat including its platform, sensors, emitters, and
its weapons plus the decision making process and intelligence of the threat operator. Tradeoffs must be made between the need
for high fidelity simulation and the computer resources available. Some of the tradeoffs include threat
simulation capacities and selection processes, weapon simulation fidelity,
Electronic Warfare (EW) sensor simulation fidelity . The degree of simulation of the threat’s
decision making process and tactics is also important and may be accomplished
in several ways. In the A-6/F-14
Trainers, for example, a threat reaction algorithm process is used to simulate
the actions and reactions of a threat to the total environment. Such algorithms are used for each threat
element such as the threat platform, sensors and weapons to create a
composite overall interactive threat behavior. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. A ROBOTIC SYSTEM CONCEPT FOR PARTIALLY AUTOMATING THE SECOND ECHELON OPPOSING FORCE AT THE NATIONAL TRAINING CENTER Admiral S. Piper U.S. Army William F. Kraetz Alliant Techsystems The paper reports the results of
feasibility study investigating the potential of applying robotics to
partially automate the second echelon opposing force (OPFOR) at the National
Training Center (NTC) at Fort Irwin, California. A general robotic system concept approach is developed in the
context of a generic unmanned robotic vehicle model. Training Wheels, a particular
implementation of the generic robotic system concept, is overviewed. The Training Wheels System concept
movement of multiple vehicle company convoys composed of multiple unmanned
vehicles following the path set by a lead vehicle manned by 2 persons. The concept appears to be technically
feasible as it makes effective use of key operational constraints, operator
personnel, and a supervised autonomous control schema for controlling the
unmanned convoy vehicles. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. A HIERARCHICAL RULE-BASED ARCHITECTURE FOR IMPLEMENTING INTELLIGENT ADVERSARIES IN A SIMNET ENVIRONMENT Avelino J. Gonzales Dan Mullally Gilbert Gonzalez University of Central Florida The availability of intelligent
adversaries in a training simulator environment can clearly enhance the
training experience for students.
However, implementation of this capability into simulators has been
slow as well as difficult. The
semi-automated forces presently available for SIMNET, although quite
sophisticated, still represents a partial solution, as the name itself
indicates. Representation of tactical
expertise in rules gives rise to the problem of encapsulating every possible
scenario within simple rules. This
could lead to the need for a very large number of rules which, not only would
have to be developed, but would also have to be efficiently executed in a
real-time environment. This
represents an unacceptable situation. Improvements could be made by
grouping rules according to the mission being simulated, but the number of
rules required would still be large, and there would be no benefit of reusing
situational knowledge commonly required in different missions. The approach described in this
paper is to develop a hierarchical ordering of rules which, at the highest
levels, can be used to recognize the general situation being faced by the
adversary. Examples of these
situations are when an adversary needs to remain hidden from the student, or
when it is appropriate to attack the student. Recognition of this high level situation will activate a lower
level set of rules which will attempt to implement the prescribed course of
action within the context of the situation.
These will, in turn, activate another set of rules, which will carry
out the low level implementation details of the action within the simulation
software. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. 12TH I/ITSC-1990–SIMNET FIGHTER AIRCRAFT APPLICATION Captain Brian K. Rogers Clarence W. Stephens Armstrong Laboratory, Human Resources Directorate Aircrew Training Research Division Alan B. Oatman Bolt, Beranek, Newman Inc., Systems and Technologies Division Williams AFB This paper describes the
preliminary investigation defining problems of expanding real-time simulation
of fighter aircraft to a distributed simulation network. The 12th Interservice/Industry
Training Systems Conference was selected as the test site to prove the
concept. I/ITSC provided an arena for
linking simulators from several manufacturers and laboratories. Six fighter aircraft simulators
participated in the network along with a simulated ground control intercept
(GCI) station and semi-automated forces providing threat aircraft. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. AN OBJECTIVE LOOK AT THE MODULARIZATION AND STANDARDIZATION OF TRAINING SYSTEMS Gary M. Kamsickas Boeing Defense and Space Group Simulation and Training Systems Trends indicate, and projections
suggest, that the future focus of training system design is modularization,
reusability, standardization, cost reduction and team or multiple cockpit
training. Several programs are in
progress, which deal directly with these issues. The Modular Simulator Design Program, a triservice program
administered by the United States Air Force, deals with the modularization
and standardization of a single weapons system trainer. The Universal Threat Simulation System Program,
administered by the United States Navy, is concentrating on the
standardization and reusability of the threat and electronic warfare
environment. Project 2851,
administered by the United States Air Force, has the goal of standardizing
radar and visual databases. In the
team training environment, the Distributed Interactive Simulation program,
administered by the United States Army, is attempting to provide a standard
method of networking multiple training devices to allow for a cost effective
team training environment. How these
programs interact with each other is crucial to obtaining the goals of
standardization, modularization, reusability and the eventual cost reduction
of training devices. This paper
provides an objective look at the interaction of these programs from a
technical perspective. Suggestions
are presented for possible modification to these standards to allow for
greater compatibility. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. A MODEL FOR COMPUTER-BASED TRAINING QUALITY ASSURANCE Michael Quattrociocchi Linda Donegan GE Aerospace This paper details a Quality
Assurance (AQ) plan for interactive Computer-Based Training (CBT) to ensure
quality is an element inherent during all phases of production. The cornerstone of the plan is comprised
of quality assurance measures incorporated into all aspects of the CBT lesson
production process extending from the very earliest stages of development to
the point of final delivery. Specific
stages of production have been identified as effective times/places for
auditing the actual process and are referred to as “QA Checkpoints.” These checkpoints provide an opportunity
to verify the product quality while checking for adherence to process. Items examined include material tracking
and control, documentation, and courseware availability for review by
appropriate contractor or client parties.
