|
Simulation
Systems and
Applications,
Inc. |
|
| Info Engineering | ||||
| Company Info | Press Releases | Simulation Resources | Tampa Bay Links | |
Manpower,
Personnel, and Training Analysis in Aerospace System Development
Search for
Training and HSI Technologies–Analysis of DOD Liveware Survey
Taking the
Guesswork Out of Program Management Utilizing COTS Software
A Hypertext
Tool to Support Development of Flight Simulator Specifications
Life Cycle
Cost Management for Comprehensive Training Systems
Guidelines
for CMI Interoperability, the Aviation Industry Steps Forward
The Effects
of Above Real-Time Training (ARTT) on Three Tasks in an F-16 Part-Task
Simulator
Instructional
Design Issues in Distance Learning
A Distance
Learning Network Control System
Classification
of Electronic Classrooms for Use of Instructional Protocols
Concurrent
Development–Boon or Bane? An ISD
Perspective
Automated
Instructional Media Analysis–Lessons Learned and Recommendations
Lessons
Learned from a CBT Development Team
Estimating
Time to Develop Interactive Courseware in the 1990s
Appraisal
and Techniques for Digital Audio in Interactive Training
Storyboard
Development for Interactive Multimedia Training
Distributed3
Interactive Simulation at ACETEF
Connectivity
for the Highly Dynamic Vehicles in a Real and Synthetic Environment (HYDY)
Project
An
Object-Oriented Approach to Environment on the Virtual Battlefield
Distributed
Simulation–Does Simulation Interoperability Need an Environment Server?
Weather
Environment Simulation Technology
Hierarchical
Training for Army Aviation
A Conceptual
Architecture for Integrating Tactical Engagement Simulations (TES)
A Blackboard
Approach to Computer Generated Forces
Energy Level
Modeling–A New Approach to Real-Time ECM Radar Threat Simulation
Electronic
Combat Simulation in a Networked, Full Mission Rehearsal, Multi-Simulator
Environment
A
Neural-Network-Programmable Processor for Real-Time Correlated Sensor
Simulation
Research in
the Use of Virtual Environment Technology to Train Dismounted Soldiers
Application
of a Three-Dimensional Target Display for Weapons Training
Advanced
Weapons Team Training Technology
Software
Reuse–A Company Vision
Applying
Advanced Parallel Processing Concepts to Radar Simulation and Image Generation
The CCTT
Development Approach–Integrating Concurrent Engineering and User-Centered
Development
Recommendations
for Franchising Aircrews in Synthetic Environments
What is ISO
9000–Can it play a Future Role in Training Acquisition Strategies?
Putting the
Training into Training System Design: It Doesn’t Have to Hurt
Multiplayer
Simulator Based Training for Air Combat
Non-Diagnostic
Intelligent Tutoring System
Advances in
Learning and Instructional Design Theories
The Use of
Computer-Based Videogames in Knowledge Acquisition and Retention
Bytes vs.
Bullets Crew-Served Weapons Training and Simulation
Part-Task
Computer Based Training for Operators Using a Toolbox Approach
A Cognitive
Science Approach to Structuring Lesson Content
Cognitive
Task Analysis for Development of an Intelligent Tutoring System
Virtual
Time: Adding the fourth Dimension to Virtual Reality
Evaluating
the Overhead of OSI Stacks in Interoperable DIS Networks
Infrared
Attributes for Project 2851 Standard Simulator Data Bases
Beyond
Visual Range Extensions to DIS
Development
and Application of the Emissions Protocol Standard in the DIS Network
Environment
Having Equal
Simulators does not Guarantee a Fair Fight
The 1992
I/ITSEC Distributed Interactive Simulation Interoperability Demonstration
Reviewing
the Battle at the Alamo
Simulation
Networking at Kirtland Air Force Base
Development,
Test, and Evaluation of a Multiship Simulation System for Air Combat Training
Low-cost
Cockpit Trainer Design–Challenges and Solutions
DARTS–A
Domain Architecture for Reuse in Training Systems
A Commercial
Alternative to Tactical Equipment
Appended
Tank Full-Crew Interactive Simulator Trainers
A Comparison
of Truck Driving Instruction Using Simulators and Traditional Driving
Instruction
The Pros and
Cons of the Use of NDI Software on Government Contracts
Reconfigurable
Trainers in Software Life Cycle Maintenance
Source-Data
Imperatives for Concurrency
Multimedia
Information Retrieval–Revolutionary Result of Technology Fusion
Designing
electronic Performance Support Systems
Automated
Tools for Icon-Based Authoring Environments–Training Development and Delivery
The
Development of the Embedded Training Decision-Aiding and Recommendation Tool
(ET Dart)
Dismounted
Infantry–Indispensable to the Virtual Battlefield
Sara Car
Driving Simulator: An Ambitious Research and Development Tool
Cognitive
Fidelity in the Design of a Maintenance Troubleshooting Trainer
Desktop
Simulation for Avionics Maintenance Training
Quantitative
Correlation Testing from DOD Project 2851 Standard Simulator Data Bases
Scaleability
Tools, Techniques, and the DIS Architecture
Dealing with
a Variety of Resources in DIS Implementations
Development
of a Technology for Language Instruction using Multimedia Personal Computers
DIS Network
Traffic Analysis Estimation Techniques
Real-Time
PDU Filtering in the Gateways of Wide Area Simulation Networks
Sometimes Hot, Sometimes Cold: What is the Future of MPT and HF Analysis and Planning in DOD AcquisitionLawrence D. Howell, Jr., Ph.D.
University of Dayton
Paul H. Cuningham
University of Dayton/RICSEI
This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Manpower, Personnel, and Training Analysis in Aerospace System DevelopmentCaptain David A. Dahn and Dr. H. Barbara
Sorensen
Armstrong Laboratory, Human Resources
Directorate
Brooks Air Force Base
The manpower, Personnel,
and Training (MPT) in Acquisition Decision Support System (DSS) is an Air
Force program providing the first integrated tool for addressing MPT
requirements during system acquisition and design. New weapon system development and major modifications have
historically neglected how our most important and costly resource – people –
will maintain and support the fielded system. Inadequate planning for training and deploying the human
element has often delayed system operational dates. This DSS will assist acquisition managers and analysis to
effectively integrate people issues (numbers, characteristics, proficiency)
with equipment (aircraft) early in the acquisition cycle. Acquisition specialists can use the
structured analysis approach provided by the MPT DSS to ensure that system
people costs are affordable, jobs are properly structured, and people are
trained prior to the system becoming operational. The MPT DSS is being designed to support the Human System
Integration requirements, now directed under DOD Instruction 5000.2. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Search for Training and HSI Technologies–Analysis of DOD Liveware SurveyFrank C. Gentner and David E. Kancler
Crew Systems Ergonomics Information
Analysis Center (CSERIAC)
Wright-Patterson Air Force Base
Dr. Mona J. Crissey
United States Army Research Laboratory
How can the United States
(US) military achieve more with the human resources it will have after
completing the current downsizing efforts?
By improving training effectiveness and HUMAN Systems Integration
(HSI), the DoD can leverage the people it has. To achieve this goal, the DoD has mandated a series of HSI
analyses throughout the defense acquisition process. Now Government and contractor employees
alike must find training and HSI technologies that help achieve better
consideration of human issues during acquisition and better integration of
the human into each defense system developed or modified. Recently, there has been an explosion of
affordable HSI and training technologies.
Despite this new emphasis, it is very difficult to identify the most
appropriate technology for training development and HSI analyses. Defense acquisitions managers, their
contractors, and the HSI research and development community need a database
of information about HSI and training tools, database, and test facilities.
They need help in identifying the technology already available in each of the
Liveware domains of Manpower, Personnel, Training, (MPT) Safety, Health
Hazard Prevention, and Human Factors Engineering (HFE). However, no comprehensive catalog of HSI
and training technology exists. Under
the sponsorship of the Office of the Assistant Secretary of Defense (Force
Management and Personnel) HSI office and North Atlantic Treaty Organization
(NATO) Research Study Group.21 (RSG.21), ARL-HRED-STRICOM and CSERIAC have
surveyed the HSI and training communities to obtain a comprehensive database
of HSI and training technologies.
This paper presents highlights of the resulting Liveware database, and
discusses Liveware survey collection methods, findings, and implications of
this landmark survey. More than 500
HSI and training technologies have been catalogued in the Liveware
database. Special emphasis will be
placed on technologies critical to maintaining US military superiority while
reducing manpower and training costs.
This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Taking the Guesswork Out of Program Management Utilizing COTS SoftwareRichard L. Peters, Edward M. Beckman and
Steven J. Johnson
Metters Industries, Inc.
This paper will discuss the
tailoring and utilization of Commercial Off-the-Shelf (COTS) software to
perform Program Management. The
requirements were to provide a COTS approach to Program scheduling and
tracking, determining and tracking personnel resource requirements, and to
depict program funding status.
Specifically, this paper will address the COTS software utilized by
the Simulation, Training, and Instrumentation Command (STRICOM) to perform
Program Management from the receipt of a draft Operational Requirements
Document to system delivery. Typically Program Managers
have not had sufficient automated tools for Program Schedule planning and
tracking, personnel resource forecasting and utilization, and funding
overview in an easy to use format.
The ability to crosscheck the deliveries specified in a RFP and
Section F of a contract has been labor intensive in the past. This paper will discuss the integration
and utilization of Microsoft Project and Excel to accomplish these tasks
easily and in a timely manner. In discussing the
utilization of COTS software for Program Management, the paper will address
the requirements for the STRICOM system, its capabilities, and the benefits
received from its use. The paper will
also discuss the system’s applicability to other organizations, both
government and defense contractor. Automated program
management for all systems, ACAT I to ACAT IV, is required to schedule and
track shrinking resources and to conduct real time “what if” drills in order
to make intelligent program decisions.
The utilization of the STRICOM system is one method of accomplishing
these tasks. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Hypertext Tool to Support Development of Flight Simulator SpecificationsEdward A. Martin
Training Systems Branch
John F. Lethert
Air Mobility Training Systems Division
Wright Patterson Air Force Base
A long-standing problem
in the acquisition of flight simulators has been the clear communication of
requirements through the specification process. There are numerous reasons for this, including obfuscation by
technical jargon, fragmentation of requirements within a specification, and a
human inclination to adopt “cut and paste” approaches which may reflect the
requirements of a precedent system more than those of the current
system. This paper discusses an Air
Force initiative to develop a hypertext-based generic guidance specification
for flight simulators that attempts to address these problems. Each generic specification paragraph
includes hyperlinked recommendations and rationale for principles is embedded
in logic that guides the author through the development of specifications. Since this guidance specification is
embodied in a software tool that makes it relatively easy to use, the
expectation is that it will be used.
If it is used, the documents produced will reflect the high degree of
disciplined cut-and-paste approaches, and emphasize sound systems engineering
practice. Standardized format and
vocabulary will help avoid misplaced information and inconsistent
interpretations. Localization and
integration of requirements will minimize conflicts. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Life Cycle Cost Management for Comprehensive Training SystemsLeland O. Singer
Boeing
Ralph Smith
Lockheed Aeronautical
In several current weapon
system programs, Training System development is integral to the prime system
project. High level training needs
are established at a Training System level while specific requirements are developed
under the prime contract using Instructional System Development (ISD) or a
similar process. This affords
substantial flexibility in developing a Training System configuration that
yields true life cycle cost effectiveness.
However, this can only be exploited if a practical means of
determining the cost is used during specific requirements development. The interesting management challenge is
that the range of system design options is almost limitless. The complexity associated with doing cost
analyses, and the potential for disjointed and incomplete analysis is
high. Clearly, some method of
creating an organized, thorough and efficient cost analyses is needed. This paper portrays a
life cycle cost based process that evaluates all aspects of training
cost. The process provides an
organized method of analyzing and recording all development, production, and
support resources required for the Training System and their associated
costs. The process uses data
Input Tables that include such things as: the skill mix required to operate
and maintain the prime system; the prime system deployment schedule related
to the need dates or trained personnel; and types of media, support resources
and instructors required for each course.
These and similar inputs are related to each other through Process
Tables that include Cost Estimating Relationships. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Guidelines for CMI Interoperability, the Aviation Industry Steps ForwardJack Q. Hyde
Boeing/CAG
Anne Montgomery, Independent Computer
Systems
One of the most recent
actions of the Aviation Industry CBT (Computer-Based Training) Committee
(AICC) was to publish guidelines for the interoperability of Computer Managed
Instruction. This paper describes the
AICC guidelines for interoperability of CMI systems. It addresses: -
How CMI systems in
general function -
The value of
interoperability -
Achieving
interoperability: An overview of guidelines
in three areas: -
CMI/CBT
interoperability. How different CMI
and CBT systems from different vendors can work together. -
CMI/CMI
interoperability. How different CMI
systems can pass course structure and student management rules to other CMI
systems. -
Lesson evaluation
tools. How different data analysis
tools can work with CBT from different vendors. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Toward Assessing Team Tactical Decision Making Under Stress, the Development of a Methodology for Structuring Team Training ScenariosJoan K. Hall, Daniel J. Dwyer, Janis A.
