ITEC CONFERENCE 1998
Distributed Simulations
Cues in Training
Synthetic Environments
Interoperability Issues
EUCLID
Computer Based Training
Performance Systems
Education
SAT Training Needs
SAT Training Issues
SAT Quality Issues
Team Training and Joint Operations
Operations Other Than War
Medical Triage
Medical Simulation
Medical Training
Simulation Techniques
Simulation Applications
Flight Operations Quality Assurance
Maximising Training Effectiveness
Distributed Training
Rail Transport Training Conference
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HIGH LEVEL ARCHITECTURE PERFORMANCE FRAMEWORK
Dr. Judith S. Dahmann, Defense Modeling and Simulation Office;
Dr. Richard M. Weatherly, MITRE Corporation;
Dr. Russell D. Richardson, Science Applications International Corporation;
Richard A. Briggs, Virtual Technology Corporation
The US Department of Defense through the Defense Modeling Simulation Office (DMSO) has developed the High Level Architecture (HLA) to
support the reuse and interoperability of simulations. In HLA applications, “federations” of simulations are formed by bringing together simulations and
support tools which as a group meet the needs of the users. The running federation operates as a single, distributed system so each component of the
federation execution (the federates, the run-time infrastructure (RTI), and the networking/host hardware) levy performance requirements on the other
components. This paper discusses efforts underway by DMSO to develop an HLA performance framework to aid users in configuring federations with components
which have the capacity and performance to meet the needs of their HLA applications. The framework will be discussed, including the Federation Execution (Fedex)
Planners Workbook and a set of benchmark programs. The Fedex Planners workbook is comprised of a series of tables which call for information about a
federation execution . The table format and content was developed in concert with the architecture management group (AMG) and was deemed relevant by HLA
users, and RTI developers and testers. Entries in the tables include information about federate capabilities, RTI services, federation interactions,
hardware being used, and network configurations. The benchmark programs are a set of standard tests implemented as simple federates that quantify the
primary axes of performance of the RTI given a specific hardware and network environment. This paper will provide examples of the use of the Fedex planners
workbook in developing a federation comprised of the benchmark programs.
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THE HLA OBJECT MODEL DEVELOPMENT PROCESS
Robert Lutz
Johns Hopkins University Applied Physics Laboratory
Roy Scrudder
Applied Research Laboratories, The University of Texas at Austin
The United States Department of Defense (US DoD) Modeling and Simulation (M&S) Master Plan, formally adopted in October 1995,
established the need for a Common Technical Framework to facilitate efficient and effective use of models and simulations across US DoD agencies. The US DoD
High Level Architecture (HLA) is a critical component of the Common Technical Framework, and currently represents the highest priority within the US DoD
M&S community. The purpose of the HLA is to facilitate interoperability between simulation systems and reuse of simulation components. Key to achieving
these objectives is the concept of the object model. HLA Federation Object Models (FOMs) are used to define the exchange of public data among participants
in an HLA federation. HLA Simulation Object Models (SOMs) are used to describe the intrinsic capabilities that individual simulation systems can offer to
HLA federations. The HLA Object Model Template (OMT) defines a common structure for describing the content and format of an HLA object model. The primary
purpose of this paper is to describe a systematic approach to the development of HLA object models. Since the specific activities necessary to construct
FOMs and SOMs are inherently different, each will be described according to a separate process model. Each process model has been built upon the experiences
of the HLA prototype federations (protofederations), and represents a consensus among several development communities regarding "best practices."
Each process description is intended as a generic guide to HLA object model development, readily tailorable to specific applications. In addition, this
paper will describe current efforts by the Defense Modeling and Simulation Office (DMSO) to facilitate the HLA Object Model Development Process through
development of supporting software tools. The current HLA Object Model Tool Suite consists of three types of components; Object Model Development Tools (OMDT)
to support the creation and editing of FOMs and SOMs, the Object Model Library (OML) to provide a centralized electronic repository of HLA object models,
and the Object Model Data Dictionary System (OMDDS) to establish and provide access to common semantics and syntax for components of HLA object models. The
use of these tools in the HLA Object Model Development Process will be highlighted in the tool descriptions.
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A STATE TRANSITION VIEW OF UPDATES AND INTERACTIONS
Richard M. Weatherly, Ph.D
Susan F. Symington
The MITRE Corporation
James M. Ivers
Carnegie Mellon University
To be an effective standard for the interoperability of DoD simulations, a rigorous
model of High Level Architecture (HLA) Run-time Infrastructure (RTI) behavior is required. This paper uses a series of state transition diagrams to formally
describe the conditions under which an HLA federate may invoke and receive RTI services related to updating and reflecting attribute values and sending and
receiving interactions. The state transition diagrams describe the states of federates, objects, attributes, and interaction classes and the valid RTI
service invocation-related transitions that can be made among these states. The on going work presented in this paper is part of the HLA development process
underway in the Defense Modeling and Simulation Office (DMSO) and the DoD Architecture Management Group.
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INDIVIDUAL COMBATANTS IN DISMOUNTED WARRIOR
NETWORK
Traci A. Jones
Simulation, Training and Instrumentation Command (STRICOM), Orlando, FL
Paul T. Barham
Reality by Design, Monterey, CA
Brian D. Plamondon
Lockheed Martin Information Systems,Orlando, FL
In Spring 1997, STRICOM conducted Dismounted Warrior Network (DWN) engineering experiments and user level exercises to investigate Virtual
Individual Combatant Simulation (VICS) technologies. The DWN project supports a Defense Technology Objective (DTO) for Individual Combatant and Small Unit
Operations Simulation. During these experiments, four major virtual systems, integrated with Dismounted Infantry Semi-Autonomous Forces (DI SAF), were
analyzed for their contributions in support of individual and collective Individual Combatant (IC) simulation tasks. The purpose of this effort was to
develop a set of requirements for IC simulation to support the Training, Exercises, and Military Operations (TEMO), Advanced Concepts and Requirements (ACR)
and Research, Development and Acquisition (RDA) domains. During the engineering experiments, emphasis was on examining simulation subcomponents and their
benefits. User exercises were conducted at the system level to determine issues of interoperability and examination of tactical operations. We will discuss
execution of the experiments and resultant lessons learned.
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BEYOND DATA DISTRIBUTION MANAGEMENT
Andy Ceranowicz
Advanced Telecommunication, Inc.
To support more applications, military simulations must scale up to support both larger scenarios and greater detail. Finding the additional
computing power to simultaneously increase size and resolution is a major challenge. Distributing the simulation over multiple processors is one way of
getting additional computating resources, but it is limited by the capacity to communicate simulation state between processors. Data Distribution Management
(DDM) addresses the efficient distribution of simulation state. It is a part of the United States Department of Defense High Level Architecture's Run Time
Infrastructure. Data Distribution Management allows distributed simulations to limit the data that needs to be transmitted between computers. Potentially
this technique allows us to create arbitrarily large simulations by adding more computers to the simulation. The DARPA Synthetic Theater of War Demonstration
has provided the initial proof of this approach. However, every project has a limit to the number of computers it can buy. To make large scale high
resolution simulation practical for general use we need approaches that provide larger scale and more detail without requiring more computing power. This
paper introduces an approach called "Lazy Simulation" that extends the publish and subscribe techniques used in DDM to limit what is computed. The
technique is called Lazy Simulation because it avoids computations unless they are explicitly requested.
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DIS-HLA GATEWAY LESSONS LEARNED
Daniel J. Paterson
Eric Anschuetz
Naval Air Warfare Center
Training Systems Division, Orlando, FL
This paper describes a project to perform the conversion of a DIS legacy system to HLA. This paper captures the insight into our approach to
satisfy the ten HLA rules, five for federations and five for federates. This paper captures the lessons learned from the application the HLA Run-Time
Infrastructure (RTI) Services, Object Model Development Tools (OMDT) and Real-time Platform Reference Federation Object Model (RPR-FOM) that we investigated
in order to prepare to incorporate HLA into a DIS infrastructure.
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MEMS - A MODULAR ELECTRIC MOTION SYSTEM FOR
SIMULATOR AND FOR LEISURE APPLICATIONS
Robert Alet
Manager Of Civil And Military Ground Vehicle, Design Office
Thomson Training & Simulation, France
The need for a motion system in between high-end six DOF (Degree Of Freedom) motion system and a seat shaker system is explained according to a
functional analysis and a design to cost approach. Many international reports show that most of ground vehicles or military aircraft require only 3 DOF
motion systems. The performance specifications of the system are given. The technical details on the innovative and original concept are provided. The key
features of the system are: - an original three DOF kinematics which simplifies the mechanical interfaces, suppressing the unuseful DOF, so that the cost
represents mainly the needed functions, - the kinematics based on the use of industrial two orthogonal axis gearboxes of which performances can be chosen
according to final application: for leisure industry at a low cost, up to high fidelity simulator application. The MEMS takes advantage from GAAEL (ref.
[1]), French acronym for Electric Attitudes and Accelerations Generator patented in 1988, of which over twenty-five units are used by four different armies
(tank, truck and aircraft simulators). The kinematics of the MEMS was patented in early 1997. The MEMS uses components from GAAEL which has been proving that
this new design is more ergonomic, reliable and efficient. It has a lower cost and needs less power than the same application based on a hydraulic system.
Performances are superior or equal to sophisticated hydraulic motion systems which are up to now the reference. MEMS is a basis of a wide range of versatile
products from which the three DOF version is now working for leisure simulators and will be implemented in tank simulators.
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DETERMINATION AND VALIDATION OF VISUAL CUE
REQUIREMENTS USING PILOT VISUAL CUE ANALYSIS
Richard J. Heintzman, Robert P. Bateman
SIMTEC, Incorporated
James E. Brown
Training Systems Product Group, United States Air Force
Visual simulation requirements for fighter aircraft training simulators are far more demanding than what is required for commercial aircraft or
wide-body military aircraft training simulators. The tactical missions are highly complex and include numerous demanding visually oriented tasks. These
complex mission tasks place demands on visual system performance including a large viewing field (full-field-of-view), image resolution of the displayed
image approaching the limits of the human eye, and complex database detail requirements. Describing visual requirements in purely engineering terms has not
been able to deliver a system that meets operation requirements. Conveying the fighter visual out-the-window requirements from the pilot subject matter
experts to the acquisition community, development contractor, and finally to the design engineers has proven to be a challenging and almost insurmountable
problem. The purpose of this analysis is to define air-to-air and air-to-surface visual flight tasks in operational terms, that an engineer and/or manager
can interpret. The visual cue analysis describes each flight task and its visual cues and references together with descriptions of how the visual cues and
references are used during the performance of the flight tasks. When completed, this data base will be made available to industry and academia for purposes
of determining visual system hardware, software and database development requirements.
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DEVELOPMENT AND VALIDATION OF A FORCE CUEING
EVALUATION METHOD FOR TACTICAL TRAINING
Richard J. Heintzman
SIMTEC, Incorporated
Matthew Middendorf
Middendorf Scientific Services Inc.
James D. Basinger
Training Systems Product Group, Aeronautical Systems Center
United States Air Force (USAF)
As the fidelity increases for tactical aircraft training simulation devices, especially visual simulation, the contribution of Force Cueing needs
to be established. The pilot in the aircraft constantly experiences various forces. These forces provide cues, consciously and unconsciously, about the
accelerations of the aircraft resulting from pilot control input, the environment and aircraft failure. In a static simulator, these cues are not present. In
a simulator with force cueing devices; such as motion platform, dynamic seat, G-suit; the contribution of Force Cues to pilot performance and training are
virtually unknown. The issue of Force Cueing contribution for tactical aircraft training devices has been unanswered for twenty-five years. As the use of
training devices increases and as these devices are being used for combat rehearsal, the contributions of Force Cueing needs to be established to ensure that
the combat pilot performance in the simulator will be as close as possible to performance in the aircraft. As a result of an initial study conducted for the
US Air Force by SIMTEC, Inc., Manassas, Virginia, it was concluded that the effectiveness of potential force cueing devices could only be determined by
evaluation in a mission context with experienced operational pilot (Heintzman, 1997). The Air Force had already successfully performed similar operational
evaluations of visual combat simulators, under a program referred to as "Vis-Eval" using these same ground rules. However, it was recognized in
this study that force cueing effects are much more subtle and harder to isolate than visual cues and, therefore, would be more difficult to evaluate. Because
of this difficulty and other factors, such as the pilots may be unaware of changes in their control strategy as a function of force cueing, it was essential
that a force cueing evaluation be based largely on objective data collection. The concept which has been developed is to measure pilot behavior, physiology
and performance and use that data together with subjective pilot opinion to evaluate system effectiveness. A trial evaluation was recently conducted in a
fighter simulator to identify which pilot behaviors could be measured and how the data could be collected and analyzed. This simulator had a limited field of
view visual display and three force cueing devices. Five task scenarios were flown by experienced fighter pilots with and without the presence of force
cueing. Control activity and vehicle state data were analyzed to examine the effects of force cueing on pilot performance and control behavior. A debriefing
questionnaire was used to elicit the pilot's subjective evaluation. The presence of force cueing generally improved pilot performance, control behavior, and
made the simulator more operationally realistic. Due to the preliminary nature of this trial evaluation, only a subset of the force cueing evaluation
methodology was identified. Future study is warranted. This paper describes the evaluation method and the results of the trial evaluation as well as future
Force Cueing evaluation needs. The initial efforts to develop this evaluation method were reported at ITEC 97.
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A LCLV PROJECTOR FOR WIDE FIELD OF VIEW FLIGHT
SIMULATOR
Marc Renault; Jean-Jacques Fontaine
Thomson Training & Simulation
Cergy-Pontoise France
A new high brightness high resolution projector for wide visual field of view flight simulators is presented. This display combines the Liquid
Crystal Light Valve Technology with all the features necessary for multichannel projection onto a dome screen. A full digital correction system and an
automatic alignment system have been designed to accurately match and blend adjacent channels. Projector design is reviewed and design trade-offs are
explained.