This model plan can be a valuable instrument in producing an optimum
product while controlling costs, and offers a foundation for varied
applications across the CBT industry. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. U.S. ARMY MATERIEL COMMAND’S INTELLIGENT TUTORING SYSTEM TECHNOLOGY BASE PLAN Williard M. Homes U.S. Army Missile Command Research, Development, and Engineering Center Redstone Arsenal Admiral Piper Office of Project Manager for Training Devices The Army Technology Base Master
Plan identifies the emerging field of artificial intelligence as a technology
with high potential to meet the Army’s changing needs for fixing, manning,
and arming the forces into the next century.
In late 1990, the Army Materiel Command’s Deputy Chief of Staff for
Technology Planning and Management directed a comprehensive master plan for
artificial intelligence by developed.
This plan serves as a framework from which the Army Materiel Command
can manage and execute AI technology development into the 21st
Century. The AI Master Plan identifies
13 technology areas considered most relevant to the Army needs. This paper addresses one technology area
in the AI Master Plan, Intelligent Tutoring Systems. This is a plan within the master plan and
provides a vision and specific direction of closing the gap between today’s
reality and tomorrow’s expectation for Army training systems. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. A GENERIC MODEL FOR RAPID ESTIMATION OF CBT DEVELOPMENT TIME Kurt W. Miles Applied Science Associates, Inc. A review of the literature on the
amount of time it takes to develop an hour of computer based training (CBT)
reveals that figures range from less than 50 hours of development per hour to
over 800 hours of development per hour of CBT instruction. An Instructional Systems Design (ISD)
model is presented and related to a CBT development estimation model to
provide a framework for the discussion of rapid estimation of CBT development
time. The estimation model discusses
some of the variables that affect development time and offers a method of
estimating CBT development times using a simple Job Aid (included) that can
be modified to meet local conditions and parameters. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. TRAINER TEST AND EVALUATION PROCESS REVIEW CDR Paul S. Kenney, Paul R. Little, and R. Thomas Galloway Naval Training Systems Center This paper presents the results
of a process review of the Naval Training Systems Center development test and
evaluation procedures used in the majority of its current contracts. Data were derived from a survey of project
engineers, 79 completed contracts, interviews with 11 simulator manufacturers,
and contacts with the National Simulation Evaluation Program (FAA) and local
Defense Contract Management Command Area Office (DCMAO). Recommendations are made for improved test
planning, change to the contractor Preliminary Inspection process, interfaces
to MIL-STD-2167A and general policy guidelines for test policy and practices. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. TODAY’S NEED FOR VIABLE TRAINING MEASURES OF EFFECTIVENESS Commander David C. Ray, USN Office of Chief of Naval Operations Total Force Training and Education Policy Division Head, Air Training Assessment Section This paper examines the requirement
for viable Training Measures of Effectiveness (TMOE). It addresses basic concept considerations
for developing useful measures.
Today’s fiscally constrained environment forces us to defend our
training resource proposals by quantifying what is gained in terms of
warfighting readiness. While overall
warfighting readiness is made up of various components (personnel readiness,
training readiness, supply readiness, and material readiness), it is training
readiness which is most often equated to our defense capability. Credited as our most potent force
multiplier, training is, in fact, the hardest portion of our readiness
“make-up” to quantify. This helps
explain why training programs are often the first to be axed when pitted
against hardware resource requirements.
Adding to the problem of grasping training as a hard resource
requirement is its complex make up.
