ITEC 2001
TABLE OF CONTENTS
INCREASING
THE USE OF EMULATION IN ROYAL NAVY OPERATOR TRAINING (14)
EMERGING
TRAINING TECHNOLOGIES (89)
DISTRIBUTED SIMULATION IN CZECH ARMY (34)
SIMULATOR PROTOTYPING – LESSONS LEARNED (4)
MILITARY
MEDICAL MODELING AND SIMULATION IN THE 21 ST CENTURY (65)
ENHANCING
THE UNDERGRADUATE AND GRADUATE NURSING CURRICULUMS WITH HUMAN PATIENT
SIMULATORS (70)
INTEGRATING
MEDICAL SIMULATION INTO A SURGICAL ORIENTATION (82)
SIMULATING
AND TRAINING MACHINE TECHNIQUES IN MEDICINE (9)
NEXT
GENERATION MEDICAL CONSEQUENCE MANAGEMENT (75)
PREDICTION
OF MICRO-SLEEPS BASED ON THALAMO-CORTICAL OSCILLATIONS (3)
HEAD
AND HAND TRACKING FOR A HEAD-MOUNTED DISPLAY BASED DYNAMIC SIMULATOR (31)
A
SOLUTION SET FOR IMPLEMENTING A MOTOR GRADER SIMULATOR (43)
DESIGN
AND TRIALS OF A HIGH-SPEED POLICE CAR SIMULATOR (36)
A
SCIENTIFIC AND PHYSIOLOGICAL RESEARCH STUDY WITH TRUCK DRIVING SIMULATORS IN
THE ARMY (99)
NATO
MODELLING AND SIMULATION ORIENTATION COURSE (106)
FEDERATION
CREDIBILITY CHALLENGES (102)
EFFECTIVENESS
OF TRAINING SIMULATIONS (88)
DEFENCE FORCE PLANNING UNDER RESTRAINT RESOURCES (86)
LIVE
SIMULATION OPTICAL INTEROPERABILITY OF DIRECT FIRING (61)
DATA
ARCHITECTURE APPLIED TO THE SIMULATION-BASED TRAINING DOMAIN (28)
PSISA: IMPROVING HLA PRACTICALITY (71)
DETERMINISTIC AND STOCHASTIC APPROACH TO DIRECT FIRE MODELLING (26)
THE APPLICATION OF A COMBAT SIMULATION SYSTEM FOR DECISION SUPPORT ON THE BATTLEFIELD (32a)
TRAINING A TEAM WITH SIMULATED TEAM MEMBERS: DEFINING REQUIREMENTS (44)
SEE HEAR AND SMELL THE DANGER:SCENT IN VR EMERGENCY RESPONSE TRAINING (11)
COMPUTER-SUPPORTED EMERGENCY RESPONSE TRAINING: OBSERVATIONS FROM A FIELD EXERCISE (15)
JUST-IN TIME HEALTH EMERGENCY INTERVENTIONS : TRAINING OF NON-PROFESSIONALS BY VIRTUAL REALITY AND ADVANCED IT TOOLS (85)
DATA SONIFICATION FOR SIMULATION, TRAINING, AND GUIDANCE IN CRITICAL ENVIRONMENTS (76)
METRO
BILBAO TRAINING SIMULATOR. THE END USER'S POINT OF VIEW (41)
A
NEW POLICY FOR USE OF AUTOMATION DURING FLIGHT
HOW JAR FCL CAN BE USED TO IMPROVE INSTRUCTOR PERFORMANCE & AIRLINE EFFICIENCY, SAFETY & PROFITABILITY (105)
BOTTOM
LINE EVALUATION – LEVERAGING EXTRA VALUE FROM LEVEL 3 (92)
AN
EXPERT SYSTEM APPROACH TO TRAINING OPTIONS ANALYSIS (45)
MEASURING
THE KQ ( KNOWLEDGE-QUOTIENT) OF THE ORGANIZATION (13)
SYNTHETIC ENVIRONMENT BASED TOOLS FOR MILITARY CAPABILITY GAP ANALYSIS (46)
SIMULATION
EVALUATION OF AIRCRAFT ATTITUDE SYMBOLOGY DISPLAYED ON AN HMD (19)
LASER PROJECTION FOR WIDE FIELD OF VIEW DISPLAYS (16)
GRAPHICAL SYMBOLS FOR AIRCRAFT HEAD-UP DISPLAYS GENERATION (42)
DEPLOYMENT
OF GEOGRAPHIC INFORMATION SYSTEMS (GIS) IN DATABASE GENERATION (58)
