ITEC 2001


 TABLE OF CONTENTS

VR GOES CBT (30)

A TRANSFER OF TRAINING EXPERIMENT TO INVESTIGATE THE POTENTIAL OF IMMERSIVE VR FOR THE TRAINING OF AIRCREW PROCEDURES (56)

THE IMPORTANCE OF A STRUCTURED HUMAN FACTORS APPROACH TO THE DESIGN OF AVIONICS MAINTENANCE & SUBMARINE QUALIFICATION VIRTUAL ENVIRONMENT TRAINERS (91)

INCREASING THE USE OF EMULATION IN ROYAL NAVY OPERATOR TRAINING (14)

EMERGING TRAINING TECHNOLOGIES (89)

DISTRIBUTED SIMULATION IN CZECH ARMY (34)

SIMULATOR PROTOTYPING – LESSONS LEARNED (4)

MILITARY MEDICAL MODELING AND SIMULATION IN THE 21 ST CENTURY (65)

ENHANCING THE UNDERGRADUATE AND GRADUATE NURSING CURRICULUMS WITH HUMAN PATIENT SIMULATORS (70)

INTEGRATING MEDICAL SIMULATION INTO A SURGICAL ORIENTATION (82)

SIMULATING AND TRAINING MACHINE TECHNIQUES IN MEDICINE (9)

NEXT GENERATION MEDICAL CONSEQUENCE MANAGEMENT (75)

PREDICTION OF MICRO-SLEEPS BASED ON THALAMO-CORTICAL OSCILLATIONS (3)

HEAD AND HAND TRACKING FOR A HEAD-MOUNTED DISPLAY BASED DYNAMIC SIMULATOR (31)

A SOLUTION SET FOR IMPLEMENTING A MOTOR GRADER SIMULATOR (43)

DESIGN AND TRIALS OF A HIGH-SPEED POLICE CAR SIMULATOR (36)

A SCIENTIFIC AND PHYSIOLOGICAL RESEARCH STUDY WITH TRUCK DRIVING SIMULATORS IN THE ARMY (99)

NATO MODELLING AND SIMULATION ORIENTATION COURSE (106)

FEDERATION CREDIBILITY CHALLENGES (102)

EFFECTIVENESS OF TRAINING SIMULATIONS (88)

DEFENCE FORCE PLANNING UNDER RESTRAINT RESOURCES (86)

LIVE SIMULATION OPTICAL INTEROPERABILITY OF DIRECT FIRING (61)

DATA ARCHITECTURE APPLIED TO THE SIMULATION-BASED TRAINING DOMAIN (28)

USING THE SYNTHETIC ENVIRONMENT APPLICATION LAYER (SEAL) FOR THE DEVELOPMENT OF A LOW COST HUMAN-IN-THE-LOOP LAND PLATFORM TRAINING SIMULATION (52)

PSISA: IMPROVING HLA PRACTICALITY (71)

DETERMINISTIC AND STOCHASTIC APPROACH TO DIRECT FIRE MODELLING (26)

THE APPLICATION OF A COMBAT SIMULATION SYSTEM FOR DECISION SUPPORT ON THE BATTLEFIELD (32a)

TRAINING A TEAM WITH SIMULATED TEAM MEMBERS: DEFINING REQUIREMENTS (44)

SEE HEAR AND SMELL THE DANGER:SCENT IN VR EMERGENCY RESPONSE TRAINING (11)

COMPUTER-SUPPORTED EMERGENCY RESPONSE TRAINING: OBSERVATIONS FROM A FIELD EXERCISE (15)

TAKING BASIC MEDICAL TRAINING TO THE NEXT LEVEL INITIAL SKILLS AND REFRESHER TRAINING FOR FIRST AID AND CPR (72)

JUST-IN TIME HEALTH EMERGENCY INTERVENTIONS : TRAINING OF NON-PROFESSIONALS BY VIRTUAL REALITY AND ADVANCED IT TOOLS (85)

DATA SONIFICATION FOR SIMULATION, TRAINING, AND GUIDANCE IN CRITICAL ENVIRONMENTS (76)

METRO BILBAO TRAINING SIMULATOR. THE END USER'S POINT OF VIEW (41)

A NEW POLICY FOR USE OF AUTOMATION DURING FLIGHT

THE JAR-FCL - ONE YEAR ON

HOW JAR FCL CAN BE USED TO IMPROVE INSTRUCTOR PERFORMANCE & AIRLINE EFFICIENCY, SAFETY & PROFITABILITY (105)

FACE TO FACE TRAINING, COURSE BY OBJECTIVE AND USE OF THE ICT: WHICH ASSOCIATIONS AND WHICH STAKES? (27)

BOTTOM LINE EVALUATION – LEVERAGING EXTRA VALUE FROM LEVEL 3 (92)

AN EXPERT SYSTEM APPROACH TO TRAINING OPTIONS ANALYSIS (45)

MEASURING THE KQ ( KNOWLEDGE-QUOTIENT) OF THE ORGANIZATION (13)

SYNTHETIC ENVIRONMENT BASED TOOLS FOR MILITARY CAPABILITY GAP ANALYSIS (46)

SIMULATION EVALUATION OF AIRCRAFT ATTITUDE SYMBOLOGY DISPLAYED ON AN HMD (19)

INTELLIGENT ASSISTANCE IN A SYNTHETIC ENVIRONMENT PORTRAYING INFORMATION FROM AN INTEGRATED SENSOR SUITE (29)

LASER PROJECTION FOR WIDE FIELD OF VIEW DISPLAYS (16)

GRAPHICAL SYMBOLS FOR AIRCRAFT HEAD-UP DISPLAYS GENERATION (42)

DEPLOYMENT OF GEOGRAPHIC INFORMATION SYSTEMS (GIS) IN DATABASE GENERATION (58)

CUBBY: A UNIFIED INTERACTION SPACE FOR PRECISION MANIPULATION (62)

MEDICAL SIMULATION TRAINER INITIATIVE (66)

IMMERSE ME IN VIBES: INTERACTIVE/IMMERSIVE MEDICAL EDUCATION/RESEARCH SIMULATION AND MODELING ENVIRONMENT (IMERSME) AND VIRTUAL INTERACTIVE BURN ENVIRONMENT (VIBE) AS A NEW GENERATION APPROACH TO GLOBAL BIOMEDICAL EDUCATION, TRAINING, AND RESEARCH (79)

INTEGRATION OF TIMETABLE FOR RAILWAY TECHNOLOGY SIMULATION SYSTEM FOR DEUTSCH BUNDESBAHN (25)

ERTMS DRIVING AND OPERATION SIMULATOR UNDER DISTRIBUTED ARCHITECTURE IN A VIRTUAL REALITY ENVIRONMENT (59/60)

A PRACTICAL APPROACH TO TRAINING IN NEW ROLLING STOCK (12)

WEB-BASED RAILWAY TRAFFIC SIMULATOR GROWING TRAINING CAPABILITIES (21)

INTEGRATED AUDITABLE DRIVER TRAINING SYSTEM FOR RAILWAYS

FROM THE JAR FCL SYLLABUS TOWARDS A EUROPEAN HARMONISED CURRICULUM FOR PPL INSTRUCTION

THE FUTURE AND TECHNOLOGY OF REMOTE TRAINING ‚BRINGING TRAINING TO THE PILOT™ (94)

A STUDY ON DESIGN AND USE OF RADAR SIMULATION IN AN ATC ENVIRONMENT.

SESSION 1:ON-GOING NATO M&S ACTIVITIES

SESSION 2: PARTNERS (PFP) SESSION

OPEN TRANSPORT UNIVERSITY – THE VIRTUAL EDUCATION ENVIRONMENT FOR NEW TRANSPORT TECHNOLOGIES: CASE STUDY IN LATVIA (6)

BRIDGING THE GAP BETWEEN COMPUTER BASED TRAINING AND SIMULATION (40)   

THE TENOR ARCHITECTURE AND SOFTWARE FOR ADVANCED DISTRIBUTIVE LEARNING (74)

A DISTANCE LEARNING MODEL AS FORM OF INDIVIDUALISED TRAINING FOR OPTIMISING TRAINING IN A DEPARTMENT OF DEFENCE (38)

AN INTEGRATED TRAINING SUPPORT ENVIRONMENT RELATING TRAINING OBJECTIVES TO THE EXERCISE SCENARIO (81)

IMPLEMENTATION OF OPERATIONS OTHER THAN WARIN A MULTI-PARTY COMBAT SIMULATION SYSTEM (33)

AN INTEGRATED AND MULTI DISCIPLINARY APPROACH TO EDUCATION, TRAINING AND DEVELOPMENT (37)

COMPUTER-SUPPORTED MONITORING OF COMMAND POST COMMUNICATION IN TASKFORCE OPERATIONS: - A COGNITIVE SYSTEMS APPROACH (80)

THE NATIONAL CENTER FOR SIMULATION A GLOBAL MODEL FOR PARTNERSHIPS (87)

REUSABLE DESIGN AND ENGINEERING METHODOLOGY (REDEEM) PROJECT (69)

COMPUTER AIDED EDUCATION SOFTWARE (57)

THE FUTURE ROLE OF AIRCRAFT SYSTEM EMULATIONS WITHIN THE TRAINING ENVIRONMENT (51)

INTELLIGENT TRAINING AIDS: FROM CONCEPT TO DEMONSTRATION (39)

EUCLID CEPA11 RTP11.10 DISTRIBUTED SNE SERVER (84)

HIGHER-LEVEL INTEGRATED TEAM TRAINING ENVIRONMENT FOR SPACE (HILITE)(93)

THE GENERIC TOOLBOX FOR INTEROPERABLE SYSTEMS – GTI6 (90)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


VR GOES CBT (30)

 Roland Friedrich
benntec Systemtechnik GmbH
Bremen,Germany

Up to now Computer Based Training (CBT) has been a very effective instrument to teach cognitive training goals. A much more difficult task, besides imparting knowledge, is the training of affective training objectives – the training of behaviour – and the training of procedural tasks.  A virtual environment can be a very good help to reach these described goals.

A VR-simulated environment is not new technology as such. Existing examples are adventure games or scientific applications. But to solve education and training problems, it must be possible to use the synergy from the combination of VR scenes with a CBT application. Additional features are now possible due to the didactical options, available from the connection to the CBT environment. The student has a clear task to solve, but the simulation gives not only a right and wrong path, rather there is more than one solution. So, the trainee can develop his own problem-solving strategies „just in time“, during the simulated situation occurs.

All the actions of a trainee within his VR training environment can be recorded and prepared for immediate or later assessment. The environment can generate didactical feedback to guide the trainee to a certain behaviour – corresponding to the level of the objective. The „bandwidth“ of simulation can be controlled to lead the trainee towards the training goal.

The stand-alone VR application is a very motivating media as such, but within a PC-based training program it opens a new dimension of self-paced learning with a real „learning by doing“ advantage.  Besides the CBT improvement due to VR applications, the low data volume of a VR scene allows employment of this training media within web-based training environments.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

A TRANSFER OF TRAINING EXPERIMENT TO INVESTIGATE THE POTENTIAL OF IMMERSIVE VR FOR THE TRAINING OF AIRCREW PROCEDURES (56)

 R. H. Thomas, M. Williams, R. D. England, J. L. Evans, D. A. Oatley, C. Ireland, A. O’Callaghan and S. Tiley
BAE SYSTEMS
Filton, Bristol UK.

This paper describes an experiment that was undertaken by a sub-group of the Training, Simulation and Virtual Reality (TSVR) Forum of BAE SYSTEMS. This Forum exists to identify training issues of concern throughout BAE SYSTEMS and to address them using whatever methods are appropriate – in this case, by conducting experimental research. In short, the TSVR Forum exists to promote training synergy throughout BAE SYSTEMS.

Since Virtual Reality (VR) technology first captured the imagination of the scientific community and the general public, it has been the subject of much excitement, publicity and speculation as to its future applications. This speculation has extended to the popular press and beyond, and VR has featured in a number of prominent science fiction novels and movies. Unfortunately, this hype has tended to confuse claims concerning the extent to which immersive VR is appropriate for applications in the real world. In particular, claims concerning the extent to which immersive VR can offer positive transfer of training have tended to be unsupported by objective, scientific evidence. In recent years, however, there has been a certain amount of anecdotal evidence to support the view that immersive VR has a serious role to play in the training arena.

The study undertaken by BAE SYSTEMS aimed to go some way to exploring the boundaries of immersive VR for training applications, and to do this within the context of a rigorous scientific experiment.

The task selected for the experiment was a Hawk aircrew procedural task, specifically the Engine Start task. Two groups of ten subjects each were trained to complete this task, one using immersive VR, the other using conventional Computer-Based Training (CBT). Several days after completing the training, the subjects were asked to complete the Engine Start task in a high-fidelity Hawk cockpit rig.  This allowed the transfer of training to be assessed. A number of objective performance measures were recorded, including: number of training trials required to achieve criterion performance, time required to complete the rig test, and the frequency and nature of errors. In addition, a questionnaire was administered to record the subjects’ opinions of the two training media.

This paper describes the experimental design, procedure, results and conclusions, and offers recommendations for follow-on experiments.
 
