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I/ITSEC
1992 -- 14th I/ITSEC
TABLE
OF CONTENTS
A Prototype of a Simulation Network
Using the Distributed Interactive Simulation Network Standard
Communication
Architecture Issues for Distributed Interactive Simulation (DIS)
DIS and the
Transition to OSI–A Coexistence of Standards
The Use of
an Environment Server Function to Improve Interoperability in Networked
Simulation
Adapting a Distributed Representation System to the
Distributed Simulation Environment
Computer Supported Embedded Training Systems for the
Strike/Fighter Aircrew of Tomorrow–
Improved Instructor
Station Design
Training Development
Software Tools to Support System Acquisition Missions
A Design
Tool for Interactive Courseware
Use of Case
Tools in the Software Acquisition Management Process
Software
Team Management in the
Face of Declining Budgets
Simulator Networking–An Application for
Fighter Aircraft Simulators
Discrete Event
Simulation and Analysis of DIS
Network Architectures
A Protocol
Converter for Networked Air Defense
Applications
Hurdling Hovercraft
Terrain–Lessons Learned
Development OF A Flight
Test Database for the
MC-130E Aircrew Training Device
Extending Classrooms to the Military Workplace
Hypermedia–A Solution
for Selected Training
and Prototyping Applications
The
Utility of Helmet-Mounted Visual
displays for Tactical air Crew Training
F-22
Innovations for Concurrent Development
of Pilot Training System Devices
Maintaining Concurrency of a Fielded Training System
Manprint–The Road to Human Systems Integration
A
Better Idea–Human Systems Integration (HSI)–Methods and Tools
Tactical Air
Threat System for a
Distributed Simulation Network
Connectivity Between
Existing Embedded and Pierside Sensor Stimulators
Semi-Automated
Forces Dismounted Infantry in the
SIMNET Battlefield
Solving the
Challenges of High-Quality, Low-Cost
Panoramic Visual Systems
Temporal Perception
Versus Reality in an
Eye-Tracked Display–The Impact of Lag
TARGETs for Aircrew Coordination Training
Building a
Bridge Between Data Fusion Technology and Training Technology
Development of Instructional Design Guidelines
for Stress Exposure Training
The
Canadian Forces Experience in
Part-Task Training
Requirements and Design Approaches for Flight
Training Devices
Tools and
Utilities for the Development of Speech
Recognition Systems
Locating
Human System Technologies for the Acquisition Process
Training Management
Data–Myths Versus Reality
Is
Object-Oriented Design Sound Simulator
Software Engineering?
An
Object-Oriented Network simulation Architecture for space Station
Freedom control Center Training
Advantages
of Using a Projected Head-Up
display in a flight simulator
Visual
Simulation techniques for Desktop Training Applications
Cost/Benefit
Analysis as an Instructional Design Consideration
Automating Courseware
Development, Production and Management for Space Station Freedom
Low Cost
Trainers–Lessons for the Future
CBT in
the Royal Navy–Training the
Trainers
Development and Production of six Video Programs for
Night Vision goggle Training
Virtual Environment Training: Auxiliary
Machinery Room (AMR)
Watchstation Trainer
A Survey of
F-16 Squadron Level Pilot Training
in the Pacific Air
Forces (PACAF)
Training System Challenge –Lowering the Cost of Concurrency
Cost and
Training Effectiveness Impacts of Contracted C-130 Aircrew Training
Open Systems
and Industry Standards in Flight Simulation–What do they Promise, can they
Deliver?
Open System
Environment for Training Simulations
Visual
Simulation Techniques for Desktop
Training Applications
Improved Image
Generator Database Development
Technologies
Data Acquisition for CIG Database Development
Learning Strategies
in Army Training
Deriving Theoretically-Based Principles
of Training Effectiveness to
Optimize Training System Design
Intelligent Frameworks
for Courseware Design
Update of the
United States Air Force
Instructional Systems
Development (ISD) Process
Automated–Training, Evaluation, Acquisition, and Management
(A-TEAM)
Cost
Efficient Maintenance Training
Through Cognitive Fidelity
Human Visual
Performance Modeling
Real-Time Network
for Multi-Device Mission
Rehearsal
Measuring Fidelity
Differential in Simulator
Networks
Database Correlatable Charts Enhance Simulation
Training
An
Operational Approach to Mission Data Base Development
Alternate Training
Strategies: Army-VOTEC
Partnership Pilot Studies
The
Development Process for
Performance Measurement and Feedback in a Tactical Team Training
System
Autoauthoring Procedural
Training Hypermedia
Methods
to Implement Courseware
Portability on Existing
Authoring Environments
Developing CBT in the Royal Air Force Using In-House
Resources
Training Challenges
for International Interoperability
Resources
Management and Synthetic Training:
Where Lies the Balance in a Changing World?
Case Study
of a First Ada Training Project: The
USMC Combined Arms Staff Trainer
GAT–A Prototype
Structural Model
Testing a
Technology for Reuse
Retrieval in
Hypermedia Systems with
Dynamic Links
The Active
Database Using Software to Save CIG Hardware
Database Correlation Testing for Simulation Environments
The
Readiness of Virtual Environment Technology for Use in Maintenance Training
Virtual
Training Devices: Illusion or
Reality?
A Contact
Detection and Motion Modification Algorithm
for Telerobotic Training
Measuring and Optimizing SAFOR Operator
Performance
The
Application of Above Real-Time Training (ARTT) for Simulators: Acquiring High Performance Skills
DIS
Application Protocol Testing: Using a
Formal Description Technique
|
A Prototype of a Simulation Network Using the Distributed Interactive Simulation Network Standard Grace C. Mak-Cheng
and Kenneth Doris Grumman Corporation Frank Zinghini, Jr. Applied Visions,
Inc. With the emergence of
technical standards for networking defense simulations, a means to evaluate
the applicability of the new DIS PDU’s and the draft DIS networking
requirements to joint services applications is needed. This paper describes a rapid prototyping
testbed, which was developed to network two simulating devices using a fiber
distributed data interface (FDDI) local area network (LAN). A Distributed Interactive Simulation
Interface Unit (DIU) was developed to interface each simulating device to the
FDDI LAN. The intent of the DIU was
to off-load the host processor and to minimize the changes to existing trainers
as a result of networking. The DIU
performed the dead reckoning and translation of the data from (to) the DIS
PDU protocol to the host computer format.
The DIU was developed using both Ada and C and the simulating devices
were developed in Pascal. The DIS PDU protocol was
also used as the communication protocol between the simulating device and the
DIU. Thus, this prototype implemented
the DIS PDU protocol in three different languages. The “lesson learned” from this DIS implementation and
suggestions to undeveloped areas, such as Simulation Management and
Electronic Warfare, in the DIS standard are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Communication Architecture Issues for Distributed Interactive Simulation (DIS) Amy Vanzant-Hodge
and Dr. Bruce McDonald Institute for
Simulation and Training (IST) Karen Danisas Simulation, Training
and Instrumentation Command (STRICOM) The standards for the
Interoperability of Defense Simulations, also known as the distributed
Interactive Simulation (DIS) standards, have been under development since
1989 and currently define a set of protocol data units (PDUs) by which
dissimilar simulators and simulations can communicate in a networked
environment. A series of workshops
have provided the forum for industry, government, and academia to develop these
standards. The communication architecture/Security
Subgroup (CASS) of these workshops is responsible for defining the
communication architecture to be used for networking dissimilar systems
together. This paper will present
issues that have been brought to the surface by CASS in the process of
defining the communication architecture for DIS. The government mandate for
the use of government Open systems Interconnection Profile (GOSIP) for all
communication architectures has driven the DIS requirements. The concept of distributed simulations
requiring interaction has led to the definition of service requirements,
which must be met, by the communication architecture. Two of these, real-time and multicast, are
not provided for by GOSIP at this time.
Another issue is the need for reliable communications within the
real-time multicast setting. These
issues are examined, the objective of interoperability among systems leads to
the use of existing standards, where available. This paper will address the role of communication architecture
in DIS, service and security requirements, requirements for interfacing
dissimilar systems, the use of existing standards, and the overall CASS
approach for defining communication architecture for DIS. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DIS and the Transition to OSI–A Coexistence of Standards Margaret L. Loper
and David T. Shen University of
Central Florida Institute for
Simulation and Training M. Bassiouni Department of
Computer Science University of
Central Florida Distributed Interactive
Simulation (DIS) is an emerging simulation system requiring start-of-the-art
communication services and protocols.
The communication services identified by the DIS Communication
Architecture and Security subgroup (CASS) fall into two classes, interim and
long-term. DIS has two choices for
Commercial-Off-The-Shelf communication protocols, Internet or Open system
Interconnection (OSI) standards. Both
protocol suites meet interim requirements; however, neither protocol suite
can meet the full range of multicast requirements. Work has begun in national standards organizations to develop these
protocols, and this work is based on the OSI/GOSIP architecture. This SIS interim architecture will be
based on Internet standards but, if DIS is to comply with the GOSIP mandate,
a strategy for the transition to OSI must be devised. This paper develops a transition plan,
which addresses GOSIP compliance and a strategy for meeting long-range
multicast requirements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Use of an Environment Server Function to Improve Interoperability in Networked Simulation Roy Latham Computer Graphics
Systems Development Corporation Players A and B in a
networked simulation exercise may have differences in their visual simulator
databases which result in player A having visual line-of-sight to player B,
while at the same time, player B’s view of A is blocked by vegetation or
terrain that was modeled differently in B’s database. Due to viewpoint-dependent scene
management mechanisms that control levels-of-detail, this inconsistency may
occur even if both simulators are identical and run the same database. A potential solution lies in having each
simulator refer to a common environment server function to determine common
“ground truth” answers to questions of intervisibility. Each simulator must subsequently find a mechanism
to display the required degree of concealment required to its user. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Adapting a Distributed Representation System to the Distributed Simulation Environment Alan R. Dickens BBN Systems and
Technologies The Simulation Networking
(SIMNET) program demonstrated the feasibility of conducting tactical training
a combat development in a distributed simulation environment. As other programs build on the success of
SIMNET, the number of types of vehicles simulated will continue to increase
dramatically. In a distributed
interactive simulation system, every vehicle is displayed by other manned
vehicle simulators in several ways:
visually, aurally, and with infrared, radar, sonar, and other
sensors. Currently, every manned
simulator must keep a set of representations for every other type of vehicle. Unfortunately, this means that whenever a
new type of vehicle is added to the network, all other entities on the
network must be updated to include representations of the new vehicle. Alternatively, each
simulator could bring with it a generic representation of itself which could
be distributed to other entities on the network. Such an approach is referred to as a distributed representation
system. This paper discusses a set of
extensions to the Distributed Interactive Simulation (DIS) protocols that
would be necessary to implement such a system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Using the MH-53J Weapon System Trainer/Mission Rehearsal System–Initial Assessments and Lessons Learned Philip D. Bruce,
Captain Michael T. Conquest, and Robert T. Nullmeyer Armstrong
Laboratory, Aircrew Training Research Division Lt. Col. Edward T.
Reed 542d Crew Training
Wing, 542d Operations Group The MH-53J Weapon System
Trainer/Mission Rehearsal System (MH-53J WST/MRS) was developed by the
Aerospace Division of General Electric and delivered to the Air Force in
1990. During an initial assessment of
system capabilities, it was used to support mission preparation for a joint
155th Combat Crew Training Wing/U.S. Army Special Operations
Forces training exercise that was then executed at White Sands Missile Range,
NM. The exercise was designed to
simulate a strike mission to recover critical avionics equipment from a
remote research facility in a hostile third-world nation. An existing training database was enhanced
to provide additional detail in the areas of operation for this
exercise. This enhanced database was
used for both crew rehearsals and development of products for inclusion in
aircrew mission planning folders.