CUBBY:
A UNIFIED INTERACTION SPACE FOR PRECISION MANIPULATION (62)
MEDICAL SIMULATION TRAINER INITIATIVE (66)
IMMERSE
ME IN VIBES: INTERACTIVE/IMMERSIVE MEDICAL EDUCATION/RESEARCH SIMULATION AND
MODELING ENVIRONMENT (IMERSME) AND VIRTUAL INTERACTIVE BURN ENVIRONMENT (VIBE)
AS A NEW GENERATION APPROACH TO GLOBAL BIOMEDICAL EDUCATION, TRAINING, AND
RESEARCH (79)
INTEGRATION OF TIMETABLE FOR RAILWAY TECHNOLOGY SIMULATION SYSTEM FOR DEUTSCH BUNDESBAHN (25)
A
PRACTICAL APPROACH TO TRAINING IN NEW ROLLING STOCK (12)
WEB-BASED
RAILWAY TRAFFIC SIMULATOR GROWING TRAINING CAPABILITIES (21)
INTEGRATED
AUDITABLE DRIVER TRAINING SYSTEM FOR RAILWAYS
FROM THE JAR FCL SYLLABUS TOWARDS A EUROPEAN HARMONISED CURRICULUM FOR PPL INSTRUCTION
THE FUTURE AND TECHNOLOGY OF REMOTE TRAINING ‚BRINGING TRAINING TO THE PILOT™ (94)
A
STUDY ON DESIGN AND USE OF RADAR SIMULATION IN AN ATC ENVIRONMENT.
SESSION
1:ON-GOING NATO M&S ACTIVITIES
SESSION 2: PARTNERS (PFP) SESSION
BRIDGING
THE GAP BETWEEN COMPUTER BASED TRAINING AND SIMULATION (40)
THE
TENOR ARCHITECTURE AND SOFTWARE FOR ADVANCED DISTRIBUTIVE LEARNING (74)
IMPLEMENTATION OF OPERATIONS OTHER THAN WARIN A MULTI-PARTY COMBAT SIMULATION SYSTEM (33)
AN INTEGRATED AND MULTI DISCIPLINARY APPROACH TO EDUCATION, TRAINING AND DEVELOPMENT (37)
COMPUTER-SUPPORTED
MONITORING OF COMMAND POST COMMUNICATION IN TASKFORCE OPERATIONS: - A
COGNITIVE SYSTEMS APPROACH (80)
THE
NATIONAL CENTER FOR SIMULATION A GLOBAL MODEL FOR PARTNERSHIPS (87)
REUSABLE
DESIGN AND ENGINEERING METHODOLOGY (REDEEM) PROJECT (69)
COMPUTER AIDED EDUCATION SOFTWARE (57)
THE
FUTURE ROLE OF AIRCRAFT SYSTEM EMULATIONS WITHIN THE TRAINING ENVIRONMENT (51)
INTELLIGENT
TRAINING AIDS: FROM CONCEPT TO DEMONSTRATION (39)
EUCLID CEPA11 RTP11.10 DISTRIBUTED SNE SERVER (84)
HIGHER-LEVEL
INTEGRATED TEAM TRAINING ENVIRONMENT FOR SPACE (HILITE)(93)
THE
GENERIC TOOLBOX FOR INTEROPERABLE SYSTEMS – GTI6 (90)
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Roland
Friedrich Up
to now Computer Based Training (CBT) has been a very effective
instrument to teach cognitive training goals. A much more difficult
task, besides imparting knowledge, is the training of affective
training objectives – the training of behaviour – and the training
of procedural tasks. A
virtual environment can be a very good help to reach these described
goals. A
VR-simulated environment is not new technology as such. Existing
examples are adventure games or scientific applications. But to solve
education and training problems, it must be possible to use the
synergy from the combination of VR scenes with a CBT application.
