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I/ITSEC
1992 -- 14th I/ITSEC
TABLE
OF CONTENTS
A Prototype of a Simulation Network
Using the Distributed Interactive Simulation Network Standard
Communication
Architecture Issues for Distributed Interactive Simulation (DIS)
DIS and the
Transition to OSI–A Coexistence of Standards
The Use of
an Environment Server Function to Improve Interoperability in Networked
Simulation
Adapting a Distributed Representation System to the
Distributed Simulation Environment
Computer Supported Embedded Training Systems for the
Strike/Fighter Aircrew of Tomorrow–
Improved Instructor
Station Design
Training Development
Software Tools to Support System Acquisition Missions
A Design
Tool for Interactive Courseware
Use of Case
Tools in the Software Acquisition Management Process
Software
Team Management in the
Face of Declining Budgets
Simulator Networking–An Application for
Fighter Aircraft Simulators
Discrete Event
Simulation and Analysis of DIS
Network Architectures
A Protocol
Converter for Networked Air Defense
Applications
Hurdling Hovercraft
Terrain–Lessons Learned
Development OF A Flight
Test Database for the
MC-130E Aircrew Training Device
Extending Classrooms to the Military Workplace
Hypermedia–A Solution
for Selected Training
and Prototyping Applications
The
Utility of Helmet-Mounted Visual
displays for Tactical air Crew Training
F-22
Innovations for Concurrent Development
of Pilot Training System Devices
Maintaining Concurrency of a Fielded Training System
Manprint–The Road to Human Systems Integration
A
Better Idea–Human Systems Integration (HSI)–Methods and Tools
Tactical Air
Threat System for a
Distributed Simulation Network
Connectivity Between
Existing Embedded and Pierside Sensor Stimulators
Semi-Automated
Forces Dismounted Infantry in the
SIMNET Battlefield
Solving the
Challenges of High-Quality, Low-Cost
Panoramic Visual Systems
Temporal Perception
Versus Reality in an
Eye-Tracked Display–The Impact of Lag
TARGETs for Aircrew Coordination Training
Building a
Bridge Between Data Fusion Technology and Training Technology
Development of Instructional Design Guidelines
for Stress Exposure Training
The
Canadian Forces Experience in
Part-Task Training
Requirements and Design Approaches for Flight
Training Devices
Tools and
Utilities for the Development of Speech
Recognition Systems
Locating
Human System Technologies for the Acquisition Process
Training Management
Data–Myths Versus Reality
Is
Object-Oriented Design Sound Simulator
Software Engineering?
An
Object-Oriented Network simulation Architecture for space Station
Freedom control Center Training
Advantages
of Using a Projected Head-Up
display in a flight simulator
Visual
Simulation techniques for Desktop Training Applications
Cost/Benefit
Analysis as an Instructional Design Consideration
Automating Courseware
Development, Production and Management for Space Station Freedom
Low Cost
Trainers–Lessons for the Future
CBT in
the Royal Navy–Training the
Trainers
Development and Production of six Video Programs for
Night Vision goggle Training
Virtual Environment Training: Auxiliary
Machinery Room (AMR)
Watchstation Trainer
A Survey of
F-16 Squadron Level Pilot Training
in the Pacific Air
Forces (PACAF)
Training System Challenge –Lowering the Cost of Concurrency
Cost and
Training Effectiveness Impacts of Contracted C-130 Aircrew Training
Open Systems
and Industry Standards in Flight Simulation–What do they Promise, can they
Deliver?
Open System
Environment for Training Simulations
Visual
Simulation Techniques for Desktop
Training Applications
Improved Image
Generator Database Development
Technologies
Data Acquisition for CIG Database Development
Learning Strategies
in Army Training
Deriving Theoretically-Based Principles
of Training Effectiveness to
Optimize Training System Design
Intelligent Frameworks
for Courseware Design
Update of the
United States Air Force
Instructional Systems
Development (ISD) Process
Automated–Training, Evaluation, Acquisition, and Management
(A-TEAM)
Cost
Efficient Maintenance Training
Through Cognitive Fidelity
Human Visual
Performance Modeling