This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE IMPORTANCE OF A STRUCTURED HUMAN FACTORS APPROACH TO THE DESIGN OF AVIONICS MAINTENANCE & SUBMARINE QUALIFICATION VIRTUAL ENVIRONMENT TRAINERS (91)

Robert Stone
MUSE Virtual Presence
Manchester, United Kingdom  

Defence establishments and military forces across the globe have long been exploiters of virtual environment technology (or “synthetic environments”), primarily in large-scale simulators designed for such activities as operations planning, war gaming, command-control-communications and intelligence (C3I) and, of course tri-service pilot, navigator and driver training. However, this exploitation has, of recent years, extended to part-task or “off-mission” activities, such as those military trainers which endow basic CAD or VR models of military platform subsystems with realistic behaviours, thereby enhancing the training of such procedures as familiarisation, maintenance, fault-finding and refit. Virtual Reality (VR) has been developed to create realistic military environments for such tasks as helicopter machine gun training, parachuting experience, explosive ordnance disposal, naval helicopter deck landing, submarine and surface ship blind piloting, officer of the watch training and many more. Also, as military hardware becomes more advanced, the inevitable reduction in real systems available for training means that computer-based lessons, many featuring VR, will become an essential tool of the military classroom, helping to familiarise tri-service personnel with the spatial and behavioural aspects of weapons platforms subsystems. However, the push for classroom VR trainers, designed to replace ageing conventional techniques such as “chalk-and-talk”, overhead projection, simple video, even 2D CBT brings with it new challenges. Not only the challenge of delivering high performance and visual fidelity with the emerging range of low-cost NT workstations, but the challenge of delivering open systems architectures (thus assuring the longevity and reusability of the application), standardized techniques for 3D computer modelling, protocols for the integration of behavioural simulation with multi-display rendering and “best practice” human factors design and implementation techniques. This paper addresses some of these issues by illustrating two recent case studies: the development of an Avionics Training Facility (ATF) for the British RAF F3 Tornado and a feasibility project to assess the use of VR in the UK submarine qualification (SMQ) process.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

INCREASING THE USE OF EMULATION IN ROYAL NAVY OPERATOR TRAINING (14)

Lieutenant Commander Adrian Gerard Smith
HMS DRYAD
Southwick, Fareham Hampshire

The cost of providing real equipment, known as Government Furnished Equipment (GFE) for operator training is becoming increasingly prohibitive. Over the last decade the Royal Navy’s School of Maritime Operations (SMOPS), based at HMS DRYAD in Hampshire, has been making increasing use of emulation in its training solutions to cut costs and boost training efficacy.

This paper explains the stages of operator training conducted at SMOPS: introductory / individual, skill/sub-team and full team, and details where emulation has proved to be the most cost effective solution. The lessons learned from the recently accepted ASW sub-team trainer project, which utilizes partial emulations of 3 separate combat systems, are examined.

SMOPS has also recently accepted a full team trainer for the Type 23 Frigate combat system (SSCS).  Whereas this is predominantly GFE based, it still makes use of emulation in its representation of some sub-systems. The cost of this trainer highlights the need to search for a cheaper solution for the Type 45 full team trainer.

The paper goes on to examine the potential benefits associated with the procurement of a fully emulated full team trainer. Principally these are reduced costs when compared to the GFE solution and increased flexibility due to the ability to reuse the software in other forms of trainer. There are however several significant attendant risks in following this path. The main ones being loss of fidelity and potentially high through life costs stemming from the software amendments needed to accommodate the continually developing nature of combat systems.

The paper concludes by proposing the alternative solution of having Commercial Off The Shelf (COTS) equipment running the operational programme and asserts that it is against the through life costs of this baseline that a fully emulated solution should be judged.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

 

EMERGING TRAINING TECHNOLOGIES (89) 

William F. Parrish
Naval Air Warfare Center Training Systems Division
Orlando, Florida

Advances in computer technology are enabling training devices to provide training opportunities that were previously not affordable or possible. This is particularly true for aviation training devices. Aging aircraft and shrinking defense budgets are making these enabling training technologies even more attractive. Over the past decade the United States’ Military Services have made significant investments in developing new training technologies. These research and development investments are beginning to payoff in terms of new training capabilities.

Many of these advancements involve improved visual simulation for both sensors and out the window displays. Physics based sensor simulations that run in real time have been developed for infrared, radar, and night vision goggles. Correlation problems have been eliminated by using a single database for an R&D technology demonstrator. All material properties are encoded in the database, at the pixel level, to support the physics based models. Another development that allows new technologies to rapidly find their way into training systems is an innovative use of a modular architecture and High Level Architecture (HLA). HLA is used internally within the training device to communicate between modules as well as externally to communicate with other training systems.  Training systems can be further improved by using the mission planning systems as the basis for a common instructor operator station.

The end result is that we can now build better training devices faster and at a lower cost. Training events that could previously only be done in an aircraft or in combat can now be done in training devices. Mission rehearsal and training can now be supported by a single device. Today these capabilities exit in multiple devices. This is particularly important for naval applications where shipboard space is limited.

This paper will present these emerging training technologies and their applications in aviation training systems. Current research efforts and technologies needing further development will also be discussed.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DISTRIBUTED SIMULATION IN CZECH ARMY (34)

Vladimír Vráb
Dalibor Procházka
National Center of Simulation and Training Technologies
Military Academy
Czech Republic

Martin Klicnar
Pavel Pospisil

VR Group, a.s.

Czech Republic

The Czech Army has selected the use of ModSAF as the primary simulation model for battalion staff training. To provide the best simulation capability necessary for Czech units, it had to be customized. It was necessary to create terrain databases from a digital map model of Czech training areas, create Czech units and vehicles. ModSAF graphical user interface (GUI) was localized . An after action review system was customized as well to provide more statistics.  Experiments concerning network load during distributed exercises are described. The paper presents experience which could be useful for other countries introducing simulations into staff training.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

SIMULATOR PROTOTYPING – LESSONS LEARNED (4)

Cezary Szczepński PhD, M.Sc.
Warsaw University of Technology
ETC-PZL Aerospace Industries
Warsaw, Poland

Since the last 9 years the author is leading the company which developed 7 prototype simulators.  Among them there are: 5 flight simulators of combat and training aeroplanes, one electric locomotive simulator and one tank simulator. A helicopter simulator is at the advanced stage of development.  Basing on such an experience the author would like to present some problems met during the prototype simulator development. These problems came out of the lack of data of simulated object or their incompatibility. As an example the Su-22 fighter-bomber aeroplane training system will be used.  That system consists of the following: full mission/full flight simulator, UTD level training device and Ejection Decision Simulator. Since the last 9 years the author is leading the company which developed 7 prototype simulators.  Among them there are: 5 flight simulators of combat and training aeroplanes, one electric locomotive simulator and one tank simulator. A helicopter simulator is at the advanced stage of development.  Basing on such an experience the author would like to present some problems met during the prototype simulator development. These problems came out of the lack of data of simulated object or their incompatibility. As an example the Su-22 fighter-bomber aeroplane training system will be used.  That system consists of the following: full mission/full flight simulator, UTD level training device and Ejection Decision Simulator.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

MILITARY MEDICAL MODELING AND SIMULATION IN THE 21 ST CENTURY (65)

Gerald Moses, Ph.D.
HQ U.S. Army Medical Research Materiel Command
Telemedicine and Advanced Technology Research Center
Ft. Detrick, Maryland  

J. Harvey Magee
SHERIKON, Inc., HQ U.S. Army Medical Research Materiel Command
Telemedicine and Advanced Technology Research Center
Ft. Detrick, Maryland  

John J. Bauer, MD
HQ U.S. Army Medical Research Materiel Command
Telemedicine and Advanced Technology Research Center
Ft. Detrick, Maryland 

Robert Leitch MBE RGN
HQ U.S. Army Medical Research Materiel Command
Telemedicine and Advanced Technology Research Center
Ft. Detrick, Maryland

As we enter the 21 st century, military medicine struggles with critical issues. One of the most important issues is how we train medical personnel in peace for the realities of war. In April 1998, the General Accounting Office (GAO) reported, “military medical personnel have almost no chance during peacetime to practice battlefield trauma care skills. As a result, physicians both within and outside the Department of Defense (DOD) believe that military medical personnel are not prepared to provide trauma care to the severely injured soldiers in wartime….” With some of today’s training methods disappearing, the challenge of providing both initial and sustainment training for almost 100,000 military medical personnel is becoming insurmountable. The “training gap” is huge, and impediments to training are mounting. For example, restrictions on animal use are increasing, and the cost of conducting live mass casualty exercises is prohibitive. Many medical simulation visionaries believe that four categories of medical simulation are emerging to address these challenges: PC-based multimedia, digital mannequins, virtual workbenches, and Total Immersion Virtual Reality (TIVR). The use of simulation training can provide a risk-free, realistic learning environment for the spectrum of medical skills training, from buddy aid to trauma surgery procedures. This will, in turn, enhance limited hands-on training opportunities and revolutionize the way we train in peace…to deliver medicine in war. High fidelity modeling will permit manufacturers to prototype new devices before manufacture. Also, engineers will be able to test a device for themselves in a variety of simulated anatomical representations, permitting them to “practice medicine.”  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

ENHANCING THE UNDERGRADUATE AND GRADUATE NURSING CURRICULUMS WITH HUMAN PATIENT SIMULATORS (70) 

Dr. Wendy M. Nehring
Dr. Wayne E. Ellis
Dr. Felissa R. Lashley

Southern Illinois University Edwardsville, School of Nursing
Edwardsville, Illinois, USA
 

Recommendations by leading nursing and health related organizations and commissions have stressed the importance of patient care technology as essential core knowledge for baccalaureate nursing education. Such technology includes equipment that imitates accurate physiological and anatomic functions and displays corresponding assessment data. Didactic and clinical courses should provide the nursing student with opportunities to assess, plan, intervene, and evaluate their actions using this equipment. Human patient simulators provide such a medium for instruction in essential health and disease-specific information, physiological parameters, technical skills, and analytic clinical reasoning. At the Southern Illinois University Edwardsville School of Nursing, the adult and pediatric human patient simulators are used in the undergraduate and graduate nursing programs for education, evaluation, and research. In the undergraduate nursing program, modules have been developed for the maternal-newborn, pediatric, and advanced adult medical-surgical nursing courses using “critical incident nursing management.” This method of instruction describes nursing actions in the context of a critical health incident that requires appropriate and quick nursing intervention. The student’s performance using the human patient simulators has been incorporated in their summative clinical evaluation. Also, evaluation forms have been developed to measure student’s attitudes towards instruction using the human patient simulators. Student knowledge on specific assessment and disease states is assessed before and after instruction using the human patient simulators. In the graduate nursing program, the human patient simulators have been used extensively in the nurse anesthetist specialty program. Student performance in clinical decision-making and attitudes regarding human patient simulators are evaluated throughout their two-year program. Such experience with the simulators provide distinct advantages for the undergraduate and graduate nursing student: repeated exposure to difficult-to-grasp concepts, simulated reality, learner centric environment, ability to learn about rare events or unusual complications, ability to evaluate cognitive and psychomotor skills, and ability to experiment with “what if” situations or interventions without fear of liability. In this paper, we will describe our human patient simulator program and our plans for the future. Human patient simulators provide nursing education with state-of-the-art technology to meet current health care education demands.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

INTEGRATING MEDICAL SIMULATION INTO A SURGICAL ORIENTATION (82)

Christoph Kaufmann
National Capital Area Medical Simulation
Center,USA

This paper was not received in time to be included.

 

  SIMULATING AND TRAINING MACHINE TECHNIQUES IN MEDICINE (9) 

Pavel HLÚBIK, Assoc.Prof.,MD
Vladimír PAVLÍK, MD
Ambro HOMOLA, MD
Purkyn Military Medical Academy
Hradec Králové, Czech Republic 

The fundamental issue for modern army which uses complicated technology is the preparation and training of the people working with these techniques in addition to the corresponding material equipment. The common tendency is to introduce simulating and training machine techniques into all fields of military training which makes it more effective, minimalizes the degree of danger, and last but not least reduces financialdemands.

Nowadays, the importance of simulating and training machine techniques used in medicine has been increasing. Modern training machine techniques permit intensive repetititon during the psychomotor reaction drill that is necessary for mastering particular medical techniques, and it also leads to its automation and to dynamic stereotype formation. The drill facilitates optimalization of an intervention in the field. The use of simulating techniques under military conditions is concentrated into three basic tendencies, techniques for drilling some invasion methods is the first. Another most importatnt and needful tendency under military conditions is the use of simulating and training machine techniques in diagnosis, triage, primary care and preparation for the evacuation of the wounded in the field. The last and rather fringe use of army simulating programs is the possibility of calculating medical losses/ casualties during military operations and planning of medical support.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

NEXT GENERATION MEDICAL CONSEQUENCE MANAGEMENT (75)

Dr Vincent Grasso,TIMA Inc,USA

This paper was not received in time to be included.

 

 

PREDICTION OF MICRO-SLEEPS BASED ON THALAMO-CORTICAL OSCILLATIONS (3)

COL Václav P ENOSIL, Ph.D.,
Prof. Mirko NOVÁK, Dr.Sc *)

Prof. Josef FABER M.D., Dr.Sc. *)
Military Academy

Brno, Czech Republic

This paper discusses the possibility for improvement of the reliability of interaction between a human operator and some technical system. The main methodical tool considered here for the purpose of detection and prediction of an operator™s micro-sleep is the analysis of EEG signals resulting from thalamo-cortical oscillations, which can be detected in the human operator™s head. If the results of such an analysis are presented back to the particular operator in a suitable way, they can have positive influence the level of his/her attention. This opens the way for operator training for higher resistance to decrease of attention and for micro-sleep prevention. A possible recommendable set of significant parameters (markers) of EEG character, suitable for micro-sleep detection is proposed, its practical application discussed and preliminarily experimentally verified.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

HEAD AND HAND TRACKING FOR A HEAD-MOUNTED DISPLAY BASED DYNAMIC SIMULATOR (31)

Gilles Kuhn 1 2 
Dr. Jeroen Voogd 2
Alexandre Heidet 1
Dr. Isabelle Siegler 3
Dr. Andras Kemeny 1 3

1
Renault, Research Department, Technocentre Renault
Cédex, FRAN 

2 TNO-FEL, Oude Waalsdorperweg
THE HAGUE, THE NETHERLANDS  

3 LPPA, Collège de France
PARIS, FRANCE 

The European CARDS (Comprehensive Automobile Research and Development Simulator) driving simulator project (Eureka ??1924) is developing high performance head-mounted display, motion platform and vibration seat in order to provide an efficient research and development tool for vehicle design to human factors.