Questionnaires were administered to aircrews at the conclusion of
rehearsal and after completion of the mission. Crew reactions to this simulation-based rehearsal were very
positive. These data were
supplemented by direct observations of database enhancement, planning, and
rehearsal activities and by extensive interviews with participating aircrews,
planners, and intelligence personnel.
This paper describes the MH-53J WST/MRS, the use of the device to
support preparation for this joint training exercise, and an initial assessment
of system capabilities to support rehearsal.
It also discusses implications and lessons learned. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The E2C-Part Task Trainer in a Real Time Distributed Simulation Environment–Can Distrubted Protocols Work for All? James Panagoe Loral Western
Development Laboratories John Morrison MaK Technologies Distributed Interactive
Protocols (DIS) promise that any simulator “speaking” the protocol can link
up to a network without major modification.
This paper will consider this premise in the light of a case study of
connecting the E2C Part Task Trainer to Simnet. We postulate that, although some changes do need to connect to
a distributed network, they can be categorized and organized to independent
software that can interface to the network and minimize disturbance to the
simulator. We hope that this study
can guide future conversion efforts to distributed simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Computer Supported Embedded Training Systems for the Strike/Fighter Aircrew of Tomorrow– “Is It Live, or Is It Memorex?” Major Mark F. McKeon Defense Training and
Performance Data Center The multi-mission data processing
capability of today’s fourth generation fighters has attained an
unprecedented level. To elevate the
tactical level of aircrew thought, the Aircrew Coordination Support System
(ACSS) of tomorrow’s Strike/Fighters will process and display even more
Fighter/Attack information. The vast
capabilities of the ACSS will generate new group task analysis and tasking
requirements. To be successful in the
dynamic environment of multi-mission combat sorties, more sophisticated
integrated aircrew coordination must be obtained. Problems, however, have already arisen in the orchestration of
this process and will continue to present themselves. Many of the aircrew coordination problems
can only be solved through the employment of on-board computer supported
embedded training systems. This
presentation will address the demands that drive the development and
employment of airborne embedded training systems. Also addressed will be the required training support that these
systems must provide the aircrew.
Finally, the importance of embedded training systems in addressing
multi-mission aircrew coordination problems will be presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Improved Instructor Station Design Joyce J. Madden Naval Training
Systems Center In the past decade, both the
United States Navy and Air Force have conducted a number of investigations
into the requirements for and design of instructor stations. These efforts have revealed several
important aspects to the design and development process. This paper deals with two of these - the
design of the user-system interface (USI) and the training provided for
instructors in the use of the instructor station. The USI design is an
important aspect that determines how effectively instructors will interact
with their instructor stations and, consequently, with the training
system. Survey data collected by the
Naval Training Systems Center pointed out several specific problem areas
within the USI area that are reducing the effectiveness of instructors. Design principles which could help
eliminate these problems will be discussed with example designs described. Instructor training was also
pointed out by the survey as a problem area needing change. Specific problems derived from the survey
will be discussed with possible solutions utilizing job aids, on-line help
and tutorials. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Applying Artificial Intelligence (AI) to Training Air Combat Maneuvering–the Potential, the Pitfalls, the Products Richard A. Thurman,
Ph.D., Air Force Armstrong
Laboratory, Aircrew Training Research Division Williams Air Force
Base, Arizona While nothing in the
foreseeable future appears capable of replacing the requirement of actual
aircraft flight in developing Air Combat Maneuvering (AVM) proficiency, the
technology is now available to augment actual flight hours with meaningful
training from computer-based simulations.
At the Aircrew Training Research Division of the Armstrong Laboratory
we have been developing several Artificial Intelligence (AI) based approaches
to augmenting pilot training in simulation-based ACM. Because air-to-air combat is such a fast
moving, complex task, automating (through AI) such tasks as performance
measurement and assessment can provide a very important enhancement to a
simulation. In addition, using AI
techniques to create “smart bogeys” can provide a real boost in the training
capabilities of a simulation. In this
paper we describe our efforts to create three AI systems (two based upon
rule-based production system technology and one based upon artificial neural
systems technology) and detail their strengths and weaknesses in providing
pilot training in ACM. Particular
emphasis is given to the lessons we have learned in applying AI in this rich,
fast moving, and complex task environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructor Job Simplification in Existing Trainers Through Artificial Intelligence (AI) and Performance Assessment Capability James J. Crouch 6th ADA
Brigade, Fort Bliss, Texas Richard P. Gagan Raytheon Company In a current cost savings
and capabilities upgrade program the Air Defense (AD) community is
incorporating embedded trainers developed for field training into the student
subsystem of a classroom trainer, the PATRIOT Conduct of Fire Trainer
(originally Operator/Tactics Trainer).
Reintegration of training system hardware and software during this
major upgrade represents an opportunity to simultaneously add other
improvements. One prospective improvement
is simplification of the instructor’s job by automating selected
instructional functions. The
automation approach being investigated involves new technology derived from
Army Research Institute projects, including artificial intelligence techniques
demonstrated in an Intelligent Training System for PATRIOT operators, and a
performances assessment capability developed over a series of studies aimed
at perfecting PATRIOT operator proficiency metrics. This paper reviews the applicability of the derived methods and
techniques in the context of today’s AD training objectives and projected
instructor personnel shortages. The
challenge of combining the separately developed technologies, and then
retrofitting the result into the structure of existing systems is
addressed. Discussion of the current
project’s technical aspects includes an analysis of the instructional
functions to be automated, how they interact with each other and with the
embedded trainers, and the refinements which are necessary for overall
functional compatibility and integration. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Development Software Tools to Support System Acquisition Missions Chia-jer Tsai, Ph.D. Southwest Research
Institute Development of the training
systems for a major defense system generates a tremendous workload for
systems acquisition and training professionals. Inadequate management and development for the supporting
training systems hinder the deployment and operation of a defense system
significantly. The armed services and
the software industry have developed software tools to assist systems
acquisition and training professionals.
This paper reports the results of evaluating selected tools including
GTET (Guidelines for Transportable Education and Training System), TRACES
(Training Cost Estimator Systems), TASCS (Training Analysis Support Computer
System), and JS ISD/LSAR DSS (Joint Service Instructional Systems
Development/Logistic Support Analysis Record Decision Support System). The functions of the tools and
considerations for making adoption decision are described. A global comparison matrix of the tools’
functions is presented, and recommendations for improving the tools are
provided. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Design Tool for Interactive Courseware Ken Fearn Marconi Simulation Interactive Courseware
applications are now much larger and more ambitious than in the past. This increase in size has mandated a more
controlled approach to design and development such as indicated by
MIL-STD-1379D (Military Training Programs). Any move to tie the design
process more closely to the development process is likely to result in
benefits in the realms of quality, cost and time scale. If this can be supported by a design tool
which also produces all the necessary documentation and provides assistance
in managing the project, then those benefits are likely to be large. Traditional authoring
systems have majored on the development process but have tended to ignore the
design, documentation and management issues.
This paper describes a design tool which provides support for design,
development, documentation and management of an interactive courseware
application. The design tool is a
development of an authoring system which is in service with the US Navy on a
major project which will produce over 800 hours of courseware over the next
three years. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Authoring Instructional Materials (AIM)–A New Standard for Automated Training Materials Development AND Maintenance Tools Mark Birch and James
Ferrall ManTech Technical
Services Corporation The Navy has recently
implemented the AIM program as its standard automated tool for development
and life-cycle maintenance of technical training materials. This program, while developed for the
Navy’s specific needs, also provides major functionality to training program
mangers in other services, non-DOD agencies, and large commercial
concerns. During an extensive
prototyping period, AIM users demonstrated significant productivity
improvements (compared to manual, paper-based methods) in both development
and maintenance of training materials.
In addition to productivity generated curricula. AIM users can also review approved
materials for impacts of technical manual changes far faster and more
accurately than with manual techniques. AIM is a key element in the on-going
Joint Services A-TEAM Project to develop a DOD standard set of automated
tools for training analysis, development, and management. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Use of Case Tools in the Software Acquisition Management Process Douglass J. Classe,
Aimee A. Murray, Barbara J. Pemberton, Judy E. Walton Naval Training Systems
Center A new application of
Computer Aided Software Engineering (CASE) tools to assist managers improves
the training systems acquisition process.
The perils of schedule slips and cost overruns are detectable early
and offset by managers integrating CASE tools into the process for training
systems acquisition. CASE tools
automatically provide: 1) graphic representations of software design; 2)
reports on quantitative measurements of software quality; and 3) control flow
diagrams which graphically disclose complex software modules that increase
time and effort during system integration and testing. Managers can more effectively and
efficiently monitor the development of software-intensive training systems
with the application of CASE tools to the software acquisition management
process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Software Team Management in the Face of Declining Budgets David C. Gross and
Lynn D. Stuckey, Jr. Boeing Defense and
Space Group One of the results of the
decreasing defense budget is that competition and value returned are not just
hot topics, they are cold facts.
Critics have long contended that defense programs were not managed
efficiently because these programs were not driven by the laws of the market
place. But even if this is only
partially true, the perception of a diminished threat (and the resulting diminishing defense
budget) is forcing a re-evaluation of the way we manage simulator software
projects. The government wants more
for less. In the software arena there
are a number of advances in both technology and in philosophy that may allow
us to do our jobs faster and cheaper.
However, as Dr. Deming says, one obstacle to progress is the
supposition that automation, gadgets, problem solving, and new machinery will
transform industry. Competition is forcing us to
really address software project management.
The paper presents an approach to solving the pertinent issues of
software project management. How many
people are really required to do the job? What are the underlying
productivity drivers? Which tools are cost effective for our team, and which
are simply neat toys? In which direction should we drive team communication
and structure? The issues involved sound so familiar as to be old-hat – a
complacency which blocks productivity enhancement. We can not afford this attitude because only the most
productive organizations will survive. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The IterativE Development Method–A Means of Reducing Risk in the Development of Training System Software Charles A. Meyer Southwest Research
Institute Successful risk management
requires a means to evaluate the degree to which project activities and
deliverables meet project goals.
Traditional process models employ a specify-then-build approach, where
the primary tool of risk assessment is documentation reviews, walkthroughs,
and formal design reviews. However,
these techniques are inadequate in the presence of non-trivial risk
factors. The iterative process model
alleviates this inadequacy. It calls
for the design, implementation, test, and integration of small parts of the
system, in an iterative fashion.
Thus, working pieces of the system development process generally
exhibit the following attributes: the application is highly interactive, the
formal requirements are poorly defined, the system under development employs
new hardware or software technology, or the development team is encountering
the application’s technology for the first time. In practice, training systems projects typically possess two or
more of these attributes and are ideal candidates for iterative development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Simulator Networking–An Application for Fighter Aircraft Simulators Brigitte Le Sache,
Claude Crassous de Medeuil THOMSON-CSF,
Departement Simulateurs This paper describes the
feasibility study and the implementation of a real-time coupling of two
MIRAGE 2000C fighter simulators 800 Km apart, for interactive combat training
and future extensions with additional simulators. The feasibility study
covered the following issues: 1) The choice of a secure telecommunication line with
high throughput, minimum transport
delay and high reliability, 2) Use of DIS (Distributed Interactive Simulations)
protocols, 3) Tests of delays due to data formatting and
transmissions, 4) Study of compensation for transport delay using time
stamping and dead reckoning techniques, 5) Influence of the delay and errors on the pilot
reactions during interactive training, especially during firing. This study has benefited
from a THOMSON-CSF project started in 1989 to develop tools and methods to
allow consistent inter-operability of networked simulators. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Discrete Event Simulation and Analysis of DIS Network Architectures Dr. James W. Dille
and Steven D. Swaine McDonnell Douglas
Training Systems The Distributed Interactive
Simulation (DIS) network architecture and protocol is being developed for the
interconnection of large numbers of manned and unmanned simulators. However, little data exists for the
performance of this system when implemented on the large scale envisioned. As with most modern communications
networks, the complexity of this system is such that traditional analytic
techniques such as queuing theory are incapable of accurately predicting
system performance. A simulation tool
for the analysis of a DIS network is written using Simscript ll.5, a discrete
event simulation language. The
simulation employs models of typical DIS entities such as aircraft, ground
vehicles and infantry and can be a valuable tool for evaluating network
performance due to different amounts and mixes of entities, dead reckoning
error criteria, and various network hardware and protocols. The simulation makes available extensive
statistics detailing the performance of the overall system, making it
possible to answer such questions as the number of entities that can be
supported on particular network hardware, interrupt rates and the transport
delays experienced by individual entities.