When examined on a macro scale, warfighting training readiness is
broken down into individual, team unit, and battle group training readiness
components. We in the training arena
are working to develop measures of individual and team training
performance. However, the complexity
of measuring unit and battle group operations often dictates the use of
expert opinion as the yardstick with which to measure effectiveness. While the merits of this method have
satisfied budgeteers in the past, it is now being questioned more and
more. The bottom line is that we have
yet to discover an acceptable method of linking training to readiness. The successful thwarting of critics who
ask, “How much training is enough?”, or “What return do the taxpayers get for
their dollar?”, must be based on quantifiable units of measurement. Baseline assessments of training systems
have diminished importance if not based on quality data. The future competitiveness of training
versus hardware in the resource arena is based on the need for effective
measures of effectiveness. EMBRACING THE DEMONS OF TRAINING DEVICE ACCEPTANCE TESTING–THE PROCESS IMPROVEMENT LEGACY F.J. Winter, Jr., Director of Acquisition Support Training Systems System Program Office Aeronautical Systems Division Under the auspices of Total
Quality Management, a small group of Government and industry specialists
examined the existing training device acceptance test process for potential
improvements. The agreed-to mission
of this Air Force/Industry partnership was to identify and promote
implementable approaches to minimize the cost and time required for
acceptance testing while ensuring that validated performance supports the
operational training requirements.
Application of a process improvement model focused on the customers
and their requirements, analyzed how work was accomplished, and led to the
identification and elimination of several non-value added components in
current test practices. Diverse technical and management
approaches were blended into a single improved process know as Simulator Test
2000 (ST2000). ST 2000 integrates
timely, accurate, streamlined test documentation, provides safeguards for
increased confidence in contractor verification testing, and improves on-time
test milestone performance via an optimum balance of government/contractor
specification performance validation procedures. By testing at a functional level in lieu of detailed testing
constructs, this customer oriented approach emphasizes operational checks to
determine ability to satisfy training objectives and eliminates Government
repetition of previously conducted contractor tests. ST 2000 methodologies have been melded
into both new and ongoing Air Force training initiatives. Further improvement highlights are those
for contractor test performance incentives and commercial-type warranties. To significantly reduce the
number of Government test requirements, the joint Air Force/Industry team has
formulated a total of 27 complimentary recommendations surrounding the test
process. These improvements are
estimated to save in excess of 40 percent of Government test time without
compromising test objectives. This
paper describes the development of these training device acceptance test
improvements and the status/results of their implementation. INTEGRATED AIRCREW TRAINING MANAGEMENT INFORMATION SYSTEMS–AN ORGANIZATIONAL PERSPECTIVE Robert T. Nullmeyer Philip D. Bruce Armstrong Laboratory Aircrew Training Research Division Marty R. Rockway University of Dayton Research Institute The trend in the United States
military services is to design training programs as total systems rather than
as collections of courses or blocks of instruction. This trend has highlighted the need to design an integrated
aircrew training management information system (ATMIS) to ensure the
cost-effective operation, maintenance, and evaluation of the total system
throughout its life cycle. For the
past several years, the Aircrew Training Research Division of the U.S. Air
Force Armstrong Laboratory has been engaged in a field research program to
identify the functional characteristics and information/data requirements of
ATMISs. A number of military and
contractor aircrew training systems have been reviewed and analyzed. The purpose of this paper to discuss some
of the findings and to propose a systematic approach for the design of
ATMISs, with particular emphasis on the identification of comprehensive,
multi-user information requirements.
This approach is presented in the context of a new,
contractor-designed and supported aircrew training system, which is intended
to replace an existing Air Force system.
The composition and use of representative multi-user working groups, a
baseline analysis of the existing ATMIS, and procedures for determining the
information requirements posed by the new system are discussed. These information requirements are
developed from an organizational perspective. It is suggested that the entire sequence of ATMIS design,
development, and operation by subjected to a rigorous test and evaluation
process, including an assessment of its impacts on organizational
performance. A DISTRIBUTED TRAINING SYSTEM FOR LARGE TRAINING MANAGEMENT ENVIRONMENTS Craig W. Shier International Business Machines Corporation Management of the training
process from requirement definition through evaluation of graduates in the
field is a complex process encompassing many specialists and
organizations. A comprehensive
training system is required which produces management information without
increasing workload. The U.S. Air
Force recognizes this requirement is developing the Advanced Training System
(ATS) to support every aspect of the Air Training Command’s technical
training mission. ATS will provide an
integrated training environment across six Air Force bases with a potential
for 35,000 user workstations and 175,000 students per year. ATS provides computer-assisted
Instructional System Development and support for delivery of instruction for
all media types. Computerized data
collection supports timely access to student resource, and evaluation
information. New processor, software,
and communications technologies provide a distributed training system with
low administrative overhead.
Configuration options allow equipment to be selected to meet the
functional needs of individual users. THE MANAGEMENT IMPLICATIONS OF THE MODULAR SIMULATOR CONCEPT James Brown and William Tucker Boeing Aerospace and Electronics The Air Force has, with
Tri-service support, contracted for research, development and demonstration
of the modular simulator concept known as HAVE MODULE. Reactions to the concept, as developed by
this program, have ranged from frank disapproval to open acceptance, but the
most common is “What can HAVE MODULE do to help me with my problems?” In this paper, an attempt is made to
answer this question. A dream of an
ideal simulator development program is contrasted to often-dismal
realities. The contributions of the
modular simulator concept that help achieve the ideal are discussed from a
practical point of view, with emphasis on subcontracting. Some problems are described that the
concept can help avoid and some that it will not. Lessons learned from the application of the concept to the
demonstration, which was 75% subcontracted, and other projects in the
specification stage are discussed.