Additional features are now possible due to the didactical options,
available from the connection to the CBT environment. The student has
a clear task to solve, but the simulation gives not only a right and
wrong path, rather there is more than one solution. So, the trainee
can develop his own problem-solving strategies „just in time“,
during the simulated situation occurs. All
the actions of a trainee within his VR training environment can be
recorded and prepared for immediate or later assessment. The
environment can generate didactical feedback to guide the trainee to a
certain behaviour – corresponding to the level of the objective. The
„bandwidth“ of simulation can be controlled to lead the trainee
towards the training goal. The
stand-alone VR application is a very motivating media as such, but
within a PC-based training program it opens a new dimension of
self-paced learning with a real „learning by doing“ advantage.
Besides the CBT improvement due to VR applications, the low
data volume of a VR scene allows employment of this training media
within web-based training environments. This
paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. -
Papers
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R.
H. Thomas, M. Williams, R. D. England, J. L. Evans, D. A. Oatley, C.
Ireland, A. O’Callaghan and S. Tiley This
paper describes an experiment that was undertaken by a sub-group of
the Training, Simulation and Virtual Reality (TSVR) Forum of BAE
SYSTEMS. This Forum exists to identify training issues of concern
throughout BAE SYSTEMS and to address them using whatever methods are
appropriate – in this case, by conducting experimental research. In
short, the TSVR Forum exists to promote training synergy throughout
BAE SYSTEMS. Since
Virtual Reality (VR) technology first captured the imagination of the
scientific community and the general public, it has been the subject
of much excitement, publicity and speculation as to its future
applications. This speculation has extended to the popular press and
beyond, and VR has featured in a number of prominent science fiction
novels and movies. Unfortunately, this hype has tended to confuse
claims concerning the extent to which immersive VR is appropriate for
applications in the real world. In particular, claims concerning the
extent to which immersive VR can offer positive transfer of training
have tended to be unsupported by objective, scientific evidence. In
recent years, however, there has been a certain amount of anecdotal
evidence to support the view that immersive VR has a serious role to
play in the training arena. The
study undertaken by BAE SYSTEMS aimed to go some way to exploring the
boundaries of immersive VR for training applications, and to do this
within the context of a rigorous scientific experiment. The
task selected for the experiment was a Hawk aircrew procedural task,
specifically the Engine Start task. Two groups of ten subjects each
were trained to complete this task, one using immersive VR, the other
using conventional Computer-Based Training (CBT). Several days after
completing the training, the subjects were asked to complete the
Engine Start task in a high-fidelity Hawk cockpit rig.
This allowed the transfer of training to be assessed. A number
of objective performance measures were recorded, including: number of
training trials required to achieve criterion performance, time
required to complete the rig test, and the frequency and nature of
errors. In addition, a questionnaire was administered to record the
subjects’ opinions of the two training media. This
paper describes the experimental design, procedure, results and
conclusions, and offers recommendations for follow-on experiments. |
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Robert
Stone Defence
establishments and military forces across the globe have long been
exploiters of virtual environment technology (or “synthetic
environments”), primarily in large-scale simulators designed for
such activities as operations planning, war gaming,
command-control-communications and intelligence (C3I) and,
of course tri-service pilot, navigator and driver training. However,
this exploitation has, of recent years, extended to part-task or
“off-mission” activities, such as those military trainers which
endow basic CAD or VR models of military platform subsystems with
realistic behaviours, thereby enhancing the training of such
procedures as familiarisation, maintenance, fault-finding and refit.