To illustrate the use of this tool, a DIS network composed of high
performance aircraft is examined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Protocol Converter for Networked Air Defense Applications Daniel A. Bradford,
Danielle M. Eriksen, and Alan M. Thibodeau Lockheed Sanders,
Inc. Huat K. Ng Institute for
Simulation and Training, University of Central Florida The standardization of
training and simulation protocols through the SIMNET/DIS concept creates a
unique opportunity to maximize the productivity of existing fielded
systems. The adaptation of trainer
protocols to SIMNET/DIS protocols will allow trainers to be integrated with
distributed simulation networks, thus expanding SIMNET/DIS to better simulate
and model the complete air-land battlefield.
The focus of our work has been in the design and development of
general form protocol converter to adapt air defense trainers/simulators to a
distributed simulation network. The
air defense protocol converter incorporates generic air defense processing
models, a menu driven user interface for customizing the protocol converter,
and an object oriented design with clearly defined interfaces between
models. The protocol converter houses
all of the SIMNET processing needed for air defense systems to participate in
a SIMNET exercise. In addition, we
have defined a minimal set of messages between the air defense trainer and
the protocol converter, which contains typical information available to the
trainer. The protocol converter uses
information from the generic interface message set and the user interface
message set and the user interface files to provide an air defense
application with an intelligent interface to SIMNET, which can be easily
expanded to address DIS. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Hurdling Hovercraft Terrain–Lessons Learned Mark E. Donner Hughes Training,
Inc. The Landing Crafts Air
Cushion (LCAC) is the Navy’s fastest amphibious vehicle. This hovercraft is capable of performing
high speed assaults from an Amphibious Task Force at sea to hostile
environments located inland. The
craft’s ability to perform over land and at sea lies in the design of its
flexible air-cushion systems which allows the craft to conform to its
operating surface. This craft has
made terrain that was previously considered immune to amphibious assaults
such as wetlands, rocky beaches, and steep gradients, readily
accessible. Hughes Training,
Incorporated has constructed the world’s first Landing Craft Air Cushion
Full-Mission Trainer (LCAC FMT). The
implementation of this device denotes the U.S. Navy’s first attempt at
training potential hovercraft candidates using simulation technology. A major challenge in modeling the craft
dynamics was to correctly determine the contour of the hovercraft’s operating
surface. This paper will present the
major hurdles that were overcome in optimizing the simulation of a hovercraft
terrain profile. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development OF A Flight Test Database for the MC-130E Aircrew Training Device Omeed Alaverdi and
Michael S. Warner Systems Control
Technology, Inc. Captain Jose N.T.
Abanero United States Air
Force, ASC/YTEE, Wright-Patterson Air Force Base In support of the Special
Operations Forces Aircrew Training System MC-130E simulator development, a
flight test program was conducted to collect flight dynamics data for use in
both model fidelity improvements and simulator acceptance testing. Due to the lack of several essential test
signals, it was necessary to embark on an extensive date reconstruction and
calibration task prior to applying the date for simulation validation or
upgrade. This paper outlines the
flight test planning and data calibration process needed to develop and
validate a high fidelity aerodynamic model.
The use of optimal estimation techniques for reliable and
kinematically consistent data calibration is emphasized. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Estimating the Impact of Restricting Simulated Motion on Transfer of Training in Rotary Wing Aircraft Jeffrey D. Horey Naval Training
Systems Center Training effectiveness
studies have not conclusively established the need for motion as a training
enhancement or to reduce the incidence of simulator sickness. Yet many rotary and fixed wing training
systems continue to use motion base trainers for initial and sustainment
skill training. This paper introduces
an approach for estimating the impact of motion system restrictions on
training effectiveness in rotary wing aircraft. A study which forecasts the
impact on training effectiveness of restricting motion system capability in
Device 2F120, the operational flight trainer for the CH-53HE helicopter, was
conducted. The impacts of restricted
motion on system cueing, pilot training performance and transfer of training
were estimated. In Phase 1,
restricted motion cueing was analyzed with respect to performance of four
different maneuvers. Restricted
cueing equivalent to 50 percent system capability was predicted to impact
Tail Rotor failure/separation maneuvers only. In Phase 2, all four
maneuvers were flown in three trials under three different motion system
configurations. Simulator performance
of restricted and no motion groups was equal to or exceeded that of a full
motion group for each of the maneuvers.
No difference in simulator sickness between motion groups was found. In Phase 3, relevant literature
on transfer of training in helicopters was consulted. No negative impacts were forecast for the
devices given improved visual systems and comparable training syllabi. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Extending Classrooms to the Military Workplace D.B. Gould and C.N.
McKinney IBM Federal Systems
Company This paper identifies an
architecture and an educational program structure that would promote enhanced
training effectiveness for military personnel by extending the traditional
school classrooms to the military personnel’s workplace and by providing a
more flexible curriculum schedule.
The Navy’s surface ship and submarine forces responsible for sonar and
weapons systems will be used to illustrate examples of how this architecture
can be implemented to extend classes from the Navy’s classrooms to ships, bases,
offices, and remote locations. We
illustrate how distance learning systems can be used as the backbone for this
architecture and how the student workstations in this architecture also can
be used to accomplish Computer-Based Training (CBT), Part Task Training
(PTT), and operational training, among others. We will identify technologies, such as video and audio digital
compression which provide the capabilities for the two-way interactive
participation between an instructor and students at separate locations. Finally, we will address how this
architecture can help eliminate problems with student availability and cost
for access to the traditional classrooms, as we as facilitate a student’s
natural progression through an established curriculum. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Hypermedia–A Solution for Selected Training and Prototyping Applications David J. Gurney,
Edward F. Rizy,Ph.D., and Mary A. Zahm, Ph.D. Raytheon Company,
Submarine Signal Division A traditional Fleet training
problem has been the unavailability of tactical equipment for operator and
maintainer training due to test and delivery schedules. Factory and shore based courses are
typically allocated only one system for 10 or more students, limiting the
amount of “hands on” instruction time available for each student. Reserve Fleet personnel also have limited
access to tactical equipment, sometimes only two weeks per year. Another traditional Fleet training problem
has been the limitation on the type of training which can be supported in the
factory and/or shore based classroom environment using the actual equipment
due to the absence of critical interfaces.
Since 1988, Raytheon Company has been using Apple, Inc. Macintosh
computers with customized hypermedia (i.e., HyperCard & SuperCard)
software programs to develop cost-effective solutions to these problems. Interactive computer-based instructional
programs, which support student learning of systems operations without access
to tactical equipment, were generated for two Navy programs. These courseware programs vary in level of
fidelity and complexity. The first
courseware application was the lower fidelity program developed for
procedural training of the 89 OBT Trainer instructor interface during the
Factory Operator Courses for the AN/SQQ-89 Onboard ASW trainer. The second was a higher fidelity
application for an AN/SQQ-32 Minehunting Sonar System, currently used in the
Persian Gulf, to train Fleet Personnel in operating procedures. Recently, a very high fidelity simulation was
developed as a rapid prototyping tool during an Integrated Underwater
Surveillance System (IUSS) proposal effort to demonstrate operational
concepts and operability of the design to the customer. It is envisioned that this simulation
could be used as a supplementary trainer in the future. This paper describes the three hypermedia
applications that have been developed to date and the chief features of
each. Advantages, disadvantages, and
future directions of hypermedia technology are outlined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Utility of Helmet-Mounted Visual displays for Tactical air Crew Training Parker R. Goodwin
and Samuel N. Knight CAE-Link Corporation Much of today’s training
system development emphasizes lowering procurement and life-cycle costs. Also, there is a strong desire to evolve
to truly mobile systems. At the same
time, however, the services wish to retain the visual display performance
previously achievable only with bulky dome or mirror systems. This paper addresses helmet-mounted
display technology as an effective solution for the visual display requirements
of tactical air crew training. The
basic similarities that exist in the training requirements for both fixed
wing and rotary wing tactical training systems will be discussed. This evaluation will also consider the
variances in mission types, mission environments, mission equipment, crew
configurations, and cockpit displays and the impact of these differences on
training requirements. Subsequently,
the paper will discuss the adaptability of the helmet-mounted display in
meeting the training requirements.
The possible physiological impact of the display’s weight on the heads
of flight crew members will be addressed as well as the perceived fragility
of the display system. The impact of
the display system on the facilities required to support the flight
simulation system will also be considered.
A final discussion of the trade-off of training requirements versus
display system capabilities will be provided to demonstrate that the
helmet-mounted system is an extremely cost-effective visual display for
tactical air crew training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Analysis Review and Comment System (TARCS)–A Concurrent Engineering Approach to Training Systems Development Douglas Brashear and
P. Kelly Watson, Ph.D. Lockheed Aeronautical
Systems Company The Training Analysis Review
& Comment System (TARCS) is being developed to furnish the F-22 and other
follow-on weapon systems with a CALS-compliant, user-friendly capability of
reviewing completed instructional Systems Development (ISD) data generated by
the use of Joint Services ISD/LSAR Decision Support System (DSS)
software. TARCS will also give users
the ability to provide feedback on data reviewed to the weapon system
training team. TARCS will allow the user
to: 1.
Review Training
Determination information (i.e., training requirements), including weapon
system and training system concept information. 2.
See the logic used by
the ISD Analyst in the Task and Media Models to arrive at the training
requirements for each task. 3.
Read supporting
comments or other information entered by the analyst. 4.
Perform “what-if”
scenarios on responses to decision model responses. TARCS will be a
multi-platform, client-server software application utilizing a Graphic User
Interface (GUI), and is designed to be easily adaptable to future training
system development projects that use the Joint Services ISD/LSAR DSS software
as the ISD decision support tool. The ensure the “integrated,
concurrent design of products and their related processes” in training
systems development (IDA Report R-338, cited in Gorman, 1991), TARCS is
designed to provide customer access to training products. This approach helps accomplish what all
good programs should accomplish; the ability to meet the customer’s
requirements while building in quality at the outset. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. F-22 Innovations for Concurrent Development of Pilot Training System Devices Dorothy M. Baldwin
and Matt Landry General Dynamics,
Fort Worth Division Developing and delivering
concurrent pilot training simulators in sync with user need and maintaining
currency through the air vehicle life cycle has traditionally been a serious
problem. Many factors have
contributed to this problem including: (1) need for high fidelity simulation
which drives the requirement for real operational flight programs (OFPs) and
real air vehicle hardware, as much as feasible, (2) need to provide unique
trainer control features which traditionally are a problem to implement with
real OFPs, (3) procurement cycles on air vehicle hardware which are too long,
(4) little, if any, connection between engineering laboratory development and
training device developments. The F-22 program provides a
unique opportunity to maximize synergism across the entire weapon
system. The air vehicle, the support
system, and the training systems are being developed concurrently through
Integrated Product Teams (IPTs) during and Engineering Manufacturing
Development (E&MD) phase. Work on
the E&MD effort by the tri-company (Lockheed, Boeing, and General
Dynamics) led by Lockheed began in August 1991. The F-22 E&MD IPT approach provides for training system
influence on air vehicle development.