Under the management of Renault, CARDS is carried out in collaboration by the French carmaker RENAULT, the Norwegian AUTOSIM simulator provider, the Turkish infoTRON, specialised in simulation and virtual prototyping, the British display maker SEOS, the French motion seat provider (and actuator manufacturer) PONS, a subsidiary of Thomson Marconi Sonar, the French LPPA (Laboratoire de Physiologie de la perception et de l™action) research laboratory, the Dutch motion systems provider Hydraudyne and the Dutch TNO Physics and Electronics Laboratory.  The simulator being based on the utilisation of a Head-Mounted Display, the coordination of the computer generated 3D images with the motion of the driver™s head is of paramount importance.  Another issue is to give a feeling of presence to the driver by showing him his body, issue which was addressed using different sets of sensors for both hands and head.

In that context, a tracker system is being developed complying with the strict requirements of usability in a driving task and compatible with the motion platform. The central issue in the design of the tracking system has been the fusion of data from both a standard electromagnetic sensor, for precise low frequency positioning and a set of speed and acceleration sensors for high frequency acquisition.

This paper describes the design architecture and the first results in its utilisation.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

A SOLUTION SET FOR IMPLEMENTING A MOTOR GRADER SIMULATOR (43)

Sanz, J.I.
Busturia, J.M.
INDRA
Madrid, Spain  

This paper is focussed in the technical problems and the proposed and developed solutions in order to implement a Motor Grader Simulator trying to mach a reduced band of budget an the training requirements that provides the necessary performances for the appropriated training of new drivers.

This type of construction machine has two main differential characteristics in relation with other construction machinery: The soil interactive modification and the very close scenario representation.

The soil interactive modification represents a important challenge taking into account the real time interactive modification of the visual data base from the double point of view of the textures and the geometric. Beside the real time change of the geometric aspects is extremely highly coupled with the rheologycal characteristics of the soil for determining the new geometry according to the forces and pressures produced by the machine. At the same time a realistic reaction of the soil against the machine must be estimated to provide a global real behavior of the system. DEM approach has been used to afford force reaction problem including dynamic change of the terrain.

The very close area of the machine that have to be visible to the operator has conducted to a solution for the visual projection system based on CAVE type, with the added problem introduced by the motion system required to provide the appropriated motion cues for training. The same visual projection system solution has been used for other heavy machinery like a dumper.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DESIGN AND TRIALS OF A HIGH-SPEED POLICE CAR SIMULATOR (36)  

Dr. Urban A. Thoeni
Oerlikon Contraves AG, Training Systems and Simulator Department
Zurich, Switzerland

Based on the ADAMS (Advanced Driving and Manoeuvring Simulator) truck driving simulator platform a police car simulator has been developed. The system has been designed for high-speed driving in traffic on all categories of roads. The design issues and the training aims for such a simulator are described in this paper. The requirements on the traffic and evaluation for training vehicle chases and the special training benefits for police drivers are outlined and discussed.

A first run of trials has taken place with drivers of different Swiss police forces. The driver's feedback and possible consequences for the simulator design are described.

Given the special training needs for drivers of emergency services such as police, ambulances, or fire brigades and the fact that it is impossible to train the drivers on the road the simulators pay off very quickly.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 


 

A SCIENTIFIC AND PHYSIOLOGICAL RESEARCH STUDY WITH TRUCK DRIVING SIMULATORS IN THE ARMY (99)

  Winfried Tomaske
Clemens Breidenbach
Thomas Fortmüller
Institut für Kraftfahrwesen und Kolbenmaschinen (IKK)
Universität der Bundeswehr Hamburg, Germany 

Driving Simulators involve the capability of simulating critical and dangerous driving situations up to the limits of active safety. They are employed for investigating the interactions of the driver-vehicle system under reproducible and non-dangerous conditions. Because of their flexibility and reproducibility they are well established in scientific research.

Training simulators are economical in cases where the real object to be handled is much more expensive than the simulator itself, for example in the education of pilots or tank drivers. Advantages of training simulators are that the student can explore situations freely and that learning is supported by hints and feedback.

For reason of safety and environmental pollution the German Army intends to use driving simulators not only for tank driver education but as well for truck driver education in order to achieve the driving licence.  Therefore the Federal Office for military technique and procurement of Germany, BWB, ordered two different simulation systems by different german companies.

This project is scientifically accompanied by the University of the Federal Armed Forces Hamburg with pedagogues, psychologists, physiologists and engineers. The Institut für Kraftfahrwesen und Kolbenmaschinen, IKK, is involved not only to evaluate the technical equivalence of the driving simulator but also to evaluate the didactical concept of the system.

In this paper the concept of the driving simulator system AAFR (Ausbildungs- Ausstattung Fahrschulausbildung Radfahr- zeuge .equipment of driving schools for training with wheeled vehicles) will be described. The procedure of the validation study to find out the technical qualities and the possibility to evaluate the driving simulators quality will be presented.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

NATO MODELLING AND SIMULATION ORIENTATION COURSE (106)

The NATO M&S Orientation satisfies a primary objective of the NATO M&S Action Plan to provide M&S education in NATO. Potential users, developers, and managers need to understand NATO™s M&S strategy, the common technical framework, where to go to obtain help and how to identify reuse and co-operative development opportunities.

This education endeavour consist of a high level 1.5 hrs. course designed to help the community to understand the capabilities and limitations of M&S and how best to develop and employ M&S if it is to be used effectively across the Alliance.

 

 

 

 

FEDERATION CREDIBILITY CHALLENGES (102)

  Simone Youngblood
Linda Olsen
DMSO (Defense Modeling and Simulation Office)
Alexandria, VA

A credible federation requires that interoperability be addressed at two levels: Technical Interoperability, which focuses on the capability of federates to physically connect and exchange data, and Substantive Interoperability, which is focused on issues of coherency and “fair fight” within the simulation domain. Two examples of substantive interoperability issues are functional dependency and simultaneous representation. Functional dependencies occur when the result produced by one simulation requires input from another simulation. A common example of a functional dependency is a line-of-sight algorithm that depends upon a terrain model to determine if one entity can see another. Simultaneous representations occur when two or more interdependent simulations represent the same or related properties of the same entities. Dead reckoning is a common example of the simultaneous representation situation.

While major strides have been made in the area of technical interoperability, substantive interoperability issues that primarily relate to validation currently rely on one of the least rigorous validation techniques - face validation. As the level of federation complexity grows this approach quickly becomes less tenable.

This tutorial will focus on the substantive interoperability issues and V&V challenges that a federation developer faces as he strives to develop a federation that incorporates representations appropriate to the needs of the federation application. Specifically, the tutorial will address the issues of:

  • The definition and decomposition of the substantive interoperability problem
  • Environmental consistency issues (e.g., coordination transformations, terrainand cultural feature consistency)
  • Resources available to support the VV&A process (e.g., the HLA FEDEP VV&A Overlay, the DoD VV&A  Recommended Practices Guide, and SEDRIS).

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

EFFECTIVENESS OF TRAINING SIMULATIONS (88)

William T. Harris P.E.
Naval Air Warfare Center Training Systems
Orlando FL

Today’s military continues to face problems similar to the problems encountered for several decades. requirements make extensive demands of the personnel and equipment  maintaining the skills of the operational forces.

The impetus to use simulation in some capacity is getting stronger with the passage of time. The benefits of simulation are well known. The safety considerations of conducting emergency procedures training in the simulators are obvious. Weapons system training in simulators clearly costs less in the wear and tear of equipment and the reduction in use of expendables. The use of simulation allows tactics to be developed in secure environments and certainly the environmental impact is reduced if weapons are not deployed and resulting clean up efforts are avoided. Simulation should increase the efficiency and effectiveness, as well as reduce the risks, associated with training in the operational equipment. To be sure training in the operational equipment also must occur, but the argument is that the operational equipment time would be much more meaningful if some of the training occurs in simulated equipment. The sophistication and costs of using the increasingly complex operational gear – wear and tear on the equipment and personnel – are fostering the need for effective training solutions. Furthermore, the trends in simulation equipment lend themselves to providing lower cost solutions to the training challenges. Computer hardware is lower cost, and increasingly more capable so that ever more sophisticated simulations can be created for less funding.

It is fair to say that simulations could be applied to solving some of the training challenges if the user community had confidence that the simulations do what they are supposed to do, i.e., provide the training the users need to do their job. How do the developers and users of simulated equipment determine the effectiveness of suites of equipment provided to the users? This paper discusses this topic.

This paper will present some definitions of measures of effectiveness (MOE) and efficiency, provide some typical MOEs, discuss the techniques for determining or assessing the effectiveness of simulations and then go on to discuss some results of several evaluations. The many confounding factors to conducting the evaluations will also be discussed.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

.

 

DEFENCE FORCE PLANNING UNDER RESTRAINT RESOURCES (86)

  Professor Jaroslav Komárek
Institute of Management, Military Academy
Brno, Czech Republic

Military operations as the response to security risk are generally so complicated that cannot to be solved as a pure analytical problem and hence the demand of scenario based approach. But the possible security risks spectrum is too broad for to be addressed by the simulation of a single scenario and therefore multiple scenarios must be considered. Comparing with the Markowitz theory of portfolio, where a buyer can omit the set of stocks with the great dispersion (risk), a defence scenarios portfolio must be reflected as a whole and each scenario in defence force planning process included and the concurrence (or even synergy) of forces considered.

As a decision support tool for the force planning a simulation model FORCESIM has been developed.  The model is based on an optional combination of risks that creates a scenario portfolio. Each of risks requires the corresponding kind and number of military units for to be eliminated and when the demand of all risks is summed up regarding possible concurrence and substitution, the outcome is needed structure of defence force pool. The model force structure has been simplified to 15 basic branch units (elements), e.g. Ground Heavy Offensive (tank or mechanised units), Ground Heavy Defensive (armoured artillery), Ground Light Offensive (light infantry, reconnaissance units), – Air Defence Short-range, –Airlift Long-range, – C3I, EW, NBC Defence etc. The input of the corresponding number of units has to be determined for the four characteristic security risks (Out-of-area conflict, Territorial conflict, Terrorism and Non combat threat) regarding three aspects: technology, intensity and area. The initial elements database represents a set of requested number of military units as the output of mental simulation produced by military experts in the operational environment of analysed country.

Each unit represents at the same time a certain cost demand in the case of the activation of a new unit and the cost for the operation of an existing unit as well for the deactivation of a superfluous unit(compared with the initial current structure). The comparison of those needs with disposable budget is solved in the model by System Dynamics simulation (so called iaManagement Flight Simulatorln) and the expected defence budget (derived from GDP grow rate) is compared with the defence force cost every year through the 20-year simulation period. Beginning with starting year the summarised cost demand is compared with the regular year budget and an uncovered activation is postponed into the next year. The amount of postponed activation shows a financial imbalance and has to be corrected in the further run of simulation by the time shifting of a new unit activation or by the reduction of risk level elimination. Each unit is also characterised by basic personnel categories and therefore the output of simulation reflects also human resources demand that can be compared manually with limitations.

The outcomes of simulation can serve for the decision among the different strategies of defence force planning under restraint resources and the different level of expected security risk elimination. It is necessary to stress that even though the simulation model FORCESIM is significantly simplified (so called iaquick and dirtylk model), the data demand is rather high. Nevertheless the important advantage of this model is the variability of data utilisation for a lot of operational and budget development scenarios.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

LIVE SIMULATION OPTICAL INTEROPERABILITY OF DIRECT FIRING (61)

Michel FICHOUX  
EADS Œ GDI SIMULATION

In the course of the eighties and the nineties, the first generation of combat firing  simulators was supplied to the different land forces for technical and gunnery training purposes on national firing ranges, in particular for dual combat :  

- Tank against tank  
- Infantry soldiers against infantry soldiers  

N.B. : at that time, the US Army was the only one using simulation in CTC™s (Combat Training Centers) but with simple MILES and with the constraint of degraded modes for precise weapon systems (i.e. MBT, anti- tank weapon systems, etc.).

To this end, and on local markets, two types of laser-based simulators were already being supplied at that time.

-          two-way simulators for precise weapon systems, mainly in Europe (armored vehicles, anti-tank weapon systems, etc.)  

-     one-way basic simulators, mainly for infantry soldiers in Europe and Export countries but also for other weapon systems in the USA:

o        a two-way simulator is a full simulation system, which allows measurement of range by using retroreflectors and simulation of the ballistics and flight time.

o        a one-way simulator is a simpler laser beam which lights up detectors.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DATA ARCHITECTURE APPLIED TO THE SIMULATION-BASED TRAINING DOMAIN (28)

 Eytan Pollak, Ph.D., R&D Technical Director
Mark Falash, Senior Staff Software Engineer
Lockheed Martin Information Systems
Training and Simulation Solutions
Orlando, Florida 

For many complex software systems, the architect focuses first on the functional requirements and second, if at all, on the data model. In that scenario, the data model for the system tends to materialize as the system is designed, and is then implemented as flat files around the computer software components rather than the system. This results in multiple formats, duplication of data and maintenance, initial data inconsistencies, and unanticipated costs associated with collecting, formatting, and processing the data. In addition, particularly for simulation and training systems, key mission data such as probability of kill, munitions characteristics, and vehicle parameters occur multiple times in the system, often producing different outcomes for like situations due to data inconsistencies. When one considers the data requirements spanning the training exercise lifecycle from exercise planning to exercise execution through after action review, there exists significant commonality between the live, virtual, and constructive simulation domains. A robust data model implemented early in the architecture design phase, using modern relational database technologies and tools, enables data management to effectively open the system, increase flexibility, and facilitate interoperability for exercise planning, execution, and after action review and analysis. From these common capabilities, a common (or core) toolset can be identified to serve across all these domains. This paper examines the data model for virtual, live, and constructive simulations; and considers the issues associated with the old architectural approach to the data model, as well as the advantages derived from a more formal and systematic approach as applied to the commonality within the virtual, live, and constructive domains.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

USING THE SYNTHETIC ENVIRONMENT APPLICATION LAYER (SEAL) FOR THE DEVELOPMENT OF A LOW COST HUMAN-IN-THE-LOOP LAND PLATFORM TRAINING SIMULATION (52)

Dr. N. A. Smith and Mr. Mike Kelly
DERA Chertsey, Chobham Lane
Chertsey, Surrey

SEAL (Synthetic Environment Application Layer) is an object based architecture for the development of a family of low cost PC based simulators for training and Operational Analysis in Synthetic Environments. The development of SEAL was driven by shortcomings in an earlier simulation; the Collective Low – cost Armoured Warfighting Simulation (CLAWS) a PC based human in the loop simulation of an armoured vehicle. CLAWS provided in dual station mode two PCs that simulate the vehicle, with one operator acting as a driver and gunner, while the second operator takes on the commander's role. CLAWS has been used in a study to address new command and control concepts for the Land Tactical Head Quarters.