Virtual Reality (VR) has been developed to create realistic military
environments for such tasks as helicopter machine gun training,
parachuting experience, explosive ordnance disposal, naval helicopter
deck landing, submarine and surface ship blind piloting, officer of
the watch training and many more. Also, as military hardware becomes
more advanced, the inevitable reduction in real systems available for
training means that computer-based lessons, many featuring VR, will
become an essential tool of the military classroom, helping to
familiarise tri-service personnel with the spatial and behavioural
aspects of weapons platforms subsystems. However, the push for
classroom VR trainers, designed to replace ageing conventional
techniques such as “chalk-and-talk”, overhead projection, simple
video, even 2D CBT brings with it new challenges. Not only the
challenge of delivering high performance and visual fidelity with the
emerging range of low-cost NT workstations, but the challenge of
delivering open systems architectures (thus assuring the longevity and
reusability of the application), standardized techniques for 3D
computer modelling, protocols for the integration of behavioural
simulation with multi-display rendering and “best practice” human
factors design and implementation techniques. This paper addresses
some of these issues by illustrating two recent case studies: the
development of an Avionics Training Facility (ATF) for the British RAF
F3 Tornado and a
feasibility project to assess the use of VR in the UK submarine
qualification (SMQ) process. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
INCREASING THE USE OF EMULATION IN ROYAL NAVY OPERATOR TRAINING (14)Lieutenant
Commander Adrian Gerard Smith The
cost of providing real equipment, known as Government Furnished
Equipment (GFE) for operator training is becoming increasingly
prohibitive. Over the last decade the Royal Navy’s School of
Maritime Operations (SMOPS), based at HMS DRYAD in Hampshire, has been
making increasing use of emulation in its training solutions to cut
costs and boost training efficacy. This
paper explains the stages of operator training conducted at SMOPS:
introductory / individual, skill/sub-team and full team, and details
where emulation has proved to be the most cost effective solution. The
lessons learned from the recently accepted ASW sub-team trainer
project, which utilizes partial emulations of 3 separate combat
systems, are examined. SMOPS
has also recently accepted a full team trainer for the Type 23 Frigate
combat system (SSCS). Whereas
this is predominantly GFE based, it still makes use of emulation in
its representation of some sub-systems. The cost of this trainer
highlights the need to search for a cheaper solution for the Type 45
full team trainer. The
paper goes on to examine the potential benefits associated with the
procurement of a fully emulated full team trainer. Principally these
are reduced costs when compared to the GFE solution and increased
flexibility due to the ability to reuse the software in other forms of
trainer. There are however several significant attendant risks in
following this path. The main ones being loss of fidelity and
potentially high through life costs stemming from the software
amendments needed to accommodate the continually developing nature of
combat systems. |
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EMERGING
TRAINING TECHNOLOGIES (89) William
F. Parrish Advances
in computer technology are enabling training devices to provide
training opportunities that were previously not affordable or
possible. This is particularly true for aviation training devices.
Aging aircraft and shrinking defense budgets are making these enabling
training technologies even more attractive. Over the past decade the
United States’ Military Services have made significant investments
in developing new training technologies. These research and
development investments are beginning to payoff in terms of new
training capabilities. Many
of these advancements involve improved visual simulation for both
sensors and out the window displays. Physics based sensor simulations
that run in real time have been developed for infrared, radar, and
night vision goggles. Correlation problems have been eliminated by
using a single database for an R&D technology demonstrator. All
material properties are encoded in the database, at the pixel level,
to support the physics based models. Another development that allows
new technologies to rapidly find their way into training systems is an
innovative use of a modular architecture and High Level Architecture (HLA).
HLA is used internally within the training device to communicate
between modules as well as externally to communicate with other
training systems. Training
systems can be further improved by using the mission planning systems
as the basis for a common instructor operator station. The
end result is that we can now build better training devices faster and
at a lower cost. Training events that could previously only be done in
an aircraft or in combat can now be done in training devices. Mission
rehearsal and training can now be supported by a single device. Today
these capabilities exit in multiple devices. This is particularly
important for naval applications where shipboard space is limited. This
paper will present these emerging training technologies and their
applications in aviation training systems. Current research efforts
and technologies needing further development will also be discussed. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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DISTRIBUTED SIMULATION IN CZECH ARMY (34) Vladimír
Vráb Martin
Klicnar The
Czech Army has selected the use of ModSAF as the primary simulation
model for battalion staff training. To provide the best simulation
capability necessary for Czech units, it had to be customized. It was
necessary to create terrain databases from a digital map model of
Czech training areas, create Czech units and vehicles. ModSAF
graphical user interface (GUI) was localized . An after action review
system was customized as well to provide more statistics.
Experiments concerning network load during distributed
exercises are described. The paper presents experience which could be
useful for other countries introducing simulations into staff
training. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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SIMULATOR PROTOTYPING – LESSONS LEARNED (4) Cezary
Szczepński PhD, M.Sc. Since the last 9
years the author is leading the company which developed 7 prototype
simulators. Among them
there are: 5 flight simulators of combat and training aeroplanes, one
electric locomotive simulator and one tank simulator. A helicopter
simulator is at the advanced stage of development.