Recommendations are made for the future HAVE MODULE based programs. This paper is
available on the I/ITSEC Compendium CD-ROM. Order it
from I/ITSEC’s Website. EMPOWERMENT–A MODEL FOR MANAGEMENT ACCOUNTABILITY Dr. Graydon Dawson Courseware Product Assurance Simms Industries Subcontractor to McDonnell
Douglas Training Systems C-17 Aircrew Training System Empowerment
is a critical component of a Total Quality Management (TQM) system. Total Quality Management raining that has
been the most successful include a paradigm-shifting set of experiences for
the managers in training which are, in turn, transferred to the job resulting
in a highly effective and empowered work force. How many managers in your organization have a working paradigm that
is consistent with the principles of TQM?
What is your organization doing with and for the other managers whose
paradigms are not working? Effective
TQM training addresses, head-on, the managerial habits (paradigms) that are
counter-productive to effective TQM.
An effective model of management accountability will include
performance standards – the characteristics of a paradigm in harmony with the
principles of TQM, and a measurement tool for measuring whether a manager’s
paradigm is moving (shifting) towards empowering their work force. Conclusions from one year of tracking and
reporting manager’s empowerment behaviors, at McDonnell Douglas’ C-17 Aircrew
Training System Courseware Development site in Norman, Oklahoma, will be
drawn. Successful and unsuccessful
empowerment strategies used by Malcolm
Baldridge National Quality Award winners and non-winners will also be reviewed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. THE CHALLENGE OF DEVELOPING A COMPLEX TRAINING SYSTEM WITH AN INTERNATIONAL TEAM Hans-Peter Engel Program Manager Training Concepts Wegmann & Co. GmbH Greg Swick Program Manager Application
Software and CIG Advanced Simulation Bolt Beranek and Newman Inc. The
future improvements in our industrial training technology base will include
“lessons learned” from our global allies.
This paper will describe the process and iterative engineering
prototype methodology that was used to achieve an international training
system success in a short time. The
recent combat training simulator program for the field training of armor
personnel (Ausbildungsgeraet Gefictsimulator Panzertruppe) or AGPT represents
the development, test and production of a platoon tactics trainer for use as
part of an integrated training approach for the German Panzer Corps. The AGPT program also represents the cooperative
effort of three German government agencies and three German and US
contractors led by Wegmann GmbH, who formed a working group and proceeded to
build a successful tactical training system in a little more than one year. On
December 21st of 1990, the German Army tanker school of Muenster
reported a successful Troop Trial of the AGPT platoon set at Dornstadt,
Federal Republic of Germany. In
approximately 13 months from contract award to troop trials, a contractor
team consisting of three companies on two continents, five separate
engineering organizations in five worldwide locations (Boston, MA; Seattle,
Washington; Woodland Hills, California; and in northern and southern
Germany)—and all speaking two languages had designed a prototype trainer for
evaluation. The
key to this successful and rapid schedule was a government/industry working
group which traveled to the locations where the activity was centered in
Germany, addressed the problems at hand in a spirit of cooperation, made
immediate decision, and then moved on to the next problem set. A
detailed approach to addressing international team program management issues
and the resulting solutions will be presented in this paper. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. or WRITE YOUR OWN SPEC! A.
Edward
Dietz
AAI Corporation Recently several agencies have
applied Total Quality Management (TQM) principles to new contract starts and
requests for proposals (RFP). One
form of solicitation is called streamlined Source Selection. This paper explores the costs, benefits
and problems associated with the Streamlined Source Selection approach from a
contractor point of view. Is the
source selection process improved? Is
the feedback from industry really used by the agencies? Is the government evaluation process more
equitable, easier, better or cheaper with this streamlined approach? Are the total pre-award costs reduced,
increased or merely shifted from one place to another? Are contracts awarded more quickly? Does the specification better represent
what is needed or what will be produced or both? Is the resulting contract of high quality? Does the government get a better
bargain? Are contracts completed more
quickly or with fewer changes or fewer cost problems? In short, are the expected TQM benefits
obtained? CTASC-II TRAINING – KEEPING PACE WITH AN NDI ACQUISITION George (Chip) S. Peratino, Jr. Robert M. Cowell EER Systems Corporation This paper will discuss
development and implementation of training systems that must be fully
operational in an abbreviated development period due to the rapid deployment
of a non-developmental item (NDI) system.
The requirement is to develop the training curricula and associated
training aids/devices in sufficient time to train individuals/crews to
operate and maintain the operational systems as they are fielded. Specifically, this paper will address the
training system developed for the Army’s Corps/Theater ADP Service Center –
Phase II (CTASC-II). This paper will
explore how the schedule of the operational system impacts upon the development
of the Training System and the associated training system cost and schedule. Typical DoD system acquisitions
span four to seven years from concept formulation to fielding of the
system. NDI acquisitions can be
accomplished in less than three years.