The SEAL architecture has been designed to support a number of training and Operational Analysis SE research programmes, including Synthetic Environment Based Acquisition (SEBA). SEAL running on a PC provides a desktop tool that can be used to test new concepts (e.g. Radar Models, Thermal sighting systems, Battlefield Management Systems) by adding new simulation models or to refine an existing concept through the use of higher fidelity data. In addition to running on a PC, SEAL has also been implemented on Irix allowing use of high-end graphic workstations. SEAL can include a network DIS object and therefore inter-operate with computer generated force systems such as ModSAF to provide enemy and friendly forces, enabling larger exercises to be carried out and so provide a low cost collective training tool.

The paper presents the design concept and charts the development of SEAL and describes some early examples of successful applications.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

PSISA: IMPROVING HLA PRACTICALITY (71)

  Hartmut Ufer
Competence Center Informatik GmbH
Meppen, Germany 

Dr. Hans-Peter Menzler
German Armed Forces Technical Centre 
for Communication and Electronics
Greding, Germany

The DoD general purpose architecture for simulation interoperability and reuse, the High Level Architecture (HLA), will become the NATO standard for distributed simulations. Being proposed as an IEEE standard and adopted by the Object Modeling Group as the so called Distributed Simulation Facility, HLA seems to reach beyond the military field of application. However, young standards tend to evolve over time.

Therefore, the German Armed Forces Technical Centre for Communications and Electronics, WTD 81, Greding, devised the concept of ??-SA = pSISA (Proposed Standard Interface for Simulation Applications), in order to foster the reusability of the HLA interface code and to ease the implementation of HLA compliant applications. Hence, the major design goal is the complete encapsulation of the RTI.  This paves the way for a communication infrastructure independant approach to simulation interoperablity. The application programming interface (API) accessible to the application is largely based on the object model to convey. As a result, the API is object oriented and can be built by a code generator from the HLA simulation object model (SOM) to provide C++ classes in one-to-one correspondence with the SOM object and interaction classes.

-SA is designed and implemented at the WTD 81 in close cooperation with the Competence Center Informatik GmbH in Meppen. The paper introduces the ??-SA concept and presents use cases.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DETERMINISTIC AND STOCHASTIC APPROACH TO DIRECT FIRE MODELLING (26)

Assoc. Prof., Dip. Eng. Robert Hulák, PhD.
Military Academy
Brno, Czech Republic

LT, Dip. Eng. Tomas Dvoracek
Military Academy
Boleslav, Czech Republic

Training of the commanders and staff on the field is replaced in the present days by the training on the computer simulating combat models. Detailed models for the combat modelling of the small units till battalion level are most often used. Simulating models of the brigade level units and above are projected as the partially or fully aggregated models.

Combat modelling of the detailed models a stochastic approach is usually used. Events at the stochastic models are controlled most often by means of random numbers generators. From these reasons the results of the simulation at the some initial conditions are different. For the higher level models, either stochastic or deterministic approach of solution is possible to use. If the deterministic approach is used, the simulation results are always identical. For the different level models utilization the basic requirement must be accomplished. The results of the detailed stochastic models of the lower level must be comparable with the results of the aggregated deterministic models of the higher level.

At the detailed stochastic models it is possible to describe a destructive effect of individual weapon systems on the technical parameters base and the field experiments results with high plausibility. At the deterministic aggregated model has the destructive effect derived from the technical parameters very low plausibility.

Experiments, which were realised on the both model types, prove the results consistency for artillery fire. On the contrary fire effectiveness of the direct fire weapons is different. According experiment results the main part of results difference is caused by the repeated fire on the destroyed enemy targets at the detailed models at the battle of weapon system groups.

The solution of the detailed stochastic models is possible to consider as more credible. Then it is necessary to partly modify the coefficients of the deterministic models, partly reduce the repeated fire on the destroyed enemy targets.

Possible modifications in the article are analysed.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE APPLICATION OF A COMBAT SIMULATION SYSTEM FOR DECISION SUPPORT ON THE BATTLEFIELD (32a)

  Ralf Kaschow
CAE Elektronik GmbH
Stolberg, Germany

At the ITEC 99 the basic concept of OPUS (Operations Planning Utility Simulation-assisted) for decision support on the battlefield for battalion and brigade level was introduced:

OPUS will support the military command and control procedure during all phases of planning, emphasising the optimisation in terms of time.  The simulation section of OPUS will be based on the combat simulation system SIRA (GESI) which is in use by several European armies for command post exercises at battalion and brigade level.  Above all, this tool will be a mere utility and will not restrict the user’s freedom of action, let alone make decisions in his place.

In this paper the author reports about the ongoing realisation of the idea:

The result of intensive teamwork with military experts lead to the current concept for the realization and utilisation of a future serial system OPUS.

Based on this concept a demonstrator has been developed which provides a clear presentation of the basic functionalities of selected essential support features proposed for the future serial system.

The demonstrator offers e. g. the representation of terrain information and situation information both in 2D and 3D way, the representation of weapon system ranges depending on the terrain, simulation of courses of action in quick motion, aggregated commands and computer generated forces for all parties with a resolution down to single weapon systems and several analysis tools. Finally the demonstrator runs on a single notebook computer for ease of use in the field.

The author describes the development and testing of the demonstrator and explain some of the major problems:

-          Differences between training requirements and decision support requirements.

-          Permanent linking to command, control, communication and intelligence systems for easy access

-          to the actual situation

-          Availability / non-availability of accurate information about terrain and forces.

-          Automation: OPUS must be operable by one person, therefore computer generated forces have to be implemented in an appropriate way.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

TRAINING A TEAM WITH SIMULATED TEAM MEMBERS: DEFINING REQUIREMENTS (44)

Alma Schaafstal, Ph.D.
TNO Human Factors
SOESTERBERG  
The Netherlands  

Denise M. Lyons, Ph.D.
Naval Air Warfare Center Training Systems Division, AIR 4962
Orlando, FL, USA 

The process of training teams increasingly occurs in synthetic environments. However, team training is often still modeled after live team training, including the disadvantages of live training, such as instructor-intense performance monitoring, and the fact that all appropriate other teammates have to be available. This paper explores the latter issue: how to overcome the bottlenecks of the availability and drawbacks of human teammates in training teams in synthetic environments, while keeping the advantages of learning in a collaborative and cooperative fashion. Simulated teammates are a promising alternative to human teammates, because they are always available, may be modeled after experienced training personnel, and may be more cost effective in the long run. The research challenge lies in keeping the advantages associated with human teammates: simulated teammates should display the same collaborative and cooperative behavior typically associated with human teammates. This paper details a research approach towards the definition of requirements for simulated teammates. In our approach, we carry out a set of psychological experiments using confederates of the experimenter as simulated teammates, in a well-controlled and controllable simulation of a military command-and-control task (Dynamic Distributed Decision-Making Testbed (DDD)), and take a variety of measurements. By taking this approach, we will be able to define the requirements for simulated teammates rather quickly, incorporating the guidelines resulting from this research into the development of executable cognitive models of teammates for team training.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

SEE HEAR AND SMELL THE DANGER:SCENT IN VR EMERGENCY RESPONSE TRAINING (11)

Martijn Boosman,E-Semble
The Netherlandser

This paper was not received in time to be included.

 

   

COMPUTER-SUPPORTED EMERGENCY RESPONSE TRAINING: OBSERVATIONS FROM A FIELD EXERCISE (15)

Mona J. Crissey
Army Research Laboratory
Orlando, FL

Magnus Morin
Linköping, Sweden 

Johan Jenvald
Swedish Armed Forces
Stockholm, Sweden

With growing population centers and an increased incidence of chemical spills, the lives of many innocent people are at risk. Intense media coverage has heightened public awareness with the demand for better emergency response that includes well-managed crisis teams who can respond to all facets of a large-scale emergency. The result has been a growing need to train emergency responder teams not only to perform their individual specialties, but also to coordinate and cooperate with multiple agencies to accomplish this training. A most unique emergency response exercise was staged in central Florida to meet this training need. Not only did it involve multiple police and fire-rescue agencies located in Central Florida and a team of Swedish researchers and public safety officials; various simulations, technology and computer software programs were also used to heighten realism and provide feedback to the participants. This paper explores the roles of the participants; crisis coordination among agencies and the rules governing each and the lessons learned; as well as assessing the capabilities provided to emergency preparedness exercises through simulation and their usefulness in training and evaluation.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

TAKING BASIC MEDICAL TRAINING TO THE NEXT LEVEL INITIAL SKILLS AND REFRESHER TRAINING FOR FIRST AID AND CPR (72)

  SYLVIA YEN NGO
Queen’s Medical Center
Honolulu, Hawaii, USA 

DENNIS J. FOTH
Sverdrup Technology
Niceville, Florida USA

Trying to maintain well-trained and certified staff to handle medical emergencies is a concern to many international, federal, state, and local agencies. To ensure basic medical training is available, interactive multimedia courses are being used to teach First Aid and CPR. Though not intended to replace live, hands-on training, this course does provide key information about a wide variety medical situations that may be encountered. The First Aid and CPR course follows the guidelines established by the American Heart Association Emergency Cardiac Care Committees as published in the Oct 28, 1992 issue of the Journal of the American Medical Association (JAMA).

As training requirements increase and the resources decrease, many agencies are looking for a means to meet required training objectives in a low cost, time-efficient manner. First and CPR is applicable to a broad audience including federal, civil, domestic, and international agencies. Of particular significance is the ability to widely disseminate and standardize training to a varied audience of police, medical, and fire protection personnel. This version of the First Aid and CPR course is addressing training and certification requirements of over 50,000 personnel at 817 sites worldwide.

This paper will address some of the benefits and features of using multimedia training, the intended use of this course, the target audience, performance objectives, and course organization. The general organization and a detailed outline of the content of the course will be given in five key areas: 1. Patient Assessment including communicable diseases and precautions, scene evaluation, rescue breathing, checking vital signs. 2. Bleeding and Injuries including controlled bleeding, traumatic injuries, bone, muscle, and joint injuries. 3. Medical Emergencies and Childbirth including seizure, stroke, and fainting, cardiac and respiratory emergencies. 4. Environmental Emergencies including burns, heat and cold illness, poisoning, stings and bites, assisting with normal delivery and complications in childbirth. 5. CPR Instruction including concepts and victim assessment, adult CPR, infant and child CPR. At the end of the presentation, a short demonstration of some of the features of the course will be demonstration and simulations will be given for CPR in various situations such as automobile collision, heart attack, drug influence, child drowning, shooting incident, and an infant not breathing. Audience participation will be encouraged.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

JUST-IN TIME HEALTH EMERGENCY INTERVENTIONS : TRAINING OF NON-PROFESSIONALS BY VIRTUAL REALITY AND ADVANCED IT TOOLS (85)

Mr. Philippe ARHETS  
European department of the Assistance Publique
Hôpitaux de Paris
 
Paris – France

Dr. Carmelita STOFFELS
Head of the European department of the Assistance Publique
Hôpitaux de Paris
 
Paris –France

Dr. Michel BAER
Deputy Director of SAMU 92
Assistance Publique – Hôpitaux de Paris
Garches – France 

Prof. Stelios ORPHANOUDAKIS
Director of the Foundation for Research and Technology
Hellas Institute of Computer Science
Iraklio, Crete
 

The project called JUST is co-funded by the European Commission (Contract N°: IST-1999-12581) in the Information Society Technologies (IST) programme of the 5 th Framework programme. This project is based on a European consortium coordinated by FORTH (Greece) and is involving 14 different European realities from 7 European countries active in the communication, training and health emergency sectors.

The JUST project addresses the domain of training of non-professional health emergency operators. It aims, through the use of advanced informatic technologies, certified content and innovative VR based tools, to provide advanced support for continuous education and training and to overcome the present weaknesses.

The specific objectives of JUST are:

1.   Development of a WEB/CD training course to support the traditional learning phase, based on the collection and/or creation of multimedia content of European relevance

2.   Development of a Virtual Reality verification Tool to check operators capabilities to:

-     adopt correct decision-making procedures,

-     make optimal use of new technological equipment,

-     overcome psychological barriers.

3.        Design and development of advanced, adaptive user interfaces for both the interactive course and verification tool.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DATA SONIFICATION FOR SIMULATION, TRAINING, AND GUIDANCE IN CRITICAL ENVIRONMENTS (76)

Kristen Wegner
TIMA, Inc.
N. Bergen, NJ

The escalating quantity of data presented to the human operator in decision support computing environments is rapidly overwhelming the human cognitive ability for making informed decisions based upon that data. Current graphical user interface technology is not sufficient in many cases, especially in critical environments. By contrast, the human auditory system is underutilized in most computing environments. We believe the use of the auditory modality can augment, and in some cases replace existing graphical techniques by increasing the available human-machine interface bandwidth, thereby reducing operator fatigue.

We have developed a novel system and methodology derived from the art of music composition for generating audio feedback in response to situational state changes, for the purpose of providing intelligible non—visual cues to an operator. We foresee our technique having broad utility in the design of human-machine interfaces for intelligence data fusion systems, and other systems for critical environments, as well as multimedia and entertainment applications. In addition, these techniques will have broad utility for training and simulation applications.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

METRO BILBAO TRAINING SIMULATOR.  
THE END USER'S POINT OF VIEW (41)

  Rodríguez, M.I. 
Zulueta, P., Sanz
 J.Brazález, A.
 Busturia, J.M.