Boeing is team lead for the training system development. General Dynamics has a Pilot Training
System Device (PTSD) IPT in place that is developing portions of the air
vehicle simulation for incorporation into the Pilot Training System
Devices. This PTSD development is a
coordinated effort with the GD engineering flight simulator laboratory and GD
air vehicle IPTs. This paper will describe the
process that has been established to provide for pilot training system device
development, integrated with air vehicle and engineering lab
development. The many challenges and
potential pitfalls that lie ahead will be outlined. This paper will also describe (1) early accomplishments and
lessons learned using this process, (2) plans for developing pilot training
simulators truly integrated with engineering simulations, and (3) plans for
maintaining trainer currency through the air vehicle life cycle. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Maintaining Concurrency of a Fielded Training System John C. Larson and
Michael J. Rolecki Boeing Defense and
Space Group Col. Michael
Wiedemer Aeronatutical
Systems Division, Air Force Systems Command Wright-Patterson Air
Force Base For a training system to be
effective, it must accurately represent the operational equipment responses
and performance as they will be perceived by the trainee. In modern avionics systems, response and
performance are largely determined by the avionics software. The inherent flexibility to enhance the
performance of modern systems has historically resulted in frequent software
changes. This dynamic nature of
avionics software has posed a significant challenge to training systems to
keep up, or remain concurrent, with the avionics. The B-1B is one example of
such a training system. The offensive
and defensive avionics response and performance are largely determined by the
embedded software. Furthermore, the
training system includes two devices, the cockpit procedures trainer (CPT)
and the weapon system trainer (WST), which employ different approaches to
avionics software simulation. The CPT
employs trainer-unique software to model the avionics while the WST employs
actual aircraft avionics processors and embedded software. Development and upgrade of these two
training devices provides and excellent comparison between the “simulate”
approaches and their capabilities for aircrew training concurrency. This paper will use the B-1B
training system, now fielded for over two years, to illustrate the challenges
presented by concurrent development and upgrade of the avionics and training
systems. Early concurrency planning
and trade studies will be reviewed and compared with actual program results. The technical and management mechanisms
employed to maximize concurrency of the fielded training system will be
described. Finally, applicability of
B-1B concurrency concepts to future training systems will be discussed,
including lessons learned and development risk factors not considered in the early
trade studies. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Manprint–The Road to Human Systems Integration Ric Armstrong and Al
Galbavy USAHEL Field Office,
STRICOM Doug Elam Humanalysis, Inc. DOD Instruction 5000.2
presents human systems integration (HSI-formerly MPTS) guidance for all
services and industry to follow. The
Army’s manpower and personnel integration (MANPRINT) process tailored for
simulation, instrumentation, and training device RD&A provides a roadmap
for fulfilling HSI requirements.
Process goals focus on fielding devices that users can effectively and
safely operate and maintain while performing tasks according to standards
under given conditions. The purpose
of this paper is to present a MANPRINT roadmap in terms that assist program
administrators and specialists (human factors and safety engineers, logisticians,
et al.) in executing their HSI responsibility and authority. Innovative methods used for making
HSI/MANPRINT work productively in the simulation, instrumentation, and
training device RD&A environment are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Better Idea–Human Systems Integration (HSI)–Methods and Tools CDR David L. Norman,
Chief of Naval Operations, Washington DC Thomas B. Malone,
Ph.D. Carlow International
Incorporated With the issuance of DOD
Instructions 5000.1 and 5000.2 in February 1991, the DOD radically changed
the way it addresses Human issues in system acquisition. A new concept called Human Systems
Integration (HSI) encompasses the integration of manpower, personnel,
training, human factors engineering, system safety, and health hazard
concerns. In the wake of the DOD directives
establishing the requirements for HSI, the need is for a standardized and
formalized approach to HSI implementation.
Tools and methods to implement this approach are also needed. This paper describes a set of automated
tools to meet this need, designated the HSI Integrated Decision/Engineering
Aid or IDEA. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development of a Prototype–Manpower, Personnel, and Training (MPT) in Acquisition Decision Support System (DSS) Dr. Lawrence O’Brien
and John S. Park, Jr. Dynamics Research
Corporation Captain David Dahn,
Dr. Bruce Gould, and Dr. H. Barbara Sorensen AL/HRMM, Brooks Air
Force Base The Manpower, Personnel, and
Training (MPT) in Acquisition Decision Support System (DSS) is a significant,
four-year (February 1992 start) Air Force program that will address MPT
requirements during system acquisition and design. The MPT DSS software will
have three major components: a Data Base Integration Subsystem, a Baseline
Comparison System (BCS) Development Subsystem, and the Analysis Tools
Subsystem. The Data Base Integration
Subsystem will contain procedures for extracting historical MPT data from Air
Force data bases and new system data from the LSA Record (LSAR). The Data Base Integration Subsystem will
also contain procedures for structuring and maintaining the MPT data base
needed to support analysis of the BCS and new system. The BCS Development Subsystem will help
Air Force MPT analysts construct a BCS.
The Analysis Tools Subsystem will contain an integrated set of MPT
analysis methodologies and tradeoff techniques. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Tactical Air Threat System for a Distributed Simulation Network Captain Brian K.
Rogers Armstrong
Laboratory, Human Resources Directorate Aircrew Training
Research Division (AL/HRA), Williams Air Force Base, Arizona This paper describes the
threat system which has been developed for the Multiship Training Research
and Development (MULTIRAD) network.
MULTIRAD is a distributed, asynchronous network for tactical fighter
team training and research on situational awareness. The network integrates two F-15C, two
F-16C simulators, and E-3A air weapon controller simulator, and the threat
system. The threat system provides
threat aircraft and ground-based integrated air defense system (IADS). Parallel research programs are discussed
which include using the threat system for DARPA’s WAR BREAKER program to
support the Critical Mobile Target (CMT) mission. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Connectivity Between Existing Embedded and Pierside Sensor Stimulators James R. Cooley AAI Corporation There are a number of
initiatives in the Navy training community that involve networking large
number of sensor stimulation devices, some that have yet to be developed and
others that have been in the fleet for an extended period. The final goal is to provide training for
complete battle force teams from the sensor operators through the tactical
decision makers. Intermediate goals
include providing team training for combat system teams on individual
platforms. Success of these initiatives
depends on maximizing the use of existing embedded and appended stimulators
to limit the resources required for new development. There are a large number of these devices
in the fleet that were designed and fielded long before the concept of
intertrainer connectivity was introduced. This paper discusses a
number of cases where existing stimulators were connected together to provide
coordinated combat system team training.
In each case, the decision to connect these trainers together was made
long after the trainers were fielded, so there was no provision in the
initial design of these devices for intertrainer connectivity. In several cases, the trainers have been
run concurrently on the same platform through the use of coordinated training
scenarios, with mixed results. This
experience has led to a new requirement to connect the trainers directly
together. The case studies discussed
in this paper include connecting Device 20B5 to the SQQ-89 On-Board Trainer,
Device 20B4 to the SQQ-89 On-Board Trainer, Device 20B4 to the SLQ-32EW
system, and Device 20B4 to the USQ-93RESS radar stimulator. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Semi-Automated Forces Dismounted Infantry in the SIMNET Battlefield Clark R. Karr, Mikel
D. Petty, and Scott H. Smith University of
Central Florida, Institute for Simulation and Training Dismounted infantry, in useful
numbers, is conspicuously absent from the SIMNET battlefield. That absence creates an unrealistic, and
possibly negative, training environment.
Dismounted infantry, both in reality and in SIMNET, is difficult to
see and very dangerous to vehicles when armed with antitank missiles. Tank crew trainees in SIMNET do not learn
to consider this threat, and consequently can learn behaviors that increase
their vulnerability to dismounted infantry. The Institute for Simulation
and Training was charged with the task of developing a prototype computer
generated forces system capable of generating useful numbers of dismounted
infantry at minimal cost. This was
done by specializing IST’s Computer Generated Forces Testbed into a
Semi-Automated Forces Dismounted infantry system, which can generate
dismounted infantry fireteams and their associated fighting vehicles in the
SIMNET battlefield. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Solving the Challenges of High-Quality, Low-Cost Panoramic Visual Systems Stephen H. Gersuk Contraves, Inc., SSI Al Rodemann Naval Training
Systems Center Target projectors are the
historical means to provide the resolution and luminance that allows trainees
to detect and identify targets at real-world ranges. With motorized gimbals and
servo-controlled zoom lenses, a few bright, sharp vehicles can be
superimposed onto a low-resolution background scene. However, a growing class of applications
can’t afford the cost, complexity, and the maintenance of target projectors,
or the limited numbers of targets that they allow. Yet these applications still required trainees to perform
essentially eye-limited visual tasks. This paper describes the
combination of strategies used to enhance target detection and identification
in an air traffic control tower trainer.
Computer-generated target images are electronically inset into the
photo-derived background scene. A
typical visual task is to verify gear down at ¾ mile - a challenging task in
real life. Since targets are
inherently at the same, relatively low resolution as the background, how can
difficult visual tasks be augmented? Techniques described include
a new screen design to optimize scene luminance, anti-aliased inset of
targets and restoration of the background scene, modeling techniques for
enhancing recognition, and the careful use of artificial and substitute
cues. In combination, these result in
improved performance of visual tasks while preserving a strong sense of
realism in the scene. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Temporal Perception Versus Reality in an Eye-Tracked Display–The Impact of Lag David L. Peters and
James Turner CAE-Link Corporation The development of a visual
display system that takes advantage of the physiological process of vision
required a detailed knowledge of the parameters effected. During the development of the ESPRIT
eye-tracked visual display, tests were run on allowable system lag, on the
trade-off between the size of high resolution area and resolution, and on
other parameters. The results
indicated that some parameters could effect performance even though the viewer
might be aware of it. One of the
parameters, eye-track lag, was found to have some unexpected results. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. TARGETs for Aircrew Coordination Training Jennifer E. Fowlkes
and Norman E. Lane Enzian Technology,
Inc. Randall L. Oser,
Carolyn Prince , and Eduardo Salas Naval Training
Systems Center Aircrew coordination
training (ACT) has become an important training objective in aviation. Recent ACT training approaches have
included behaviorally-based training objectives in the realization that, like
other aviation skills, the acquisition of aircrew coordination skills is
reinforced through practice and feedback.
However, there is little in the way of guidelines for the conduct and
debriefing of aircrew team training exercises beyond global ratings of
performance. The purpose of this
paper is to discuss and aircrew coordination performance measurement and
methodology which, originally developed for team research, has direct
application to the training and debriefing of aircrews as well as other types
of teams (e.g., CIC). The methodology
is a form of structured observation in which (1) opportunities for crews to
demonstrate aircrew coordination skills in training scenarios are provided
utilizing carefully structured scenario events, (2) acceptable crew responses
to each of the events are determined a priori by utilizing NATOPS,
SOPs and subject matter experts (i.e., military aircrews), and (3)
appropriate responses to events are scored as either present or absent. The strength of this approach is that it
is operationally relevant, minimizes judgments required by observers, and
permits observation of crews across a wide variety of specific aircrew
coordination behaviors. In research
contexts, high inter-observer reliability is achieved and the measures appear
to be sensitive to the effects of ACT.
In the context of training, these characteristics should (1) enable
instructors to provide specific and meaningful feedback with regard to the
strengths and weaknesses of aircrew team performance (i.e., it is
diagnostic), (2) facilitate standardization of observation and feedback by
instructors, and (3) enable the technique to be implemented with minimal
instructor training. Applications of
the technique to other team training domains are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Building a Bridge Between Data Fusion Technology and Training Technology Ruth P. Willis Naval Training
Systems Center Daniel Becker Naval Air Warfare
Center, Aircraft Division Warminster CDR Steven D. Harris Naval Training
Systems Command, Washington DC The modern Navy is
confronted with a rapidly changing world order and it is essential that Navy
personnel achieve the highest possible levels of proficiency on their
assigned tasks. The Navy Air Warfare
Center Aircraft Division, Warminster and Naval Training Systems Center are
collaborating on an effort to develop an onboard trainer that would provide
the AN/SLQ-32 operator with situation assessment training. To accomplish this, intelligent tutoring
capabilities will be integrated into the knowledge base of an intelligent
control architecture for data fusion.
