Simulation Systems and Applications, Inc.
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I/ITSEC 1992 -- 14th I/ITSEC

 

TABLE OF CONTENTS

 

A Prototype of a Simulation Network Using the Distributed Interactive Simulation Network  Standard   7

Communication Architecture Issues for Distributed Interactive Simulation (DIS) 8

DIS and the Transition to OSI–A Coexistence of Standards  9

The Use of an Environment Server Function to Improve Interoperability in Networked Simulation   10

Adapting  a Distributed Representation System to the Distributed Simulation Environment  11

Using the MH-53J Weapon System Trainer/Mission Rehearsal System–Initial Assessments and Lessons Learned   12

The E2C-Part Task Trainer in a Real Time Distributed Simulation Environment–Can Distrubted  Protocols Work for All?  13

Computer  Supported Embedded Training Systems for the Strike/Fighter Aircrew of Tomorrow–  14

Improved  Instructor  Station Design   15

Applying  Artificial  Intelligence (AI) to Training  Air  Combat Maneuvering–the  Potential, the  Pitfalls, the   Products  16

Instructor Job Simplification  in Existing Trainers  Through Artificial Intelligence (AI) and  Performance  Assessment Capability   17

Training  Development  Software Tools to Support System Acquisition Missions  18

A Design Tool for  Interactive  Courseware  19

Authoring  Instructional  Materials (AIM)–A  New  Standard for Automated Training  Materials   Development  AND Maintenance Tools  20

Use of Case Tools in the Software Acquisition Management Process  21

Software Team  Management  in the  Face of Declining  Budgets  22

The IterativE  Development  Method–A  Means  of Reducing  Risk in the Development of  Training  System Software  23

Simulator  Networking–An Application  for  Fighter  Aircraft  Simulators  24

Discrete  Event  Simulation  and Analysis of DIS Network Architectures  25

A Protocol Converter  for  Networked  Air  Defense  Applications  26

Hurdling  Hovercraft  Terrain–Lessons Learned   27

Development  OF A Flight  Test Database for the  MC-130E  Aircrew Training  Device  28

Estimating  the  Impact of Restricting  Simulated  Motion on Transfer of Training  in Rotary  Wing Aircraft  29

Extending  Classrooms to the Military   Workplace  30

Hypermedia–A  Solution  for  Selected  Training  and Prototyping Applications  31

The Utility  of Helmet-Mounted  Visual  displays for Tactical  air Crew  Training   32

Training  Analysis Review and Comment  System (TARCS)–A Concurrent  Engineering  Approach  to Training  Systems Development  33

F-22 Innovations for Concurrent  Development of  Pilot Training System Devices  34

Maintaining  Concurrency of a  Fielded Training  System    35

Manprint–The   Road to Human  Systems Integration   36

A Better  Idea–Human   Systems Integration (HSI)–Methods  and Tools  36

Development of a Prototype–Manpower,  Personnel,  and Training (MPT) in Acquisition Decision Support System (DSS) 36

Tactical  Air  Threat  System for a Distributed  Simulation Network   38

Connectivity  Between  Existing  Embedded  and Pierside  Sensor Stimulators  39

Semi-Automated Forces  Dismounted Infantry  in the  SIMNET Battlefield   40

Solving the Challenges  of High-Quality,  Low-Cost  Panoramic Visual Systems  41

Temporal  Perception  Versus Reality   in an Eye-Tracked Display–The  Impact  of Lag   42

TARGETs  for Aircrew   Coordination Training   43

Building  a  Bridge  Between Data  Fusion Technology and Training  Technology   44

Development  of Instructional  Design Guidelines  for  Stress Exposure Training   45

The Canadian  Forces Experience   in  Part-Task  Training   46

Requirements   and Design Approaches  for Flight  Training  Devices  47

Tools and Utilities  for the Development  of Speech  Recognition Systems  48

Locating Human  System Technologies for the  Acquisition Process  49

Training  Management   Data–Myths  Versus Reality   50

Is Object-Oriented Design Sound Simulator  Software Engineering?  51

An Analysis of Ada, Object-Oriented Design, and Structure Model as Implemented in a Moving Target Simulation Design   52

An Object-Oriented Network  simulation  Architecture   for   space Station Freedom control Center  Training   53

Lasers for Displays  54

Advantages of Using a Projected  Head-Up display  in a flight simulator   55

Visual Simulation  techniques  for Desktop Training  Applications  56

Cost/Benefit Analysis as an Instructional Design Consideration   57

Automating   Courseware  Development,   Production  and Management for  Space Station Freedom    58

Low Cost Trainers–Lessons for the  Future  59

CBT in the  Royal  Navy–Training  the Trainers  59

Development  and Production of six Video Programs  for  Night Vision goggle Training   61

Virtual   Environment  Training: Auxiliary   Machinery  Room  (AMR)  Watchstation Trainer   62

A Survey of F-16 Squadron Level  Pilot  Training  in the  Pacific  Air  Forces (PACAF) 63

Training  System Challenge –Lowering   the Cost of Concurrency   64

Cost and Training  Effectiveness  Impacts of Contracted C-130 Aircrew  Training   65

Open Systems and Industry Standards in Flight Simulation–What do they Promise, can they Deliver?  66

Open System Environment  for Training  Simulations  67

Visual Simulation  Techniques for Desktop Training  Applications  68

Improved  Image  Generator  Database  Development  Technologies  69

Data  Acquisition for CIG Database  Development  70

Learning  Strategies  in Army  Training   71

Deriving  Theoretically-Based  Principles  of Training Effectiveness  to Optimize  Training  System Design   72

Increasing  Combat Aircrew  Training  Effectiveness–Using Multimedia   Delivery  systems to Link  Teaching  Methods  and Learning   Styles  73

Intelligent  Frameworks   for  Courseware   Design   73

Update  of the  United  States Air  Force   Instructional  Systems Development (ISD) Process  73

Automated–Training,   Evaluation,   Acquisition,  and  Management  (A-TEAM) 74

Cost Efficient  Maintenance  Training  Through  Cognitive Fidelity   77

Human  Visual  Performance   Modeling   78

Real-Time  Network  for Multi-Device  Mission Rehearsal  79

Measuring  Fidelity  Differential  in  Simulator  Networks