METRO BILBAO
Bilbao, SPAIN 

INDRA
Madrid, SPAIN

In November 1999 Metro Bilbao started to run its Underground Train Driving and Failures Simulator developed by Indra with the collaboration of CEIT, which was responsible for the mathematical models. This paper describes the training improvements that Metro Bilbao achieved with the simulator.

The main features of Metro Bilbao's service are the automatic train operation system and the high-density traffic that the line supports. Because of this, the driver works under time pressure and any malfunction in a vehicle affects the whole service.

Simulator training provides the basic knowledge for driving but also, and more important, teaches the driver to react appropriately to failures and incidents. In addition, practical training courses in real vehicles were given at night, out of normal service, interfered with the maintenance works and made impossible to reproduce some incidents without damaging the train. 24/7 simulator availability and a risk-free training environment solve both problems.

This paper also presents the role played by the Metro Bilbao staff during the simulator project and the importance of their collaboration with the development team. The high-level of detail that the simulator reproduces was possible thanks to the heterogeneous group of people that has been closely working on it.

Finally, this paper analyses how the simulator has been integrated into training process during year 2000. A preliminary training programme has been developed to obtain a classification of the drivers' knowledge and to identify real training needs. The information obtained during this training period will help to develop a new simulator use methodology and to perform more effective training.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

A NEW POLICY FOR USE OF AUTOMATION DURING FLIGHT

Kapt. Ernst Folz
Lufthansa Flight Training - Pilot School
BREMEN, Germany

End of 2000 Lufthansa German Airlines designed a new Policy for the pilot's operation in the modern computerised cockpits. 

The policy defines 5 operation levels between "Managed Automatic" and "Basic Manual".

The speaker likes to point out of the influence of such a policy to ground- and flight instructions at a pilot school. The definitions of the different levels are producing an excellent tool to motivate the students to accept the lessons to learn.

 

 

THE JAR-FCL - ONE YEAR ON. 

It is over a year since JAR-FCL was introduced and there were many problems - not least that the question bank simply did not work. Things have improved but are a long way from being settled. With a shortage of skilled qualified instructors it has taken some 18 months to remove some of the problems for using Simulator Instructors who may have lost their licence. This and other issues will be brought to the table and some of the future problems analyzed.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

HOW JAR FCL CAN BE USED TO IMPROVE INSTRUCTOR PERFORMANCE & AIRLINE EFFICIENCY, SAFETY & PROFITABILITY (105)

  Stephen Walsh Principal Consultant
Interaction Trainers Associates
Badhoevedorp, The Netherlands 

A demonstration of how the JAR-FCL regulations can be used to improve Instructor performance as well as overall airline efficiency, safety and profitability. It initially establishes the link between how pilots fly aeroplanes and how instructors train pilots. This takes into account the problem of information handling and therefore why instruction is such a critical process. The fact that Instructors are the benchmarks for Pilot Performance/Quality/Safety/Efficiency means they are Profitability Drivers in any airline.

An analysis is made of the different performance levels of Instructors within any sample body of Instructors. This examines their performance characteristics and points to the organisational goal of improving the Instructor Body.  Emphasis is placed on the need to embrace Technical and Non Technical Performance of Instructors and how JAR-FCL can be utilised to achieve this.

A working example of the SAS Flight Academy system is used to demonstrate how this can be achieved effectively. Identifies long term need for investment in the SAS FA Instructors. An outline is given of previous Instructor Training and Investment and (since JAR FCL implementation in July 1999) the new program. This program not only complies with JAR-FCL but enables the Instructor to develop Standardized Non-Technical Performance skills.  On top of this, beyond JAR-FCL, SAS FA have also established a group of Supervisory Instructors as the Quality Assurance mechanism for all their Instruction. An outline of their training and development is provided and the planned reinforcement packages for both Instructors and Supervisors.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

FACE TO FACE TRAINING, COURSE BY OBJECTIVE AND USE OF THE ICT: WHICH ASSOCIATIONS AND WHICH STAKES (27) 

Olivier Arifon
University of Technology of Belfort-Montbeliard
Belfort cedex, France.
 

We developed a teaching device of simulation, which develops new reports with the knowledge. The learner is immersed in a realistic context helped by documents; He works in order to achieve a goal, having for that to use Internet. Then, in a course, he must negotiate on his goal. Lastly, it obtains an information feedback and can thus adjust its step.

This device constitutes a favourable context to observe learners in situation, and to collect data by the diffusion of a questionnaire of search. The observations, in a reflexive process, then will enrich, either formation, or modelling.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

BOTTOM LINE EVALUATION – LEVERAGING EXTRA VALUE FROM LEVEL 3 (92) 

Fred Gardiner
Dennis Dowsett
SIMTEK Training Technology
Southampton, England 

The training press is currently fixated on the quest for training’s Holy Grail of Return on Investment (ROI) and evaluation against the bottom line. By reference to a case study this paper shows that for many typical organisations, meaningful evaluation of training transfer in the workplace is more likely to add real value to that organisation. Donald Kirkpatrick described this type of evaluation as Level 3 back in the late fifties. In the intervening years very little work was carried out, beyond evaluating that learning had indeed taken place (Level 2). In recent times the rush to establish financial return on the training investment has bypassed good Level 3 evaluation. Training is too often viewed as a problem rather than a strategic initiative and this paper will present bench-mark indicators to suggest that training is a positive investment rather than negative overhead. Re-examination of prior research into the evaluation of training shows that measuring the effects of training for the individual is important in underpinning the achievement of organisational goals. Evaluation at Level 3 has the benefit of being able to measure both shortfalls in training and the waste of over-training.

Kirkpatrick has pointed the way for organisations to evaluate their training activity but as a drowning man grabs at a life-vest, so managers have seized on the model without carefully examining what strategies and resources are required to deliver it. Creative use of well-established tools and techniques that use the additional power of new technologies can deliver the management benefits of valid and highly focused evaluation. Generating the information required from the raw training data is the key issue and this paper will indicate how it can be addressed. Parameters need to be developed that represent the stakeholder values, the data captured and processes to indicate what, from a probability perspective, seems to be happening within the training domain.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

 

AN EXPERT SYSTEM APPROACH TO TRAINING OPTIONS ANALYSIS (45)

Maj Chris Lewis-Cooper
Officer Commanding Training Systems Group
Directorate of Individual Training Policy (Army)
United Kingdom.

  Dr David Swift
Principal Psychologist
Directorate of Individual Training Policy (Army)
United Kingdom.
 

The UK Armed Forces spend about £4Bn annually on the procurement of new equipment.  A substantial proportion of this is spent on the analysis, development and procurement of training equipment and services. While Training Needs Analysis (TNA) procedures are designed to ensure that the resulting training is efficient and effective, the business of generating and selecting appropriate training options requires a great deal of knowledge and experience.

The increasing pace of technological innovation means that military training developers are faced with choosing between ever more complex options. At the same time, there is considerable pressure for rigorous justification of these decisions. Unfortunately, training options analysis is relatively impervious to a “check list” approach based on instructional theory. Even acknowledged experts find it difficult to explain the theoretical basis of their successful decisions and rely heavily on heuristics and past experience. Without some means of "force-multiplying" their expertise, the small community of military experts may become a limiting factor in the wider application of TNA.

An “expert” options analysis decision support tool is proposed, based on capturing the heuristic knowledge of experts. Relevant knowledge was elicited from an expert during a number of interviews, using a repertory grid technique. A case-based reasoning model was adopted in the first instance, resulting in a prototype expert system called the "Options Analyst". The system is built in a Java-based expert system shell called Jess to permit collaborative working. It is capable of identifying the need for human expert intervention and includes a capability for explaining the output. The development of this system and some immediate elaborations on the first prototype are described.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

MEASURING THE KQ ( KNOWLEDGE-QUOTIENT) OF THE ORGANIZATION (13) 

Moshe Ben-Porath
Israel Aircraft Industries Ltd. 

The issue of knowledge management in organizations is not new. There are different aspects and tools that deal with this issue. Each of them tackles a different parameter and there are no standard evaluation tools.  Furthermore, there is no holistic approach which integrates the different domains of this subject. The KQ concept both introduces a standard measurement scale as well as a holistic evaluation.  

The three-dimensional Knowledge-Space (KS) of an organization is defined on three axes: Knowledge-Acquisition(KA), Knowledge-Utilization (KU) and Cognitive-Development (CD). Each dimension is artificially divided into five grades. KQ is defined by the multiplication of the three dimensions. Thus the maximum possible KQ is 125. Organizations that are still in planar operation (CD = 0) have no KQ. The KA axis measures the organization in the learning domain. The KU axis measures the organization in the knowledge management domain. The CD axis measures the organization in the domain of the thinking skill development. The KQ analysis measures the three dimensions and thus positions the organization on a 3D KS. The KQ concept is not just an academic exercise. The most important outcome is the possibility to design a tailored program for the analyzed organization with the objective of increasing the KQ of the organization thus improving the Efficiency and the Effectiveness of its operation. The basic concept is not to attach a KQ tag which is the result of static measurements but the evaluation of the potential for improvement. The paper presents both the methodology and implementations of enhancement of organizations’ KQ, in Israel and abroad.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

SYNTHETIC ENVIRONMENT BASED TOOLS FOR MILITARY CAPABILITY GAP ANALYSIS (46) 

M Kelly
DERA Chertsey, Chobham Lane
Chertsey, Surrey 

The reorganisation of central MOD on a 'Capability' basis has focused the Capability teams on the need for Capability Gap Analysis tools and techniques. A research programme has been funded to examine solutions to Capability Gap Analysis by providing tools based largely on key Synthetic Environment (SE) technologies. The focus for the pilot study is on the analytical needs of the Direct Battlefield Engagement group within the Capability area Manoeuvre'.

The research programme for Capability Gap Analysis Tools (CGAT) addresses:

1.   A full understanding of the Capability Gap Analysis and the stakeholders needs (Needs Analysis)

2.   Interpretation tools for capability based questions to gap analysis tool configurations.

3.   Suitably modified gaming engines

4.   Modified Computer Generated Forces (CGF)

5.   SE databases

6.   Synthetic Environment Management (SEMs) tools including analysis systems (adapted AAR tools)

7.   Tools for the transformation of the output into meaningful capability gap terms.

8.   The requirement for increased model resolution and the need to model soft issues, in particular training.

The pilot study has identified tools and techniques that can support four levels of CGA.

1.   Programme modelling tools. Desktop tools for use by DEC staff to explore the relationships between capability elements.

2.   SE Desktop tools

3.   Local DIS/HLA based complex SE

4.   Distributed SE's

The pilot study addresses these issues through the production of a demonstrator system that the customer can interact with while being fully supported technically by the research team. In this manner an iterative development path can be defined. The system is being developed in partnership with industry and will address a wide range of capability issues. Early studies will focus on the needs arising from procurement challenges faced by Integrated Project Team

(IPT) leaders in the Defence Procurement Agency. The development of the tool set will be expanded to address other Capability areas and stakeholders and may be offered as a product or service. The requirement to model and evaluate training as a part of the DBE capability is addressed and the difficulties this presents are highlighted.

The paper describe the analysis of the requirements for a CGAT, the iterative design of a pilot solution and the proposed programme to develop in conjunction with industry a robust solution for Capability Gap Analysis suitable for all military environments.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

SIMULATION EVALUATION OF AIRCRAFT ATTITUDE SYMBOLOGY DISPLAYED ON AN HMD (19) 

Peter Gibbs
James W. Meehan
Karen Stephan
Simon Oldfield
Defence Science and Technology Organisation
Fishermens Bend, Australia 

Alain Léger
Thomson CSF-Sextant  
Saint-Medard-en-Jalles, France
 

Abstract. Helmet mounted display (HMD) symbology permits the pilot access to information while simultaneously maintaining visual scan outside the cockpit. Aircraft attitude information displayed on the HMD has the potential to enhance performance in air combat by eliminating the need for the pilot to look down at the instrument panel for attitude information when poor visibility conditions render world references such as the horizon invisible. A simulation study involving basic flight manoeuvres (BFM) and unusual attitude recovery (UAR) was conducted with eight combat-rated fighter pilots. A symbology set, Aide de la Perception Spatiale (APS), was presented in two forms: “inside-out” (aircraft referenced) and “outside-in” (world referenced), together with a control condition in which APS was not available on the HMD. Data gathered included pilot ratings, flying performance data, and pilot head-movement behaviour. Although the pilots were more familiar with attitude information displayed on the head-up display (HUD) they learned rapidly to utilise APS on the HMD, and APS was rated as invoking less physical workload than looking at the HUD for aircraft attitude There was no difference between inside-out and outside-in versions, and except for one condition with a very strict criterion for straight-and- level flight, flying performance was not impaired under either APS condition compared with HUD-only attitude information. APS resulted in significantly fewer head movements in the direction of the HUD. The results show that combat pilots can learn to utilise HMD attitude symbology rapidly and that it made no difference whether the symbol is aircraft or world referenced. There is potential for a reduction in the physical workload in BFM by reducing the frequency of head movements to the HUD.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

INTELLIGENT ASSISTANCE IN A SYNTHETIC ENVIRONMENT PORTRAYING INFORMATION FROM AN INTEGRATED SENSOR SUITE (29)

  Gerald Sterling
Defence Science & Technology Organisation  
Melbourne Australia 

Tharam Dillon
LaTrobe University
Melbourne, Australia 

This paper describes the motivation, analysis and architecture of the Mentor intelligent assistance synthetic environment system being investigated by the Australian Defence Science and Technology Organisation. Mentor is a synthetic environment system designed to present higher-level radar, sonar, or ESM contact information in 3D perspective visual and 3D auditory displays and to support sensor system control from within that environment. Software agents are trained by the operator to be intelligent assistants that aid in the understanding of the sensed world. The objective is improved man-machine performance in the management of sensor systems enabling a better interpretation of the tactical situation.