Cannon-Bowers, Eduardo Salas, and
Catherine E. Volpe
Naval Training Systems Center
Tactical decision making
teams in the modern warfare environment are faced with situations
characterized by rapidly unfolding events, multiple plausible hypotheses,
high information ambiguity, severe time pressure, and severe consequences for
errors. Training interventions should
fully exploit instructional designs that will enable teams to maintain
performance under these stressful conditions. Recent research indicates that training scenarios should
incorporate significant task situations (events) that present opportunities
to learn and achieve desired performance requirements. In addition, the event-based approach
allows for standardized, reliable, and valid measurement of team member
performance. However, little guidance
exists regarding how training scenarios should be designed so that they will
have a significant impact on helping the team maintain performance under stressful
conditions. Therefore, the purpose of
this paper is threefold. First, a
stress assessment methodology (SAM) will be described that guide in the
creation of structured training scenarios so that they contain appropriate
and relevant levels of situational stressors. The SAM is based on the idea that training scenario design
should be driven by an identified standard of performance. Therefore, two evaluation instruments will
be described, the Behavior Observation Booklet (BOB) and the Sequenced
Actions and Latencies Index (SALI), whereby an assessment of team member
performance is obtained at pre-specified, time-tagged events in the training
scenario. Lastly, implications for
creating event-based training scenarios are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Effects of Above Real-Time Training (ARTT) on Three Tasks in an F-16 Part-Task SimulatorDutch Guckenberger, ECC International
Corporation
Kevin C. Uliano, Norman E. Lane and Kay
Stanney
University of Central Florida
In this application of
ARTT, 24 mission-capable F-16 pilots performed three tasks on a part-task
F-16A flight simulator under varying levels of time compression (i.e., 1.0x,
2.0x and random). All subjects were
then tested in a real-time (1.0x) environment. The three tasks under study were an emergency procedure (EP)
task, a 1 versus 2 air combat maneuvering task, and a stern conversion or air
intercept task. In the EP task, all
ARTT pilots performed the EP task with 28% greater accuracy, and were better
at dealing with a simultaneous MIG threat, reflected by a six-fold increase
in the number of MIG kills compared to real-time control group. In the ACM task, those pilots trained in
the mixed time accelerations were faster to acquire lock, and were faster to
kill both MIG threats than the other groups.
In the stern conversion task, there were no statistical differences
between groups. These findings are
generally consistent with previous findings that show positive effects of
task variation (including time variations) during training. Results are discussed in the context of
expansion and evolution of ARTT research across multiple simulator platforms
and different types of high performance tasks. Also discussed are related research findings that support the
benefits of ARTT. Further, a
synthesis of multi discipline research outlining the underlying theoretical
basis for ARTT is presented. A
proposed model of ARTT based on an analogy to Einstein’s theory of special
relatively is suggested. Conclusions
and an outline of future research directions are presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Instructional Design Issues in Distance LearningWilliam J. Walsh, Elizabeth G. Gibson,
Patricia Y. Hsieh
MEI Technology Corporation
Dennis Gettman
Armstrong Laboratory, Brooks Air Force
Base
This paper reports
preliminary results into distance learning currently being conducted by the
authors. Although some of the results
reported here are preliminary, the trends identified should not change
significantly. While many organizations
conduct distance learning programs, there has not been much focus on issues
of instructional design specifically directed towards distance learning. In this paper, current research on trends
in instructional design issues pertaining to distance learning are
investigated. Focus of the research
was on evaluating the delivery of hands-on technical training via distance
technologies. Data is presented on
the impact of distance learning curriculum, types of student – instructor
interaction, student interaction with the instructional materials, and on the
preparation of faculty and staff for distance learning. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Distance Learning Network Control SystemC.N. McKinney, Q. Tran, V. Gallegos and P.
Gercken
IBM Federal Systems Company
In the “Extending
Classrooms to the Military Workplace” paper submitted last year, we discussed
the benefits of distance learning over conventional training programs. We focused on hardware and introduced
multimedia and a modular, building block architecture that supports distance
learning and Computer Based Training (CBT) on one platform. This year, we focus on
implementation of a new system and we detail the software architecture. We performed a comparative analysis of
several distance learning systems currently in operation and designed a new
system incorporating the best features discovered during this
investigation. This analysis
identified a need for distance learning systems to use existing Department of
Defense multimedia and networking technologies; provide capabilities for
transmitting lessons of individual workstations; and provide features that
allow one person to control the entire distance learning network. This paper describes a
generic framework for a distance learning network control system that allows
one instructor to control the entire network operation and allows
communication to receive sites over satellite, terrestrial, and Local Area
Network (LAN) interfaces. The
proposed control system supports two-way video, audio, and data transmissions
between the broadcast and receive locations, and provides system monitoring
capabilities from one central console.
We discuss interoperability, open systems, and the functional
requirements needed to control a distance learning classroom session. We describe basic software components of
the distance learning control system–user interface, LAN control system,
satellite control system, terrestrial control system, and receive site
control system. We also define
interface specifications and performance requirements, and define the
relationship between components and subcomponents within the distance
learning architecture. Finally, we
give examples of how the implementation of the proposed control system can
lead to reduced costs in developing, maintaining, and enhancing distance
learning systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Classification of Electronic Classrooms for Use of Instructional ProtocolsWilliam A. Platt, Ivor K. Davies, James R.
McConville, Stephen J. Guynn, Gary Orwig, Charles G. Bollman, Ron Bower and
Marvin Smith
Recent developments in
electronics and computer science have been so dramatic that their
incorporation into classroom design has caused the term electronic classroom
to come into wide use. The purpose of
this paper is to explore basic design and training issues for the electronic
classroom and to isolate effective practices where they can be identified
from experience in the field. To this
end, several training sites were investigated to review the teaching and
learning that were taking place.
Experienced-Derived models of classroom procedure were developed for
each situation. A system of notation
was created that captured classroom interaction, media use, and personal
control. A design classification was
used to formulate protocols that fit each situation. The protocols covered steps needed to
implement each strategy by incorporating type and frequency of interaction,
information source input, communication patterns, locus of controls, and type
of feedback. The instructional
protocols are sets of operating procedures for instructors to use in planning
and executing instruction in electronic classrooms depending on the type of
electronic classroom. The protocols
were devised as a practical extension of learning theory modified by field
experience. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Concurrent Development–Boon or Bane? An ISD PerspectiveJ.D. Jared
Boeing Defense and Space Group
This paper focuses on the
problems and adaptations required for the instructional systems development
process to support the concurrent development of weapon systems and training
systems. Government contracts mandate
the use of the instructional system development process to develop training
systems. It also requires the
concurrent development of training systems along with the weapon system. The advantages of concurrent development
are obvious, such as having a training system delivered at the same time and
in the same configuration as the weapon system first article. However, the concurrent development
requirement constrains the options available to the training system
developer. In the course of
developing the analysis procedures for identifying training requirements of a
major weapon system, considerable flexibility was required for the analysts
and designers. What appeared to be a
relatively straight-forward analysis and development approach, in practice,
required a significant number of modifications, including procedures and
software tools used in the front-end analysis. Specifically, the criteria used to select procedures and
analysis models, primarily train/no-train and media selection were driven by
the concurrent development requirements.
The program schedule, availability of design data, and analyst
capabilities also had to be considered.
A major concern for the training device developers is the changes that
occur in the weapon system as it evolves.
Changes are a critical and costly issue that must be addressed from
the beginning. When concurrent
development requirements are applied to new weapon system programs, there is
a need for a tailored ISD process that sustains analytical integrity and
supports the media developers. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automated Instructional Media Analysis–Lessons Learned and RecommendationsLarry Clemons
JWK International Corporation
The Automated Instructional
Media Selection (AIMS) model was used to allocate selected media to specific
training objectives for the Air Force Primary Aircrew Training System
(AFPATS) Ground Based Training System (GBTS). This paper discusses why the AIMS model was chosen over other
media selection models, how it was used, what modifications were made, and
what modifications recommended for further use. Choosing the best media
selection model, from the more than 30 available, requires a careful matching
between model capabilities and unique program requirements. Once selected, some modifications to meet
specific program requirements may be necessary. For the AFPATS GBTS, the AIMS model offered the flexibility to
add or delete as many as 30 candidate media and 192 instructional
characteristics. The media weighting
factors and the use of program-specific instructional characteristics used in
the AFPATS program are discussed in this paper. The AIMS model maximizes
the use of pertinent information by automating the non-judgmental, data
manipulation tasks of the media selection process. User-definable media pools and editing functions provide
flexibility in adapting the model to specific problems and changing
technologies. In addition, the
user-definable aspect allows for inclusion of any instructional
characteristic. The flexibility in
defining the data manipulation can account for wide variations in the depth
of front-end analysis to be accomplished. Use of the AIMS model
maximizes the use of AFPATS GBTS allowed for assessing various instructional
media for psycho-motor and cognitive skills.
This was accomplished through program modifications that that
separated performance objectives from knowledge-based objectives. The flexibility in programming the
reports’ function was very useful in analyzing candidate media from different
perspectives. The paper presentation
associated with this abstract is presented with a demonstration of the
automated software used to employ the AIMS media matrix algorithms. The automated software and AIMS modeling
are available through the government. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Lessons Learned from a CBT Development TeamMajor Peter H. Lhotka, 1LT Todd W.
Gorrell, MSgt Troy L. Rose, SSgt Jeanine M. Butler, Sgt Sheri A. Semrau, Mr.
Curt L. Taylor and Mrs. Terry L. Smith
Det 1, 4444 Operations Squadron
CBT Division, Interactive Courseware
Branch
Luke Air Force Base
The purpose of this paper
is twofold: to document the lessons
learned during development of actual Computer Based Training (CBT) and to
provide practical recommendations on how to meet the “challenges” of
producing quality CBT. Topics of
discussion will include resource acquisition, project development procedures,
and courseware implementation. The mission of the
Interactive Courseware branch includes producing quality interactive
courseware (ICW) to train a variety of tasks for fighter aircraft
operations. The branch has developed
lessons in fighter aircraft operations, avionics integration, and precision
guided munitions delivery. ICW recently developed
three CBT lessons for the F-16 and four CBT lessons for the A-10. Both projects involved major upgrades to
include substantial hardware and software changes. This paper incorporates the lessons the lessons learned from
these projects in the following areas: 1)
Resource
acquisition – personnel expertise,
hardware/software requirements, support from upper level managers and subject
matter experts (SME), and funding. 2)
Project development
procedures – team development,
design/ programming standards, review/ validation process, and project
management. 3)
Courseware
implementation – courseware
distribution and follow-up evaluation. The paper focuses on
meeting the “challenges” encountered during CBT development. It emphasizes recommendations designed to
assist other organizations in the pursuit of developing quality CBT. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Estimating Time to Develop
Interactive Courseware in the 1990s
Katharine C. Golas, Ph.D.
Southwest Research Institute
In this paper a methodology
for estimating the time required to design, develop, and evaluate ICW
products was prepared and evaluated by 20 ICW experts from industry and the
government. The methodology will
appear in the Air Force Handbook 36-2235, Information for Designers of
Instructional Systems, Volume 5, Interactive Courseware Design, Development,
and Management Guide. This handbook
has been developed for individuals in the Air Force who are responsible for
ICW efforts. Many of these
individuals lack previous ICW experience.
The methodology will be used as a guideline to help them in their
efforts to estimate time to develop ICW. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Appraisal and Techniques for Digital Audio in Interactive TrainingLt. Cdr. John H. Hall
Royal Navy
Dr. Ann E. Barron
University of South Florida
The increased availability
of moderate cost, good quality, digital audio computer cards and peripherals
has enabled trainers and instructional designers to realize the potential of
random access audio for computer-based training (CBT) and other multimedia
applications. There are, however, few
guidelines for instructional designers to follow when incorporating audio
into interactive lessons. This paper
provides an overview of digital audio in interactive courseware. Hardware and software issues are analyzed,
and the advantages and disadvantages of incorporating digital audio are
outlined. In addition, areas of
future research needs are investigated. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Storyboard Development for Interactive Multimedia TrainingKay L. Orr, Ph.D. and Katharine C. Golas,
Ph.D.
Southwest Research Institute
Katy Yao, Ph.D.
Consultant
Training applications using
interactive multimedia capabilities are growing in number. The approach followed to produce these
multimedia applications is essentially the same (analysis, design,
development, implementation, and evaluation) regardless of the instructional
delivery system. Data from research studies,
combined with development experience, provides insight into “what works best”
for this particular delivery system, thus producing the most effective
multimedia training in the most efficient manner. This paper addresses the procedures for storyboard development
and provides specific guidelines for designing interactive multimedia
courseware. Guidelines are presented
for increasing interactivity, determining extent of learner control,
determining most appropriate use of feedback, preparing visual elements
(video, text, graphics and animation), audio elements, and programming. All of the guidelines are based on data
from research studies. The research
studies and literature which support the guidelines are specified by topic in
the references. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Enhancements to the Distributed Interactive Simulation Architecture for Training Simulator InteroperabilityBrett E. Butler
Loral Advanced Distributed Simulation
The Strawman version of the
Distributed Interactive Simulation (DIS) Architecture was unveiled in March
1992. This Architecture addressed the
requirements and design of interactive (man-in-the-loop) combat simulation in
a distributed and networked computing environment. Since its initial
unveiling, work has continued on the refinement and expansion of the
architecture. This paper highlights
developments which, as part of the Architecture, facilitate the
Interoperation of training simulators of varied fidelity, design, and
manufacture. A specific application
which motivates this work is the requirement to conduct training simulation
exercises which utilize three different classes of networked simulator
devices-a class of existing DIS trainers, an existing high-definition
engineering simulator, and a class of new-generation DIS simulators. Specific issues to be
addressed in the paper are: 1)
Summary overview of
key concepts of the DIS Architecture and its enhancements. 2)
Brief comparison of
the configurations and capabilities of both the existing “SIMNET” devices and
the newer-generation training devices. 3)
Analysis of how
simulator differences detract from the interoperation of these systems. 4)
Discussion of the
concepts and solutions, found in the DIS Architecture, which address
interoperability problems. The focus of the paper is to address how the Architecture supports
the implementation of interoperability solutions in the proposed exercises. This paper is available on the I/ITSEC Compendium CD-ROM. Order it from
I/ITSEC’s Website. Distributed3 Interactive Simulation at ACETEFPhil Landweer
BDM Federal, Inc.