Basing on such an experience the author would like to present
some problems met during the prototype simulator development. These
problems came out of the lack of data of simulated object or their
incompatibility. As an example the Su-22 fighter-bomber aeroplane
training system will be used. That
system consists of the following: full mission/full flight simulator,
UTD level training device and Ejection Decision Simulator. Since the
last 9 years the author is leading the company which developed 7
prototype simulators. Among
them there are: 5 flight simulators of combat and training aeroplanes,
one electric locomotive simulator and one tank simulator. A helicopter
simulator is at the advanced stage of development.
Basing on such an experience the author would like to present
some problems met during the prototype simulator development. These
problems came out of the lack of data of simulated object or their
incompatibility. As an example the Su-22 fighter-bomber aeroplane
training system will be used. That
system consists of the following: full mission/full flight simulator,
UTD level training device and Ejection Decision Simulator. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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MILITARY
MEDICAL MODELING AND SIMULATION
IN
THE 21 ST CENTURY (65) Gerald
Moses, Ph.D. J.
Harvey
Magee John
J. Bauer, MD Robert
Leitch MBE RGN As
we enter the 21 st century,
military medicine struggles with critical issues. One of the most
important issues is how we train medical personnel in peace for the
realities of war. In April 1998, the General Accounting Office (GAO)
reported, “military medical personnel have almost no chance during
peacetime to practice battlefield trauma care skills. As a result,
physicians both within and outside the Department of Defense (DOD)
believe that military medical personnel are not prepared to provide
trauma care to the severely injured soldiers in wartime….” With
some of today’s training methods disappearing, the challenge of
providing both initial and sustainment training for almost 100,000
military medical personnel is becoming insurmountable. The “training
gap” is huge, and impediments to training are mounting. For example,
restrictions on animal use are increasing, and the cost of conducting
live mass casualty exercises is prohibitive. Many medical simulation
visionaries believe that four categories of medical simulation are
emerging to address these challenges: PC-based multimedia, digital
mannequins, virtual workbenches, and Total Immersion Virtual Reality (TIVR).
The use of simulation training can provide a risk-free, realistic
learning environment for the spectrum of medical skills training, from
buddy aid to trauma surgery procedures. This will, in turn, enhance
limited hands-on training opportunities and revolutionize the way we
train in peace…to deliver medicine in war. High fidelity modeling
will permit manufacturers to prototype new devices before manufacture.
Also, engineers will be able to test a device for themselves in a
variety of simulated anatomical representations, permitting them to
“practice medicine.” This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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ENHANCING
THE UNDERGRADUATE AND GRADUATE NURSING CURRICULUMS Dr. Wendy M.
Nehring Recommendations
by leading nursing and health related organizations and commissions
have stressed the importance of patient care technology as essential
core knowledge for baccalaureate nursing education. Such technology
includes equipment that imitates accurate physiological and anatomic
functions and displays corresponding assessment data. Didactic and
clinical courses should provide the nursing student with opportunities
to assess, plan, intervene, and evaluate their actions using this
equipment. Human patient simulators provide such a medium for
instruction in essential health and disease-specific information,
physiological parameters, technical skills, and analytic clinical
reasoning. At the Southern Illinois University Edwardsville School of
Nursing, the adult and pediatric human patient simulators are used in
the undergraduate and graduate nursing programs for education,
evaluation, and research. In the undergraduate nursing program,
modules have been developed for the maternal-newborn, pediatric, and
advanced adult medical-surgical nursing courses using “critical
incident nursing management.” This method of instruction describes
nursing actions in the context of a critical health incident that
requires appropriate and quick nursing intervention. The student’s
performance using the human patient simulators has been incorporated
in their summative clinical evaluation. Also, evaluation forms have
been developed to measure student’s attitudes towards instruction
using the human patient simulators. Student knowledge on specific
assessment and disease states is assessed before and after instruction
using the human patient simulators. In the graduate nursing program,
the human patient simulators have been used extensively in the nurse
anesthetist specialty program. Student performance in clinical
decision-making and attitudes regarding human patient simulators are
evaluated throughout their two-year program. Such experience with the
simulators provide distinct advantages for the undergraduate and
graduate nursing student: repeated exposure to difficult-to-grasp
concepts, simulated reality, learner centric environment, ability to
learn about rare events or unusual complications, ability to evaluate
cognitive and psychomotor skills, and ability to experiment with
“what if” situations or interventions without fear of liability.