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GEOSPECIFIC TEXTURES FOR VISUAL SIMULATION
M. Suter, Ph. Meuret, D. Nüesch K. Ch. Graf
Remote Sensing Laboratories Environmental Systems Research Institute
Department of Geography (ESRI)
This paper imparts the basics of remote sensing and of the processing of satellite images and aerial photographs with regard to geospecific
landscape visualization. Remote sensing platform-and sensor-types and the particular systems used in this work are first described. Examples of NOAA AVHRR,
Landsat TM, and SPOT HRV images, as well as aerial photographs are shown. The appropriate pro-processing steps, including geometric and radiometric
corrections along with image enhancement procedures are outlined in the second part. Finally, examples of realistic 3rd landscape rendering are presented.
These perspective views are rendered using mosaics of many images at various resolutions together with the appropriate digital elevation model.
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COTS USAGE - A CASE STUDY,
CTT
David P. Gdovin, Angel Rodriguez
Diamond Visionics Company
The CCTT (Close Combat Tactical Trainer) Team training program was awarded in late 1993 by the U.S. Army. This simulation program, the largest ever
awarded, has undergone an extensive development and testing program, and is scheduled to go into full production in 1999. In the fall of 1995 after prototype
development and deployment, a key component supplier announced they would no longer manufacture the component, and no direct replacement was available. A
Small Business Innovative Research (SBIR) contract was initiated through the Army SBIR program to recommend an alternative solution. The resulting study
(Phase I) examined 30 potential solutions, using a weighted matrix for scoring the results. The final recommendation is being developed in a prototype phase
II contract, to be ready to fit within the final production contract to be let in early 1999. This paper deals with the issues of inserting new technology
into a tightly integrated, technically complex solution to the visual system on the CCTT Commanders Popped Hatch Display. The issues are technical
performance, cost, supportability, and production delivery schedule compatibility. These issues are typical problems encountered when parts become obsolete,
but are unique problems when the obsolete part is identified at the end of the prototype phase just prior to the production phase. The CCTT program is
dealing with the issues in a unique and innovative manner. This paper will discuss the issues, problems, and the methodology to solve the problem, and at a
high level the solution to the problem.
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THE MASTER ENVIRONMENTAL LIBRARY (MEL)*
Dr. Richard Siquig
Naval Research Laboratory
Chuck Stein, Mirror Imaging, Inc.
Dr. Naim Alper , Steve Lowe, SAIC
The Master Environmental Library (MEL) is a World Wide Web (WWW) based data discovery
and retrieval system providing access via a consistent single interface to oceanographic, terrain, atmospheric, and near space data bases and related tools
residing in geographically distributed resource sites with arbitrary data base configurations and data formats. The key features of MEL are a consistent
metadata contents standard for the data, a common user friendly interface, a generic order/delivery system, and use of standard transfer formats. Existing
data centers can become MEL resource sites without changing their current data management methods or architecture and retain complete control over data
releasability.
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THE SYNTHETIC ENVIRONMENT DATA REPRESENTATION AND INTERCHANGE SPECIFICATION
(SEDRIS) DEVELOPMENT PROJECT
Paul G. Foley
MITRE Corporation
Defense Modeling and Simulation Office
Farid Mamaghani
Institute for Defense Analyses
Dr. Paul A. Birkel
MITRE Corporation
A common representation of the physical environment is a critical element in Modeling
and Simulation (M&S) and is a necessary precondition for the interoperability of heterogeneous simulations. The level of interoperability achieved
depends heavily upon the degree of consistency, completeness, and unambiguous definition of environmental data. Today, no uniform and effective standard
mechanism exists for describing, reusing, and interchanging environmental data among MS applications. Additionally, data sharing rarely occurs between the
operational and simulation communities even though each community uses representations of the same physical aspects of the real world. The SEDRIS project was
conceived and implemented to capture and provide a complete (terrain, ocean, atmosphere, and space) data model of the physical environment, access methods,
and interchange format. These SEDRIS developed mechanisms facilitate interoperability among heterogeneous simulations by providing complete and unambiguous
interchange of environmental data. The range of M&S applications addressed in the SEDRIS development includes training, analysis, and system acquisition
and supports visual, computer generated forces, and sensor perspectives. When completed in 1998, the data interchange specification will support the
pre-runtime distribution of source data, three-dimensional models, and integrated databases that describe the physical environment for both simulation and
operational use.
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ONESAF: THE SINGLE SOLUTION FOR SAF HLA COMPLIANCE
Susan Harkrider, Sandra Veautour
U.S. Army STRICOM
The 1996 Army Computer Generated Forces (CGF) Assessment evaluated seven primary CGFs
for effectiveness in meeting the needs across the Army TEMO, ACR, and RDA Modeling & Simulation (M&S) domains. The assessment determined the Army
required a single Semi-Automated Forces (SAF) solution in order to meet the needs of the three M&S domains and reduce the overall cost of CGF development
and life cycle support. Presently all CGFs perform development and maintenance for domain specific needs, however, the development is often redundant.
Modular Semi-Automated Forces (ModSAF) is the only CGF that addresses cross-domain requirements. And, although ModSAF works, it is often viewed as a
"kluge", which is not an efficient solution to the Army's problem. With the development of OneSAF, advanced SAF architectural features will be
implemented, resulting in a product that is able to address cross domain requirements. At a minimum, these requirements include time-based vs. entity based
simulation and object-oriented design practices. The HLA compliant OneSAF will be a 12-15 year solution for SAFs and CGFs. Standard object definitions will
be developed, thus allowing multiple developers to "code" behaviors for easy integration into an Army baseline. This solution facilitates
development for use in the Navy/Marine Corps and the Air Force, as well as allied governments. Army uses include the entity-based simulation ("rounding
out the battlefield") for training devices; experimental weapons development and evaluation; course of action analysis; and model analysis, just to name
a few. OOTW, engineering level modeling, and closed-loop simulation will be developed in the baseline SAF to allow for the phasing out of existing CGF
solutions. OneSAF, the single SAF solution, potentially affords significant savings to the users. Savings are achieved through configuration management and
development in a single baseline, which is designed and implemented for multiple domains. Interoperability is facilitated between live, virtual and
constructive simulations by developing federations and attaining HLA compliance. This paper describes the OneSAF program, and why it should be viewed as the
HLA compliant SAF solution.
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AN OVERVIEW OF PROJECT "FLASHLAMP" AND
THE HIGH LEVEL ARCHITECTURE
Michael J Watson, Gerard Magee
CIS Sector DERA
Graham Shanks, GEC Marconi.
Project FlasHLAmp is a co-operative programme between UK MOD, the Defence Evaluation and Research Agency (DERA) and UK Industry. The project
incorporates shared financial funding (called the Beacon initiative) between Industry and MOD. The initial goal for project "FlasHLAmp" was to
provide UK MOD, Industry and the Defence Evaluation and Research Agency (DERA) with an understanding of the use, software development, and application of the
US High Level Architecture (HLA) and thus provide information and experience to exploit HLA for compatibility, interoperability and software reuse. This goal
would be achieved through the co-operation of DERA and the US Defense Modeling and Simulation Office (DMSO) enabling access to the US Run Time Infrastructure
(RTI) software. Project FlasHLAmp would specifically examine, by a hands-on approach, the potential of the HLA for training and analysis. This technology
transfer would enable UK Industry to evaluate the HLA, and its application to simulation interoperability and re-use and thus help to shape future investment
strategies. It would also enable industry to raise issues to both MOD and the Simulation Interoperability Standards Organisation (SISO) communities about the
viability of HLA. In achieving these aims, one objective of Project "FlasHLAmp" was to develop and demonstrate two prototype Federations, known as
the "Analysis Federation" and the "Warfighting Federation". This paper will give an overview of project FlasHLAmp, it aims, objectives
and some conclusions to date. In particular it will describe the federations that have been developed and demonstrated and also give a fuller description
regarding the UK Run Time Infrastructure (UK RTI) and the Real-time Platform Reference Federation Object Model (RPR-FOM).
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FUTURE ROYAL NAVY WARFARE TEAM TRAINING EQUIPMENT
POLICY
Cdr A S MIKLINSKI
Royal Navy, UK
The quality of the trained man, sub-team and full team has been, and must remain, one of the key factors which gives the RN its operational
edge. Training enables operations to continue effectively in the confusion and stress of combat. For operators, the training culminates in Operations Room
Simulators (ORSs) where much of the current Warfare Team Training (WTT) is conducted. The continuing need to deliver this training at lower cost, together
with advances in technology which have generated a number of new options for WTT, have led to the development of this paper by DOR(Sea). The aim of the paper
is to determine the Royal Navy equipment policy for WTT for the next 15 years. WTT is essential to RN OC. The constraints of Fleet usage preclude the
movement of significant amounts of shore-based training to sea. There must, therefore, be a continuing commitment to shore-based ORSs for future classes of
ships/subs together with improved continuation training facilities at sea. The enhanced on-board facilities will be provided through a confederated
capability, and this enhancement will be funded by an increase in the use of CBT at the expense of GFE dominated Skill Trainers, together with a reduction in
ORS costs. A TDP will be required to determine the applicability and affordability of confederation and the use of DIS/HLA. Embedded training functionality
must be available within Ops Room sub-systems. It is recommended that: a. Embedded trainers. Embedded training functionality should be installed in all
individual combat sub-systems, to permit full federation and/or confederation. b. Skill Trainers. Skill trainers are not procured for new classes of ship or
submarine, except where CBT and ORSs are demonstrably, unable to satisfy the WTT OPS. c. Career Training. Career training should be conducted ashore using
enhanced CBT and generic, reconfigurable ORSs funded by parent platform projects. d. Continuation Training. Continuation training should be conducted at sea
through a confederated capability and, when necessary ashore on the appropriate ORS. Confederation should be de-risked through a Technology Demonstrator
Programme.
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CO-OPERATIVE AGENTS FOR MODELLING OPERATIONS OTHER THAN WAR
Fazal Ahmad
Intelligent Agents / Distributed Simulation, Logica
Army operations have evolved over recent years to include new types of operation such as
peacekeeping and aid delivery in which the use of force is not the optimal means of achieving the objective. Existing simulation facilities were not ideally
suited to performing studies into Operations Other than War (OOTW) as they were developed essentially for combat modelling. There was a need to be able to
describe the new types of operation in terms of real-world organisations and interactions, and apply detail where necessary. Distributed agent technology is
being exploited to model new types of operations, while ensuring valid analytical benefit from this approach. This paper describes the agent approach to
analysis using the Co-operative Agent Building Environment (CABLE) developed under the European Collaboration for the Long-term in Defence (EUCLID) programme,
and how the agent approach may help analysts better understand the problem domain. It also proposes an extension to the HLA SOM to ensure a proper ordering
to interactions and hence maintain a valid protocol.
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INTELLIGENT AGENTS FOR DISTRIBUTED INTERACTIVE
BATTLEFIELD SIMULATION
Sakir Kocabas, Ercan Oztemel, Mahmut Uludag and Nazim Koc
Marmara Research Center, Department of AI
An artificial intelligence system, AISim has been developed by the AI Group at MRC, within the framework of the multinational simulation
project EUCLID RTP 11.3. AISim has been developed to enable a simulated F16 to behave intelligently in DIS scenarios, in CAP and Escort missions. The
system's capabilities have been tested in two successful DIS scenario demonstrations in November 1996 and January 1997. In the last demonstration AISim was
tested to direct three AI targets instead of one, at which the system was found to be realistic. The controls an AI Target to perform tasks such as
Navigation, Patrol, Escort, BVR and WVR Engagements, Air-to-Air Refueling, Disengage and Return-to- Base in offensive and defensive roles in Escort and CAP
scenarios.
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EFFECTIVE TRAINING WITH SIMULATORS
Dr. John C.G.M. van Rooij
TNO Human Factors Research Institute
Department of Training and Instruction
With advances in simulation technology, an increasing amount of training and instruction
is delivered on training simulators instead of on the real system. Unfortunately, there are limitations to what can be simulated. In addition, the cost of
training simulators may be very substantial. The purpose of the MASTER project (EUCLID RTP 11.1) is to improve the benefit / cost ratio of (military)
training simulators. This is accomplished by gathering and integrating existing knowledge with respect to (military) training and simulation and by rendering
this knowledge accessible to those involved in the procurement, the development, and the deployment of training simulators, viz. managers, engineers, and
instructors. In this paper the background and the organisation of the MASTER project is described. Also, one of the main results of the MASTER project, viz.
the MASTER methodology for the systematic specification of simulator requirements, is outlined. Finally, the plans for future work will be discussed briefly.
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SIMULATION MANAGEMENT SYSTEM FOR THE WASIF
E.Öztemel, S Kocabas , B.G. Cetiner
Tubitak Marmara Research Center (MRC)
Information Technology Research Institute,
Artificial Intelligence Group
Current stream of technology seems to be combining both simulation and on-the-job
training to achieve better performance with manageable resources. This paper describes a feasibility study performed to define a framework of a simulation
management system of such a training environment called WaSiF (WeApon system Simulation In Flight). This work is a part of European Long Term in Defence
(EUCLID) Research and Technology Projects (RTP 11.7). The over all project was conducted by an international consortium including MRC of Turkey, DASA of
Germany and NLR of The Netherlands. The paper will only focus on the simulation management aspect of the project.