Therefore, the training system concept, development, and
implementation time for NDI systems is significantly reduced. While developing this training system to
meet the objective of producing a trained crew to accompany the fielding of
the first system in less than three years, decisions must be made regarding
how and when to accelerate certain developmental steps; i.e., tailor the
Systems Approach to Training (SAT).
This paper will address which developmental steps can or cannot be
omitted or accelerated and the results of doing so. In discussing this developmental
process, the paper will address the intrinsic training benefits that are
available to training developers when using NDI equipment, such as immediate
access to technical documentation and reduced acquisition cost of training
devices. It will also discuss the
various difficulties that are encountered when developing training systems
for an NDI system; e.g., data rights that are proprietary to each hardware
vendor. NDI, in today’s environment of
shrinking DoD budgets, will be used to produce operational systems wherever
possible. Therefore, it is essential
that training developers learn how to be responsive in this type of
environment. The training system
development, which was accomplished in support of CTASC-II training, is one
successful way. TRAINING ANALYSIS–PANACEA OR PLACEBO? THE US ROYAL AIR FORCE EXPERIENCE Wing Commander R M Prothero MRAes MBIM RAF Royal Air Force In the mid-80s, the need for
structured analyses of training needs prior to military training system
acquisition became generally accepted.
In 1988, the US Ministry of Defense endorsed a policy statement that
made it mandatory for the RAF to conduct a Training Analysis (TA), or
Training Needs Analysis (TNA), for all future equipment projects. Based on the apparent success of
TAs conducted for other Forces, the RAF expected a great deal from the early
studies set in hand. These included
studies of the training needs for the EFA, the Tornado (Night Attack
Variant), the Sea King helicopter, the Hawk and Jetstream visual system
requirements, and a CBT project. Two
of these TAs were let out to two contractors at the same time so the results
could be compared. Having received the results of
all but one of the studies, it is apparent that none actually provides the
Staffs with what was expected – a clear statement of the training
organization and strategy needed (where appropriate), and the training
devices required to meet the training needs identified. The reasons for this vary, some
of the root causes are complex, but neither industry not the RAF were at
fault – what was lacking was case experience. However, the studies were not totally wasted. This paper will examine each of the TAs to
extract the lessons learnt. Based on
the Author’s experience, it is believed that TAs are better conducted by
non-military agencies under most circumstances, and it is essential that
contractors have clear and agreed Terms of Reference for the studies. It is also essential for the military to provide
full time Subject Matter Experts (SME) for major studies, and for the
military training management to maintain a continuous overview of the
progress of the study in relation to project assumptions. In addition, regardless of formal contract
timescales, it must be accepted that it is better to accept a contract
overrun without penalty, or take an iterative approach to the study, and get
it right, rather than get it wrong. Finally, it is expected that new
lessons will be learnt from each TA in the future. The RAF expects to commission 6 major weapon system TAs in the
early 90s. The scale of investment in
synthetic training devices makes it essential that the refining of the TA
procedure is a continuing process, and that the necessary feedback mechanisms
are established amongst project personnel to enable this to be done. This paper does not necessarily
reflect the views of the UK Ministry of Defense. DESERT STAARS–SUSTAINMENT
TRAINING FOR ARMY AVIATION READINESS THROUGH
SIMULATION Parker R. Goodwin and Samuel Knight CAE-Link Corporation Binghamton, New York CW4 Robert Monette U. S. Army As last year’s I/ITSC papers were
being written the prospects for world peace were having significant effects
on military strategies and priorities.
Many analysts, however, were cautious. Their concerns were based primarily on the potential for
low-intensity and regional conflicts.