The Air Combat Environment
Test and Evaluation Facility (ACETEF) used distributed interactive simulation
and computer generated forces in support of two T&E programs during the
summer of 1992. The first of these
involved testing the effectiveness of an Electronic Countermeasures (ECM)
system used to protect tactical aircraft during a strike against a ground-
and surfaced-based Integrated Air Defense System (IADS). The scenario included a full Navy strike
package with 16 aircraft and a robust threat with over 30 units. Three manned simulators, three actual
hardware systems, an RF environment stimulator, and a digital simulation (the
Simulated Warfare Environment Generator, or SWEG) were integrated in
real-time to provide a full-up, closed-loop combat environment to the ECM
system under test. The second test
investigated the relative contributions of various E-2C communication systems
to the effectiveness of a carrier-launched tactical strike against a Surface
Attack Group (SAG). The tactics used
during the strike were specified by a Naval aviator, with the CGF models
adjusted to represent these specific behaviors. As part of the test planning process, several hundred
stand-alone SWEG runs were made to predict what would happen during the
actual test. Again, a variety of
simulators, hardware, stimulators, and digital simulations were integrated in
a real-time environment using SWEG.
All incidents of interest were captured by SWEG as the test scenarios
progressed, with a post-processor used to quantify the various measures of
effectiveness (MOEs) identified by the test analysts. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Connectivity for the Highly Dynamic Vehicles in a Real and Synthetic Environment (HYDY) ProjectKevin E. Boner
Naval Command, Control and Ocean
Surveillance Center, RDT&E Division
The Advanced Research
Projects Agency (ARPA) has created the Intelligent Gateway/Scaleable
Simulation (IGSS) project to perform research into problems associated with
large-scale simulations, combining both real and simulated units on Local
Area Networks (LANS) and Wide Area Networks (WANs). The program’s goal is to achieve seamless simulation by
providing worldwide access to multi-layer simultaneous, realtime, very large
virtual war-fighting environments composed of 10,000 or more objects. Seamless simulation requires
user-friendly, self-configuring, variable-scale environments with essential
resolution, and transparent connectivity.
The IGSS program’s intent to research areas of potential difficulty
resulted in the selection of the following subprojects: 1)
Integration of highly
dynamic live objects with synthetic objects; 2)
Interoperability of
coarse grain (e.g., time step wargames/aggregate units) with fine grain
(realtime/individual units) simulations; 3)
Interoperability of
engineering fidelity simulators with moderate fidelity simulators; and 4)
Networking of large
numbers of objects (10,000 to 100,000) into one simulated warfighting
environment. An Advanced Interface
Unit (AIU) will be developed to provide capabilities/tools for simulators and
real systems to use in interfacing with the warfighting network. This effort, called Highly Dynamic
Vehicles (HYDY), Phase I, resulted in a Proof-of-Concept (POC) demonstration
showing the feasibility of integrating a live F-14D aircraft into the
simulation environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. An Object-Oriented Approach to Environment on the Virtual BattlefieldMs. Rosemary Enright and Randal Holl
SYSCON Corporation
Wargames and warfare
trainer systems require varying degrees of environmental fidelity depending
on their focus. Individual combatant
trainers need a high measure of congruity between the real and perceived
environment; strategic planners achieve a realistic overall view of the
battlefield with fewer details. In
fact, excessive environmental fidelity may be detrimental to the training mission. We have been working to create a model of
the environment that may be tailored to the level of abstraction appropriate
for the simulation. We describe the
environment as a series of objects with the attributes and services needed to
calculate mobility and detection. For
our current wargame, we have concentrated on the requirements of strategic
planners, while identifying the characteristics and methods required to
extend the concept to the battle force level and below. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Distributed Simulation–Does Simulation Interoperability Need an Environment Server?Gary M. Kamsickas
Boeing/DSGS&TS
Future Distribution
Interactive Simulation (DIS) implementations will be significantly impacted
based upon the resolution of issues relating to a distributed versus a central
computer generated environment. DIS, developed by the
University of Central Florida Institute for Simulation and Training (UCF/IST)
and funded by the Program Manager for Training Devices (PMTRADE), is based on
the Defense Advanced Research Projects Agency (DARPA) developed Simulation
Network (SIMNET) technology. DIS is
an architectural approach where large scale, multi player simulation is
distributed across independent and self sufficient computers instead of one
central computer. DIS implementations
are used to train individuals in coordinated team tactics and support weapon
system evaluation through test/prototype developmental systems in realistic
simulated combat scenarios. One of
the key concepts behind the DIS architecture is the autonomy of each
individual simulation. This implies
that each simulation entity is responsible for maintaining a realistic, true
representation of the environment external to itself. Several problems arise when large numbers
of simulation entities of different fidelities and designs interoperate
within a DIS architecture based exercise.
Since there is no central source of “ground truth” for the
environment, each simulation provides a specific internal representation of
the environment. Because each
simulation device operates within this internal environment, each player
could potentially have a dramatically different representation of the
simulated external environment. The
result is a situation where a “fair fight” is not possible among the
players. It has been suggested in the
simulation interoperability technical community that a central environment,
or “Environment Server” approach, if implemented, could reduce or eliminate
this problem along with several other issues related to the commonality of
the simulated environment. This
approach seemingly violates the autonomy goal of the DIS architecture. This paper discusses several key issues
and the relative advantages and disadvantages between the distributed and
centralized environment approaches.
The resulting impact to future DIS implementations of each approach is
assessed. A hybrid approach that
takes advantage of the strengths of each approach is presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Weather Environment Simulation TechnologyBruce C. Montag
Southwest Research Institute
This paper presents the
results of an internal research program at Southwest Research Institute for
the development of a weather simulation and modeling approach for training
and simulation applications. This
weather simulation system approach, known as Weather Environment Simulation
Technology (WEST), provides the means to correlate and synchronize all
weather-related cues presented to the student. The approach provides for direct correlation between
out-the-window visual weather scenes, weather-processing sensors and avionics
displays, and vehicle handling qualities through the use of a unified
meteorological database that has been reformatted specifically for real-time
simulation. By ensuring dynamic
weather cue correlation across all simulator subsystems, this technique
enables simulator instruction in weather-related procedures to be highly
transferable to mission-oriented situations.
This research effort demonstrated a method for processing weather data
in real time for generation of out-the-window weather imagery that correlates
directly with airframe dynamic effects.
The model architecture also supports sensor simulations and generation
of cues on operator displays and controls.
Since the weather model is driven by gridded field, digital
meteorological data, students can learn and practice weather-related skills
within a realistic, synthetic weather environment as produced by a
WEST-compatible simulator. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Hierarchical Training for Army AviationWilliam A. Yarlett
Reflectone, Inc.
Sandra M. Szaba
Sikorsky Aircraft
In 1993, the Army Aviation
community conducted a review of simulation and training requirements for
deployable simulators and devices that support individual/crew sustainment
training, collective training, and combined arms training. Following the review, the Army’s Mobile
Aircrew Sustainment Trainer (MAST), Future Aircrew Sustainment Trainer
(FAST), and Aviation Combined Arms Tactical Trainer (AVCATT) programs all
underwent scrutiny to determine if they could meet the training requirements
within the constraints of today’s austere budgets. This paper presents a training concept that consolidates Army
Aviation simulation and training requirements under one program offering a
single hierarchy of individual/crew and collective training devices. A basic tenet of the paper is that a
single program could provide better training at a lower cost than several
independent programs. The key to
affordability resides in: 1)
Using state-of-the-art
technology to reduce the recurring cost associated with training device
hardware development. 2)
Tailoring training
device fidelity to meet the “margin” of acceptable training for each level of
training. 3)
Reducing non-recurring
software costs by flowing software from full-fidelity training devices down
to lower-fidelity devices. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Conceptual Architecture for Integrating Tactical Engagement Simulations (TES)James T. O’Connell, Jr.
O’Connell and Associates
Larry L. Mengel
LL&M and Associates
Dr. Thomas A. Mastaglio
PAIDEIA
In this paper the authors
suggest a conceptual architecture for achieving the high level of integration
required to insure fidelity and tactical realism in the environment of a
synthetic electronic battlefield. The
architecture focuses on the concepts associated with the development of a
family of knowledge-based software modules that populate the battlefield. These modules, ACTORS, AGENTS, and Filters
provide the capability required to implement the full range of functions
inherent in modern tactical warfare.
The approach maintains strict adherence to all of the salient features
of the Army’s collective training strategy.
Flexibility is provided to ensure implementation consistent with
current doctrine Modifications can accommodate doctrinal, weapons systems and
other external changes. The
architecture provides innovative design that applies current and emerging
technologies to satisfy the training community’s vision of a capability to
integrate, in an electronic environment, the full range of tactical
engagement simulations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Blackboard Approach to Computer Generated ForcesWesley Braudaway
IBM Federal Systems Company
This paper presents the
research for applying the AI blackboard paradigm to the problem of
realistically emulating multiple battlefield entities within a training
simulator. One challenge of these
computer generated forces (CGF) is to emulate human behavior so human
controlled and computer controlled entities are virtually
indistinguishable. The blackboard
paradigm provides a useful framework for attacking the CGF problem. The results of this research demonstrate
the usefulness of a blackboard architecture for the CGF problem. The blackboard paradigm provides a means
for integrating subtasks of the system that are implemented using different
programming paradigms. Also, the
“context” and “event” driven control strategy of the blackboard paradigm
provides adaptive behavior for the computer forces. These characteristics discriminate the blackboard architecture
from other programming paradigms for use with the CGF problem. The research reported in this paper was
funded by STRICOM under contract N61339-92-C-0032. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Energy Level Modeling–A New Approach to Real-Time ECM Radar Threat SimulationDrew Tucker
SBS Engineering
Lt. Kurt S. Collom
United States Navy
Effects level modeling in
radar simulation has been the traditional approach for satisfying Electronic
Countermeasure (ECM) training requirements.
A new Radar Environment Simulator (RES), developed for a U.S. Navy
F-14A Weapon Systems Trainer, utilizes design principles which go beyond the
traditional. The jammer models in the
RES are based on detailed modeling of real-world transmitted and received
energy levels (“energy level modeling”).
This design approach is used instead of simply attempting to duplicate
visual effects (“effects level modeling”).
While either of these methods can provide an accurate simulation under
normal operating conditions, the energy level model has significant
advantages when ECM is introduced into the scenario. The result is a trainer that is more
realistic in its response to a large set of radar operator actions and threat
variables. Energy level modeling can
be applied to the simulation of systems designed for the detection,
acquisition, and tracking of various targets. This design principle enables the software to emulate all radar
system behavior without anticipating each unique scenario. In addition, non-standard radar operator
inputs to an actual radar system interface are processed real-time using a
detailed radar model allowing realism never before possible. Consequently, the goal of preparing a trainee through traditional
effects level simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Electronic Combat Simulation in a Networked, Full Mission Rehearsal, Multi-Simulator EnvironmentDavid W. Galloway, Patrick G. Hefferman,
E. Allen Nus and Charles M. Summers
TRW Avionics and Surveillance Group
Warner Robins Avionics Laboratory
The Integrated Electronic
Combat Simulation System (IECSS) has been developed for the MH-53J and MH-60G
Weapon System Trainers (WSTs) and is under development for the HC-130P
Aircrew Training Device (ATD). This
system provides dynamic simulation of the closed loop Electronic Combat (EC)
environment to support multiship operations for eight networked training
systems. The IECSS simulates: 1)
The electromagnetic
and infrared environment; 2)
Threat weapons
dynamics and engagement including basic C3 characteristics; 3)
Electronic warfare
(EW) defensive system processing and environment interaction; Countermeasures
effectiveness calculations; and 4)
EW systems audio and
video interface to the aircrew. The level of fidelity for
this simulation is sufficient to accommodate mission rehearsal for qualified
aircrews in addition to programmed, repeatable training to qualify or upgrade
new aircrew members. The IECSS real-time
software for on WST is hosted on a single VME chassis with multiple 68030
CPUs, and these general purpose processors communicate with the simulation
host computer through shared memory.
The IECSS has been developed using a building-block approach that
separates threat modeling. In this
way, enhancements can be made to any model without significant impact to
other existing modes. The software
suite also includes off-line editors and diagnostic tools in addition to the
real-time functions. Off-line threat
setup involves populating a file structure that contains threat laydown and
characterization. New threats are
easily added to the database through menu-driven editors. An Inter-Simulation Network
(ISN) connects up to eight IECSS-equipped trainers through a fiber-optic
based reflective memory technique.
All eight players share a common electromagnetic simulation but individually
process the environment based upon position, occulting, and defensive models
assigned. This enables the WSTs/ATDs
to mission rehearse or fly in formation through a consistent environmental
laydown. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Neural-Network-Programmable Processor for Real-Time Correlated Sensor SimulationBudimir Zvolanek and Erwin W. Baumann
McDonnell Douglas Corporation
Simulation of Infra-Red
(IR), Synthetic Aperture Radar (SAR), and Out-The-Window (OTW) visual imagery
plays an important role in the planning and rehearsal of missions and
personnel training. The challenge is
to develop database and image generation systems that extremely rapidly and
in real time process geo-specific Multi-Spectral Imagery (MSI) over large
areas into simulated sensor imagery to achieve high real-world accuracy and
sensor / OTW-visual correlation. To
meet this challenge, a novel architecture called a Neutral Network Look-Up
Table (NNLUT) which implements spectral conversion by neural networks has been
developed. The NNLUT processor is described
and examples of highly correlated IR and SAR imagery simulated in real time
from MSI by the NNLUT are demonstrated. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Research in the Use of Virtual Environment Technology to Train Dismounted SoldiersBruce W. Knerr, Stephen L. Goldberg,
Donald R. Lampton, Bob G. Witmer,
and James P. Bliss
United States Army STRICOM
J. Michael Moshell and Brian S. Blau
University of Central Florida
The Army has made a
substantial commitment to the use of a simulated, electronic battlefield for
combat training. Current and
next-generation training systems can provide a realistic combat simulation
for soldiers fighting from vehicles, but not for individual dismounted
soldiers. Virtual Environment (VE)
technology has the potential to provide that capability. The Army Research Institute, with contract
support from the University of Central Florida Institute for Simulation and
Training, has initiated a research program to investigate the use of VE for
training dismounted soldiers. Issues
we are investigating include: some types of visual displays and controls
better suited for training or task performance than others; does visual
immersion in a simulated environment improve learning of the configuration,
locations of objects, and routes through that environment; what scene details
are most important for the acquisition of spatial knowledge and the
interpretation of terrain information; does immersion in a virtual world
cause disorienting side-effects, and if so, how can they be reduced. This paper describes the
initial results of our research program.