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WASIF -VIRTUAL ONBOARD SCENARIOS FOR AIR DEFENCE
TRAINING
Klaus H. Bartoldus
Daimler-Benz Aerospace AG
Military Aircraft Division
ir Menso C.v. Sijll
Nationaal Lucht- en Ruimtevaartlaboratorium (NLR)
Avionics Department
Solutions have to be found to be able to train NATO pilots for air-to-air missions more intensively and thus more effectively without using
expensive training facilities or extensive multi-national exercises. More effective training is necessary because of ever decreasing budgets, reduction in
flying NATO air defense units, decreasing aircraft availability thus resulting in less individual training flights per pilot, and increasing weapon system
capability and complexity. A new and additional driver is NATO's reaction to the changed political environment with the deployment of reaction forces into
non-predetermined operational areas. In addition to the training in real weapon systems and in ground based full mission simulators, training with "WeApon
system Simulation In Flight (WaSiF)" inflight is deemed to be very effective and may overcome deficiencies known to be inherent in ground based
simulation. This would be accomplished by rendering the pilot within virtual air-to-air scenarios with virtual target(s) in his operational cockpit
displaying a realistic tactical behavior (e.g. within visual range on a Helmet Mounted Display), which the pilot can engage with onboard simulated and
stimulated sensors and weapons. For realistic training the simulation would also include applicable electronic counter measures and electronic protective
measures as well as other (ground) threats to be expected in an operational air-to-air theatre. This paper is deducted from the European Cooperation for the
Long Term In Defence (EUCLID) Research and Technology Project (RTP) 11.7 “Training Simulation Combining Real and Simulated Systems (WaSiF)". This
project has been the combined work of the industrial consortium made of Daimler-Benz Aerospace (DASA) as Single Legal Industrial Entity (SLIE), the TÜBITAK
Marmara Research Center as the Turkish industrial entity, and the Nationaal Luchten Ruimtevaartlaboratorium (NLR) and Fokker Space BV (FS) as subcontractor
to NLR as the dutch industrial entities. This paper describes the work performed within the RTP 11.7, results found, and directions given for a follow-on
project to culminate in an in-flight demonstration of WaSiF capabilities whereas the second paper within the context of WaSiF from TÜBITAK Marmara Research
Center describes the Simulation Management System for WaSiF".
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THE NEXT GENERATION OF SIMULATION DATA BASE SOFTWARE
Yves Boudaud, Sogitec Industries
The future generation of simulation Data Base Generation Systems (DBGS) will be
characterized by the convergence of simulation and mission rehearsal fields of application, by the appearance of new input data, specially in satellite
imagery, by new technology in image generation. The data base to produce will be more and more large, dense and requiring a high degree of realism. So, the
main challenge of DBGS is the productivity. For this reason, a big effort must be made on the improvement of the automatization of the DBGS functions. The
DBGS has to produce multiple data bases, all used in one single simulation or used in distributed simulation. These data bases, for visual and sensor
rendering, for mission support functions, with multiple level of detail representations, must all be coherent. The DBGS must ensure this coherence. The data
bases must be reusable and must be shared between multiple simulation systems. Although the exchange of data bases at the final level seem today an
unreachable goal, the DBGS must at least ensure the possibility of exchange at a higher level using a standard format. SIF is up to now the only independent
standard, but will probably replaced by SEDRIS in a few years. A DBGS may be seen according to different perspectives. Several views are examined in this
paper: the Project 2851 view, the SEDRIS view, the open architecture view, the server view. These views, very different, are however not incompatible and
each of them highlights important points for the structure of a DBGS. An architecture of a DBGS is presented. This architecture is functional, any DBGS
manufacturer being free for the most performing implementation. However, the principles described in this architecture are important to meet the goals of
productivity, coherence and reusability. This architecture takes advantage of lessons learned from standardization efforts (Project 2851 and SIF, France SIF
data base, SEDRIS) and from the comparison of several existing products. The need of a SSDB (Source Simulation Data Base) is highlighted; a transformed data
base level must also exist, but must not be strictly separated from the SSDB; on the contrary, SSDB and transformed data bases are partial visions of a same
data base. The requirements for the content of a SSDB are analyzed. Some structuring techniques are proposed to enhance the productivity of data base
generation. The requirements of the main modules of a DBGS are listed. The work presented in this paper is originated from the EUCLID RTP11.4 study: «
Visual and Electro/Optical Sensor Scene Data Bases ». RTP11.4 is performed for BWB (Germany) and DGA (France) by DASA, TT&S and SOGITEC. This
work is an intermediate step in the RTP11.4 study and will be refined in subsequent tasks!
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TEN YEARS AUSTRALIAN DEFENCE SIMULATION
Dr Peter Clark:
Australian Co-Chairman, International Simulation Advisory Group
The Australian Defence Force is planning to develop a nationwide "virtual"
training infrastructure, linking a wide variety of equipment and warfighting simulation systems, over the next ten years. The national infrastructure,
initially based on the Distributed Interactive Simulation (DIS) standard DIS2.1.4 (and later upgraded to embrace HLA), will be used to support single service
and joint service training activities, as well as mission rehearsal, development of doctrine and operational tactics, and support future capability
development. An Australian Simulation Master Plan, which outlines this development, has been developed by the author, but at the time of publication remained
as a draft document awaiting endorsement by senior Defence committees. Endorsement is expected in late 1998, following the conduct of an audit of Defence
Simulation by the Australian National Audit Office. The formation of an Australian Defence Simulation Office (ADSO) is also proposed, and is likely to be
formed in 1999.
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INTER-ACTIVE TRAINING SYSTEM FOR MORSE CODE VISUAL SIGNAL TRAINING FOR THE ROYAL NAVY
Lieutenant Paul A Rae Royal Navy
One of the oldest training requirements in the Royal Navy is to teach seamen of the
Communications specialisation the skill of communicating with signal projector lamps using Visual Morse Code. The traditional methods and media for
conducting this training relied on instructors teaching the visual symbols using manually operated lamps to large groups of students. The students were then
given a chance to operated the lamps on a one to one basis. This training was time consuming and dependant on manpower, and thus expensive. In 1995 the
effects of training course length rationalisation and the introduction of 'lean-man' ships, made it clear that the traditional training strategy was
faltering. As a consequence, a new and innovative approach using computer based technologies was specified by HMS COLLINGWOOD and a system was developed
commercially by Westland System Assessment Ltd. This paper will cover the training and software design methodology of the system and discuss the philosophy
and instructional strategy of teaching students to learn the Morse symbols using inter-active, computer led software. It will also cover the computer systems
ability to inter-actively transmit and receive NATO Visual Signal procedures using a 5" signal lamp in the classroom and a 10" signal lamp, on a
remote site, as the interfaces The assessment strategy, student / instructor facilities and authoring tools will also be covered. Finally, the substantial
operational and financial benefits will be discussed.
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COST-EFFICIENT PRODUCTION OF INTERACTIVE
COURSEWARE
Herbert Kristen
Managing Director of Vindobona AB
Johan Skoglöf
Managing Director of DSU AB
Requirements for training to be efficient and effective have in the past few years increased in the Swedish Army. Such requirements derive
from increased and more complex requirements put on con-scripted soldiers, the introduction of increasingly complex weapon systems, and budgetary cuts in
per-sonnel resources. This situation has made the use of Interactive Courseware (ICW) in basic and advanced training more common and more important. A
limiting factor in the use of ICW has, however, been the relatively high costs of production. Also, in order to control costs of maintaining ICW for complex
weapon systems, as e.g. a main battle tank system, high demands on maintainability and standardisation of lesson components must be made. This paper
discusses experiences made with ICW for the Swedish Combat Vehicle 90, as well as requirements for the CALS-based ICW that will be produced for the new
Swedish MBT, the Leopard 2b Improved. The ICW system solution used by the Swedish Army is a client/server solution, where all media and information is stored
in a SQL database. The structure follows, wherever possible, the system break-down of the weapon system. Media is stored in compliance with CALS standards.
Experiences are promising. Time used for producing one hour of ICW, which traditionally could amount to several hundreds of hours, is now well under 100
hours. This is made possible through the use of a template-based authoring tool, which has eliminated traditional programming. Far-reaching modularisation
and breakdown of lessons and media have made extensive re-use of lesson components possible. This approach has also reduced time spent on production of
media.
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LOW COST COMPUTER SIMULATION IN THE ROYAL NAVY
Lieutenant C B Cook , Lieutenant Commander J M Hammersley
Royal Naval School of Educational and Training Technology
The way in which organisations conduct their training is changing: demand for cost
effectiveness has forced trainers to recognise the important role that low cost simulation can play in today's instructional environment. Providing one to
one instruction on a portable platform, PC-based simulations can reduce the requirement for on-job training and ensure that operational equipment released
for training is used to maximum efficiency. The Royal Navy has recognised that low cost simulations can be of real benefit in training. HMS SULTAN, the Royal
Navy's lead school for marine engineering, trains marine engineers in fault diagnostics, where a single physical mock-up of steering gear from a Type 42
Destroyer is used to generate fault finding scenarios. A training requirement was identified for trainees to receive one to one familiarisation with the
steering gear equipment which would give each individual the opportunity to practise fault finding skills. At present, due to having only one set of
equipment, there is limited access to the steering gear, and trainees are constrained to work in groups. The Royal Naval School of Educational and Training
Technology offered to build, and have completed, a PC-based simulation of the steering gear with embedded fault options for diagnosis. Additionally,
instructors can add to the library of fault scenarios via a simple authoring interface. Written by a university student as his final year project, the
simulation is programmed in Visual Basic® and operates in a Windows® environment, running on a standard Intel® 486 machine and SVGA monitor. This paper
will discuss the development lifecycle of the simulation and the project management methodology adopted. Additionally, the functionality and user interface
of the simulation will be illustrated in detail. Using actual development resource records, the paper will conclude with the proposal that low cost PC-based
simulations can indeed provide effective training solutions.
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COMPUTER BASED RADIO COMMUNICATION TRAINING IFR
Thomas R. Dittmann
Lufthansa Flight Training Pilot School
Theoretical Department
The program "Communication Procedures IFR" is the further development of
"Communication Procedures VFR" which was presented at the ITEC 97. The program deals with IFR communications and is based on ICAO regulations as
contained in Annex 10 (Vol II), Doc 4444, and Doc 9432 (Manual of Radiotelephony). This gives pilots of around the world the opportunity to familiarise
themselves with the basic require-ments concerning IFR radio communications as laid down by ICAO. The program is able to teach basics like the pronunciation
of figures, the ICAO alphabet, contents and interpretation of the ATIS, standard words and phrases, and the contents and sequence of reports which are
required at specific locations. It is also able to get the students used to the microphone and therewith help them to loose the fear of talking on a
frequency. And hopefully it is able to make a contribution to standardise IFR communication around the world.
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REDUCING DEVELOPMENT COSTS AND INCREASING
INSTRUCTIONAL QUALITY OF CBT PRODUCTS
Katharine Golas, PhD
Southwest Research Institute, San Antonio, Texas
Lt CDR Ron Gordon, Lt CDR Bryan Davis
Royal Naval Submarine School
Few would argue that computer-based training (CBT) is one of the most instructionally valuable training delivery systems available today. With more
powerful computing technologies now available at lower cost, the emergence of digital multimedia, and the possibilities offered by the World Wide Web for
delivery of interactive courseware, the popularity of CBT is continuing to increase at a rapid rate. While the process of developing CBT offers numerous
challenges to the developer, many organisations are adapting new process models to keep development costs reasonable and instructional quality high. One such
model, called the Contingent Approach, was presented at the International Training Equipment Conference (ITEC) by Davis and Hall (1996). This model reflects
a movement away from rigorously applied procedures and emphasises adaptability to changing environments. As this model indicates, it is possible to reduce
the overall effort to produce instructional system development (ISD) products such as CBT by combining the right resources with the right technological
advances, with an end goal of building quality into the instructional product. At the 8th ITEC, Golas and Gordon (1997) presented a paper titled
"Implementation of a Front-End Analysis to Streamline the CBT Development Process" in which they described how the Contingent Approach Model was
implemented during the analysis and design phases on two Royal Navy projects to reduce CBT development costs and maintain a high degree of customer
satisfaction. With the Contingent Approach, the CBT analysis and design phases were conducted simultaneously. By combining the two phases into one, a
detailed specification was prepared which included CBT storyboards, a CBT production schedule, estimated costs to produce the CBT, and selection of the most
appropriate authoring system. This paper describes the development and implementation phases of the two RN projects and shows how the continued efforts on
the part of the RN to implement the Contingent Approach have saved time and money. The quantified savings in cost and time using the new approach are
reported. A model for estimating the costs given the implementation of the Contingent Approach is also provided.
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INTEGRATION OF IETMs WITH CBT - A ROYAL NAVAL PROTOTYPE
Lieutenant Commander J M Hammersley, Lieutenant C B Cook
Royal Naval School of Educational and Training Technology
It has been proposed by the Royal Navy, that within 5 years all paper-based technical
reference manuals will have been converted into the electronic format of Interactive Electronic Technical Manuals (IETMs). This venture is being co-ordinated
by the Head of Integrated Logistic Support (Navy) (HILS(N)), Foxhill, Bath, UK. While the IETM is intended to be the primary source of technical reference
information for operational support, it was on the initiative of the Royal Naval School of Training Technology (RNSETT) that the impact of IETMs on training
first became addressed by the RN community The RNSETT, closely supported by HILS(N), were particularly interested in the ability to integrate training and
technical reference material within the IETM. Specifically, it was hoped that additional media such as digital video, animations, photographs, text and
interactive Computer Based Training (CBT) for training purposes could be incorporated within the IETM. Equally importantly, it was set as a priority that the
close integration of the training and technical reference material be investigated, with an emphasis on ensuring that the materials be updated simultaneously
while achieving minimal data redundancy. A prototype project had already been initiated where the paper based reference manuals dealing with the Type 23
Frigate's propulsion system were being converted to an IETM. HILS(N) had already co-ordinated modularisation of this legacy material which was stored on a
Common Source Database as Standardised General Mark-up Language (SGML) files, to be viewed using a proprietary browser. An area where CBT would be a useful
initial and on-job (continuation) training aid was identified, concerning the drills and procedures associated with the Type 23's Secondary Electrical
Control Panel (SECP). The RN has experienced great success in the introduction of CBT as cost-effective training media for training the drills and procedures
associated with the operation of equipment. A close working relationship was formed between the RNSETT and HMS SULTAN, lead school for teaching the SECP
procedures. The CBT was developed rapidly in order to meet the deadlines set within the core IETM project. This paper will discuss the lifecycle of the CBT
development and its integration with the IETM. The benefits of the close co-operation between the RNSETT, HMS SULTAN, HILS(N) and the commercial contractors
responsible for modularising the data and producing the browser will be illustrated. The paper will conclude with a description of the lessons learned from
this prototype, and a discussion of the implications for future RN CBT production and IETM development.