A paper proposing the need for advanced mission training and rehearsal
(Monette, et al.) noted that “while uncertainty surrounds the perception of a
diminished threat of world war, there is little question that there exists an
inevitable threat of armed conflicts with radicals, revolutionaries,
terrorists and drug cartels. It can
also be anticipated that the severity of these conflicts will continue to
increase…” As described in that paper, the non-conventional nature of such
conflicts has resulted in increased war fighting emphasis on timeliness and
precision. To support training in
these skills, new concepts were proposed, including a recommendation for
integrated mission training and rehearsal facilities. These facilities would employ advanced
simulation technologies and specialized training programs, which would be
dedicated to enhancing the mission readiness of aviation crews. By the time I/ITSC ’90 commenced, events
in the Middle East had significantly reinforced the need to pursue such
advanced training capabilities. The previously referenced paper
also noted that it would take teamwork to meet the changing military training
environment for the 1990’s-teamwork between users, military planners,
analysts, and industry. This year’s
paper is intended to discuss such a team and the program implemented by that
team to develop the sustainment and mission-similar training capabilities proposed
in the 1990 paper. QUICK-RESPONSE TRAINING SYSTEM MODIFICATION AND ITS IMPACT ON ARMY AVIATION SUSTAINMENT TRAINING CW3 Charles Fullmer AH-64 Standardization Instructor Pilot U. S. Army Ron Matusof and Victor Polkowski CAE-Link Corporation “Train like we fight, fight like
we train” is an age-old axiom of military training. It is a training concept that is easy to grasp and makes
sense. However, this training concept
presupposes that we do, in fact, know how we are going to fight. In the last two years, the world has
undergone significant political, social, and economic upheaval. The military community has had to evaluate
the identity and nature of the threat, develop an appropriate set of countermeasures
to the threat, and then temper the plan with the fiscal realities of
shrinking defense budgets. All of
this has meant a change in many mission requirements, which must be reflected
in the training of the military. This
paper discusses the issues of providing sustainment training for aircrews in
the face of rapidly changing mission requirements. It discusses the role of political, economic, and technological
impacts upon the definition of the threat and of the mission. It then discusses the differences between
mission rehearsal and sustainment training and suggests the concept of
quick-response modification of existing training systems for sustainment
training. Finally, it discusses an
actual implementation of the quick-response modification to support rapidly
changing sustainment training requirements for Army Aviators. TRAINING AND MISSION REHEARSAL FOR DEPLOYED NAVY AND MARINE AVIATION CDR Paul Miles Office of the Chief of Naval Operations Currently, a family of
shore-based training devices is available to train flight crews to safely
operate and fully employ their weapons systems. Weapons System Trainers (WSTs) are used extensively to provide
mission training and to build and maintain proficiency. This capability is not available at
forward-deployment locations for the Navy or Marines, and is not available
aboard ship. Additionally, recent
operations have disclosed the absolute need for deployed tactical aviation
mission rehearsal capability. As a
result, the Navy is pursuing the development of a family of training devices
designed to serve remotely located tactical aviation units, under the overall
program title of “Deployed Tactical Aircraft Training System (DTATS).” “OK, kid. Before you can fly, you’ve got to go down
to the seventh deck and get your simulator hop. I’ll see you there in fifteen minutes.” Long-standing Navy practical joke played
on new carrier pilots. A DISCUSSION OF DEFINITIONS AND POSSIBLE
APPLICATIONS FOR MILITARY TRAINING
SYSTEMS Dr. George C. Barcus NAVTRASYSCEN Mrs. Theresa T. Barcus NAVTRASYSCEN Mr. Richard R. Dunn-Roberts Institute for Simulation and Training Technology This paper reviews the latest
developments in and traces the background of the “new” technology of Virtual
Reality. Concepts covered will include
the AIP cube, physical and geometric modeling, dead reckoning and behavioral
modeling. Intended as a primer,
through this article the reader will be introduced to the field of Virtual
Reality by explaining common terms, theoretical concepts, enabling
technologies and by presenting present and future applications of virtual
environments. INVESTIGATING THE SUITABILITY OF SPEECH RECOGNITION FOR TRAINING SYSTEMS Robert Rejent Catherine Meyn Logicon, Inc. Tactical and Training Systems Speech recognition can promote enhanced
training procedures and reduce operating costs in training systems. For this reason, the incorporation of
speech technology into training systems is becoming more prevalent. Many users of these training systems,
however, are unaware of the technical capabilities of speech recognition, and
therefore have unrealistic expectations, which affect trainer
acceptability. To prevent this, it is
important for the user and developer of any training system to probe the
question: “Is speech recognition appropriate
for this training application?”
Logicon has integrated speech technology into air traffic control
training systems for nearly 15 years.
In transitioning from research and development systems to fully
operational trainers, experience has been gained regarding this fundamental
question. This paper identifies the
issues associated with determining the suitability of speech recognition for
a particular training application. WATERFRONT TRAINERS–LESSONS LEARNED FROM AN EXPERIMENT IN REMOTE
TRAINING DELIVERY Mary L. Sheppe Naval Training Systems Center William A. Hayes Naval Education and Training Program Management Support Activity In an effort to lower training
costs, the Navy has initiated a policy to reduce shore based training when
the training can be conducted as effectively in an operational
environment. To help implement this
policy, the Chief of Naval Education and Training (CNET) converted two 30’ x
8’ trailers to mobile waterfront trainers.
It was anticipated that moving the trainers to various sites
convenient for ships could reduce the cost of training both in terms of time
away from the job and in actual dollars spent on travel and per diem. Each trainer has the capability for
delivering training via four types of media: computer based instruction
(CBI), interactive videodisc (IVD) programs, videotape (VT), or slide/sound
instruction. Training programs cover
a wide variety of topics including firefighting, damage control, navigation,
safety, reading, math, engineering management, and technical skills. This paper addresses lessons learned from
the design, implementation, and operation of this program. Elements discussed include the design of
the trainer, the role of instructors, the importance of promotion and
advertising to potential users, costs associated with the program, and user
acceptance of the concept of providing training in the operational
environment. DOES THE FLIGHT SIMULATOR USER KNOW WHAT HE HAS GOT? Wing Commander R M Prothero MRAeS MBIM RAF Royal Air Force The object of this paper is to
make Users, Managers and the Synthetic Training Industry, think again about
the utility and employment of modern flight simulators. Does the simulator User really know what
he has got? Flight simulators have a
long pedigree as training devices, and they make a very significant
contribution to safe and cost-effective training. As a consequence, it is not surprising that they are firmly
labeled as “training” devices.