We developed: a set of tasks, the Virtual Environment Performance
Assessment Battery, and a questionnaire to measure “Presence”, the extent to
which the participant felt immersed in the VE experience. We also included existing questionnaires
to measure the frequency and severity of simulator sickness. The tasks measure the underlying skills
needed to move, employ weapons, and communicate in a virtual environment, but
do not require previous military training.
They include the perception of form, color, and distance; control of
simulated movement; tracking of targets; manipulation of objects; and
reaction time. Thirty participants in
two experiments performed the tasks using either a spaceball or
joystick. Results indicate that
performance on the battery tasks is sensitive to differences between the
control devices and amount of practice.
The presence scale possess high internal experienced some symptoms of
simulator sickness. Future research
plans are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Application of a Three-Dimensional Target Display for Weapons TrainingAlbert Marshall, Edward Purvis, Ronald
Wolff and Robert McCormack
Naval Training Systems Center
A 3-D large screen display
for small arms and minor caliber weapons has been designed and the prototype
will be displayed at the I/ITSEC 93 conference. The system provides interactive stereoscopic images of the
environment and targets that virtually leap from a 100 inch diagonal video
projection screen. The system uses
switched LCD glasses, worn by the trainee, to convert video recorded from two
separated video cameras and stored on video disk to 3-D like images. Three -Dimensional computer graphics
objects are added to portray tracers and objects flying at the trainee. The prototype has been tested and the
efficacy of the prototype is discussed.
The use of a small motion platform with the system is also discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Advanced Weapons Team Training TechnologyJeffrey Horey, Albert Marshall, Robert
McCormack, Edward Purvis, and Ronald Wolff,
Naval Training Systems Center
Many simulator-based weapon
trainers currently use technology that restricts both realism and the ability
for thorough team performance measurements in tactical training
situations. This paper describes a
training system prototype that uses new technology to improve simulation training
for weapon fire teams. These new
developments include intelligent video branching, location detection of
trainees, interaction between trainees and their on-screen aggressors,
computer networking of multiple video projection screens within multiple rooms,
a wireless data communication system allowing full unrestricted mobility, a
high speed weapon tracking system, and a digital MIDI controlled system. The simulator developed at
the Naval Training System Center will allow up to nine trainees to practice
and rehearse close combat training exercises such as low intensity conflict,
light infantry, SWAT, and security operations with a high level of realism
and feedback. Typical events might
include security operations, hostage rescue, shoot-no-shoot, outdoor squad
engagements, and routine law enforcement operations in a common threat team
training environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Software Reuse–A Company VisionPaul E. McMahon
CAE-Link Corporation
Today, many exciting
initiatives are underway within the software industry. Structure Modeling technology is growing
rapidly through efforts at the Software Engineering Institute (SEI) and
ongoing projects. Megaprogramming
challenges are being faced on the ARPA STARS project. Open standards including POSIX,
X-WIN-dows, and Motif are becoming realities as key software vendors position
themselves to support these initiatives. Reuse library tools and
guidelines are also being developed through efforts at the SEI, the Software
Productivity Consortium (SPC), and on the STARS project. At the same time, software contractors are
moving forward with serious strategies to improve their company software
processes in response to industry initiatives including the ISO 9000
requirements and the SEI Process Maturity Model. All these initiatives share
the common objective of cost reduction and most are looking to one form or
another of software reuse to achieve this goal. This paper examines the
multi-faceted issues of reuse and the role these current industry initiatives
play within reuse technology. Issues
discussed include analyzing existing software for reuse, techniques to design
for reuse, reusable software architectures, managing variant versions of
software, and managing a corporate reuse library. Technical and management issues are presented. This paper focuses on
lessons learned from efforts at CAE-Link to infuse software reuse techniques
into the corporate culture. Practical
techniques being applied today to meet reuse challenges are discussed. The key roles of reuse criteria, metrics,
company software standardization, project-company interaction, management
mandates and training and education are discussed. Experiences and examples
are provided from the B-2 ATD project, Independent Research and Development,
and a corporate software Process Action Team that was instrumental in providing
the focus necessary to move the company forward with an effective and
practical reuse initiative. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Applying Advanced Parallel Processing Concepts to Radar Simulation and Image GenerationEdward W. Drew and Ron Matusof
CAE-Link Corporation
This paper discusses
advanced parallel processing concepts and their use for radar simulation and
image processing. It describes both
the advantages and disadvantages of a number of architectures and illustrates
these with actual implementations. It
discusses issues relevant to real-time image generation, including latency,
synchronization, and scheduling dispersion.
It also discusses the problems inherent in designing state-of-the-art
systems in a research and development environment, and then applying that product
to an evolving market. Finally, it
makes recommendations concerning future directions in parallel processing and
simulation. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The CCTT Development Approach–Integrating Concurrent Engineering and User-Centered DevelopmentTom Mastaglio
CCTT Training Effective Advocate
Don Thomson
CCTT Development Manager
The Close Combat Tactical
Trainer (CCTT) is being developed using a concurrent engineering approach
that organizes the engineering effort into integrated teams assigned by major
system components or products. These
integrated teams include industry representatives, Army systems material
development engineering staff from STRICOM, and TRADOC user
representatives. Some users are
assigned to an integrated development facility which is located near the
material development customer so that they can interact on a daily basis with
the engineering staff. Others are
proponent level subject matter experts assigned to normal training and combat
development jobs at the Army proponent schools and centers but readily
accessible to the engineering staff.
A key member of the development team staff, the CCTT Training
Effectiveness Advocate, has as a primary responsibility implementing this
concept. CCTT development requires a
strong user focus because it is a complex training system with a product of
improving human performance. Major
training system development efforts, like CCTT, must focus on human
performance as a product rather than as merely one consideration in
determining overall system effectiveness.
This requires the development effort to have a user-centered design
focus. Furthermore, CCTT is an
extremely complex Human-Computer Interaction system. The combination of these two factors
resulted in a joint industry/government decision to include field users
up-front in the design and development phase of the program. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Recommendations for Franchising Aircrews in Synthetic EnvironmentsLynn A. Carroll and Dee H. Andrews
Air Force Armstrong Laboratory
Synthetic environments will
become increasingly important to the military in the future. The capability to optimally blend virtual,
constructive and real environments will become crucial not just for aircrew
training, but for other military uses (e.g, test and evaluation, research and
development, prototyping, tactics validation). Technical advances in networking will theoretically allow any
site in the world to be linked into world-wide synthetic environments. Individuals and components from the Joint
Chiefs of Staff down to the individual warrior will be able to access these
environments. Senior leaders will
interact through synthetic environments in much the same way they currently
interact with theater and battlefield level assets during war. Therefore, this paper does not focus on
issues related to franchising upper echelon users of synthetic
environments. This paper expresses
recommendations and considerations about what will be required to franchise
aircrews at the lower end of the hierarchy. In the zeal to create and
use synthetic environments, operating concepts, access tools and aircrew
training requirements may be over-looked.
Aircrews already voice the concern that they are merely “training
aids” for senior leaders in large-scale exercises. The problem stems from aircrews not being allowed to function
as they would in combat. This paper
describes concerns, properly franchised in the use of synthetic environments. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. What is ISO 9000–Can it play a Future Role in Training Acquisition Strategies?James B. Coughlin
Reflectone, Inc.
Due to the wide spectrum of
products and services acquired by the training community, it is virtually
impossible to develop a common denominator for contractually assuring the
adequacy of the products and services purchased. This situation is additionally complicated by the fact that
training acquisitions often involve a significant level of non developmental
items (NDI) equipment or the purchase of services. Debates of the recent past
have questioned the adequacy of MIL-Q-9858 as the most effective procurement
tool in assuring this wide range of training community needs. Recommended alternatives such as “best
commercial practice” have equally raised concern among procurement leaders as
being too vague and not universally defined. Could the ISO 9000 series
of specifications help solve this problem?
Could it become another tool in developing an effective acquisition
assurance strategy? This paper will
define the ISO 9000 series of standards, and provide an analysis of how these
standards could effectively be used (once approved for use) by the training
community as an acquisition assurance tool. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Enabling Cost-Effective Decisions on the Procurement of Training Equipment by the Use of Training Needs Analysis as a Management ToolLieutenant Commander David Shields, Royal
Navy
Royal Naval School of Educational and
Training Technology
HMS NELSON, Portsmouth England
Commander Bob Duke, Royal Navy
Ministry of Defence, Directorate of Naval
Education and Training Support.
London, England
The cost-effectiveness of
certain items of training equipment hardware has been called into
question. It was apparent that no
effective means of identifying training needs or selecting media alternatives
was included in the Royal Navy’s procurement process. This paper describes the processes that
have been embedded into the current system to ensure that proper value for
money decisions can be made. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. United States Air Force Helicopter Training High Fidelity Simulation Providing Advanced Mission Training and RehearsalLt. Col. Edward T. Reed
United States Air Force, Kirtland Air
Force Base
The majority of helicopters in the US
Air Force support two distinct and important missions; Air Rescue and Special
Operations. Since 1987 the Air Force
has been transitioning from a mixed fleet of various models of H-3’s, H-53’s,
and ten UH-60A’s to a standardized force of 41 MH-53J PAVE LOWs and 101
M/HH-60G PAVE HAWKs. Combat proven in
Operations JUST CAUSE and DESERT STORM; these aircraft, and the crews that
fly them, continue to prove that through small in numbers compared to the
other services, the Air Force helicopter force continues to be a leader in
advanced avionics and combat tactics.
As part of significantly upgrading its helicopter force, the Air Force
has invested in a comprehensive and fully integrated training and mission
support system for the 542d Crew Training Wing (CTW) at Kirtland Air Force
Base, NM. This advanced training
system combines self-paced computer based training (CBT), electronic
classrooms with computer-aided podiums (CAPs) for academic training, Part
Task Trainers, and fully networked Operational Flight and Weapon System
Trainers providing sophisticated flight simulation capabilities. All systems are controlled by a computer
based training management system (TMS).
This Air Force helicopter training system provides exceptionally
realistic flight training, combat mission training, and mission rehearsal. This paper describes the development,
procurement and specific capabilities of the helicopter training and mission
support system at the 542 CTW. Also
discussed will be lessons learned and future upgrades. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Putting the Training into Training System Design:It Doesn’t Have to Hurt
Jolene O. Pike, Tamara L. Busch, and Lisa
R. Carlson
Hughes Training, Inc.
The recent DOD emphasis on
MANPRINT and integrated approach to system development should be applied not
only to defense systems but also to training systems. This emphasis requires a change in the
focus of how training system design is accomplished. To ensure maximum training effectiveness,
the expertise of training personnel and Systems Approach to Training (SAT)
products need to be Incorporated into the training system design process. The objective of this paper
is to present a management approach which may be used to integrate training
considerations smoothly into the training system design process. The approach identifies key SAT training
products and methods of information exchange which maybe used, as well as
desired areas of training expertise which contribute significantly to
training system design. This approach is intentionally modular, giving it the
flexibility to be applied to any of the training system design processes
practiced in a variety of government and industrial settings. Application of this approach will ensure
that critical training issues are addressed early in the design of a training
system, making that training system better suited to meet the needs of
instructors and students, and ultimately providing a more effective training
program. This paper describes the
types of training expertise which may be used, the types of SAT training
products which may serve as input, and a management structure which will
facilitate communication and coordination during training system design
efforts. Finally, this paper
discusses the benefits of including training personnel and training products
in the training system design process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Applying the Instructional System Development (ISD) Process in the United States Air Force Defense System AcquisitionBen H. Catalina
Southwest research Institute
Conrad G. Bills
Loral Defense Systems
The United States Air Force
(USAF) has completed a new series of guides for designers of instructional
systems-Air Force Handbook 36-2235, Information for Designers of
Instructional Systems. Volume 3,
Application to Acquisition, covers the major phases of the instructional
system development (ISD) process and addresses them to the various phases of
defense system acquisition. The ISD process has application in all
acquisition phases, but the major effort occurs between the demonstration and
validation phase and the production and deployment phase. The new Air Force ISD model incorporates
the necessary functions for fielding successful total training systems. Fielding a new defense system with a total
training system is a project that requires considerable management,
coordination, and integration.
Interface of the ISD process with the system engineering process
ensures that critical functions are not overlooked early in the overall
design and that these requirements are tracked throughout the acquisition for
full implementation and life cycle support.
This guide incorporates lessons learned from the past, applying a
systematic, orderly process of integrated product development and treating
ISD and system acquisition as a total system. This paper discusses this
new application of the ISD process in acquisition, the redefinition of
activities leading to a common terminology for instructional designers and
system engineers, and the orientation to quality improvement of the total
training system throughout the life cycle of the defense system. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Reconsidering the Role of ISDKathy D. Andrews
Information Spectrum, Inc.
James M. Young, Ed.D. & Larry W. Barks
Naval Air Systems Command
Two decades of military
with ISD have yielded mixed
results. Depending on one’s
perspective, “doing ISD” may still be considered essential to the development
of effective, efficient training system or it may be regarded as a resource-consuming
chore to be avoided to the extent possible.