In this paper, we will describe our human patient simulator program
and our plans for the future. Human patient simulators provide nursing
education with state-of-the-art technology to meet current health care
education demands. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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INTEGRATING MEDICAL SIMULATION INTO A SURGICAL ORIENTATION (82) Christoph
Kaufmann Pavel
HLÚBIK, Assoc.Prof.,MD The
fundamental issue for modern army which uses complicated technology is
the preparation and training of the people working with these
techniques in addition to the corresponding material equipment. The
common tendency is to introduce simulating and training machine
techniques into all fields of military training which makes it more
effective, minimalizes the degree of danger, and last but not least
reduces financialdemands. Nowadays,
the importance of simulating and training machine techniques used in
medicine has been increasing. Modern training machine techniques
permit intensive repetititon during the psychomotor reaction drill
that is necessary for mastering particular medical techniques, and it
also leads to its automation and to dynamic stereotype formation. The
drill facilitates optimalization of an intervention in the field. The
use of simulating techniques under military conditions is concentrated
into three basic tendencies, techniques for drilling some invasion
methods is the first. Another most importatnt and needful tendency
under military conditions is the use of simulating and training
machine techniques in diagnosis, triage, primary care and preparation
for the evacuation of the wounded in the field. The last and rather
fringe use of army simulating programs is the possibility of
calculating medical losses/ casualties during military operations and
planning of medical support. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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NEXT
GENERATION MEDICAL CONSEQUENCE MANAGEMENT (75) Dr
Vincent Grasso,TIMA Inc,USA PREDICTION
OF MICRO-SLEEPS BASED ON THALAMO-CORTICAL COL
Václav P ENOSIL, Ph.D., This
paper discusses the possibility for improvement of the reliability of
interaction between a human operator and some technical system. The
main methodical tool considered here for the purpose of detection and
prediction of an operator™s micro-sleep is the analysis of EEG
signals resulting from thalamo-cortical oscillations, which can be
detected in the human operator™s head. If the results of such an
analysis are presented back to the particular operator in a suitable
way, they can have positive influence the level of his/her attention.
This opens the way for operator training for higher resistance to
decrease of attention and for micro-sleep prevention. A possible
recommendable set of significant parameters (markers) of EEG
character, suitable for micro-sleep detection is proposed, its
practical application discussed and preliminarily experimentally
verified. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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HEAD
AND HAND TRACKING FOR Gilles Kuhn 1
2 2
TNO-FEL,
Oude Waalsdorperweg 3
LPPA,
Collège de France The
European CARDS (Comprehensive Automobile Research and Development
Simulator) driving simulator project (Eureka ??1924) is developing
high performance head-mounted display, motion platform and vibration
seat in order to provide an efficient research and development tool
for vehicle design to human factors. Under
the management of Renault, CARDS is carried out in collaboration by
the French carmaker RENAULT, the Norwegian AUTOSIM simulator provider,
the Turkish infoTRON, specialised in simulation and virtual
prototyping, the British display maker SEOS, the French motion seat
provider (and actuator manufacturer) PONS, a subsidiary of Thomson
Marconi Sonar, the French LPPA (Laboratoire de Physiologie de la
perception et de l™action) research laboratory, the Dutch motion
systems provider Hydraudyne and the Dutch TNO Physics and Electronics
Laboratory. The simulator
being based on the utilisation of a Head-Mounted Display, the
coordination of the computer generated 3D images with the motion of
the driver™s head is of paramount importance.
Another issue is to give a feeling of presence to the driver by
showing him his body, issue which was addressed using different sets
of sensors for both hands and head. In
that context, a tracker system is being developed complying with the
strict requirements of usability in a driving task and compatible with
the motion platform. The central issue in the design of the tracking
system has been the fusion of data from both a standard
electromagnetic sensor, for precise low frequency positioning and a
set of speed and acceleration This
paper describes the design architecture and the first results in its
utilisation.
This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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A SOLUTION SET FOR IMPLEMENTING A MOTOR GRADER SIMULATOR (43) Sanz,
J.I. This
paper is focussed in the technical problems and the proposed and
developed solutions in order to implement a Motor Grader Simulator
trying to mach a reduced band of budget an the training requirements
that provides the necessary performances for the appropriated training
of new drivers. This
type of construction machine has two main differential characteristics
in relation with other construction machinery: The soil interactive
modification and the very close scenario representation. The
soil interactive modification represents a important challenge taking
into account the real time interactive modification of the visual data
base from the double point of view of the textures and the geometric.