This design will provide the operator with an opportunity to practice
electronic warfare skills and to receive guidance and feedback via the
computer) on his performance. The
objective of this paper is to document the potential for data fusion technology
to enhance onboard training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development of Instructional Design Guidelines for Stress Exposure Training Janis A.
Cannon-Bowers, Joan K. Hall, and Eduardo Salas Naval Training
Systems Center James E. Driskell Florida Maxima
Corporation Training interventions
should be designed to promote performance management under stressful
conditions. The success of the Stress
Exposure Training method in positively affecting cognitive and psychomotor
performance merited developing instructional guidelines for training tactical
decision making performance. Stress
Exposure Training research articles were systematically reviewed for
guidelines that could be applied to a Combat Information Center environment. Guidelines were categorized according to
specific aspects of training design:
(1) needs analysis, (2) fidelity, (3) sequencing of training, and (4)
evaluation and feedback. Overall,
this information provides practical advice for creating effective training
for stressful conditions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Canadian Forces Experience in Part-Task Training Laurence A. Sianchuk National Defense
Headquarters Ottawa, Canada The Canadian Forces
experience in the evolution of part-task training requirements is traced
through a discussion of systems both in service and under development. These devices provide individualized
training without tying up weapon system or full mission simulator
resources. This is especially useful
in multi-member crews where an intensive effort is required to train new crew
members on specific functions. One
example of such a system is the Acoustic Positional Trainer which is used to
train sensor operators for the CP-140 Aurora anti-submarine warfare
aircraft. New technology has recently
been applied to this method of training to produce multi-purpose trainers
which can be reconfigured to provide training for more than one system. One application of this
concept is the Tactical Procedures Trainer, a device which can rapidly
reconfigured into any one of several sub-systems to provide training for
Aurora crew members on the various facets of anti-submarine warfare. Another developmental system is the Naval
Tactical Display Emulator, which grew out of a program to evaluate
multi-purpose trainers for shipborne combat system operators using the latest
display technology. The successes of
this program and the Tactical Procedures Trainer have demonstrated the
advantages of part-task training with low cost, multi-purpose, reconfigurable
trainers. The paper concludes with
lessons learned and the way ahead for part-task training in the Canadian
Forces. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Requirements and Design Approaches for Flight Training Devices Graham F. Upton CAE-Link Corporation In the commercial market
arena, much attention has been given over the last 3 years to FAA Advisory
Circular 120-45A - “The Qualification of Flight Training Devices”. The primary focus of this attention has
been on Level 4 through Level 6 devices, which replicate a specific aircraft
cockpit and are designed to be included within training programs for specific
aircraft. Manufacturers of these devices
often capture software from a full flight simulator and package the device
using common modules (IOS, computer, interfaces, etc.). These Level 3 devices are generally more
applicable to flight training schools and the regional airlines. However, they are also well suited to the
requirements of the various military services. They meet an ever-increasing demand for low-coast, generic
training devices which are applicable to both the military and commercial organizations. This paper discusses the application and
technology of the low-end training devices and how they may fill the gap
between the very low-cost off-the-shelf solutions and fully-tailored specific
training devices (i.e., Levels 4-6).
The military applications of these devices will be emphasized to meet
the demanding low cost procurements. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Tools and Utilities for the Development of Speech Recognition Systems David Kotick, Dana
Smith, and Roger Werner Naval Training
Systems Center The reliability of speech
recognition systems can be enhanced considerably through the use of
pre-defined wordsets and phraseology syntaxes. Historically, syntax structures have been defined manually
using hand-drawn state diagrams, which in turn are converted manually to
ASCII files. When many words, nodes
or connections between nodes are involved, the processes of defining,
debugging, and modifying a syntax can be quite tedious. A tool has been developed which
automatically generates a graphical state diagram from an ASCII syntax
definition file. It can also check for
various hazards in the structure, check a list of phrases for compliance with
the syntax, count words, and write and check against word dictionaries. This automates much of the clerical tedium
of dealing with syntax structures and phrase lists. A further enhancement, which allows graphical editing of the
state diagram, and subsequent automatic generation of the descriptive ASCII
file is in the design phase. An
additional real-time nodal flow analyzer is also included in the tool
package. With the development and
addition of post processed phraseology checking and word scoring/word
thresholding utilities, apparent voice system accuracy and user acceptability
may be significantly increased. This
paper discusses the use of these speech recognition tools and utilities in
the NTSC Under Ice Navigation Trainer Test-bed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Locating Human System Technologies for the Acquisition Process Dr. Mona J. Crissey Defense Training and
Performance Data Center Frank C. Gentner Crew System
Ergonomics Information Analysis Center Wright-Patterson Air
Force Base To maximize cost benefit
savings, influence design, and facilitate the trade-off decision process, the
requirements for manpower, personnel, training, safety, health hazard
prevention, and human factors engineering must be addressed as early as
possible in the acquisition cycle. To
ensure that human issues are integrated into the total system, the new DoDI
5000.2, “Defense Acquisition Management Policies and Procedures” requires
analysis and reporting of these factors throughout the acquisition
process. A NATO Research Study Group
(RSG.21) was formed to identify, define, and describe the tools, techniques,
and databases that enhance early consideration and integration of human
issues at appropriate acquisition milestones. RSG.21 developed the term "“Liveware" to collectively
describe the domains of manpower, personnel, training, safety, human factors
engineering, and health hazard prevention.
Liveware is defined as the human component of a weapon system in its
integrated environment. Collection of
descriptive information about existing and emerging Liveware technologies is
being accomplished by the Office of the Secretary of Defense under the
auspices of RSG.21. This effort
involves industry and government developers, owners, and users. The resulting collection will represent
the most complete automated catalog of international Liveware technologies
available. Access to the catalog is
to be provided to the entire acquisition community. This paper (1) describes the requirements for and importance of
human system information during the acquisition process; (2) defines the
Liveware domains; (3) summarizes previous collections of information; (4)
describes the need for a Liveware database; (5) describes the concept and
scope of the database which produces standardized Liveware data, the
information available, and methods for accessing the catalog; and (6)
summarizes the benefits to the acquisition community from use of the data. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training Management Data–Myths Versus Reality John C. Finley ARC Professional
Services Group The Submarine Training
Master Planning System (STMPS) is a comprehensive information system that
supports Manpower, Personnel, and Training (MPT) planners at all
echelons. STMPS projects annual
training input requirements and the requirements for associated resources
(instructors, classrooms/laboratories, and technical training
equipment/devices) for twenty years.
This paper shares with the training management community the lessons
learned during the development and operation of this major MPT information
system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Is Object-Oriented Design Sound Simulator
Software Engineering? David C. Gross and
Lynn D. Stuckey, Jr. Boeing Defense and
Space Group Every advance of software
technology has led to the discovery of new barriers. The introduction of a new software technology
expands the domain of solvable problems while revealing an undiscovered
country of unsolvable problems.
Generally, the advances have been revolutions, which changed the
paradigms defining common practice.
Each revolution has threatened the existing order while it offered new
power. The effect of this phenomenon
has shaped the history of software technology into a series of searches for a
“magic bullet”. What is the new
approach, which will break the latest barrier down? There are problems with such
a mind-set. One is that we come to
expect paradigm shifts based on the calendar, and not necessarily on real
progress. How do we decide if a
technique is a real advance or a passing fancy? Another is that we used to
integrate new philosophies into our paradigms, where now we adopt complete
new paradigms, and discard what has gone before. The current candidate for
the holy grails is object-orientation.
Such simulation is a software technology consumer; we view the
possibilities of object-orientation with interest and concern. What problems will an object-orientation
approach help us resolve and how? This paper presents a software engineering
examination of the effect of object-orientation on simulation software. We review the fundamentals of an object-orientation. We expand on this understanding by
discussing a contrived example of simulation software. Having defined the object-oriented
methodology, we review the goals and principles, which define software
engineering, as a basis for our evaluation.
Finally, we analyze the effects of an object-orientation for
simulation software and draw conclusions about its utility. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Analysis of Ada, Object-Oriented Design, and Structure Model as Implemented in a Moving Target Simulation Design Thomas F. Flynn and
Mary D. Petryszyn CAE-Link Previous designs of moving
target simulation models were developed using a single point of control
functional architecture and functional design methodology. This approach to design concentrated on
identifying all of the specific actions that would occur within a simulation
software environment and relied on a single control point and a common data
pool to provide sequence, control, and communications between all of these
functions. Applying this to moving
targets, the approach focused strictly on the specific actions that a unique
platform must perform in order to satisfy an interface to other functions
within the total environment. On the
B-2 ATD program, it became apparent that designing math models representing
functionality caused a number of problems.
These problems involved: isolating control logic from system
functionality; adaptability of software to accommodate future requirements,
such as the addition of targets or modifications to the properties (geometry,
weight and balance data, etc.) of targets; and taking advantage of software
reusability. Also, the functional
approach, since it dealt with specific actions, did not segregate basic platform
structures and properties, platform functionality, and non-specific platform
maneuvers from one another. These
problems were the basic underlying reasons to use a more state of the art
methodology and supporting language, Object-Oriented Design and Ada, to help
reduce the functional approach weaknesses. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Object-Oriented Network simulation Architecture for space Station Freedom control Center Training Dawn Ward NASA, Johnson Space
Center Joseph Policella and
Joey White CAE-Link Corporation The Space Station Training
Facility (SSTF) has a requirement for a Space Station Network Simulator (SNS)
to provide a simulation of the NASA space network which is used to provide
communications between the Space Station Freedom (SSF) and the Space Station
Control Center (SSCC). Network
Simulators are different from traditional simulators (e.g., flight
simulation, visuals, tactical, etc.) because they incorporate special
telemetry, signal processing, data communications, and recording
hardware. The architecture of the SNS
telemetry, signal processing, data communications, and recording
hardware. The architecture of the SNS
is such that the role of simulation software models and this special purpose
hardware id equally important. In a Network Simulation, the
role of software models is to simulate the communications environment, the
communications satellites, and network management message interaction with
SSCC, and to mode the hardware based upon simulated conditions. The role of the hardware is to provide
signal processing functions on simulated telemetry data produced by the Space
Station Simulation and command streams produced by the SSCC. This includes bit synchronization, frame
synchronization/decommutation, signal processing, and serialization of the
data. The hardware also provides the
simulation with a capability to receive and respond to network management
messages. These network management
messages are sent to the computational platform, processed by the software
models, and used along with the communications environment models to mode and
control the special purpose hardware. Network Simulation lends
itself to Object-Oriented Design because of numerous occurrences of simulated
generic real-world objects (e.g., approximately 14 occurrences of antennas
are modeled in the SNS). This is true
for both the hardware and software.
This paper describes in detail the hardware and software of the SNS
architecture, emphasizing the opportunities for 4reuse found in the hardware
and software objects of the system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. David A. Ansley and
Kris E. Bentley Hughes Training,
Incorporated Over the past decade there
have been several attempts to market laser television projectors. High cost, huge electrical power
consumption and poor reliability have usually doomed these ventures. In order to be a viable alternative to commercially
available projectors such as light valve and CRT projectors, the unique
characteristics of lasers must be exploited.
The laser projector should solve specific applications problems that
cannot be solved by any other projector.
Some of the unique characteristics of a laser are (1) high degree of
collimation, (2) zero light persistence and (3) 100% color (hue) saturation. This paper will describe how
these unique characteristics are applied to solve specific training
requirements for advanced weapons tactics trainers. These requirements include two full color targets and one
monochrome target with dynamic distortion correction over the entire field of
regard (360° horizontal, +90° to -50° vertical). Additional requirements include independent, non-interfering
Night Vision Goggle training for the Pilot and Weapon Systems Officer. Recent developments toward achieving
non-interfering full color area-of-interest displays for the Pilot and Weapon
Systems Officer will be discussed. The characteristics of
available lasers will be reviewed and some recent improvements in electrical
power conversion efficiency using upconversion, diode pumped second harmonic
generation and fiber lasers will be described. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Advantages of Using a Projected Head-Up display in a flight simulator Philipp W. Peppler Human Resources
Directorate, Aircrew Training Research Division Williams Air Force
Base, Arizona When viewing a real planar
image through an aircraft head-up display (HUD focused for “infinity,”
diplopia and other related problems render the HUD useless as a training
device. Future flight simulator
visual displays are being developed with real planar image projections;
therefore, this problem must be resolved.