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INTERACTIVE INFOLOGISTICS MULTIMEDIA BASED TECHNICAL TRAINING
Göte R Persson
Defence Materiel Administration, Air Force Logistics Directorate
Traditionally, the training of ground crew and technicians take place on the aircraft
itself and on what could be referred to as "hot rigs", i. e. assembled functional units and parts of the aircraft. Increased electrical
vulnerability, increased aircraft system complexity, and a very high degree of system integration in modern aircraft have outdated many traditional processes
for education. The goal to accomplish cost-effective and satisfying technical training is calling for new training methods and equipment. The approach has
been to consider technical training requirements as part of the overall logistics plan and to train technicians in an integrated training system. The
training system is one of a suite of training equipment with true interactive and multi-media capabilities based on the philosophy of reusability.
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EQUIPMENT EMULATION FOR TRAINING
Eur. Ing. Alex Lever,
VEGA Group PLC,
Mr. Ian McCrudden,
British Aerospace (Operations) Ltd,
In an ideal world training would be conducted on the real system in the real environment. Complex pieces of equipment such as fighter aircraft and
satellite communication systems would be designed not only for their primary role but also for training operators and maintainers. The cost of purchase and
support, or the wealth of the training establishment, and health and safety rules would be such that it would be possible to buy equipment in such quantities
that each Student would have their own set of equipment and be able to destroy it through mishandling while learning. In reality the situation is very
different. The need for training rigs and part task trainers is well established. Simulation techniques are fully accepted for operator training whether
truck drivers or aircrew, where the need for overall fidelity demands replication of the physical environment. Synthetic training devices for maintenance
personnel have also included replication of physical environments such as cockpit layouts and Line Replaceable Unit (LRU) racks. These simulation techniques
usually require a high degree of computing power. The need for fully physical replication is justified in some areas in order to meet the stated training
requirement, but in other cases, for both operators and maintainers alike, the skills to be acquired are predominantly cognitive. In these cases, a virtual
emulation technique using high resolution computer graphics combined with a high fidelity software model to represent the equipment provides effective
practical cognitive training. This paper briefly describes equipment emulation; a universally applicable approach developed to satisfy the cognitive training
need (Ref. 2). It discusses the arguments for employing emulation systems as training devices using the example of the Tornado Avionics Systems Maintenance
Trainer (TASMT) (Figure 1) recently contracted by British Aerospace Systems and Services (BAe).
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TRENDS AND POTENTIAL FOR WEB-BASED TRAINING
Dr. Ann E. Barron
Vice President, Interactive Media Corporation
Michael Ralph
Corporate Program Manager for Training Technology
The Web offers a very efficient environment for worldwide delivery of courseware. Initial Web-based training (WBT) courses were developed using
HTML, JavaScript, and Java. Recently, plug-ins for Netscape Navigator and Internet Explorer have opened a whole new realm of possibilities for the delivery
of training via the World Wide Web. In addition, courseware management software, such as WebCT, TopClass, Web Course in a Box, and Learning Space, is now
being developed that provides online discussion groups, quizzes, and student tracking features. This paper explores various alternatives for creating
courseware for Web-based delivery. In addition, various technologies, such as streaming video, virtual realities, and video-conferencing, with potential for
Web-based instruction are reviewed.
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THE HOLISTIC APPROACH FOR KNOWLEDGE ACQUISITION
METHODOLOGIES (HAKAM)
Moshe Ben-Porath, MHT,
Israel Aircraft Industries Ltd, Lod, Israel
The Intellectual Capital and Knowledge Management become the key-issues for long-term survival in the Era of Changes and the fierce competition in
the global market. The Human Factor determines the limitations of performance of the sophisticated high-tech systems. Since the gap between the graduates of
the educational institutes and the needs of the industries, airlines, and the armed forces becomes critical, it is necessary to implement new methodologies
to dynamically keep the leading-edge of the individual capabilities and skills. The Holistic Approach for Knowledge Acquisition Methodologies (HAKAM)
developed by MHT is "combat-proved" and was applied in many projects for the IDF and both military and civil foreign customers. It ensures the
Efficiency and Cost-Effectiveness of the knowledge acquisition processes. Setting parameters, criteria, and standards lead to Knowledge Engineering as a
coherent approach for knowledge-packaging according to the needs of various knowledge-customers. These cover areas such as Training-Needs Analysis, training
design and training-aids, User-Friendly Documentation, and Integrated Electronic Knowledge-bases (IETK) including Computer-Based Training (CBT), Electronic
Manuals and Integrated Logistics Management (ILM). The nucleus of the HAKAM - the IJPT (Integrated Job-Performance Training) - became a formal IDF military
standard and all training activities and packages in the IDF are developed according to it. Based upon IJPT, MHT developed another standard which has been
formally adopted by the IDF as well as civil establishment - the User-Friendly Documentation (UFD). It is implemented both in technical and administrative
areas. The concepts of the UFD, as a tool both for training and for work, were implemented also in electronic media. IETK which integrates CBT, Electronic
Documentation, and ILM is applied both for maintenance and administration. To ensure optimal utilization of knowledge, the HAKAM integrates in the Knowledge
Acquisition process the Instrumental Enrichment (IE).The IE method and tools were developed by Prof. Feurstein to enhance thinking skills, to learn how to
learn, to increase intrinsic motivation and to equip the individual with cognitive tools to enable constant improvement of the adaptability to the
ever-changing environment. Together with the unique method for the dynamic assessment of the individual potential (Learning Propensity Assessment Device)
this holistic approach ensures that the Human-Factor will be the strongest link in the loop of the systems for managers, commanders, operators, pilots and
technical staff. The integration of IE with IJPT dramatically improved the achievements of technicians and performance of managers and instructors, both in
IAI and in foreign organizations. The presentation illustrates the methodologies and their implementation.
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DESIGNING PERFORMANCE SUPPORT SYSTEMS FOR
MILITARY APPLICATIONS
Michael Ralph
Training Technology Analysis & Technology
Dr. Ann E. Barron
Interactive Media Corporation
An electronic Performance Support System (PSS) is designed to provide information, training, and resources to users on an "on-demand"
basis. These systems can vary in complexity from a relatively simple job aid to a sophisticated, integrated program with artificial intelligence. This
article outlines the major components of PSS programs, presents factors that influence the time and costs involved to produce the programs, and provides a
case study of a military application. The design of a PSS is quite different from the design of computer-based instruction. Although an overall menu
structure may exist, the user generally has a great deal of freedom to move around in the system and access specific parts. In addition, hyperlinks usually
exist to connect multimedia and textual resources. This presentation provides guidelines and suggestions for the design and development of electronic
performance support systems. In order to demonstrate the design guidelines, a case study of the development of a PSS for the U.S. Navy Mine Sweeping Set will
be provided. This PSS was designed to allow access to technical documentation, training on maintenance procedures, and illustrated parts break-down (IPB)
information for maintenance technicians. The IPB component contains engineering drawings of each assembly. Users can manipulate the drawings and zoom the
view in or out. The PSS also links to a database containing all of the textual IPB information (government standards, vendor information, part numbers,
descriptions, and attaching parts). Additional applications of performance support systems will also be demonstrated.
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THE SELECTION OF COST EFFECTIVE TRAINING MEDIA
Lieutenant Commander Nigel Talbot, Lieutenant Katharine Hutton
Royal Naval School of Educational and Training Technology
All training provided in the Royal Navy (RN) is in support of an operational requirement. To ensure that the training requirement is correctly
identified, the RN is mandated to conduct a Training Needs Analysis (TNA). The RN's own TNA process is product based and comprises four deliverables of which
the final deliverable is a Training Media Analysis (TMA). The TMA will include an estimate of training effectiveness together with an appraisal of associated
costs and benefits. The TNA therefore ensures that an auditable link is maintained between the operational requirement, the associated training need, and the
chosen training media options. Before procurement can begin, a method is needed whereby the cost effectiveness of the various media options can be determined
and compared. Whilst in principle the RN TNA strategy does not intend to be over prescriptive, there is an over-riding requirement to provide guidance to
teams carrying out TNA work. To make a quantitative comparison between training media options and select that which is the most cost effective, a criterion
based analysis process has been developed. It is a decision making process which considers all of the criteria which contribute towards an ideal solution,
such as operational and fidelity requirements and system usability, as well as predicted life cycle costs. By ranking how well each media option meets each
criterion and applying a score, a measurement of training effectiveness for each training equipment option can be obtained. The eventual training media
solution may be a combination of options when all of the criteria contributing to training effectiveness and costs have been taken into account. The aim of
this paper is to suggest and discuss an approach which can be used to assist in the selection of training media by assessing the effectiveness and the costs
of all options in a consistent and auditable way, and which, by being tailored to the specific constraints of each project, can be applied to all TNAs.
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NAVAL COMBAT SYSTEMS MODELLING FOR WEAPONS ENGINEERING TRAINING AT HMS COLLINGWOOD - A CASE STUDY
Lieutenant Paul A Rae, Royal Navy
In modern warfare one of the most important functions of the engineering department is
to provide the command with the readiness state of weapons systems, particularly if defects or damage have been sustained. Providing the command with this
information and advising on weapons limitation is the responsibility of the Weapons Engineering Officers and Senior technicians. Although extensive theory
training can be carried out regarding the engineering discipline it is difficult to consolidate the practical application of the skills and knowledge without
an actual Warship. Until recently the consolidation training of this theory was required conducted at sea, however, HMS COLLINGWOOD have commissioned a
software project that will model and simulate the weapons system of a warship and the interdependencies of services such as power, chilled water, High/low
pressure air etc. This paper will address the project from conception to installation and discuss the training needs analysis, the functional specification
of the system, the quality control procedures, the integration in the training syllabus and the introduction of the system on an on-board consolidation
trainer. The methodologies and techniques for the gathering the evidence of the problem and recommending the solution.
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THE ROLE OF EDUCATION AS PART OF TRAINING
JE Moorman and Commander MA Foster,
Royal Navy
The training given to reactor supervisors follows the same systematic route as in many
other training programmes. First a job analysis is undertaken, then training design and finally training execution. The difference between the required
operational performance standard and the training performance standard is made up by on-job training. This training includes the known and documented actions
which the supervisor is required to carry out in the event of an emergency. As a fully qualified reactor supervisor, experience is then gained by
appointments as Assistant, Deputy and then Marine Engineer Officer. However, it is still possible for an experienced supervisor to be faced with an
undocumented occurrence. The paper will argue that this gap must be filled by education and therefore education represents insurance against the unexpected.
The results of ignoring education have been historically severe. For example, neither Chernobyl nor Three Mile Island was caused by lack of training; the
inquiries showed it was lack of education which cause the unexpected to produce such severe consequences. The paper will expand on all this and attempt to
identify how to quantify the benefit of education - thereby allowing the relative cost of training and education to be justified.
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TRAINING MEDIA: TOWARDS LOW-COST, HIGH GAIN TRAINING OPTIONS AND - LEARNING CURVES
Jan J.M. Roessingh and Marian J. van Blanken
National Aerospace Laboratory NLR, Human Machine Integration Department
Through ongoing progress in computer hardware, numerous improvements have become
possible in flight simulation and air traffic control simulation. In general, low-cost training devices now provide possibilities that in the past could only
be achieved on expensive and complex systems. In addition to a quality improvement in low-cost simulation, there is also a quantitative advantage. A larger
number of task relevant scenario's can nowadays be supported by relatively simple and inexpensive equipment. In fact, a number of tasks can already be
trained with 'state of the art' PC's, providing the opportunity to procure a larger number of this type of training devices. This paper provides a framework
for the application of low-cost training devices to support training of pilots and air traffic controllers. The paper is structured as follows. Starting
point is the description of trends in aviation systems, aviation tasks and skill requirements. Subsequently, those skill requirements will be used to focus
on low-cost training devices suitable for individual training. The "stairway to operational readiness"-model (Dohme, 1994) provides a guideline to
identify such devices. Subsequently, results from literature on skill acquisition are used to formulate hypotheses with respect to the applicability of those
devices. Finally, recent experiences with the application of low-cost training devices in experimental training set-ups are described and the benefits are
evaluated, both at the organizational level and the instructional level. It is concluded that there is clearly a rational and scientific basis for low-cost
training devices on the stairway to operational readiness. The research shows that PC-based training devices can be used to support the initial and advanced
stages of training, thereby saving costly simulator and on-the-job time. Furthermore such devices are effective briefing tools and can significantly reduce
instructor briefing time.