Beside the real time change of the geometric aspects is extremely
highly coupled with the rheologycal characteristics of the soil for
determining the new geometry according to the forces and pressures
produced by the machine. At the same time a realistic reaction of the
soil against the machine must be estimated to provide a global real
behavior of the system. DEM approach has been used to afford force
reaction problem including dynamic change of the terrain. The
very close area of the machine that have to be visible to the operator
has conducted to a solution for the visual projection system based on
CAVE type, with the added problem introduced by the motion system
required to provide the appropriated motion cues for training. The
same visual projection system solution has been used for other heavy
machinery like a dumper. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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DESIGN
AND TRIALS OF A HIGH-SPEED POLICE CAR SIMULATOR (36) Dr.
Urban A. Thoeni Based
on the ADAMS (Advanced Driving and Manoeuvring Simulator) truck
driving simulator platform a police car simulator has been developed.
The system has been designed for high-speed driving in traffic on all
categories of roads. The design issues and the training aims for such
a simulator are described in this paper. The requirements on the
traffic and evaluation for training vehicle chases and the special
training benefits for police drivers are outlined and discussed. A
first run of trials has taken place with drivers of different Swiss
police forces. The driver's feedback and possible consequences for the
simulator design are described. Given
the special training needs for drivers of emergency services such as
police, ambulances, or fire brigades and the fact that it is
impossible to train the drivers on the road the simulators pay off
very quickly. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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A SCIENTIFIC AND PHYSIOLOGICAL RESEARCH STUDY WITH TRUCK DRIVING SIMULATORS IN THE ARMY (99) Driving
Simulators involve the capability of simulating critical and dangerous
driving situations up to the limits of active safety. They are
employed for investigating the interactions of the driver-vehicle
system under reproducible and non-dangerous conditions. Because of
their flexibility and reproducibility they are well established in
scientific research. Training
simulators are economical in cases where the real object to be handled
is much more expensive than the simulator itself, for example in the
education of pilots or tank drivers. Advantages of training simulators
are that the student can explore situations freely and that learning
is supported by hints and feedback. For
reason of safety and environmental pollution the German Army intends
to use driving simulators not only for tank driver education but as
well for truck driver education in order to achieve the driving
licence. Therefore the
Federal Office for military technique and procurement of Germany, BWB,
ordered two different simulation systems by different german
companies. This
project is scientifically accompanied by the University of the Federal
Armed Forces Hamburg with pedagogues, psychologists, physiologists and
engineers. The Institut für
Kraftfahrwesen und Kolbenmaschinen, IKK,
is involved not only to evaluate the technical equivalence of the
driving simulator but also to evaluate the didactical concept of the
system. In
this paper the concept of the driving simulator system AAFR
(Ausbildungs- Ausstattung
Fahrschulausbildung Radfahr- zeuge .equipment
of driving schools for training with wheeled vehicles) will be
described. The procedure of the validation study to find out the
technical qualities and the possibility to evaluate the driving
simulators quality will be presented. This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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NATO
MODELLING AND SIMULATION ORIENTATION COURSE (106) The
NATO M&S Orientation satisfies a primary objective of the NATO
M&S Action Plan to provide M&S education in NATO. Potential
users, developers, and managers need to understand NATO™s M&S
strategy, the common technical framework, where to go to obtain help
and how to identify reuse and co-operative development opportunities. This
education endeavour consist of a high level 1.5 hrs. course designed
to help the community to understand the capabilities and limitations
of M&S and how best to develop and employ M&S if it is to be
used effectively across the Alliance. |
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FEDERATION CREDIBILITY CHALLENGES (102) A
credible federation requires that interoperability be addressed at two
levels: Technical
Interoperability, which focuses on the capability of federates to
physically connect and exchange data, and Substantive
Interoperability, which is focused on issues of coherency and
“fair fight” within the simulation domain. Two examples of
substantive interoperability issues are functional dependency and
simultaneous representation. Functional dependencies occur when the
result produced by one simulation requires input from another
simulation. A common example of a functional dependency is a
line-of-sight algorithm that depends upon a terrain model to determine
if one entity can see another. Simultaneous representations occur when
two or more interdependent simulations represent the same or related