Agent knowledge is limited by the extent to which the operator has trained the agent. Importantly agent knowledge is developed incrementally from one session of interactive work to the next. Mentor facilitates the evolution of agent rules sets such that specific agents provide refined specialized assistance to an operator in dealing with particular sensor system contacts. It is envisaged that Mentor system agents will be developed, tested and refined in simulated tactical scenarios and an operator then goes into an operational scenario with a suite of agents with which he can work effectively. In the operational setting deficiencies in agent behaviour can be further refined immediately or refinement can be postponed for a later, less stressful, operational or training situation. Mentor agents aim to assist operators in a sharing paradigm of man-machine interaction.

We present an overview of an analysis and design of such an agent schema and identify some knowledge representation constructs to support the schema framework.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

LASER PROJECTION FOR WIDE FIELD OF VIEW DISPLAYS (16) 

Dr. Bernhard Hampel-Vogedes
STN ATLAS Elektronik GmbH, Simulation Systems
Bremen, Germany 

The new laser projection technology is introduced for wide field of view displays. The architecture and the different modules - RGB laser, modulator, scanner optics - of the laser projector are described.  The next step is the transition form the projector to the projection system. For this transition we need edge blending and distortion correction. A special feature is the multiple head system using only one light source to drive several projection channels. Economic aspects are addressed as well as applications in the military and the civil flight simulation. For civil flight simulators the option of calligraphic lights is discussed.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

GRAPHICAL SYMBOLS FOR AIRCRAFT HEAD-UP DISPLAYS GENERATION (42) 

Associate Professor Karel Pichl, Ph.D.  
Professor Otakar Kurka, Ph.D.
Military Academy
Brno, Czech Republic
 

Dipl. Eng. Markéta Pichlová
Czech Republic 

Real time simulation tasks do not do without various graphical symbols that make the decision of the operator (i.e. pilot, navigator, driver, etc.) easier. 

The contemporary methods generating such symbols use several principles. The most frequent way consists in merging two images - the real situation and the generated symbols. One of the possible modifications of this principle is the division of the symbols into two groups - mobile (movable) and invariable (stable). The invariable group of the symbols (for example various scales of scanned values such as velocity, acceleration etc.) can be stored on any medium (film, PROM type semiconductor memory etc.) and the variable part (for example the column pointers) is generated.  

In this paper, the authors deal with several methods of variable symbols generation based on the theory of graphs. The emphasis is laid on the speed of generation, which cannot be omitted especially for real time tasks. Furthermore, the number of image-forming ray passages through the edge of the graph is analysed and minimised because untreated multiple passages of the ray through the same edge of the graph disturb the operator (by its increased brightness). The suggested procedures are applied on the shooting tasks using Snapshot and Hotline methods that the authors of this paper are dealing with on the long-term.  

At the end of this paper, the conclusions and the recommendations allowing effective graphical symbols generation in simulation tasks are summarised as an algorithm.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

DEPLOYMENT OF GEOGRAPHIC INFORMATION SYSTEMS (GIS) IN DATABASE GENERATION (58) 

The basis for large databases not only in the flight simulation is formed by geographic source data which can be delivered among other sourcess by land surveying offices, national mapping agencies like the AmilGeo in Germany and the NIMA in partly electronic form (data like DTED, DFAD, Vmap etc) as well as analogous form (maps, satellite pictures). With the conversion of this data in the graphical representation of a visual or sensor database for simulation purposes the shortcomings of this data becomes obvious: For example, the elevations of the tiles of the DTED-data may not correspond on their boundaries; feature data often contain not permissible overlaps of areal boundary lines; mixture of different feature types with e.g. rivers (fresh water, river...) . These shortcomings lead to unwanted effects in the finalized simulation database. Therefore the process of the preparation of the source data is most important. Furthermore it requires a high effort in terms of time. 

The performance range of current DBGS for simulation purposes also include tools for source data processing. In general these tools do not allow the management of the data, so that information about availability, content and processing state gets lost. Furthermore the import capabilities of the DBGS-tools are limited to some data formats, so that for the choice of data source is limited. Within the scope of the project “DBGS-Netzwerk FTS Tornado” these problems were addressed and a system was created which supplies the user with the capabilities of data management as well as data processing in a centralized form. The system was introduced in the navigation support head office for flying weapon systems (Navigationsunterstützungszentrale für fliegende Waffensysteme, NavUZflgWS) of the German armed forces. The NavUZflgWS creates all databases for simulators of the flying weapon systems of the German armed forces. Before the introduction of the DBGS-network the DBGS were isolated solutions with only manual possibilities for data exchange. The editing of source data was operated in parallel, i.e. every DBGS has pursued its own data import and data processing.

Central element of the new system is a relational database in which the source data and the management information are held. The interface to this database is formed by the Geographic Information System (GIS) which offers functions for data management as well as for source data processing. Besides the specialized workstations for data processing and data production the DBGS specific to the visual systems are also connected via the GIS-interface to the relational database and gain access to the already processed source data.

The modular system architecture allows simple adding of core functionalities as well as (runtime)DBGS for new target systems.

 

 

CUBBY: A UNIFIED INTERACTION SPACE FOR PRECISION MANIPULATION (62) 

Dr J.P. Djajadiningrat
Dr C.J. Overbeeke

Dr P.J. Stappers

Delft University of Technology
Delft, The Netherlands 

Precision manipulation in VR poses special requirements. One such requirement is the unification of the display and manipulation spaces, i.e. that the user manipulates a virtual object at the place where it appears. We describe the problems associated with unification and give an overview of VR systems which aim to realize or actually realize unification. To address the problems associated with unification we developed a desktop VR system named Cubby. We compare Cubby to existing unified systems and argue its superiority for precision manipulation.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

MEDICAL SIMULATION TRAINER INITIATIVE (66)

Steven L. Dawson, MD
Massachusetts General Hospital
Boston, Massachusetts 

Gerald Moses, Ph.D.
J. Harvey Magee
Telemedicine and Advanced Technology Research Center
Ft. Detrick, Maryland
 

Many medical simulation visionaries believe that four categories of medical simulation are emerging to address military readiness challenges: PC-based multimedia, digital mannequins, virtual workbenches, and Total Immersion Virtual Reality (TIVR). TIVR is the most effective solution, although it is the most expensive and will take the longest time to develop. To address the TIVR challenge, the Medical Simulation Trainer Initiative (MSTI) is a visionary military program that seeks to develop a multi-functional simulation platform based on a Personal Computer, with 3-D holographic imaging of anatomic compartments and/or body structures. We envision the interface to be an exoskeletal robotic device, haptic gloves and other interactive surgical devices. Success requires several key components; first, a strategic plan; second, single-agency integration of research efforts; third, research in “enabling technologies”, e.g., tissue modeling, haptics integration, physiological representations and overall systems architecture. This is necessary to develop realistic representations of medical procedures as a basis for simulation. A fourth effort involves domain experts in their own fields, e.g., physicians, nurses and “combat medics”, working side by side with engineers, computer scientists, designers, experts in education and training, human factors engineers, and managers, to ensure useful products for end users. MSTI will provide a risk-free, realistic learning environment for the spectrum of medical skills training, from buddy aid to trauma surgery procedures. This will, in turn, enhance limited hands-on training opportunities and revolutionize the way we train in peace…to deliver medicine in war. High fidelity modeling will permit manufacturers to prototype new devices before manufacture. Also, engineers will be able to test a device for themselves in a variety of simulated anatomical representations, permitting them to “practice medicine.”

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

IMMERSE ME IN VIBES: INTERACTIVE/IMMERSIVE MEDICAL EDUCATION/RESEARCH SIMULATION AND MODELING ENVIRONMENT (IMERSME) AND VIRTUAL INTERACTIVE BURN ENVIRONMENT (VIBE) AS A “NEW GENERATION” APPROACH TO GLOBAL BIOMEDICAL EDUCATION, TRAINING, AND RESEARCH (79)

  D.K.J.E. von Lubitz 1,4
K.-P. Beier 2
 J. Freer 1
 H. Levine 1
H. Van Dyke Parunak 3
J.
Sauter 3
D. Treloar 1
E. Wolf 1

1.University of Michigan, Ann Arbor, MI
2. University of Michigan, Ann Arbor, MI
3. ERIM, Ann Arbor, MI
4.University of Michigan Health System,  Ann Arbor, MI
 

Although intelligent are successfully used in commercial operations including healthcare, the concept of agent-based simulation and modeling in medical education, training, and research has not been contemplated. The paper describes the first implementation of intelligent agents as the fundamental tool in simulation and modeling of complex pathologies (burns). Agent–based models are described as critical constituents of an advanced medical education/training system based on human patient simulation, virtual reality, and advanced telecommunication technologies that permits projection of high-level medical training expertise to the users irrespectively of their location. The new training platform under development by the Medical Readiness Trainer Group (MRTG) of the University of Michigan allows execution of high fidelity, advanced training specifically aimed at the needs of the forward deployed users, conducted under the real time guidance of a medical expert located anywhere in the world. The described combination of advanced VR visualization techniques and agent-based simulation represents a major mile stone in the development of modeling tools for medical research and training. The essentially unlimited capability of these tools defines the new generation of advanced biomedical research/training systems that are particularly suitable for addressing ultra-complex pathologies (e.g., brain injury, infectious diseases, etc.) and that are fully capable of operating in the DIS/ADL environments. The IIMERSME and VIBE Projects (Immersive/Interactive Medical Education/Research Modeling and Simulation Environment/Virtual Interactive Burn Environment) that are currently conducted by the Medical Readiness Trainer Group (MRTG) represent the practical approach to these new concepts, and constitute a significant advancement of the pioneering solutions originally proposed by MRTG.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

INTEGRATION OF TIMETABLE FOR RAILWAY TECHNOLOGY SIMULATION SYSTEM FOR DEUTSCH BUNDESBAHN (25) 

Dr Istvan Hrivnak
Trans-SYS System Technic Ltd
Budapest,Hungary  

This paper was not received in time to be included.

 

 

ERTMS DRIVING AND OPERATION SIMULATOR UNDER DISTRIBUTED ARCHITECTURE IN A VIRTUAL REALITY ENVIRONMENT (59/60)

A. Gómez-Rey, J.M. Mera, S. Tapia, I. Ruiz, M.A. Moñino, L.M. Gutiérrez C. Vera J.M. Cabanellas, G. Romero, J. Maroto, C. Tovar, M.L. Martínez, A. Carretero, J. Félez  
CITEF (Railway Technology Research Centre)
and GIG (Graphics Engineering Group)
Madrid, Spain.
 

This paper presents the development by the Railway Research Centre (CITEF) and the Graphical Engineering Group (GIG) of a simulator based on virtual reality techniques with training aim: a software tool for the simulation of a railway line and a train equipped with the European Railway Traffic Management System (ERTMS) as signalling system. The program takes into account elements as: train characteristics: mass, traction force, etc.; tracks characteristics: curves, gradients, tunnels, electric power supply, etc. and operation characteristics: timetable, route, etc. The simulation system is formed of two main systems: trackside system and trainborne system. The Trackside System includes all information related to the line, including signalling parameters and assure the security of all the movements. The Trainborne System receives on one side information form the trackside and calculate supervision parameters at the European Vital Computer (EVC), and on the other side considers driver actions on train controls, only if that is allowed by the supervision system. These supervision parameters and circulation conditions are presented to the driver, in ERTMS, at the Man Machine Interface (MMI). Position and velocity of the train must be calculated by this system, too. The user has the option of actually driving each train or using an automatic driver. The driving simulator is connected simultaneously with the visual simulator, which completes the realistic environment that is needed for training.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

A PRACTICAL APPROACH TO TRAINING IN NEW ROLLING STOCK (12)

  Rob Gordon Catalis
Rail Training
England

Currently there is a wide selection of Traction and Rolling Stock on the order books of the manufacturers, diesel and electric locomotives as well as diesel and electric multiple units, tilting and non tilting. The new generation of Rolling Stock will have an enormous impact on those who maintain and drive them.  

Many traditional maintenance tasks will no longer be relevant. Therefore there is a need to retrain existing maintenance staff with new skills and to ensure such people are competent to handle new tools and equipment which are currently being developed and introduced.  Inevitably the existing work requirement will change and the future requirements will be for a small group of highly trained technicians less all purpose skilled and more semi-skilled employees. 

The purpose of this paper is to demonstrate an approach to ensure that there is a fully trained and competent workforce in place ready for the introduction of new fleets. The payback being the assurance of maximum availability and reliability of what continues to be one of the most significant investments for both train owners and operators, new fleets.  

The paper will address the method of determining the training strategy and methodology required to meet the needs of different groups of staff. The issues covered include determining:

- training needs of individuals

- appropriate method of delivery

- structure of development and delivery programme

- method of assessment

- material development  

The approach outlined results in a cost effective programme incorporating the latest learning aids and methodologies. This ensures a competent workforce fully prepared for the new fleet introduction.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

WEB-BASED RAILWAY TRAFFIC SIMULATOR GROWING TRAINING CAPABILITIES (21) 

Juan Salvador Felip
INDRA, Spain 

This paper was not received in time to be included.

 

  INTEGRATED AUDITABLE DRIVER TRAINING SYSTEM FOR RAILAYS 

Ralf Gathmann, Transport Simulation Business Unit Manager CORYS T.E.S.S.
Grenoble, France 

CORYS TESS developed a networked simulator system for the freight railway market which is currently used at Burlington Northern Santa Fe Railways in USA. Based on this experience, CORYS TESS now proposes an integrated approach to its Passenger railway customers, by which the training process is organized and structured in a way to integrate efficiently modern training tools such as CBT and networked simulators. The training sessions are controlled by a computer managed instruction system. The system allows for flexible training delivery on the work site along with full control on training progress and course content.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

FROM THE JAR FCL SYLLABUS TOWARDS A EUROPEAN HARMONISED CURRICULUM FOR PPL INSTRUCTION 

Dipl.-Ing. Alexander von Perger
Lufthansa Flight Training - Pilot School
BREMEN, Germany 

Private pilot instruction and flight training is performed in various ways and in a wide variety of quality levels.  Each country has its own regulations on PPL license and there exist certain restrictions to accept licenses obtained in another country.   