Both perspectives and numerous variations have merit. This paper examines some of the problems
associated with ISD models and their applications and discusses potential
solutions, including redefining ISD’s role.
The problems with ISD, the acquisition process, and Navy training in
general are not simple, and filling the knowledge gaps, streaming processes,
and producing better-equipped ISD practitioners are only partial
solutions. Although the paper focuses
on naval aviation, it is applicable to other naval activities and military
services. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Evolution of a Training Program–The effects of Simulation on the MH-53J Pave Low Combat Crew Qualification CourseMajor George Selix
542d Crew Training Wing, Kirtland Air
Force Base
This paper showcases the
effectiveness of enhanced training through simulation by examining the
evolution of the MH-53J Combat Crew qualification course over a 7 year period
(1986 to 1993). The MH-53J PAVE LOW
is the primary special operations helicopter asset in the US Air Force. The
qualification course in 1986, was almost totally reliant on lecture and
“on-aircraft” training. In three
years, a high fidelity Weapon System Trainer/Mission Rehearsal System, an
Operational Flight Trainer, and numerous part task and computer based
training devices have been added to the training program. Integration of Advanced Training Devices
into the syllabus has also allowed us to absorb a 20% cut in MH-53J flying
hours. Our examination of the Pave
Low course concentrates on the integration of simulation at different levels
of training program and the decisions on simulator fidelity and procurement
that made it all possible. Some
lessons learned for other aircrew training programs are included at the end
of the paper, dealing with sensor correlation, databases, and training
transfer issues. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Role of the MH-53J III E Pave Low Weapon System Trainer/Mission Rehearsal System (WST/MRS), in Preparing Students for Operation Desert Storm, and Future OperationsLt Col. Russell Rakip
20th Special Operations
Squardron
Jack Kelly, Sharon Appler and Peter Riley
Martin Marietta Corporation, Albuquerque
The MH-53J Pave Low III E,
WST/MRS simulator was ready for training in August 1990 on the eve of the
hostile actions in the Persian Gulf.
It possesses the complete functionally of the aircraft and operates as
both a trainer and a Mission Rehearsal Device. It graduated the first students to operational field units in
the fall of 1990. This paper presents
a survey of the MH-53J operators that are involved in real world special
operations. The survey analysis
evaluates how simulator training contributed to preparing this class, and
future classes to meet the challenges of Desert Storm, and future
operations. The survey captures the
perceptions of training effectiveness from experienced operators tasked with
performing missions along side these newly qualified crew members. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Multiplayer Simulator Based Training for Air CombatMajor Steven C. Berger
United States Air Force
Peter M. Crane, Ph.D.
Armstrong Laboratory, Williams Air Force
Base
Emerging simulation
technologies provide new opportunities for training mission tasks and skills
that have not been previously trained in simulators. Research is necessary to identify the
tasks where additional training would most benefit mission ready pilots and
air weapons controllers and which of these tasks represent training opportunities
for networked simulators. Armstrong
Laboratory, Aircrew Training Research Divisions has recently developed a
SIMNET compatible network of F-15 cockpits with visual systems, an air
weapons controller station, manned and digital threats, and an exercise
control station. An evaluation of
this system was conducted in which 23 F-15 pilots 13 air weapons controllers
participated in simulated air combat exercises. Each team of lead pilot, wingman, and controller flew several
offensive and defensive counter air missions against a force of up to six
aircraft , anti-aircraft artillery, and surface to air missiles. Participants were asked to rate their
interest in receiving additional training on each of 36 mission areas. After participating in the simulated air
combat exercises, participants rated the value of the training received in
the simulator system and the training currently received in their units for
each of these mission areas. Data
presented identifies, a) tasks that are of particular interest to aircrews,
b) which tasks were better trained in the simulation system than in current
unit training, and c) changes in pilot performance in simulated air combat
related to levels of fighter experience. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Non-Diagnostic Intelligent Tutoring SystemLeo Gugerty and Kimberly Hicks
MEI Technology Corporation
The keystones of
traditional intelligent tutoring systems (ITSs) have been complex procedures
for student diagnosis and adaptive instruction based on diagnostic data. While some of these systems have been
shown to be effective, they are also very expensive to develop. This paper describes another class of
ITSs, non-diagnostic ITSs, which do little or no student diagnosis, and
concentrate their intelligence in other areas. Intelligent features of non-diagnostic ITSs include: modeling
of experts’ reasoning processes and cognitive representations (often using
graphic displays), comparison of student and expert performance, and replays
and summaries of student performance.
While traditional, diagnostic ITSs are usually intended to be used in
a stand-alone fashion, non-diagnostic tutors are designed to facilitate
collaborative learning among students and between teachers and students. The non-diagnostic approach
to ITS development offers either a low-cost alternative to traditional ITSs
or a way to expand the educational capabilities of traditional systems. This paper presents a framework for
comparing the features of non-diagnostic and diagnostic tutors. A number of non-diagnostic and diagnostic
ITSs are described, and data on the costs and educational effectiveness of
each type of ITS is presented.
Finally, obstacles to wider use of non-diagnostic ITSs are discussed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Advances in Learning and Instructional Design TheoriesKatharine C. Golas
Southwest Research Institute
Conrad G. Bills
Loral Defense Systems
Learning and instructional
design theory is the body of principles proposed by psychologists and
educators to explain how people acquire skills, knowledge, and
attitudes. Learning theory is used in
formal instruction to facilitate and accelerate the learning process. When applied to the practice of
instruction, learning principles derived from theories can guide the
instructional designer in improving the effectiveness and efficiency of the
learning activities of a program.
This discussion of learning theory is an attempt to express the human
process of learning in terms that can be applied in training and
education. The categories of human
activity have been delineated by learning theorists. This paper uses those categories to
establish a framework for how learning takes place and addresses how learning
theory is applied to the selection of instructional strategies as well as the
media selected to deliver the instruction.
The paper also addresses the fact how, in real life, the various types
of learning are integrated. This integration of human activities is discussed
in terms of schemas, enterprise theory and metaskills. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Use of Computer-Based Videogames in Knowledge Acquisition and RetentionKatrina E. Ricci
Naval Training Systems Center
The cost associated with
the use of desktop computer-based games as an instructional technique is
minimal. However, the potential of
computer-based video gaming as an effective training approach has not been
determined. There are several reasons
for expecting effective knowledge acquisition and retention using
computer-based video gaming. First,
video gaming may combine principles of computer-assisted instruction, such as
the contiguity between the stimulus and response, knowledge of results, and practice
(Driskell and Dwyer, 1984). Second,
properties of computer-based video gaming such as active participation,
competition, and challenge against uncertain outcomes, have been associated
with increased motivation to participate in video gaming (Shrestha, 1991;
Malone, 1984). Finally, research has
found that testing, one aspect of video gaming, will increase retention
scores (Hogan & Kintsch, 1971; Hagman and Rose, 1983). Research conducted at the
Naval Training Systems Center investigated the acquisition and retention of
basic knowledge with subjected matter presented either in paper-based prose
form (TEXT), paper-based question and answer (TEST) form, or using video
gaming techniques (GAME). These
conditions were selected to investigate potential benefits of video gaming
over traditional paper and pencil media and to identify the extent to which
benefits obtained from video gaming could be due to testing during
training. Results showed subjects
assigned to the GAME condition scored significantly higher on a retention
test as compared to pretest performance.
Subjects assigned to the TEST and TEXT conditions showed no
differences in performance from pretest to retention test. Additionally, subjects assigned to the
GAME condition rated the training they received as more enjoyable and more effective
than those assigned to the other two conditions. Results are discussed in terms of the effectiveness of
computer-based games and applications for military training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Bytes vs. BulletsCrew-Served Weapons Training and
Simulation
Brian K. Wilhoite
United States Marine Corps, Camp Lejeune
Can crew-served weapons
training in the military be augmented by simulation? – Yes. Simulation is going to play an ever
increasing role in the nation’s ability to maintain combat effectiveness in
the armed services. While cutting personnel
and training dollars, the services are attempting to get leaner and more
efficient. Simulation is proving to
be beneficial for crew-served weapons training. Tests and responses to recent crew-served weapons training
conducted with the improved Indoor Simulated Marksmanship Trainer (ISMT) at
the School of Infantry, Camp Lejeune, North Carolina have proven that
simulation is an effective for augmenting the training of crew-served weapons
teams. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The AN/SQQ-89 Maintenance Training Exercise–A Lesson in the Team Approach to Interactive Courseware DevelopmentKatrina E. Ricci
Naval Training Systems Center
The paper provides an
overview of the AN/SQQ-89 maintenance training program. It concentrates on the methodology used to
provide one element of that program, the ‘Maintenance Training
Exercise’. The methodology relies
heavily on the interaction between USN Subject Matters Experts (SME) and
training managers and other specialists such as instructional designers,
authoring system experts, graphics experts and software engineers. The paper describes how a USN SME and an
Instructional Designer produced a prototype lesson. The architecture of the lesson is described as well as the
tools which were used. The prototype
lesson was validated in a classroom and the classroom and training manager
feedback caused the prototype to be changed.
The feedback is described and the changes it caused. The paper goes on
to describe how the production process was automated to reduce the exercise
preparation time from weeks to just days by a rule-based approach. The paper concludes with a comparison of
the effort to produce production lessons against the prototype lessons and a
summary of the experience gained during the development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Part-Task Computer Based Training for Operators Using a Toolbox ApproachCommander M.G.Pengelly and Lieutenant
Commander D.W. Dowsett, Royal Navy
The Royal Naval School of Educational and
Training Technology
HMS NELSON, Portsmouth, England
The focus of this paper is
the development of a “toolbox” computer based training system, which is used
to provide Operations Branch Ratings and Seamen Officers with part-task
training in the use of the modified Action Data Automated Weapons System
(ADAWS) coming into service in Royal Navy ships. This CBT is a networked, multimedia system that provides a
limited simulation of the actual system within an interactive training
lesson, which itself is based upon a scenario developed by the instructor. The paper discusses the
development of this system in the wider context of CBT development and
examines the significant milestones in the development of the Royal Navy’s
toolbox strategy. It traces the
analysis of training need and how technology can be applied to meet
established objectives whilst offering a degree of control to the
instructor. The paper concludes by
reviewing how lessons learnt are being incorporated into a future CBT
procurement for the Surface Ship Command System (SSCS). This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Human-Computer Interface and Training Issues in the Design of an Expedient Computer-Based Language Training ProgramJ. Peter Kincaid, George Kishek, and
Daniel E. Mullally, Jr.
University of Central Florida
This paper describes the
development and user concept evaluation of a Computer-Based Language Training
Program in Somali titled “Humanitarian Expedient Language Pronunciation
Simulation” or HELPS. The HELPS
Concept Demonstration Project was designed to provide expedient language training
to Marines involved in humanitarian relief duties in Somalia during Operation
“Restore Hope”. The HELPS project was
a joint cooperative effort by the Institute for Simulation and Training (IST)
at the University of Central Florida,
who donated the software program without cost to the Marine Corps,
Apple Computer, Inc., who loaned the 10 Macintosh PowerBook computers to the
Marine Corps for the duration of the project, and the Marines of all ranks in
I MEF who evaluated the HELPS Concept Demonstration Project in Somalia. The analysis, design, and
development steps of the HELPS project are outlined. These steps allowed the rapid prototyping
and delivery of HELPS to Marines deployed in Somalia in seven weeks from
concept to delivery. The results of
the user evaluation in Somalia is analyzed and presented. This paper has several
objectives. The first is to describe
the analysis, design, and development of the HELPS project. The second is to describe the unique
human-computer interface issues involved in the design of the HELPS. The third is to present the results of the
user evaluation and acceptance of an expedient language training system. The fourth is to demonstrate and summarize
the implication of a capability to bridge the language barrier in
computer-based language training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Cognitive Science Approach to Structuring Lesson ContentPatsy D. Moskal and Patrick J. Moskal
University of Central Florida
Rober H. Ahlers
Naval Training Systems Center
A critical component of
combat readiness lies in the skills and knowledge of the deployed
personnel. However, these skills are
highly perishable without continued training. Embedded training (ET) is one potential solution to the problem
of maintaining a maximum level of operator readiness. The objectives of ET are to build on
existing knowledge, diagnose and correct deficiencies as efficiently as
possible, consolidate skills through practice, and acquire new knowledge and
skills. ET effectiveness can be
increased by implementing instructional technologies which promote efficient
acquisition and retention of skills and knowledge. Current research on the application of cognitive learning
principles to training provides precise instructional methods and
implementation techniques. Recent
research at the Institute for Simulation and Training (IST), in collaboration
with the Naval Training Systems Center (NTSC), has demonstrated the power of
this cognitive learning approach in applied Navy training environments. Significant improvements were found in the
instructional capabilities of tactical console ET lessons. The present effort involves
evaluating this instructional methodology using a Computer-Aided Submode
Training (CAST) lesson of the Navy’s Aegis weapons system. CAST was selected because it provides an
ideal environment for implementing cognitively-based instructional
enhancements. It incorporates a
well-developed ISD methodology, which provides a framework to build a more
specific cognitive learning approach.
A CAST lesson was restructured according to the cognitive task
analysis methodology. Performance on
the cognitive lesson was then empirically compared to performance achieved on
the original lesson. Trainees
receiving the cognitively structured lesson significantly outperformed
trainees receiving the original lesson by an average improvement of 47%. These findings strongly support previous
research concerning the merits of this cognitive approach to learning. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from I/ITSEC’s
Website. Cognitive Task Analysis for Development of an Intelligent Tutoring SystemSallie E. Gordon
University of Idaho
Bettina A. Babbit
Northrop corporation
Herbert H. Bell and Peter M. Crane
Armstrong Laboratory
H. Barbara Sorensen
Brooks Air Force Base
Training programs are
increasingly relying on high level Artificial Intelligence modules to provide
computerized feedback to trainees.