However, as technology has given the User ever more capable machines,
it is suggested that simulators have outgrown the “training” image. Modern advanced simulators are now so
capable that they rank on a par with their parent flight machines. Regarding simulators in this light opens
up a new concept for their use as flight experience developing machines. This would be of particular benefit to the
military, but even the civil community could accelerate crew experience
gathering if the will to do so were present.
Such a change in the concept of employment of advanced flight
simulators would open up further avenues for their use, and could affect the
design specification for future advanced simulators. The growing acceptance of simulators as an
essential and integral part of initial flying training, and the concept of
Mission Rehearsal, indicates that the User even now almost accepts that
simulators provide experience as well as training. Now the User should look again at the basic concept of
employment of modern advanced flight simulators to ensure that the true capability
of the machines is fully exploited.
This paper represents the views of the Author, and does not
necessarily represent the views of the UK Ministry of Defense. THE ADVANCED AMPHIBIOUS ASSAULT FRONT END ANALYSIS PROCESS–AN APPROACH TO BALANCE DESIGN AND OWNERSHIP REQUIREMENTS Dr. David J. Daly, Mr. Mack Perry, Dr. Charles A. Beagles Naval Training Systems Center LtCol James Feigley U.S. Marine Corps One of the primary goals of any
major acquisition program is to achieve the best possible balance between performance,
risk, schedule, and cost. Early
consideration of life cycle cost and manpower, personnel and training (MPT)
issues is critical to the achievement of this objective. Historically, operating and support
(O&S) and MPT support requirements have not been adequately considered
during the early phases of weapon system development. Consequently, O&S requirements have
become the unaltered by-products of initial engineering decisions and in some
cases has become a logistics support/MPT burden on the user community. This paper presents one promising
technique for the incorporation of O&S forecasts into the engineering
requirements analysis process. This
design to ownership approach requires concurrent and interdependent front-end
analysis. O&S predictions are
generated by economic modeling of baseline and new system concepts. These early O&S forecasts lead to the
generation of engineering design approaches and specific design rules to
offset future support requirements. AIR NATIONAL GUARD PART TASK TRAINERS A FLEXIBLE, COST-EFFECTIVE ADDITION TO FIGHTER PILOT
TRAINING Major Brent Marler National Guard Bureau Requirements and Development Office Technology advances have made
fighter aircraft cockpits increasingly complex, adding significantly to the
requirements for training pilots in systems operation and “cockpit
management” tasks. Fortunately, these
same technology improvements have enabled new approaches to meeting these
training challenges. In the Air
National Guard (ANG), there are particular challenges associated with
maintaining and honing the combat skills of traditional guardsmen who serve
part-time as pilots in operational units from Hawaii to Cape Cod. To meet these particular needs,
the ANG embarked on an acquisition program for training systems that
capitalize on the improvements in computer technology, designed around low
cost commercial systems capable of mission procedures training in a dynamic
flight environment. The product –
specialized trainers for specific procedures. These trainers are designed primarily for use by a single
pilot, though there are provisions for an instructor. The flight simulation is not intended to
match the high fidelity simulation levels found in current, full system
simulators. However, the devices,
called “Air National Guard Part Task Trainers” (ANG PTT) do provide a
training capability previously unavailable to ANG pilots. This paper describes the ANG PTT
program from the first steps of evaluating available technology through
requirement definition, Request for Proposal (RFP) development, source
selection, and contract award.
Applying lessons learned as a user of systems acquired through other
agencies, the ANG designed this program along Total Quality Management (TQM)
principles which support from Headquarters Air Force, Air Force Systems
Command, Tactical Air Command, and industry. INTEGRATING A FORCE-LEVEL SIMULATION SYSTEM INTO SHIPBOARD COMBAT SYSTEMS Barry B. Morton Computer Sciences Corporation This paper discusses the goals,
challenges, and lessons learned from integrating an established shore-based,
force-level simulation system into the shipboard combat system
environment. The results of this
effort were demonstrated at the Fleet Combat Training Center (FCTC), Pacific,
and the Tactical Training Group, Pacific (TACTRAGRUPAC) in May 1990. Real training platforms included Aegis,
Spruance, and Perry class ship mockups.