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PSYCHOLOGICAL ASPECTS WITHIN CBT
Dr. Eade With
Cat and University of Zurich
Psychological Institute, Zurich
Erich Stauffer
Swiss Electronics Enterprise, Berne
Due to the increasing complexity of the systems involved, training is becoming increasingly complicated and expensive. In both the civilian
and military sectors the objective in the evaluation of suitable candidates is to massively increase the chances of the candidate completing the expensive
training course successfully. Beside the technical aspects the main focus is on psychological dimensions. Comprehensive time-consuming tests are necessary to
guarantee objective evaluation when selecting candidates. Enormous expense is involved in the evaluation of suitable candidates, for the reasons stated. It
therefore becomes obvious that suitability tests should be assisted by computers and this has already been achieved successfully in the technical disciplines
involved. The use of computers in the field of psychological suitability testing is new, however. In close cooperation with psychologists the Swiss
Electronics Enterprise SE has developed systems which cover precisely these areas. The candidate is checked for suitability for the proposed training or area
of subsequent deployment through various different tests. Computers in the field of psychological testing are becoming increasingly important.
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OBJECTIVE BASED TRAINING, A REQUIREMENTS APPROACH
CDR Bruce J. Acton
Afloat Training Group Pacific
The wonders of Modeling and Simulation make it too easy for us to get caught up in today's technology push instead of concentrating on the
end application. A question that all too often is not asked until after we have developed the M&S systems architecture is what are the training
requirements, and how can we best meet these requirements? Articulating a clear, concise set of training requirements should be the first step in the
efficient and effective use of M&S. Here-to-fore, the U.S. Navy did not have a clear training path that flowed from National level tasking, to Joint
operations, to mission specific Naval operations, to individual ship/unit operations, to watch stander actions on board our ships. The Afloat Training Group
Pacific has developed and prototyped a methodology which allows for the quantification of training effectiveness and for the collection and aggregation of
data through clearly de-fined, force-wide training objectives and associated metrics. This approach adopted the existing school house practice of curriculum
development by creating a hierarchical structure of terminal and enabling objectives tied to individual and team measures of performance. This method was
also designed to facilitate automated scenario generation, to support the development of "smart" systems to objectively determine operator
performance and provide recommendations for requisite remediation, and to provide a linkage between all levels of training. This methodology has been adopted
Navy-wide and ship class specific objectives and measures of per-formance have already been developed for all watch stations and watch teams on board three
different ship classes, and work is ongoing to migrate this methodology to the intermediate and advanced stages of training. This approach has had a major
impact on the Navy's ability to clearly define M&S requirements, and it is expected to have even more of an impact in the future. This paper describes
the development process and updates the reader improvements in the approach since this concept was originally briefed at the Simulation Interoperability
Workshop in Orlando, FL., U.S.A., in March 1997.
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TRADAM: A CATALYST FOR TRAINING TECHNOLOGY
INFUSION
John E. Hassen, Robin A. Wieckhorst
Naval Air Warfare Center Training Systems Division
With declining resources available to support training, organizations today are turning to advanced training delivery technologies seeking
efficiencies without compromising training effectiveness. The judicious selection of appropriate training delivery technologies, will allow initial
investment costs to be offset by longer term cost avoidances. Experts agree that cost avoidances can be anticipated from decreased student travel and per
diem costs, reduction of shore-based schoolhouse infrastructure costs, reduction of student and instructor costs, etc., as a result of this infusion of
advanced training delivery technology. The question faced by training managers is which training courses are the best candidates for infusion of new training
technologies. This paper describes the Navy's Training Delivery Assessment Model (TRADAM) which is designed to assist training sponsors, training managers,
course developers, and instructors in selecting the most appropriate advanced training technologies for cost effective training delivery. The TRADAM process
allows a quick assessment of the potential for resource savings through the implementation of appropriate advanced training delivery technologies in a given
course. TRADAM views the training delivery technology selection process as consisting of three phases: (1) selecting candidate courses that have the most
potential for advanced training delivery technology application, (2) selecting the training delivery technology alternatives that match the learning
requirements of each candidate course, and (3) performing an economic analysis of the selected training delivery technology alternatives. TRADAM has been
used to estimate training technology infusion potential on over fifty traditional classroom training courses, with 19 of the examined courses being
identified as excellent candidates for training technology infusion. Projected payback of the initial training technology investment for these 19 courses was
predicted to occur in less than three years after implementation
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FROM THEORY TO PRACTICE: INTEGRATING SPECIALIST MILITARY ADVICE WITHIN TRAINING PROCUREMENT PROJECTS FOR THE BRITISH ARMY
Dr. David Swift,
Head Quarters Adjutant General (Personnel and Training Command),
For nearly 30 years the British Army has employed the Systems Approach to Training (SAT)
as a means of quality assuring it most important support activity. However, while the academic principles underpinning SAT remain sound, the supporting
procedures and organisational infrastructure were formulated before the widespread procurement and use of synthetic training environments, and to which they
are difficult to apply. The result is that many training equipments have been poorly specified. In response to this problem, Development, Projects and
Research Group (DP&RG) - a unit coming under the Adjutant General's chain of command - developed guidelines for Training Needs Analysis (TNA) - the first
to be articulated within the British Armed Forces. In its latest version, the TNA Guide is comprised of two parts: the first is concerned with TNA
management, and the second prescribes the TNA deliverables (products") - though, in a deliberate break with past practice, not the processes by which
they are achieved. While the TNA guide has been given a unanimously warm reception by the procurement community at large, identifying a formal means for
ensuring its use within the procurement cycle initially proved problematic, due to the many potential alternatives. Fortunately, both the concepts informing
the TNA Guide and the concerns for its wider application were in broad agreement with developments made within the Royal Navy and the Royal Air Force at
about the same time and, in an almost unprecedented outbreak of rationality, the matter has been able to be explored within a context of tri-Service
cooperation,. As one part of the tri-Service response to this problem, DP&RG has developed training support documentation for projects subject to
Integrated Logistic Support. This paper describes the rationale informing the TNA Guide and the experiences of applying it.
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ISSUES IN EMBEDDED TRAINING SYSTEMS
James N. Ortiz, Ph.D, Freeman A. Kilpatrick Jr., Ph.D
U.S. Air Force Research Laboratory
One of the key challenges traditionally faced by developers of training systems is determining the appropriate level of fidelity necessary
for the stated training objectives to be accomplished. The level of fidelity determines how closely the training function represents the real world system.
The level of fidelity drives the development, procurement, and to some extent the sustaining engineering costs of the training system. Typically, due to the
high costs involved, the level of fidelity is set to the minimum level required to meet the training objectives, and more often than not, the level of
fidelity is driven even lower due to increased cost pressures or technical challenges encountered during development, with subsequent negative effects on the
training outcome. There are three basic implementations of the training functionality for a real world system: the training function can be either separate
from the system, collocated with the system, or embedded in the system. In this paper we advocate the embedded implementation, due to its inherit ability to
provide high fidelity training at a much reduced cost. Embedded training, in which the training functionality is intimately tied to the real world system,
has access to all the data, controls, and displays of the real world system. Embedded Training (ET) virtually eliminates fidelity issues because it provides
essentially 100% fidelity. Because there is no difference between the training system and the real world system, no transitional training or on-the-job
training (OJT) is required. The use of ET also makes fidelity costs less important because full fidelity is automatically available. However, there are a
number of issues to be resolved before ET can become widely implemented. These issues include classifying the types of real world systems that are more
suitable for supporting an embedded training functionality, formulating the integration requirements for these systems, formulating a systems engineering
architecture that would support embedded training, and recommending pedagogical strategies for the use of ET. This paper provides a starting point for
addressing these issues, and describes preliminary research being conducted to support the development of embedded training capabilities for satellite ground
control systems.
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AUTOMATED TOOLS FOR INSTRUCTIONAL DESIGN AND DEVELOPMENT
Dr Michael Reakes
Westland System Assessment Ltd
Mr Gerry Costello
Applied Courseware Technology Inc
Software tools are now available to guide instructional developers through the Systems
Approach to Training (SAT) - i.e. to Analyse, Design, Develop, Implement and Evaluate multi-media training materials. This paper provides a review of a new
entry in the marketplace, Multi-media Integrator. The extent to which the tool is useful to novice instructional designers following the SAT process is
examined. The paper also examines the degree to which the tool can help improve the efficiency of experienced instructional designers, and help produce
traceable, and instructionally sound training solutions.
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DECISIONS, DECISIONS - TRAINING OPTIONS ANALYSIS
FOR INSTRUCTIONAL DESIGNERS
Major Chris Levis-Cooper AGC(ETS)
Development, Project and Research Group, UK
The British Army currently runs in excess of 2,000 courses in order to train its soldiers for 209 different occupations. To add to the
complexities of the training task, we estimate that 12% of Army training needs to be re-designed each year to keep up with ever more sophisticated equipment
and battlefield doctrine. With a new generation of soldiers to train every four to five years, this arguably makes the Army the second largest single
provider of training in the United Kingdom, after the health service. Instructor-led training is excepted to remain the most cost-effective solution for the
majority of Army training tasks for the foreseeable future. Nonetheless, the falling cost and rising capability of technology-based training make such
strategies an increasingly attractive option for delivering cost-efficient training, tackling the peacetime soldier's bane of skills fade and delivering
fast, effective training at the point of need. Making increasingly complex choices about using training technology places great strain on the expertise of
training unit instructional designers who are often themselves soldiers, trained in a matter of days and posted to the job for two to three years. The
problem of supporting strategic decision-making is being addressed in two ways. Firstly, training needs analysis is now procured concurrently for all new
major equipment's. While this displaces much of the problem to the civilian sector, it has actually increased demand for highly skilled, and therefore
scarce, quality assurance personnel. Secondly, for all other training requirements, job aids for options analysis at the pre-feasibility stage are being
introduced to help the unit-level instructional designer to justify complex, technology-based training options where these are appropriate. This paper
focuses on methods of supporting training options analysis for instructional designers. Decision support tools currently in use with the Army are covered, as
are organisational and procedural strategies to encourage the appropriate application of technology-based training. Areas of automation providing the best
prospect of contributing to this strategy in future are discussed.
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THE ROYAL NAVY'S SYSTEMS APPROACH TO TRAINING
"BACK TO BASICS?"
Commander John Rees, Lieutenant Commander Keith Talbot
RNSETT
In the 1970s the Royal Navy, like many other military organisations, sought a more ordered and structured approach to the regimen of
training. They adopted a systems approach to training (RN SAT), based very much on Mellor's early work in training systems - a "soft" training
technology approach. It placed a premium on the objective analysis of the task to be performed and on the importance of appropriate and timely external
feedback both to inform the analysis and design process and also to help in the evaluation and validation of the training provided. The RN SAT has already
proved to be adaptable. In the 1980s it was instrumental in ordering the transfer of considerable amounts of training to sea. Without the RN SAT, such a
transfer would have been incoherent and, ultimately, operational capability would have been degraded. In the 1990s new challenges emerged. New relationships
with the private sector once more focused attention on Quality issues. The challenges of Total Quality Management and the measurement of quality using the
ISO 9000 series had to be integrated with the RNSAT if it was to remain relevant and continue to support the Royal Navy Training System. The aim of this
paper is to discuss how the RN SAT has met the major challenges that have impacted upon it in the 1990s. In terms of its utility, it has had to be flexible
and relevant to incorporate quality management issues as espoused by the ISO 9000 series.
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IF TRAINING AUDIT IS SO IMPORTANT, WHY IS IT SO SELDOM DONE?
John E. McAlwane and Sarah White
Westland System Assessment Limited
Training Analysis and Design Group
The Training Audit is a very efficient way of ensuring quality, cost- and
training-effectiveness for the training an organisation procures or conducts. Although this is widely recognised, training audits are seldom carried out and,
if they are, tend to be restricted to an examination of the results of the training, rather than taking a global view of the requirement. One reason for this
may be that the process is often seen by owners of the task, or of the human resources, to be somewhat mysterious; something that, if it is to be done at
all, should be left to the training department. Whilst there is nothing new about the concept of a training audit: checking that objectives are valid; that
they are adequately met by the training provided; and that the training is procured or conducted systematically; the transition from theory to practice is
proving to be slow, and is often implemented spasmodically. The major aims of this paper are to: de-mystify the process; and to describe a means of providing
visibility of the whole training cycle, indicating where opportunities for training audit occur and how that may be done. We take a pragmatic view of the
training audit process; outlining the benefits that can accrue from its adoption and discussing the principles involved, before describing how the practice
may be implemented in any size of organisation. The discussion emphasises the need to develop the training audit as a continuous process at three levels: the
corporate, or organisational, level; the functional, or departmental, level; and at the level of the individual; and describes how that might be achieved.
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Colonel GS Fritz Zurbuchen, Chief of Quality Management
Land Forces, Swiss Armed Forces
Mr. Beat Escher, MBA
Escher Management Consulting Ltd.,
Partner of ODI (Switzerland) Ltd.
Throughout history, the world has seen and learned that nothing takes the place of good leaders. Today, as modern technologies, procedures
and methods are integrated into armed forces, military leaders are being asked to take more responsibility for their decisions. At the same time, their
financial resources, personnel, training time and space are being reduced. How do they meet the challenges? By instilling the principles of Total Quality (TQ)
in every soldier in the armed forces. TQ applies to every area of leadership from people to function, and guarantees, if successfully learned and applied,
that the Land Force will operate more efficiently and accurately. This paper will address how quality improvements in the Swiss Land Forces can and is being
achieved through applying the TQ Model of the European Foundation for Quality Management (EFQM). This generic model is tailored to the various customer needs
(e.g. education, administration, services). Commanding officers, superiors and their staffs have their effect at two levels: · TQL (Total Quality
Leadership) - Means 'Leadership to Total Quality' - TQL continually improves all levels and aspects of leadership (including the environment) that are aimed
at high product quality, and customer and partner satisfaction. · TQM (Total Quality Management) - Total Quality is what clients demand (products
and processes) - TQM systematically and continually improves all functional processes of the Land Forces, aims to satisfy customers and reduces mistakes.