Past research into decollimating aircraft HUDs for real planar visual
displays presented several solutions, but major side effects limited the
tasks that could be trained with a decollimated HUD. Recent advances in projector and graphics
technology have made projecting a real planar HUD an attractive
solution. Projected HUD technology at
Armstrong Laboratory, Aircrew Training Research Division, Williams AFB,
Arizona is described. The advantages
of using a projected HUD were investigated and are discussed. Advantages of using projected HUDs in
simulators with a real planar visual display are numerous. Projected HUDs are lower cost, produce an
accurate HUD field of view, are easily maintained, and are flexible. Projected HUDs are undoubtedly a
technology for tomorrow. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Visual Simulation techniques for Desktop Training Applications Brent Henderson Southwest Research
Institute James A. Squires Kinetic Visuals This paper presents an
overview of visual simulation techniques that are now available for
developing desktop training applications using low-cost visual computing
workstations. The trend towards
desktop visual simulation is due to the high level of user interactivity and
system modeling functions provided by increasingly capable workstations
featuring real-time simulation, 3D graphics, digital audio, and video
capabilities. Improved
workstation-based ADA development tools and low-cost visual simulation
development tools, along with emerging standards in graphics libraries
(OpenGL, PEX) and POSIX-compliant application program interfaces (API), now
provide visual simulation models that are transportable and reusable across a
wide range of workstation platforms and desktop simulation applications. An example desktop visual simulation
application which utilizes these techniques is presented in the form of a
prototype Scenario Viewing System.
The desktop Scenario Viewing System (SVS), developed by Southwest
Research Institute, uses the VisionForm visual simulation toolset developed
by Kinetic Visuals. The SVS features
GL-based rendering of tactical scenes, real-time Ada-based flight simulation
modeling, Head Up Display symbology modeling, Defense Mapping Agency digital
terrain model integration, and user interface control capability for freeze,
run, rewind, and skip ahead functions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructional Design Consideration Edwin R. Griffith
and Kurt W. Miles Applied Science
Associates, Inc. The instructional design
process, properly applied, consists of several phases. One of the key phases is the analysis
phase, followed closely by the design phase.
Depending on the model used, the topic of media selection is near the
end of the design phase. Several
factors are weighed and evaluated in making the decision of which medial to
select for the presentation. Although
many decision makers have an excellent grasp of development costs, all too
often the long range costs of media are not clearly understood. The difference between the actual cost of
the instruction and the real cost of the instruction is not apparent. This paper presents a basic
definition of what cost/benefit analysis is, discusses the concepts of actual
(out-of-pocket) cost versus real cost and cost per student versus cost per
course. It also addresses the idea of
establishing the cost benefit for a variety of media as part of the media
selection process. Generic examples
of costing (real and actual) are presented to illustrate the concept of
cost/benefit analysis, and manipulated to demonstrate the value of using a
cost benefit analysis as part of the instructional design process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automating Courseware Development, Production and Management for Space Station Freedom Greg McMillan Spar Aerospace
Limited Spar is designing and
building the Mobile Servicing System (MSS) - a number of space-based robots -
that will be used to build and maintain NASA’s Space Station Freedom
(SSF). This paper describes the
automated courseware development system Spar’s MSS Training Group is
implementing and plans to start using in August 1992. The automated courseware development
system will allow the production of all types of MSS training materials to
occur in a highly interactive and responsive manner. Thus, training development closely
parallels the evolution of the MSS and produces some of the courseware for
training SSF personnel well in advance of the first launch in 1996. We also plan to sue the courseware
development system for future projects and develop internal company training. Our goal was to implement a
system that integrates the most appropriate commercial software tools, with
proven instructional development processes and procedures that the training
staff would use during the analysis, design, development, production and
management phases. Our approach was
to us HyperCard on a Macintosh Quadra 900 running System 7 to integrate
commercial off the shelf (COTS) software to implement the automated
courseware development system’s functions.
The system will automate the development of text, CBT, video, and some
aspects of simulator-based courseware. This paper describes the
design goals for the system, its hardware and software architecture, major
functions and outlines how the system is used to create courseware. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Low Cost Trainers–Lessons for the Future Garry H. Boyle and
Bernell J. Edwards Air Force Armstrong
Laboratory, Aircrew Training Research Division Williams Air Force
Base, Arizona A new generation of
part-task trainers is required if the simulator industry is to support
squadron level training, team training, large networks of manned combat
engagement simulators, and deployable simulators to support Global
Reach--Global Power. This paper will
describe the genesis, development and results of an effort attempting to
provide that capability. The goal of Aircrew Training
Research Division is to develop a family of training devices for training
research at the operational squadrons.
This goal required that training devices had to: (1) be low-cost, so they could be widely
deployed at the squadron level, for example, low-cost microcomputers, graphic
devices, and selective fidelity to provide user acceptance while cutting
development cost; (2) be networked with minimum two-ship network, since in an
operational squadron the basic element is a two-ship; (3) be “pilot friendly”
without operators, maintenance crews or even instructor pilots; and (4) be
able to provide training in mission critical skills. The engineering plan included the
additional descriptors; (5) a flexible system or an extensible system to
allow for growth; (6) a distributed system to allow for real time high
fidelity simulations; (7) a modular system in both hardware and software so
the device could keep pace with technology and changing training needs while
capitalizing on existing software; and (8) a deployable, self contained
system requiring only normal classroom environment. The result: a family of low,
medium and high fidelity trainers utilizing the same software core, networked
in local and long haul networks. The
low fidelity Air Intercept Trainer (AIT) has been fielded since October 1986,
transitioned to user with a total of thirty devices between the AF Reserve,
ANG, TAC and AL, and has included several research studies including a
transfer of training study. The
medium fidelity combat engagement (CET) is an innovative glass cockpit
design. Two were fielded in July 1990
and are used as manned flight stations for network and team training
research. The high fidelity Multitask
Trainer (MTT) is a simulator in a deployable shell. Phase 1 of the MTT was demonstrated at the 1991 I/ITSEC, and
there is now four units, one of which will have been fielded in August 1992
at the 926 TFG for evaluation. This paper will portray the
evolution of this effort, the engineering solutions, and its direct
technology transition, lessons learned, field observations and future
directions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. CBT in the Royal Navy–Training the Trainers Commander M.G.
Pengelly, Royal Navy Lieutenant Commander
G. J. Moore, Royal Navy Lieutenant Commander
D.W. Dowsett, Royal Navy The paper examines the
factors, including the Royal Navy’s policy for CBT, which led the Royal Naval
School of Educational and Training Technology (RNSETT) to question the
methods and content of training being provided for members of the Naval
Service (principally Royal Navy, Royal Marines and Women’s Royal Naval
Service) who, when appointed to training billets, were expected to be able to
make good use of, propose or help develop CBT as a cost-effective training
medium. It describes the analysis of
the training need, including descriptions of the three main roles which
personnel fulfill in relation to CBT in the Royal Navy, and the shortcomings
inherent in attempting to run a Systems Approach to Training when the
majority of those responsible for training execution are subject experts in
their own field, given minimal training in pedagogic theory and practice, and
frequently do not perceive training to be their primary function. Potential alternatives, the
chosen methods of tackling the training problems, and the reasons why they
were chosen are discussed. The
content, structure and target population for the short Principles of CBT
Course which has been developed and is now run by the RNSETT will also be
described, together with analysis of its effectiveness as measured by post
training feedback from the initial graduates. Potential future developments in the raining need and
alternative training strategies under consideration are also described. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development and Production of six Video Programs for Night Vision goggle Training Joseph C. Antonio
and DeForest Q. Joralmon University of Dayton
Research Institute With the increased use of
night vision goggles (NVGs) within the Air Force, Navy, and Marine aviation
communities, there is an expanded need for NVG training. Six video programs have been produced
covering the following subjects: image characteristics, luminance variations,
lighting issues, terrain albedos, weather effects, and navigational
issues. These linear presentations
demonstrate a variety of NVG attributes, limitations, and operational
capabilities. Intensified imagery
acquired from both airborne aircraft and ground-based locations provide visual
examples of the concepts discussed.
The programs are generic in that they apply to both rotary and
fixed-wing flying communities. The
programs are used to augment ground school and may be used as refresher
training prior to NVG flying. This
paper describes the role of the NVG training videos within the prototype NVG
training course, the content of the presentations, and techniques used in the
production of the programs. These six
video programs form the basis of an NVG interactive videodisc currently being
developed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Auxiliary Machinery Room
(AMR) Watchstation Trainer Dennis C. Hribar,
Ed.D., David C. May, and James A. Probsdorfer Newport News
Shipbuilding Virtual Environment Training
offers a cost-effective alternative to high-priced simulators and training
devices. It uses the advantages of
multimedia technology to provide quick access to motivating video sequences,
audio warnings, realistic images and detailed text and drawings to
interactively train critical tasks.
This paper will highlight a recent project completed at Newport News
Shipbuilding to use Virtual Environment Training to improve performance of
submarine crewmen. It will detail
critical considerations in the use of Digital Video Interactive (DVI®) in
Virtual Environment Training. This
paper will also identify a Virtual Environment Training development process
and highlight a software application that was developed to aid in training
design. Finally, significant
performance improvements from a recent text/evaluation of this virtual
environment part-task trainer will be discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Survey of F-16 Squadron Level Pilot Training in the Pacific Air
Forces (PACAF) Dee H. Andrews,
Bernell J. Edwards, and Thomas H. Gray United States Air
Force Systems Command, Armstrong Laboratory Aircrew Training
Research Division, Williams Air Force Base At the direction of Air
Staff and Systems Command, Armstrong Laboratory conducted a study of
operational squadron level flying training.
Budget reductions in the formal training unit have focused interest in
training at the squadron level. The
objective of the laboratory study was to identify training requirements and
shortfalls in the operational squadron and to determine areas where
technology development could offer potential solutions. The approach followed a
training needs assessment model in obtaining information from training
managers and operational squadron pilots.
F-16 squadrons located in the Pacific Air Forces were chosen for study
as the most likely population for generalizability of findings. About 2/3 of all pilots assigned to PACAF
F-16 units participated in the data collection. Content areas investigated included flying, ancillary training,
and professional military education, but the emphasis of the study was on
flying training programs. Survey findings appear
valuable as preliminary indicators for improved training technology
applications. Major findings were as
follows: (1) Maintaining air combat
proficiency is the most difficult single aspect of sustaining mission
readiness in these squadrons. (2)
Multi-force, dissimilar aircraft combat training was the primary area where
more and better training is needed.
(3) Specialized training in certain skill areas including weapons systems/delivery
and electronic combat is needed.
Specifically focused technology development could improve training in
all of the above areas, with a view toward improving the integration of
combat skills in the cockpit through advanced simulation capabilities. Technology emphasis at the squadron level
would significantly offset effects anticipated from cuts in schoolhouse
programs. Other findings are also
presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Training System Challenge –Lowering the Cost of Concurrency John C. Larson and
Dwight W. Potter Boeing Defense and
Space Group, Huntsville David R. Sando Boeing Defense and
Space Group, Seattle During the 1980’s,
approaches were developed to design and manage training devices that could
achieve concurrency with the associated weapon system and sustain it throughout
the life cycle. Training systems were
able to address this long standing concurrency problem through incorporation
of avionics computers, interface hardware and embedded avionics software
directly in the training device itself.