For years the Joint Aviation Authorities JAA undertake strong efforts to define new standards for pilot training, leading to the aim of one licensing system accepted by all European states. For PPL a syllabus is layed down on 19 pages in the JAR-FCL 1 document, Section 2, Subpart C.

Within the project Lilienthal Œ Multimedia Off- and Online Distance Learning for European Pilot Training, funded by the European Commission and the Swiss Federal Office for Education and Science, several European Airline Training schools started the process of converting the general guideline described by the JAR-FCL syllabus into a concrete sequence of learning modules with a total of approx. 100 h of theoretical instruction.  The presentation will focus on some major problems we experienced during this process in first project year, which specially deal with our special situation in Europe and will include first examples of the created multimedia online documents.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE FUTURE AND TECHNOLOGY OF REMOTE TRAINING ‚BRINGING TRAINING TO THE PILOT™ (94) 

Dr David White
UK Chief Scientist
Thomson Training & Simulation Limited
Crawley, England 

The advances in Personal Computer (PC) processing power, graphics and network bandwidth are providing an environment that allows the full range of Full Flight Simulator (FFS) functionality & fidelity to be accessed from a laptop PC.  

The latest generation of Thomson Training & Simulation (TT&S) Flight Management System Trainers (FMST), Enhanced Situation Awareness Trainers (ESAT) and Cockpit System Trainers (CST) also encompass provision for access via a modem or Internet connection. This enables them to be used as ‚remote learning and practice™ facilities which do not require the pilot to travel to the ‚Airline Training Center™.  

Since these technologies will no doubt subsequently influence the training methods and type of training equipment delivered in the next decade, this paper discusses the technologies employed, the first feedback from the beta trials and the lessons learned.  During late 1999 TT&S and Honeywell Aviation Services set-up a beta site to start testing the principles of remote ‚practice™. Initial prototype testing has subsequently confirmed that the PC processing power, graphics and network bandwidth are not a problem. However the issues generated by the variation in network latency ‚Jitter™ when closing the loop over a commercial Internet Service Provider (ISP) connection, especially over Trans-Atlantic or Trans-Pacific connections, can be somewhat problematic.  

The emphasis has been on evaluating the technology for use in remote learning and practice at this juncture, the next stage envisages the training community and regulatory bodies assessing the methodology and fidelity of these devices for inclusion in both established and newly generated approved training programs.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

A STUDY ON DESIGN AND USE OF RADAR SIMULATION IN AN ATC ENVIRONMENT.  

Roland Bals
e.sigma
Systems GmbH Munich 

In 1996 the German Air Force office for military air traffic education and training started defining the requirements for their new tower simulator as part of the overall new ATC simulation center.  

This new system should be able to serve the increased requirements for a more effective and streamlined education of ATC students for both, tower and radar controllers.  

Both simulation systems - tower and radar - should be able to work separately or in conjunction together in the same exercise. Resources like pseudo pilots and supervisors can be allocated to one or the other simulation without restrictions.  

The complete project was divided into the following three phases, the tower simulator, the infrastructure and the radar simulator.  

After the successful completion of first two parts, the tower simulator and the infrastructure, the radar simulator is now being integrated into the complete ATC center.  

Simulating the proper radar display, calculating the correct radar controlled approach or generating the proper exercise is a trivial part compared to implementing a combined tower and radar simulation exercise.  

The demanding challenge is to generate correlated databases for the different radar displays, the PAR 80 and the ASR 910, and the visual database for the tower simulator. All aircraft™s – and other vehicles Œ need to behave consistent in a combined radar and tower simulation. The following paper describes an approach of generating the specific databases and other exercise relevant data for different sensors such as radar or eyes, based on common source material, stereo photos by using photogrammetric tools.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 


 

SESSION 1:ON-GOING NATO M&S ACTIVITIES 

An appraisal of on-going NATO M&S activities will be provided in this session which includes a brief review by the NMSG Chairman of the Group activities and a more detailed description of some of the most important NATO M&S programmes.

 

 

SESSION 2: PARTNERS (PFP) SESSION 

Partnership for Peace (PfP) is the basis for practical security co-operation between NATO and individual Partner countries. Activities under PfP include defence planning and budgeting, military exercises and civil emergency operations. Under this cooperation scheme, invited Partner nations attend ITEC to expose an overview of their national M&S efforts.

 

 

OPEN TRANSPORT UNIVERSITY – THE VIRTUAL EDUCATION ENVIRONMENT FOR NEW TRANSPORT TECHNOLOGIES: CASE STUDY IN LATVIA (6) 

Igor Kabashkin
Transport and Telecommunication Institute 

Development of the modern transport technologies is characterised by two extreme trends in the development of training technologies in this field:

  • on one side, the presence of relatively narrow-professional subject fields (very complicated technologies with presence of training institutions fully satisfying training needs),
  • on the other side, presence of rather thematically wide subject fields (combination of heterogeneous technologies with requirement of a great number of training specialists and absence of training institutions and teachers, total covering all of training needs).  

For example, the first trend characterises training in the field of modern conceptions FANS (Future Air Navigation Systems) on the basis of satellite technologies CNS/ATM (Communications, Navigation and Surveillance for Air Traffic Management).  

The second trend characterises training in the field of Intelligent Transport Systems (Transport Telematics) and Transport Logistics.  

In both cases there is a need in co-operation of experts for creating learning environment for Open and Distance Learning (ODL) ideology realisation.  

The given above trends are corresponded to two models in ODL technologies designing:

  • “Concentration” - the most intensive force of different institutions in one subject field,
  • “Integration” - the covering of the total ODL area by the forces of institutions with different subject fields.  

Latvian experience of pointed models ODL using within the frame of “Open Virtual Transport University” (OVTU) is discussed. The evolution of idea of OVTU development and its practical realisation on the basis of Network of Latvian Transport Education institutions is described.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

BRIDGING THE GAP BETWEEN COMPUTER BASED TRAINING AND SIMULATION (40) 

Philippe Bonnemay
Bertrand Toutain

SOGITEC Industries SA

Suresnes Cedex, France
 

Until now, Simulators and Computer Based Training (CBT) have had no technical links, even though both share many features. Both offer synthetic display for visualization, or reproduce equipment logic. Besides the lack of computing power, the main reason of this gap was that CBT, by nature a multimedia tool, displayed realistic representations of actual equipment along with instructional graphics, texts or animations. As a result, CBT systems were developed from scratch using proprietary authoring tools, with two main shortcomings:

  • the need to re-develop and re-validate aircraft displays or logic, resulting in additional costs, and
  • strong dependence on proprietary and non standard authoring tools, resulting in poor protection of investments  

However, with the benefit of data standardization and application integration techniques due to the explosive growth of Internet technologies, a new approach can help to:

  • reuse simulation software to a large extent, and
  • use widely marketed tools to produce standard HTML/XML data for additional displays such as text and drawings.  

Beyond achieving these technical goals, the new technology provides a dramatic increase in the level of interactivity, and therefore the involvement of students in training. This paper discusses the approach selected, the technical architecture of the authoring tool developed by Sogitec, and gives a pictorial overview of its functions.  

Lessons learned during the development of the tool and a comparison of productivity, based upon proven figures, are also discussed.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE TENOR ARCHITECTURE AND SOFTWARE FOR ADVANCED DISTRIBUTIVE LEARNING (74) 

Mr. Joseph Kristl, Ms. Cheryl Tibaudo, Dr. John Schroeder
Ontar Corporation
North Andover, MA 

Dr. H. Barbara Sorensen
Air Force Research Laboratory
Mesa, AZ 

Dr. Donald MacCuish
Air Command and Staff College
Maxwell AFB, AL 

Rapid deployment of competent military teams throughout the world requires operationally trained personnel to be prepared to manage all threats and employ all contingencies. Currently, these force protector teams are comprised of individual differing in competency skill levels in fields of medicine, intelligence, communication, and security. In addition, these force protectors assigned to a team originate from different geographical locations with varied operational missions. To further hinder the force protector team mission, individual team members likely are unfamiliar with each other, have no detailed knowledge of the deployment location, and are not trained in the specifics of the tasks to be performed. It is essential that training begin at the initiation of the assignment through arrival at the theater of operation. However, traditional training methodologies and strategies deter the force protectors’ development of mission capabilities.  

Advanced Distributive Learning (ADL) methods and technologies, however, provide alternative capabilities to train rapidly deployed force protectors. ADL permits formal, institutionally based training while instructor and student are geographically separated. ADL extends the learning environment for anywhere-anytime training/learning. A current innovative program will develop skill-training procedures for force protector personnel using new and innovative solutions for on-board training. The paper will describe the design and development of an ADL training system that will operate using Web technology and hand-held deployable computers. The concept development will implement a force protection-training program supported by an architecture and framework that will operate over the www in real-time, at anytime, and at any location. The implementation and evaluation of an ADL force training course will be described. The cooperative effort of industry, academia, and government will provide lessons learned and developmental guidance for furthering ADL technology in support of future force protectors.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

A DISTANCE LEARNING MODEL AS FORM OF INDIVIDUALISED TRAINING FOR OPTIMISING TRAINING IN A DEPARTMENT OF DEFENCE (38) 

Lieutenant Colonel (Dr) Annémarie van der Walt (D Ed)

South African National Defence Force College for Educational Technology (SANDF COLET)
Head Research and Development
Valhalla, South Africa 

In a transforming society where the emphasis is on realizing the potential of the individual and accrediting all competencies against a National Qualifications Framework (NQF), the South African National Defence Force (SANDF) is also in a state of change. The diverse human resources demand training in order to effectively protect South Africa and its inhabitants. Competency development is needed by both the permanent component and the Part-time Force. This training requirement and the shrinking budget compel the Defence Force to apply cost-effective human resource development strategies. Distance learning especially with its new interactive nature, can be a viable strategy.

The creation of interactive learning materials that enhance learning form an effective didactical learning transfer system. Of the various media technologies presently utilized in the macro-distance learning environment, computer-based training and on-line training can be applied in the Defence Force. Printed materials form the basis and can be supplemented with interactive television broadcasts - which were overwhelmingly positively accepted by Defence Force members during a pilot presentation - to improve the interaction between the instructor and learner and between learners.

The distance learning model focuses on the specific situation of an organization such as a Department of Defence, which is responsible for the development of its own human resources. This model serves as main guideline for the development of a distance learning system. It emphasizes the basic components in the distance learning situation, namely the learner, the instructor and the learning content that have to be seen within the specific environment in which they operate. Special attention is given to the support base that may include mentors, instructional designers, administrators, animators, graphic artist learning material authors, to name a few, for both the learner and the instructor. The essential role of the policymaking component is highlighted, since a distance learning system can only be applied successfully if there is promulgated policy to empower the distance learning system.  Development and implementation guidelines for a distance learning system in a Department of Defence have to provide for a development program for distance learning instructors and possibly study guidelines for the learners, where they were used to mainly classical training.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

AN INTEGRATED TRAINING SUPPORT ENVIRONMENT RELATING TRAINING OBJECTIVES TO THE EXERCISE SCENARIO (81)

Jan van Geest  
Angelie Sabel-Pikaar
TNO Physics and Electronics Laboratory
The Hague, The Netherlands 

Training objectives are increasingly recognised as a good framework for training. They allow for the creation of effective training situations, enable focussed performance monitoring, and facilitate well structured, to-the-point after-action review. Currently used virtual, live and constructive training systems provide little or no support for the use of training objectives. The tools that the training staff uses are often generic applications, based more on technical capabilities than on instructional needs.  

According to educational theory, an important principle in effective training is the existence of a well- defined relationship between the training objectives, the instructional setting and media. This paper reports on the definition of an integrated training support environment that supports the use of training objectives during the life cycle of an exercise, i.e. in the definition, preparation, execution and review stages. In particular, the relationship between the training objectives and relevant events that occur in the scenario is elaborated.  

The training support environment contains several means to explicitly relate scenario events to the training objectives for the participating units. Relationships can be defined prior to the exercise, and real-time during the execution stage. For example, conditions can be set to alert the staff to events that are interesting in relation to one or more training objectives. In this way, members of the training staff are advised on relevant events in the scenario, allowing them to build a common mental picture of the performance of the trainees. This picture is based on traceable facts in the scenario, and not only on what meets the eye of the instructor. Apart from these automatically detected events, the staff also has the option to manually enter observations on the performance of a specific participant. The use of training objectives and events is further endorsed by the environment by providing several views that visualise the events. They provide information that is relevant in the context of the training objectives. The views have an integrated user interface, and are controlled by a common set of commands.  

The training support environment facilitates effective and efficient training that is tailored to the needs and the proficiency of the units to be trained. It is implemented as a demonstrator in co-operation with the Royal Netherlands Army. One of their main interests in this environment is to obtain guidelines on how to conduct high-quality training exercises with a relatively small exercise staff.  

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

IMPLEMENTATION OF OPERATIONS OTHER THAN WARIN A MULTI-PARTY COMBAT SIMULATION SYSTEM (33)

  Ralf Kaschow
Robert Jatho
CAE Elektronik GmbH
Stolberg, Germany 

The implementation of operations other than war (OOTW) gives military training a totally new dimension. These scenarios are much more difficult and complicated because of several new aspects, e. g. new types of missions, participants (e. g. civilians), rules of engagement etc.

To support the training of these types of operations, a combat simulation system has to undergo extensive adaptations and further developments.

The authors will report about differences between (conventional) combat operations and OOTW and the special requirements a combat simulation system has to fulfill for a realistic representation of these type of operations.  

Starting with the user requirement demanding the development of a constructive simulation, based to the largest possible extent on existent hardware and keeping the current man-machine-interface, the authors will present the following concept.

  • Enlargement of the classical iltwo partiesll simulation system into an inn-partiesl. system which can
  • operate independently.
  • Extension of the traditional two parties enemy relationship to

o        neutral

o        enemy

o        allied

o        identical

as well as the possibility of changing the relationship within the course of the simulation.