Simulated platforms included enemy and friendly submarines, fixed and
rotary aircraft, and surface vessels all operating in a war-at-sea scenario. EMBEDDED TRAINING FOR ARMORED SYSTEMS MODERNIZATION Lester D. Curless, Traci A. Jones, Richard A. Copeland, Jr. Department of the Army Project Manager for Training Devices Research & Engineering Management Division In an effort to reduce training
costs for sustaining soldier proficiency in deployed units, the U.S. Army
Training and Doctrine Command (TRADOC) has identified embedded training as
the preferred alternative to be considered for development of training
systems used to prepare and sustain future armored vehicle crew members. Prior to full-scale development, the
demonstration/validation portion of the vehicle acquisition process must
investigate the optimum implementation of embedded training for the next
generation of armored combat vehicles.
This paper reviews the general goals, and some of the challenges
involved, for embedded training within the six future vehicle systems planned
for the Armored Systems Modernization program. The paper focuses primarily
upon the present efforts directed for developing embedded gunnery and
tactical simulation into the electronics of two of these vehicles, the Block
III tank and the Advanced Field Artillery System (AFAS). ELECTRONIC WAREFARE CONTINUUM ASSESSMENT PROGRAM FOR NAVAL AVIATION Maureen L. Bergondy and Katrina E. Ricci Naval Training Systems Center The need to document warfighting
readiness and training effectiveness is a major concern for warfare sponsors,
operational commands and training system developers. The Electronic Warfare Continuum
Assessment Program (EWCAP) is a low cost method for rapid evaluation of
electronic warfare (EW) readiness and training effectiveness across the
careers of Naval Aviation personnel.
EWCAP provides documentation of EW performance and training deficiencies,
and recommends solutions to identified training deficiencies. To produce a snapshot view of EW knowledge
and skills, microcomputer-based tests have been developed and administered to
the EA-6B, E-2C, F/A-18, and A-7 communities, and are in development for the
S-3, A-6 and F-14 communities.
Repeated testing of each platform determines whether changes
implemented in the training cycle significantly impact operational
performance. Each test is carefully
constructed to offer maximal training benefits through the use of extensive
instructional feedback. Fleet
response to the EWCAP for both training and testing has been overwhelmingly
positive. THE USER’S ROLE IN SOURCE SELECTION Lt Col Ray Willcox SMSgt Gary Lewis Tactical Air Command The user’s major role and
contribution are getting to source selection rather than participation
in source selection. The role begins
by articulating the requirement and continues through developing the
statement of work (SOW), system specification, and evaluation plan. The user may also plan a major role in
providing clarification of requirements if a draft Request for Proposal (RFP)
is issued, and may also provide clarification at the pre-bidder conference. The user’s involvement in getting
to source selection may have influenced several trends in RFPs which appear
to be emerging. First, there seems to
be a preference to reduce risk by specifying proven commercially available
technology rather than emerging technology.
Second, there is a desire to require equipment demonstration during
the RFP evaluation process.
Similarly, the record of past performance by bidding contractors
appears to be gaining emphasis in the evaluation process. Finally, the reality of Contracted
Logistics Support casts the user as the on-site contract monitors. Consequently, the various aspects of
life-cycle support such as spares support equipment, tech data, and quality
assurance plans are of greater interest to the user in developing the RFP. The user’s involvement during the
actual source selection is influenced by the perception that there are two
fundamental requirements that all training devices must meet. First, they must be concurrent. That is, they must be delivered at the
same time, and in the same configuration, as the system they support. Additionally, concurrency means that the
training devices can be modified to continue to support training as the
weapons system changes or evolves.
Second, the devices must be available when needed. Bidders who understand these baseline
requirements and are sensitive to emerging trends should be in a strong
position to respond to future RFPs. DESIGNING THE VISUAL SYSTEM TO PILOT
PERCEPTUAL REQUIREMENTS Richard J. Heintzman Heintzman Associates James E. Brown Aeronautical Systems Division USAF Rick B. Jones JWK International To determine visual requirements
for ground-based tactical trainers, it is necessary that system designers
understand how the aircrew perceives the real world in a tactical situation
including what and how various cues are used to accomplish the mission. Visual simulation system
performance requirements are often based purely on visual perceptual data
collected under laboratory conditions.
Such data tends to overstate the requirement since it has no real
world or training need modulation and does not reflect the effects of the aircraft
and mission environment on human performance. It also does not address factors such as target obscuration or
occulting or how supplementary pointer cues and avionics may be used to
locate a target. Data is also needed
as to where a pilot looks within the field of view during each element of a
mission in order to define field of view requirements of the display. It is important that the system
designer understands the missions and likely conditions and environment that
affect the pilot in the real world so that the simulation can reflect these
conditions. He must also understand
the cues used by the pilot to detect targets, waypoints, SAMS, etc., in order
that the database reflects the proper conditions and supporting cues. This paper briefly addresses the
visual trade process, vision requirements, and the process of collecting and
applying pilot perception data to support visual simulation requirements for
tactical training in a USAFE type of environment. |
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