properties of the same entities. Dead reckoning is a common example of
the simultaneous representation situation. While major
strides have been made in the area of technical interoperability,
substantive interoperability issues that primarily relate to
validation currently rely on one of the least rigorous validation
techniques - face validation. As the level of federation complexity
grows this approach quickly becomes less tenable. This tutorial
will focus on the substantive interoperability issues and V&V
challenges that a federation developer faces as he strives to develop
a federation that incorporates representations appropriate to the
needs of the federation application. Specifically, the tutorial will
address the issues of:
This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers |
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EFFECTIVENESS OF TRAINING SIMULATIONS (88) William
T. Harris P.E. Today’s
military continues to face problems similar to the problems
encountered for several decades. requirements make extensive demands
of the personnel and equipment maintaining
the skills of the operational forces. The
impetus to use simulation in some capacity is getting stronger with
the passage of time. The benefits of simulation are well known. The
safety considerations of conducting emergency procedures training in
the simulators are obvious. Weapons system training in simulators
clearly costs less in the wear and tear of equipment and the reduction
in use of expendables. The use of simulation allows tactics to be
developed in secure environments and certainly the environmental
impact is reduced if weapons are not deployed and resulting clean up
efforts are avoided. Simulation should increase the efficiency and
effectiveness, as well as reduce the risks, associated with training
in the operational equipment. To be sure training in the operational
equipment also must occur, but the argument is that the operational
equipment time would be much more meaningful if some of the training
occurs in simulated equipment. The sophistication and costs of using
the increasingly complex operational gear – wear and tear on the
equipment and personnel – are fostering the need for effective
training solutions. Furthermore, the trends in simulation equipment
lend themselves to providing lower cost solutions to the training
challenges. Computer hardware is lower cost, and increasingly more
capable so that ever more sophisticated simulations can be created for
less funding. It
is fair to say that simulations could be applied to solving some of
the training challenges if the user community had confidence that the
simulations do what they are supposed to do, i.e., provide the
training the users need to do their job. How do the developers and
users of simulated equipment determine the effectiveness of suites of
equipment provided to the users? This paper discusses this topic. This
paper will present some definitions of measures of effectiveness (MOE)
and efficiency, provide some typical MOEs, discuss the techniques for
determining or assessing the effectiveness of simulations and then go
on to discuss some results of several evaluations. The many
confounding factors to conducting the evaluations will also be
discussed This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers .
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DEFENCE FORCE PLANNING UNDER RESTRAINT RESOURCES (86) Military
operations as the response to security risk are generally so
complicated that cannot to be solved as a pure analytical problem and
hence the demand of scenario based approach. But the possible security
risks spectrum is too broad for to be addressed by the simulation of a
single scenario and therefore multiple scenarios must be considered.
Comparing with the Markowitz theory of portfolio, where a buyer can
omit the set of stocks with the great dispersion (risk), a defence
scenarios portfolio must be reflected as a whole and each scenario in
defence force planning process included and the concurrence (or even
synergy) of forces considered. As
a decision support tool for the force planning a simulation model
FORCESIM has been developed. The
model is based on an optional combination of risks that creates a
scenario portfolio. Each of risks requires the corresponding kind and
number of military units for to be eliminated and when the demand of
all risks is summed up regarding possible concurrence and
substitution, the outcome is needed structure of defence force pool.
The model force structure has been simplified to 15 basic branch units
(elements), e.g. Ground Heavy Offensive (tank or mechanised units),
Ground Heavy Defensive (armoured artillery), Ground Light Offensive
(light infantry, reconnaissance units), – Air Defence Short-range,
–Airlift Long-range, – C3I, EW, NBC Defence etc. The input of the
corresponding number of units has to be determined for the four
characteristic security risks (Out-of-area conflict, Territorial
conflict, Terrorism and Non combat threat) regarding three aspects:
technology, intensity and area. The initial elements database
represents a set of requested number of military units as the output
of mental simulation produced by military experts in the operational
environment of analysed country. Each unit represents at the same time a certain cost demand in the case of the activation of a new unit and the cost for the operation of an existing unit as well for the deactivation of a superfluous unit(compar | ||