These improvements benefit the Land Forces' customers, employees and suppliers.
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INSTRUMENTED FORCE-ON-FORCE BATTLE TRAINING IN SWEDEN:
LESSONS LEARNED DURING THE FIRST FIVE YEARS
Magnus Morin
Visuell Systemteknik i Linköping AB,
Arne Worm, Department of Operations;
Johan Jenvald, Department of Military Technology
National Defence College
Mirko Thorstensson, National Defence Research Establishment
In an army based on conscription the time for training is limited and, therefore,
efficient training methods are of great importance. There is also a great need to find objective means of ensuring that the units are capable of carrying out
their tasks. This insight led to the decision by the Swedish Army in 1992 to conduct a series of experimental instrumented force-on-force battle training
exercises. The encouraging outcome of these experiments resulted in the establishment of an experimental battle training centre for the development of
techniques and methods for training and evaluation of mechanised units. In this paper, we present an overview of the activities related to instrumented
force-on-force battle training in the Swedish Army today and share some of the lessons learned on the way. In particular, we describe the different phases of
a typical battle training exercise, including the preparation performed by the training unit and the training centre staff before the exercise, the
arrangements made on the training site before the exercise, the execution of the exercise, the training command and supervision during the exercise, the
compilation and examination of data collected during the exercise, and the after-action review. We also show how the information collected during a single
exercise, or a series of exercises, can be used in technical or tactical analyses to identify potential problems with a particular piece of equipment or a
specific operating procedure. In addition to evaluating each battle training exercise by means of an after-action review, it is equally important to
systematically evaluate the techniques and methods used to support training. To this end we have devised a number of methods and tools which we report on in
the paper.
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KIBOWI 3.1: READY FOR COMBAT IN THE NEXT CENTURY
Gerlof Bril, Steven Blackstone, Joost Hamers
TNO Physics and Electronics Laboratory
TNO is developing a new Command and Staff Trainer for the Royal Netherlands Army based
up on a proven concept: the experiences with the demonstrator version (version 2), which is currently in use for all computer assisted Command Post Exercises
at battalion, brigade level and even division level. KIBOWI 3.1 is fully operational in the second quarter of 1998. TNO and MOD-NL have a large experience in
computer assisted training and education at the Infantry School, Army Staff College, and in Command Post Exercises. Unlike the traditional command and staff
trainers KIBOWI 3.1 can also be used in a number of Crisis Management Scenario's (Peace Enforcing, Low Intensity Conflicts) because it allows four different
parties, whose attitude towards each other may change during an exercise (friendly, neutral or hostile); it takes into account the modified Rules of
Engagement (fire control, air defence, air space management); transport of units and materiel by ground or in the air (helicopter, aircraft); maritime
operations; logistics operations in different modes; movement along roads or through the terrain; easy database preparation; after action review
possibilities. A command and staff trainer is not just a piece of software running on a piece of hardware. ORGware and USEware are also very important. If
you do not know how to use such a system, you will not benefit from computer based training at all. Some ideas on training and education in The Netherlands
in the next century are presented in this paper (using techniques like High Level Architecture (HLA) and based upon the experiences with the US Aggregate
Level Simulation Protocol), as well as the lessons learned in the Netherlands in Command and Staff Training.
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HMD BASED TRAINING SIMULATOR FOR FORWARD AIR
CONTROLLERS
Frido Kuijper and Hans Jense
TNO Physics and Electronics Laboratory
While the potential of Head Mounted Display (HMD) based Virtual Environments (VE) for training simulation has been recognized right from the
start of the emergence of this technology, to date the authors have no knowledge of operational military training devices based upon immersive VE. The
application of VE technology to the training of Forward Air Controllers is likely to be one of the first cases that will change this. Initiated by a demand
for more effective training tools at the Netherlands Integrated Air Ground Operations School (NIAGOS), the use of VE technology for training Forward Air
Controllers was made subject of study at TNO-FEL. In close co-operation with the Royal Netherlands Army a study was carried out to determine whether an HMD
based training simulator would be a feasible and valid solution to improve training effectiveness. The Forward Air Controller (FAC) is an army soldier who
plays an important role in Close Air Support (CAS) operations. His task is to guide the pilots in their operation such that they engage the correct enemy
targets, without endangering friendly forces. The Forward Air Controller takes position in the very front line of the battlefield - keeping an eye on both
enemy and friendly forces while observing the flight maneuvers of the CAS aircraft. The FAC maintains a radio connection with the CAS pilot to brief the
pilot such that the mission can be accomplished both safely and successfully. Current FAC training practice is that trainees are first taken through a short
but intensive theoretical course, after which they are directly exposed to live exercises with real aircraft. Due to a lack of experience, the first training
runs are usually unsuccessful, making the valuable flight time ineffective. It is assumed that a FAC training simulator can fill the gap between theory and
live training exercises. This paper reports on a project in which the above mentioned assumption was tested. A prototype FAC training simulator was built and
evaluated. The principal components of the prototype consist of a HMD based simulator for the FAC, a simple flight simulator for the CAS aircraft and a DIS
network connection between the two. The system was evaluated by FAC instructors from the Netherlands Integrated Air Ground Operations School and was used for
this purpose in a series of three training courses. The outcome of the evaluation indicates that the assumption is true and has instigated further effort to
develop an operational simulator. The paper describes the prototype FAC training simulator and the key technological issues involved, and reports upon the
evaluation results.
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THE SIMULATION ENVIRONMENT OF THE DLR INSTITUTE
OF FLIGHT GUIDANCE FOR TESTING FUTURE AIRCRAFT AND ATM SYSTEMS
Dietrich Haertl
Institute of Flight Guidance
During the past 30 years the DLR Institute of Flight Guidance has developed, built, and employed a growing simulation environment to
evaluate new ATM concepts, ATC systems on the ground, and the corresponding aircraft systems. This presentation gives an overview about the simulation
components which are currently established. Thereafter, the implementation and application of an European ATM research project within this simulation
environment is described. The last part deals with the requirements resulting from the increasing communication and co-operation between aircraft and on the
ground systems which leads to a continuous increase in linking and connecting the simulation components with each other and to external simulation facilities
by simulation networks.
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UPGRADING CIVIL PROTECTION SYSTEMS: THE IMPACT OF
NEW TECHNIQUES ON EMERGENCY MANAGEMENT TRAINING
Agostino G. Bruzzone
McLeod Institute for Simulation Science
Elisa Manetti,
Blue Sky Technology
This paper presents the general architecture of a new emergency management system. This project involves several innovative aspects, such
as: automatic exploitation of the results by HTML web pages using a Java-based environment, direct integration with an SQL Dbase and simulation of complex
phenomena such as flooding, industrial plant accidents, etc.
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USMC SMALL UNIT
NON-LETHALS TRAINER (SULNT)
Denise Varner, Ph.D., Staff Scientist; Scott D. Royse, Manager; John Micheletti; Senior Research Analyst; Southwest Research Institute (SwRI)
Major Gene Apicella;
CMC Warfighting Lab
As a highly mobile, expeditionary fighting force, the United States Marine Corps excels in applying a variety of weapons in highly dynamic
combined-arms environments involving land-, sea- and air-based assets. In recent years the Corps has also assumed the additional mission of Military
Operations Other Than War (MOOTW) and must therefore develop and master new techniques of force projection. To this end, Marine Expeditionary Units (MEUs)
are being issued non-lethal munitions for small arms and are receiving training in their use. The Commandant's Warfighting Laboratory (CWL) has funded
research into ways to ensure that Marines are properly instructed and prepared to use these munitions in support of peacekeeping and other MOOTW. A prototype
Small Unit Leader Non-Lethals Trainer (SULNT) has been developed that models a peacekeeping mission in a generic urban environment. The SULNT is a
constructive simulation that provides a training environment for the situational assessment and decision making skills that must be used by the squad leader
in order to successfully manage a variety of peacekeeping and MOOTW scenarios. The SULNT allows a squad leader to simulate establishing a checkpoint position
within the context of a specific situation background and within established rules of engagement. The trainee has a 3rd ground level view of the urban
environment for reconnoitring and a 2D overhead plan view displaying crowds, marine units, and checkpoint defensive emplacements. Once the trainee's
checkpoint position has been established the simulated exercise begins. During an exercise, a crowd behaviour model operates in real-time and responds to
trainee actions (and inaction) with appropriate behaviours such as loitering, celebrating, demonstrating, rioting and dispersing. Multiple crowds and groups,
from 2 to 500 members, can be generated by an instructor prior to an exercise. The trainee is given visual cues through the computer display regarding crowd
actions, and verbal reports of their activities generated by a speech synthesis engine. The squad leader must evaluate the developing situation and make
decisions involving issuing verbal instructions to the crowd and employing various types of lethal and non-lethal munitions. The exercise continues with the
crowd responding to the squad unit leader's actions until the situation is resolved either successfully or unsuccessfully as defined by the mission and rules
of engagement. During an exercise, all of the trainee and simulated crowd actions are logged to support an after-action review (AAR) process. In this paper
we describe the design, development, evaluation, and initial testing of the trainer, as well as discuss preliminary results from a 1997 field experiment in
which USMC Subject Matter Experts and Fleet Marines evaluated the trainer.
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USE OF FORCE TRAINING FOR MILITARY AND CIVILIAN
LAW ENFORCEMENT
Jeffrey D. Horey, Program Manager
Naval Air Warfare Center Training Systems Division
James R. Cassells
Toronto Police Department
Lt. Michael Grossman
Los Angeles County Sheriff's Department, Whittier, CA 4
The increasing complexity of worldwide crime, the risk and impact of international terrorism, and the attention of the media and courts to
recent threat encounters have highlighted the diverse missions of military and civilian law enforcement personnel. Methods for improving the effectiveness of
use of force training are receiving increased attention and computer simulations are rapidly becoming the recommended technology for training these skills.
This paper presents an overview of current and emerging use of force training methods including a detailed description of computer based simulation. Guidance
related to evaluating the capabilities of computer based systems is also presented. Finally, in an effort to encourage agency cooperation and partnering, a
project by the United States Naval Air Warfare Center Training Systems Division to transfer technology developed by the Department of Defense to the law
enforcement community is described.
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CBT FOR SIMULATION OF TRIAGE, EMERGENCY TREATMENT AND STABILIZATION FOR TRANSPORT OF WOUNDED
Doris Hagena
Competence Center Informatik GmbH
Dr. Gesine Krueger-Beutler, Lieutenant Colonel MC
Bundesministerium der Verteidigung - InSan II 4
The development of a computer based training program for medical officers to simulate
triage, emergency treatment and stabilization for transport of wounded under mass casualty and combat conditions has been completed in 1997. In this paper
the CCI will at first give you a general idea of the further development of the CBT TRIAGE, used within the Dutch army since 1992. After that a official in
charge of the Office of the Chief of the Medical Services German Armed Forces at the Federal Ministry of Defense will demonstrate the actual learning
possibilities for the students, the benefits in the training program and the limitations of the simulation program.
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EVALUATION OF SYSTEM CONFIGURATION FOR ON-LINE TELECONSULTATION ON THE BATTLEFIELD
Andrea J.S. Hin
TNO Human Factors Research Institute
Teleconsultation is a means to support medical treatment on a remote location with the
knowledge and experience available elsewhere. Four camera configurations for an on-line teleconsultation system have been developed, intended for use during
triage treatments on the battlefield and open surgery in field hospitals. Each configuration has a detail camera and overview camera. The configurations are:
both cameras fixed at the operating-lamp (1), the detail camera operated by a dedicated camera man and the overview camera carries by the surgeon above the
shoulder (2), both cameras mounted above the surgeons shoulders (3), and the detail camera positioned at the surgeon chest and the overview camera above his
shoulder (4). Ergonomical aspects of the configurations have been evaluated, and the communication between the acting surgeon and a remote specialist is
studied. Experiments with the configurations were performed during ten treatments including drainage of the lower part of the thoracic cavity, phlebotomy,
tracheostomy, inguinal hernia repair and hemicolectomy. A camera configuration which is carried by the acting surgeon (2, 3 and 4) has advantages above a
system fixed to the operating-lamp (1). A leading role in the conversation for the surgeon is important for efficient communication.
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COMPUTER BASED TRAINING FOR DISASTER AND
EMERGENCY MEDICINE AND MANAGEMENT
Martijn Boosman,
Maassen Consulting, Cuijk
Bram Monnier
Trimension, Delft; The Netherlands
Cooperating authors:
Dr. Wim van der Heyden, MD, surgeon [Triage program]
Oscar Tiemens, M.Sc.; Director/Programmer; TSE Delft [DELITE & Triage Program]
Three interactive training programs are discussed. The training for Medical Commander is a management training to fill the gap between theoretical
training and real-life practice. Using audio and video fragments, the user is offered a semi-realistic training environment. The user is confronted with
radio, phone and fax messages and face-to-face information from colleagues about an ongoing disaster. By typing in keywords the user can communicate and take
decisions. User studies and a strong emphasis on the educational goals have resulted in a case-based training system as opposed to a much more expensive
simulation based system. The program is developed using the MITS Software (Modular Interactive Training Software) which enables development of multiple
stories by the current user (the Dutch Institute for Fire Fighting and Disaster Management) or by international training institutes and governments. The
DELITE training (Disaster and Emergency Logistical Training Environment) is a simulation training of the logistical aspects of a disaster. A group of users
train together to learn various aspects of transportation, man and material needs in a multi-casualty situation. Users sit behind their own computer linked
together in a network. Users communicate with normal means of communication (radio and telephone) to solve the unfolding disaster on the network. The DELITE
training is customized for every region and is currently used in various regions of the Netherlands. It can be easily adapted to other (international)
regional protocols. The Triage Training is a program aimed at the assessment and labeling of patients in a multi-casualty situation. A user is confronted
with a randomized set of patients. He or she has to assess the patients according to international protocols and indicate the correct trauma scores. The user
also has to select correct life saving treatments. The patients are simulated by a combination of medical illustrations and audio for heart rate, breathing
sounds and answers given by the victim. The patient simulator in the system enables the development of similar systems for other users like police-personnel
and fire fighters who have their own evaluation protocol and prioritization.