The work reported here consisted of the use of cognitive task analysis
methods developed at the University of Idaho to perform knowledge acquisition
for a proof of concept training module targeted toward the defensive counter
air mission. The specific subtask
analyzed was “the use of fire control radar for search and sort” at the
beginning of an Air-to-Air intercept performed by F-15 and F-16 pilots. The cognitive task methodology was
conceptual graph analysis, a method that uses conceptual graphs to structure
interviews and observational data gathering.
The analysis consisted of three steps: 1) Development of conceptual graphs from existing
documentation; 2) Expansion of the graphs through interviews
structured with question probes; and 3) Expansion and completion of the graphs through
performance observation and inductive analysis. After the conceptual graph
analysis was completed, additional decision heuristics were used to identify
the type of expert system architecture(s) most suitable for the task. These architectures include a rule-based
system with explanation capability, classifiers with some type of explanation
capability, and case-based reasoning with analytical ability. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Virtual Time:Adding the fourth Dimension to Virtual
Reality
Dutch and Elizabeth Guckenberger
ECC International Corporation/University
of Central Florida
Dr. Kay Stanney
University of Central Florida
Daniel Mapes
Institute for Simulation and
Training/University of Central Florida
The Virtual Time (VT)
concept is an unique new manipulation of time in the context of Virtual
Reality. VT refers to a Virtual
Reality paradigm that manipulates time under the control of the operator,
instructor, or software. Current
Virtual Reality environments allow operators to control space. Virtual Time extends operator control to
vary the flow of “simulated time”, that is, “Time-Warp” the virtual
environment. A hypothesis of the
immersive nature of Virtual Reality which tightly binds on individual’s “time
norm” to the speed of environmental cues is presented and provides the
framework within which to define the VT concept. The pilot study presented in this paper can also be
characterized as the first use and extension of the Above Real-Time Training
(ARTT) paradigm. In this application
of Virtual Time, twenty-eight university students performed a simple tracking
and targeting task under two levels of time compression, (i.e., 1.0x,
1.7x). All subjects were then tested
in a real-time (1.0x) environment.
This study investigated a virtual block-grabbing task. The block moved in a three-dimensional
virtual environment and subjects were required to use a Virtual Reality glove
to track and grab the block. In the
block grab task the mean performance for the VT (1.7x) trained group
performed twice as fast as the control group (1.0x) during testing (transfer
of training) when both groups were tested at real time. Past test, a set of questionnaires were
administered to subjects in order to establish the perceived temporal and
workload demands of the task. The
results from these questionnaires indicated that within both subject groups
(1.0x and 1.7x), there were no significant differences detected between the
perceived temporal and mental demands of the testing and training (1.7x) and
the testing (1.0x) phases. There
were, however, significant differences in the perceived temporal demands
between subject groups. The VT group
perceived less temporal demands during the testing (1.0x) phase than the
control group. These results indicate
that VT is a potential means of exploiting an existing ability of humans
(time adaptability) within virtual training environments in order to achieve
performance enhancement in real-time situations. ARTT analogies and parallel concepts are discussed including a
synthesis of multi disciplinary support for Virtual Time. Conclusions and novel future research
directions are presented. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Context-Based Representation of Tactical Knowledge for Use in Simulation-Based Autonomous Intelligent PlatformsAvelino J. Gonzales
University of Central Florida
Robert H. Ahlers
Naval Training Systems Center
The focus of the
investigation described in this paper is the development of a concise, yet
rich knowledge representation paradigm that could be effectively and
efficiently used to model the intelligent behavior of simulated agents in a
simulator-based tactical trainer. The
behavior of these agents would be similar to that of an adversary who would
react to a student’s action in a manner representative of enemy tactics. The availability of this feature would be
of significant utility to the training process for two reasons: 1)
the student would face
a realistic enemy who is knowledgeable about tactics in the domain of
interest and, 2)
the instructor would
not have to be burdened with playing the part of the enemy in those training
systems where this is commonly done. The hypothesis presented is
that whereas tactical knowledge is highly dependent upon the context (i.e., the situation being faced), a
combination of script-like structures and pattern-matching rules in an
object-oriented environment could serve as a concise means of representing
the knowledge involved, as well as an efficient means of reasoning with that
knowledge. This hypothesis was tested
through the development of a prototype system that implemented the knowledge
of a submarine tactical officer on a patrol mission. The prototype was implemented in CLIPS
5.1, a rule and object-based expert system shell developed by NASA. The
results of the prototype show that the combination of scripts and rules in an
object-oriented environment promises to meet the requirements described
above. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Evaluating the Overhead of OSI Stacks in Interoperable DIS NetworksMargaret Loper and G. Bulumulle
Institute for Simulation and Training
M. A. Bassiouni and Ming Chiu
Department of Computer Science, University
of Central Florida
OSI (Open Systems
Interconnections) communication stacks can be used to interconnect
heterogeneous DIS machines and eliminate their incompatibilities. However, the interoperability benefit of
OSI stacks could be offset by the computational overhead associated with the
complex data transformation process of OSI upper layers. It is feared that an OSI implementation
utilizing the transformation process would be too slow to meet the real-time
requirements of DIS networks. In this
paper, we present the results and conclusions of a detailed performance
evaluation study which we have recently conducted to measure the overhead of
the OSI transformation process, assess its impact on the delay encountered by
DIS PDUs, and evaluate the benefits of using lightweight transfer syntax
implementations. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Infrared Attributes forProject 2851 Standard Simulator Data Bases
Erwin Baumann, Douglas Dillard, and
Budimir Zvolanek
McDonnell Douglas Corporation
The many phenomenological
Infra-Red (IR) modeling programs currently in use require a large number of
parameters to achieve a high degree of image simulation accuracy. When the parameter sets required by these
programs are tabulated, the result is a large and diverse set of potential database
attributes. In addition, these IR
modeling programs are intended to satisfy the needs of a wide range of IR
simulation users. To achieve the
goals of Project 2851 in defining DOD Standard Simulator Data Bases,
decisions must be made regarding which parameters should be included as
attributes within the databases. The
set of selected attributes must satisfy a wide variety of IR image simulation
programs and users while being of reasonable size for storage in IR image
generator databases. McDonnell Douglas Training
Systems assisted Project 2851 in the selection of these parameters by taking
a three-part approach to the task.
First, current IR phenomenological models were studied and their
required parameter sets were tabulated.
Second, IR modeling experts and weapons systems users were surveyed to
determine their needs. And third, a
Quality Function Deployment analysis was performed to prioritize the
parameters with respect to user needs, producing a set of IR database
attributes that were recommended to Project 2851. This paper describes the results of the user survey, the
evaluation process, and the recommended IR attribute set. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Beyond Visual Range Extensions to DISKen Doris and Grace Mak-Cheng
Grumman Aerospace and Electronics
The successful 1992 I/ITSEC
demonstration of DIS was significant milestone in the development of the DIS
protocols, providing that Version 1.0 of the standard is truly workable. Although the plans for the 1993 I/ITSEC
demonstration focus on long-haul and live participant involvement, a vital
ingredient to the eventual success of distributed simulation lies in the
ability of subsequent versions of DIS to adequately support beyond visual
range (BVR) encounters. Simulation of BVR effects
within the DIS context offers substantial increases to training
effectiveness, tactics development, and improvements to the acquisition
process. To achieve these goals we
must overcome a new set of challenges.
SIMNET, the predecessor to DIS, provided a solid background in the
development of version 1.0 of DIS, but was limited to within visual range
encounters. The BVR extensions found
in DIS Version 2.0 can thus borrow little from the SIMNET legacy. New problems, such as sensor simulation,
EW data base correlation, and environmental effects must be addressed. This paper provides insight
into the key issues associated with extending DIS to encompass the beyond
visual range arena. In addition, it
describes series of rapid prototype implementations of the Emitter,
Transmitter, and Signal PDUs, starting with a joint Grumman/NTSC experiment
held on the last day of the 1992 I/TSEC show. The “lessons learned” from these implementations are discussed
along with suggestions and guidelines for future development of BVR PDUs and
associated data bases. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development and Application of the Emissions Protocol Standard in the DIS Network EnvironmentJerry W. Denver
Boeing Defense and Space Group
Missiles and Space Division
Ensuring interoperability
of war-fighting simulations within the Distributed Interactive Simulation
(DIS) environment requires network data protocol standards that ensure
correlated effects in many diverse simulation arenas, not the least of which
is the electronic interaction among detection, tracking, and jamming systems
associated with the electromagnetic environment. Complicating the development of a general purpose emission
protocol is the very broad nature of electromagnetic emissions and their
inherent diversity between and within system applications. Other complicating issues include (1)
interoperability of DIS with dissimilar equipment such as training devices,
battlefield equipment, and war-gaming simulations, (2) extensive quantity of
parametric data necessary to describe electromagnetic emissions, and (3)
highly classified nature of the weapon system operational intelligence data. An Emissions working group
within the Workshop for Standards for the Interoperability of Defense
Simulations is diligently forging ahead in its development of an approach
that completely describes the electronic parameters in a radar emissions
environment and ensures sufficient signal correlation among various types of
simulation nodes. While various
approaches have been considered, the approach taken is characterized with a
strategy of broadcasting a minimum set of transmitting entity data, called
the Emissions Protocol Data Unit (PDU), across a network medium. This data is coupled to a receiving node
with a characteristic emissions data base containing static parameters that
are specific to particular signal emissions.
The protocol structure accommodates diversity in both radar emission
types and various fidelity receiving node equipment, through the standard
data structure organization as well as special purpose data fields, in order
to accommodate unique equipment operational characteristics. Development of an Emissions PDU data
structure is nearing completion with the expected submittal for standardized
approval in late 1993. This paper provides insight
into the background of radar environment simulations in the DIS environment,
discusses the interoperability issues relevant to various simulation
approaches including data base functionality, and discusses the currently
proposed Emissions PDU data structure and rationale for peculiar data fields. This paper also offers insight into the
application of this PDU to various diverse radar system types and other
Electronic Warfare (EW) emission types, and discusses areas where further
investigations are warranted. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Having Equal Simulators does not Guarantee a Fair FightRay Latham
Computer Graphics Systems Development
Corporation
Having a fair fight in networked simulation
means the outcome is determined by the quality of the user’s skill, tactics,
and modeled-real-world equipment, and not by the limitations and
peculiarities of the user’s simulation equipment. It might seem that by ensuring that all participants in an
exercise have equal, or identical, simulators one would ‘level the playing
field’ with respect to any shortcomings in simulator realism, but it turns
out that this is not true. A way to
treat these problems is to analyze the role of each player in a simulation
exercise against the objectives of the exercise. This analysis is aided by charts that help relate image
generator characteristics to the requirements of the simulation
exercise. Even a simplified analysis
may produce simulation results having greater validity than obtained by
attempts to equalize simulator equipment.
Future efforts at verification and validation will be aided by
developing catalogs of simulator capabilities, standard task descriptions and
their simulation requirements, and templated methods of analysis. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The 1992 I/ITSEC Distributed Interactive Simulation Interoperability DemonstrationBrian Goldiez, Margaret Loper, and Scott
Smith
University of Central Florida
The first demonstration of
the Distributed Interactive Simulation (DIS) Protocol Data Unit (PDU)
standard was conducted at the 14th Interservice/Industry Training
Systems and Education Conference (I/ITSEC) in San Antonio, Texas in November
1992. This effort was sponsored by
the Defense Modeling and Simulation Office (DSMO) and the United States
Army’s Simulation, Training and Instrumentation Command (STRICOM). The DIS standard protocol
data units (PDU) and current communications architecture were utilized along
with the common visual databases using Project 2851 (P2851) data. The demonstration was an integrated
display of both standardization efforts.
The Institute for Simulation and Training (IST) at the University of
Central Florida developed the detailed design of the demonstration system,
coordinated the effort for the government, and provided technical support to
those organizations who demonstrated interoperability at the I/ITSEC. Planning Research Corporation (PRC), the
P2851 contractor prepared the databases.
This paper describes the
approach used and lessons learned from the interoperability
demonstration. The planning and
integration effort consisted of three components. First, the scope of the demonstration had to be
determined. This included three main
issues: the communications network, the DIS standard, and the terrain
database. Second, before integration
occurred, each simulator had to be tested for compliance with the DIS
standard. The testing was conducted
at the San Antonio Convention Center during the week prior to the I/ITSEC
Conference. The last component of the
effort was the scenario developed for the opening plenary and banquet
demonstrations. The scenario was
dependent on the outcome of testing and was therefore the most dynamic component
of the effort. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Reviewing the Battle at the AlamoGrace C. Mak-Cheng and Kenneth Doris
Grumman Corporation
Robert Perry and Norm Lawler
Concurrent Computer Corporation
The creation of the
synthetic, virtual battlefield at the 14th I/ITSEC in San Antonio
demonstrated the feasibility of the use of the non proprietary Distributed
Interactive Simulation (DIS) protocols for the interoperability of dissimilar
simulations. Although a major
milestone has been reached in the demonstration of the ability of dissimilar
simulators to communicate with the DIS protocol, true interoperability has
yet to be determined. The actual
interoperability of the players cannot be assessed until a thorough review
the individual player’s action and response has been made. During the demonstration, a
data logger developed by Concurrent Computer Corporation was used to collect
all message traffic on the DIS network.