While these powerful techniques provide unrivaled fidelity and
concurrency, they are characterized by high acquisition and life cycle
costs. Recent avionics trends toward
fusion architectures and digital signal processing point to even higher
trainer complexity and cost for future systems if the current approaches are
continued. In contrast, modern training
systems are evolving toward families of simpler, specialized devices. Several part-task trainers may better meet
specialized, complex training needs at a lower cost than a single high end
device. In addition, low cost devices
are key to achieving meaningful group and force level training. Operational and maintenance trainers may
include similar system models to meet unique training requirements. However, the need for current, accurate
representation of the weapon system is not diminished for these newer, low
cost devices. Techniques must be developed
that assure all devices accurately reflect the current weapon system
configuration. This paper illustrates
a method for concurrency comparison of training device alternatives. It shows how modern avionics systems
complicate traditional training system concurrency approaches. Finally, it shows how advanced
computational and software technologies including multi-processing, software
design methodologies and Ada programming provide powerful tools for low cost
concurrency if properly employed within the weapon system program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cost and Training Effectiveness Impacts of Contracted C-130 Aircrew Training William Derrick Systems Research and
Applications Corporation Major Walt Tomczak Headquarters, Air
Mobility Command Robert Nullmeyer Burke Burright,
Armstrong Laboratory, Aircrew Training Research Division CAE-Link Corporation was
awarded the contract in 1987 to develop and implement a ground-based training
system for C-130 aircrew members. The
Military Airlift Command and the Armstrong Laboratory recently sponsored an
analysis, conducted by The Systems Research and Applications Corporation, to
ascertain this new system’s impacts on training costs and effectiveness. This paper analyzes the available cost and
training effectiveness data generated by the old and new aircrew training
systems, describes the cost-effectiveness analysis model developed for this
project, and estimates the cost and effectiveness impacts of the new
system. Outputs (training objectives,
numbers of graduates, and proficiency levels of graduates) were found to be
similar across the two systems. The
ATS lowered total training costs given current student flows. However, the relative cost-effectiveness
of the ATS and pre-ATS alternatives would be strongly affected by changes in
the number of graduates produced. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Open Systems and Industry Standards in Flight Simulation–What do they Promise, can they Deliver? Bruce Johnson Harris Computer
Systems Division Michael Caffey and
Mark Easter FlightSafety
International In the flight simulation
industry today, computer industry standards and open systems architecture are
dramatically influencing computer system selection, hardware/software design,
and applications software development.
What is an “open” systems simulator design? While open systems design
has often been defined to mean the selection of a particular operating system
and/or computer language for a host computer, it actually encompasses much
more. A true open systems design
impacts both hardware and software across all the systems and components that
constitute a simulator. Industry standards are
offering very enticing promises of lower systems cost and complete
portability of code. Yet how genuine
are these promises and will flight simulation manufacturers and end-users
truly benefit from a design that fully embraces open systems and industry
standards? Beyond delivery, how will open systems and industry standards
affect the logistical support of future simulators and training devices? This paper will explore
these issues and provide some answers to these questions. It reports of and draws upon the recent
experiences of the Simulator Systems Division of FlightSafety International
during their development of a completely portable simulator design. This design effort utilized industry
standards to produce a flight simulator that is portable across multiple host
computer platforms. The design effort
involved months of development work on three different computer platforms (a
Concurrent 8000, a Harris Night Hawk 4000, and an IBM RS/6000™). Far from a trade study, the design effort
culminates this year with the delivery of a simulator to a FlightSafety
customer. Both the benefits and
consequences of a standards-based design will be discussed based on the
lessons learned in this effort. In
addition, the trends in industry standards will be evaluated to predict their
effect on future simulation development efforts. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Open System Environment for Training Simulations Benjamin D. Blood,
Jr. and Philip W. Holden Coleman Research
Corporation A review of what constitutes
an evolving open system environment for the U.S. Government as recommended by
National Institute of Standards and Technology (NIST) in the Application
Portability Profile (APP) and by Defense Information Systems Agency (DISA) in
the Technical Reference Model for Information Management is presented. Its applicability as technical guidance to
DOD components for the acquisition, development, and support of Department of
Defense (DOD) training systems and simulations is described. The choices or recommendations made to
implement some of these standards on an actual Army project is
discussed. The project is concerned
with the implementation of a simulation interface system for the Army War
College. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. for Desktop Training
Applications Brent Henderson Southwest Research
Institute James A. Squires Kinetic Visuals This paper presents an
overview of visual simulation techniques that are now available for
developing desktop training applications using low-cost visual computing
workstations. The trend towards
desktop visual simulation is due to the high level of user interactivity and
system modeling functions provided by increasingly capable workstations
featuring real-time simulation, 3D graphics, digital audio, and video
capabilities. Improved
workstation-based Ada development tools and low-cost visual simulation
development tools, along with emerging standards in graphics libraries
(OpenGL, PEX) and POSIX-compliant application program interfaces (API), now
provide visual simulation models that are transportable and reusable across a
wide range of workstation platforms and desktop simulation applications. An example desktop visual simulation
application which utilizes these techniques is presented in the form of a prototype
Scenario Viewing System. The desktop
Scenario Viewing System (SVS), developed by Southwest Research Institute,
uses the VisionForm visual simulation toolset developed by Kinetic Visuals. The SVS features GL-based rendering of
tactical scenes, real-time Ada-based flight simulation modeling, Head Up
Display symbology modeling, Defense Mapping Agency digital terrain model
integration, and user interface control capability for freeze, run, rewind,
and skip ahead functions. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Database Development Technologies Michael J. Panzitta,
P.E. Evans &
Sutherland Economic and political
changes are reshaping the global simulation and training marketplace, and
users are becoming increasingly more sophisticated in their requirements for
visual and sensor simulators. These
factors are stimulating a demand for more powerful and less expensive image
generation systems. Consequently, the
cost and complexity of the databases which drive them are becoming
increasingly significant. Highly
efficient strategies for simulator database development are needed in order
to meet this challenge. This paper describes new
database modeling technologies being put to use at Evans &
Sutherland. Processes for the
generation of geometry, terrain, and texture provide flexible modes of
interaction, allowing the most effective modeling technique to be used for a
given database element. Strong data
commonality throughout the system maximizes IG-independent modeling and
database correlation, reusability, and interoperability. The result of these improvements is a new
modeling system which provides a powerful and efficient means for the
generation of simulator databases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Data Acquisition for CIG Database Development Gregory D. James MANDEX, Inc. John L. Booker Naval Training
Systems Center Hardware developments are
rapidly increasing the capacity and reducing costs of Computer Image
Generation (CIG) Systems to process and create real-time visual
simulations, Hardware costs continue
to decline with recent developments resulting in low cost CIG workstation
technology. However, software
development costs for visual databases have not kept pace with the hardware
cost reductions. Database development costs
represent one of the most important cost factors on future overall visual
system cost reductions. One of the
most important tasks, and one often inadequately addressed, is acquisition of
3-D visual data for incorporation into visual environments. The problem is lack of data necessary to
generate realistic simulation databases. This paper discusses the
results of SBIR Topic N86-87, Contract N61339-89-C-0071 with MANDEX, Inc.,
“Digital Representation of Solid Objects” during 1989 through 1991 which
include new techniques and methodologies for acquisition of 3-D data for CIG
databases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Learning Strategies in Army Training William T. Melton There are currently six
primary learning strategies used for training in the Army. These are programmed, traditional,
exercise, small group, pure group, and mentor instruction. Historically several of
these strategies have been accepted as the way to training only to fail to
meet the expectations of the Army in some way. Considerable training resources have been lost transitioning
major portions of the Army’s training program form strategy to strategy. All of these strategies are
useful, none of them are “the way” to train.
The purpose of this study is to propose criteria to help training
developers to determine when to use a specific training strategy. The student-teacher
relationship which characterizes a strategy provides the key to determining
when to use each strategy. Arraying
these strategies along a continuum from the strategy with the most teacher
structured learning environment (programmed instruction) to the least
structured learning environment (mentorship) reveals that in each less
structured strategy the student progressively takes more responsibility for
his own learning. This change in the
teacher-student relationship become increasingly appropriate as the maturity
of the student in the area of study advances. The progressive change in
student-teacher roles is also marked by increasingly personal relationships
from the relatively impersonal nature of programmed instruction to the
intensely human relationships of mentor led learning. High levels of human interaction are
required if the student is resistant to the training or if a high degree of
personal commitment is desired form the student at the completion of
training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Deriving Theoretically-Based Principles of Training Effectiveness to Optimize Training System Design Scott I. Tannenbaum School of Business,
State University of New York at Albany Janis A.
Cannon-Bowers and Eduardo Salas Naval Training
Systems Center John E. Mathieu Department of
Psychology, Pennsylvania State University Recent advances in technology
and rapid changes in the world have placed increasingly stringent demands on
the human operator in many military systems.
The need for improved and more varied skill levels, coupled with
current fiscal constraints, requires that modern military training systems
must impart the complicated, higher-order skills required to operate modern
combat systems in less time and with a lower dollar investment than in recent
history. Therefore, the modern
training challenge demands an optimization of training resources--a return on investment that results in an
uncompromisingly high level of readiness at the lowest possible cost and in
the shortest time. The purpose of the
present research was to advance understanding of effective training system
design by investigating factors that may affect significantly the success of
training in terms of performance improvement in the operational
environment. The benefit of such work
is that it can lead to generalizable training design guidelines that will
increase the probability of effective training with a relatively small
investment. In order to accomplish
this goal, a comprehensive model of training effectiveness was first
developed and used as a basis to specify testable hypotheses. A large-scale data collection effort was
then conducted with Navy recruits.
Results indicated that several “non-technical” factors had a
significant impact on training outcomes in this setting. These factors included: self-confidence,
task-related attitudes, expectations for training, training fulfillment, and
pre-training motivation. These
results are discussed in terms of their implications for improving training
system design. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Increasing Combat Aircrew Training Effectiveness–Using Multimedia Delivery systems to Link Teaching Methods and Learning Styles Tom A. Buckles,
Assistant Professor School of Business
and Economics, Chapman University John R. Ronchetto,
Assistant Professor School of Business Administration, University of San
Diego The major premise of this
paper proposes that current and emerging applications of electronic and
computer technologies can assist educators in teaching students both
task-related and critical thinking skills.
The purpose of the article is to (1) review selected learning style
and teaching style literature, (2) provide examples of new multimedia
technologies and delivery systems, (3) propose a framework that can serve as
an organizing structure for choosing an appropriate multimedia delivery
system, (4) consider multimedia applications in combat aircrew training, and
(5) briefly outline implications for researchers, educators and students. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Intelligent Frameworks for Courseware Design J. Michael Spector Air Force Armstrong
Laboratory, AL/HRTC, Brooks Air Force Base Many researchers are
attempting to develop instructional design systems to guide subject matter
experts through the lengthy and expensive courseware authoring process. A number of these approaches incorporate
artificial intelligence (AI) techniques.
Possible used for AI in the automation of instructional design include
the following: (1) on-line,
context-sensitive, domain-specific instructional design assistance, (2)
elaborate and worked examples of the application of instructional design
principles in a variety of automated settings, (3) intelligent and
configurable lesson frameworks, and (4) intelligent tutoring systems (ITSs)
for instructional design. This paper
will review each of these four approaches and include illustrations of the
first three approaches. Problems yet
to be resolved in developing an ITS for instructional design will be
identified. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Update of the United States Air Force Instructional Systems
Development (ISD) Process Katharine C. Golas,
Ph.D., Southwest Research Institute Sara Shriver,
Consultant Conrad G. Bills,
Wright-Patterson Air Force Base Pat Bowden, Randolph
Air Force Base The United States Air Force
is revising its Instructional Systems Development (ISD) process. This paper will focus on the background
leading up to this revision, the approach that has been followed, and the
results to date. In 1992, the Air
Training Command and the Air Force Systems Command joined forces to initiate
a task order contract that would first establish the current baseline of ISD
and then focus on the direction ISD should take. The current process does not adequately support new air Force
application needs, new training technologies, or automated support tools. Also cognitive/affective aspects of
learning are now recognized as having potential for contributing
significantly to instructional practices.