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A 3rd SIMULATION OF THE MASTICATION SYSTEM
T. Weingärtner
Institute for Process Control & Robotics
University of Karlsruhe, Department for Computer Science
The need for simulation in medicine and especially in surgery increases with the complexity and risks of the operations. Not only for the
pre-operative planning but also for the education of surgeons a graphical and functional simulation of the anatomical structures has to be provided. One
example for such a structure is the human jaw. Today, a lot of operations like repositioning of the mandible and maxilla or tumor resections have to be
performed in the jaw region. The surgeon is not able to observe the movement of the mandible or the muscles since they are covered by the skin. Therefore he
has to rely on his experience by planning an operation. Here a simulation can help to estimate the results of a procedure, it facilitates the diagnosis by a
better view on the anatomy and pathology of the patient and it improves the education of surgeons. The main focus of this paper is the description of our
simulation of the temporomandibular joint (TMJ). We will introduce our kinematic model, which is the foundation for our simulation as it describes the
movement of the jaw. This motion is characterized by a very complex sliding and gliding of a closed kinematic chain. Due to the tight coupling of the muscles
to the jaw movements and their importance for the operation planning, our simulation includes a functional and a graphical model of the mastication muscles
as well. It integrates biomechanical models which describe force-length or force-velocity relations. This combination of rigid and non-rigid tissue shows the
effects of operations on the musculoskeletal system. Finally the paper will present the static and dynamic experiments we performed, e.g. the evaluation by
kinesiographic records of the chewing movement.
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A VIRTUAL REALITY AND FORCE FEEDBACK BASED ENDOSCOPIC SURGERY SIMULATOR
Dr. Charles Baur, Francois Conti, Didier Guzzoni, Olivier Georg
VRAI Group, IMT / DMT
EPFL (Swiss Federal Institute of Technology)
This paper describes the VIRGY project at the VRAI Group (Virtual Reality and Active
Interface), Swiss Federal Institute of Technology (Lausanne, Swit-zerland). Since 1994, we have been investigating a variety of virtual-reality based methods
for simulating laparoscopic surgery procedures. Our goal is to develop an endoscopic surgical training tool which realistically simulates the interactions
between one or more surgical instruments and gastrointestinal organs. To support real-time interaction and manipulation between instruments and organs, we
have developed several novel graphic simulation techniques. In particular, we are using live video texturing to achieve dynamic effects such as bleeding or
vaporization of fatty tissues. Special texture manipulations allows us to generate pulsing objects while minimizing processor load. Additionally, we have
created a new surface deformation algorithm which enables real-time deformations under external constraints. Lastly, we have developed a new 3rd object
definition which allows us to perform operations such as total or partial object cuttings, as well as to selectively render objects with different levels of
detail. To provide realistic physical simulation of the forces and torques on surgical instruments encountered during an operation, we have also designed a
new haptic device dedicated to endososcopic surgery constraints. We are using special interpolation and extrapolation techniques to integrate our 25 Hz
visual simulation with the 300 Hz feedback required for realistic tactile interaction. The fully VIRGY simulator has been tested by surgeons and the quality
of both our visual and haptic simulation has been judged sufficient for training basic surgery gestures.
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DESIGN ISSUES IN VIRTUAL ENVIRONMENTS FOR SURGICAL TRAINING
M Kelly & S Cotter
Centre for Human Sciences, DERA
The DERA Centre for Human Sciences is developing a training system for Minimal Access
Surgery (MAS). This consists of a novel hardware platform which includes a deformable data base, viewable in 3-D, which can be interacted with via simulated
MAS surgery tools (having simulated low force feedback). The limitations affecting system acceptability in technology, human factors, system design aims
etc., are discussed. A pilot trial to evaluate the contribution of force feedback to training effectiveness in a Virtual MAS training systems is presented.
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INTELLIGENT TUTORING SYSTEMS FOR MEDICAL TRAINING
John Leddo, Ph.D.
Research Development Corporation
Virtual reality environments are proliferating for medical training and practice applications. Research Development Corporation has been
conducting research to integrate virtual learning environments with intelligent tutoring system technology. The intent is to build teaching mechanisms
directly into the virtual world so that the environment can provide more than just practice, but perform active teaching functions such as assessing the
user's strengths and weaknesses, adapt problem features and level of difficulty to make teaching points and match user's level of proficiency, and correct
user mistakes. In general, virtual environments we have surveyed lack these capabilities and rely largely on either the user's ability to infer her own
mistakes from scenario outcomes and how to correct them or an instructor to point out mistakes and provide instructive feedback.
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APPLICATIONS
OF TRAINING DECISION SUPPORT SYSTEMS TO AIRCREW AND BIO-MEDICAL TRAINING
Dr. H. Barbara Sorensen
Us Air Force Research Laboratory
Dr. Bettina A. Babbitt
Northrop Grumman Corporation
Traditionally, the training development process is time consuming, labor intensive, costly, and requires extensive instructional design
expertise. Several technological advances have been made by the U. S. military and aerospace industries during the last four decades in their ability to
build highly complex weapon systems supported by training systems. The emergence of proven advanced computer technologies allowed for training analysis tools
to be designed and automated. The advent of system analytic methods necessitated the creation of training analysis tools which incorporated multiple models
with integrated data bases. It is now apparent that no one technical discipline will be able to provide the foundation for these new automated tools.
Therefore, new disciplines were incorporated into the design of these emerging decision support systems. Instructional Systems Development (ISD) Decision
Support Systems (DSS) were implemented successfully for use by the military and aerospace for front-end analysis of training requirements. Two current and
compatible Decision Support Systems that integrate new models and explore new disciplines are described for their ability to analyze training tasks by using
several state-of-the-art features. The adaptation of the DSS to analyze training tasks for aircrew training and biomedical training are discussed.
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ADVANCES IN AIRBORNE RADAR SIMULATION
Dr. George L. Bair
Camber Corporation, Simulation Systems Division
Airborne Radar Simulation, in the present context, is the real-time generation of radar
displays and other radar outputs, such as data exchanges with the flight computer or other avionics subsystems, consistent with the actual radar and in
response to the interaction with the operator, ownship, targets, and the environment. The primary application is flight simulators for man-in-the-loop
training of pilots and radar operators. The focus of this paper is Air-To-Ground radar modes and thus the Digital Radar Landmass Simulator (DRLMS). It
provides a brief overview of the evolution of radar simulators from the acoustic systems of the early 1950's to those based upon the general-purpose
workstations of the 1990's. This is followed by a discussion of state-of-the-art radar simulator hardware and software architectures. The paper concludes
with a discussion of some recent radar advances that challenge the radar simulator de-signer, including Doppler Beam Sharpening (DBS), Synthetic Aperture
Radar (SAR), and Inverse Synthetic Aperture Radar (ISAR) modes, and the Electronically Steerable Array (ESA). These challenges are being met with innovative
databases and signal processing algorithms that are described in the paper.
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OPTIMISATION
OF THE EXECUTION TIME IN A DISTRIBUTED SYSTEM IMPLEMENTING A FULL FLIGHT SIMULATOR
Dr. Sc. Felicia Ionescu, Dipl. Eng. Cristian Gheorghiu,
Dipl. Eng. Cristian Englert, Dipl. Eng.
Eugen Popa, Dipl. Eng. Iulia Suciu
Simultec S.A.
The paper presents an optimisation approach of the execution time in a distributed system implementing a full flight simulator for Mig-21 Lancer
airplane, which is under the development in our institute. The whole application work is primarily partitioned into a number of basic simulation tasks which
are assigned to different nodes of the network and communicate and synchronise with each other to achieve a common result. The representation (modeling) of
the system is based on a real-time tasks structure with accuracy and flexible specification of the time behaviour of the modeled subsystems. The task
structure has a concrete syntax structure and execution semantics with time-triggering and communications services definition. The optimisation framework of
the execution time in the distributed system implementing Mig-21 Lancer full flight simulator consists in a number of sub-frameworks, such that: tasks
intrinsic execution time optimisation, tasks assignment to nodes for load-balancing of the work, message-passing system optimisation, fault tolerance and
crash recovery.
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SOFTWARE ARCHITECTURE FOR RECONFIGURABLE SIMULATORS
Wim Huiskamp and Robert-Jan Elias
TNO Physics and Electronics Laboratory
In order to support research, development and engineering activities in the area of
distributed simulation for training and command & control, TNO Physics and Electronics Laboratory (TNO-FEL) has created an Electronic Battlespace
Facility (EBF). The EBF is an in-house facility consisting of manned simulators, computer generated forces, scenario management tools and audio-visual
presentation means. The EBF demand for low-cost, rapid prototyping of simulators required a generic, reconfigurable software architecture. TNO-FEL met this
requirement by developing the Platform Framework (PLF). This paper discusses the design of the PLF and its individual components. The PLF is a soft-ware
layer on top of the Advanced Simulation Framework (ASF) that provides DIS and HLA interoperability between distributed simulation applications. The ASF was
presented at ITEC '97. We distinguish four major components in the PLF: subsystems (e.g. sensors and weapons), personnel (human or artificial operators),
environment (e.g. terrain geometry) and presentation modules (visuals and audio). The object-oriented design enhances software reusability by standardising
the interface between the PLF components. Simulators based on the PLF are tailored to user requirements by specialisation of generic components. A wide range
of simulator prototypes have already been successfully developed using the PLF: e.g. Leopard2 tank, Fennek reconnaissance unit, F16 fighter and Forward Air
Controller. This paper will discuss the PLF architecture and conclusions will be presented based on hands-on experience with the implementation.
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AN
INSTRUCTIONAL AID SYSTEM FOR DRIVING SCHOOLS BASED ON VISUAL SIMULATION
Salvador Bayarri, Rafael Garcia, Pedro Valero, Ignacio Pareja,
Institute of Traffic and Road Safety (INTRAS),
Marcos Fernandez and Inmaculada Coma
Institute of Robotics, University of Valencia, Valencia, Spain.
The recent development of lower cost 3D graphics systems has led to a rising interest in the use of visual simulation techniques for driver
education, training and evaluation. So far, the most common approach has been to develop an active driving environment, in which the student, trainee or
tested subject is able to drive him/herself through a set of driving situations. These 'driving simulators' may be useful to introduce or check practical
driving skills. However, they have some limitations, especially when they are seen from the point of view of small driving schools and other possible
applications like traffic education in primary or secondary schools. The major problem with driving simulators is related to their cost, still too high for
most schools. A second question that still needs some answers refers to the validity and utility of the knowledge acquired by using these simulators and its
relation to the skills required in a real driving task. A different approach to the use of visual simulation in driving education contexts, that does not
exclude the former one, is described in this paper. SIVAS ('system for driver education based on visual simulation') is a set of computer programs that allow
the designers to create the three-dimensional scenery and dynamics of typical driving situations, and the driving school teacher to use these situations as a
flexible, interactive and powerful tool for teaching. The system extends the features of existing audiovisual teaching materials such as videotapes, slides
and multimedia programs. The teacher's program uses inexpensive equipment; a personal computer and a television screen.
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A TRAINING SYSTEM FOR CRANE AND MATERIAL
TRANSPORT SYSTEM OPERATION IN BUILDING AREAS
Joaquín Casillas, Marcos Fernández ,Miguel Lozano ,Manolo Pérez.
ARTEC Group. Institute of Robotics, University of Valencia.
In the last few years the field of use of the graphic simulation techniques in the
training process has been extended mainly due to the cost-reduction of the needed equipment. This paper presents a project aiming at developing and updating
simulation technologies to represent building areas. The use of the system will allow the training and learning of building workers and since this sector has
one of the highest index of industrial injuries, the system will contribute to increase the safety in the development of this work and the performance of
workers in the development of their tasks. The system is in tune with the new European guidelines in relation to labour safety matters. The R+D works will be
placed in two main fields: 3D real-time graphics including both the development of physical interface with the user and display system. The other field of
research will be the dynamic simulation of the cranes. Concerning aspects of 3D graphics, the research will be oriented towards the improvement of modeling
techniques based on texture mapping in order to increase the final realism of the environment. The display system will be evaluated in order to determine an
optimal appearance with the lowest possible cost. In order to tackle the problem of the dynamic simulation we will take as a base previous works oriented to
this matter although it will need a reformulation and simplification so that it will be able to run in real time. The technological development will be
carried out jointly with pedagogical studies oriented to clarify the degree of improvement in the training process provided by the inclusion of these new
technologies. In this way the task of the associated enterprise will be critical to ensure the success of the project, CED has experience in labour training
and they are pioneers in the use of new technologies in this field.
