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I/ITSEC 1993 -- 15th I/ITSEC

 

TABLE OF CONTENTS

 

 

Sometimes Hot, Sometimes Cold: What is the Future of MPT and HF Analysis and Planning in DOD Acquisition   7

Manpower, Personnel, and Training Analysis in Aerospace System Development  8

Search for Training and HSI Technologies–Analysis of DOD Liveware Survey   9

Taking the Guesswork Out of Program Management Utilizing COTS Software  10

A Hypertext Tool to Support Development of Flight Simulator Specifications  11

Life Cycle Cost Management for Comprehensive Training Systems  12

Guidelines for CMI Interoperability, the Aviation Industry Steps Forward   13

Toward Assessing Team Tactical Decision Making Under Stress, the Development of a Methodology for Structuring Team Training Scenarios  14

The Effects of Above Real-Time Training (ARTT) on Three Tasks in an F-16 Part-Task Simulator   15

Instructional Design Issues in Distance Learning   16

A Distance Learning Network Control System    17

Classification of Electronic Classrooms for Use of Instructional Protocols  18

Concurrent Development–Boon or Bane?  An ISD Perspective  19

Automated Instructional Media Analysis–Lessons Learned and Recommendations  20

Lessons Learned from a CBT Development Team    21

Estimating Time to Develop Interactive Courseware in the 1990s  22

Appraisal and Techniques for Digital Audio in Interactive Training   22

Storyboard Development for Interactive Multimedia Training   23

Enhancements to the Distributed Interactive Simulation Architecture for Training Simulator Interoperability   24

Distributed3 Interactive Simulation at ACETEF  25

Connectivity for the Highly Dynamic Vehicles in a Real and Synthetic Environment (HYDY) Project  26

An Object-Oriented Approach to Environment on the Virtual Battlefield   27

Distributed Simulation–Does Simulation Interoperability Need an Environment Server?  28

Weather Environment Simulation Technology   29

Hierarchical Training for Army Aviation   30

A Conceptual Architecture for Integrating Tactical Engagement Simulations (TES) 31

A Blackboard Approach to Computer Generated Forces  32

Energy Level Modeling–A New Approach to Real-Time ECM Radar Threat Simulation   33

Electronic Combat Simulation in a Networked, Full Mission Rehearsal, Multi-Simulator Environment  34

A Neural-Network-Programmable Processor for Real-Time Correlated Sensor Simulation   35

Research in the Use of Virtual Environment Technology to Train Dismounted Soldiers  36

Application of a Three-Dimensional Target Display for Weapons Training   37

Advanced Weapons Team Training Technology   37

Software Reuse–A Company Vision   38

Applying Advanced Parallel Processing Concepts to Radar Simulation and Image Generation   39

The CCTT Development Approach–Integrating Concurrent Engineering and User-Centered Development  40

Recommendations for Franchising Aircrews in Synthetic Environments  41

What is ISO 9000–Can it play a Future Role in Training Acquisition Strategies?  42

Enabling Cost-Effective Decisions on the Procurement of Training Equipment by the Use of Training Needs Analysis as a Management Tool  43

United States Air Force Helicopter Training High Fidelity Simulation Providing Advanced Mission Training and Rehearsal  44

Putting the Training into Training System Design: It Doesn’t Have to Hurt  45

Applying the Instructional System Development (ISD) Process in the United States Air Force Defense System Acquisition   46

Reconsidering the Role of ISD   47

Evolution of a Training Program–The effects of Simulation on the MH-53J Pave Low Combat Crew Qualification Course  47

The Role of the MH-53J III E Pave Low Weapon System Trainer/Mission Rehearsal System (WST/MRS), in Preparing Students for Operation Desert Storm, and Future Operations  48

Multiplayer Simulator Based Training for Air Combat  49

Non-Diagnostic Intelligent Tutoring System    50

Advances in Learning and Instructional Design Theories  51

The Use of Computer-Based Videogames in Knowledge Acquisition and Retention   52

Bytes vs. Bullets Crew-Served Weapons Training and Simulation   53

The AN/SQQ-89 Maintenance Training Exercise–A Lesson in the Team Approach to Interactive Courseware Development  53

Part-Task Computer Based Training for Operators Using a Toolbox Approach   54

Human-Computer Interface and Training Issues in the Design of an Expedient Computer-Based Language Training Program    55

A Cognitive Science Approach to Structuring Lesson Content  56

Cognitive Task Analysis for Development of an Intelligent Tutoring System    57

Virtual Time: Adding the fourth Dimension to Virtual Reality   58

A Context-Based Representation of Tactical Knowledge for Use in Simulation-Based Autonomous Intelligent Platforms  59

Evaluating the Overhead of OSI Stacks in Interoperable DIS Networks  60

Infrared Attributes for Project 2851 Standard Simulator Data Bases  61

Beyond Visual Range Extensions to DIS  62

Development and Application of the Emissions Protocol Standard in the DIS Network Environment  63

Having Equal Simulators does not Guarantee a Fair Fight  64

The 1992 I/ITSEC Distributed Interactive Simulation Interoperability Demonstration   65

Reviewing the Battle at the Alamo   66

Simulation Networking at Kirtland Air Force Base  67

Development, Test, and Evaluation of a Multiship Simulation System for Air Combat Training   68

Interdependence of Training Utility and Network Performance Using the Armstrong Laboratory Multiship Research and Development System    69

Low-cost Cockpit Trainer Design–Challenges and Solutions  70

DARTS–A Domain Architecture for Reuse in Training Systems  71

A Commercial Alternative to Tactical Equipment  72

Appended Tank Full-Crew Interactive Simulator Trainers  73

A Comparison of Truck Driving Instruction Using Simulators and Traditional Driving Instruction   74

The Pros and Cons of the Use of NDI Software on Government Contracts  75

Reconfigurable Trainers in Software Life Cycle Maintenance  76

Source-Data Imperatives for Concurrency   77

Using Cognitive Simulations in Multimedia  for Maintenance Troubleshooting Training: Practical, cost-effective Simulations  77

Multimedia Information Retrieval–Revolutionary Result of Technology Fusion   79