The authors visited Air Force ISD experts across major commands. Outlines were prepared for the overall
description of the Air Force ISD process (AFM 50-2) and the application
volumes (AFP 50-68), which give guidelines for implementing the process in
different settings including education, acquisition of training, aircrew
training, and technical training.
Content for the manual and each application volume is closely coordinated
with Air Force ISD experts. The
manual and pamphlets are presented in a structured writing format with
illustrations and examples. ISD is a total quality
process and management is key to its implementation. The distorted view that ISD is procedure-checklist-linear
is to be changed to a more accurate view that ISD is
process-dynamic-circular, allowing the instructional designer to begin at any
phase of the process as required to develop and maintain the total
instructional system. Information on
affective and cognitive domains is added.
Information on monitoring contractor-developed instructional systems
includes requirements for measurement tools or “metrics” for assessing
progress and traceability of decisions back to initial training needs analysis
conclusions. The overall training
system architecture or “big picture” is used to define the components that
will be required to carry out each training system function. Streamlining of the documentation trails
is to be aided by computer-assisted tools.
The application of computer technology can assist in total system
integration. A method for continuing
updates is in place. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automated–Training, Evaluation, Acquisition, and Management (A-TEAM) Dr. H. Barbara
Sorensen AL/HRMM, Brooks Air
Force Base John S. Park, Jr. Dynamics Research
Corporation The Automated-Training,
Evaluation, Acquisition, and Management (A-TEAM) program is developing a
prototype automated training development system for multi-Service use. The present training development process is
time consuming, labor intensive, costly, slow, and requires instructional
design expertise. The emergence of
proven advanced computer technologies offers the potential for automating the
entire training development process.
The A-TEAM development technical approach will capitalize on three
existing tools already under development or completed: The Army’s Automated
Systems Approach to Training (ASAT), the Joint Service Instructional Systems
Development/Logistics Support Analysis Record (ISD/LSAR) Decision Support
System (DSS), and the Navy’s Authoring Instructional Materials (AIM)
program. ASAT is an automated set of
tools to aid training developers in conducting front-end analysis of
collective and individual tasks for the design and development of instructional
training materials. The Joint Service
ISD/LSAR provides an interface with the Logistics Support Analysis Record
(LSAR) to allow front-end data integration with the ISD decision-making
process. The Navy’s AIM system is a
set of software programs that provides tools for the design, development, and
maintenance of instructional training materials. Each of these tools, however, was designed specifically to meet
the needs, requirements, and priorities of each service and are therefore
specific to the need of each service.
The A-TEAM effort will functionally integrate the ASAT, ISD/LSAR DSS,
and AIM tools through effective data interfaces. The effort will also identify functional “gaps” that may exist
in the Joint Service ISD capability.
This paper will describe the progress of A-TEAM Phase I, including a
functional description of each of the three component tools, the A-TEAM
integration approach, and the production schedule for the first A-TEAM
software prototype. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. “Paradigm Paralysis” in Electronics Maintenance Training Commander Richard L.
Thomas United States Navy,
Office of the Chief of Naval Operations This paper examines serious
shortfalls in electronics maintenance training in the Navy. It discusses where we are today, how we
got here, where we are going, and how we should get there. As the fleet has grown in size and
complexity, the need for qualified electronics maintenance technicians has
also escalated. Because modern electronic
equipment and systems design is not standardized, we have seen an unacceptable
growth in the number of specially trained maintenance technicians required to
keep these systems operational. To
keep track of these special qualifications, we continue to add more and more
Navy Enlisted Classification Codes (NECS).
This places an unnecessary burden on training systems as well as
manpower planners and detailers. It’s
no secret, the Navy is getting smaller.
Tighter dollars and fewer manpower assets require us to be more
efficient in training and personnel assignments. We don’t have the luxury of evolutionary improvements in the
way we train our technicians and maintain our equipment. We must revolutionize the way we design
our systems, the way we document those designs, and the way we teach our
sailors to maintain them. Education, not
training, is the answer. We must
require defense contractors to provide us with systems that are capable,
operable and maintainable. We must
require the systems commands to provide technical documentation that is
“sailor friendly,” and supports training and maintenance. And finally, we must “educate” our
electronic equipment repairmen so they can use these tools (quality
equipment, documentation, and knowledge) to maintain the Navy of the 21st
Century. This paper will present a
recommended approach to changing what and how we teach our electronic
equipment repairmen, and more importantly, how we change our equipment
maintenance paradigms as we try to meet the needs of a rapidly changing Navy. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cost Efficient Maintenance Training Through Cognitive Fidelity Jerome Bresee and
Douglas Greenlaw Delex Systems, Inc. In the next decade, we can
expect that maintenance training will gain in significance as we field fewer
new systems, and continue to operate what we now have for longer
periods. The cost of maintenance training,
always an issue, will also gain in significance. This cost can probably be most accurately measured in terms of
its impact on operations. In the
broadest sense, effective training reduces the true cost of operations. Data from commercial
airlines supports a contention long heard in military maintenance
organizations: one of the costliest problems in maintenance is
misdiagnosis. There is added cost in
an unnecessary LRU replacement, cost in unnecessary depot-level inspection,
and added cost in stocking and restocking.
More importantly, there is an even greater loss to the service and the
nation in needlessly lost operational capability. This paper takes the
position that troubleshooting is largely cognitive rather than procedural,
and has many parallels with tactical decision making. Because of the cognitive nature of the
task, training for troubleshooting can be made more effective by prioritizing
the training of foundation cognitive skills.
Recommendations made include the following: 1) Supporting troubleshooting skill acquisition with
simulation, and optimizing this simulation for cognitive fidelity. 2) Altering curriculum sequence to teach
troubleshooting as an initial skill, and as the foundation for actual
maintenance procedures. 3) Measuring student performance - and maintenance
training system performance - using operational criteria. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Human Visual Performance Modeling David C. Gross and
Keith O. Rogers Boeing Defense and
Space Group, Huntsville Tactical weapons systems
frequently depend on electro-optical sensors for engaging targets. Many of these electro-optical sensors
utilize a man-in-the-loop. In such
systems, the human eye is the critical processing element and is therefore
the fundamental determiner of the sensor’s effectiveness. This is true whether the sensor is the
unaided eye (with or without magnification optics) or the eye in concert with
devices which convert energy into the visible spectrum. Simulations that intend to
assess the effectiveness of proposed and existing sensors require accurate
models of human visual performance.
Unfortunately, human vision simulation models are generally immature,
poorly understood, and more theoretical than practical. The paper presents a method for modeling
human vision that represents a synthesis of existing methodologies for characterizing
human visual performance. The method
involves an approach which is useful to non-specialists, and will address all
electro-optical sensors which utilize a man-in-the-loop. The paper reviews the tasks associated
with engaging targets, by using a generic tactical weapon system to
characterize the sequence of events to be modeled. Finally, the paper discusses the implementation of the model
and its application in various simulation environments. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. Real-Time Network for Multi-Device Mission Rehearsal Graig A. Calabrese Loral Defense
Systems-Akron Gary W. Warden Systran Corporation The Special Operations
Forces Aircrew Training System (SOF ATS) has in its arsenal of mission
rehearsal aids, five reconfigurable (MC-130E, MC-130H, AND HC-130P/N fixed
wing, MH-53J and MH-60G rotary win) Mission Rehearsal Devices (MRDs), and two
(AC-130U and AC-130H fixed wing) Weapon System Trainers (WSTs) which are also
utilized as MRDs. When placed into a
multi-device network configuration, the WSTs and MRDs are interconnected via
an inter-device network patch panel providing the capability for up to three
completely separate, yet simultaneous, mission rehearsal exercises. The inter-device network supplies each of
the variously interconnected devices with shared data in real time. Both the WSTs and MRDs utilize a real time
intra-device network, which interconnects all of the real time computational
hardware within the particular device.
The intra-device network is also configured to permit independent, as
well as, integrated training of the operator’s station, flight station,
respective crew station(s), and the Sensor Simulation System within the
device. Both the inter-device and
intra-device networks utilize a replicated memory technology provided by the
SCRAMNet fiber optic network. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Measuring Fidelity Differential in Simulator Networks Pamela Woodard Naval Training
Systems Center Elizabeth M. Bennett
and Ron Matusof CAE-Link Corporation Simulator network design has
changed from proof-of-principle demonstrations to a production training
medium as new contracts call for the implementation of simulator networks
designed to a standard protocol. The
prototype standards for Distributed Interactive Simulations (DIS) address the
information content required to the interconnection of dissimilar simulations
and the rules for DIS usage. These
rules currently center on the control and execution of network exercises and
have not yet addressed the issues of system validation and system performance
measurement. This paper briefly
discusses current trends in simulator interoperability. It then discusses the concept of fidelity
differential and its impact on team training. It discusses various methods of measuring fidelity differential
and their relative merits. Finally,
it suggests a set of performance metrics that should be applied to simulation
networking standards. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Database Correlatable Charts Enhance Simulation Training Sherry Nathman Hughes Training,
Inc. The lack of correlation
between real world charts and a simulated visual database has caused problems
to arise in many areas including preflight planning, navigation and mission
rehearsal. Since visual databases are
now being stored in cartographic format, paper color charts that are 100%
correlatable with the database are feasible.
These charts are proving to be quite useful in many areas in support
of simulation training. In some programs, generic
databases are created for specific training mission. In other programs where geo-specific
databases are created, generic features are added to enhance the training
effort. Real-world charts do not
exist for the cases; therefore, database generated charts are necessary. These charts allow flexibility to adapt
the visual environment to meet training needs. Changes in terrain or added feature needed for a training
scenario can be depicted on these charts. Database correlatable charts
have also proven useful in all phases of database production and
verification, Database modelers and users alike are able to see a plan view
of the database during construction instead of performing the tedious task of
flying the database to verify its content. Several future uses are
planned for these charts. Many
instructor operator stations now use a 24-bit color workstation. The color raster of the chart can be
captured and displayed on an IOS.
Plans are being made to capture mission data and overlay it on the
charts to aid in mission debriefing. Charts can be generated from
any area of the database using any scale.
The entire gaming area can be plotted on a small scale, or a small
area can be plotted on a large scale to give a close up view. Charts can be customized to meet user
requirements without any loss of correlation. This paper will give an
overview of the processes involved in the generation of navigation charts or
maps from a visual database and the problems solved by the use of this
application. It will also explore
future uses for this technology. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Approach to Designing Interoperable Visual Data Bases for Networked Environments Utilizing Computer Image Generators of Varying Fidelities Steven M. McCarter Loral Western
Development Labs With the ongoing reductions
in defense spending, more effort is being placed on large networked
battlefield simulations. As witnessed
by the Advanced Distributed Simulation Technology and the Close Combat
Tactical Trainer programs, users are starting to understand the reality and
complexities of large networked simulation environments. One major obstacle that will need to be
overcome is that of designing and developing interoperable data bases for
Computer Image Generators (CIGS) with varying fidelities. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Operational Approach to Mission Data Base Development Melinda Carlie General Electric
Aerospace, Simulation and Control Systems Department Much of the challenge
associated with the application of computer image generation has shifted from
the development of technical capacity to the implementation of mission
training strategies that optimize the technology. Since current imagery capability can create realistic visual
scenes, the challenge is met by balancing the desire for near exact
correlation between the operational environment and the modeling of mission
data bases against the training requirements of an ever broader range of
training tasks. This paper describes the derivation of a process to meet two specific needs identified in the development of mission data bases for the currently field M1 Tank Driver Trainer. The first need in precise identification of task training requirements in clear and measurable terms to facilitate test and evaluation of mission data bases on specific criteria. This need is one of translation; the user’s terminology and techniques for stating requirements are significantly different from those of the technology expert or engineer. The second need is to provide a path that facilitates des |