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HIGH
FIDELITY AND RECONFIGURABLE FIXED AND ROTARY WING FLIGHT SIMULATOR
Stéphane Roying, Simulation Engineer
Virtual Prototypes Inc
The advent of standardization in the computer industry, the more prevalent use of open architectures, and radical drops in platform prices are
causing a shift in traditional training device procurement strategies. Pressure from end-users for more cost-effective training devices has resulted in
regulatory bodies sanctioning lower-cost, part-task training devices such as FTDs. The trend will continue, and in the future high fidelity, but easily
reconfigurable rotary wing flight models might well become the norm, to enable a more effective use of resources and reduce the dependency on the traditional
simulator manufacturers. The challenge of the training community is to make the simulators keep pace with the continuous evolution of the military and civil
helicopters, while maintaining the same level of fidelity. Also, the simulators will have to be able to benefit from the newest technologies and be adaptable
to the new requirements of the trainers, pilots and regulators. To meet those requirements Virtual Prototypes Inc. (VPI) proposes a new approach to the way
helicopter flight simulators are built, by offering a software tool to build any type or level of rotary wing simulator. When HELISIM is combined with other
Commercial-Off-The-Shelf (COTS) software components, it can address the low cost, reconfigurability and high fidelity requirements of today's training
systems.
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WEAPON
SYSTEM TRAINER INTEGRATED IN A D.I.S. ENVIRONMENT
Giovanni Runci, Mauro Peccini, Antonio Veredice
Elettronica S.p.A.
In the future battlefield the one who shoots first will most likely be the winner. Weapons with kill rates ranging from 85% to 95% will
become common in the next decade. Each opportunity to detect the enemy while not being detected could be the difference between kill and being killed. Active
and passive sensors (both electro-magnetic and infra-red) are used to oppose the enemy threats and active and passive Electronic Counter-Measures (ECM) are
used to oppose the enemy's radar; in general all the aircraft weapon systems are used to neutralise the enemy forces. An avionics system using this approach
places all interpretation, integration and control function in the cockpit and consequently the pilot's workload is great. If follows that is fundamental to
give to the pilots the means that permit an integrated training with the simulation of all the on-board weapon systems. At this purpose, it is necessary to
provide the training systems with all the functions that permit sensors management, the fusion of all the data coming from the different sensors, the ECM
activation and the Weapon System control. To increase the capability to win a battle it is necessary to allow the pilot to train in a Distributed Interactive
Simulation environment: a combined mission simulation is in fact fundamental. In this way a realistic simulation of battlefield interactions, integrated in a
Full Mission Simulator and linked in a DIS environment (so taking into account the Warfare Scenario, the Aircraft capability, the Weapon systems, the pilots'
decisions and so on) is obtained. The purpose of this article is to propose an architecture of a Weapon System Trainer simulating the functions of the
equipment installed into a modern Aircraft. In particular the article will consist in a first section where the sensors data fusion concept is pointed out
and as consequence the advantages for the pilots to understand in depth and exploit the synergism among different electro-magnetic and optical equipment's
through the use of a Weapon System Trainer. The second session will consist in the presentation of a Full Mission Simulator where the Weapon System Trainer
is integral part and the functions performed by each component of the system will be identified. Finally, in a third session a DIS architecture will be
proposed to connect more FMS's; in particular a detailed analysis of the problems relative to the DIS will be carried out and possible solutions will be
proposed taking into account the present state of the art
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A SCALEABLE DIS/HLA AND
CROSS-FOM INTEROPERABILITY APPROACH FOR SIMULATION & MODELING APPLICATIONS
Mark Biddle, Eric Anscheutz
Naval Air Warfare Center Training Systems Division
The state of the art in U.S. simulation and modeling technology is in the process of
transitioning from standards set up under the title of Distributed Interactive Simulation (DIS) to the High Level Architecture (HLA) framework that was
promulgated to the M&S community through the Defense Modeling and Simulation Office (DMSO). NAWCTSD (Naval Air Warfare Center Training Systems Division)
has been engaged in a Scaleable DIS/HLA project to investigate the issues of transitioning from DIS to HLA and facilitating interoperability among
heterogeneous HLA implementations. The result of this project has been the development of a set of Simulation Middleware Object Classes (SMOC) which allows
for seamless interoperability between DIS and HLA applications, as well as new or customized protocols and frameworks. The SMOC is a set of object oriented
software classes which can be configured to perform a variety of simulation protocol interfacing and translation functions. These functions include scaling
the simulation interface to take advantage of additionally available hardware and interfacing applications through a stand alone gateway application or
through an embedded middleware solution. Figure 1.0-1 shows a conceptual view of how the SMOC can be used It should be noted that the SMOC middleware
solution and the SMOC gateway solution utilize the same exact source code. Also, it should be noted that, even though figure 1.0-1 shows seamless
compatibility with the JSIMS (Joint Simulation System) FOM (Federation Object Model), this functionality has not been demonstrated since the JSIMS project
has not specified a FOM as of this writing. The remainder of this paper will deal with the SMOC design and functionality, and how it can be used with legacy
applications as well as new designs.
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ONDE:
A NUMERIC TOOL FOR SIMULATION OF GROUND BATTLEFIELD USING INFRARED SENSOR VISION
Jean Latger
Oktal Company
Jean François Talaron
DGA/DCE/ETC4/ETBS
Both industrials and French government services are inclined to using realistic sensor simulation models in the definition and the
qualification of the weapon systems. In the field of sensor simulation, an important domain is the infrared spectrum. ONDE is precisely a simulation tool for
the modeling of the battlefield « seen » by an infrared sensor. ONDE has been intensively used since the beginning of 97 for furtivity
studies of ground vehicles and for characterization works of pyrotechnic counter measures. ONDE is based on a generic kernel consisting of efficient ray
tracing functionalities. This tool possesses original capabilities : computation time is nearly independent on the scene complexity and the number of
polygons, databases are enhanced by precise physical and thermal data, the ray casting is linked off line with specific software simulating meteorological
and environment effects (LOWTRAN, EOSAEL), special mechanisms of antialiasing have been developed that enable to take into account very accurate details in
the field of view, a generalization of texture definition allows to simulate directional dependence of the emissivity and reflection factors, specific
categories of objects are characterized such as 3D clouds, obscurants and flares (IR decoys). The approach is quite generic so very independent from the
sensor. As a consequence, this product is now being transformed into a generic kernel for transverse applications of simulation. Besides, this kernel is
evolving from infrared spectrum to millimetric radar spectrum which doesn't concern this paper's topic. To sum up, this kernel obeys to several important
requirements : · Be the more physical and realistic as possible, in any case be as realistic as the sensor model · Be the more generic
and independent from the sensor model · Be the more independent from satellite software e.g. atmospheric propagation models · Be the
less time consuming to afford very complex and high resolution 3D databases.
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TRADITIONAL
FLIGHT CREW TRAINING - IS IT REALLY SAFE?
Thomas Fakoussa
Awareness Training
Any inappropriate pilot action has its root in the central computer of that pilot, the brain. Most instructors do not know, which part of
the brain they are actually modifying" when they are teaching/instructing. Thus for decades students had to store knowledge in the wrong part of the
brain and as a result very soon forgot" the knowledge. On the other hand, skills are being taught and not experienced and as a result, in certain
situations these skills cannot be activated, as they are stored in a part of the brain that does not function in certain circumstances. The outlay of most
CBT programmes shows the same lack of in depth knowledge of brain adapted training/teaching. Would programme designers, simulator manufacturers, instructors
and students know more about brain adapted training, they would love it, as it makes everybody's life easier. And in addition we would reduce our human
failures" dramatically. I would like to change those statistics and save a few more life´s by looking at the root cause of our 75% pilots
error accidents.
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J.S. Bresee, A.F. O'Neal, Ph.D, J.S. Jennings
JIL Information Systems
While the use of digital data for accident investigation is universal, many of the major European carriers have for some time been gathering
daily data on routine line operations for each leg from every aircraft in the fleet. These ongoing flight data analysis programs, carried out in close
cooperation with regulating authorities, have long been known to yield significant benefits in both safety and economy of operations. Although ongoing
excedance analysis is common throughout Europe, it has only recently begun to be used in the United States, where it has been held back for years by a unique
combination of regulations and litigation practices. The litigation environment continues to generate issues regarding data retention, but the Federal
Aviation Administration (FAA) has taken significant steps to eliminate regulatory obstacles. The introduction of the Flight Operations Quality Assurance (FOQA)
program, formally launched through FOQA Demonstration Project in July of 1995, allows carriers to claim protection from the use of collected and retained
data for enforcement actions. The FOQA Demonstration Project itself is an FAA-funded test program to help air carriers gain experience with current flight
data monitoring technology, and to develop organizations and systems to carry out ongoing analysis with the large fleets and high utilization rates common
among US air carriers. The original techniques for ongoing flight data analysis were developed when computers of today's speed, power and capacity were
either unavailable or prohibitively expensive. Consequently, these techniques are usually based on analysis by exception, using the detection of excedences
of operating limits as the primary methodology. Such programs have proven extremely useful in refining flight operations and training.
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SIMULATOR
FIDELITY REQUIREMENTS: THE CASE OF PLATFORM MOTION
Judith Bürki-Cohen
Volpe National Transportation Systems Center
Nancy N. Soja,Consultant
Brookline, Massachusetts
Thomas Longridge
Federal Aviation Administration
Today, the use of airplane simulators in pilot training and evaluation is universal. Simulators not only enable savings in training cost,
but they have also practically eliminated training accidents for major airlines. They allow the training of emergency maneuvers which are inherently unsafe
in the aircraft; and they permit crews to gain experience in operationally realistic scenarios that focus on both technical and crew resource management
skills. In fact, initiatives such as the Federal Aviation Administration's (FAA) Advanced Qualification Program (SFAR 58, 1990), which heavily relies on crew
resource management and need-based proficiency objectives, would be unthinkable without ready access to a full flight simulator. Nevertheless, some regional
airlines elect to do at least their recurrent training in the airplane. In part, this situation is due to a shortage of qualified simulators, especially for
certain turboprop airplanes where the flight test data is not readily available. A second, and perhaps even more important, reason can be found in the high
rental and purchase costs for full flight simulators, which, for small turboprops, may even exceed the cost of the airplane.
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Clint A. Bowers, Florian Jentsch
Orlando, Florida
The problem of training junior first officers (FOs) in Crew Resource Management is one where the use of low-fidelity simulation appears
appropriate, because the emphasis is on social/cognitive rather than psychomotor skills. In this paper, we demonstrate that a theoretically founded training
approach using low-fidelity simulations can be effective in creating positive training outcomes. Specifically, we demonstrate the effective use of scenarios
for training basic CRM skills in low-fidelity/PC-based simulations.
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ON LINE DELIVERY OF RECURRENT TRAINING
Nigel Pickford
Market Manager - Aerospace, SITA
SITA has initiated a programme to allow Airline operational staff to gain on-line access
to training material via AeroNet - the secure global community intranet designed for the Aerospace and Air Transport Industry. The initiative aims to provide
reliable access to training courseware as and when required, anywhere in the world. Such a service will eliminate many of the management and logistical
difficulties experienced in recurrent training for flightdeck and cabin staff. Users will be able to access appropriate courseware with the confidence that
they are viewing the latest version. Service features could also include student monitoring and course management. On-line delivery provides significant
advantages over CD-ROM as the courseware material is managed centrally and accessed remotely from a single source. Working in partnership with the
manufacturers, courseware providers and service providers, SITA hopes to demonstrate the viablity of a worldwide managed library service which could greatly
increase training efficiency for small and large operators alike. SITA will be running a pilot programme during 1997/Early 1998 and will aim to demonstrate
the service concept at ITEC 98. The paper will describe the user and managerial benefits of the above concept and will describe the enabling network and
platform technologies. Feedback from users regarding the service merits, user friendliness, teaching efficiency and integration of training with regular
duties will be addressed. AeroNet is a global, managed TCP/IP network which combines the flexibility and openness of the Internet Protocol with mission
critical reliability and high bandwidth options. Currently AeroNet allows access to on-line services in over 500 cities in over 100 countries and could be
available in 1500 cities in 225 countries should SITA Members require it. SITA is a non-profit making co-operative, providing global telecommunications
services to the Air Transport industry.
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“FULL FLIGHT" SIMULATOR FOR THE RAILWAY DRIVER TRAINING
Cezary Szczepanski
Mp-Pzl Aerospace Industries Ltd
Krzysztof Stepien
Mp-Pzl Aerospace Industries Ltd
In the paper the author's remarks on the usage of the “full flight simulator"
class device for the training of the train drivers are presented. Those remarks are based on the experience with the simulator designed and built for the
Polish State Railways - the project was completed in the beginning of 1997.
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USE OF TELEMATICS AND OTHER TECHNOLOGIES TO DELIVER
COMPETENCE AT A DISTANCE.
Robin J M Stokes
College of Railway Technology Ltd
Since January 1996 the College of Railway Technology has been researching into the use
of telematics for supported distance learning. Telematics is defined as the combination of advanced telecommunications and Information Technology. The Sony
Corporation has coined the acronym NAVIT (Networked Audio-Visual and Information Technologies) to describe the same concept.) The College, as part of the
European Safety Net project, has used a combination of computer based training (CBT), Video Conferencing and the Internet to provide training services at a
distance to some of its customers; thus reducing the need for travel, accommodation and replacement or cover staff. The subject chosen for piloting
activities was Solid State Interlocking First Line Maintenance and Faulting. The results of the pilot are sufficiently encouraging to indicate that CRT will
go ahead with further modules in this format and extend the technological basis to include delivery of the training material from a Web site.
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LOW-COST SIMULATOR FOR THE POLISH STATE RAILWAYS
Cezary Szczepanski
MP-PZL Aerospace Industries Ltd
Janusz Gajda
MP-PZL Aerospace Industries Ltd
In the paper, the idea, design and utilisation of the low-cost simulator for the Polish State Railways are presented. The simulator was designed to meet exceptionally high requirements and find a multipurpose employment at the minimal cost of the whole device. That requires using the new ideas in the constructions and= compromises between applied technologies and obtained parameters. The assumptions which should be fulfilled during the realisation of the project are as follows: t |