Grumman, in conjunction with Concurrent, has begun a post mission
review of the data collected. This
paper will describe the findings of this review. A comparison of how the actual network traffic compared with
the predicted assumptions, and how the use of the next order dead reckoning
algorithms may impact the network traffic will be made. Discrepancies as a result of differences
in the terrain database and interpretations of the rules of engagement will
be pointed out. This paper will also
include the “lessons learned” from the review process. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Simulation Networking at Kirtland Air Force BaseMark Castle, Kevin Curley, John Little and
Frank Magee
Martin Marietta Information Systems
Company
Under the sponsorship and
direction of the 542d Crew Training Wing at Kirtland AFB and the Department
of the Air Force Headquarters, Ogden Air Logistics Center (AFMC) at Hill AFB,
Utah Martin Marietta has implemented a real-time network for multi-device interactive
simulation. Currently this network is
an contract to interface the following air crew training devices and
facilities: MH-53J Weapon System Trainer (WST)/Mission Rehearsal System
(MRS), MH-60G WST, TH-53A Operational Flight Trainer (OFT), and the 542d
Training Observation Center (TOC).
The network designated SOF-NET, was integrated and ready for training
(RFT) in 1993. In the near future,
the network will expand to include the HC-130P, MH-60G OFT, OFT, Aerial
Gunner and Scanner Simulator (AGSS), and an external Distributed Interactive
Simulation (DIS) network node. The
external node will be used to link the SOF-NET with other Government networks
and facilities. To date, the MH-60G,
MH-53J, and TH-53A helicopter simulators have been successfully tested for
network interactions; in support of an accident investigation, key
information was provided through a networked simulation of a multiple ship
mission. This paper examines the
Kirtland network architecture and the implementation approach which links the
varied computational platform, Image Generators, Radar and EW Systems. The SOF-NET results to date and potential
future projects suggest that this facility is a pathfinder site for the
resolution of several thorny DIS issues such as data base correlation, EW
simulation, virtual/constructive interfaces and
aggregation/deaggregation. The
successful resolution of these issues as applied of Kirtland AFB may impact
future revisions of the DIS specification and provide a basis for future
interactive network applications. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Development, Test, and Evaluation of a MultishipSimulation System for Air Combat Training
Capt. Phillip A. Platt
United States Air Force
Peter M. Crane, Ph.D.
Air Force Armstrong Laboratory, Williams
Air Force Base
The Aircrew Training
Research Division of Armstrong Laboratory at Williams AFB, AZ has developed a
SIMNET Version 6.6.1 compatible network of dissimilar aircrew training
devices. The multiship research and
development system (MultiRAD) uses distributed micro-processor technology to
integrate: an exercise control and videotaping system, two high fidelity F-15
and two lower fidelity F-16 cockpits, visual display systems, a ground
controlled intercept (GCI) station, and a computer generated threat system. As part of systems integration and
development, four one-week tests were conducted in which F-15 pilots and air
weapons controllers participated in simulator air combat training exercises
using the MultiRAD system. During these
exercises, pilots and controllers flew simulated offensive and defensive
counter-air missions against a force of up to six threat aircraft plus
surface-to-air missiles. Participants
then evaluated the utility of the MultiRAD system for air combat training. System components were modified after each
of the four weekly tests based on the participants’ evaluations. Systems development, integration, and
modifications, based on pilot and controller evaluations, are discussed along
with lessons learned. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Interdependence of Training Utility and Network Performance Using the Armstrong Laboratory Multiship Research and Development SystemThomas L. Gehl
IBM Federal Systems Company
Capt. Richard L. Rogers, AL/HRAE
Capt. Mark A. Miller, AL/HRAD
Joseph Rakolta
Loral Defense Systems
To determine the value of a
training system, we must evaluate the system’s design and performance with
respect to the training effectiveness needed to support the operational
mission. We will need a means to
determine the relationship between a system’s engineering design parameters
and the training utility during a specified mission scenario. Through the research efforts of Armstrong
Laboratory’s Aircrew Training Research Division, we will address this need by
using a networked multiship simulation system with experienced mission ready
pilots, including Desert Storm veterans, flying specified mission
scenarios. We will then relate
network performance measurements to the evaluation of the training utility
for critical segments of the mission scenarios. We will also discuss the
relationship between the training utility and network performance for
specified mission scenarios. We will
characterize the architectural components of the Multiship Research and
Development (MultiRAD) training system and define the mission scenarios
developed for the MultiRAD training utility evaluation. We will describe the test cases for
measuring the network performance and present results of the network performance
results of the network performance results with both average and worst-case
segments of the mission scenarios.
Finally, we will evaluate the network performance results with respect
to the training utility and will recommend methods of extrapolating the
results to future systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Low-cost Cockpit Trainer Design–Challenges and SolutionsRobert L. Bothwell and James W. Lacy
Lockheed Fort Worth Company
The challenge to today’s
training system design engineer is changing; adapting to this change is
necessary for survival in a demanding economy. Previously, training system engineers met with success by using
emerging technologies to develop ways to increase the capability of training
devices: increase fidelity, increase task capacity, increase throughout. The result has been an evolution of
larger, more capable, and more expensive training devices. However, in today’s environment of
declining budgets, another demand is being made of the training system
engineer-decrease cost! The purpose of this paper
is to describe specific challenges facing the designer of a cockpit trainer
attempting to blend the training requirements of high fidelity and capability
with the requirement of low cost.
This paper will present innovative methods to overcome these
challenges in designing a high fidelity, low-cost, cockpit trainer. The paper emphasizes the
importance of front-end analysis to determine the fidelity and cost factors
that would drive the design. Specific
examples of training task analysis and preliminary cost determination are given. Specific problems encountered in designing
a low-cost cockpit trainer and pragmatic considerations in designing
solutions for these problems are addressed.
The paper examines alternatives to expensive mechanical instruments
and integration and fidelity of virtual displays. The paper concludes with a
discussion of practical benefits of these design solutions. Emphasis is placed on cost savings,
reliability, and efficiency through reconfigurabiliy. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. DARTS–A Domain Architecture for Reuse in Training SystemsRobert G. Crispen, Brett W. Freemon, K.C.
King and William Tucker
Boeing Defense and Space Group
The dynamics involved in
the training system marketplace of today are dictating the need for major
changes in the way organizations specify, develop, and maintain training
systems. One of the key areas
affected by these changes is the system and software architecture of training
systems. This is evidenced by the
increased attention that has been placed on architectures by recent
initiatives (e.g. Structural Model, Mod Sim, STARS, DIS, ARPA DSSA,
etc.). There are many reasons for
this emphasis, not the least of which is a desire to produce training systems
at the least possible cost while providing faster time to market and higher
quality. An architecture for training
systems can be a framework to enable cost reduction, reusability, and
standardization. We drive a set of
attributes which we believe characterize a “good” software architecture. We discuss an architecture developed by
Boeing Defense & Space Group, the Domain Architecture for Reuse in
Training Systems (DARTS) and evaluate DARTS against these criteria. We also discuss the role of DARTS in
megaprogramming, part of the ARPA STARS initiative, and suggest that DARTS is
a suitable architecture for achieving the STARS vision of process-driven
reuse. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Commercial Alternative to Tactical EquipmentRichard W. Pecile
Scientific-Atlanta, Inc.
Eddie Smith
Naval Training Systems Center
The solution to training
requirement is often implemented through a trade-off between the procurement
of tactical equipment of a simulator.
The choice usually depends on the differences between the high
recurring costs of the tactical equipment versus the high non-recurring costs
of a simulator. Simulators may also
require the acceptance of compromises in training effectiveness. A third alternative may
satisfy the cost and performance requirements without compromise. This alternative uses the military
specification tactical equipment designed and built to commercial
standards. The relaxation of tactical
environmental requirements for the benign classroom environment allows for
the use of a commercial grade system.
The key is to develop a system which is a functional equivalent of the
tactical system. This is accomplished
through use of commercial parts and components, resulting in an overall cost
reduction. Using a real world example
based on the AN/BQR-22A, EC-15 Sonar Receiving Set, this paper traces
specification and performance considerations, design strategies to shorten
development schedules, and manufacturing approaches to minimize training and
life cycle costs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Appended Tank Full-Crew Interactive Simulator TrainersRichard D. Gillem, Richard D. Leavitt, and
Daniel F. Yuchnovicz
Computer Sciences
Corporation, Integrated Systems Division, Training Systems Center This paper discusses the
benefits of appended full-crew training systems for armored fighting
vehicles. It shows the benefits
appended trainers have over institutional trainers. It describes two similar yet different appended trainer designs
and the design challenges involved in the development of each. The paper also discusses the employment
experience of an existing appended trainer and the resulting benefits. While this technology is applicable to any
armored fighting vehicle, this paper will address only tank training systems. The successful pioneering
of the development of appended full-crew, interactive tank gunnery skills
training devices has occurred.
Devices were delivered to the U.S. Marine Corps (USMC) Reserve for the
M60A1 tank in 1989 and for the M1A1 tank in 1993, and demands for application
to other fighting vehicles are increasing.
An M60A1 trainer was used by USMC Reserve units aboard the USS Tarawa
to train tank crews en route to DESERT STORM. For optimum effectiveness,
appended trainers must be capable of training the entire tank crew – tank
commander, gunner, driver, and loader – as a single integral crew. They must have high fidelity and meet all
of the requirements for a precision gunnery trainer. They must literally turn the entire tank
into a simulator. Since the trainers
are deployable, tank crews can maintain gunnery skill proficiency wherever
they are deployed. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. A Comparison of Truck Driving Instruction Using Simulators and Traditional Driving InstructionDr.phil. Rainer Dieterich
Professor of Psychology,
University of the Federal Armed Forces, Hamburg, Germany This study compared truck
driving instruction given to two groups who were taught to drive using
driving simulators with a third group which was taught by a traditional truck
driving method of instruction. The
simulators were constructed by different companies and were analyzed and
compared with the traditional group.
There were eight subjects in each of the groups (N = 24). The major difference
between the simulator groups and the traditional driver training group was
that the latter group learned in actual traffic conditions. It was theorized by the researcher that
the success of the experimental groups was dependent on the similarity of
conditions in the simulators and in the actual truck. Each subject in the three
groups had their driving skills evaluated in a traditional driving test
behind the wheel of an actual truck in traffic. Additional data on the driving skills of all subjects were
obtained from rating scales and observations. The data showed that the two groups trained in the simulators
often did better than the group trained in actual trucks. A discussion of the findings and an
interpretation of the results will be included. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Pros and Cons of the Use of NDI Software on Government ContractsNathaniel R. League and Michael F. Wilt
AAI Corporation
The application of NDI is
becoming more wide spread, especially with the development of better software
development methodologies, such as Object Oriented techniques, and languages,
such as Ada. Contractor’s who have a
substantial quantity of NDI software for a specific application; for example,
flight simulation, radar simulation, etc., maintain a significant advantage
over those who do not when responding to a Request For Proposal from the
Government. Their cost can be
substantially lower than others and thus provide the contractor with the most
available NDI software for the required application, an “easy” win. Unfortunately, the
Government’s definition of NDI continues to baffle many as to exactly what
qualifies as NDI. This typically
leads to long and generally somewhat unresolved battles between program
managers and engineers on both sides following the award of the
contract. Typically the contractor
may have a difficult time qualifying his perceived NDI software. Also, the Government still requires a
substantial degree of design, performance, implementation, and testing
information relating to the NDI. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Reconfigurable Trainers in Software Life Cycle MaintenanceNeil F. Cosgrove
INFOTEC Development
One way of achieving these
seemingly contradictory goals of military preparedness within the new
economic reality is through computer simulation training. Despite the fact that simulation can
result in great cost savings, even new simulation efforts will face increased
fiscal pressure. One means of reducing
software cost is to maximize the use of development resources. Traditionally, software development and
maintenance have required the use of unique hardware development platforms. The availability of these platforms is
often the gating factor in development.
Yet the use of these facilities is often cyclic, periods of frantic
activity where all resources are fully committed to periods of no activity
where resources are sitting inactive.
In this paper, we will
discuss our experience of this problem as pertains to software maintenance of
the U.S. Army’s Conduct of Fire Trainers (COFTs) for the M1, M1A1, and
Bradley fighting vehicles.
Traditionally, software development for these systems had implied the
dedication of one or more of the actual target training systems. This has posed the problem that the
required COFT system was not always available during software
development. Our solution to this
challenge was to develop a reconfigurable COFT trainer for software
development. Realizing that real world
fidelity is a training concern not required for software development, we have
developed a family of devices that allow any COFT of the above cited vehicle
types to simulate any one of the other vehicle types. This paper provides our lessons learned
from our experience that we believe will have broad range applicability not
just in software maintenance, but in the development of future training
systems. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Source-Data Imperatives for ConcurrencyJ.J. Shaw
SIMTEC, Inc.
The timely development,
fielding and support of training systems, media, devices and courseware is
critically dependent upon the quality and currency of the information
(source-data) that describes the characteristics of the real-world
environment for which training is required.
Unfortunately, many military training programs for operators and
maintainers have been, and continue to be, seriously compromised by the lack
of awareness, commitment and resolve to ensure that the essential training
source-data is provided as a product of the weapon system. The solution to this
problem is based on successful commercial practices and is rooted in the
acquisition and systems engineering management of both weapon and training
systems. The key to the solution is
the implementation of structured processes that develop and maintain quality
source-data products configured to both the weapon system and training
system. This approach will
substantially reduce the problems, risks and related costs of : 1) Acquiring quality source-data in the weapon systems, 2) Implementing source-data in the training systems,
and 3) Maintaining concurrency of the training system
components. The concurrency of the
training system will be significantly improved since the required training
system source-data is an integrated product development embedded in the
systems and logistics engineering of the weapon system. As the weapon system design evolves, the
training system source-data products will reflect the changes. This paper provides insight
into the basic source-data acquisition and implementation processes and
requirements to support concurrency.
Also, the paper addresses the philosophy, practices, and
cost-effective methods of achieving significant improvements in source-data
applicable to a variety of training programs. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Using Cognitive Simulations in MultimediaforMaintenance Troubleshooting Training:Practical, cost-effective Simulations
T. Kent Thomas
Allen Communications, Inc.