  • Extension of the control of relations by new command sequences, for example:

o        warning shot

o        ambush

o        self-defence

  • Modelling typical OOTW actions as well as software-technical representation for reconnaissance of non-military or pseudo-military actions
  • Future developments

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

AN INTEGRATED AND MULTI DISCIPLINARY APPROACH TO EDUCATION, TRAINING AND DEVELOPMENT (37) 

Commander Bram Weller
South African National Defence Force College for Educational Technology (SANDF COLET)
Valhalla, South Africa 

The training of our human resources, always regarded as important, and yet seen as an outsider in the corporate world, has in the past often been handled in an unprofessional and haphazard manner.  In their approach to training, instructional developers have often applied a “tried and tested” method of training development. In reality such practices incorporated old methodologies and learning styles that catered for a specific group of learners at the exclusion of those who found learning by the selected method difficult. The tide has turned and more emphasis is being placed on empowering education, training and development practitioners to be more scientific in their approach to the design of learning opportunities and the facilitation thereof.  

Now more than ever before training (or the facilitation of learning) is no longer the soul responsibility of the ‘trainer’ but rather the jurisdiction of a whole team of key role players within the corporate environment. A systematic approach must be applied whereby a full and proper analysis is done to identify the learning gap, this in turn is followed up with the definition of outcomes. These outcomes then become the foundation from which the learning activities are developed, then the facilitation of learning takes place. The evaluation of the transfer of learning that has taken place today plays an increasingly more important role in the determination of the effectiveness of the learning process.  

Such an approach can only be facilitated through the application of a formalised Education, Training and Development process, a process that is systems driven, and is in line with the corporate human capital development strategy. Gone are the days when just one, or a selected few determine what training must take place; today an integrated multidisciplinary approach is required to the education, training and development of our human resource capital.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

COMPUTER-SUPPORTED MONITORING OF COMMAND POST COMMUNICATION IN TASKFORCE OPERATIONS: - A COGNITIVE SYSTEMS APPROACH (80) 

Mirko Thorstensson1
Markus Axelsson2
Magnus Morin2
Johan Jenvald  
1.        Division of Command and Control Warfare Technology
Linköping, Sweden
2.        Visuell Systemteknik
Linköping, Sweden
3.        Swedish Armed Forces Headquarters
Stockholm, Sweden 

The performance of a command-post staff has a decisive effect on the outcome of an operation when it comes to co-ordination and management of various units of a taskforce. Monitoring and documentation of the internal work and communication processes that take place in a command team can increase the ability to investigate and understand cause-effect relationships between incoming field reports, operational procedures, decisions, commands and the activities in the field. To this end we present a cognitive systems engineering approach to the command and control problem, where the work of the command-post staff must be analysed in the context of the overall taskforce mission. 

In this paper we describe a method and a software tool that enable an observer to monitor and record communication events in a command post staff. The method extends link analysis by introducing time stamping and classification of events. Thus, extended link analysis (ELA) enables both cumulative measures and detailed temporal analysis of staff communication. The software tool supports configuration, monitoring, time stamping and classification of communication events. Extending a computer-based instrumentation system, such as the MIND system, with ELA facilitates the cognitive systems engineering approach and improves understanding of internal processes in the command-post staff.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE NATIONAL CENTER FOR SIMULATION A GLOBAL MODEL FOR PARTNERSHIPS (87)  

Henry (Hank) Okraski
National Center for Simulation
Orlando, Florida 

The National Center for Simulation contains the largest concentration of simulation business in the world. Comprised of more than one hundred corporations, academia and government agencies, this group is the epicenter for the growing economic impact of a combined military, space, government and commercial simulation business. And it’s success can be attributed in large part to the visionary establishment and growth of durable partnerships among these diverse members. This paper describes the evolution of the Simulation Center, how partnerships have grown from the original Army/Navy relationship, their contribution to the effectiveness of the combined entities, the result of “spin-off“ technologies, current issues that deserve attention and the way ahead for the Center.  

The Simulation Center hosts hundreds of foreign visitors annually who are modeling and simulation advocates at home. Most are involved in training applications and some are attempting to establish “modeling and simulation or technology centers“ in their own countries. The characteristics that are necessary for success and that are present in the Florida Center are described. The importance of relationships with a major university that conducts research in simulation technology and related fields and proactive support of local, state and federal governments and business organizations is also discussed. An important human resource factor is a “feeder network“ of students coming from secondary schools, community colleges and universities. Such a network was constructed in the Central Florida area which adds an interesting human dimension to the paper. In addition, and perhaps the most important ingredient to success, is the willingness of the military organizations to work together in developing a synergistic relationship that had its origin over fifty years ago. As a result, business opportunities have expanded beyond military applications into entertainment, medical, public safety & law enforcement and distance learning, establishing a more stable business base for industry suppliers to weather the peaks and valleys of doing business with an otherwise singular military customer.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

REUSABLE DESIGN AND ENGINEERING METHODOLOGY (REDEEM) PROJECT (69)

Lieutenant D J Elsey Royal Navy
Royal Naval School of Educational and Training Technology
Portsmouth, UK
 

The REDEEM project is a joint venture between the University of Nottingham and the Royal Navy(funded by the US Office of Naval Research) to evaluate the cost effectiveness of a software tool that attempts to overcome some of the problems associated with the authoring of traditional CBT.  

REDEEM, developed by the University of Nottingham, provides tools to describe characteristics of legacy and future CBT, learner profiles and teaching strategies. The software combines this information with its own default teaching knowledge and interprets the CBT so that it delivers instruction that is both adaptive and individually tailored. 

An existing CBT package will be adapted within REDEEM and the resulting package trialled within the RN. The results will then be compared against those obtained from both the original CBT and instructor led tuition. 

The potential benefits of REDEEM include reduction of the current resources required for authoring navigation and learning strategies within CBT; the system offers an instructional framework that can be populated by both legacy and new CBT. In the long term, the focus of training expertise is no longer in the development and production of individual CBT packages but in their application with REDEEM. Therefore, the following roles are defined: SMEs produce the training material; trainers provide the student profile; and REDEEM provides the embedded learning strategy and individual student navigation.  

REDEEM has the potential to significantly reduce production costs of effective and adaptive CBT which could be of vital importance to the increasing drive towards the use of distance learning within the Armed Forces.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

COMPUTER AIDED EDUCATION SOFTWARE (57) 

Marius RUSSU
Mircea CERNAT
Military Technical Academy
Bucharest, Romania 

We intend to present an educational software, called Test Generator Software (TGS) which has been designed for computer aided learning, training and testing. This software provides the possibility to renew, process and analyse the tests, depending on the educational needs. TGS takes into account three possible procedures: student test, self-test and self-test completed by learning. To achieve the educational targets, each of these procedures use several items for tests design in connection to curricula stipulations and following all the rules involved in the learning process. The items can be designed and solved by making use of several computer aided education resources.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

THE FUTURE ROLE OF AIRCRAFT SYSTEM EMULATIONS WITHIN THE TRAINING ENVIRONMENT (51) 

Christopher W Greenfield
Pennant Training Systems Limited 

Computer-based Virtual Aircraft Training Systems (VATS) evolved during the 1990™s to assist in the type-conversion training of technicians on a particular aircraft. These virtual aircraft comprise of an aircraft emulation that accurately models the aircraft systems™ behaviour, along with an interactive Graphical User Interface within an electronic classroom environment.  Such VATS enable groundcrew to practice ground functional checks, routine & scheduled maintenance, setting up procedures, interconnecting ground support equipment, and, by using built-in or ground support test equipment, diagnosing and rectifying system failures.  

However, the potential (both in terms of training and cost effectiveness) of such aircraft emulations is far greater than that which has been currently realized. 

This paper will discuss the methods involved in creating a virtual aircraft emulation, and discuss the training benefits in using such a device within an electronic classroom environment. It will then discuss the potential of expanding the use of this emulation in other training media such as:

o Within multimedia CBT

o Being the intelligence behind hardware-based part-task trainers

o Being the intelligence behind Cockpit Procedures Trainers  

Thus, it is argued that the one emulation model could be used across the range of training media for a particular aircraft type, enabling benefits to be accrued in terms of economies of scale, ease of use and ease of configuration control between training aids.

The paper concludes by assessing future trends within the development of aircraft emulations, such as the vertical integration of these types of training aids with Dynamic Flight Simulators (DFS) and the aircraft™s Operational Flight Programs (OFPs), using the OFPs as discrete modules within the DFS and emulation, to ensure configuration control across the breadth of the training aids. Being entirely modular and object-oriented, the emulation allows for this and other types of technology insertion, such as replacing the user interface with Virtual Reality headsets and gloves.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

INTELLIGENT TRAINING AIDS: FROM CONCEPT TO DEMONSTRATION (39) 

Mr François D. Héran
SOGITEC Industries SA
Suresnes Cedex, FRANCE 

Mrs Susanna Sirignano
AGUSTA SpA

Cascina Costa di Samarate (VA), ITALIA 

Mr Peter Meyer zu Drewer|
CAE Elektronik
Stolberg, GERMANY 

Dr Eliodoro Carpitella
EIS SpA
Roma, ITALIA 

Mr Patrice Le Leydour
THOMSON TRAINING & SIMULATION
CERGY PONTOISE CEDEX, FRANCE
 

This paper is a follow-on to the presentation at ITEC 1999 of EUCLID CEPA 11 RTP 11.9 "Intelligent Training Aids", a project which started in January 1998 and which will end in January 2001. 

The concepts elaborated during the study have led to the specification and design of intelligent training aids (ITAs).  

Selected ITAs will be demonstrated and evaluated by the five members of the RTP 11.9 consortium with the military users on operational training devices. The objective of demonstrations and evaluations is to show how intelligent training aids can support instructors during the six training phases: management of trainee database, management of scenario database, briefing, supervision, assessment and debriefing. 

The paper first briefly describes the scope and expected benefits of intelligent training aids for military training. Results of the study of instructional tasks which was set up to identify ITAs are described. Then an overview of the training devices which support the demonstrations, the definition of the ITAs selected for demonstration and the evaluation methods which are going to be applied are presented.  

Lastly, preliminary conclusions, including lessons learned since the start of the programme and possible future work, are drawn.

As the demonstrations are scheduled in December 2000 and January 2001, after the submission date of the papers, the results will be shown during the conference presentation.  This work is sponsored by the MoDs of France, Germany and Italy, in the framework of the EUCLID CEPA 11 programme.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

EUCLID CEPA11 RTP11.10 DISTRIBUTED SNE SERVER (84) 

Pascal Peyronnet – Alain Deturchez
Thomson Training & Simulation
Cergy-Pontoise, FRANCE 

Stefano Ceriani – Edgardo Arcuri
Agusta
Costa, ITALY 

Susanne Kerp – Andre Gross
CAE
Stolberg, GERMANY 

Florian Graessel – Rainer Krampe
DaimlerChrysler Aerospace
Munich, GERMANY 

Franck Rousée - Dominique Derouet
Sogitec
Bruz, FRANCE
 

The European Cooperation for the Long term in Defense (EUCLID) Common European Priority Area 11 (CEPA11 – Modeling & Simulation) Research and Technology Project RTP11.10 “DIS Environment Database Server” program, sponsored by the French, German, and Italian MoDs, developed the capability to provide changes in Land, Weather, Ocean Environment during the course of a simulation execution, to sensor simulation (visual, IR), reasoning simulation (CGF), mission simulation. Examples of such changes include craters or, ditch/trench/barriers insertion, building/bridges destruction, precipitation, clouds, wind, sea-state, acoustic noise, etc.  

The goal of the project is : 1) to analyze the requirements for SNE services (dynamic effects, query and management services) for training systems – 2) to study and experiment distributed interoperable simulation architecture to support the SNE services. A final demonstrator has been developed as a proof-of-concept for architecture, data exchange/interface, integration of the services in legacy simulation. This Demonstrator was originally developed as an extension to the Distributed Interactive Simulation (DIS) standard, to maximize the reuse of existing client simulations (visual, sensor simulation, CGF, Helicopter mission simulation).  The implemented services cover 1) the dynamic evolution of the SNE including real-time dynamic effects and interaction between the different SNE Domains : Land-Weather, Ocean-Weather, 2) the request/query on SNE representation to provide consistent vision of the SNE for heterogeneous federates, 3) the management of initialization and consistency of the evolving SNE representation.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers

 

 

HIGHER-LEVEL INTEGRATED TEAM TRAINING ENVIRONMENT FOR SPACE (HILITE)(93) 

Timothy Choate
Sytronics,USA 

This paper was not received in time to be included.

 

 

THE GENERIC TOOLBOX FOR INTEROPERABLE SYSTEMS – GTI6 (90) 

Mr. François Dubuc, Mr. Daniel Claude
EADS LAUNCH VEHICLES

LES MUREAUX Cedex, France 

Mr. Petr Chliaev, Mr. Alexander Vankov
D3 Group
Berlin, GERMANY

A Generic Toolbox for Interoperable Systems (GTI6) has been developed by EADS LAUNCH VEHICLES (EADS LV) for improving the quality and the efficiency of its industrial processes. As prime contractor of various launchers and spacecrafts such as Ariane 5 or the Automated Transfer Vehicle (ATV), EADS LV needs to perform long studies and to build huge and complex facilities all along the life-cycle phases of its new systems: requirements definition, feasibility analyses, architecture design, development, integration, qualification, production, operation... Now, the new Information Technologies allow to perform most of these tasks in a geographically distributed way in order :

o        to quickly share information and data between distant teams,

o        to interactively use remote resources, making the work more flexible and efficient,

o        to shorten the life-cycle duration of new systems by anticipated detection of design, integration or operational problems,

o        to improve the global quality of the system, to minimize travels and long collocation of experts,

o        to reduce facilities overall costs by non-duplication of components, teams knowledge and skills,  

GTI6 supports collaborative engineering analyses between distant team, as well as interoperability between geographically distributed facilities for simulation, modelling, processing and post-processing.  

First of all, this paper will present the GTI6 concept and architecture, then some typical applications and results. At the end, some general recommendations will be proposed regarding the interoperability between distributed systems. The current plan to extend the use of GTI6 to other domains will also be described.

This paper is available on the 2001 ITEC CD-ROM. Order it from ITEC, Ltd. - Papers