Experts appear to master
the art of critical thinking in troubleshooting. It’s as if they have a mental model of the system etched on the
inside of their forehead. How can
this mental model be transferred to the novice? Through carefully crafted multimedia courseware and free-play
simulations, novices can match wits with the expert in a delivery environment
that doesn’t require either expensive expert systems software development nor
complex hardware simulators.
Preliminary training results from a 200-plus hour program suggest that
interactive multimedia courseware may produce results approaching both of
those methods, with substantially lower development and delivery costs.
Small-group tryout results from 21 courses developed by Allen Communication
for Air Force maintenance technicians show a 25% aggregate increase in
knowledge, and a striking 79% aggregate leap in the ability to successfully
apply expert troubleshooting strategies to simulated problems. The mental models of
experts, the sequence of troubleshooting actions they perform, and their
reasoning have been captured using cognitive task analysis methods and used
as the basis of courseware design.
Experts’ mental models form the foundation of the tutorials that
comprise approximately 70% of the courseware. Their performance on complex troubleshooting problems is the
basis of the simulated troubleshooting scenarios. Combining this detailed cognitive task analysis with
high-impact motivational video, focused in-depth tutorials that directly
depict the mental models of experts, and extensive free-play simulations,
this F-15/F-16 Maintenance Continuation Training Program won the 1993 Nebraska Interactive Media Award for
the most significant achievement in the Government/Military category and an
Intermedia Invision Bronze Medal. The author will present an
overview of the methods used to design and develop these simulation-focused
multimedia courses, including: knowledge engineering, design, programming,
and evaluation. Courseware samples
will be demonstrated and preliminary results reported. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Multimedia Information Retrieval–Revolutionary Result of Technology FusionBruce C. Mather, Scott D. Royse, and
Denise C. Varner
Southwest Research Institute
In his 1992 article in
Harvard Business Review, Fumio Kodama defined technology fusion as the
“nonlinear, complementary and cooperative blending of incremental technical
improvements from several previously separate fields of technology to create
products that revolutionize markets.”
This paper describes the design and application of a multimedia
information storage and retrieval system that is the blending of digital
multimedia, database management, and communications technologies. The resulting system has demonstrated the
potential for dramatically changing the ways in which computer systems are
applied to accomplishing work. As the
multimedia capabilities of PCs become as common as math coprocessors are now,
this new method of information management will blur the lines of distinction
between training and work, and will add new dimensions of meaning to the
concepts of “computer-based training” and “embedded training.” The Visual Information
System (VIS) is a multimedia data management system with an intuitive,
visually oriented user interface.
Each node in the data structure may have multiple information elements
that may be photographic, computer graphic, video, animation, audio, text and
numeric. In addition, user-generated
notes and tutorial programs may be attached to any node in the database, and
initiated at the user’s request.
Database navigation may be accomplished either by linear traversal of
the data structure, by directed search according to specified criteria, or by
hyperlinks to other data records. This paper will demonstrate
applications of the VIS concept to aircraft systems (MH-53J Pavelow
Helicopter) and electrical cable and connector repair, and will describe the
system (hardware and software components) and how it works. The paper will conclude with a discussion
of other potential applications that focus on why this startling new
capability is important. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Designing electronic Performance Support SystemsSusan Varnadoe
Analysis and Technology
Ann E. Barron
University of South Florida
Electronic Performance
Support Systems (EPSS) are designed to provide information, training, and
resources to users on an “on-demand” basis.
This approach differs from traditional computer-based training systems
in their organization, the amount of control the users maintain, and their
integration with an on-the-job context. The design of an EPSS is
quite different from the design of computer-based instruction. Although an overall menu structure may
exist, the user generally has a great deal of freedom to move around in the
system and access specific parts. In
addition, hyperlinks usually exist to connect multimedia and textual
resources. This paper provides
guidelines and suggestions for the design and development of electronic
performance support systems for maintenance and trouble-shooting procedures. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Automated Tools for Icon-Based Authoring Environments–Training Development and DeliveryIngo B. Ellerbrock
Unisys Corporation
Icon-based interfaces to
authoring systems are productive and creative new way of designing and
developing interactive training courseware.
Icon-based tools allow courseware designers (CDs) to create, deliver
and maintain computer based training (CBT) courseware, without programming
assistance. Lessons are created by
selecting icons that represents various types of lesson components, such as
graphics, text, pauses, or menus.
Custom made icons for frequently used courseware strategies can also
be created as “objects” available to all CDs. By arranging these icons, the CD creates a graphic flowchart of
a lesson. Through the use of
versatile editing environments, often found in graphical user interfaces such
as Microsoft Windows and X-Windows, creating and manipulating a lesson is
made simple. After investigating the
features of an available icon-based authoring interface, Paramax created a
software tool to support flowchart and storyboard development by
instructional designers. As part of our courseware productivity IR&D, we
have developed a tool that parses icons to create an ASCII delimited database
file containing all data required by MIL-STD 1379D. That ASCII file is imported into a COTS software application for
form generation to create storyboards that the customer can review on screen
or print for hard copy review. When
the storyboards are approved and appropriate comments are incorporated,
preliminary source code is compiled directly from the storyboards. This paper describes how
icon-based authoring interfaces and support tools can increase productivity
and configuration control. Advantages
of icon-based authoring interfaces and future directions for courseware
productivity IR&D efforts are outlined. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Taking Advantage of Low-Cost Commercial off the Shelf (COTS) Software for the Development of Training Management ShellsEllen E. Shay and Linda L. Terlecki
Loral WDL
In the past few years, a
wide variety of powerful, low-cost commercial off-the-shelf (COTS) software
packages have been released, allowing users to build complex applications
using minimal programming skills.
These packages have made graphical user interfaces particularly simple
to develop by providing robust on-line tools and support features. This allows applications to be quickly and
easily prototyped for early user involvement, better user understanding, and
overall proof of concept. Developers
can concentrate on the requirements and design of an application, spending
time on the “look and feel” of the application instead of the “how” because
the how has been simplified. Our requirements were to
build a training system management shell that provided student logon, access
to course materials, management of student data, and course evaluation data
reporting. This shell was part of an
overall effort to produce a general-use; Multimedia Personal Computer
(MPC)-compliant platform that was also to be used for language enrichment
materials. This platform included a
specified set of hardware and COTS software.
We analyzed the given set of software tools, then developed a strategy
to enhance the overall training product by providing a training system
management shell for a minimal investment.
It was determined that the best strategy would be the use of the
built-in capabilities of the provided COTS software. The training system management shell was
developed with a minimal used of traditional software development procedures,
focusing only on the essentials for successful user management in the
specific environment. We found this approach to
be appropriate when it is necessary to enhance existing student management
and course evaluation capabilities, integrate courses from different sources,
minimize time/resources spent on non-instructional aspects of a project,
accommodate a short development schedule, and/or utilize resources whose
skill level and/or availability won’t allow a traditional approach to
development. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. The Development of the Embedded Training Decision-Aiding and Recommendation Tool (ET Dart)P. Kelly Watson, Douglas Miannay, and
Douglas Brashear
Lockheed Aeronautical Systems Company
Richard A. Copeland, Jr.
STRICOM
Nina E. Chatham
The development of embedded
training (ET) guidelines by the Army Research Institute (Witmer and Knerr,
1991a, 1991b) has affordable military planners a systematic method for making
critical training decisions related to embedded training systems and other
training alternatives. Recent work at
NTSC and STRICOM has attempted to expand the use of the guidelines by
providing an automated version of the algorithms used in the model. The
current study reviews and incorporates those efforts while continuing to
expand the capability of an automated version of the guidelines in the areas
of: 1) user interface; 2) making the terminology generic to all services
(where necessary); 3) user help and instruction; 4) decision documentation; and 5) decision aiding for training media cost analysis. This paper describes the
current and future development of a tool (the ET DART) that will fully
support decision-making processes related to embedded training. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Dismounted Infantry–Indispensable to the Virtual BattlefieldElton C. O’Byrne
Marine Corps Base, Camp Lejeune
Today’s infantry is more
important to battlefield success than at any time since 1865. Forces are more widely dispersed because
of the lethality of modern weapons.
Dispersed, taking advantage of micro-terrain, able to maintain their
mobility in any climatic context, dismounted infantry brings intelligence, flexibility,
and killing weapons to the critical place at the appropriate time to define
the battlefield and gain the victory.
No model that denies dismounted infantry their proper place on the
virtual battlefield can be validated.
This paper defines the simulation requirements for infantry participation
on the virtual battlefield of the advanced distributed simulation (ADS)
environment. Current simulators
pertinent to the this environment are identified, and placed in a conceptual
framework that will enable dismounted infantry to participate accurately on
the virtual battlefield. A phased
implementation plan highlights the upgrade path from currently available
trainers to the complete integration of foot mobile infantry in all phases of
the ADS environment. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Sara Car Driving Simulator:An Ambitious Research and Development Tool
Michel Lacroix and Jean-Pierre Gaubert
Thomson-CSF, Departement Simulateurs
Pierre Gauriat
Groupement d’Interet Economique SARA
This paper describes the
objectives and main features of the French car driving simulator for research
applications, called SARA project.
Requested by the French Transport and Safety Research Institute
(INRETS) and the two French car manufacturers (PEUGEOT S.A and RENAULT) this
simulator allows: 1) Safe and accurate evaluation of driver’s attitude in
various situations, 2) Accurate traffic engineering research, 3) Engineering evaluation of vehicle design. This simulator is a
technological state of the art design, as far as it incorporates a specific
motion system including a 6 DOF motion platform on top of a large X-Y linear
displacement system and a specific vibration device. Also included is a wide field of view
visual system including a 180* front field of view and rear view mirror scene
displays. This system is based on a
Computer Image Generator and a collimated display system, and a specific
software and database development center allowing the preparation of real
time experiments and analysis of their results. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Cognitive Fidelity in the Design of a Maintenance Troubleshooting TrainerJ.S. Bresee and W.W. Wagner
Delex Systems, Inc.
Previous papers have
explored the concept of cognitive fidelity and its application to training in
decision-making skills. These papers
have described the concept of cognitive fidelity and its value in ensuring
the realism of information as an essential factor in decision-making
trainer. Devices designed for high
cognitive fidelity would provide a user with highly realistic information,
but might not require a physical environment of corresponding realism. This paper reports on the
design and development of a device for training the troubleshooting of an
aircraft fuel system. The paper’s
initial focus is on the design choices made to ensure that cognitive fidelity
remained high under conditions, which sharply constrained physical
fidelity. The paper shows how the
functional requirements of specific training objectives were used as a basis
for design specifications. The development of the
troubleshooting trainer is described, identifying the key design choices, and
the way in which cognitive fidelity was used as the basis for selecting
between specific design alternatives.
Specific features examined include simulation of test procedures,
simulation of related systems, and trainee interface. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. Desktop Simulation for Avionics Maintenance TrainingKevin J. Miller, Scott D. Royse, and
Charles J. Zinsmeyer
Southwest Research Institute
The F-16 C/D Avionics
Intermediate Shop Maintenance Procedures Trainer (AIS-MPY) represents a
significant advance in the application of desktop simulation techniques to a
training task that has previously been addressed only through interactive
computer-based training (CBT). In
order to meet requirements for a high-fidelity simulation of the AIS computer
system using captured operational data, the simulator was designed using a
digital multimedia representation of the four automatic test equipment (ATE )
station types that is controlled by a simulation execution environment
written in Ada. The result is a
unique combination of real-time simulation programs and multimedia-based
“simware” running on a networked, dual-CPU student station, and providing a
true simulator for the AIS and for F-16 line replaceable units (LRU). The AIS-MPT provides the
training environment for the development of new skills in the operation,
familiarization, operational check-out, fault isolation and repair of AIS ATE
and LRUs for the F-16 aircraft. The
system provides a high-fidelity simulation of the AIS computer system,
including a very detailed simulation of the software diagnostic tools used to
debug complex AIS and LRU malfunctions, and a low-fidelity simulation, using
digital multimedia images, of the four ATE station types of the AIS. The simulator uses actual AIS test data,
obtained by using a data capture utility, to drive a simulation of the test
equipment for 63 different malfunctions of both AIS equipment and aircraft
LRUs. In addition, a courseware
development utility provides the capability to create and modify the
simulation presented at the computer bay and the multimedia simulation
without having to modify trainer software. This paper will provide an
overview of the AIS-MPT software design, a description of the orchestration
of the real-time simulation software and the multimedia presentation of test
equipment, and an example of the unique development of “simware” materials
that define student exercises. This paper is available on the I/ITSEC Compendium
CD-ROM. Order it from
I/ITSEC’s Website. From an Intelligent Job Aid to an Intelligent-Computer-Aided-Training System–Training Applications of the Integrated Maintenance Information System (IMIS)Leo Gugerty, Kimberly Hicks, and William
Walsh
MEI Technology Corporation
The goal of the project
described here is to investigate the training uses of the Integrated
Maintenance Information System (IMIS).
IMIS is being developed by the Air Force’s Armstrong Laboratory as a
job aid (using automated tech-order data) for aircraft maintenance
technicians who are performing duties on the flightline. This project involves conducting an
analysis of current Air Force maintenance training practices, developing a
prototype of how IMIS can be used in Air force training at Technical Training
Centers and operational bases, and demonstrating this prototype in a
realistic training situation. In this paper, we first
describe the IMIS system and briefly report the results of our analysis of
current Air Force maintenance training practices. Then, we suggest a general procedure for planning how to add
training capabilities to job aids, and describe how we followed this
procedure in planning the IMIS training system. Finally, the prototype IMIS training system is described. The most effective use of IMIS in training would be as an intelligent simulation environment. In terms of the content of training, the prototype we are developing will |